diff options
author | erorcun <erorcunerorcun@hotmail.com.tr> | 2020-10-21 20:27:13 +0200 |
---|---|---|
committer | erorcun <erorcunerorcun@hotmail.com.tr> | 2020-10-21 20:27:13 +0200 |
commit | 86002b093f51d7d4b9d17bcbadf878cc0519cc4b (patch) | |
tree | 3d4eb10b1f5830472412586565b54815c7929e18 /src/peds | |
parent | CTempColModels stuff (diff) | |
download | re3-86002b093f51d7d4b9d17bcbadf878cc0519cc4b.tar re3-86002b093f51d7d4b9d17bcbadf878cc0519cc4b.tar.gz re3-86002b093f51d7d4b9d17bcbadf878cc0519cc4b.tar.bz2 re3-86002b093f51d7d4b9d17bcbadf878cc0519cc4b.tar.lz re3-86002b093f51d7d4b9d17bcbadf878cc0519cc4b.tar.xz re3-86002b093f51d7d4b9d17bcbadf878cc0519cc4b.tar.zst re3-86002b093f51d7d4b9d17bcbadf878cc0519cc4b.zip |
Diffstat (limited to 'src/peds')
-rw-r--r-- | src/peds/EmergencyPed.cpp | 48 | ||||
-rw-r--r-- | src/peds/PedDebug.cpp | 57 |
2 files changed, 70 insertions, 35 deletions
diff --git a/src/peds/EmergencyPed.cpp b/src/peds/EmergencyPed.cpp index 5b91daad..24d9a6a1 100644 --- a/src/peds/EmergencyPed.cpp +++ b/src/peds/EmergencyPed.cpp @@ -9,6 +9,8 @@ #include "CarCtrl.h" #include "Accident.h" +// --MIAMI: file done + CEmergencyPed::CEmergencyPed(uint32 type) : CPed(type) { switch (type){ @@ -97,7 +99,7 @@ CEmergencyPed::FiremanAI(void) case EMERGENCY_PED_READY: nearestFire = gFireManager.FindNearestFire(GetPosition(), &fireDist); if (nearestFire) { - m_nPedState = PED_NONE; + SetPedState(PED_NONE); SetSeek(nearestFire->m_vecPos, 1.0f); SetMoveState(PEDMOVE_RUN); m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE; @@ -110,7 +112,7 @@ CEmergencyPed::FiremanAI(void) case EMERGENCY_PED_DETERMINE_NEXT_STATE: nearestFire = gFireManager.FindNearestFire(GetPosition(), &fireDist); if (nearestFire && nearestFire != m_pAttendedFire) { - m_nPedState = PED_NONE; + SetPedState(PED_NONE); SetSeek(nearestFire->m_vecPos, 1.0f); SetMoveState(PEDMOVE_RUN); #ifdef FIX_BUGS @@ -149,7 +151,7 @@ CEmergencyPed::FiremanAI(void) #ifdef FIX_BUGS bIsRunning = false; #endif - m_nPedState = PED_NONE; + SetPedState(PED_NONE); SetWanderPath(CGeneral::GetRandomNumber() & 7); m_pAttendedFire = nil; m_nEmergencyPedState = EMERGENCY_PED_READY; @@ -164,15 +166,20 @@ CEmergencyPed::MedicAI(void) { float distToEmergency; if (!bInVehicle && IsPedInControl()) { - ScanForThreats(); - if (m_threatEntity && m_threatEntity->IsPed() && ((CPed*)m_threatEntity)->IsPlayer()) { - if (((CPed*)m_threatEntity)->GetWeapon()->IsTypeMelee()) { - SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity); - } else { - SetFlee(m_threatEntity, 6000); - Say(SOUND_PED_FLEE_SPRINT); + ScanForDelayedResponseThreats(); + if (m_threatFlags && CTimer::GetTimeInMilliseconds() > m_threatCheckTimer) { + CheckThreatValidity(); + m_threatFlags = 0; + m_threatCheckTimer = 0; + if (m_threatEntity && m_threatEntity->IsPed() && ((CPed*)m_threatEntity)->IsPlayer()) { + if (((CPed*)m_threatEntity)->GetWeapon()->IsTypeMelee()) { + SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity); + } else { + SetFlee(m_threatEntity, 6000); + Say(SOUND_PED_FLEE_SPRINT); + } + return; } - return; } } @@ -225,8 +232,7 @@ CEmergencyPed::MedicAI(void) m_pRevivedPed->RegisterReference((CEntity**)&m_pRevivedPed); m_pRevivedPed->m_pedIK.GetComponentPosition(*(RwV3d *)&midPos, PED_MID); m_pRevivedPed->m_pedIK.GetComponentPosition(*(RwV3d *)&headPos, PED_HEAD); - SetSeek((headPos + midPos) * 0.5f, 1.0f); - SetObjective(OBJECTIVE_NONE); + SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, CVector((headPos + midPos) * 0.5f)); bIsRunning = true; m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE; m_pAttendedAccident = nearestAccident; @@ -239,6 +245,7 @@ CEmergencyPed::MedicAI(void) CPed* driver = m_pMyVehicle->pDriver; if (driver && driver->m_nPedType != PEDTYPE_EMERGENCY && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) { SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, driver); + } else if (m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER && m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) { @@ -265,8 +272,7 @@ CEmergencyPed::MedicAI(void) } m_pRevivedPed->m_pedIK.GetComponentPosition(*(RwV3d *)&midPos, PED_MID); m_pRevivedPed->m_pedIK.GetComponentPosition(*(RwV3d *)&headPos, PED_HEAD); - SetSeek((headPos + midPos) * 0.5f, nearestAccident->m_nMedicsPerformingCPR * 0.5f + 1.0f); - SetObjective(OBJECTIVE_NONE); + SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, CVector((headPos + midPos) * 0.5f)); bIsRunning = true; --m_pAttendedAccident->m_nMedicsAttending; ++nearestAccident->m_nMedicsAttending; @@ -296,11 +302,11 @@ CEmergencyPed::MedicAI(void) } else { m_pRevivedPed->m_bloodyFootprintCountOrDeathTime = CTimer::GetTimeInMilliseconds(); SetMoveState(PEDMOVE_STILL); - m_nPedState = PED_CPR; + SetPedState(PED_CPR); m_nLastPedState = PED_CPR; SetLookFlag(m_pRevivedPed, 0); SetLookTimer(500); - //Say(SOUND_PED_HEALING); + Say(SOUND_PED_HEALING); if (m_pAttendedAccident->m_nMedicsPerformingCPR) { SetIdle(); m_nEmergencyPedState = EMERGENCY_PED_STAND_STILL; @@ -355,12 +361,12 @@ CEmergencyPed::MedicAI(void) break; } m_nEmergencyPedState = EMERGENCY_PED_STOP_CPR; - m_nPedState = PED_NONE; + SetPedState(PED_NONE); SetMoveState(PEDMOVE_WALK); m_pVehicleAnim = nil; if (!m_pRevivedPed->bBodyPartJustCameOff) { m_pRevivedPed->m_fHealth = 100.0f; - m_pRevivedPed->m_nPedState = PED_NONE; + m_pRevivedPed->SetPedState(PED_NONE); m_pRevivedPed->m_nLastPedState = PED_WANDER_PATH; m_pRevivedPed->SetGetUp(); m_pRevivedPed->bUsesCollision = true; @@ -369,6 +375,8 @@ CEmergencyPed::MedicAI(void) m_pRevivedPed->bIsPedDieAnimPlaying = false; m_pRevivedPed->bKnockedUpIntoAir = false; m_pRevivedPed->m_pCollidingEntity = nil; + m_pRevivedPed->bKnockedOffBike = false; + m_pRevivedPed->Say(SOUND_PED_ACCIDENTREACTION1); } break; case EMERGENCY_PED_STOP_CPR: @@ -389,7 +397,7 @@ CEmergencyPed::MedicAI(void) break; case EMERGENCY_PED_STOP: m_bStartedToCPR = false; - m_nPedState = PED_NONE; + SetPedState(PED_NONE); if (m_pAttendedAccident) { m_pAttendedAccident->m_pVictim = nil; --m_pAttendedAccident->m_nMedicsAttending; diff --git a/src/peds/PedDebug.cpp b/src/peds/PedDebug.cpp index 0809581b..aed11357 100644 --- a/src/peds/PedDebug.cpp +++ b/src/peds/PedDebug.cpp @@ -7,11 +7,10 @@ #include "Sprite.h" #include "Text.h" -// TODO(Miami) static char ObjectiveText[][28] = { "No Obj", "Wait on Foot", - "Wait on Foot For Cop", + "Wait on Foot for cop", "Flee on Foot Till Safe", "Guard Spot", "Guard Area", @@ -22,8 +21,8 @@ static char ObjectiveText[][28] = { "Flee Char on Foot Till Safe", "Flee Char on Foot Always", "GoTo Char on Foot", - "GoTo Char on Foot Walking", - "Hassle Char", + "GoTo Char on Foot walking", + "Hassle char", "Follow Char in Formation", "Leave Car", "Enter Car as Passenger", @@ -40,14 +39,30 @@ static char ObjectiveText[][28] = { "Guard Attack", "Set Leader", "Follow Route", - "Solicit", + "Solicit vehicle", "Take Taxi", "Catch Train", "Buy IceCream", "Steal Any Car", - "Steal Any Mission Car", + "Steal any mission car", "Mug Char", - "Leave Car and Die", + "Lv car die", + "Goto seat", + "Goto atm", + "Flee car", + "Sunbathe", + "Goto bus stop", + "Goto pizza", + "Goto shelter", + "Aim gun at", + "Wander", + "Wait on foot at shltr", + "Sprint to area", + "Kill char on boat", + "Solicit ped", + "Wait at bus stop", + "Goto ice cream van foot", + "Wait foot icecream van" }; static char StateText[][18] = { @@ -84,11 +99,11 @@ static char StateText[][18] = { "Investigate", "Step away", "On Fire", - "Sun Bathe", + "Bathe", "Flash", "Jog", - "Answer Mobile", - "Unknown", + "Answer mobile", + "Hang out", "STATES_NO_AI", "Abseil", "Sit", @@ -114,7 +129,7 @@ static char StateText[][18] = { "Exit Car", "Hands Up", "Arrested", - "Deploying Stinger" + "Deply stgr" }; static char PersonalityTypeText[][18] = { @@ -141,8 +156,7 @@ static char PersonalityTypeText[][18] = { "Geek Girl", "Old Girl", "Tough Girl", - "Tramp Male", - "Tramp Female", + "Tramp", "Tourist", "Prostitute", "Criminal", @@ -151,8 +165,6 @@ static char PersonalityTypeText[][18] = { "Psycho", "Steward", "Sports Fan", - "Shopper", - "Old Shopper" }; static char WaitStateText[][16] = { @@ -177,6 +189,21 @@ static char WaitStateText[][16] = { "Play HandsCower", "Play Chat", "Finish Flee", + "Sit down", + "Sit down rvrs", + "Sit up", + "Sit idle", + "Use atm", + "Sunbth pre", + "Sunbth down", + "Sunbth idle", + "Riot", + "Fast fall", + "Bomber", + "Stripper", + "Ground attack", + "Lance sitting", + "Handsup simple" }; void |