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author | Nikolay Korolev <nickvnuk@gmail.com> | 2021-01-16 16:16:35 +0100 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2021-01-16 16:16:35 +0100 |
commit | c28ed42617c60f8d43ac61de865cd80967057d59 (patch) | |
tree | f161e72c029f6e68c1218866a32ff6868c0ecb01 /src/peds | |
parent | consistency fix (diff) | |
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Diffstat (limited to 'src/peds')
-rw-r--r-- | src/peds/Ped.cpp | 75 | ||||
-rw-r--r-- | src/peds/Ped.h | 11 |
2 files changed, 85 insertions, 1 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index f5123b39..8be58d66 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -9447,8 +9447,10 @@ CPed::SetRadioStation(void) // --MIAMI: Done void -CPed::WarpPedIntoCar(CVehicle *car) +CPed::WarpPedIntoCar(CVehicle *car) // LCS TODO: remove passenger logic { + if (GetPedState() == PED_FACE_PHONE) + QuitEnteringCar(); bInVehicle = true; m_pMyVehicle = car; m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle); @@ -9513,6 +9515,77 @@ CPed::WarpPedIntoCar(CVehicle *car) bChangedSeat = true; } +void +CPed::WarpPedIntoCarAsPassenger(CVehicle* pVehicle, int32 position) +{ + if (GetPedState() == PED_FACE_PHONE) + QuitEnteringCar(); + bInVehicle = true; + m_pMyVehicle = pVehicle; + m_pMyVehicle->RegisterReference((CEntity**)&m_pMyVehicle); + m_carInObjective = pVehicle; + m_carInObjective->RegisterReference((CEntity**)&m_carInObjective); + SetPedState(PED_DRIVING); // TODO: this is PED_PASSENGER, but it needs to have some logic applied first + bUsesCollision = false; + bIsInTheAir = false; + bVehExitWillBeInstant = true; + if (pVehicle->IsBike() && !pVehicle->pPassengers[0]) { + pVehicle->pPassengers[0] = this; + pVehicle->pPassengers[0]->RegisterReference((CEntity**)&pVehicle->pPassengers[0]); + } + if (position >= 0) { + if (!pVehicle->pPassengers[position]) { + pVehicle->pPassengers[position] = this; + pVehicle->pPassengers[position]->RegisterReference((CEntity**)&pVehicle->pPassengers[position]); + } + } + else { + for (int i = 0; i < 4; i++) { + if (!pVehicle->pPassengers[i]) { + pVehicle->pPassengers[i] = this; + pVehicle->pPassengers[i]->RegisterReference((CEntity**)&pVehicle->pPassengers[i]); + break; + } + } + } + + if (IsPlayer()) { + pVehicle->SetStatus(STATUS_PLAYER); + AudioManager.PlayerJustGotInCar(); + CCarCtrl::RegisterVehicleOfInterest(pVehicle); + } + else { + pVehicle->SetStatus(STATUS_PHYSICS); + } + + CWorld::Remove(this); + SetPosition(pVehicle->GetPosition()); + CWorld::Add(this); + + if (pVehicle->bIsAmbulanceOnDuty) { + pVehicle->bIsAmbulanceOnDuty = false; + --CCarCtrl::NumAmbulancesOnDuty; + } + if (pVehicle->bIsFireTruckOnDuty) { + pVehicle->bIsFireTruckOnDuty = false; + --CCarCtrl::NumFiretrucksOnDuty; + } + if (!pVehicle->bEngineOn) { + pVehicle->bEngineOn = true; + DMAudio.PlayOneShot(pVehicle->m_audioEntityId, SOUND_CAR_ENGINE_START, 1.0f); + } + + RpAnimBlendClumpSetBlendDeltas(GetClump(), ASSOC_PARTIAL, -1000.0f); + + AddInCarAnims(pVehicle, pVehicle->pDriver == this); + RemoveWeaponWhenEnteringVehicle(); + + if (pVehicle->bIsBus) + bRenderPedInCar = false; + + bChangedSeat = true; +} + // --MIAMI: Done bool CPed::HasAttractor(void) diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 5d8383eb..9ed6f2ff 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -888,6 +888,7 @@ public: void SetSolicit(uint32 time); void ScanForInterestingStuff(void); void WarpPedIntoCar(CVehicle*); + void WarpPedIntoCarAsPassenger(CVehicle*, int32); void SetCarJack(CVehicle*); bool WarpPedToNearLeaderOffScreen(void); void Solicit(void); @@ -1042,6 +1043,16 @@ public: { return m_pMyVehicle != nil && ((CEntity*)m_pMyVehicle)->GetStatus() != STATUS_WRECKED; } + bool CanStartMission() // used in CAN_PLAYER_START_MISSION and can looks like inlined function + { + if (m_nPedState >= PED_WANDER_RANGE && m_nPedState < PED_STATES_NO_AI && m_nPedState != PED_ANSWER_MOBILE) + return false; + if (m_nPedState >= PED_JUMP && m_nPedState < PED_STATES_NO_ST) + return false; + if (m_nPedState >= PED_ENTER_TRAIN && m_nPedState < PED_DEPLOY_STINGER) + return false; + return !bIsInTheAir && !bIsLanding && m_fHealth > 0.0f; + } // My names. Inlined in VC AnimationId GetFireAnimNotDucking(CWeaponInfo* weapon) { |