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authorNikolay Korolev <nickvnuk@gmail.com>2019-10-06 13:26:50 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2019-10-06 13:26:50 +0200
commite10f5ee6a3f94a5ff2559f868c884e47d4628271 (patch)
tree3b2a2ceafc26e4215b49bf56e75cf80568251f26 /src/render/Font.cpp
parentcar AI (diff)
parentFixed player blip heading when looking left/right/behind (diff)
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Diffstat (limited to 'src/render/Font.cpp')
-rw-r--r--src/render/Font.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/render/Font.cpp b/src/render/Font.cpp
index 59023960..54243069 100644
--- a/src/render/Font.cpp
+++ b/src/render/Font.cpp
@@ -134,10 +134,10 @@ CFont::PrintChar(float x, float y, uint16 c)
if(Details.style == 0 || Details.style == 2){
if(Details.dropShadowPosition != 0){
CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
- CRect(x + Details.dropShadowPosition,
- y + Details.dropShadowPosition,
- x + Details.dropShadowPosition + 32.0f * Details.scaleX * 1.0f,
- y + Details.dropShadowPosition + 40.0f * Details.scaleY * 0.5f),
+ CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition),
+ y + SCREEN_SCALE_Y(Details.dropShadowPosition),
+ x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f,
+ y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY * 0.5f),
Details.dropColor,
xoff/16.0f, yoff/12.8f,
(xoff+1.0f)/16.0f - 0.001f, yoff/12.8f,