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author | Fire-Head <Fire-Head@users.noreply.github.com> | 2020-10-14 23:33:57 +0200 |
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committer | Fire-Head <Fire-Head@users.noreply.github.com> | 2020-10-14 23:33:57 +0200 |
commit | e4ac934dbf57392c2b231f32d4f101bb9a183a51 (patch) | |
tree | 615f44c68ff0c174135eefc1b2279d46de45f864 /src/render/Glass.h | |
parent | Merge pull request #753 from majesticCoding/miami (diff) | |
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Diffstat (limited to 'src/render/Glass.h')
-rw-r--r-- | src/render/Glass.h | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/src/render/Glass.h b/src/render/Glass.h index 937ab6a9..f1c85779 100644 --- a/src/render/Glass.h +++ b/src/render/Glass.h @@ -2,6 +2,7 @@ class CEntity; class CVehicle; +class CPtrList; class CFallingGlassPane : public CMatrix { @@ -14,6 +15,7 @@ public: uint8 m_nTriIndex; bool m_bActive; bool m_bShattered; + bool m_bCarGlass; CFallingGlassPane() { } ~CFallingGlassPane() { } @@ -39,7 +41,7 @@ public: static void Update(void); static void Render(void); static CFallingGlassPane *FindFreePane(void); - static void GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector right, CVector speed, CVector point, float moveSpeed, bool cracked, bool explosion); + static void GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector right, CVector speed, CVector center, float moveSpeed, bool cracked, bool explosion, int32 stepmul, bool carGlass); static void AskForObjectToBeRenderedInGlass(CEntity *entity); static void RenderEntityInGlass(CEntity *entity); static int32 CalcAlphaWithNormal(CVector *normal); @@ -50,8 +52,8 @@ public: static void WindowRespondsToSoftCollision(CEntity *entity, float amount); static void WasGlassHitByBullet(CEntity *entity, CVector point); static void WindowRespondsToExplosion(CEntity *entity, CVector point); - -//TODO(MIAMI) - static void CarWindscreenShatters(CVehicle *vehicle, bool unk) {} - static void BreakGlassPhysically(CVector, float) {} + static void CarWindscreenShatters(CVehicle *vehicle, bool unk); + static bool HasGlassBeenShatteredAtCoors(float x, float y, float z); + static void FindWindowSectorList(CPtrList &list, float *dist, CEntity **entity, float x, float y, float z); + static void BreakGlassPhysically(CVector pos, float radius); };
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