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author | Sergeanur <s.anureev@yandex.ua> | 2021-01-16 15:55:26 +0100 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-01-16 15:55:26 +0100 |
commit | 518bc555a6fcf0ae4c4a7d1f2a10c98505de5cfb (patch) | |
tree | 2b10f3df9b942731f4cd7a83103e6ac3268203aa /src/render | |
parent | Merge branch 'miami' into lcs (diff) | |
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Diffstat (limited to 'src/render')
-rw-r--r-- | src/render/Font.cpp | 648 | ||||
-rw-r--r-- | src/render/Font.h | 18 |
2 files changed, 197 insertions, 469 deletions
diff --git a/src/render/Font.cpp b/src/render/Font.cpp index d15dc7d3..60c6e231 100644 --- a/src/render/Font.cpp +++ b/src/render/Font.cpp @@ -1,5 +1,6 @@ #include "common.h" +#include "main.h" #include "Sprite2d.h" #include "TxdStore.h" #include "Font.h" @@ -53,153 +54,44 @@ int16 CFont::NewLine; CSprite2d CFont::Sprite[MAX_FONTS]; CFontRenderState CFont::RenderState; -#ifdef MORE_LANGUAGES -uint8 CFont::LanguageSet = FONT_LANGSET_EFIGS; -int32 CFont::Slot = -1; -#define JAP_TERMINATION (0x8000 | '~') - -int16 CFont::Size[LANGSET_MAX][MAX_FONTS][210] = { - { -#else -int16 CFont::Size[MAX_FONTS][210] = { -#endif - { - 12, 9, 22, 17, 19, 19, 25, 4, 33, 33, 25, 35, 11, 10, 6, 33, 18, 10, 17, 17, 17, 17, 17, 15, 12, 16, 5, 30, 30, 30, 30, 30, 12, 16, 19, - 16, 19, 18, 18, 17, 22, 11, 17, 18, 18, 30, 22, 19, 22, 19, 19, 20, 18, 19, 19, 29, 19, 18, 19, 19, 33, 33, 19, 19, 12, 14, 11, 11, 16, 11, - 12, 14, 14, 10, 13, 12, 10, 19, 18, 12, 16, 13, 13, 11, 12, 15, 12, 15, 13, 12, 12, 37, 33, 37, 35, 37, 16, 16, 16, 16, 33, 17, 18, 18, 18, - 18, 11, 11, 11, 11, 19, 19, 19, 19, 19, 19, 19, 19, 15, 14, 14, 14, 14, 20, 14, 11, 11, 11, 11, 10, 10, 10, 10, 12, 12, 12, 12, 15, 15, 15, - 15, 24, 18, 21, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 16 - }, - { - 15, 7, 31, 25, 20, 23, 21, 7, 11, 10, 26, 14, 6, 12, 6, 26, 20, 7, 20, 20, 21, 20, 20, 19, 21, 20, 8, 30, 24, 30, 24, 19, 20, 22, 22, 21, 22, 18, 18, 22, - 22, 9, 14, 21, 18, 27, 21, 24, 22, 22, 23, 20, 19, 23, 22, 31, 23, 23, 21, 25, 13, 30, 10, 19, 10, 17, 17, 16, 17, 17, 11, 17, 17, 7, 7, 18, 7, 25, 17, - 17, 17, 17, 11, 17, 11, 17, 18, 25, 19, 18, 17, 28, 26, 20, 15, 15, 20, 20, 20, 20, 29, 22, 19, 19, 19, 19, 9, 9, 9, 9, 23, 23, 23, 23, 24, 24, 24, 24, - 20, 19, 17, 17, 17, 30, 16, 17, 17, 17, 17, 11, 11, 15, 12, 17, 17, 17, 17, 17, 17, 17, 17, 19, 20, 20, 20, 18, 19, 19, 21, 19, 19, 19, 19, 19, 16, 19, - 19, 19, 20, 19, 16, 19, 19, 9, 19, 20, 14, 29, 19, 19, 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 21, 21, 10, 9, 10, 20 - } -#ifdef MORE_LANGUAGES - }, - { - { 13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, - 13, 31, 23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, - 35, 26, 26, 26, 26, 30, 26, 24, 23, 24, 22, 21, 24, - 26, 10, 20, 26, 22, 29, 26, 25, 23, 25, 24, 24, 22, - 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37, 35, 21, - 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21, - 21, 23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 13, - 33, 13, 13, 13, 24, 22, 22, 19, 26, 21, 30, 20, 23, - 23, 21, 24, 26, 23, 22, 23, 21, 22, 20, 20, 26, 25, - 24, 22, 31, 32, 23, 30, 22, 22, 32, 23, 19, 18, 18, - 15, 22, 19, 27, 19, 20, 20, 18, 22, 24, 20, 19, 19, - 20, 19, 16, 19, 28, 20, 20, 18, 26, 27, 19, 26, 18, - 19, 27, 19, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, - 26, 26, 26, 18, 26, 26, 26, 26, 26, 26, 26, 26, 26, - 26, 26, 26, 26, 26, 26, 26, 26, 26, 20 }, - { 13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11, - 17, 13, 33, 28, 14, 22, 21, 24, 23, 23, 21, 23, 22, - 10, 35, 13, 35, 13, 33, 5, 25, 22, 23, 24, 21, 21, 24, - 24, 9, 20, 24, 21, 27, 25, 25, 22, 25, 23, 20, 23, 23, - 23, 31, 23, 23, 23, 37, 33, 37, 35, 37, 35, 21, 19, - 19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21, 20, - 22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33, - 33, 35, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 16, }, - { 15, 14, 16, 25, 19, - 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27, 19, 18, 19, - 19, 22, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35, - 15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29, - 19, 20, 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, - 33, 31, 39, 37, 39, 37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23, - 21, 21, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35, - 35, 35, 35, 37, 19, 19, 19, 19, 19, 19, 29, 19, 19, - 19, 20, 22, 31, 19, 19, 19, 19, 19, 29, 19, 29, 19, - 21, 19, 30, 31, 21, 29, 19, 19, 29, 19, 21, 23, 32, - 21, 21, 30, 31, 22, 21, 32, 33, 23, 32, 21, 21, 32, - 21, 19, 19, 30, 31, 22, 22, 21, 32, 33, 23, 32, 21, - 21, 32, 21, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 11, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19 }, - }, - - { - { - 13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31, - 23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26, - 30, 26, 24, 23, 24, 22, 21, 24, 26, 10, 20, 26, 22, 29, 26, 25, - 23, 25, 24, 24, 22, 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37, - 35, 21, 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21, 21, - 23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 33, 33, 33, 33, 35, - 27, 27, 27, 27, 32, 24, 23, 23, 23, 23, 11, 11, 11, 11, 26, 26, - 26, 26, 26, 26, 26, 25, 26, 21, 21, 21, 21, 32, 23, 22, 22, 22, - 22, 11, 11, 11, 11, 22, 22, 22, 22, 22, 22, 22, 22, 26, 21, 24, - 12, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, - 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 18, 26, 26, - 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, - 20 - }, - - { - 13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11, 17, 13, 33, - 28, 14, 22, 21, 24, 23, 23, 21, 23, 22, 10, 35, 13, 35, 13, 33, - 5, 25, 22, 23, 24, 21, 21, 24, 24, 9, 20, 24, 21, 27, 25, 25, - 22, 25, 23, 20, 23, 23, 23, 31, 23, 23, 23, 37, 33, 37, 35, 37, - 35, 21, 19, 19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21, - 20, 22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33, 33, 35, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 16 - }, - - { - 15, 14, 16, 25, 19, 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27, - 19, 18, 19, 19, 22, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35, - 15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29, 19, 20, - 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 33, 31, 39, 37, 39, - 37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23, 23, - 20, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35, 35, 35, 35, 37, - 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 30, 19, 19, 19, 19, - 19, 10, 10, 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35, - 12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19 - } - } -#endif +int16 CFont::Size[MAX_FONTS][419] = { + {15, 6, 8, 24, 22, 28, 28, 2, 8, 8, 12, 24, 8, 10, 8, 12, 24, 8, 22, 20, 24, 22, 22, 22, 24, 22, 8, 8, 22, 22, 24, 16, 28, 26, 20, 22, 22, 18, 18, + 24, 22, 4, 16, 20, 18, 26, 20, 24, 20, 24, 22, 24, 20, 20, 26, 32, 26, 26, 20, 10, 12, 8, 22, 18, 6, 26, 20, 22, 22, 18, 18, 24, 22, 4, 16, 20, 18, 26, + 20, 24, 20, 24, 22, 24, 20, 20, 26, 32, 26, 26, 20, 10, 12, 8, 22, 18, 26, 26, 26, 26, 26, 26, 26, 22, 18, 18, 18, 18, 8, 8, 10, 10, 26, 20, 24, 24, 24, + 24, 24, 22, 24, 20, 20, 20, 20, 26, 22, 20, 26, 26, 26, 26, 26, 26, 26, 22, 18, 18, 18, 18, 8, 8, 10, 10, 26, 20, 24, 24, 24, 24, 24, 22, 24, 20, 20, 20, + 20, 26, 22, 24, 24, 8, 16, 10, 8, 28, 8, 8, 18, 16, 10, 28, 8, 28, 24, 6, 16, 22, 18, 24, 4, 14, 10, 26, 14, 16, 26, 12, 2, 16, 16, 32, 19, 19, 19, + 19, 19, 19, 19, 19, 24, 19, 19, 19, 19, 19, 19, 19, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, -2, 0, -2, -2, 0, 0, 0, 0, -2, -2, -2, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, -2, 0, -2, -2, 0, 0, 0, 0, -2, -2, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28}, + {10, 12, 20, 24, 28, 30, 28, 12, 14, 14, 20, 24, 12, 16, 10, 28, 26, 20, 24, 24, 26, 24, 24, 24, 24, 24, 12, 12, 22, 22, 24, 24, 32, 28, 24, 26, 26, 24, 22, + 28, 26, 10, 22, 26, 22, 30, 28, 28, 26, 30, 26, 26, 28, 26, 26, 32, 26, 26, 26, 14, 18, 14, 22, 22, 14, 22, 22, 22, 22, 22, 18, 22, 22, 10, 12, 20, 10, 28, + 20, 22, 22, 22, 20, 22, 20, 20, 20, 30, 20, 22, 20, 16, 10, 16, 20, 0, 28, 28, 28, 28, 28, 28, 32, 26, 24, 24, 24, 24, 14, 14, 18, 16, 30, 28, 28, 28, 28, + 28, 28, 20, 30, 26, 26, 26, 26, 28, 26, 22, 22, 22, 22, 22, 22, 22, 32, 22, 22, 22, 22, 22, 14, 14, 18, 16, 22, 20, 22, 22, 22, 22, 22, 22, 24, 20, 20, 20, + 20, 22, 22, 22, 26, 12, 18, 18, 12, 32, 12, 12, 18, 18, 18, 32, 12, 32, 28, 10, 22, 28, 24, 28, 10, 26, 16, 30, 16, 20, 30, 18, 14, 18, 24, 32, 30, 30, 30, + 30, 24, 28, 24, 20, 24, 20, 20, 22, 20, 20, 10, 10, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, -2, 0, 0, 0, -2, -2, 0, 0, 2, 0, 0, 0, 0, -2, -2, 0, 0, 0, -2, -2, -2, 0, -2, 0, -2, 0, 0, 0, 0, 0, 0, + 0, 0, -2, -2, 0, 0, -2, 0, -2, 1, 0, -2, -1, 0, 0, 0, -2, 0, 0, 0, -2, 0, 0, -2, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, -2, -2, -2, -2, 0, 0, -2, 0, 0, 0, 0, -2, -2, -2, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28}, + {15, 8, 0, 0, 18, 0, 22, 8, 13, 13, 0, 0, 7, 0, 8, 22, 18, 17, 18, 18, 20, 18, 18, 18, 18, 18, 8, 18, 18, 18, 18, 18, 15, 18, 18, 8, 18, 18, 13, + 28, 18, 18, 18, 18, 18, 18, 20, 18, 19, 30, 18, 18, 18, 18, 18, 18, 0, 18, 0, 28, 18, 18, 18, 18, 0, 8, 8, 8, 8, 0, 18, 18, 18, 18, 0, 18, 0, 0, + 18, 18, 18, 18, 0, 0, 20, 30, 18, 8, 9, 9, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 22} }; -#ifdef MORE_LANGUAGES -int16 Size_jp[] = { - 15, 14, 16, 20, 19, 26, 22, 11, 18, 18, 27, 26, 13, //; 0 - 19, 20, 27, 19, 15, 19, 19, 21, 19, 20, 18, 19, 15, //; 13 - 13, 28, 15, 32, 15, 35, 15, 19, 19, 19, 19, 17, 16, //; 26 - 19, 20, 15, 19, 20, 14, 17, 19, 19, 19, 19, 19, 19, //; 39 - 19, 19, 20, 25, 20, 19, 19, 33, 31, 39, 37, 39, 37, //; 52 - 21, 21, 21, 19, 17, 15, 23, 21, 15, 19, 20, 16, 19, //; 65 - 19, 19, 20, 20, 17, 22, 19, 22, 22, 19, 22, 22, 23, //; 78 - 35, 35, 35, 35, 37, 19, 19, 19, 19, 29, 19, 19, 19, //; 91 - 19, 19, 9, 9, 9, 9, 19, 19, 19, 19, 19, 19, 19, 19, //; 104 - 19, 19, 19, 19, 19, 30, 19, 19, 19, 19, 19, 10, 10, //; 118 - 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35, //; 131 - 12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, //; 144 - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, //; 157 - 19, 19, 19, 11, 19, 19, 19, 19, 19, 19, 19, 19, 19, //; 170 - 19, 19, 19, 19, 19, 19, 19, 19, 19, 21 -}; -#endif + +int FontSizeIncrementers[] = { 4, -2, 2 }; wchar foreign_table[128] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, @@ -238,39 +130,20 @@ CFont::Initialise(void) { int slot; - slot = CTxdStore::AddTxdSlot("fonts"); -#ifdef MORE_LANGUAGES - Slot = slot; - switch (LanguageSet) + if (gMakeResources) { - case FONT_LANGSET_EFIGS: - default: + slot = CTxdStore::AddTxdSlot("fonts"); CTxdStore::LoadTxd(slot, "MODELS/FONTS.TXD"); - break; - case FONT_LANGSET_POLISH: - CTxdStore::LoadTxd(slot, "MODELS/FONTS_P.TXD"); - break; - case FONT_LANGSET_RUSSIAN: - CTxdStore::LoadTxd(slot, "MODELS/FONTS_R.TXD"); - break; - case FONT_LANGSET_JAPANESE: - CTxdStore::LoadTxd(slot, "MODELS/FONTS_J.TXD"); - break; - } -#else - CTxdStore::LoadTxd(slot, "MODELS/FONTS.TXD"); -#endif - CTxdStore::AddRef(slot); - CTxdStore::PushCurrentTxd(); - CTxdStore::SetCurrentTxd(slot); - Sprite[0].SetTexture("font2", "font2m"); -#ifdef MORE_LANGUAGES - if (IsJapanese()) { - Sprite[1].SetTexture("FONTJAP", "FONTJAP_mask"); - Sprite[3].SetTexture("FONTJAP", "FONTJAP_mask"); + CTxdStore::AddRef(slot); + CTxdStore::PushCurrentTxd(); + CTxdStore::SetCurrentTxd(slot); + Sprite[0].SetTexture("font2", "font2m"); + Sprite[1].SetTexture("font1", "font1m"); + Sprite[2].SetTexture("font3", "font3m"); + CTxdStore::PopCurrentTxd(); } -#endif // MORE_LANGUAGES - Sprite[1].SetTexture("font1", "font1m"); + else + slot = CTxdStore::FindTxdSlot("fonts"); SetScale(1.0f, 1.0f); SetSlantRefPoint(SCREEN_WIDTH, 0.0f); SetSlant(0.0f); @@ -287,7 +160,17 @@ CFont::Initialise(void) SetRightJustifyWrap(0.0f); SetAlphaFade(255.0f); SetDropShadowPosition(0); - CTxdStore::PopCurrentTxd(); + SetOutlineColor(CRGBA(0, 0, 0, 0)); + SetOutlineOn(0); + SetNewLineAdd(0); + SetNewLineAdd(2); + + /* + if (mspCompressedTexList) + { + // TODO (LCS): volatile shit + } + */ #ifdef BUTTON_ICONS if (int file = CFileMgr::OpenFile("MODELS/X360BTNS.TXD")) { @@ -373,6 +256,7 @@ CFont::Shutdown(void) #endif Sprite[0].Delete(); Sprite[1].Delete(); + Sprite[2].Delete(); #ifdef MORE_LANGUAGES if (IsJapanese()) Sprite[3].Delete(); @@ -425,26 +309,26 @@ CFont::DrawButton(float x, float y) void CFont::PrintChar(float x, float y, wchar c) { + if (!(c >= 0 && c < 209)) return; + bool bDontPrint = false; if(x <= 0.0f || x > SCREEN_WIDTH || - y <= 0.0f || y > SCREEN_HEIGHT) // BUG: game uses SCREENW again + y <= -12.0f || y > SCREEN_HEIGHT) // BUG: game uses SCREENW again return; bDontPrint = c == '\0'; float w = GetCharacterWidth(c) / 32.0f; + + // TODO (LCS): bit here if (Details.bFontHalfTexture && c == 208) c = '\0'; + + float xoff = c % 16; float yoff = c / 16; -#ifdef MORE_LANGUAGES - if (IsJapaneseFont()) { - w = 21.0f; - xoff = (float)(c % 48); - yoff = c / 48; - } -#endif if(RenderState.style == FONT_BANK || RenderState.style == FONT_STANDARD){ + // TODO (LCS): bit here if (bDontPrint) return; if (RenderState.slant == 0.0f) { #ifdef FIX_BUGS @@ -454,7 +338,7 @@ CFont::PrintChar(float x, float y, wchar c) #endif CSprite2d::AddToBuffer( CRect(x, y, - x + 32.0f * RenderState.scaleX * 1.0f, + x + 32.0f * RenderState.scaleX * 0.96f, y + 40.0f * RenderState.scaleY * 0.5f), RenderState.color, xoff / 16.0f, yoff / 12.8f + 0.0021f, @@ -464,7 +348,7 @@ CFont::PrintChar(float x, float y, wchar c) } else { CSprite2d::AddToBuffer( CRect(x, y, - x + 32.0f * RenderState.scaleX * 1.0f, + x + 32.0f * RenderState.scaleX * 0.96f, y + 33.0f * RenderState.scaleY * 0.5f), RenderState.color, xoff / 16.0f, yoff / 12.8f + 0.0021f, @@ -475,37 +359,13 @@ CFont::PrintChar(float x, float y, wchar c) } else CSprite2d::AddToBuffer( CRect(x, y, - x + 32.0f * RenderState.scaleX * 1.0f, + x + 32.0f * RenderState.scaleX * 0.96f, y + 40.0f * RenderState.scaleY * 0.5f), RenderState.color, xoff / 16.0f, yoff / 12.8f + 0.00055f, (xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f + 0.01f, xoff / 16.0f, (yoff + 1.0f) / 12.8f - 0.009f, (xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f - 0.0021f + 0.01f); -#ifdef MORE_LANGUAGES - }else if (IsJapaneseFont()) { - if (Details.dropShadowPosition != 0) { - CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank - CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition), - y + SCREEN_SCALE_Y(Details.dropShadowPosition), - x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f, - y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY / 2.75f), - Details.dropColor, - xoff * w / 1024.0f, yoff / 25.6f, - xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, yoff / 25.6f, - xoff * w / 1024.0f, (yoff + 1.0f) / 25.6f, - xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f); - } - CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank - CRect(x, y, - x + 32.0f * Details.scaleX * 1.0f, - y + 40.0f * Details.scaleY / 2.75f), - Details.color, - xoff * w / 1024.0f, yoff / 25.6f, - xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, yoff / 25.6f, - xoff * w / 1024.0f, (yoff + 1.0f) / 25.6f - 0.002f, - xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f); -#endif } else { if (bDontPrint) return; CSprite2d::AddToBuffer( @@ -513,10 +373,10 @@ CFont::PrintChar(float x, float y, wchar c) x + 32.0f * RenderState.scaleX * w, y + 32.0f * RenderState.scaleY * 0.5f), RenderState.color, - xoff / 16.0f, yoff / 16.0f, - (xoff + w) / 16.0f, yoff / 16.0f, - xoff / 16.0f, (yoff + 1.0f) / 16.0f, - (xoff + w) / 16.0f - 0.0001f, (yoff + 1.0f) / 16.0f - 0.0001f); + xoff / 16.0f, yoff / 6.4f, + (xoff + w) / 16.0f, yoff / 6.4f, + xoff / 16.0f, (yoff + 1.0f) / 6.4f, + (xoff + w) / 16.0f, (yoff + 1.0f) / 6.4f); } } @@ -893,50 +753,6 @@ CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s) } } -#ifdef MORE_LANGUAGES -bool -CFont::PrintString(float x, float y, wchar *start, wchar *&end, float spwidth, float japX) -{ - wchar *s, c, unused; - - if (IsJapanese()) { - float jx = 0.0f; - for (s = start; s < end; s++) { - if (*s == JAP_TERMINATION || *s == '~') - s = ParseToken(s, &unused, true); - if (NewLine) { - NewLine = false; - break; - } - jx += GetCharacterSize(*s - ' '); - } - s = start; - if (Details.centre) - x = japX - jx / 2.0f; - else if (Details.rightJustify) - x = japX - jx; - } - - for (s = start; s < end; s++) { - if (*s == '~' || (IsJapanese() && *s == JAP_TERMINATION)) - s = ParseToken(s, &unused); - if (NewLine && IsJapanese()) { - NewLine = false; - end = s; - return true; - } - c = *s - ' '; - if (Details.slant != 0.0f && !IsJapanese()) - y = (Details.slantRefX - x) * Details.slant + Details.slantRefY; - - PrintChar(x, y, c); - x += GetCharacterSize(c); - if (c == 0 && (!NewLine || !IsJapanese())) // space - x += spwidth; - } - return false; -} -#else void CFont::PrintString(float x, float y, uint32, wchar *start, wchar *end, float spwidth) { @@ -1002,7 +818,6 @@ CFont::PrintString(float x, float y, uint32, wchar *start, wchar *end, float spw *(FontRenderStatePointer.pStr++) = '\0'; FontRenderStatePointer.Align(); } -#endif void CFont::PrintStringFromBottom(float x, float y, wchar *str) @@ -1013,101 +828,56 @@ CFont::PrintStringFromBottom(float x, float y, wchar *str) PrintString(x, y, str); } -float -CFont::GetCharacterWidth(wchar c) +bool IsPunctuation(wchar c) { -#ifdef MORE_LANGUAGES - if (IsJapanese()) { - if (!Details.proportional) - return Size[0][Details.style][192]; - if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_BANK) { - switch (Details.style) - { - case FONT_JAPANESE: - return Size_jp[c]; - default: - return Size[0][Details.style][c]; - } - } - if (c < 254 && Details.style == FONT_PAGER) - return 29.4f; - - switch (Details.style) - { - case FONT_JAPANESE: - return 29.4f; - case FONT_BANK: - return 10.0f; - case FONT_PAGER: - return 31.5f; - default: - return Size[0][Details.style][c]; - } + switch (c) + { + case '!': + case '$': + case ',': + case '.': + case '/': + case ':': + case '?': + case '\\': + return true; } - - else if (Details.proportional) - return Size[LanguageSet][Details.style][c]; - else - return Size[LanguageSet][Details.style][192]; -#else - - if (RenderState.proportional) - return Size[RenderState.style][c]; - else - return Size[RenderState.style][209]; -#endif // MORE_LANGUAGES + return false; } float -CFont::GetCharacterSize(wchar c) +CFont::GetCharacterWidth(wchar c) { -#ifdef MORE_LANGUAGES - - if (IsJapanese()) + if (RenderState.proportional) { - if (!Details.proportional) - return Size[0][Details.style][209] * Details.scaleX; - if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_BANK) { - switch (Details.style) - { - case FONT_JAPANESE: - return Size_jp[c] * Details.scaleX; - default: - return Size[0][Details.style][c] * Details.scaleX; - } - } - if (c < 254 && (Details.style == FONT_PAGER)) - return 29.4f * Details.scaleX; - - switch (Details.style) - { - case FONT_JAPANESE: - return 29.4f * Details.scaleX; - case FONT_BANK: - return 10.0f * Details.scaleX; - case FONT_PAGER: - return 31.5f * Details.scaleX; - default: - return Size[0][Details.style][c] * Details.scaleX; - } + float inc = c < 192 ? 0.0f : 4.0f; + return Size[RenderState.style][c] + Size[RenderState.style][c + 209] + FontSizeIncrementers[RenderState.style] + inc; + } else { + if (IsPunctuation(c + ' ')) + return Size[RenderState.style][418] / 1.6f + FontSizeIncrementers[RenderState.style]; + else + return Size[RenderState.style][418] + FontSizeIncrementers[RenderState.style]; } - else if(Details.proportional) - return Size[LanguageSet][Details.style][c] * Details.scaleX; - else - return Size[LanguageSet][Details.style][209] * Details.scaleX; -#else +} -#ifdef FIX_BUGS +float +CFont::GetCharacterSize(wchar c) +{ +//#ifdef FIX_BUGS // PS2 don't call FindNewCharacter in here at all, and also uses different chars for some symbols - if (!Details.bFontHalfTexture && c == 30) c = 61; // wanted star -#endif +// if (!Details.bFontHalfTexture && c == 30) c = 61; // wanted star +//#endif if (Details.bFontHalfTexture) c = FindNewCharacter(c); - if (Details.proportional) - return Size[Details.style][c] * Details.scaleX; - else - return Size[Details.style][209] * Details.scaleX; -#endif // MORE_LANGUAGES + if (Details.proportional) { + float inc = c < 192 ? 0.0f : 4.0f; + return (Size[Details.style][c] + Size[Details.style][c + 209] + FontSizeIncrementers[Details.style] + inc) * Details.scaleX; + } else { + if (IsPunctuation(c + ' ')) + return (Size[Details.style][418] + FontSizeIncrementers[Details.style]) / 1.6f * Details.scaleX; + else + return Size[Details.style][418] + FontSizeIncrementers[Details.style] * Details.scaleX; + } } float @@ -1326,78 +1096,17 @@ CFont::ParseToken(wchar *s) if (!Details.bFlash) Details.color.a = 255; break; - case 'g': - Details.color.r = 255; - Details.color.g = 150; - Details.color.b = 225; - Details.anonymous_23 = true; - break; - case 'h': - Details.color.r = 225; - Details.color.g = 225; - Details.color.b = 225; - Details.anonymous_23 = true; - break; - case 'l': - Details.color.r = 0; - Details.color.g = 0; - Details.color.b = 0; - Details.anonymous_23 = true; - break; - case 'o': - Details.color.r = 229; - Details.color.g = 125; - Details.color.b = 126; - Details.anonymous_23 = true; - break; - case 'p': - Details.color.r = 168; - Details.color.g = 110; - Details.color.b = 252; - Details.anonymous_23 = true; - break; - case 'q': - Details.color.r = 199; - Details.color.g = 144; - Details.color.b = 203; - Details.anonymous_23 = true; - break; - case 'r': - Details.color.r = 255; - Details.color.g = 150; - Details.color.b = 225; - Details.anonymous_23 = true; - break; - case 't': - Details.color.r = 86; - Details.color.g = 212; - Details.color.b = 146; - Details.anonymous_23 = true; - break; - case 'w': - Details.color.r = 175; - Details.color.g = 175; - Details.color.b = 175; - Details.anonymous_23 = true; - break; - case 'x': -#ifdef FIX_BUGS - Details.color.r = 0; - Details.color.g = 255; - Details.color.b = 255; -#else - Details.color.r = 132; - Details.color.g = 146; - Details.color.b = 197; -#endif - Details.anonymous_23 = true; - break; - case 'y': - Details.color.r = 255; - Details.color.g = 227; - Details.color.b = 79; - Details.anonymous_23 = true; - break; + case 'g': SetColor(CRGBA(0, 207, 133, 255)); Details.anonymous_23 = true; break; + case 'h': SetColor(CRGBA(255, 255, 255, 255)); Details.anonymous_23 = true; break; + case 'l': SetColor(CRGBA(0, 0, 0, 255)); Details.anonymous_23 = true; break; + case 'o': SetColor(CRGBA(229, 125, 126, 255)); Details.anonymous_23 = true; break; + case 'p': SetColor(CRGBA(168, 110, 252, 255)); Details.anonymous_23 = true; break; + case 'q': SetColor(CRGBA(199, 144, 203, 255)); Details.anonymous_23 = true; break; + case 'r': SetColor(CRGBA(255, 72, 77, 255)); Details.anonymous_23 = true; break; + case 't': SetColor(CRGBA(86, 212, 146, 255)); Details.anonymous_23 = true; break; + case 'w': SetColor(CRGBA(225, 225, 225, 255)); Details.anonymous_23 = true; break; + case 'x': SetColor(CRGBA(132, 146, 197, 255)); Details.anonymous_23 = true; break; + case 'y': SetColor(CRGBA(255, 227, 79, 255)); Details.anonymous_23 = true; break; #ifdef BUTTON_ICONS case 'U': PS2Symbol = BUTTON_UP; break; case 'D': PS2Symbol = BUTTON_DOWN; break; @@ -1436,23 +1145,28 @@ CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold) case 'B': bold = !bold; break; + case 'Y': + color.r = 255; + color.g = 227; + color.b = 79; + break; case 'b': - color.r = 27; - color.g = 89; - color.b = 130; + color.r = 77; + color.g = 155; + color.b = 210; break; case 'f': flash = !flash; break; case 'g': - color.r = 255; - color.g = 150; - color.b = 225; + color.r = 75; + color.g = 151; + color.b = 75; break; case 'h': - color.r = 225; - color.g = 225; - color.b = 225; + color.r = 255; + color.g = 255; + color.b = 255; break; case 'l': color.r = 0; @@ -1465,9 +1179,9 @@ CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold) color.b = 126; break; case 'p': - color.r = 168; - color.g = 110; - color.b = 252; + color.r = 151; + color.g = 82; + color.b = 197; break; case 'q': color.r = 199; @@ -1475,9 +1189,9 @@ CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold) color.b = 203; break; case 'r': - color.r = 255; - color.g = 150; - color.b = 225; + color.r = 174; + color.g = 0; + color.b = 0; break; case 't': color.r = 86; @@ -1485,27 +1199,19 @@ CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold) color.b = 146; break; case 'w': - color.r = 175; - color.g = 175; - color.b = 175; - break; -#ifdef FIX_BUGS - case 'x': - color.r = 0; - color.g = 255; - color.b = 255; + color.r = 225; + color.g = 225; + color.b = 225; break; -#else case 'x': color.r = 132; color.g = 146; color.b = 197; break; -#endif case 'y': color.r = 255; - color.g = 227; - color.b = 79; + color.g = 255; + color.b = 0; break; #ifdef BUTTON_ICONS case 'U': PS2Symbol = BUTTON_UP; break; @@ -1631,7 +1337,7 @@ void CFont::SetFontStyle(int16 style) { if (style == FONT_HEADING) { - Details.style = FONT_STANDARD; + Details.style = FONT_HEADING; Details.bFontHalfTexture = true; } else { Details.style = style; @@ -1639,20 +1345,34 @@ CFont::SetFontStyle(int16 style) } } -wchar CFont::FindNewCharacter(wchar c) +int16 CFont::FindNewCharacter(int16 c) { - if (c >= 16 && c <= 26) return c + 128; - if (c >= 8 && c <= 9) return c + 86; - if (c == 4) return c + 89; - if (c == 7) return 206; - if (c == 14) return 207; - if (c >= 33 && c <= 58) return c + 122; - if (c >= 65 && c <= 90) return c + 90; - if (c >= 96 && c <= 118) return c + 85; - if (c >= 119 && c <= 140) return c + 62; - if (c >= 141 && c <= 142) return 204; - if (c == 143) return 205; - if (c == 1) return 208; + if (c >= 33 && c <= 33 + 25) + return c - 6; + else if(c >= 65 && c <= 65 + 25) + return c - 38; + else if (c >= 96 && c <= 96 + 31) + return c - 43; + else if (c >= 128 && c <= 128 + 31) + return c - 75; + + switch (c) + { + case 190: + return 90; + case 175: + return 87; + case 184: + return 88; + case 187: + return 89; + case 31: + return 88; + } + if (c >= 27 && c < 31) + return 2; + if (c >= 180 && c < 256) + c = 2; return c; } @@ -1668,12 +1388,6 @@ CFont::character_code(uint8 c) void CFont::SetScale(float x, float y) { -#ifdef MORE_LANGUAGES - /*if (IsJapanese()) { - x *= 1.35f; - y *= 1.25f; - }*/ -#endif Details.scaleX = x; Details.scaleY = y; } @@ -1701,6 +1415,14 @@ CFont::SetDropColor(CRGBA col) } void +CFont::SetOutlineColor(CRGBA col) +{ + Details.outlineColor = col; + if (Details.alphaFade < 255.0f) + Details.outlineColor.a *= Details.alphaFade / 255.0f; +} + +void CFont::FilterOutTokensFromString(wchar *str) { int newIdx = 0; diff --git a/src/render/Font.h b/src/render/Font.h index 36424bf5..071c0e45 100644 --- a/src/render/Font.h +++ b/src/render/Font.h @@ -37,6 +37,10 @@ struct CFontDetails int nFlashTimer; bool anonymous_23; uint32 anonymous_25; + uint32 anonymous_26; + CRGBA outlineColor; + int32 bOutlineOn; + uint32 line; }; struct CFontRenderState @@ -64,10 +68,7 @@ enum { FONT_BANK, FONT_STANDARD, FONT_HEADING, -#ifdef MORE_LANGUAGES - FONT_JAPANESE, -#endif - MAX_FONTS = FONT_HEADING + MAX_FONTS }; enum { @@ -123,7 +124,7 @@ class CFont static uint8 LanguageSet; static int32 Slot; #else - static int16 Size[MAX_FONTS][210]; + static int16 Size[MAX_FONTS][419]; #endif static int16 NewLine; public: @@ -237,7 +238,12 @@ public: static void SetBackgroundColor(CRGBA col); static void SetColor(CRGBA col); static void SetDropColor(CRGBA col); - static wchar FindNewCharacter(wchar c); + + static void SetOutlineColor(CRGBA col); + static void SetOutlineOn(int on) { Details.bOutlineOn = on; } + static void SetNewLineAdd(int line) { Details.line = line; } + + static int16 FindNewCharacter(int16 c); static void FilterOutTokensFromString(wchar*); #ifdef MORE_LANGUAGES static void ReloadFonts(uint8 set); |