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author | aap <aap@papnet.eu> | 2019-07-07 13:09:11 +0200 |
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committer | aap <aap@papnet.eu> | 2019-07-07 13:09:11 +0200 |
commit | 53023eb65bdcde43e341c1ecb7cf0c7f8ee524fb (patch) | |
tree | fc65a6c40fa719f9d43be9e0e15be79c490135e0 /src/render | |
parent | finished CPhysical (diff) | |
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Diffstat (limited to 'src/render')
-rw-r--r-- | src/render/Lights.cpp | 2 | ||||
-rw-r--r-- | src/render/Timecycle.cpp | 322 | ||||
-rw-r--r-- | src/render/Timecycle.h | 141 | ||||
-rw-r--r-- | src/render/Weather.cpp | 35 | ||||
-rw-r--r-- | src/render/Weather.h | 39 |
5 files changed, 538 insertions, 1 deletions
diff --git a/src/render/Lights.cpp b/src/render/Lights.cpp index 1e27ec48..cd83a898 100644 --- a/src/render/Lights.cpp +++ b/src/render/Lights.cpp @@ -6,7 +6,7 @@ #include "Timecycle.h" #include "Coronas.h" #include "Weather.h" -#include "CullZones.h" +#include "ZoneCull.h" #include "Frontend.h" RpLight *&pAmbient = *(RpLight**)0x885B6C; diff --git a/src/render/Timecycle.cpp b/src/render/Timecycle.cpp new file mode 100644 index 00000000..af154716 --- /dev/null +++ b/src/render/Timecycle.cpp @@ -0,0 +1,322 @@ +#include "common.h" +#include "patcher.h" +#include "main.h" +#include "Clock.h" +#include "Weather.h" +#include "Camera.h" +#include "Shadows.h" +#include "ZoneCull.h" +#include "CutsceneMgr.h" +#include "FileMgr.h" +#include "Timecycle.h" + +int (*CTimeCycle::m_nAmbientRed)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x86AF78; +int (*CTimeCycle::m_nAmbientGreen)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x665308; +int (*CTimeCycle::m_nAmbientBlue)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x72CF88; +int (*CTimeCycle::m_nDirectionalRed)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x6FAB78; +int (*CTimeCycle::m_nDirectionalGreen)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x6F4528; +int (*CTimeCycle::m_nDirectionalBlue)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x83CE58; +int (*CTimeCycle::m_nSkyTopRed)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x87FB90; +int (*CTimeCycle::m_nSkyTopGreen)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x8460A8; +int (*CTimeCycle::m_nSkyTopBlue)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x87B158; +int (*CTimeCycle::m_nSkyBottomRed)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x6FA960; +int (*CTimeCycle::m_nSkyBottomGreen)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x70D6A8; +int (*CTimeCycle::m_nSkyBottomBlue)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x83D288; +int (*CTimeCycle::m_nSunCoreRed)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x878360; +int (*CTimeCycle::m_nSunCoreGreen)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x6EE088; +int (*CTimeCycle::m_nSunCoreBlue)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x773A68; +int (*CTimeCycle::m_nSunCoronaRed)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x664B60; +int (*CTimeCycle::m_nSunCoronaGreen)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x6F01E0; +int (*CTimeCycle::m_nSunCoronaBlue)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x6E6340; +float (*CTimeCycle::m_fSunSize)[NUMWEATHERS] = (float(*)[NUMWEATHERS])0x733510; +float (*CTimeCycle::m_fSpriteSize)[NUMWEATHERS] = (float(*)[NUMWEATHERS])0x87F820; +float (*CTimeCycle::m_fSpriteBrightness)[NUMWEATHERS] = (float(*)[NUMWEATHERS])0x6E96F0; +short (*CTimeCycle::m_nShadowStrength)[NUMWEATHERS] = (short(*)[NUMWEATHERS])0x83CFD8; +short (*CTimeCycle::m_nLightShadowStrength)[NUMWEATHERS] = (short(*)[NUMWEATHERS])0x72B0F8; +short (*CTimeCycle::m_nTreeShadowStrength)[NUMWEATHERS] = (short(*)[NUMWEATHERS])0x733450; +float (*CTimeCycle::m_fFogStart)[NUMWEATHERS] = (float(*)[NUMWEATHERS])0x8806C8; +float (*CTimeCycle::m_fFarClip)[NUMWEATHERS] = (float(*)[NUMWEATHERS])0x8804E0; +float (*CTimeCycle::m_fLightsOnGroundBrightness)[NUMWEATHERS] = (float(*)[NUMWEATHERS])0x83D108; +int (*CTimeCycle::m_nLowCloudsRed)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x726770; +int (*CTimeCycle::m_nLowCloudsGreen)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x87BF08; +int (*CTimeCycle::m_nLowCloudsBlue)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x87FA10; +int (*CTimeCycle::m_nFluffyCloudsTopRed)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x70F2B0; +int (*CTimeCycle::m_nFluffyCloudsTopGreen)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x72D288; +int (*CTimeCycle::m_nFluffyCloudsTopBlue)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x86B108; +int (*CTimeCycle::m_nFluffyCloudsBottomRed)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x6E8DA8; +int (*CTimeCycle::m_nFluffyCloudsBottomGreen)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x715AA8; +int (*CTimeCycle::m_nFluffyCloudsBottomBlue)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x6EE2D0; +float (*CTimeCycle::m_fBlurRed)[NUMWEATHERS] = (float(*)[NUMWEATHERS])0x87C7E0; +float (*CTimeCycle::m_fBlurGreen)[NUMWEATHERS] = (float(*)[NUMWEATHERS])0x774C10; +float (*CTimeCycle::m_fBlurBlue)[NUMWEATHERS] = (float(*)[NUMWEATHERS])0x8784E0; +float (*CTimeCycle::m_fBlurAlpha)[NUMWEATHERS] = (float(*)[NUMWEATHERS])0x733690; + +float &CTimeCycle::m_fCurrentAmbientRed = *(float*)0x8F29B4; +float &CTimeCycle::m_fCurrentAmbientGreen = *(float*)0x94144C; +float &CTimeCycle::m_fCurrentAmbientBlue = *(float*)0x942FC0; +float &CTimeCycle::m_fCurrentDirectionalRed = *(float*)0x8F29D8; +float &CTimeCycle::m_fCurrentDirectionalGreen = *(float*)0x940594; +float &CTimeCycle::m_fCurrentDirectionalBlue = *(float*)0x942FAC; +int &CTimeCycle::m_nCurrentSkyTopRed = *(int*)0x9403C0; +int &CTimeCycle::m_nCurrentSkyTopGreen = *(int*)0x943074; +int &CTimeCycle::m_nCurrentSkyTopBlue = *(int*)0x8F29B8; +int &CTimeCycle::m_nCurrentSkyBottomRed = *(int*)0x9414D0; +int &CTimeCycle::m_nCurrentSkyBottomGreen = *(int*)0x8F2BD0; +int &CTimeCycle::m_nCurrentSkyBottomBlue = *(int*)0x8F625C; +int &CTimeCycle::m_nCurrentSunCoreRed = *(int*)0x8F2534; +int &CTimeCycle::m_nCurrentSunCoreGreen = *(int*)0x8F6264; +int &CTimeCycle::m_nCurrentSunCoreBlue = *(int*)0x94149C; +int &CTimeCycle::m_nCurrentSunCoronaRed = *(int*)0x8F2C1C; +int &CTimeCycle::m_nCurrentSunCoronaGreen = *(int*)0x885B54; +int &CTimeCycle::m_nCurrentSunCoronaBlue = *(int*)0x880F60; +float &CTimeCycle::m_fCurrentSunSize = *(float*)0x940588; +float &CTimeCycle::m_fCurrentSpriteSize = *(float*)0x8F1AA8; +float &CTimeCycle::m_fCurrentSpriteBrightness = *(float*)0x8F5FDC; +int &CTimeCycle::m_nCurrentShadowStrength = *(int*)0x95CC76; +int &CTimeCycle::m_nCurrentLightShadowStrength = *(int*)0x95CC66; +int &CTimeCycle::m_nCurrentTreeShadowStrength = *(int*)0x95CC86; +float &CTimeCycle::m_fCurrentFogStart = *(float*)0x8F1AE0; +float &CTimeCycle::m_fCurrentFarClip = *(float*)0x8F5FD8; +float &CTimeCycle::m_fCurrentLightsOnGroundBrightness = *(float*)0x8F1B60; +int &CTimeCycle::m_nCurrentLowCloudsRed = *(int*)0x95CB54; +int &CTimeCycle::m_nCurrentLowCloudsGreen = *(int*)0x95CB48; +int &CTimeCycle::m_nCurrentLowCloudsBlue = *(int*)0x95CC1C; +int &CTimeCycle::m_nCurrentFluffyCloudsTopRed = *(int*)0x8F2550; +int &CTimeCycle::m_nCurrentFluffyCloudsTopGreen = *(int*)0x8F59CC; +int &CTimeCycle::m_nCurrentFluffyCloudsTopBlue = *(int*)0x941434; +int &CTimeCycle::m_nCurrentFluffyCloudsBottomRed = *(int*)0x8F1A38; +int &CTimeCycle::m_nCurrentFluffyCloudsBottomGreen = *(int*)0x8E28B8; +int &CTimeCycle::m_nCurrentFluffyCloudsBottomBlue = *(int*)0x8F3960; +float &CTimeCycle::m_fCurrentBlurRed = *(float*)0x8F6000; +float &CTimeCycle::m_fCurrentBlurGreen = *(float*)0x9405A0; +float &CTimeCycle::m_fCurrentBlurBlue = *(float*)0x8F250C; +float &CTimeCycle::m_fCurrentBlurAlpha = *(float*)0x940728; +int &CTimeCycle::m_nCurrentFogColourRed = *(int*)0x940714; +int &CTimeCycle::m_nCurrentFogColourGreen = *(int*)0x8E2A60; +int &CTimeCycle::m_nCurrentFogColourBlue = *(int*)0x8F57EC; + +int &CTimeCycle::m_FogReduction = *(int*)0x880FB8; + +int &CTimeCycle::m_CurrentStoredValue = *(int*)0x94057C; +CVector *CTimeCycle::m_VectorToSun = (CVector*)0x665548; // [16] +float *CTimeCycle::m_fShadowFrontX = (float*)0x72CE90; +float *CTimeCycle::m_fShadowFrontY = (float*)0x72CE50; +float *CTimeCycle::m_fShadowSideX = (float*)0x87C708; +float *CTimeCycle::m_fShadowSideY = (float*)0x87C6C8; +float *CTimeCycle::m_fShadowDisplacementX = (float*)0x6F0748; +float *CTimeCycle::m_fShadowDisplacementY = (float*)0x6F0788; + + +void +CTimeCycle::Initialise(void) +{ + int w, h; + int li, bi; + char line[1040]; + + int ambR, ambG, ambB; + int dirR, dirG, dirB; + int skyTopR, skyTopG, skyTopB; + int skyBotR, skyBotG, skyBotB; + int sunCoreR, sunCoreG, sunCoreB; + int sunCoronaR, sunCoronaG, sunCoronaB; + float sunSz, sprSz, sprBght; + int shad, lightShad, treeShad; + float farClp, fogSt, lightGnd; + int cloudR, cloudG, cloudB; + int fluffyTopR, fluffyTopG, fluffyTopB; + int fluffyBotR, fluffyBotG, fluffyBotB; + float blurR, blurG, blurB, blurA; + + debug("Intialising CTimeCycle...\n"); + + CFileMgr::SetDir("DATA"); + CFileMgr::LoadFile("TIMECYC.DAT", work_buff, sizeof(work_buff), "rb"); + CFileMgr::SetDir(""); + + line[0] = '\0'; + bi = 0; + for(w = 0; w < NUMWEATHERS; w++) + for(h = 0; h < NUMHOURS; h++){ + li = 0; + while(work_buff[bi] == '/'){ + while(work_buff[bi] != '\n') + bi++; + bi++; + } + while(work_buff[bi] != '\n') + line[li++] = work_buff[bi++]; + line[li] = '\0'; + bi++; + + sscanf(line, "%d %d %d %d %d %d %d %d %d %d %d %d " + "%d %d %d %d %d %d %f %f %f %d %d %d %f %f %f " + "%d %d %d %d %d %d %d %d %d %f %f %f %f", + &ambR, &ambG, &ambB, + &dirR, &dirG, &dirB, + &skyTopR, &skyTopG, &skyTopB, + &skyBotR, &skyBotG, &skyBotB, + &sunCoreR, &sunCoreG, &sunCoreB, + &sunCoronaR, &sunCoronaG, &sunCoronaB, + &sunSz, &sprSz, &sprBght, + &shad, &lightShad, &treeShad, + &farClp, &fogSt, &lightGnd, + &cloudR, &cloudG, &cloudB, + &fluffyTopR, &fluffyTopG, &fluffyTopB, + &fluffyBotR, &fluffyBotG, &fluffyBotB, + &blurR, &blurG, &blurB, &blurA); + + m_nAmbientRed[h][w] = ambR; + m_nAmbientGreen[h][w] = ambG; + m_nAmbientBlue[h][w] = ambB; + m_nDirectionalRed[h][w] = dirR; + m_nDirectionalGreen[h][w] = dirG; + m_nDirectionalBlue[h][w] = dirB; + m_nSkyTopRed[h][w] = skyTopR; + m_nSkyTopGreen[h][w] = skyTopG; + m_nSkyTopBlue[h][w] = skyTopB; + m_nSkyBottomRed[h][w] = skyBotR; + m_nSkyBottomGreen[h][w] = skyBotG; + m_nSkyBottomBlue[h][w] = skyBotB; + m_nSunCoreRed[h][w] = sunCoreR; + m_nSunCoreGreen[h][w] = sunCoreG; + m_nSunCoreBlue[h][w] = sunCoreB; + m_nSunCoronaRed[h][w] = sunCoronaR; + m_nSunCoronaGreen[h][w] = sunCoronaG; + m_nSunCoronaBlue[h][w] = sunCoronaB; + m_fSunSize[h][w] = sunSz; + m_fSpriteSize[h][w] = sprSz; + m_fSpriteBrightness[h][w] = sprBght; + m_nShadowStrength[h][w] = shad; + m_nLightShadowStrength[h][w] = lightShad; + m_nTreeShadowStrength[h][w] = treeShad; + m_fFarClip[h][w] = farClp; + m_fFogStart[h][w] = fogSt; + m_fLightsOnGroundBrightness[h][w] = lightGnd; + m_nLowCloudsRed[h][w] = cloudR; + m_nLowCloudsGreen[h][w] = cloudG; + m_nLowCloudsBlue[h][w] = cloudB; + m_nFluffyCloudsTopRed[h][w] = fluffyTopR; + m_nFluffyCloudsTopGreen[h][w] = fluffyTopG; + m_nFluffyCloudsTopBlue[h][w] = fluffyTopB; + m_nFluffyCloudsBottomRed[h][w] = fluffyBotR; + m_nFluffyCloudsBottomGreen[h][w] = fluffyBotG; + m_nFluffyCloudsBottomBlue[h][w] = fluffyBotB; + m_fBlurRed[h][w] = blurR; + m_fBlurGreen[h][w] = blurG; + m_fBlurBlue[h][w] = blurB; + m_fBlurAlpha[h][w] = blurA; + } + + m_FogReduction = 0; + + debug("CTimeCycle ready\n"); +} + +void +CTimeCycle::Update(void) +{ + int h1 = CClock::GetHours(); + int h2 = (h1+1)%24; + int w1 = CWeather::OldWeatherType; + int w2 = CWeather::NewWeatherType; + float timeInterp = CClock::GetMinutes()/60.0f; + // coefficients for a bilinear interpolation + float c0 = (1.0f-timeInterp) * (1.0f-CWeather::InterpolationValue); + float c1 = timeInterp * (1.0f-CWeather::InterpolationValue); + float c2 = (1.0f-timeInterp) * CWeather::InterpolationValue; + float c3 = timeInterp * CWeather::InterpolationValue; + +#define INTERP(v) v[h1][w1]*c0 + v[h2][w1]*c1 + v[h1][w2]*c2 + v[h2][w2]*c3; + + m_nCurrentSkyTopRed = INTERP(m_nSkyTopRed); + m_nCurrentSkyTopGreen = INTERP(m_nSkyTopGreen); + m_nCurrentSkyTopBlue = INTERP(m_nSkyTopBlue); + + m_nCurrentSkyBottomRed = INTERP(m_nSkyBottomRed); + m_nCurrentSkyBottomGreen = INTERP(m_nSkyBottomGreen); + m_nCurrentSkyBottomBlue = INTERP(m_nSkyBottomBlue); + + m_fCurrentAmbientRed = INTERP(m_nAmbientRed); + m_fCurrentAmbientGreen = INTERP(m_nAmbientGreen); + m_fCurrentAmbientBlue = INTERP(m_nAmbientBlue); + m_fCurrentAmbientRed /= 255.0f; + m_fCurrentAmbientGreen /= 255.0f; + m_fCurrentAmbientBlue /= 255.0f; + + m_fCurrentDirectionalRed = INTERP(m_nDirectionalRed); + m_fCurrentDirectionalGreen = INTERP(m_nDirectionalGreen); + m_fCurrentDirectionalBlue = INTERP(m_nDirectionalBlue); + m_fCurrentDirectionalRed /= 255.0f; + m_fCurrentDirectionalGreen /= 255.0f; + m_fCurrentDirectionalBlue /= 255.0f; + + m_nCurrentSunCoreRed = INTERP(m_nSunCoreRed); + m_nCurrentSunCoreGreen = INTERP(m_nSunCoreGreen); + m_nCurrentSunCoreBlue = INTERP(m_nSunCoreBlue); + + m_nCurrentSunCoronaRed = INTERP(m_nSunCoronaRed); + m_nCurrentSunCoronaGreen = INTERP(m_nSunCoronaGreen); + m_nCurrentSunCoronaBlue = INTERP(m_nSunCoronaBlue); + + m_fCurrentSunSize = INTERP(m_fSunSize); + m_fCurrentSpriteSize = INTERP(m_fSpriteSize); + m_fCurrentSpriteBrightness = INTERP(m_fSpriteBrightness); + m_nCurrentShadowStrength = INTERP(m_nShadowStrength); + m_nCurrentLightShadowStrength = INTERP(m_nLightShadowStrength); + m_nCurrentTreeShadowStrength = INTERP(m_nTreeShadowStrength); + m_fCurrentFarClip = INTERP(m_fFarClip); + m_fCurrentFogStart = INTERP(m_fFogStart); + m_fCurrentLightsOnGroundBrightness = INTERP(m_fLightsOnGroundBrightness); + + m_nCurrentLowCloudsRed = INTERP(m_nLowCloudsRed); + m_nCurrentLowCloudsGreen = INTERP(m_nLowCloudsGreen); + m_nCurrentLowCloudsBlue = INTERP(m_nLowCloudsBlue); + + m_nCurrentFluffyCloudsTopRed = INTERP(m_nFluffyCloudsTopRed); + m_nCurrentFluffyCloudsTopGreen = INTERP(m_nFluffyCloudsTopGreen); + m_nCurrentFluffyCloudsTopBlue = INTERP(m_nFluffyCloudsTopBlue); + + m_nCurrentFluffyCloudsBottomRed = INTERP(m_nFluffyCloudsBottomRed); + m_nCurrentFluffyCloudsBottomGreen = INTERP(m_nFluffyCloudsBottomGreen); + m_nCurrentFluffyCloudsBottomBlue = INTERP(m_nFluffyCloudsBottomBlue); + + m_fCurrentBlurRed = INTERP(m_fBlurRed); + m_fCurrentBlurGreen = INTERP(m_fBlurGreen); + m_fCurrentBlurBlue = INTERP(m_fBlurBlue); + m_fCurrentBlurAlpha = INTERP(m_fBlurAlpha); + + if(TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_NORMAL) + TheCamera.SetMotionBlur(m_fCurrentBlurRed, m_fCurrentBlurGreen, m_fCurrentBlurBlue, m_fCurrentBlurAlpha, MBLUR_NORMAL); + + if(m_FogReduction != 0) + m_fCurrentFarClip = max(m_fCurrentFarClip, m_FogReduction/64.0f * 650.0f); + m_nCurrentFogColourRed = (m_nCurrentSkyTopRed + 2*m_nCurrentSkyBottomRed) / 3; + m_nCurrentFogColourGreen = (m_nCurrentSkyTopGreen + 2*m_nCurrentSkyBottomGreen) / 3; + m_nCurrentFogColourBlue = (m_nCurrentSkyTopBlue + 2*m_nCurrentSkyBottomBlue) / 3; + + m_CurrentStoredValue = (m_CurrentStoredValue+1)&0xF; + + float sunAngle = 2*PI*(CClock::GetMinutes() + CClock::GetHours()*60)/(24*60); + CVector &sunPos = GetSunPosition(); + sunPos.x = sinf(sunAngle); + sunPos.y = 1.0f; + sunPos.z = 0.2f - cosf(sunAngle); + sunPos.Normalise(); + + CShadows::CalcPedShadowValues(sunPos, + &m_fShadowFrontX[m_CurrentStoredValue], &m_fShadowFrontY[m_CurrentStoredValue], + &m_fShadowSideX[m_CurrentStoredValue], &m_fShadowSideY[m_CurrentStoredValue], + &m_fShadowDisplacementX[m_CurrentStoredValue], &m_fShadowDisplacementY[m_CurrentStoredValue]); + + if(TheCamera.GetForward().z < -0.9f || + !CWeather::bScriptsForceRain && (CCullZones::PlayerNoRain() || CCullZones::CamNoRain() || CCutsceneMgr::IsRunning())) + m_FogReduction = min(m_FogReduction+1, 64); + else + m_FogReduction = max(m_FogReduction-1, 0); +} + +STARTPATCHES + InjectHook(0x4ABAE0, CTimeCycle::Initialise, PATCH_JUMP); + InjectHook(0x4ABF40, CTimeCycle::Update, PATCH_JUMP); +ENDPATCHES diff --git a/src/render/Timecycle.h b/src/render/Timecycle.h new file mode 100644 index 00000000..71ddedb7 --- /dev/null +++ b/src/render/Timecycle.h @@ -0,0 +1,141 @@ +#pragma once + +class CTimeCycle +{ + static int (*m_nAmbientRed)[NUMWEATHERS]; + static int (*m_nAmbientGreen)[NUMWEATHERS]; + static int (*m_nAmbientBlue)[NUMWEATHERS]; + static int (*m_nDirectionalRed)[NUMWEATHERS]; + static int (*m_nDirectionalGreen)[NUMWEATHERS]; + static int (*m_nDirectionalBlue)[NUMWEATHERS]; + static int (*m_nSkyTopRed)[NUMWEATHERS]; + static int (*m_nSkyTopGreen)[NUMWEATHERS]; + static int (*m_nSkyTopBlue)[NUMWEATHERS]; + static int (*m_nSkyBottomRed)[NUMWEATHERS]; + static int (*m_nSkyBottomGreen)[NUMWEATHERS]; + static int (*m_nSkyBottomBlue)[NUMWEATHERS]; + static int (*m_nSunCoreRed)[NUMWEATHERS]; + static int (*m_nSunCoreGreen)[NUMWEATHERS]; + static int (*m_nSunCoreBlue)[NUMWEATHERS]; + static int (*m_nSunCoronaRed)[NUMWEATHERS]; + static int (*m_nSunCoronaGreen)[NUMWEATHERS]; + static int (*m_nSunCoronaBlue)[NUMWEATHERS]; + static float (*m_fSunSize)[NUMWEATHERS]; + static float (*m_fSpriteSize)[NUMWEATHERS]; + static float (*m_fSpriteBrightness)[NUMWEATHERS]; + static short (*m_nShadowStrength)[NUMWEATHERS]; + static short (*m_nLightShadowStrength)[NUMWEATHERS]; + static short (*m_nTreeShadowStrength)[NUMWEATHERS]; + static float (*m_fFogStart)[NUMWEATHERS]; + static float (*m_fFarClip)[NUMWEATHERS]; + static float (*m_fLightsOnGroundBrightness)[NUMWEATHERS]; + static int (*m_nLowCloudsRed)[NUMWEATHERS]; + static int (*m_nLowCloudsGreen)[NUMWEATHERS]; + static int (*m_nLowCloudsBlue)[NUMWEATHERS]; + static int (*m_nFluffyCloudsTopRed)[NUMWEATHERS]; + static int (*m_nFluffyCloudsTopGreen)[NUMWEATHERS]; + static int (*m_nFluffyCloudsTopBlue)[NUMWEATHERS]; + static int (*m_nFluffyCloudsBottomRed)[NUMWEATHERS]; + static int (*m_nFluffyCloudsBottomGreen)[NUMWEATHERS]; + static int (*m_nFluffyCloudsBottomBlue)[NUMWEATHERS]; + static float (*m_fBlurRed)[NUMWEATHERS]; + static float (*m_fBlurGreen)[NUMWEATHERS]; + static float (*m_fBlurBlue)[NUMWEATHERS]; + static float (*m_fBlurAlpha)[NUMWEATHERS]; + + static float &m_fCurrentAmbientRed; + static float &m_fCurrentAmbientGreen; + static float &m_fCurrentAmbientBlue; + static float &m_fCurrentDirectionalRed; + static float &m_fCurrentDirectionalGreen; + static float &m_fCurrentDirectionalBlue; + static int &m_nCurrentSkyTopRed; + static int &m_nCurrentSkyTopGreen; + static int &m_nCurrentSkyTopBlue; + static int &m_nCurrentSkyBottomRed; + static int &m_nCurrentSkyBottomGreen; + static int &m_nCurrentSkyBottomBlue; + static int &m_nCurrentSunCoreRed; + static int &m_nCurrentSunCoreGreen; + static int &m_nCurrentSunCoreBlue; + static int &m_nCurrentSunCoronaRed; + static int &m_nCurrentSunCoronaGreen; + static int &m_nCurrentSunCoronaBlue; + static float &m_fCurrentSunSize; + static float &m_fCurrentSpriteSize; + static float &m_fCurrentSpriteBrightness; + static int &m_nCurrentShadowStrength; + static int &m_nCurrentLightShadowStrength; + static int &m_nCurrentTreeShadowStrength; + static float &m_fCurrentFogStart; + static float &m_fCurrentFarClip; + static float &m_fCurrentLightsOnGroundBrightness; + static int &m_nCurrentLowCloudsRed; + static int &m_nCurrentLowCloudsGreen; + static int &m_nCurrentLowCloudsBlue; + static int &m_nCurrentFluffyCloudsTopRed; + static int &m_nCurrentFluffyCloudsTopGreen; + static int &m_nCurrentFluffyCloudsTopBlue; + static int &m_nCurrentFluffyCloudsBottomRed; + static int &m_nCurrentFluffyCloudsBottomGreen; + static int &m_nCurrentFluffyCloudsBottomBlue; + static float &m_fCurrentBlurRed; + static float &m_fCurrentBlurGreen; + static float &m_fCurrentBlurBlue; + static float &m_fCurrentBlurAlpha; + static int &m_nCurrentFogColourRed; + static int &m_nCurrentFogColourGreen; + static int &m_nCurrentFogColourBlue; + + static int &m_FogReduction; + +public: + static int &m_CurrentStoredValue; + static CVector *m_VectorToSun; // [16] + static float *m_fShadowFrontX; // [16] + static float *m_fShadowFrontY; // [16] + static float *m_fShadowSideX; // [16] + static float *m_fShadowSideY; // [16] + static float *m_fShadowDisplacementX; // [16] + static float *m_fShadowDisplacementY; // [16] + + static float GetAmbientRed(void) { return m_fCurrentAmbientRed; } + static float GetAmbientGreen(void) { return m_fCurrentAmbientGreen; } + static float GetAmbientBlue(void) { return m_fCurrentAmbientBlue; } + static float GetDirectionalRed(void) { return m_fCurrentDirectionalRed; } + static float GetDirectionalGreen(void) { return m_fCurrentDirectionalGreen; } + static float GetDirectionalBlue(void) { return m_fCurrentDirectionalBlue; } + static int GetSkyTopRed(void) { return m_nCurrentSkyTopRed; } + static int GetSkyTopGreen(void) { return m_nCurrentSkyTopGreen; } + static int GetSkyTopBlue(void) { return m_nCurrentSkyTopBlue; } + static int GetSkyBottomRed(void) { return m_nCurrentSkyBottomRed; } + static int GetSkyBottomGreen(void) { return m_nCurrentSkyBottomGreen; } + static int GetSkyBottomBlue(void) { return m_nCurrentSkyBottomBlue; } + static int GetSunCoreRed(void) { return m_nCurrentSunCoreRed; } + static int GetSunCoreGreen(void) { return m_nCurrentSunCoreGreen; } + static int GetSunCoreBlue(void) { return m_nCurrentSunCoreBlue; } + static int GetSunCoronaRed(void) { return m_nCurrentSunCoronaRed; } + static int GetSunCoronaGreen(void) { return m_nCurrentSunCoronaGreen; } + static int GetSunCoronaBlue(void) { return m_nCurrentSunCoronaBlue; } + static float GetSunSize(void) { return m_fCurrentSunSize; } + static float GetSpriteBrightness(void) { return m_fCurrentSpriteBrightness; } + static float GetFarClip(void) { return m_fCurrentFarClip; } + static float GetFogStart(void) { return m_fCurrentFogStart; } + + static int GetLowCloudsRed(void) { return m_nCurrentLowCloudsRed; } + static int GetLowCloudsGreen(void) { return m_nCurrentLowCloudsGreen; } + static int GetLowCloudsBlue(void) { return m_nCurrentLowCloudsBlue; } + static int GetFluffyCloudsTopRed(void) { return m_nCurrentFluffyCloudsTopRed; } + static int GetFluffyCloudsTopGreen(void) { return m_nCurrentFluffyCloudsTopGreen; } + static int GetFluffyCloudsTopBlue(void) { return m_nCurrentFluffyCloudsTopBlue; } + static int GetFluffyCloudsBottomRed(void) { return m_nCurrentFluffyCloudsBottomRed; } + static int GetFluffyCloudsBottomGreen(void) { return m_nCurrentFluffyCloudsBottomGreen; } + static int GetFluffyCloudsBottomBlue(void) { return m_nCurrentFluffyCloudsBottomBlue; } + static int GetFogRed(void) { return m_nCurrentFogColourRed; } + static int GetFogGreen(void) { return m_nCurrentFogColourGreen; } + static int GetFogBlue(void) { return m_nCurrentFogColourBlue; } + + static void Initialise(void); + static void Update(void); + static CVector &GetSunPosition(void) { return m_VectorToSun[m_CurrentStoredValue]; } +}; diff --git a/src/render/Weather.cpp b/src/render/Weather.cpp new file mode 100644 index 00000000..460deeac --- /dev/null +++ b/src/render/Weather.cpp @@ -0,0 +1,35 @@ +#include "common.h" +#include "patcher.h" +#include "Weather.h" + +int32 &CWeather::SoundHandle = *(int32*)0x5FFBC4; + +int32 &CWeather::WeatherTypeInList = *(int32*)0x8F626C; +int16 &CWeather::OldWeatherType = *(int16*)0x95CCEC; +int16 &CWeather::NewWeatherType = *(int16*)0x95CC70; +int16 &CWeather::ForcedWeatherType = *(int16*)0x95CC80; + +bool &CWeather::LightningFlash = *(bool*)0x95CDA3; +bool &CWeather::LightningBurst = *(bool*)0x95CDAC; +uint32 &CWeather::LightningStart = *(uint32*)0x8F5F84; +uint32 &CWeather::LightningFlashLastChange = *(uint32*)0x8E2C0C; +uint32 &CWeather::WhenToPlayLightningSound = *(uint32*)0x8F57E4; +uint32 &CWeather::LightningDuration = *(uint32*)0x940578; + +float &CWeather::Foggyness = *(float*)0x885AF4; +float &CWeather::CloudCoverage = *(float*)0x8E2818; +float &CWeather::Wind = *(float*)0x8E2BF8; +float &CWeather::Rain = *(float*)0x8E2BFC; +float &CWeather::InterpolationValue = *(float*)0x8F2520; +float &CWeather::WetRoads = *(float*)0x8F5FF8; +float &CWeather::Rainbow = *(float*)0x940598; + +bool &CWeather::bScriptsForceRain = *(bool*)0x95CD7D; +bool &CWeather::Stored_StateStored = *(bool*)0x95CDC1; + +WRAPPER void CWeather::RenderRainStreaks(void) { EAXJMP(0x524550); } + +void CWeather::ReleaseWeather() +{ + ForcedWeatherType = -1; +} diff --git a/src/render/Weather.h b/src/render/Weather.h new file mode 100644 index 00000000..a9c15fd9 --- /dev/null +++ b/src/render/Weather.h @@ -0,0 +1,39 @@ +enum { + WEATHER_SUNNY, + WEATHER_CLOUDY, + WEATHER_RAINY, + WEATHER_FOGGY +}; + +class CWeather +{ +public: + static int32 &SoundHandle; + + static int32 &WeatherTypeInList; + static int16 &OldWeatherType; + static int16 &NewWeatherType; + static int16 &ForcedWeatherType; + + static bool &LightningFlash; + static bool &LightningBurst; + static uint32 &LightningStart; + static uint32 &LightningFlashLastChange; + static uint32 &WhenToPlayLightningSound; + static uint32 &LightningDuration; + + static float &Foggyness; + static float &CloudCoverage; + static float &Wind; + static float &Rain; + static float &InterpolationValue; + static float &WetRoads; + static float &Rainbow; + + static bool &bScriptsForceRain; + static bool &Stored_StateStored; + + static void RenderRainStreaks(void); + + static void ReleaseWeather(); +}; |