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author | Fire-Head <Fire-Head@users.noreply.github.com> | 2019-10-27 04:17:30 +0100 |
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committer | Fire-Head <Fire-Head@users.noreply.github.com> | 2019-10-27 04:17:30 +0100 |
commit | 537aaca5c200cb61928674303f7a24e3af29ad54 (patch) | |
tree | 6107f1e30d2392fb11df36d4902605810b4a6998 /src/render | |
parent | CGame::FinalShutdown (diff) | |
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Diffstat (limited to 'src/render')
-rw-r--r-- | src/render/Hud.cpp | 14 | ||||
-rw-r--r-- | src/render/Renderer.cpp | 10 | ||||
-rw-r--r-- | src/render/Shadows.cpp | 4 | ||||
-rw-r--r-- | src/render/VisibilityPlugins.cpp | 4 |
4 files changed, 16 insertions, 16 deletions
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp index a9215cb7..ab635a39 100644 --- a/src/render/Hud.cpp +++ b/src/render/Hud.cpp @@ -121,15 +121,15 @@ void CHud::Draw() int32 WeaponType = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType; int32 Mode = TheCamera.Cams[TheCamera.ActiveCam].Mode; - if (Mode == CCam::MODE_SNIPER || Mode == CCam::MODE_ROCKET || Mode == CCam::MODE_M16FIRSTPERSON_34 || Mode == CCam::MODE_EDITOR) + if (Mode == CCam::MODE_SNIPER || Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_M16_1STPERSON || Mode == CCam::MODE_EDITOR) Mode_FirstPerson = 1; - if (Mode == CCam::MODE_FIRSTPERSONPEDONPC_41 || Mode == CCam::MODE_SNIPER_RUN_AROUND) + if (Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || Mode == CCam::MODE_SNIPER_RUNABOUT) Mode_RunAround = 1; /* Draw Crosshairs */ - if (TheCamera.Cams->Using3rdPersonMouseCam() && (!CPad::GetPad(0)->GetLookBehindForPed() || TheCamera.m_bPlayerIsInGarage) || Mode == CCam::MODE_FIRSTPERSONPEDONPC_40) { + if (TheCamera.Cams->Using3rdPersonMouseCam() && (!CPad::GetPad(0)->GetLookBehindForPed() || TheCamera.m_bPlayerIsInGarage) || Mode == CCam::MODE_1STPERSON_RUNABOUT) { if (CWorld::Players[CWorld::PlayerInFocus].m_pPed) { int32 State = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_nPedState; if (State != PED_ENTER_CAR && State != PED_CARJACK) { @@ -180,8 +180,8 @@ void CHud::Draw() } } else { - if (Mode == CCam::MODE_M16FIRSTPERSON_34 || - Mode == CCam::MODE_FIRSTPERSONPEDONPC_41 || + if (Mode == CCam::MODE_M16_1STPERSON || + Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || Mode == CCam::MODE_EDITOR) { rect.left = (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(32.0f); rect.top = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(32.0f); @@ -189,7 +189,7 @@ void CHud::Draw() rect.bottom = (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(32.0f); Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255)); } - else if (Mode == CCam::MODE_ROCKET_RUN_AROUND) { + else if (Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT) { rect.left = (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(32.0f * 0.7f); rect.top = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(32.0f * 0.7f); rect.right = (SCREEN_WIDTH / 2) + SCREEN_SCALE_X(32.0f * 0.7f); @@ -197,7 +197,7 @@ void CHud::Draw() Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255)); } - else if (Mode == CCam::MODE_ROCKET || Mode == CCam::MODE_SNIPER_RUN_AROUND) { + else if (Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_SNIPER_RUNABOUT) { RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE); diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index 99d50e8f..562d5882 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -353,7 +353,7 @@ CRenderer::SetupEntityVisibility(CEntity *ent) }else{ if(mi->m_type != MITYPE_SIMPLE){ if(FindPlayerVehicle() == ent && - TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIRSTPERSON){ + TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON){ // Player's vehicle in first person mode if(TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking == LOOKING_FORWARD || ent->GetModelIndex() == MI_RHINO || @@ -642,8 +642,8 @@ CRenderer::ScanWorld(void) RwV3dTransformPoints((RwV3d*)vectors, (RwV3d*)vectors, 9, cammatrix); m_loadingPriority = false; - if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1 || - TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWNPED){ + if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || + TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED){ CRect rect; int x1, x2, y1, y2; LimitFrustumVector(vectors[CORNER_FAR_TOPLEFT], vectors[CORNER_CAM], -100.0f); @@ -753,8 +753,8 @@ CRenderer::RequestObjectsInFrustum(void) vectors[CORNER_PRIO_RIGHT].z = vectors[CORNER_LOD_RIGHT].z; RwV3dTransformPoints((RwV3d*)vectors, (RwV3d*)vectors, 9, cammatrix); - if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1 || - TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWNPED){ + if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || + TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED){ CRect rect; int x1, x2, y1, y2; LimitFrustumVector(vectors[CORNER_FAR_TOPLEFT], vectors[CORNER_CAM], -100.0f); diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp index 4d2e4605..5b6bb976 100644 --- a/src/render/Shadows.cpp +++ b/src/render/Shadows.cpp @@ -532,8 +532,8 @@ CShadows::StoreCarLightShadow(CAutomobile *pCar, int32 nID, RwTexture *pTexture, float fDistToCamSqr = (*pPosn - TheCamera.GetPosition()).MagnitudeSqr2D(); - bool bSpecialCam = TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1 - || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWNPED + bool bSpecialCam = TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN + || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED || CCutsceneMgr::IsRunning(); float fDrawDistance = 27.0f; diff --git a/src/render/VisibilityPlugins.cpp b/src/render/VisibilityPlugins.cpp index 2107813b..ac5ac826 100644 --- a/src/render/VisibilityPlugins.cpp +++ b/src/render/VisibilityPlugins.cpp @@ -97,8 +97,8 @@ CVisibilityPlugins::SetRenderWareCamera(RwCamera *camera) ms_pCamera = camera; ms_pCameraPosn = RwMatrixGetPos(RwFrameGetMatrix(RwCameraGetFrame(camera))); - if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1 || - TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWNPED) + if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || + TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) ms_cullCompsDist = 1000000.0f; else ms_cullCompsDist = sq(TheCamera.LODDistMultiplier * 20.0f); |