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author | withmorten <morten.with@gmail.com> | 2021-01-21 21:55:33 +0100 |
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committer | GitHub <noreply@github.com> | 2021-01-21 21:55:33 +0100 |
commit | ef24783bff1dc74a846966660005cfefe23d48a2 (patch) | |
tree | b123f26121b59226b05bf87a36dec621890de0b3 /src/skel/crossplatform.h | |
parent | update librw (diff) | |
parent | codewarrior: finishing touches (diff) | |
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Diffstat (limited to 'src/skel/crossplatform.h')
-rw-r--r-- | src/skel/crossplatform.h | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/skel/crossplatform.h b/src/skel/crossplatform.h index d8807f2b..e9a94cf4 100644 --- a/src/skel/crossplatform.h +++ b/src/skel/crossplatform.h @@ -17,7 +17,11 @@ enum eWinVersion // As long as WITHWINDOWS isn't defined / <Windows.h> isn't included, we only need type definitions so let's include <IntSafe.h>. // NOTE: It's perfectly fine to include <Windows.h> here, but it can increase build size and time in *some* conditions, and maybe substantially in future if we'll use crossplatform.h more. #ifndef _INC_WINDOWS - #include <IntSafe.h> + #ifndef __MWERKS__ + #include <IntSafe.h> + #else + #include <Windows.h> + #endif #endif #if defined RW_D3D9 || defined RWLIBS #include "win.h" |