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author | erorcun <erayorcunus@gmail.com> | 2020-10-17 17:39:56 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-10-17 17:39:56 +0200 |
commit | 4e4e0e8e04c7e4b997c32d7cae587d2fd57fac35 (patch) | |
tree | f64f498b902d55781a22c65c763144ac8014d17c /src/skel/glfw | |
parent | Fix player model not changing in cutscenes (diff) | |
parent | Radar, WaterCannon, win/glfw skels (diff) | |
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Diffstat (limited to 'src/skel/glfw')
-rw-r--r-- | src/skel/glfw/glfw.cpp | 27 |
1 files changed, 12 insertions, 15 deletions
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp index f7951339..a613fff0 100644 --- a/src/skel/glfw/glfw.cpp +++ b/src/skel/glfw/glfw.cpp @@ -152,7 +152,7 @@ const char *_psGetUserFilesFolder() &KeycbData) == ERROR_SUCCESS ) { RegCloseKey(hKey); - strcat(szUserFiles, "\\GTA3 User Files"); + strcat(szUserFiles, "\\GTA Vice City User Files"); _psCreateFolder(szUserFiles); return szUserFiles; } @@ -386,10 +386,6 @@ psInitialize(void) InitialiseLanguage(); -#ifndef GTA3_1_1_PATCH - FrontEndMenuManager.LoadSettings(); -#endif - #endif gGameState = GS_START_UP; @@ -422,7 +418,7 @@ psInitialize(void) } else if ( verInfo.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS ) { - if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion == 1 ) + if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion != 0 ) { debug("Operating System is Win98\n"); _dwOperatingSystemVersion = OS_WIN98; @@ -439,13 +435,9 @@ psInitialize(void) #ifndef PS2_MENU - -#ifdef GTA3_1_1_PATCH FrontEndMenuManager.LoadSettings(); #endif -#endif - #ifdef _WIN32 MEMORYSTATUS memstats; @@ -1251,14 +1243,17 @@ void resizeCB(GLFWwindow* window, int width, int height) { * memory things don't work. */ /* redraw window */ - if (RwInitialised && (gGameState == GS_PLAYING_GAME #ifndef MASTER - || gGameState == GS_ANIMVIEWER -#endif - )) + if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER)) { - RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void*)TRUE); + RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void *)TRUE); } +#else + if (RwInitialised && gGameState == GS_PLAYING_GAME) + { + RsEventHandler(rsIDLE, (void *)TRUE); + } +#endif if (RwInitialised && height > 0 && width > 0) { RwRect r; @@ -1766,6 +1761,7 @@ main(int argc, char *argv[]) printf("Into TheGame!!!\n"); #else LoadingScreen(nil, nil, "loadsc0"); + // LoadingScreen(nil, nil, "loadsc0"); // duplicate #endif if ( !CGame::InitialiseOnceAfterRW() ) RsGlobal.quit = TRUE; @@ -1782,6 +1778,7 @@ main(int argc, char *argv[]) case GS_INIT_FRONTEND: { LoadingScreen(nil, nil, "loadsc0"); + // LoadingScreen(nil, nil, "loadsc0"); // duplicate FrontEndMenuManager.m_bGameNotLoaded = true; |