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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-03-30 23:01:52 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-03-30 23:01:52 +0200 |
commit | 1b0368ee7d5e0f72bc54808434b9a1385ec56677 (patch) | |
tree | 6bdb9dc1d8751f6da5f4c8db3cb4d4a369b6eb8a /src/skel | |
parent | finished garages (diff) | |
parent | Merge pull request #366 from Nick007J/master (diff) | |
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Diffstat (limited to 'src/skel')
-rw-r--r-- | src/skel/win/win.cpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp index 4e5dccff..7993426a 100644 --- a/src/skel/win/win.cpp +++ b/src/skel/win/win.cpp @@ -2056,13 +2056,7 @@ _WinMain(HINSTANCE instance, { GetWindowPlacement(PSGLOBAL(window), &wp); - // Famous transparent menu bug. Also see the fix in Frontend.cpp -#ifdef FIX_BUGS - float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond(); - if ((1000.0f / 100.0f) < ms && wp.showCmd != SW_SHOWMINIMIZED) -#else if (wp.showCmd != SW_SHOWMINIMIZED) -#endif RsEventHandler(rsFRONTENDIDLE, nil); if ( !FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bLoadingSavedGame ) |