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author | erorcun <erorcunerorcun@hotmail.com.tr> | 2021-01-22 21:40:28 +0100 |
---|---|---|
committer | erorcun <erorcunerorcun@hotmail.com.tr> | 2021-01-22 21:43:49 +0100 |
commit | 226e3b83dafbff6e59b8d351441026c5a6a4bf25 (patch) | |
tree | ff214ec3d124746ae08fba9ef1128f286c89c772 /src/skel | |
parent | fix (diff) | |
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Diffstat (limited to 'src/skel')
-rw-r--r-- | src/skel/glfw/glfw.cpp | 18 | ||||
-rw-r--r-- | src/skel/win/win.cpp | 14 |
2 files changed, 29 insertions, 3 deletions
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp index 786ada5e..332f59f0 100644 --- a/src/skel/glfw/glfw.cpp +++ b/src/skel/glfw/glfw.cpp @@ -1602,10 +1602,16 @@ main(int argc, char *argv[]) SystemParametersInfo(SPI_SETSTICKYKEYS, sizeof(STICKYKEYS), &NewStickyKeys, SPIF_SENDCHANGE); #endif - // This part is needed because controller initialisation overwrites loaded settings. { CFileMgr::SetDirMyDocuments(); +#ifdef LOAD_INI_SETTINGS + // At this point InitDefaultControlConfigJoyPad must have set all bindings to default and ms_padButtonsInited to number of detected buttons. + // We will load stored bindings below, but let's cache ms_padButtonsInited before LoadINIControllerSettings and LoadSettings clears it, + // so we can add new joy bindings **on top of** stored bindings. + int connectedPadButtons = ControlsManager.ms_padButtonsInited; +#endif + int32 gta3set = CFileMgr::OpenFile("gta3.set", "r"); if ( gta3set ) @@ -1618,6 +1624,10 @@ main(int argc, char *argv[]) #ifdef LOAD_INI_SETTINGS LoadINIControllerSettings(); + if (connectedPadButtons != 0) { + ControlsManager.InitDefaultControlConfigJoyPad(connectedPadButtons); + SaveINIControllerSettings(); + } #endif } @@ -2132,6 +2142,12 @@ void joysChangeCB(int jid, int event) #ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS strcpy(gSelectedJoystickName, glfwGetJoystickName(jid)); #endif + // This is behind LOAD_INI_SETTINGS, because otherwise the Init call below will destroy/overwrite your bindings. +#ifdef LOAD_INI_SETTINGS + int count; + glfwGetJoystickButtons(PSGLOBAL(joy1id), &count); + ControlsManager.InitDefaultControlConfigJoyPad(count); +#endif } else if (PSGLOBAL(joy2id) == -1) PSGLOBAL(joy2id) = jid; diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp index 16c37490..3bda4e9d 100644 --- a/src/skel/win/win.cpp +++ b/src/skel/win/win.cpp @@ -2150,12 +2150,18 @@ WinMain(HINSTANCE instance, ShowWindow(PSGLOBAL(window), cmdShow); UpdateWindow(PSGLOBAL(window)); - // This part is needed because controller initialisation overwrites loaded settings. { CFileMgr::SetDirMyDocuments(); +#ifdef LOAD_INI_SETTINGS + // At this point InitDefaultControlConfigJoyPad must have set all bindings to default and ms_padButtonsInited to number of detected buttons. + // We will load stored bindings below, but let's cache ms_padButtonsInited before LoadINIControllerSettings and LoadSettings clears it, + // so we can add new joy bindings **on top of** stored bindings. + int connectedPadButtons = ControlsManager.ms_padButtonsInited; +#endif + int32 gta3set = CFileMgr::OpenFile("gta3.set", "r"); - + if ( gta3set ) { ControlsManager.LoadSettings(gta3set); @@ -2166,6 +2172,10 @@ WinMain(HINSTANCE instance, #ifdef LOAD_INI_SETTINGS LoadINIControllerSettings(); + if (connectedPadButtons != 0) { + ControlsManager.InitDefaultControlConfigJoyPad(connectedPadButtons); + SaveINIControllerSettings(); + } #endif } |