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authoraap <aap@papnet.eu>2021-01-22 00:59:13 +0100
committerGitHub <noreply@github.com>2021-01-22 00:59:13 +0100
commitde10f0dda6d3c640992b501f8b9347b4feed62d2 (patch)
tree590856937d313bce98257c2c006206a81c2460f4 /src/skel
parentMerge pull request #972 from Sergeanur/lcsfont (diff)
parentloadscreens, not accurate (diff)
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Diffstat (limited to 'src/skel')
-rw-r--r--src/skel/glfw/glfw.cpp8
-rw-r--r--src/skel/win/win.cpp8
2 files changed, 8 insertions, 8 deletions
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp
index 9b2a768e..d39e27b1 100644
--- a/src/skel/glfw/glfw.cpp
+++ b/src/skel/glfw/glfw.cpp
@@ -1823,8 +1823,8 @@ main(int argc, char *argv[])
printf("Into TheGame!!!\n");
#else
- LoadingScreen(nil, nil, "loadsc0");
- // LoadingScreen(nil, nil, "loadsc0"); // duplicate
+ LoadingScreen(nil, nil, "sceelee");
+ // LoadingScreen(nil, nil, "sceelee"); // duplicate
#endif
if ( !CGame::InitialiseOnceAfterRW() )
RsGlobal.quit = TRUE;
@@ -1840,8 +1840,8 @@ main(int argc, char *argv[])
#ifndef PS2_MENU
case GS_INIT_FRONTEND:
{
- LoadingScreen(nil, nil, "loadsc0");
- // LoadingScreen(nil, nil, "loadsc0"); // duplicate
+ LoadingScreen(nil, nil, "sceelee");
+ // LoadingScreen(nil, nil, "sceelee"); // duplicate
FrontEndMenuManager.m_bGameNotLoaded = true;
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp
index a5f721c8..d67bd5f2 100644
--- a/src/skel/win/win.cpp
+++ b/src/skel/win/win.cpp
@@ -2347,8 +2347,8 @@ WinMain(HINSTANCE instance,
printf("Into TheGame!!!\n");
#else
- LoadingScreen(nil, nil, "loadsc0");
- // LoadingScreen(nil, nil, "loadsc0"); // duplicate
+ LoadingScreen(nil, nil, "sceelee");
+ // LoadingScreen(nil, nil, "sceelee"); // duplicate
#endif
if ( !CGame::InitialiseOnceAfterRW() )
RsGlobal.quit = TRUE;
@@ -2365,8 +2365,8 @@ WinMain(HINSTANCE instance,
#ifndef PS2_MENU
case GS_INIT_FRONTEND:
{
- LoadingScreen(nil, nil, "loadsc0");
- // LoadingScreen(nil, nil, "loadsc0"); // duplicate
+ LoadingScreen(nil, nil, "sceelee");
+ // LoadingScreen(nil, nil, "sceelee"); // duplicate
FrontEndMenuManager.m_bGameNotLoaded = true;