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authoraap <aap@papnet.eu>2020-06-04 17:38:41 +0200
committeraap <aap@papnet.eu>2020-06-04 17:38:41 +0200
commit3e36428568d1b26306a9639ed04aa49b578ac74e (patch)
tree8faf914355af8f1507e5a90426a16338fa55b5e4 /src/vehicles/Automobile.cpp
parentMerge branch 'master' into miami (diff)
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Diffstat (limited to 'src/vehicles/Automobile.cpp')
-rw-r--r--src/vehicles/Automobile.cpp57
1 files changed, 36 insertions, 21 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 8bf2a414..a09e184e 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -255,6 +255,7 @@ void
CAutomobile::ProcessControl(void)
{
int i;
+ float wheelRot;
CColModel *colModel;
if(bUsingSpecialColModel)
@@ -422,7 +423,7 @@ CAutomobile::ProcessControl(void)
float slowdown;
CVector parallelSpeed = m_vecMoveSpeed - DotProduct(m_vecMoveSpeed, GetUp())*m_vecMoveSpeed;
float fSpeed = parallelSpeed.MagnitudeSqr();
- if(fSpeed > 0.09f){
+ if(fSpeed > SQR(0.3f)){
fSpeed = Sqrt(fSpeed);
parallelSpeed *= 0.3f / fSpeed;
slowdown = SAND_SLOWDOWN * Max(1.0f - 2.0f*fSpeed, 0.2f);
@@ -461,11 +462,9 @@ CAutomobile::ProcessControl(void)
pHandling->Transmission.CalculateGearForSimpleCar(AutoPilot.m_fMaxTrafficSpeed/50.0f, m_nCurrentGear);
- {
- float wheelRot = ProcessWheelRotation(WHEEL_STATE_NORMAL, GetForward(), m_vecMoveSpeed, 0.35f);
+ wheelRot = ProcessWheelRotation(WHEEL_STATE_NORMAL, GetForward(), m_vecMoveSpeed, 0.35f);
for(i = 0; i < 4; i++)
m_aWheelRotation[i] += wheelRot;
- }
PlayHornIfNecessary();
ReduceHornCounter();
@@ -500,7 +499,7 @@ CAutomobile::ProcessControl(void)
break;
case STATUS_ABANDONED:
- if(m_vecMoveSpeed.MagnitudeSqr() < 0.01f)
+ if(m_vecMoveSpeed.MagnitudeSqr() < SQR(0.1f))
m_fBrakePedal = 0.2f;
else
m_fBrakePedal = 0.0f;
@@ -529,7 +528,7 @@ CAutomobile::ProcessControl(void)
break;
case STATUS_PLAYER_DISABLED:
- if(m_vecMoveSpeed.MagnitudeSqr() < 0.01f ||
+ if(m_vecMoveSpeed.MagnitudeSqr() < SQR(0.1f) ||
(pDriver && pDriver->IsPlayer() &&
(pDriver->GetPedState() == PED_ARRESTED ||
pDriver->GetPedState() == PED_DRAG_FROM_CAR ||
@@ -770,7 +769,7 @@ CAutomobile::ProcessControl(void)
for(i = 0; i < 4; i++){
if(m_aSuspensionSpringRatio[i] < 1.0f){
float bias = pHandling->fSuspensionBias;
- if(i == 1 || i == 3) // rear
+ if(i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT)
bias = 1.0f - bias;
ApplySpringCollisionAlt(pHandling->fSuspensionForceLevel,
@@ -823,7 +822,6 @@ CAutomobile::ProcessControl(void)
}
}
-
bool gripCheat = true;
fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward());
if(!strongGrip1 && !CVehicle::bCheat3)
@@ -1062,6 +1060,7 @@ CAutomobile::ProcessControl(void)
}else if(m_doingBurnout && !mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier)){
rearBrake = 0.0f;
rearTraction = 0.0f;
+ // BUG: missing timestep
ApplyTurnForce(contactPoints[CARWHEEL_REAR_LEFT], -0.001f*m_fTurnMass*m_fSteerAngle*GetRight());
}else if(m_fTireTemperature > 1.0f){
rearTraction *= m_fTireTemperature;
@@ -1155,7 +1154,7 @@ CAutomobile::ProcessControl(void)
}
if(m_doingBurnout && !mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) &&
- (m_aWheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING || m_aWheelState[CARWHEEL_REAR_RIGHT])){
+ (m_aWheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING || m_aWheelState[CARWHEEL_REAR_RIGHT] == WHEEL_STATE_SPINNING)){
m_fTireTemperature += 0.001f*CTimer::GetTimeStep();
if(m_fTireTemperature > 3.0f)
m_fTireTemperature = 3.0f;
@@ -1375,14 +1374,14 @@ CAutomobile::ProcessControl(void)
// Flying
- bool foo = false;
+ bool playRotorSound = false;
if(GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE && GetStatus() != STATUS_PHYSICS){
if(IsRealHeli()){
bEngineOn = false;
m_aWheelSpeed[1] = Max(m_aWheelSpeed[1]-0.0005f, 0.0f);
if(GetModelIndex() != MI_RCRAIDER && GetModelIndex() != MI_RCGOBLIN)
if(m_aWheelSpeed[1] < 0.154f && m_aWheelSpeed[1] > 0.0044f)
- foo = true;
+ playRotorSound = true;
}
}else if((GetModelIndex() == MI_DODO || CVehicle::bAllDodosCheat) &&
m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){
@@ -1476,10 +1475,25 @@ CAutomobile::ProcessControl(void)
if(GetModelIndex() != MI_RCRAIDER && GetModelIndex() != MI_RCGOBLIN)
if(m_aWheelSpeed[1] < 0.154f && m_aWheelSpeed[1] > 0.0044f)
- foo = true;
+ playRotorSound = true;
}
-//TODO(MIAMI): propeller stuff
+ // Play rotor sound
+ if(playRotorSound && m_aCarNodes[CAR_BONNET]){
+ CVector camDist = TheCamera.GetPosition() - GetPosition();
+ float distSq = camDist.MagnitudeSqr();
+ if(distSq < SQR(20.0f) && Abs(m_fPropellerRotation - m_aWheelRotation[1]) > DEGTORAD(30.0f)){
+ CMatrix mat;
+ mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_BONNET]));
+ CVector blade = mat.GetRight();
+ blade = GetMatrix() * blade;
+ camDist /= Max(Sqrt(distSq), 0.01f);
+ if(Abs(DotProduct(camDist, blade)) > 0.95f){
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_31, 0.0f);
+ m_fPropellerRotation = m_aWheelRotation[1];
+ }
+ }
+ }
}
@@ -1559,8 +1573,10 @@ CAutomobile::ProcessControl(void)
for(i = 0; i < 4; i++){
float suspChange = m_aSuspensionSpringRatioPrev[i] - m_aSuspensionSpringRatio[i];
if(suspChange > 0.3f && !drivingInSand && speedsq > 0.04f){
-//TODO(MIAMI): depends on wheel status
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP, suspChange);
+ if(Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST)
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP_2, suspChange);
+ else
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP, suspChange);
if(suspChange > suspShake)
suspShake = suspChange;
}
@@ -4192,12 +4208,12 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
pDriver &&
m_pDamageEntity && m_pDamageEntity->IsVehicle() &&
(this != FindPlayerVehicle() || ((CVehicle*)m_pDamageEntity)->VehicleCreatedBy == MISSION_VEHICLE) &&
+// TODO(MIAMI): enum
((CVehicle*)m_pDamageEntity)->pDriver){
-// TODO(MIAMI)
-// if(GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR)
-// pDriver->Say(145);
-// else
-// pDriver->Say(144);
+ if(GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR)
+ pDriver->Say(145);
+ else
+ pDriver->Say(144);
}
int oldHealth = m_fHealth;
@@ -4828,7 +4844,6 @@ CAutomobile::BurstTyre(uint8 wheel, bool applyForces)
case CAR_PIECE_WHEEL_LR: wheel = VEHWHEEL_REAR_LEFT; break;
case CAR_PIECE_WHEEL_RF: wheel = VEHWHEEL_FRONT_RIGHT; break;
case CAR_PIECE_WHEEL_RR: wheel = VEHWHEEL_REAR_RIGHT; break;
- default: assert(0 && "invalid wheel");
}
int status = Damage.GetWheelStatus(wheel);