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authorSergeanur <s.anureev@yandex.ua>2021-05-22 11:11:50 +0200
committerSergeanur <s.anureev@yandex.ua>2021-06-24 20:32:43 +0200
commit786e101acff29e07503a4d3c294b613d4a2714b3 (patch)
treea5cf2a6b05190591891cb4cbf913d1fd667c58c1 /src/vehicles/Cranes.cpp
parentFix C3dMarkers::PlaceMarker calls in Radar (diff)
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Diffstat (limited to 'src/vehicles/Cranes.cpp')
-rw-r--r--src/vehicles/Cranes.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/vehicles/Cranes.cpp b/src/vehicles/Cranes.cpp
index 1191465a..0c7913af 100644
--- a/src/vehicles/Cranes.cpp
+++ b/src/vehicles/Cranes.cpp
@@ -85,7 +85,7 @@ void CCranes::AddThisOneCrane(CEntity* pEntity)
pCrane->m_bWasMilitaryCrane = false;
pCrane->m_nAudioEntity = DMAudio.CreateEntity(AUDIOTYPE_CRANE, &aCranes[NumCranes]);
if (pCrane->m_nAudioEntity >= 0)
- DMAudio.SetEntityStatus(pCrane->m_nAudioEntity, true);
+ DMAudio.SetEntityStatus(pCrane->m_nAudioEntity, TRUE);
pCrane->m_bIsTop = (MODELID_CRANE_1 != pEntity->GetModelIndex());
// Is this used to avoid military crane?
if (pCrane->m_bIsTop || pEntity->GetPosition().y > 0.0f) {
@@ -669,7 +669,7 @@ void CCranes::Load(uint8* buf, uint32 size)
for (int i = 0; i < NUM_CRANES; i++) {
aCranes[i].m_nAudioEntity = DMAudio.CreateEntity(AUDIOTYPE_CRANE, &aCranes[i]);
if (aCranes[i].m_nAudioEntity != 0)
- DMAudio.SetEntityStatus(aCranes[i].m_nAudioEntity, true);
+ DMAudio.SetEntityStatus(aCranes[i].m_nAudioEntity, TRUE);
}
VALIDATESAVEBUF(size);