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authorSergeanur <s.anureev@yandex.ua>2021-06-30 20:26:36 +0200
committerSergeanur <s.anureev@yandex.ua>2021-06-30 20:26:36 +0200
commit138abb91f6232ef40e1093b3c37122e1b0bf2cf1 (patch)
treec4c694734bb56c29ddf8b5bbd891741540a7c68b /src/vehicles/Heli.cpp
parentFix script load (diff)
parentPause radio when game is paused (diff)
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Diffstat (limited to 'src/vehicles/Heli.cpp')
-rw-r--r--src/vehicles/Heli.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp
index 3f01ff41..a8423855 100644
--- a/src/vehicles/Heli.cpp
+++ b/src/vehicles/Heli.cpp
@@ -260,7 +260,7 @@ CHeli::ProcessControl(void)
// Move up if too low
if(GetPosition().z - 2.0f < groundZ && m_heliStatus != HELI_STATUS_SHOT_DOWN)
m_vecMoveSpeed.z += CTimer::GetTimeStep()*0.01f;
- m_vecMoveSpeed.z = clamp(m_vecMoveSpeed.z, -0.3f, 0.3f);
+ m_vecMoveSpeed.z = Clamp(m_vecMoveSpeed.z, -0.3f, 0.3f);
}
float fTargetDist = vTargetDist.Magnitude();