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author | Sergeanur <s.anureev@yandex.ua> | 2020-04-05 11:03:13 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-04-05 11:03:13 +0200 |
commit | 2aace31b06c65dd9e4b58280cc64eaa5cd58eaf4 (patch) | |
tree | 661507c1a29d128122a6c7125aa09f00f45c9b1c /src/vehicles/Vehicle.cpp | |
parent | Japanese (diff) | |
parent | Merge pull request #377 from Fire-Head/master (diff) | |
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Diffstat (limited to 'src/vehicles/Vehicle.cpp')
-rw-r--r-- | src/vehicles/Vehicle.cpp | 188 |
1 files changed, 184 insertions, 4 deletions
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index 1fe02953..adeba19e 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -31,10 +31,17 @@ void *CVehicle::operator new(size_t sz, int handle) { return CPools::GetVehicleP void CVehicle::operator delete(void *p, size_t sz) { CPools::GetVehiclePool()->Delete((CVehicle*)p); } void CVehicle::operator delete(void *p, int handle) { CPools::GetVehiclePool()->Delete((CVehicle*)p); } -WRAPPER bool CVehicle::ShufflePassengersToMakeSpace(void) { EAXJMP(0x5528A0); } -// or Weapon.cpp? -WRAPPER void FireOneInstantHitRound(CVector *shotSource, CVector *shotTarget, int32 damage) { EAXJMP(0x563B00); } -WRAPPER void CVehicle::InflictDamage(CEntity *damagedBy, uint32 weaponType, float damage) { EAXJMP(0x551950); } +#ifdef FIX_BUGS +// I think they meant that +#define DAMAGE_FLEE_IN_CAR_PROBABILITY_VALUE (MYRAND_MAX * 35 / 100) +#define DAMAGE_FLEE_ON_FOOT_PROBABILITY_VALUE (MYRAND_MAX * 70 / 100) +#else +#define DAMAGE_FLEE_IN_CAR_PROBABILITY_VALUE (35000) +#define DAMAGE_FLEE_ON_FOOT_PROBABILITY_VALUE (70000) +#endif +#define DAMAGE_HEALTH_TO_FLEE_ALWAYS (200.0f) +#define DAMAGE_HEALTH_TO_CATCH_FIRE (250.0f) + CVehicle::CVehicle(uint8 CreatedBy) { @@ -362,6 +369,119 @@ CVehicle::ProcessWheelRotation(tWheelState state, const CVector &fwd, const CVec } void +CVehicle::InflictDamage(CEntity* damagedBy, eWeaponType weaponType, float damage) +{ + if (!bCanBeDamaged) + return; + if (bOnlyDamagedByPlayer && (damagedBy != FindPlayerPed() && damagedBy != FindPlayerVehicle())) + return; + bool bFrightensDriver = false; + switch (weaponType) { + case WEAPONTYPE_UNARMED: + case WEAPONTYPE_BASEBALLBAT: + if (bMeleeProof) + return; + break; + case WEAPONTYPE_COLT45: + case WEAPONTYPE_UZI: + case WEAPONTYPE_SHOTGUN: + case WEAPONTYPE_AK47: + case WEAPONTYPE_M16: + case WEAPONTYPE_SNIPERRIFLE: + case WEAPONTYPE_TOTAL_INVENTORY_WEAPONS: + case WEAPONTYPE_UZI_DRIVEBY: + if (bBulletProof) + return; + bFrightensDriver = true; + break; + case WEAPONTYPE_ROCKETLAUNCHER: + case WEAPONTYPE_MOLOTOV: + case WEAPONTYPE_GRENADE: + case WEAPONTYPE_EXPLOSION: + if (bExplosionProof) + return; + bFrightensDriver = true; + break; + case WEAPONTYPE_FLAMETHROWER: + if (bFireProof) + return; + break; + case WEAPONTYPE_RAMMEDBYCAR: + if (bCollisionProof) + return; + break; + default: + break; + } + if (m_fHealth > 0.0f) { + if (VehicleCreatedBy == RANDOM_VEHICLE && pDriver && + (m_status == STATUS_SIMPLE || m_status == STATUS_PHYSICS) && + AutoPilot.m_nCarMission == MISSION_CRUISE) { + if (m_randomSeed < DAMAGE_FLEE_IN_CAR_PROBABILITY_VALUE) { + CCarCtrl::SwitchVehicleToRealPhysics(this); + AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; + AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * pHandling->Transmission.fUnkMaxVelocity; + m_status = STATUS_PHYSICS; + } + } + m_nLastWeaponDamage = weaponType; + float oldHealth = m_fHealth; + if (m_fHealth > damage) { + m_fHealth -= damage; + if (VehicleCreatedBy == RANDOM_VEHICLE && + (m_fHealth < DAMAGE_HEALTH_TO_FLEE_ALWAYS || + bFrightensDriver && m_randomSeed > DAMAGE_FLEE_ON_FOOT_PROBABILITY_VALUE)) { + switch (m_status) { + case STATUS_SIMPLE: + case STATUS_PHYSICS: + if (pDriver) { + m_status = STATUS_ABANDONED; + pDriver->bFleeAfterExitingCar = true; + pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this); + } + for (int i = 0; i < m_nNumMaxPassengers; i++) { + if (pPassengers[i]) { + pPassengers[i]->bFleeAfterExitingCar = true; + pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this); + } + } + break; + default: + break; + } + } + if (oldHealth > DAMAGE_HEALTH_TO_CATCH_FIRE && m_fHealth < DAMAGE_HEALTH_TO_CATCH_FIRE) { + if (IsCar()) { + CAutomobile* pThisCar = (CAutomobile*)this; + pThisCar->Damage.SetEngineStatus(ENGINE_STATUS_ON_FIRE); + pThisCar->m_pSetOnFireEntity = damagedBy; + if (damagedBy) + damagedBy->RegisterReference((CEntity**)&pThisCar->m_pSetOnFireEntity); + } + } + } + else { + m_fHealth = 0.0f; + if (weaponType == WEAPONTYPE_EXPLOSION) { + // between 1000 and 3047. Also not very nice: can't be saved by respray or cheat + m_nBombTimer = 1000 + CGeneral::GetRandomNumber() & 0x7FF; + m_pBlowUpEntity = damagedBy; + if (damagedBy) + damagedBy->RegisterReference((CEntity**)&m_pBlowUpEntity); + } + else + BlowUpCar(damagedBy); + } + } +#ifdef FIX_BUGS // removing dumb case when shooting police car in player's own garage gives wanted level + if (GetModelIndex() == MI_POLICE && damagedBy == FindPlayerPed() && !bHasBeenOwnedByPlayer) +#else + if (GetModelIndex() == MI_POLICE && damagedBy == FindPlayerPed()) +#endif + FindPlayerPed()->SetWantedLevelNoDrop(1); +} + +void CVehicle::ExtinguishCarFire(void) { m_fHealth = max(m_fHealth, 300.0f); @@ -375,6 +495,65 @@ CVehicle::ExtinguishCarFire(void) } } +bool +CVehicle::ShufflePassengersToMakeSpace(void) +{ + if (m_nNumPassengers >= m_nNumMaxPassengers) + return false; + if (pPassengers[1] && + !(m_nGettingInFlags & CAR_DOOR_FLAG_LR) && + IsRoomForPedToLeaveCar(COMPONENT_DOOR_REAR_LEFT, nil)) { + if (!pPassengers[2] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RR)) { + pPassengers[2] = pPassengers[1]; + pPassengers[1] = nil; + pPassengers[2]->m_vehEnterType = CAR_DOOR_RR; + return true; + } + if (!pPassengers[0] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RF)) { + pPassengers[0] = pPassengers[1]; + pPassengers[1] = nil; + pPassengers[0]->m_vehEnterType = CAR_DOOR_RF; + return true; + } + return false; + } + if (pPassengers[2] && + !(m_nGettingInFlags & CAR_DOOR_FLAG_RR) && + IsRoomForPedToLeaveCar(COMPONENT_DOOR_REAR_RIGHT, nil)) { + if (!pPassengers[1] && !(m_nGettingInFlags & CAR_DOOR_FLAG_LR)) { + pPassengers[1] = pPassengers[2]; + pPassengers[2] = nil; + pPassengers[1]->m_vehEnterType = CAR_DOOR_LR; + return true; + } + if (!pPassengers[0] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RF)) { + pPassengers[0] = pPassengers[2]; + pPassengers[2] = nil; + pPassengers[0]->m_vehEnterType = CAR_DOOR_RF; + return true; + } + return false; + } + if (pPassengers[0] && + !(m_nGettingInFlags & CAR_DOOR_FLAG_RF) && + IsRoomForPedToLeaveCar(COMPONENT_DOOR_FRONT_RIGHT, nil)) { + if (!pPassengers[1] && !(m_nGettingInFlags & CAR_DOOR_FLAG_LR)) { + pPassengers[1] = pPassengers[0]; + pPassengers[0] = nil; + pPassengers[1]->m_vehEnterType = CAR_DOOR_LR; + return true; + } + if (!pPassengers[2] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RR)) { + pPassengers[2] = pPassengers[0]; + pPassengers[0] = nil; + pPassengers[2]->m_vehEnterType = CAR_DOOR_RR; + return true; + } + return false; + } + return false; +} + void CVehicle::ProcessDelayedExplosion(void) { @@ -831,4 +1010,5 @@ STARTPATCHES InjectHook(0x551EB0, &CVehicle::RemovePassenger, PATCH_JUMP); InjectHook(0x5525A0, &CVehicle::ProcessCarAlarm, PATCH_JUMP); InjectHook(0x552620, &CVehicle::IsSphereTouchingVehicle, PATCH_JUMP); + InjectHook(0x551950, &CVehicle::InflictDamage, PATCH_JUMP); ENDPATCHES |