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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-10 11:25:30 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-10 11:25:30 +0200 |
commit | 2f7d2fa3ad697b6fa1896ac75f97c23f52ed843e (patch) | |
tree | 24ca53597b1ebf632b12fb315ef91e899807d47d /src/vehicles/Vehicle.h | |
parent | Merge pull request #528 from Nick007J/miami (diff) | |
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Diffstat (limited to 'src/vehicles/Vehicle.h')
-rw-r--r-- | src/vehicles/Vehicle.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index c03e9209..3b6d778e 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -182,6 +182,7 @@ public: uint8 bIsCarParkVehicle : 1; // Car has been created using the special CAR_PARK script command uint8 bHasAlreadyBeenRecorded : 1; // Used for replays + uint8 bPartOfConvoy : 1; uint8 bCreatedAsPoliceVehicle : 1;// True if this guy was created as a police vehicle (enforcer, policecar, miamivice car etc) uint8 bParking : 1; @@ -287,6 +288,7 @@ public: bool ShufflePassengersToMakeSpace(void); void InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage); void DoFixedMachineGuns(void); + void FireFixedMachineGuns(void); bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; } |