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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-11 20:04:35 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-11 20:04:35 +0200 |
commit | 8fae2dcc263cd8edeb7d2f55c95369457d6d2ded (patch) | |
tree | 71e551e81fa2cce105d65fe95a1972cc0716ea0c /src/vehicles/Vehicle.h | |
parent | Merge remote-tracking branch 'upstream/miami' into miami (diff) | |
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Diffstat (limited to 'src/vehicles/Vehicle.h')
-rw-r--r-- | src/vehicles/Vehicle.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index 0ef454fd..cdf0595a 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -187,6 +187,8 @@ public: uint8 bCreatedAsPoliceVehicle : 1;// True if this guy was created as a police vehicle (enforcer, policecar, miamivice car etc) uint8 bParking : 1; + uint8 m_bombType : 3; + int8 m_numPedsUseItAsCover; uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default) int8 m_nPacManPickupsCarried; @@ -195,6 +197,7 @@ public: float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode uint8 m_nCurrentGear; float m_fChangeGearTime; + CEntity* m_pBombRigger; uint32 m_nGunFiringTime; // last time when gun on vehicle was fired (used on boats) uint32 m_nTimeOfDeath; uint16 m_nTimeBlocked; |