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author | Nikolay Korolev <nickvnuk@gmail.com> | 2019-09-12 12:11:13 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2019-09-12 12:11:13 +0200 |
commit | a3aea359b252feb83684b4b19e5fe58a5dc4e2aa (patch) | |
tree | 3ebd5b2456abbd7834ed758b7b1edb0bcafac0e1 /src/vehicles | |
parent | make ATTEMPTS_TO_FIND_NEXT_NODE a define (diff) | |
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Diffstat (limited to 'src/vehicles')
-rw-r--r-- | src/vehicles/Automobile.cpp | 4 | ||||
-rw-r--r-- | src/vehicles/Vehicle.cpp | 3 | ||||
-rw-r--r-- | src/vehicles/Vehicle.h | 4 |
3 files changed, 5 insertions, 6 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 2ec49710..67d80915 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -3074,7 +3074,7 @@ CAutomobile::PlaceOnRoadProperly(void) frontZ = point.point.z; m_pCurGroundEntity = entity; }else{ - frontZ = field_21C; + frontZ = m_fMapObjectHeightAhead; } CVector rear(GetPosition().x - GetForward().x*lenBack, @@ -3085,7 +3085,7 @@ CAutomobile::PlaceOnRoadProperly(void) rearZ = point.point.z; m_pCurGroundEntity = entity; }else{ - rearZ = field_220; + rearZ = m_fMapObjectHeightBehind; } float len = lenFwd + lenBack; diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index 49f21c01..8d22606a 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -90,8 +90,7 @@ CVehicle::CVehicle(uint8 CreatedBy) m_nAlarmState = 0; m_nDoorLock = CARLOCK_UNLOCKED; m_nLastWeaponDamage = -1; - field_220 = 0.0; - field_21C = field_220; + m_fMapObjectHeightAhead = m_fMapObjectHeightBehind = 0.0f; m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this); if(m_audioEntityId) DMAudio.SetEntityStatus(m_audioEntityId, true); diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index 96f57e06..0a86d4e5 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -186,8 +186,8 @@ public: int16 field_214; int16 m_nBombTimer; // goes down with each frame CEntity *m_pBlowUpEntity; - float field_21C; // front Z? - float field_220; // rear Z? + float m_fMapObjectHeightAhead; // front Z? + float m_fMapObjectHeightBehind; // rear Z? eCarLock m_nDoorLock; int8 m_nLastWeaponDamage; // see eWeaponType, -1 if no damage int8 m_nRadioStation; |