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authorSergeanur <s.anureev@yandex.ua>2020-06-15 16:44:47 +0200
committerSergeanur <s.anureev@yandex.ua>2020-06-15 16:44:47 +0200
commit655eaa36ce4dfbe3c8f7d46097d87d513a384b5f (patch)
treeaa16b934b8623fa16e0dcc149069a5e55115a345 /src/weapons/BulletInfo.cpp
parentFix vehicle cam. zoom values (diff)
parentmore cleanup (diff)
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Diffstat (limited to 'src/weapons/BulletInfo.cpp')
-rw-r--r--src/weapons/BulletInfo.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/weapons/BulletInfo.cpp b/src/weapons/BulletInfo.cpp
index 389e7486..26fc459d 100644
--- a/src/weapons/BulletInfo.cpp
+++ b/src/weapons/BulletInfo.cpp
@@ -22,6 +22,7 @@
#include "Weapon.h"
#include "WeaponInfo.h"
#include "World.h"
+#include "SurfaceTable.h"
#define BULLET_LIFETIME (1000)
#define NUM_PED_BLOOD_PARTICLES (8)
@@ -228,7 +229,7 @@ bool CBulletInfo::TestForSniperBullet(float x1, float x2, float y1, float y2, fl
#ifdef FIX_BUGS // original code is not going work anyway...
CColLine line(PlayerSniperBulletStart, PlayerSniperBulletEnd);
CColBox box;
- box.Set(CVector(x1, y1, z1), CVector(x2, y2, z2), 0, 0);
+ box.Set(CVector(x1, y1, z1), CVector(x2, y2, z2), SURFACE_DEFAULT, 0);
return CCollision::TestLineBox(line, box);
#else
float minP = 0.0f;