summaryrefslogtreecommitdiffstats
path: root/src/weapons/WeaponInfo.cpp
diff options
context:
space:
mode:
authorSergeanur <s.anureev@yandex.ua>2020-12-26 13:21:45 +0100
committerSergeanur <s.anureev@yandex.ua>2020-12-26 13:21:45 +0100
commitd459ef882082f41a94b9ae9c298d361b15374cfd (patch)
tree1fd023b4e241800eb9f60b9b9c38e1c0933a5b69 /src/weapons/WeaponInfo.cpp
parentunfix particle bug (diff)
downloadre3-d459ef882082f41a94b9ae9c298d361b15374cfd.tar
re3-d459ef882082f41a94b9ae9c298d361b15374cfd.tar.gz
re3-d459ef882082f41a94b9ae9c298d361b15374cfd.tar.bz2
re3-d459ef882082f41a94b9ae9c298d361b15374cfd.tar.lz
re3-d459ef882082f41a94b9ae9c298d361b15374cfd.tar.xz
re3-d459ef882082f41a94b9ae9c298d361b15374cfd.tar.zst
re3-d459ef882082f41a94b9ae9c298d361b15374cfd.zip
Diffstat (limited to 'src/weapons/WeaponInfo.cpp')
-rw-r--r--src/weapons/WeaponInfo.cpp18
1 files changed, 2 insertions, 16 deletions
diff --git a/src/weapons/WeaponInfo.cpp b/src/weapons/WeaponInfo.cpp
index 69d2faed..546aa6ba 100644
--- a/src/weapons/WeaponInfo.cpp
+++ b/src/weapons/WeaponInfo.cpp
@@ -39,11 +39,7 @@ CWeaponInfo::Initialise(void)
ms_apWeaponInfos[i].m_eWeaponFire = WEAPON_FIRE_INSTANT_HIT;
ms_apWeaponInfos[i].m_AnimToPlay = ANIM_PUNCH_R;
ms_apWeaponInfos[i].m_Anim2ToPlay = NUM_ANIMS;
- ms_apWeaponInfos[i].m_bUseGravity = 1;
- ms_apWeaponInfos[i].m_bSlowsDown = 1;
- ms_apWeaponInfos[i].m_bRandSpeed = 1;
- ms_apWeaponInfos[i].m_bExpands = 1;
- ms_apWeaponInfos[i].m_bExplodes = 1;
+ ms_apWeaponInfos[i].m_Flags = WEAPONFLAG_USE_GRAVITY | WEAPONFLAG_SLOWS_DOWN | WEAPONFLAG_RAND_SPEED | WEAPONFLAG_EXPANDS | WEAPONFLAG_EXPLODES;
}
debug("Loading weapon data...\n");
LoadWeaponData();
@@ -160,17 +156,7 @@ CWeaponInfo::LoadWeaponData(void)
ms_apWeaponInfos[weaponType].m_fAnimFrameFire = delayBetweenAnimAndFire / 30.0f;
ms_apWeaponInfos[weaponType].m_fAnim2FrameFire = delayBetweenAnim2AndFire / 30.0f;
ms_apWeaponInfos[weaponType].m_nModelId = modelId;
- ms_apWeaponInfos[weaponType].m_bUseGravity = flags & 1;
- ms_apWeaponInfos[weaponType].m_bSlowsDown = (flags >> 1) & 1;
- ms_apWeaponInfos[weaponType].m_bDissipates = (flags >> 2) & 1;
- ms_apWeaponInfos[weaponType].m_bRandSpeed = (flags >> 3) & 1;
- ms_apWeaponInfos[weaponType].m_bExpands = (flags >> 4) & 1;
- ms_apWeaponInfos[weaponType].m_bExplodes = (flags >> 5) & 1;
- ms_apWeaponInfos[weaponType].m_bCanAim = (flags >> 6) & 1;
- ms_apWeaponInfos[weaponType].m_bCanAimWithArm = (flags >> 7) & 1;
- ms_apWeaponInfos[weaponType].m_b1stPerson = (flags >> 8) & 1;
- ms_apWeaponInfos[weaponType].m_bHeavy = (flags >> 9) & 1;
- ms_apWeaponInfos[weaponType].m_bThrow = (flags >> 10) & 1;
+ ms_apWeaponInfos[weaponType].m_Flags = flags;
}
}