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author | erorcun <erorcunerorcun@hotmail.com.tr> | 2021-02-03 13:12:24 +0100 |
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committer | erorcun <erorcunerorcun@hotmail.com.tr> | 2021-02-03 13:12:24 +0100 |
commit | f5415200404546400933582bd7d827f46fd5ae23 (patch) | |
tree | d6580693c2d3a5a25819c80d274098d256b388d4 /src/weapons/WeaponInfo.cpp | |
parent | OAL Loops, fixes (diff) | |
parent | Merge pull request #1020 from erorcun/master (diff) | |
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Diffstat (limited to 'src/weapons/WeaponInfo.cpp')
-rw-r--r-- | src/weapons/WeaponInfo.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/weapons/WeaponInfo.cpp b/src/weapons/WeaponInfo.cpp index 10737acb..ba872454 100644 --- a/src/weapons/WeaponInfo.cpp +++ b/src/weapons/WeaponInfo.cpp @@ -37,8 +37,8 @@ CWeaponInfo::Initialise(void) debug("Initialising CWeaponInfo...\n"); for (int i = 0; i < WEAPONTYPE_TOTALWEAPONS; i++) { aWeaponInfo[i].m_eWeaponFire = WEAPON_FIRE_INSTANT_HIT; - aWeaponInfo[i].m_AnimToPlay = ANIM_PUNCH_R; - aWeaponInfo[i].m_Anim2ToPlay = NUM_ANIMS; + aWeaponInfo[i].m_AnimToPlay = ANIM_STD_PUNCH; + aWeaponInfo[i].m_Anim2ToPlay = ANIM_STD_NUM; aWeaponInfo[i].m_Flags = WEAPONFLAG_USE_GRAVITY | WEAPONFLAG_SLOWS_DOWN | WEAPONFLAG_RAND_SPEED | WEAPONFLAG_EXPANDS | WEAPONFLAG_EXPLODES; } debug("Loading weapon data...\n"); @@ -96,7 +96,7 @@ CWeaponInfo::LoadWeaponData(void) fireType[0] = '\0'; fireOffsetY = 0.0f; fireOffsetZ = 0.0f; - animId = ANIM_WALK; + animId = ANIM_STD_WALK; sscanf( &line[lp], "%s %s %f %d %d %d %d %f %f %f %f %f %f %f %s %s %f %f %f %f %d %d", |