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author | Nikolay Korolev <nickvnuk@gmail.com> | 2021-01-31 21:34:41 +0100 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2021-01-31 21:34:41 +0100 |
commit | 2343e69ce583788dbdf1d19ade893793d043d3a0 (patch) | |
tree | 1f20e395d454c3ee8dba83283feea11938dcb4b0 /src | |
parent | Merge remote-tracking branch 'upstream/lcs' into lcs (diff) | |
parent | multiplayer stuff (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/control/Garages.cpp | 142 | ||||
-rw-r--r-- | src/control/Garages.h | 32 | ||||
-rw-r--r-- | src/control/Script7.cpp | 3 |
3 files changed, 144 insertions, 33 deletions
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp index d3e0295a..a3e91f85 100644 --- a/src/control/Garages.cpp +++ b/src/control/Garages.cpp @@ -247,8 +247,8 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X pGarage->m_bDeactivated = false; pGarage->m_bResprayHappened = false; pGarage->m_bInitialized = false; - pGarage->field_F0 = 0; - pGarage->field_FC = 0; + pGarage->m_bSSGarageAcceptedVehicle = false; + pGarage->m_bSSGarageStateChanging = false; pGarage->m_bInitialized = InitDoorGubbins(NumGarages, type); return NumGarages++; } @@ -1509,6 +1509,10 @@ bool CGarage::IsEntityEntirelyOutside(CEntity * pEntity, float fMargin) return true; } +#ifdef GTA_NETWORK +// some CGarage method (0x134E7C) +#endif + bool CGarage::IsGarageEmpty() { int16 num; @@ -1903,7 +1907,8 @@ int32 CGarages::QueryCarsCollected(int16 garage) bool CGarages::HasImportExportGarageCollectedThisCar(int16 garage, int8 car) { - return CarTypesCollected[GetCarsCollectedIndexForGarageType(aGarages[garage].m_eGarageType)] & (BIT(car)); + uint32 total; + return CarTypesCollected[GetCarsCollectedIndexForGarageType(aGarages[garage].m_eGarageType, total)] & (BIT(car)); } bool CGarages::IsGarageOpen(int16 garage) @@ -1923,10 +1928,9 @@ bool CGarages::HasThisCarBeenCollected(int16 garage, uint8 id) bool CGarage::DoesCraigNeedThisCar(int32 mi) { - int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType); - if (ct != 0) - return false; - for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) { + uint32 total; + int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType, total); + for (int i = 0; i < total; i++) { if (mi == gaCarsToCollectInCraigsGarages[ct][i] || (gaCarsToCollectInCraigsGarages[ct][i] == MI_CHEETAH && mi == MI_VICECHEE)) return (CGarages::CarTypesCollected[ct] & BIT(i)) == 0; } @@ -1935,10 +1939,9 @@ bool CGarage::DoesCraigNeedThisCar(int32 mi) bool CGarage::HasCraigCollectedThisCar(int32 mi) { - int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType); - if (ct != 0) - return 0; - for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) { + uint32 total; + int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType, total); + for (int i = 0; i < total; i++) { if (mi == gaCarsToCollectInCraigsGarages[ct][i]) return CGarages::CarTypesCollected[ct] & BIT(i); } @@ -1947,18 +1950,17 @@ bool CGarage::HasCraigCollectedThisCar(int32 mi) bool CGarage::MarkThisCarAsCollectedForCraig(int32 mi) { - int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType); - if (ct != 0) - return 0; + uint32 total; + int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType, total); int index; - for (index = 0; index < TOTAL_COLLECTCARS_CARS; index++) { + for (index = 0; index < total; index++) { if (mi == gaCarsToCollectInCraigsGarages[ct][index]) break; } - if (index >= TOTAL_COLLECTCARS_CARS) + if (index >= total) return false; CGarages::CarTypesCollected[ct] |= BIT(index); - for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) { + for (int i = 0; i < total; i++) { if ((CGarages::CarTypesCollected[ct] & BIT(i)) == 0) { return false; } @@ -2756,3 +2758,109 @@ bool CGarage::IsPlayerEntirelyInsideGarage() { return IsEntityEntirelyInside3D(FindPlayerVehicle() ? (CEntity*)FindPlayerVehicle() : (CEntity*)FindPlayerPed(), 0.0f); } + +int16 CGarages::AddCrateGarage(CVector pos, float angle) +{ + CMatrix matrix; + matrix.SetUnity(); + matrix.SetRotateZOnly(DEGTORAD(angle)); + CStreaming::RequestModel(MI_CRATE_SJL, STREAMFLAGS_DEPENDENCY); +#ifdef FIX_BUGS + CStreaming::LoadAllRequestedModels(false); +#endif + CObject* pCrate = new CObject(MI_CRATE_SJL, false); + pCrate->ObjectCreatedBy = MISSION_OBJECT; + pCrate->SetPosition(pos); + pCrate->SetOrientation(0.0f, 0.0f, DEGTORAD(angle)); + pCrate->GetMatrix().UpdateRW(); + pCrate->UpdateRwFrame(); + pCrate->bAffectedByGravity = false; + pCrate->m_phy_flagA08 = true; + pCrate->bExplosionProof = true; + pCrate->bIsStatic = false; + + CStreaming::RequestModel(MI_DOOR1_SJL, STREAMFLAGS_DEPENDENCY); +#ifdef FIX_BUGS + CStreaming::LoadAllRequestedModels(false); +#endif + CObject* pDoor1 = new CObject(MI_DOOR1_SJL, false); + pDoor1->ObjectCreatedBy = MISSION_OBJECT; + CVector vDoor1Pos = matrix * CVector(0.0f, 5.64f, 5.168f); + pDoor1->SetPosition(vDoor1Pos); + pDoor1->SetOrientation(0.0f, 0.0f, DEGTORAD(angle)); + pDoor1->GetMatrix().UpdateRW(); + pDoor1->UpdateRwFrame(); + pDoor1->bAffectedByGravity = false; + pDoor1->m_phy_flagA08 = true; + pDoor1->bExplosionProof = true; + pDoor1->bIsStatic = false; + + CStreaming::RequestModel(MI_DOOR2_SJL, STREAMFLAGS_DEPENDENCY); +#ifdef FIX_BUGS + CStreaming::LoadAllRequestedModels(false); +#endif + CObject* pDoor2 = new CObject(MI_DOOR2_SJL, false); + pDoor2->ObjectCreatedBy = MISSION_OBJECT; + CVector vDoor2Pos = matrix * CVector(0.0f, -5.64f, 5.168f); + pDoor2->SetPosition(vDoor2Pos); + pDoor2->SetOrientation(0.0f, 0.0f, DEGTORAD(angle)); + pDoor2->GetMatrix().UpdateRW(); + pDoor2->UpdateRwFrame(); + pDoor2->bAffectedByGravity = false; + pDoor2->m_phy_flagA08 = true; + pDoor2->bExplosionProof = true; + pDoor2->bIsStatic = false; + + CWorld::Add(pCrate); + CWorld::Add(pDoor1); + CWorld::Add(pDoor2); + + CVector corner = matrix * CVector(-3.0f, -3.5f, -0.5f) + pos; + CVector xplane = matrix * CVector(0.0f, 2.0f, 0.0f) + pos; + CVector yplane = matrix * CVector(0.0f, 0.0f, 0.0f) + pos; + + printf("Posttrans Corner[%f][%f][%f] XPlane[%f][%f][%f] YPlane[%f][%f][%f]", + corner.x, corner.y, corner.z, xplane.x, xplane.y, xplane.z, yplane.x, yplane.y, yplane.z); + int16 index = AddOne(corner.x, corner.y, corner.z, xplane.x, xplane.y, yplane.x, yplane.y, pos.z + 4.0f, GARAGE_CRATE_GARAGE, 0); + SetLeaveCameraForThisGarage(index); + CGarage* pGarage = &aGarages[index]; + pGarage->m_bSSGarageAcceptedVehicle = false; + pGarage->m_bSSGarageStateChanging = false; + pGarage->m_vecSSGaragePos = pos; + pGarage->m_fSSGarageAngle = angle; + return index; +} + +#ifdef GTA_NETWORK +void CGarages::RemoveAllCrateGarages() +{ + for (uint32 i = 0; i < NUM_GARAGES; i++) { + CGarage* pGarage = &aGarages[i]; + if (pGarage->m_eGarageType == GARAGE_CRATE_GARAGE) { + pGarage->m_eGarageType = GARAGE_NONE; + pGarage->m_bSSGarageStateChanging = false; + pGarage->m_bSSGarageAcceptedVehicle = false; + pGarage->m_pSSVehicle = nil; + --NumGarages; + } + } +} + +bool CGarages::HasSSGarageAcceptedVehicle(int16 garage) +{ + return aGarages[garage].m_bSSGarageAcceptedVehicle; +} + +void CGarages::SetVehicleForSSGarage(bool state, int16 garage, void* pVehicle) +{ + CGarage* pGarage = &aGarages[garage]; + pGarage->m_pSSVehicle = pVehicle; + pGarage->m_nSSGarageState = state; + pGarage->m_bSSGarageAcceptedVehicle = false; + if (!pVehicle) { + if (pGarage->m_pSSTargetCar) + pGarage->m_pSSTargetCar->CleanUpOldReference((CEntity**)pGarage->m_pSSTargetCar); + pGarage->m_pSSTargetCar = nil; + } +} +#endif diff --git a/src/control/Garages.h b/src/control/Garages.h index eb2c3e18..2ab74606 100644 --- a/src/control/Garages.h +++ b/src/control/Garages.h @@ -130,6 +130,8 @@ public: CVector2D m_vDir1; CVector2D m_vDir2; float m_fSupZ; + CVector m_vecSSGaragePos; + float m_fSSGarageAngle; float m_fDir1Len; float m_fDir2Len; float m_fInfX; @@ -150,19 +152,14 @@ public: uint8 m_bCollectedCarsState; CVehicle *m_pTarget; CStoredCar m_sStoredCar; // not needed -#ifdef GTA_NETWORK - void* m_pSSVehicle; // some multiplayer vehicle structure, +104 == GetVehiclePointer - bool m_bSSGarageAcceptedVehicle; -#endif bool m_bInitialized; #ifdef GTA_NETWORK - uint8 m_nSSGarageState; - bool m_bSSGarageStateChanging; + void* m_pSSVehicle; // some multiplayer vehicle structure, +104 == GetVehiclePointer #endif - uint32 field_F0; + bool m_bSSGarageAcceptedVehicle; bool m_bLocked; - uint32 field_F8; - uint32 field_FC; + bool m_nSSGarageState; + bool m_bSSGarageStateChanging; void OpenThisGarage(); void CloseThisGarage(); @@ -297,13 +294,13 @@ public: static void CloseHideOutGaragesBeforeSave(void); static int32 CountCarsInHideoutGarage(uint8); static int32 GetBombTypeForGarageType(uint8 type) { return type - GARAGE_BOMBSHOP1 + 1; } - static int32 GetCarsCollectedIndexForGarageType(uint8 type) + static int32 GetCarsCollectedIndexForGarageType(uint8 type, uint32& total) { switch (type) { - case GARAGE_COLLECTCARS_1: return 0; - case GARAGE_COLLECTCARS_2: return 1; - case GARAGE_COLLECTCARS_3: return 2; - case GARAGE_COLLECTCARS_4: return 3; + case GARAGE_COLLECTCARS_1: total = TOTAL_COLLECTCARS_CARS; return 0; + case GARAGE_COLLECTCARS_2: total = 0; return 1; + case GARAGE_COLLECTCARS_3: total = 0; return 2; + case GARAGE_COLLECTCARS_4: total = 0; return 3; default: assert(0); } return 0; @@ -331,5 +328,12 @@ public: static bool InitDoorGubbins(uint32, uint8); static void SetupAnyGaragesForThisIsland(void); static void LockGarage(int16, bool); + static int16 AddCrateGarage(CVector, float); + +#ifdef GTA_NETWORK + static void RemoveAllCrateGarages(); + static bool HasSSGarageAcceptedVehicle(int16 garage); + static void SetVehicleForSSGarage(bool state, int16 garage, void* pVehicle); // void* -> ? +#endif }; diff --git a/src/control/Script7.cpp b/src/control/Script7.cpp index c50f0dea..6dd6e281 100644 --- a/src/control/Script7.cpp +++ b/src/control/Script7.cpp @@ -438,8 +438,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command) { CollectParameters(&m_nIp, 1); CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0)); - script_assert(pObject); - UpdateCompareFlag(pObject->bIsInWater); + UpdateCompareFlag(pObject && pObject->bIsInWater); return 0; } //case COMMAND_SET_CHAR_OBJ_STEAL_ANY_CAR_EVEN_MISSION_CAR: |