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authorFire-Head <Fire-Head@users.noreply.github.com>2020-04-09 01:52:38 +0200
committerFire-Head <Fire-Head@users.noreply.github.com>2020-04-09 01:52:38 +0200
commit37691701138c8a458bc8b41944745000d27a3b83 (patch)
treebcfad8fa942aef410f6a4ad066da7a63d8a49ed8 /src
parentFix target sprite size (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/core/Camera.cpp4
-rw-r--r--src/core/Frontend.cpp10
-rw-r--r--src/core/Frontend.h4
-rw-r--r--src/core/Game.cpp20
-rw-r--r--src/core/Game.h1
-rw-r--r--src/core/Pad.cpp14
-rw-r--r--src/core/Pad.h3
-rw-r--r--src/core/common.h2
-rw-r--r--src/core/main.cpp1903
-rw-r--r--src/save/GenericGameStorage.cpp7
-rw-r--r--src/save/GenericGameStorage.h6
-rw-r--r--src/skel/win/win.cpp14
12 files changed, 1326 insertions, 662 deletions
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index 00c838cf..463362bc 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -142,7 +142,7 @@ CCamera::Init(void)
PlayerExhaustion = 1.0f;
DebugCamMode = CCam::MODE_NONE;
m_PedOrientForBehindOrInFront = 0.0f;
- if(!FrontEndMenuManager.m_bStartGameLoading){
+ if(!FrontEndMenuManager.m_bWantToRestart){
m_bFading = false;
CDraw::FadeValue = 0;
m_fFLOATingFade = 0.0f;
@@ -151,7 +151,7 @@ CCamera::Init(void)
m_fFLOATingFadeMusic = 0.0f;
}
m_bMoveCamToAvoidGeom = false;
- if(FrontEndMenuManager.m_bStartGameLoading)
+ if(FrontEndMenuManager.m_bWantToRestart)
m_bMoveCamToAvoidGeom = true;
m_bStartingSpline = false;
m_iTypeOfSwitch = INTERPOLATION;
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index 98d67fa2..beebacf9 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -555,7 +555,7 @@ void CMenuManager::DoSettingsBeforeStartingAGame()
m_PrefsVsync = m_PrefsVsyncDisp;
DMAudio.Service();
- m_bStartGameLoading = true;
+ m_bWantToRestart = true;
ShutdownJustMenu();
UnloadTextures();
@@ -2819,7 +2819,7 @@ void CMenuManager::Process(void)
if (!m_bSaveMenuActive && TheCamera.GetScreenFadeStatus() != FADE_0)
return;
- m_bStartGameLoading = false;
+ m_bWantToRestart = false;
InitialiseChangedLanguageSettings();
if (CPad::GetPad(0)->GetEscapeJustDown())
@@ -2861,9 +2861,9 @@ void CMenuManager::Process(void)
if (m_PrefsVsyncDisp != m_PrefsVsync)
m_PrefsVsync = m_PrefsVsyncDisp;
DMAudio.Service();
- m_bStartGameLoading = true;
+ m_bWantToRestart = true;
RequestFrontEndShutDown();
- m_bLoadingSavedGame = true;
+ m_bWantToLoad = true;
b_FoundRecentSavedGameWantToLoad = true;
DMAudio.SetEffectsFadeVol(0);
DMAudio.SetMusicFadeVol(0);
@@ -2960,7 +2960,7 @@ void CMenuManager::Process(void)
m_bWaitingForNewKeyBind = false;
}
- if (!m_bStartGameLoading) {
+ if (!m_bWantToRestart) {
if (m_bGameNotLoaded)
DMAudio.Service();
}
diff --git a/src/core/Frontend.h b/src/core/Frontend.h
index a97afb24..c08bc1d9 100644
--- a/src/core/Frontend.h
+++ b/src/core/Frontend.h
@@ -464,7 +464,7 @@ public:
bool m_bMenuActive;
bool m_bMenuStateChanged;
bool m_bWaitingForNewKeyBind;
- bool m_bStartGameLoading;
+ bool m_bWantToRestart;
bool m_bFirstTime;
bool m_bGameNotLoaded;
int32 m_nMousePosX;
@@ -484,7 +484,7 @@ public:
bool m_bQuitGameNoCD;
bool m_bRenderGameInMenu;
bool m_bSaveMenuActive;
- bool m_bLoadingSavedGame;
+ bool m_bWantToLoad;
char field_455;
bool m_bStartWaitingForKeyBind;
bool m_bSpritesLoaded;
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 8571e93e..9637dc6c 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -89,8 +89,6 @@
-#define DEFAULT_VIEWWINDOW (0.7f)
-
eLevelName &CGame::currLevel = *(eLevelName*)0x941514;
bool &CGame::bDemoMode = *(bool*)0x5F4DD0;
bool &CGame::nastyGame = *(bool*)0x5F4DD4;
@@ -492,7 +490,7 @@ void CGame::ReInitGameObjectVariables(void)
CParticle::ReloadConfig();
CCullZones::ResolveVisibilities();
- if ( !FrontEndMenuManager.m_bLoadingSavedGame )
+ if ( !FrontEndMenuManager.m_bWantToLoad )
{
CCranes::InitCranes();
CTheScripts::StartTestScript();
@@ -566,7 +564,7 @@ void CGame::InitialiseWhenRestarting(void)
TheCamera.Init();
- if ( FrontEndMenuManager.m_bLoadingSavedGame == true )
+ if ( FrontEndMenuManager.m_bWantToLoad == true )
{
RestoreForStartLoad();
CStreaming::LoadScene(TheCamera.GetPosition());
@@ -574,7 +572,7 @@ void CGame::InitialiseWhenRestarting(void)
ReInitGameObjectVariables();
- if ( FrontEndMenuManager.m_bLoadingSavedGame == true )
+ if ( FrontEndMenuManager.m_bWantToLoad == true )
{
if ( GenericLoad() == true )
{
@@ -593,7 +591,7 @@ void CGame::InitialiseWhenRestarting(void)
ShutDownForRestart();
CTimer::Stop();
CTimer::Initialise();
- FrontEndMenuManager.m_bLoadingSavedGame = false;
+ FrontEndMenuManager.m_bWantToLoad = false;
ReInitGameObjectVariables();
currLevel = LEVEL_INDUSTRIAL;
CCollision::SortOutCollisionAfterLoad();
@@ -609,6 +607,9 @@ extern void (*DebugMenuProcess)(void);
void CGame::Process(void)
{
CPad::UpdatePads();
+#ifdef PS2
+ ProcessTidyUpMemory();
+#endif
TheCamera.SetMotionBlurAlpha(0);
if (TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_SNIPER || TheCamera.m_BlurType == MBLUR_NORMAL)
TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
@@ -695,6 +696,13 @@ void CGame::TidyUpMemory(bool, bool)
#endif
}
+void CGame::ProcessTidyUpMemory(void)
+{
+#ifdef PS2
+ // meow
+#endif
+}
+
STARTPATCHES
InjectHook(0x48BB80, CGame::InitialiseOnceBeforeRW, PATCH_JUMP);
InjectHook(0x48BBA0, CGame::InitialiseRenderWare, PATCH_JUMP);
diff --git a/src/core/Game.h b/src/core/Game.h
index 318ff54b..30581893 100644
--- a/src/core/Game.h
+++ b/src/core/Game.h
@@ -39,4 +39,5 @@ public:
// NB: these do something on PS2
static void TidyUpMemory(bool, bool);
static void DrasticTidyUpMemory(bool);
+ static void ProcessTidyUpMemory(void);
};
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index 6bbe00f2..2d2b132c 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -34,6 +34,7 @@ CMousePointerStateHelper &MousePointerStateHelper = *(CMousePointerStateHelper*)
bool &CPad::bDisplayNoControllerMessage = *(bool *)0x95CD52;
bool &CPad::bObsoleteControllerMessage = *(bool *)0x95CDB8;
+bool CPad::bOldDisplayNoControllerMessage;
bool &CPad::m_bMapPadOneToPadTwo = *(bool *)0x95CD48;
CKeyboardState &CPad::OldKeyState = *(CKeyboardState*)0x6F1E70;
@@ -137,6 +138,19 @@ void CKeyboardState::Clear()
LWIN = RWIN = APPS = 0;
}
+void CPad::Initialise(void)
+{
+ for (int i = 0; i < MAX_PADS; i++)
+ {
+ CPad::GetPad(i)->Clear(true);
+ CPad::GetPad(i)->Mode = 0;
+ }
+
+ bObsoleteControllerMessage = false;
+ bOldDisplayNoControllerMessage = false;
+ bDisplayNoControllerMessage = false;
+}
+
void CPad::Clear(bool bResetPlayerControls)
{
NewState.Clear();
diff --git a/src/core/Pad.h b/src/core/Pad.h
index ca44a9f7..00dd5540 100644
--- a/src/core/Pad.h
+++ b/src/core/Pad.h
@@ -161,6 +161,7 @@ public:
static bool &bDisplayNoControllerMessage;
static bool &bObsoleteControllerMessage;
+ static bool bOldDisplayNoControllerMessage;
static bool &m_bMapPadOneToPadTwo;
static CKeyboardState &OldKeyState;
@@ -173,7 +174,7 @@ public:
-
+ static void Initialise(void);
void Clear(bool bResetPlayerControls);
void ClearMouseHistory();
void UpdateMouse();
diff --git a/src/core/common.h b/src/core/common.h
index b58b93af..9b897cca 100644
--- a/src/core/common.h
+++ b/src/core/common.h
@@ -84,12 +84,14 @@ extern void **rwengine;
#define DEFAULT_SCREEN_WIDTH (640)
#define DEFAULT_SCREEN_HEIGHT (448)
#define DEFAULT_ASPECT_RATIO (4.0f/3.0f)
+#define DEFAULT_VIEWWINDOW (0.7f)
// game uses maximumWidth/Height, but this probably won't work
// with RW windowed mode
#define SCREEN_WIDTH ((float)RsGlobal.width)
#define SCREEN_HEIGHT ((float)RsGlobal.height)
#define SCREEN_ASPECT_RATIO (CDraw::GetAspectRatio())
+#define SCREEN_VIEWWINDOW (Tan(DEGTORAD(CDraw::GetFOV() * 0.5f)))
// This scales from PS2 pixel coordinates to the real resolution
#define SCREEN_STRETCH_X(a) ((a) * (float) SCREEN_WIDTH / DEFAULT_SCREEN_WIDTH)
diff --git a/src/core/main.cpp b/src/core/main.cpp
index fb5beee0..f024b2f3 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -1,6 +1,11 @@
#include "common.h"
+#include "rpmatfx.h"
+#include "rpskin.h"
+#include "rphanim.h"
+#include "rtbmp.h"
#include "patcher.h"
#include "main.h"
+#include "CdStream.h"
#include "General.h"
#include "RwHelper.h"
#include "Clouds.h"
@@ -52,8 +57,17 @@
#include "Debug.h"
#include "Console.h"
#include "timebars.h"
-
-#define DEFAULT_VIEWWINDOW (Tan(DEGTORAD(CDraw::GetFOV() * 0.5f)))
+#include "GenericGameStorage.h"
+
+#ifdef PS2
+#define GETWANTTOLOADSAVEGAME() (TheMemoryCard.m_bWantToLoad)
+#define SETWANTTOLOADSAVEGAME(b) {TheMemoryCard.m_bWantToLoad = (b);}
+#define GETFOUNDRECENTSAVEDGAMEWANTTOLOAD() (TheMemoryCard.b_FoundRecentSavedGameWantToLoad)
+#else //TODO
+#define GETWANTTOLOADSAVEGAME() (true)
+#define SETWANTTOLOADSAVEGAME(b) {}
+#define GETFOUNDRECENTSAVEDGAMEWANTTOLOAD() (true)
+#endif
GlobalScene &Scene = *(GlobalScene*)0x726768;
@@ -68,293 +82,68 @@ char *gString2 = (char*)0x878A40;
wchar *gUString = (wchar*)0x74B018;
wchar *gUString2 = (wchar*)0x6EDD70;
-bool &b_FoundRecentSavedGameWantToLoad = *(bool*)0x95CDA8;
-
-
-char version_name[64];
float FramesPerSecond = 30.0f;
bool gbPrintShite = false;
bool &gbModelViewer = *(bool*)0x95CD93;
-bool DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
-bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
-void DoRWStuffEndOfFrame(void);
+int32 frameCount;
+
+RwRGBA gColourTop;
+
+bool gameAlreadyInitialised;
+
+float NumberOfChunksLoaded;
+#define TOTALNUMCHUNKS 73.0f
-void RenderScene(void);
-void RenderDebugShit(void);
-void RenderEffects(void);
-void Render2dStuff(void);
-void RenderMenus(void);
-void DoFade(void);
-void Render2dStuffAfterFade(void);
+bool g_SlowMode = false;
+char version_name[64];
-CSprite2d *LoadSplash(const char *name);
+void GameInit(void);
+void SystemInit(void);
+void TheGame(void);
extern void (*DebugMenuProcess)(void);
extern void (*DebugMenuRender)(void);
void DebugMenuInit(void);
void DebugMenuPopulate(void);
-void PrintGameVersion();
-
-RwRGBA gColourTop;
-
-void
-InitialiseGame(void)
-{
- LoadingScreen(nil, nil, "loadsc0");
- CGame::Initialise("DATA\\GTA3.DAT");
-}
-#ifndef MASTER
void
-TheModelViewer(void)
-{
-#ifdef ASPECT_RATIO_SCALE
- CDraw::SetAspectRatio(CDraw::FindAspectRatio());
-#endif
- CAnimViewer::Update();
- CTimer::Update();
- SetLightsWithTimeOfDayColour(Scene.world);
- CRenderer::ConstructRenderList();
- DoRWStuffStartOfFrame(CTimeCycle::GetSkyTopRed(), CTimeCycle::GetSkyTopGreen(), CTimeCycle::GetSkyTopBlue(),
- CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(),
- 255);
-
- CSprite2d::InitPerFrame();
- CFont::InitPerFrame();
- DefinedState();
- CVisibilityPlugins::InitAlphaEntityList();
- CAnimViewer::Render();
- Render2dStuff();
- DoRWStuffEndOfFrame();
-}
-#endif
-
-void
-Idle(void *arg)
+ValidateVersion()
{
-#ifdef ASPECT_RATIO_SCALE
- CDraw::SetAspectRatio(CDraw::FindAspectRatio());
-#endif
-
- CTimer::Update();
-
-#ifdef TIMEBARS
- tbInit();
-#endif
-
- CSprite2d::InitPerFrame();
- CFont::InitPerFrame();
-
- // We're basically merging FrontendIdle and Idle (just like TheGame on PS2)
-#ifdef PS2_SAVE_DIALOG
- // Only exists on PC FrontendIdle, probably some PS2 bug fix
- if (FrontEndMenuManager.m_bMenuActive)
- CSprite2d::SetRecipNearClip();
-
- if (FrontEndMenuManager.m_bGameNotLoaded) {
- CPad::UpdatePads();
- FrontEndMenuManager.Process();
- } else {
- CPointLights::InitPerFrame();
-#ifdef TIMEBARS
- tbStartTimer(0, "CGame::Process");
-#endif
- CGame::Process();
-#ifdef TIMEBARS
- tbEndTimer("CGame::Process");
- tbStartTimer(0, "DMAudio.Service");
-#endif
- DMAudio.Service();
-
-#ifdef TIMEBARS
- tbEndTimer("DMAudio.Service");
-#endif
- }
-
- if (RsGlobal.quit)
- return;
-#else
- CPointLights::InitPerFrame();
-#ifdef TIMEBARS
- tbStartTimer(0, "CGame::Process");
-#endif
- CGame::Process();
-#ifdef TIMEBARS
- tbEndTimer("CGame::Process");
- tbStartTimer(0, "DMAudio.Service");
-#endif
-
- DMAudio.Service();
-
-#ifdef TIMEBARS
- tbEndTimer("DMAudio.Service");
-#endif
-#endif
-
- if(CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing()){
- FrontEndMenuManager.m_bStartGameLoading = true;
- FrontEndMenuManager.m_bLoadingSavedGame = false;
- return;
- }
-
- if(FrontEndMenuManager.m_bStartGameLoading || b_FoundRecentSavedGameWantToLoad)
- return;
-
- SetLightsWithTimeOfDayColour(Scene.world);
-
- if(arg == nil)
- return;
-
- if((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu) &&
- TheCamera.GetScreenFadeStatus() != FADE_2){
-#ifdef GTA_PC
- if (!FrontEndMenuManager.m_bRenderGameInMenu) {
- // This is from SA, but it's nice for windowed mode
- RwV2d pos;
- pos.x = SCREEN_WIDTH / 2.0f;
- pos.y = SCREEN_HEIGHT / 2.0f;
- RsMouseSetPos(&pos);
- }
-#endif
-#ifdef TIMEBARS
- tbStartTimer(0, "CnstrRenderList");
-#endif
- CRenderer::ConstructRenderList();
-#ifdef TIMEBARS
- tbEndTimer("CnstrRenderList");
- tbStartTimer(0, "PreRender");
-#endif
- CRenderer::PreRender();
-#ifdef TIMEBARS
- tbEndTimer("PreRender");
-#endif
+ int32 file = CFileMgr::OpenFile("models\\coll\\peds.col", "rb");
+ char buff[128];
- if(CWeather::LightningFlash && !CCullZones::CamNoRain()){
- if(!DoRWStuffStartOfFrame_Horizon(255, 255, 255, 255, 255, 255, 255))
- return;
- }else{
- if(!DoRWStuffStartOfFrame_Horizon(CTimeCycle::GetSkyTopRed(), CTimeCycle::GetSkyTopGreen(), CTimeCycle::GetSkyTopBlue(),
- CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(),
- 255))
- return;
+ if ( file != -1 )
+ {
+ CFileMgr::Seek(file, 100, SEEK_SET);
+
+ for ( int i = 0; i < 128; i++ )
+ {
+ CFileMgr::Read(file, &buff[i], sizeof(char));
+ buff[i] -= 23;
+ if ( buff[i] == '\0' )
+ break;
+ CFileMgr::Seek(file, 99, SEEK_CUR);
}
-
- DefinedState();
-
- // BUG. This has to be done BEFORE RwCameraBeginUpdate
- RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip());
- RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());
-
-#ifdef TIMEBARS
- tbStartTimer(0, "RenderScene");
-#endif
- RenderScene();
-#ifdef TIMEBARS
- tbEndTimer("RenderScene");
-#endif
- RenderDebugShit();
- RenderEffects();
-
-#ifdef TIMEBARS
- tbStartTimer(0, "RenderMotionBlur");
-#endif
- if((TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_NORMAL) &&
- TheCamera.m_ScreenReductionPercentage > 0.0f)
- TheCamera.SetMotionBlurAlpha(150);
- TheCamera.RenderMotionBlur();
-#ifdef TIMEBARS
- tbEndTimer("RenderMotionBlur");
- tbStartTimer(0, "Render2dStuff");
-#endif
- Render2dStuff();
-#ifdef TIMEBARS
- tbEndTimer("Render2dStuff");
-#endif
- }else{
- float viewWindow = DEFAULT_VIEWWINDOW;
-#ifdef ASPECT_RATIO_SCALE
- CameraSize(Scene.camera, nil, viewWindow, SCREEN_ASPECT_RATIO);
-#else
- CameraSize(Scene.camera, nil, viewWindow, DEFAULT_ASPECT_RATIO);
-#endif
- CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
- RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
- if(!RsCameraBeginUpdate(Scene.camera))
+
+ if ( !strncmp(buff, "grandtheftauto3", 15) )
+ {
+ strncpy(version_name, &buff[15], 64);
+ CFileMgr::CloseFile(file);
return;
+ }
}
-#ifdef PS2_SAVE_DIALOG
- if (FrontEndMenuManager.m_bMenuActive)
- DefinedState();
-#endif
-#ifdef TIMEBARS
- tbStartTimer(0, "RenderMenus");
-#endif
- RenderMenus();
-#ifdef TIMEBARS
- tbEndTimer("RenderMenus");
- tbStartTimer(0, "DoFade");
-#endif
- DoFade();
-#ifdef TIMEBARS
- tbEndTimer("DoFade");
- tbStartTimer(0, "Render2dStuff-Fade");
-#endif
- Render2dStuffAfterFade();
-#ifdef TIMEBARS
- tbEndTimer("Render2dStuff-Fade");
-#endif
- CCredits::Render();
-
-#ifdef TIMEBARS
- tbDisplay();
-#endif
-
- DoRWStuffEndOfFrame();
-
-// if(g_SlowMode)
-// ProcessSlowMode();
-}
-
-void
-FrontendIdle(void)
-{
-#ifdef ASPECT_RATIO_SCALE
- CDraw::SetAspectRatio(CDraw::FindAspectRatio());
-#endif
-
- CTimer::Update();
- CSprite2d::SetRecipNearClip(); // this should be on InitialiseRenderWare according to PS2 asm. seems like a bug fix
- CSprite2d::InitPerFrame();
- CFont::InitPerFrame();
- CPad::UpdatePads();
- FrontEndMenuManager.Process();
-
- if(RsGlobal.quit)
- return;
-
- float viewWindow = DEFAULT_VIEWWINDOW;
-#ifdef ASPECT_RATIO_SCALE
- CameraSize(Scene.camera, nil, viewWindow, SCREEN_ASPECT_RATIO);
-#else
- CameraSize(Scene.camera, nil, viewWindow, DEFAULT_ASPECT_RATIO);
-#endif
- CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
- RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
- if(!RsCameraBeginUpdate(Scene.camera))
- return;
-
- DefinedState(); // seems redundant, but breaks resolution change.
- RenderMenus();
- DoFade();
- Render2dStuffAfterFade();
-// CFont::DrawFonts(); // redundant
- DoRWStuffEndOfFrame();
+ LoadingScreen("Invalid version", NULL, NULL);
+
+ while(true)
+ {
+ ;
+ }
}
bool
@@ -363,7 +152,7 @@ DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomR
CRGBA TopColor(TopRed, TopGreen, TopBlue, Alpha);
CRGBA BottomColor(BottomRed, BottomGreen, BottomBlue, Alpha);
- CameraSize(Scene.camera, nil, DEFAULT_VIEWWINDOW, SCREEN_ASPECT_RATIO);
+ CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
@@ -381,7 +170,7 @@ DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomR
bool
DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha)
{
- CameraSize(Scene.camera, nil, DEFAULT_VIEWWINDOW, SCREEN_ASPECT_RATIO);
+ CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
@@ -394,17 +183,6 @@ DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16
return true;
}
-void
-DoRWStuffEndOfFrame(void)
-{
- CDebug::DisplayScreenStrings(); // custom
- CDebug::DebugDisplayTextBuffer();
- FlushObrsPrintfs();
- RwCameraEndUpdate(Scene.camera);
- RsCameraShowRaster(Scene.camera);
-}
-
-
// This is certainly a very useful function
void
DoRWRenderHorizon(void)
@@ -413,127 +191,6 @@ DoRWRenderHorizon(void)
}
void
-RenderScene(void)
-{
- CClouds::Render();
- DoRWRenderHorizon();
- CRenderer::RenderRoads();
- CCoronas::RenderReflections();
- RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
- CRenderer::RenderEverythingBarRoads();
- CRenderer::RenderBoats();
- DefinedState();
- CWaterLevel::RenderWater();
- CRenderer::RenderFadingInEntities();
- CRenderer::RenderVehiclesButNotBoats();
- CWeather::RenderRainStreaks();
-}
-
-void
-RenderDebugShit(void)
-{
- CTheScripts::RenderTheScriptDebugLines();
- if(gbShowCollisionLines)
- CRenderer::RenderCollisionLines();
-}
-
-void
-RenderEffects(void)
-{
- CGlass::Render();
- CWaterCannons::Render();
- CSpecialFX::Render();
- CShadows::RenderStaticShadows();
- CShadows::RenderStoredShadows();
- CSkidmarks::Render();
- CAntennas::Render();
- CRubbish::Render();
- CCoronas::Render();
- CParticle::Render();
- CPacManPickups::Render();
- CWeaponEffects::Render();
- CPointLights::RenderFogEffect();
- CMovingThings::Render();
- CRenderer::RenderFirstPersonVehicle();
-}
-
-void
-Render2dStuff(void)
-{
- RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
- RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
- RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
-
- CReplay::Display();
- CPickups::RenderPickUpText();
-
- if(TheCamera.m_WideScreenOn)
- TheCamera.DrawBordersForWideScreen();
-
- CPed *player = FindPlayerPed();
- int weaponType = 0;
- if(player)
- weaponType = player->GetWeapon()->m_eWeaponType;
-
- bool firstPersonWeapon = false;
- int cammode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
- if(cammode == CCam::MODE_SNIPER ||
- cammode == CCam::MODE_SNIPER_RUNABOUT ||
- cammode == CCam::MODE_ROCKETLAUNCHER ||
- cammode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT)
- firstPersonWeapon = true;
-
- // Draw black border for sniper and rocket launcher
- if((weaponType == WEAPONTYPE_SNIPERRIFLE || weaponType == WEAPONTYPE_ROCKETLAUNCHER) && firstPersonWeapon){
- CRGBA black(0, 0, 0, 255);
-
- // top and bottom strips
- if (weaponType == WEAPONTYPE_ROCKETLAUNCHER) {
- CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(180)), black);
- CSprite2d::DrawRect(CRect(0.0f, SCREEN_HEIGHT / 2 + SCREEN_SCALE_Y(170), SCREEN_WIDTH, SCREEN_HEIGHT), black);
- }
- else {
- CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(210)), black);
- CSprite2d::DrawRect(CRect(0.0f, SCREEN_HEIGHT / 2 + SCREEN_SCALE_Y(210), SCREEN_WIDTH, SCREEN_HEIGHT), black);
- }
- CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH / 2 - SCREEN_SCALE_X(210), SCREEN_HEIGHT), black);
- CSprite2d::DrawRect(CRect(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(210), 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), black);
- }
-
- MusicManager.DisplayRadioStationName();
- TheConsole.Display();
-/*
- if(CSceneEdit::m_bEditOn)
- CSceneEdit::Draw();
- else
-*/
- CHud::Draw();
- CUserDisplay::OnscnTimer.ProcessForDisplay();
- CMessages::Display();
- CDarkel::DrawMessages();
- CGarages::PrintMessages();
- CPad::PrintErrorMessage();
- CFont::DrawFonts();
-
- DebugMenuRender();
-}
-
-void
-RenderMenus(void)
-{
- if(FrontEndMenuManager.m_bMenuActive)
- FrontEndMenuManager.DrawFrontEnd();
-}
-
-bool &JustLoadedDontFadeInYet = *(bool*)0x95CDB4;
-bool &StillToFadeOut = *(bool*)0x95CD99;
-uint32 &TimeStartedCountingForFade = *(uint32*)0x9430EC;
-uint32 &TimeToStayFadedBeforeFadeOut = *(uint32*)0x611564;
-
-void
DoFade(void)
{
if(CTimer::GetIsPaused())
@@ -613,139 +270,95 @@ DoFade(void)
}
}
-float FramesPerSecondCounter;
-int32 FrameSamples;
-
-struct tZonePrint
-{
- char name[12];
- CRect rect;
-};
-
-tZonePrint ZonePrint[] =
-{
- { "suburban", CRect(-1639.4f, 1014.3f, -226.23f, -1347.9f) },
- { "comntop", CRect(-223.52f, 203.62f, 616.79f, -413.6f) },
- { "comnbtm", CRect(-227.24f, -413.6f, 620.51f, -911.84f) },
- { "comse", CRect( 200.35f, -911.84f, 620.51f, -1737.3f) },
- { "comsw", CRect(-223.52f, -911.84f, 200.35f, -1737.3f) },
- { "industsw", CRect( 744.05f, -473.0f, 1067.5f, -1331.5f) },
- { "industne", CRect( 1067.5f, 282.19f, 1915.3f, -473.0f) },
- { "industnw", CRect( 744.05f, 324.95f, 1067.5f, -473.0f) },
- { "industse", CRect( 1070.3f, -473.0f, 1918.1f, -1331.5f) },
- { "no zone", CRect( 0.0f, 0.0f, 0.0f, 0.0f) }
-};
-
-#ifndef MASTER
void
-DisplayGameDebugText()
+DoRWStuffEndOfFrame(void)
{
- static bool bDisplayPosn = false;
- static bool bDisplayRate = false;
+ CDebug::DisplayScreenStrings(); // custom
+ CDebug::DebugDisplayTextBuffer();
+ FlushObrsPrintfs();
+ RwCameraEndUpdate(Scene.camera);
+ RsCameraShowRaster(Scene.camera);
+}
+static RwBool
+PluginAttach(void)
+{
+ if( !RpWorldPluginAttach() )
{
- SETTWEAKPATH("GameDebugText");
- TWEAKBOOL(bDisplayPosn);
- TWEAKBOOL(bDisplayRate);
+ printf("Couldn't attach world plugin\n");
+
+ return FALSE;
}
-
-
- char str[200];
- wchar ustr[200];
- wchar ver[200];
-
- AsciiToUnicode(version_name, ver);
-
- CFont::SetPropOn();
- CFont::SetBackgroundOff();
- CFont::SetFontStyle(FONT_BANK);
- CFont::SetScale(SCREEN_STRETCH_X(0.5f), SCREEN_STRETCH_Y(0.5f));
- CFont::SetCentreOff();
- CFont::SetRightJustifyOff();
- CFont::SetWrapx(SCREEN_WIDTH);
- CFont::SetJustifyOff();
- CFont::SetBackGroundOnlyTextOff();
- CFont::SetColor(CRGBA(255, 108, 0, 255));
- CFont::PrintString(10.0f, 10.0f, ver);
-
- FrameSamples++;
- FramesPerSecondCounter += 1000.0f / (CTimer::GetTimeStepNonClippedInSeconds() * 1000.0f);
- FramesPerSecond = FramesPerSecondCounter / FrameSamples;
- if ( FrameSamples > 30 )
+ if( !RpSkinPluginAttach() )
{
- FramesPerSecondCounter = 0.0f;
- FrameSamples = 0;
+ printf("Couldn't attach RpSkin plugin\n");
+
+ return FALSE;
}
-
- if ( !TheCamera.WorldViewerBeingUsed
- && CPad::GetPad(1)->GetSquare()
- && CPad::GetPad(1)->GetTriangle()
- && CPad::GetPad(1)->GetLeftShoulder2JustDown() )
+
+ if( !RpHAnimPluginAttach() )
{
- bDisplayPosn = !bDisplayPosn;
+ printf("Couldn't attach RpHAnim plugin\n");
+
+ return FALSE;
}
-
- if ( CPad::GetPad(1)->GetSquare()
- && CPad::GetPad(1)->GetTriangle()
- && CPad::GetPad(1)->GetRightShoulder2JustDown() )
+
+ if( !NodeNamePluginAttach() )
{
- bDisplayRate = !bDisplayRate;
+ printf("Couldn't attach node name plugin\n");
+
+ return FALSE;
}
- if ( bDisplayPosn || bDisplayRate )
+ if( !CVisibilityPlugins::PluginAttach() )
{
- CVector pos = FindPlayerCoors();
- int32 ZoneId = ARRAY_SIZE(ZonePrint)-1; // no zone
-
- for ( int32 i = 0; i < ARRAY_SIZE(ZonePrint)-1; i++ )
- {
- if ( pos.x > ZonePrint[i].rect.left
- && pos.x < ZonePrint[i].rect.right
- && pos.y > ZonePrint[i].rect.bottom
- && pos.y < ZonePrint[i].rect.top )
- {
- ZoneId = i;
- }
- }
-
- //NOTE: fps should be 30, but its 29 due to different fp2int conversion
- if ( bDisplayRate )
- sprintf(str, "X:%5.1f, Y:%5.1f, Z:%5.1f, F-%d, %s", pos.x, pos.y, pos.z, (int32)FramesPerSecond, ZonePrint[ZoneId].name);
- else
- sprintf(str, "X:%5.1f, Y:%5.1f, Z:%5.1f, %s", pos.x, pos.y, pos.z, ZonePrint[ZoneId].name);
-
- AsciiToUnicode(str, ustr);
+ printf("Couldn't attach visibility plugins\n");
- CFont::SetPropOff();
- CFont::SetBackgroundOff();
- CFont::SetScale(0.7f, 1.5f);
- CFont::SetCentreOff();
- CFont::SetRightJustifyOff();
- CFont::SetJustifyOff();
- CFont::SetBackGroundOnlyTextOff();
- CFont::SetWrapx(640.0f);
- CFont::SetFontStyle(FONT_HEADING);
+ return FALSE;
+ }
+
+ if( !RpAnimBlendPluginAttach() )
+ {
+ printf("Couldn't attach RpAnimBlend plugin\n");
- CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString(42.0f, 42.0f, ustr);
+ return FALSE;
+ }
+
+ if( !RpMatFXPluginAttach() )
+ {
+ printf("Couldn't attach RpMatFX plugin\n");
- CFont::SetColor(CRGBA(255, 108, 0, 255));
- CFont::PrintString(40.0f, 40.0f, ustr);
+ return FALSE;
}
+
+ return TRUE;
}
-#endif
-void
-Render2dStuffAfterFade(void)
+static RwBool
+Initialise3D(void *param)
{
-#ifndef MASTER
- DisplayGameDebugText();
- //PrintGameVersion();
-#endif
+ if (RsRwInitialise(param))
+ {
+ //
+ DebugMenuInit();
+ DebugMenuPopulate();
+ //
- CHud::DrawAfterFade();
- CFont::DrawFonts();
+ return CGame::InitialiseRenderWare();
+ }
+
+ return (FALSE);
+}
+
+static void
+Terminate3D(void)
+{
+ CGame::ShutdownRenderWare();
+
+ RsRwTerminate();
+
+ return;
}
CSprite2d splash;
@@ -796,8 +409,41 @@ DestroySplashScreen(void)
splashTxdId = -1;
}
-float NumberOfChunksLoaded;
-#define TOTALNUMCHUNKS 73.0f
+char*
+GetRandomSplashScreen(void)
+{
+ int index;
+ static int index2 = 0;
+ static char splashName[128];
+ static int splashIndex[24] = {
+ 25, 22, 4, 13,
+ 1, 21, 14, 16,
+ 10, 12, 5, 9,
+ 11, 18, 3, 2,
+ 19, 23, 7, 17,
+ 15, 6, 8, 20
+ };
+
+ index = splashIndex[4*index2 + CGeneral::GetRandomNumberInRange(0, 3)];
+ index2++;
+ if(index2 == 6)
+ index2 = 0;
+ sprintf(splashName, "loadsc%d", index);
+ return splashName;
+}
+
+char*
+GetLevelSplashScreen(int level)
+{
+ static char *splashScreens[4] = {
+ nil,
+ "splash1",
+ "splash2",
+ "splash3",
+ };
+
+ return splashScreens[level];
+}
void
ResetLoadingScreenBar()
@@ -914,131 +560,585 @@ LoadingIslandScreen(const char *levelName)
DoRWStuffEndOfFrame();
}
-char*
-GetLevelSplashScreen(int level)
-{
- static char *splashScreens[4] = {
- nil,
- "splash1",
- "splash2",
- "splash3",
- };
-
- return splashScreens[level];
+void
+ProcessSlowMode(void)
+{
+ int16 lX = CPad::GetPad(0)->NewState.LeftStickX;
+ int16 lY = CPad::GetPad(0)->NewState.LeftStickY;
+ int16 rX = CPad::GetPad(0)->NewState.RightStickX;
+ int16 rY = CPad::GetPad(0)->NewState.RightStickY;
+ int16 L1 = CPad::GetPad(0)->NewState.LeftShoulder1;
+ int16 L2 = CPad::GetPad(0)->NewState.LeftShoulder2;
+ int16 R1 = CPad::GetPad(0)->NewState.RightShoulder1;
+ int16 R2 = CPad::GetPad(0)->NewState.RightShoulder2;
+ int16 up = CPad::GetPad(0)->NewState.DPadUp;
+ int16 down = CPad::GetPad(0)->NewState.DPadDown;
+ int16 left = CPad::GetPad(0)->NewState.DPadLeft;
+ int16 right = CPad::GetPad(0)->NewState.DPadRight;
+ int16 start = CPad::GetPad(0)->NewState.Start;
+ int16 select = CPad::GetPad(0)->NewState.Select;
+ int16 square = CPad::GetPad(0)->NewState.Square;
+ int16 triangle = CPad::GetPad(0)->NewState.Triangle;
+ int16 cross = CPad::GetPad(0)->NewState.Cross;
+ int16 circle = CPad::GetPad(0)->NewState.Circle;
+ int16 L3 = CPad::GetPad(0)->NewState.LeftShock;
+ int16 R3 = CPad::GetPad(0)->NewState.RightShock;
+ int16 networktalk = CPad::GetPad(0)->NewState.NetworkTalk;
+ int16 stop = true;
+
+ do
+ {
+ if ( CPad::GetPad(1)->GetLeftShoulder1JustDown() || CPad::GetPad(1)->GetRightShoulder1() )
+ break;
+
+ if ( stop )
+ {
+ CTimer::Stop();
+ stop = false;
+ }
+
+ CPad::UpdatePads();
+
+ RwCameraBeginUpdate(Scene.camera);
+ RwCameraEndUpdate(Scene.camera);
+
+ if ( CPad::GetPad(1)->GetLeftShoulder1JustDown() || CPad::GetPad(1)->GetRightShoulder1() )
+ break;
+
+ } while (!CPad::GetPad(1)->GetRightShoulder1());
+
+
+ CPad::GetPad(0)->OldState.LeftStickX = lX;
+ CPad::GetPad(0)->OldState.LeftStickY = lY;
+ CPad::GetPad(0)->OldState.RightStickX = rX;
+ CPad::GetPad(0)->OldState.RightStickY = rY;
+ CPad::GetPad(0)->OldState.LeftShoulder1 = L1;
+ CPad::GetPad(0)->OldState.LeftShoulder2 = L2;
+ CPad::GetPad(0)->OldState.RightShoulder1 = R1;
+ CPad::GetPad(0)->OldState.RightShoulder2 = R2;
+ CPad::GetPad(0)->OldState.DPadUp = up;
+ CPad::GetPad(0)->OldState.DPadDown = down;
+ CPad::GetPad(0)->OldState.DPadLeft = left;
+ CPad::GetPad(0)->OldState.DPadRight = right;
+ CPad::GetPad(0)->OldState.Start = start;
+ CPad::GetPad(0)->OldState.Select = select;
+ CPad::GetPad(0)->OldState.Square = square;
+ CPad::GetPad(0)->OldState.Triangle = triangle;
+ CPad::GetPad(0)->OldState.Cross = cross;
+ CPad::GetPad(0)->OldState.Circle = circle;
+ CPad::GetPad(0)->OldState.LeftShock = L3;
+ CPad::GetPad(0)->OldState.RightShock = R3;
+ CPad::GetPad(0)->OldState.NetworkTalk = networktalk;
+ CPad::GetPad(0)->NewState.LeftStickX = lX;
+ CPad::GetPad(0)->NewState.LeftStickY = lY;
+ CPad::GetPad(0)->NewState.RightStickX = rX;
+ CPad::GetPad(0)->NewState.RightStickY = rY;
+ CPad::GetPad(0)->NewState.LeftShoulder1 = L1;
+ CPad::GetPad(0)->NewState.LeftShoulder2 = L2;
+ CPad::GetPad(0)->NewState.RightShoulder1 = R1;
+ CPad::GetPad(0)->NewState.RightShoulder2 = R2;
+ CPad::GetPad(0)->NewState.DPadUp = up;
+ CPad::GetPad(0)->NewState.DPadDown = down;
+ CPad::GetPad(0)->NewState.DPadLeft = left;
+ CPad::GetPad(0)->NewState.DPadRight = right;
+ CPad::GetPad(0)->NewState.Start = start;
+ CPad::GetPad(0)->NewState.Select = select;
+ CPad::GetPad(0)->NewState.Square = square;
+ CPad::GetPad(0)->NewState.Triangle = triangle;
+ CPad::GetPad(0)->NewState.Cross = cross;
+ CPad::GetPad(0)->NewState.Circle = circle;
+ CPad::GetPad(0)->NewState.LeftShock = L3;
+ CPad::GetPad(0)->NewState.RightShock = R3;
+ CPad::GetPad(0)->NewState.NetworkTalk = networktalk;
}
-char*
-GetRandomSplashScreen(void)
-{
- int index;
- static int index2 = 0;
- static char splashName[128];
- static int splashIndex[24] = {
- 25, 22, 4, 13,
- 1, 21, 14, 16,
- 10, 12, 5, 9,
- 11, 18, 3, 2,
- 19, 23, 7, 17,
- 15, 6, 8, 20
- };
- index = splashIndex[4*index2 + CGeneral::GetRandomNumberInRange(0, 3)];
- index2++;
- if(index2 == 6)
- index2 = 0;
- sprintf(splashName, "loadsc%d", index);
- return splashName;
-}
+float FramesPerSecondCounter;
+int32 FrameSamples;
-#include "rwcore.h"
-#include "rpworld.h"
-#include "rpmatfx.h"
-#include "rpskin.h"
-#include "rphanim.h"
-#include "rtbmp.h"
+struct tZonePrint
+{
+ char name[12];
+ CRect rect;
+};
-_TODO("temp, move this includes out of here")
+tZonePrint ZonePrint[] =
+{
+ { "suburban", CRect(-1639.4f, 1014.3f, -226.23f, -1347.9f) },
+ { "comntop", CRect(-223.52f, 203.62f, 616.79f, -413.6f) },
+ { "comnbtm", CRect(-227.24f, -413.6f, 620.51f, -911.84f) },
+ { "comse", CRect( 200.35f, -911.84f, 620.51f, -1737.3f) },
+ { "comsw", CRect(-223.52f, -911.84f, 200.35f, -1737.3f) },
+ { "industsw", CRect( 744.05f, -473.0f, 1067.5f, -1331.5f) },
+ { "industne", CRect( 1067.5f, 282.19f, 1915.3f, -473.0f) },
+ { "industnw", CRect( 744.05f, 324.95f, 1067.5f, -473.0f) },
+ { "industse", CRect( 1070.3f, -473.0f, 1918.1f, -1331.5f) },
+ { "no zone", CRect( 0.0f, 0.0f, 0.0f, 0.0f) }
+};
-static RwBool
-PluginAttach(void)
+#ifndef MASTER
+void
+DisplayGameDebugText()
{
- if( !RpWorldPluginAttach() )
+ static bool bDisplayPosn = false;
+ static bool bDisplayRate = false;
+
{
- printf("Couldn't attach world plugin\n");
-
- return FALSE;
+ SETTWEAKPATH("GameDebugText");
+ TWEAKBOOL(bDisplayPosn);
+ TWEAKBOOL(bDisplayRate);
}
+
+
+ char str[200];
+ wchar ustr[200];
+ wchar ver[200];
- if( !RpSkinPluginAttach() )
- {
- printf("Couldn't attach RpSkin plugin\n");
-
- return FALSE;
- }
+ AsciiToUnicode(version_name, ver);
+
+ CFont::SetPropOn();
+ CFont::SetBackgroundOff();
+ CFont::SetFontStyle(FONT_BANK);
+ CFont::SetScale(SCREEN_STRETCH_X(0.5f), SCREEN_STRETCH_Y(0.5f));
+ CFont::SetCentreOff();
+ CFont::SetRightJustifyOff();
+ CFont::SetWrapx(SCREEN_WIDTH);
+ CFont::SetJustifyOff();
+ CFont::SetBackGroundOnlyTextOff();
+ CFont::SetColor(CRGBA(255, 108, 0, 255));
+ CFont::PrintString(10.0f, 10.0f, ver);
+
+ FrameSamples++;
+ FramesPerSecondCounter += 1000.0f / (CTimer::GetTimeStepNonClippedInSeconds() * 1000.0f);
+ FramesPerSecond = FramesPerSecondCounter / FrameSamples;
- if( !RpHAnimPluginAttach() )
+ if ( FrameSamples > 30 )
{
- printf("Couldn't attach RpHAnim plugin\n");
-
- return FALSE;
+ FramesPerSecondCounter = 0.0f;
+ FrameSamples = 0;
}
-
- if( !NodeNamePluginAttach() )
+
+ if ( !TheCamera.WorldViewerBeingUsed
+ && CPad::GetPad(1)->GetSquare()
+ && CPad::GetPad(1)->GetTriangle()
+ && CPad::GetPad(1)->GetLeftShoulder2JustDown() )
{
- printf("Couldn't attach node name plugin\n");
-
- return FALSE;
+ bDisplayPosn = !bDisplayPosn;
}
-
- if( !CVisibilityPlugins::PluginAttach() )
+
+ if ( CPad::GetPad(1)->GetSquare()
+ && CPad::GetPad(1)->GetTriangle()
+ && CPad::GetPad(1)->GetRightShoulder2JustDown() )
{
- printf("Couldn't attach visibility plugins\n");
-
- return FALSE;
+ bDisplayRate = !bDisplayRate;
}
- if( !RpAnimBlendPluginAttach() )
+ if ( bDisplayPosn || bDisplayRate )
{
- printf("Couldn't attach RpAnimBlend plugin\n");
+ CVector pos = FindPlayerCoors();
+ int32 ZoneId = ARRAY_SIZE(ZonePrint)-1; // no zone
- return FALSE;
- }
-
- if( !RpMatFXPluginAttach() )
- {
- printf("Couldn't attach RpMatFX plugin\n");
+ for ( int32 i = 0; i < ARRAY_SIZE(ZonePrint)-1; i++ )
+ {
+ if ( pos.x > ZonePrint[i].rect.left
+ && pos.x < ZonePrint[i].rect.right
+ && pos.y > ZonePrint[i].rect.bottom
+ && pos.y < ZonePrint[i].rect.top )
+ {
+ ZoneId = i;
+ }
+ }
+
+ //NOTE: fps should be 30, but its 29 due to different fp2int conversion
+ if ( bDisplayRate )
+ sprintf(str, "X:%5.1f, Y:%5.1f, Z:%5.1f, F-%d, %s", pos.x, pos.y, pos.z, (int32)FramesPerSecond, ZonePrint[ZoneId].name);
+ else
+ sprintf(str, "X:%5.1f, Y:%5.1f, Z:%5.1f, %s", pos.x, pos.y, pos.z, ZonePrint[ZoneId].name);
- return FALSE;
+ AsciiToUnicode(str, ustr);
+
+ CFont::SetPropOff();
+ CFont::SetBackgroundOff();
+ CFont::SetScale(0.7f, 1.5f);
+ CFont::SetCentreOff();
+ CFont::SetRightJustifyOff();
+ CFont::SetJustifyOff();
+ CFont::SetBackGroundOnlyTextOff();
+ CFont::SetWrapx(640.0f);
+ CFont::SetFontStyle(FONT_HEADING);
+
+ CFont::SetColor(CRGBA(0, 0, 0, 255));
+ CFont::PrintString(42.0f, 42.0f, ustr);
+
+ CFont::SetColor(CRGBA(255, 108, 0, 255));
+ CFont::PrintString(40.0f, 40.0f, ustr);
}
+}
+#endif
- return TRUE;
+void
+RenderScene(void)
+{
+ CClouds::Render();
+ DoRWRenderHorizon();
+ CRenderer::RenderRoads();
+ CCoronas::RenderReflections();
+ RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
+ CRenderer::RenderEverythingBarRoads();
+ CRenderer::RenderBoats();
+ DefinedState();
+ CWaterLevel::RenderWater();
+ CRenderer::RenderFadingInEntities();
+ CRenderer::RenderVehiclesButNotBoats();
+ CWeather::RenderRainStreaks();
}
-static RwBool
-Initialise3D(void *param)
+void
+RenderDebugShit(void)
{
- if (RsRwInitialise(param))
- {
- //
- DebugMenuInit();
- DebugMenuPopulate();
- //
+ CTheScripts::RenderTheScriptDebugLines();
+ if(gbShowCollisionLines)
+ CRenderer::RenderCollisionLines();
+}
- return CGame::InitialiseRenderWare();
+void
+RenderEffects(void)
+{
+ CGlass::Render();
+ CWaterCannons::Render();
+ CSpecialFX::Render();
+ CShadows::RenderStaticShadows();
+ CShadows::RenderStoredShadows();
+ CSkidmarks::Render();
+ CAntennas::Render();
+ CRubbish::Render();
+ CCoronas::Render();
+ CParticle::Render();
+ CPacManPickups::Render();
+ CWeaponEffects::Render();
+ CPointLights::RenderFogEffect();
+ CMovingThings::Render();
+ CRenderer::RenderFirstPersonVehicle();
+}
+
+void
+Render2dStuff(void)
+{
+ RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
+
+ CReplay::Display();
+ CPickups::RenderPickUpText();
+
+ if(TheCamera.m_WideScreenOn)
+ TheCamera.DrawBordersForWideScreen();
+
+ CPed *player = FindPlayerPed();
+ int weaponType = 0;
+ if(player)
+ weaponType = player->GetWeapon()->m_eWeaponType;
+
+ bool firstPersonWeapon = false;
+ int cammode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
+ if(cammode == CCam::MODE_SNIPER ||
+ cammode == CCam::MODE_SNIPER_RUNABOUT ||
+ cammode == CCam::MODE_ROCKETLAUNCHER ||
+ cammode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT)
+ firstPersonWeapon = true;
+
+ // Draw black border for sniper and rocket launcher
+ if((weaponType == WEAPONTYPE_SNIPERRIFLE || weaponType == WEAPONTYPE_ROCKETLAUNCHER) && firstPersonWeapon){
+ CRGBA black(0, 0, 0, 255);
+
+ // top and bottom strips
+ if (weaponType == WEAPONTYPE_ROCKETLAUNCHER) {
+ CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(180)), black);
+ CSprite2d::DrawRect(CRect(0.0f, SCREEN_HEIGHT / 2 + SCREEN_SCALE_Y(170), SCREEN_WIDTH, SCREEN_HEIGHT), black);
+ }
+ else {
+ CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(210)), black);
+ CSprite2d::DrawRect(CRect(0.0f, SCREEN_HEIGHT / 2 + SCREEN_SCALE_Y(210), SCREEN_WIDTH, SCREEN_HEIGHT), black);
+ }
+ CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH / 2 - SCREEN_SCALE_X(210), SCREEN_HEIGHT), black);
+ CSprite2d::DrawRect(CRect(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(210), 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), black);
}
- return (FALSE);
+ MusicManager.DisplayRadioStationName();
+ TheConsole.Display();
+/*
+ if(CSceneEdit::m_bEditOn)
+ CSceneEdit::Draw();
+ else
+*/
+ CHud::Draw();
+ CUserDisplay::OnscnTimer.ProcessForDisplay();
+ CMessages::Display();
+ CDarkel::DrawMessages();
+ CGarages::PrintMessages();
+ CPad::PrintErrorMessage();
+ CFont::DrawFonts();
+
+ DebugMenuRender();
}
+void
+RenderMenus(void)
+{
+#ifdef PS2
+ if (FrontEndMenuManager.m_bWantToDraw)
+ {
+ gMainHeap.PushMemId(_TODOCONST(17));
+ FrontEndMenuManager.DrawFrontEnd();
+ gMainHeap.PopMemId();
+ }
+#else
+ if(FrontEndMenuManager.m_bMenuActive)
+ FrontEndMenuManager.DrawFrontEnd();
+#endif
+}
-static void
-Terminate3D(void)
+void
+Render2dStuffAfterFade(void)
{
- CGame::ShutdownRenderWare();
+#ifndef MASTER
+ DisplayGameDebugText();
+#endif
+
+ CHud::DrawAfterFade();
+ CFont::DrawFonts();
+}
+
+void
+Idle(void *arg)
+{
+#ifdef ASPECT_RATIO_SCALE
+ CDraw::SetAspectRatio(CDraw::FindAspectRatio());
+#endif
+
+ CTimer::Update();
+
+#ifdef TIMEBARS
+ tbInit();
+#endif
+
+ CSprite2d::InitPerFrame();
+ CFont::InitPerFrame();
+
+ // We're basically merging FrontendIdle and Idle (just like TheGame on PS2)
+#ifdef PS2_SAVE_DIALOG
+ // Only exists on PC FrontendIdle, probably some PS2 bug fix
+ if (FrontEndMenuManager.m_bMenuActive)
+ CSprite2d::SetRecipNearClip();
- RsRwTerminate();
+ if (FrontEndMenuManager.m_bGameNotLoaded) {
+ CPad::UpdatePads();
+ FrontEndMenuManager.Process();
+ } else {
+ CPointLights::InitPerFrame();
+#ifdef TIMEBARS
+ tbStartTimer(0, "CGame::Process");
+#endif
+ CGame::Process();
+#ifdef TIMEBARS
+ tbEndTimer("CGame::Process");
+ tbStartTimer(0, "DMAudio.Service");
+#endif
+ DMAudio.Service();
- return;
+#ifdef TIMEBARS
+ tbEndTimer("DMAudio.Service");
+#endif
+ }
+
+ if (RsGlobal.quit)
+ return;
+#else
+ CPointLights::InitPerFrame();
+#ifdef TIMEBARS
+ tbStartTimer(0, "CGame::Process");
+#endif
+ CGame::Process();
+#ifdef TIMEBARS
+ tbEndTimer("CGame::Process");
+ tbStartTimer(0, "DMAudio.Service");
+#endif
+
+ DMAudio.Service();
+
+#ifdef TIMEBARS
+ tbEndTimer("DMAudio.Service");
+#endif
+#endif
+
+ if(CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing()){
+ FrontEndMenuManager.m_bWantToRestart = true;
+ FrontEndMenuManager.m_bWantToLoad = false;
+ return;
+ }
+
+ if(FrontEndMenuManager.m_bWantToRestart || b_FoundRecentSavedGameWantToLoad)
+ return;
+
+ SetLightsWithTimeOfDayColour(Scene.world);
+
+ if(arg == nil)
+ return;
+
+ if((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu) &&
+ TheCamera.GetScreenFadeStatus() != FADE_2)
+ {
+#ifdef GTA_PC
+ if (!FrontEndMenuManager.m_bRenderGameInMenu) {
+ // This is from SA, but it's nice for windowed mode
+ RwV2d pos;
+ pos.x = SCREEN_WIDTH / 2.0f;
+ pos.y = SCREEN_HEIGHT / 2.0f;
+ RsMouseSetPos(&pos);
+ }
+#endif
+#ifdef TIMEBARS
+ tbStartTimer(0, "CnstrRenderList");
+#endif
+ CRenderer::ConstructRenderList();
+#ifdef TIMEBARS
+ tbEndTimer("CnstrRenderList");
+ tbStartTimer(0, "PreRender");
+#endif
+ CRenderer::PreRender();
+#ifdef TIMEBARS
+ tbEndTimer("PreRender");
+#endif
+
+ if(CWeather::LightningFlash && !CCullZones::CamNoRain()){
+ if(!DoRWStuffStartOfFrame_Horizon(255, 255, 255, 255, 255, 255, 255))
+ return;
+ }else{
+ if(!DoRWStuffStartOfFrame_Horizon(CTimeCycle::GetSkyTopRed(), CTimeCycle::GetSkyTopGreen(), CTimeCycle::GetSkyTopBlue(),
+ CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(),
+ 255))
+ return;
+ }
+
+ DefinedState();
+
+ // BUG. This has to be done BEFORE RwCameraBeginUpdate
+ RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip());
+ RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());
+
+#ifdef TIMEBARS
+ tbStartTimer(0, "RenderScene");
+#endif
+ RenderScene();
+#ifdef TIMEBARS
+ tbEndTimer("RenderScene");
+#endif
+ RenderDebugShit();
+ RenderEffects();
+
+#ifdef TIMEBARS
+ tbStartTimer(0, "RenderMotionBlur");
+#endif
+ if((TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_NORMAL) &&
+ TheCamera.m_ScreenReductionPercentage > 0.0f)
+ TheCamera.SetMotionBlurAlpha(150);
+ TheCamera.RenderMotionBlur();
+#ifdef TIMEBARS
+ tbEndTimer("RenderMotionBlur");
+ tbStartTimer(0, "Render2dStuff");
+#endif
+ Render2dStuff();
+#ifdef TIMEBARS
+ tbEndTimer("Render2dStuff");
+#endif
+ }else{
+#ifdef ASPECT_RATIO_SCALE
+ CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
+#else
+ CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
+#endif
+ CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
+ RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
+ if(!RsCameraBeginUpdate(Scene.camera))
+ return;
+ }
+
+#ifdef PS2_SAVE_DIALOG
+ if (FrontEndMenuManager.m_bMenuActive)
+ DefinedState();
+#endif
+#ifdef TIMEBARS
+ tbStartTimer(0, "RenderMenus");
+#endif
+ RenderMenus();
+#ifdef TIMEBARS
+ tbEndTimer("RenderMenus");
+ tbStartTimer(0, "DoFade");
+#endif
+ DoFade();
+#ifdef TIMEBARS
+ tbEndTimer("DoFade");
+ tbStartTimer(0, "Render2dStuff-Fade");
+#endif
+ Render2dStuffAfterFade();
+#ifdef TIMEBARS
+ tbEndTimer("Render2dStuff-Fade");
+#endif
+ CCredits::Render();
+
+#ifdef TIMEBARS
+ tbDisplay();
+#endif
+
+ DoRWStuffEndOfFrame();
+
+ if(g_SlowMode)
+ ProcessSlowMode();
+}
+
+void
+FrontendIdle(void)
+{
+#ifdef ASPECT_RATIO_SCALE
+ CDraw::SetAspectRatio(CDraw::FindAspectRatio());
+#endif
+
+ CTimer::Update();
+ CSprite2d::SetRecipNearClip(); // this should be on InitialiseRenderWare according to PS2 asm. seems like a bug fix
+ CSprite2d::InitPerFrame();
+ CFont::InitPerFrame();
+ CPad::UpdatePads();
+ FrontEndMenuManager.Process();
+
+ if(RsGlobal.quit)
+ return;
+
+#ifdef ASPECT_RATIO_SCALE
+ CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
+#else
+ CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
+#endif
+ CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
+ RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
+ if(!RsCameraBeginUpdate(Scene.camera))
+ return;
+
+ DefinedState(); // seems redundant, but breaks resolution change.
+ RenderMenus();
+ DoFade();
+ Render2dStuffAfterFade();
+// CFont::DrawFonts(); // redundant
+ DoRWStuffEndOfFrame();
+}
+
+void
+InitialiseGame(void)
+{
+ LoadingScreen(nil, nil, "loadsc0");
+ CGame::Initialise("DATA\\GTA3.DAT");
}
RsEventStatus
@@ -1056,7 +1156,7 @@ AppEventHandler(RsEvent event, void *param)
{
CameraSize(Scene.camera, (RwRect *)param,
- DEFAULT_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
+ SCREEN_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
return rsEVENTPROCESSED;
}
@@ -1133,58 +1233,583 @@ AppEventHandler(RsEvent event, void *param)
}
}
-void PrintGameVersion()
+#ifndef MASTER
+void
+TheModelViewer(void)
{
- CFont::SetPropOn();
- CFont::SetBackgroundOff();
- CFont::SetScale(SCREEN_SCALE_X(0.7f), SCREEN_SCALE_Y(0.5f));
- CFont::SetCentreOff();
- CFont::SetRightJustifyOff();
- CFont::SetBackGroundOnlyTextOff();
- CFont::SetFontStyle(FONT_BANK);
- CFont::SetWrapx(SCREEN_WIDTH);
- CFont::SetDropShadowPosition(0);
- CFont::SetDropColor(CRGBA(0, 0, 0, 255));
- CFont::SetColor(CRGBA(235, 170, 50, 255));
+#if (defined(PS2) || defined(XBOX))
+ //TODO
+#else
+#ifdef ASPECT_RATIO_SCALE
+ CDraw::SetAspectRatio(CDraw::FindAspectRatio());
+#endif
+ CAnimViewer::Update();
+ CTimer::Update();
+ SetLightsWithTimeOfDayColour(Scene.world);
+ CRenderer::ConstructRenderList();
+ DoRWStuffStartOfFrame(CTimeCycle::GetSkyTopRed(), CTimeCycle::GetSkyTopGreen(), CTimeCycle::GetSkyTopBlue(),
+ CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(),
+ 255);
- strcpy(gString, "RE3");
- AsciiToUnicode(gString, gUString);
- CFont::PrintString(SCREEN_SCALE_X(10.5f), SCREEN_SCALE_Y(8.0f), gUString);
+ CSprite2d::InitPerFrame();
+ CFont::InitPerFrame();
+ DefinedState();
+ CVisibilityPlugins::InitAlphaEntityList();
+ CAnimViewer::Render();
+ Render2dStuff();
+ DoRWStuffEndOfFrame();
+#endif
}
+#endif
-void
-ValidateVersion()
+void TheGame(void)
{
- int32 file = CFileMgr::OpenFile("models\\coll\\peds.col", "rb");
- char buff[128];
+ printf("Into TheGame!!!\n");
- if ( file != -1 )
+#ifdef PS2
+ gMainHeap.PushMemId(_TODOCONST(1));
+#endif
+
+ CTimer::Initialise();
+
+#ifdef PS2
+ CGame::Initialise();
+#else
+ CGame::Initialise("DATA\\GTA3.DAT");
+#endif
+
+ char *splash = GetRandomSplashScreen(); // inlined here
+
+ LoadingScreen("Starting Game", NULL, splash);
+
+#ifdef PS2
+ int32 state = TheMemoryCard.CheckCardInserted(_TODOCONST(0));
+
+ if (state == _TODOCONST(26)
+ && TheMemoryCard.ChangeDirectory(_TODOCONST(0), TheMemoryCard.field154)
+ && TheMemoryCard.FindMostRecentFileName(_TODOCONST(0), TheMemoryCard.field37) == 1
+ && TheMemoryCard.CheckDataNotCorrupt(TheMemoryCard.field37))
{
- CFileMgr::Seek(file, 100, SEEK_SET);
-
- for ( int i = 0; i < 128; i++ )
+ strcpy(TheMemoryCard.LoadFileName, TheMemoryCard.field37);
+ TheMemoryCard.b_FoundRecentSavedGameWantToLoad = true;
+
+ if (CMenuManager::m_PrefsLanguage != TheMemoryCard.GetLanguageToLoad())
{
- CFileMgr::Read(file, &buff[i], sizeof(char));
- buff[i] -= 23;
- if ( buff[i] == '\0' )
+ CMenuManager::m_PrefsLanguage = TheMemoryCard.GetLanguageToLoad();
+ TheText.Unload();
+ TheText.Load();
+ }
+
+ CGame::currLevel = TheMemoryCard.GetLevelToLoad();
+ }
+#else
+ //TODO
+#endif
+
+ while (true)
+ {
+ if (GETWANTTOLOADSAVEGAME())
+ {
+ char *splash1 = GetLevelSplashScreen(CGame::currLevel);
+ LoadSplash(splash1);
+ }
+
+ SETWANTTOLOADSAVEGAME(false);
+
+ CTimer::Update();
+
+ while (!(FrontEndMenuManager.m_bWantToRestart || GETFOUNDRECENTSAVEDGAMEWANTTOLOAD()))
+ {
+ CSprite2d::InitPerFrame();
+ CFont::InitPerFrame();
+
+#ifdef PS2
+ gMainHeap.PushMemId(_TODOCONST(12));
+#endif
+ CPointLights::NumLights = 0;
+ CGame::Process();
+#ifdef PS2
+ gMainHeap.PopMemId();
+#endif
+
+ DMAudio.Service();
+
+ if (CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing())
+ {
+ SETWANTTOLOADSAVEGAME(false);
+ FrontEndMenuManager.m_bWantToRestart = true;
break;
- CFileMgr::Seek(file, 99, SEEK_CUR);
+ }
+
+ if (FrontEndMenuManager.m_bWantToRestart || GETFOUNDRECENTSAVEDGAMEWANTTOLOAD())
+ break;
+
+ SetLightsWithTimeOfDayColour(Scene.world);
+#ifdef PS2
+ gMainHeap.PushMemId(_TODOCONST(15));
+#endif
+
+ if (!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu == true && TheCamera.GetScreenFadeStatus() != FADE_2 )
+ {
+#ifdef PS2
+ gMainHeap.PushMemId(_TODOCONST(11));
+#endif
+ CRenderer::ConstructRenderList();
+ CRenderer::PreRender();
+#ifdef PS2
+ gMainHeap.PopMemId();
+#endif
+
+ if (CWeather::LightningFlash && !CCullZones::CamNoRain())
+ DoRWStuffStartOfFrame_Horizon(255, 255, 255, 255, 255, 255, 255);
+ else
+ DoRWStuffStartOfFrame_Horizon(CTimeCycle::GetSkyTopRed(), CTimeCycle::GetSkyTopGreen(), CTimeCycle::GetSkyTopBlue(), CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(), 255);
+
+ DefinedState();
+ RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip());
+ RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());
+
+ RenderScene();
+ RenderDebugShit();
+ RenderEffects();
+
+ if ((TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_NORMAL) && TheCamera.m_ScreenReductionPercentage > 0.0f)
+ TheCamera.SetMotionBlurAlpha(150);
+ TheCamera.RenderMotionBlur();
+
+ Render2dStuff();
+ }
+ else
+ {
+ CameraSize(Scene.camera, NULL, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
+ CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
+ RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
+ if (!RsCameraBeginUpdate(Scene.camera))
+ break;
+ }
+
+ RenderMenus();
+
+ if (GETWANTTOLOADSAVEGAME())
+ {
+#ifdef PS2
+ gMainHeap.PopMemId();
+#endif
+ break;
+ }
+
+ DoFade();
+ Render2dStuffAfterFade();
+ CCredits::Render();
+
+ DoRWStuffEndOfFrame();
+
+ while (frameCount < 2)
+ ;
+
+ frameCount = 0;
+
+ CTimer::Update();
+
+#ifdef PS2
+ gMainHeap.PopMemId();
+#endif
+
+ if (g_SlowMode)
+ ProcessSlowMode();
}
-
- if ( !strncmp(buff, "grandtheftauto3", 15) )
+
+ CPad::ResetCheats();
+ CPad::StopPadsShaking();
+ DMAudio.ChangeMusicMode(MUSICMODE_DISABLE);
+ CGame::ShutDownForRestart();
+ CTimer::Stop();
+
+
+ if (FrontEndMenuManager.m_bWantToRestart || GETFOUNDRECENTSAVEDGAMEWANTTOLOAD())
{
- strncpy(version_name, &buff[15], 64);
- CFileMgr::CloseFile(file);
- return;
+ if (GETFOUNDRECENTSAVEDGAMEWANTTOLOAD())
+ {
+ FrontEndMenuManager.m_bWantToRestart = true;
+ SETWANTTOLOADSAVEGAME(true);
+ }
+
+ CGame::InitialiseWhenRestarting();
+ DMAudio.ChangeMusicMode(MUSICMODE_GAME);
+ FrontEndMenuManager.m_bWantToRestart = false;
+
+ continue;
}
+
+ break;
}
- LoadingScreen("Invalid version", NULL, NULL);
+ DMAudio.Terminate();
+}
+
+
+void SystemInit()
+{
+#ifdef __MWERKS__
+ mwInit();
+#endif
- while(true)
- {
+#ifdef PS2
+ InitMemoryMgr();
+#endif
+
+#ifdef PS2
+ CFileMgr::InitCdSystem();
+
+ char path[256];
+
+ sprintf(path, "cdrom0:\\%s%s;1", "SYSTEM\\", "IOPRP23.IMG");
+
+ sceSifInitRpc(0);
+
+ while ( !sceSifRebootIop(path) )
;
+ while( !sceSifSyncIop() )
+ ;
+
+ sceSifInitRpc(0);
+
+ CFileMgr::InitCdSystem();
+
+ sceFsReset();
+#endif
+
+ CFileMgr::Initialise();
+
+#ifdef PS2
+ CFileMgr::InitCd();
+
+
+ Char modulepath[256];
+
+ strcpy(modulepath, "cdrom0:\\");
+ strcat(modulepath, "SYSTEM\\");
+ strcat(modulepath, "SIO2MAN.IRX");
+ LoadModule(modulepath);
+
+ strcpy(modulepath, "cdrom0:\\");
+ strcat(modulepath, "SYSTEM\\");
+ strcat(modulepath, "PADMAN.IRX");
+ LoadModule(modulepath);
+
+ strcpy(modulepath, "cdrom0:\\");
+ strcat(modulepath, "SYSTEM\\");
+ strcat(modulepath, "LIBSD.IRX");
+ LoadModule(modulepath);
+
+ strcpy(modulepath, "cdrom0:\\");
+ strcat(modulepath, "SYSTEM\\");
+ strcat(modulepath, "SDRDRV.IRX");
+ LoadModule(modulepath);
+
+ strcpy(modulepath, "cdrom0:\\");
+ strcat(modulepath, "SYSTEM\\");
+ strcat(modulepath, "MCMAN.IRX");
+ LoadModule(modulepath);
+
+ strcpy(modulepath, "cdrom0:\\");
+ strcat(modulepath, "SYSTEM\\");
+ strcat(modulepath, "MCSERV.IRX");
+ LoadModule(modulepath);
+#endif
+
+
+#ifdef PS2
+ ThreadParam param;
+
+ param.entry = &IdleThread;
+ param.stack = idleThreadStack;
+ param.stackSize = 2048;
+ param.initPriority = 127;
+ param.gpReg = &_gp;
+
+ int thread = CreateThread(&param);
+ StartThread(thread, NULL);
+#else
+ //
+#endif
+
+
+ CPad::Initialise();
+ CPad::GetPad(0)->Mode = 0;
+
+ CGame::frenchGame = false;
+ CGame::germanGame = false;
+ CGame::nastyGame = true;
+ CMenuManager::m_PrefsAllowNastyGame = true;
+
+#ifdef PS2
+ int32 lang = sceScfGetLanguage();
+ if ( lang == SCE_ITALIAN_LANGUAGE )
+ CMenuManager::m_PrefsLanguage = LANGUAGE_ITALIAN;
+ else if ( lang == SCE_SPANISH_LANGUAGE )
+ CMenuManager::m_PrefsLanguage = LANGUAGE_SPANISH;
+ else if ( lang == SCE_GERMAN_LANGUAGE )
+ {
+ CGame::germanGame = true;
+ CGame::nastyGame = false;
+ CMenuManager::m_PrefsAllowNastyGame = false;
+ CMenuManager::m_PrefsLanguage = LANGUAGE_GERMAN;
+ }
+ else if ( lang == SCE_FRENCH_LANGUAGE )
+ {
+ CGame::frenchGame = true;
+ CGame::nastyGame = false;
+ CMenuManager::m_PrefsAllowNastyGame = false;
+ CMenuManager::m_PrefsLanguage = LANGUAGE_FRENCH;
+ }
+ else
+ CMenuManager::m_PrefsLanguage = LANGUAGE_AMERICAN;
+
+ FrontEndMenuManager.InitialiseMenuContentsAfterLoadingGame();
+#else
+ //
+#endif
+
+#ifdef PS2
+ TheMemoryCard.Init();
+#endif
+}
+
+void GameInit()
+{
+ if ( !gameAlreadyInitialised )
+ {
+#ifdef PS2
+ char path[256];
+
+ strcpy(path, "cdrom0:\\");
+ strcat(path, "SYSTEM\\");
+ strcat(path, "CDSTREAM.IRX");
+ LoadModule(path);
+
+ strcpy(path, "cdrom0:\\");
+ strcat(path, "SYSTEM\\");
+ strcat(path, "SAMPMAN.IRX");
+ LoadModule(path);
+
+ strcpy(path, "cdrom0:\\");
+ strcat(path, "SYSTEM\\");
+ strcat(path, "MUSICSTR.IRX");
+ LoadModule(path);
+#endif
+ CdStreamInit(MAX_CDCHANNELS);
+
+#ifdef PS2
+ Initialise3D(); //no params
+#else
+ //TODO
+#endif
+
+#ifdef PS2
+ char *files[] =
+ {
+ "\\ANIM\\CUTS.IMG;1",
+ "\\ANIM\\CUTS.DIR;1",
+ "\\ANIM\\PED.IFP;1",
+ "\\MODELS\\FRONTEND.TXD;1",
+ "\\MODELS\\FONTS.TXD;1",
+ "\\MODELS\\HUD.TXD;1",
+ "\\MODELS\\PARTICLE.TXD;1",
+ "\\MODELS\\MISC.TXD;1",
+ "\\MODELS\\GENERIC.TXD;1",
+ "\\MODELS\\GTA3.DIR;1",
+ "\\TEXT\\ENGLISH.GXT;1",
+ "\\TEXT\\FRENCH.GXT;1",
+ "\\TEXT\\GERMAN.GXT;1",
+ "\\TEXT\\ITALIAN.GXT;1",
+ "\\TEXT\\SPANISH.GXT;1",
+ "\\TXD\\LOADSC0.TXD;1",
+ "\\TXD\\LOADSC1.TXD;1",
+ "\\TXD\\LOADSC2.TXD;1",
+ "\\TXD\\LOADSC3.TXD;1",
+ "\\TXD\\LOADSC4.TXD;1",
+ "\\TXD\\LOADSC5.TXD;1",
+ "\\TXD\\LOADSC6.TXD;1",
+ "\\TXD\\LOADSC7.TXD;1",
+ "\\TXD\\LOADSC8.TXD;1",
+ "\\TXD\\LOADSC9.TXD;1",
+ "\\TXD\\LOADSC10.TXD;1",
+ "\\TXD\\LOADSC11.TXD;1",
+ "\\TXD\\LOADSC12.TXD;1",
+ "\\TXD\\LOADSC13.TXD;1",
+ "\\TXD\\LOADSC14.TXD;1",
+ "\\TXD\\LOADSC15.TXD;1",
+ "\\TXD\\LOADSC16.TXD;1",
+ "\\TXD\\LOADSC17.TXD;1",
+ "\\TXD\\LOADSC18.TXD;1",
+ "\\TXD\\LOADSC19.TXD;1",
+ "\\TXD\\LOADSC20.TXD;1",
+ "\\TXD\\LOADSC21.TXD;1",
+ "\\TXD\\LOADSC22.TXD;1",
+ "\\TXD\\LOADSC23.TXD;1",
+ "\\TXD\\LOADSC24.TXD;1",
+ "\\TXD\\LOADSC25.TXD;1",
+ "\\TXD\\NEWS.TXD;1",
+ "\\MODELS\\COLL\\GENERIC.COL;1",
+ "\\MODELS\\COLL\\INDUST.COL;1",
+ "\\MODELS\\COLL\\COMMER.COL;1",
+ "\\MODELS\\COLL\\SUBURB.COL;1",
+ "\\MODELS\\COLL\\WEAPONS.COL;1",
+ "\\MODELS\\COLL\\VEHICLES.COL;1",
+ "\\MODELS\\COLL\\PEDS.COL;1",
+ "\\MODELS\\GENERIC\\AIR_VLO.DFF;1",
+ "\\MODELS\\GENERIC\\WEAPONS.DFF;1",
+ "\\MODELS\\GENERIC\\WHEELS.DFF;1",
+ "\\MODELS\\GENERIC\\LOPLYGUY.DFF;1",
+ "\\MODELS\\GENERIC\\ARROW.DFF;1",
+ "\\MODELS\\GENERIC\\ZONECYLB.DFF;1",
+ "\\DATA\\MAPS\\COMNTOP.IPL;1",
+ "\\DATA\\MAPS\\COMNBTM.IPL;1",
+ "\\DATA\\MAPS\\COMSE.IPL;1",
+ "\\DATA\\MAPS\\COMSW.IPL;1",
+ "\\DATA\\MAPS\\CULL.IPL;1",
+ "\\DATA\\MAPS\\INDUSTNE.IPL;1",
+ "\\DATA\\MAPS\\INDUSTNW.IPL;1",
+ "\\DATA\\MAPS\\INDUSTSE.IPL;1",
+ "\\DATA\\MAPS\\INDUSTSW.IPL;1",
+ "\\DATA\\MAPS\\SUBURBNE.IPL;1",
+ "\\DATA\\MAPS\\SUBURBSW.IPL;1",
+ "\\DATA\\MAPS\\OVERVIEW.IPL;1",
+ "\\DATA\\MAPS\\PROPS.IPL;1",
+ "\\DATA\\MAPS\\GTA3.IDE;1",
+ "\\DATA\\PATHS\\FLIGHT.DAT;1",
+ "\\DATA\\PATHS\\FLIGHT2.DAT;1",
+ "\\DATA\\PATHS\\FLIGHT3.DAT;1",
+ "\\DATA\\PATHS\\FLIGHT4.DAT;1",
+ "\\DATA\\PATHS\\TRACKS.DAT;1",
+ "\\DATA\\PATHS\\TRACKS2.DAT;1",
+ "\\DATA\\PATHS\\CHASE0.DAT;1",
+ "\\DATA\\PATHS\\CHASE1.DAT;1",
+ "\\DATA\\PATHS\\CHASE2.DAT;1",
+ "\\DATA\\PATHS\\CHASE3.DAT;1",
+ "\\DATA\\PATHS\\CHASE4.DAT;1",
+ "\\DATA\\PATHS\\CHASE5.DAT;1",
+ "\\DATA\\PATHS\\CHASE6.DAT;1",
+ "\\DATA\\PATHS\\CHASE7.DAT;1",
+ "\\DATA\\PATHS\\CHASE10.DAT;1",
+ "\\DATA\\PATHS\\CHASE11.DAT;1",
+ "\\DATA\\PATHS\\CHASE14.DAT;1",
+ "\\DATA\\PATHS\\CHASE16.DAT;1",
+ "\\DATA\\PATHS\\CHASE18.DAT;1",
+ "\\DATA\\PATHS\\CHASE19.DAT;1"
+ };
+
+ for ( int32 i = 0; i < ARRAY_SIZE(files); i++ )
+ SkyRegisterFileOnCd([i]);
+#endif
+
+ CreateDebugFont();
+
+#ifdef PS2
+ AddIntcHandler(_TODOCONST(2), VBlankCounter, 0);
+#endif
+
+ CameraSize(Scene.camera, NULL, DEFAULT_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
+
+ CSprite2d::SetRecipNearClip();
+ CTxdStore::Initialise();
+#ifdef PS2
+ gMainHeap.PushMemId(_TODOCONST(9));
+#endif
+ CFont::Initialise();
+ CHud::Initialise();
+#ifdef PS2
+ gMainHeap.PopMemId();
+#endif
+
+ ValidateVersion();
+
+#ifdef PS2
+ sceCdCLOCK rtc;
+ sceCdReadClock(&rtc);
+ uint32 seed = rtc.minute + rtc.day;
+ uint32 seed2 = (seed << 4)-seed;
+ uint32 seed3 = (seed2 << 4)-seed2;
+ srand ((seed3<<4)+rtc.second);
+#else
+ //TODO: mysrand();
+#endif
+
+ gameAlreadyInitialised = true;
+ }
+}
+
+int
+main(int argc, char *argv[])
+{
+#ifdef __MWERKS__
+ mwInit(); // metrowerks initialisation
+#endif
+
+ SystemInit();
+
+#ifdef PS2
+ int32 state = TheMemoryCard.CheckCardStateAtGameStartUp(_TODOCONST(0));
+
+ if ( state == _TODOCONST(2) || state == _TODOCONST(1) && state != _TODOCONST(3) && state != _TODOCONST(0) )
+ {
+ GameInit();
+
+ TheText.Unload();
+ TheText.Load();
+
+ CFont::Initialise();
+
+ FrontEndMenuManager.DrawMemoryCardStartUpMenus();
}
+#endif
+
+#ifdef PS2
+ {
+ if (gameAlreadyInitialised)
+ RpSkySuspend();
+
+ InitMPEGPlayer();
+
+ PlayMPEG("cdrom0:\\MOVIES\\DMAPAL.PSS;1", false);
+
+ if (CGame::frenchGame || CGame::germanGame)
+ PlayMPEG("cdrom0:\\MOVIES\\INTROPAF.PSS;1", true);
+ else
+ PlayMPEG("cdrom0:\\MOVIES\\INTROPAL.PSS;1", true);
+
+ ShutdownMPEGPlayer();
+
+ if ( gameAlreadyInitialised )
+ RpSkyResume();
+ }
+#else
+ //TODO
+#endif
+
+ GameInit();
+
+ if ( CGame::frenchGame || CGame::germanGame )
+ LoadingScreen(NULL, version_name, "loadsc24");
+ else
+ LoadingScreen(NULL, version_name, "loadsc0");
+
+ DMAudio.Initialise();
+
+ TheGame();
+
+ CGame::ShutDown();
+
+ RwEngineStop();
+ RwEngineClose();
+ RwEngineTerm();
+
+#ifdef __MWERKS__
+ mwExit(); // metrowerks shutdown
+#endif
+
+ return 0;
}
STARTPATCHES
diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp
index d71b0c22..2545b9ab 100644
--- a/src/save/GenericGameStorage.cpp
+++ b/src/save/GenericGameStorage.cpp
@@ -48,6 +48,13 @@ char SaveFileNameJustSaved[260];
int (&Slots)[SLOT_COUNT+1] = *(int(*)[SLOT_COUNT+1])*(uintptr*)0x72803C;
CDate &CompileDateAndTime = *(CDate*)0x72BCB8;
+
+bool &b_FoundRecentSavedGameWantToLoad = *(bool*)0x95CDA8;
+bool &JustLoadedDontFadeInYet = *(bool*)0x95CDB4;
+bool &StillToFadeOut = *(bool*)0x95CD99;
+uint32 &TimeStartedCountingForFade = *(uint32*)0x9430EC;
+uint32 &TimeToStayFadedBeforeFadeOut = *(uint32*)0x611564;
+
#define ReadDataFromBufferPointer(buf, to) memcpy(&to, buf, sizeof(to)); buf += align4bytes(sizeof(to));
#define WriteDataToBufferPointer(buf, from) memcpy(buf, &from, sizeof(from)); buf += align4bytes(sizeof(from));
diff --git a/src/save/GenericGameStorage.h b/src/save/GenericGameStorage.h
index e22dfc7e..40d92f16 100644
--- a/src/save/GenericGameStorage.h
+++ b/src/save/GenericGameStorage.h
@@ -32,6 +32,12 @@ extern int &CheckSum;
extern enum eLevelName &m_LevelToLoad;
extern int (&Slots)[SLOT_COUNT+1];
+extern bool &b_FoundRecentSavedGameWantToLoad;
+extern bool &JustLoadedDontFadeInYet;
+extern bool &StillToFadeOut;
+extern uint32 &TimeStartedCountingForFade;
+extern uint32 &TimeToStayFadedBeforeFadeOut;
+
extern char SaveFileNameJustSaved[260]; // 8F2570
const char TopLineEmptyFile[] = "THIS FILE IS NOT VALID YET"; \ No newline at end of file
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp
index 7993426a..ec84e968 100644
--- a/src/skel/win/win.cpp
+++ b/src/skel/win/win.cpp
@@ -1927,7 +1927,7 @@ _WinMain(HINSTANCE instance,
* Enter the message processing loop...
*/
- while( !RsGlobal.quit && !FrontEndMenuManager.m_bStartGameLoading )
+ while( !RsGlobal.quit && !FrontEndMenuManager.m_bWantToRestart )
{
if( PeekMessage(&message, nil, 0U, 0U, PM_REMOVE|PM_NOYIELD) )
{
@@ -2059,13 +2059,13 @@ _WinMain(HINSTANCE instance,
if (wp.showCmd != SW_SHOWMINIMIZED)
RsEventHandler(rsFRONTENDIDLE, nil);
- if ( !FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bLoadingSavedGame )
+ if ( !FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bWantToLoad )
{
gGameState = GS_INIT_PLAYING_GAME;
TRACE("gGameState = GS_INIT_PLAYING_GAME;");
}
- if ( FrontEndMenuManager.m_bLoadingSavedGame )
+ if ( FrontEndMenuManager.m_bWantToLoad )
{
InitialiseGame();
FrontEndMenuManager.m_bGameNotLoaded = false;
@@ -2128,7 +2128,7 @@ _WinMain(HINSTANCE instance,
RwInitialised = FALSE;
FrontEndMenuManager.UnloadTextures();
- if ( !FrontEndMenuManager.m_bStartGameLoading )
+ if ( !FrontEndMenuManager.m_bWantToRestart )
break;
CPad::ResetCheats();
@@ -2138,13 +2138,13 @@ _WinMain(HINSTANCE instance,
CTimer::Stop();
- if ( FrontEndMenuManager.m_bLoadingSavedGame )
+ if ( FrontEndMenuManager.m_bWantToLoad )
{
CGame::ShutDownForRestart();
CGame::InitialiseWhenRestarting();
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
LoadSplash(GetLevelSplashScreen(CGame::currLevel));
- FrontEndMenuManager.m_bLoadingSavedGame = false;
+ FrontEndMenuManager.m_bWantToLoad = false;
}
else
{
@@ -2168,7 +2168,7 @@ _WinMain(HINSTANCE instance,
}
FrontEndMenuManager.m_bFirstTime = false;
- FrontEndMenuManager.m_bStartGameLoading = false;
+ FrontEndMenuManager.m_bWantToRestart = false;
}