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author | aap <aap@papnet.eu> | 2019-07-05 22:19:52 +0200 |
---|---|---|
committer | aap <aap@papnet.eu> | 2019-07-05 22:20:28 +0200 |
commit | 49d97f0033c4406a359cba88e988c7311241a76a (patch) | |
tree | 912011b0a39707e90c0f1cbdf8a165939bbed2fd /src | |
parent | Merge pull request #108 from ShFil119/audio3 (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/DamageManager.cpp | 244 | ||||
-rw-r--r-- | src/DamageManager.h | 137 | ||||
-rw-r--r-- | src/common.h | 13 | ||||
-rw-r--r-- | src/control/Replay.cpp | 91 |
4 files changed, 383 insertions, 102 deletions
diff --git a/src/DamageManager.cpp b/src/DamageManager.cpp index a065e187..1a7f25ed 100644 --- a/src/DamageManager.cpp +++ b/src/DamageManager.cpp @@ -1,21 +1,243 @@ #include "common.h" #include "patcher.h" +#include "General.h" #include "DamageManager.h" -#if 0 -WRAPPER void CDamageManager::SetDoorStatus(int door, unsigned int status) { EAXJMP(0x545920); } -#else -void CDamageManager::SetDoorStatus(int door, unsigned int status) + +float G_aComponentDamage[] = { 2.5f, 1.25f, 3.2f, 1.4f, 2.5f, 2.8f, 0.5f }; + +void +CDamageManager::ResetDamageStatus(void) { - m_bDoorStatus[door] = status; + memset(this, 0, sizeof(*this)); } -#endif -#if 0 -WRAPPER unsigned int CDamageManager::GetDoorStatus(int door) { EAXJMP(0x545930); } +void +CDamageManager::FuckCarCompletely(void) +{ + int i; + + m_wheelStatus[0] = 2; + // wheels 1-3 not reset? + + m_doorStatus[0] = 3; + m_doorStatus[1] = 3; + m_doorStatus[2] = 3; + m_doorStatus[3] = 3; + m_doorStatus[4] = 3; + m_doorStatus[5] = 3; + + for(i = 0; i < 3; i++){ +#ifdef FIX_BUGS + ProgressPanelDamage(VEHBUMPER_FRONT); + ProgressPanelDamage(VEHBUMPER_REAR); #else -unsigned int CDamageManager::GetDoorStatus(int door) + // this can't be right + ProgressPanelDamage(COMPONENT_BUMPER_FRONT); + ProgressPanelDamage(COMPONENT_BUMPER_REAR); +#endif + } + // Why set to no damage? + m_lightStatus = 0; + m_panelStatus = 0; + SetEngineStatus(250); +} + +bool +CDamageManager::ApplyDamage(tComponent component, float damage, float unused) +{ + tComponentGroup group; + uint8 subComp; + + GetComponentGroup(component, &group, &subComp); + damage *= G_aComponentDamage[group]; + if(damage > 150.0f){ + switch(group){ + case COMPGROUP_WHEEL: + ProgressWheelDamage(subComp); + break; + case COMPGROUP_DOOR: + case COMPGROUP_BOOT: + ProgressDoorDamage(subComp); + break; + case COMPGROUP_BONNET: + if(damage > 220.0f) + ProgressEngineDamage(); + ProgressDoorDamage(subComp); + break; + case COMPGROUP_PANEL: + // so windscreen is a light? + SetLightStatus((eLights)subComp, 1); + // fall through + case COMPGROUP_BUMPER: + if(damage > 220.0f && + (component == COMPONENT_PANEL_FRONT_LEFT || + component == COMPONENT_PANEL_FRONT_RIGHT || + component == COMPONENT_PANEL_WINDSCREEN)) + ProgressEngineDamage(); + ProgressPanelDamage(subComp); + break; + } + return true; + } + return false; +} + +bool +CDamageManager::GetComponentGroup(tComponent component, tComponentGroup *componentGroup, uint8 *subComp) { - return m_bDoorStatus[door]; + *subComp = -2; // ?? + + // This is done very strangely in the game, maybe an optimized switch? + if(component >= COMPONENT_PANEL_FRONT_LEFT){ + if(component >= COMPONENT_BUMPER_FRONT) + *componentGroup = COMPGROUP_BUMPER; + else + *componentGroup = COMPGROUP_PANEL; + *subComp = component - COMPONENT_PANEL_FRONT_LEFT; + return true; + }else if(component >= COMPONENT_DOOR_BONNET){ + if(component == COMPONENT_DOOR_BONNET) + *componentGroup = COMPGROUP_BONNET; + else if(component == COMPONENT_DOOR_BOOT) + *componentGroup = COMPGROUP_BOOT; + else + *componentGroup = COMPGROUP_DOOR; + *subComp = component - COMPONENT_DOOR_BONNET; + return true; + }else if(component >= COMPONENT_WHEEL_FRONT_LEFT){ + *componentGroup = COMPGROUP_WHEEL; + *subComp = component - COMPONENT_WHEEL_FRONT_LEFT; + return true; + }else if(component >= COMPONENT_DEFAULT){ + *componentGroup = COMPGROUP_DEFAULT; + *subComp = component - COMPONENT_DEFAULT; + return true; + }else + return false; +} + +void +CDamageManager::SetDoorStatus(int32 door, uint32 status) +{ + m_doorStatus[door] = status; } -#endif
\ No newline at end of file + +int32 +CDamageManager::GetDoorStatus(int32 door) +{ + return m_doorStatus[door]; +} + +bool +CDamageManager::ProgressDoorDamage(uint8 door) +{ + int status = GetDoorStatus(door); + if(status == 3) + return false; + SetDoorStatus(door, status+1); + return true; +} + +void +CDamageManager::SetPanelStatus(int32 panel, uint32 status) +{ + m_panelStatus = dpb(status, panel*4, 4, m_panelStatus); +} + +int32 +CDamageManager::GetPanelStatus(int32 panel) +{ + return ldb(panel*4, 4, m_panelStatus); +} + +bool +CDamageManager::ProgressPanelDamage(uint8 panel) +{ + int status = GetPanelStatus(panel); + if(status == 3) + return false; + SetPanelStatus(panel, status+1); + return true; +} + +void +CDamageManager::SetLightStatus(eLights light, uint32 status) +{ + m_lightStatus = dpb(status, light*2, 2, m_lightStatus); +} + +int32 +CDamageManager::GetLightStatus(eLights light) +{ + return ldb(light*2, 2, m_lightStatus); +} + +void +CDamageManager::SetWheelStatus(int32 wheel, uint32 status) +{ + m_wheelStatus[wheel] = status; +} + +int32 +CDamageManager::GetWheelStatus(int32 wheel) +{ + return m_wheelStatus[wheel]; +} + +bool +CDamageManager::ProgressWheelDamage(uint8 wheel) +{ + int status = GetWheelStatus(wheel); + if(status == 3) + return false; + SetWheelStatus(wheel, status+1); + return true; +} + +void +CDamageManager::SetEngineStatus(uint32 status) +{ + if(status > 250) + m_engineStatus = 250; + else + m_engineStatus = status; +} + +int32 +CDamageManager::GetEngineStatus(void) +{ + return m_engineStatus; +} + +bool +CDamageManager::ProgressEngineDamage(void) +{ + int status = GetEngineStatus(); + int newstatus = status + 32 + (CGeneral::GetRandomNumber() & 0x1F); + if(status < 225 && newstatus > 224) + newstatus = 224; + SetEngineStatus(newstatus); + return true; +} + +STARTPATCHES + InjectHook(0x545850, &CDamageManager::ResetDamageStatus, PATCH_JUMP); + InjectHook(0x545B70, &CDamageManager::FuckCarCompletely, PATCH_JUMP); + InjectHook(0x545790, &CDamageManager::GetComponentGroup, PATCH_JUMP); + InjectHook(0x545A80, &CDamageManager::ApplyDamage, PATCH_JUMP); + InjectHook(0x545920, &CDamageManager::SetDoorStatus, PATCH_JUMP); + InjectHook(0x545930, &CDamageManager::GetDoorStatus, PATCH_JUMP); + InjectHook(0x545970, &CDamageManager::ProgressDoorDamage, PATCH_JUMP); + InjectHook(0x5458B0, &CDamageManager::SetPanelStatus, PATCH_JUMP); + InjectHook(0x5458E0, (int32 (CDamageManager::*)(int32))&CDamageManager::GetPanelStatus, PATCH_JUMP); + InjectHook(0x545A00, &CDamageManager::ProgressPanelDamage, PATCH_JUMP); + InjectHook(0x545860, &CDamageManager::SetLightStatus, PATCH_JUMP); + InjectHook(0x545890, &CDamageManager::GetLightStatus, PATCH_JUMP); + InjectHook(0x545900, &CDamageManager::SetWheelStatus, PATCH_JUMP); + InjectHook(0x545910, &CDamageManager::GetWheelStatus, PATCH_JUMP); + InjectHook(0x545A40, &CDamageManager::ProgressWheelDamage, PATCH_JUMP); + InjectHook(0x545940, &CDamageManager::SetEngineStatus, PATCH_JUMP); + InjectHook(0x545960, &CDamageManager::GetEngineStatus, PATCH_JUMP); + InjectHook(0x5459B0, &CDamageManager::ProgressEngineDamage, PATCH_JUMP); +ENDPATCHES diff --git a/src/DamageManager.h b/src/DamageManager.h index 4c1e3925..974c54ee 100644 --- a/src/DamageManager.h +++ b/src/DamageManager.h @@ -2,53 +2,100 @@ #include "common.h" +// TODO: move some of this into Vehicle.h + +enum tComponent +{ + COMPONENT_DEFAULT, + COMPONENT_WHEEL_FRONT_LEFT, + COMPONENT_WHEEL_FRONT_RIGHT, + COMPONENT_WHEEL_REAR_LEFT, + COMPONENT_WHEEL_REAR_RIGHT, + COMPONENT_DOOR_BONNET, + COMPONENT_DOOR_BOOT, + COMPONENT_DOOR_FRONT_LEFT, + COMPONENT_DOOR_FRONT_RIGHT, + COMPONENT_DOOR_REAR_LEFT, + COMPONENT_DOOR_REAR_RIGHT, + COMPONENT_PANEL_FRONT_LEFT, + COMPONENT_PANEL_FRONT_RIGHT, + COMPONENT_PANEL_REAR_LEFT, + COMPONENT_PANEL_REAR_RIGHT, + COMPONENT_PANEL_WINDSCREEN, + COMPONENT_BUMPER_FRONT, + COMPONENT_BUMPER_REAR, +}; + +enum tComponentGroup +{ + COMPGROUP_BUMPER, + COMPGROUP_WHEEL, + COMPGROUP_DOOR, + COMPGROUP_BONNET, + COMPGROUP_BOOT, + COMPGROUP_PANEL, + COMPGROUP_DEFAULT, +}; + +enum eLights +{ + VEHLIGHT_FRONT_LEFT, + VEHLIGHT_FRONT_RIGHT, + VEHLIGHT_REAR_LEFT, + VEHLIGHT_REAR_RIGHT, +}; + +enum { + VEHDOOR_BONNET = 0, + VEHDOOR_BOOT, + VEHDOOR_FRONT_LEFT, + VEHDOOR_FRONT_RIGHT, + VEHDOOR_REAR_LEFT, + VEHDOOR_REAR_RIGHT +}; + +enum { + VEHPANEL_FRONT_LEFT, + VEHPANEL_FRONT_RIGHT, + VEHPANEL_REAR_LEFT, + VEHPANEL_REAR_RIGHT, + VEHPANEL_WINDSCREEN, + VEHBUMPER_FRONT, + VEHBUMPER_REAR, +}; + class CDamageManager { public: - enum { - CAR_DOOR_BONNET = 0, - CAR_DOOR_BUMPER, - CAR_DOOR_LF, - CAR_DOOR_RF, - CAR_DOOR_LR, - CAR_DOOR_RR - }; - - enum { - PANEL_FL = 0, - PANEL_FR, - PANEL_RL, - PANEL_RR, - PANEL_WINDSHIELD, - PANEL_FRONT, - PANEL_BACK - }; - - struct PanelStatus { - uint32 m_nPanelFrontLeftStatus : 4; - uint32 m_nPanelFrontRightStatus : 4; - uint32 m_nPanelBackLeftStatus : 4; - uint32 m_nPanelBackRightStatus : 4; - uint32 m_nWindshieldStatus : 4; - uint32 m_nPanelFrontStatus : 4; - uint32 m_nPanelBackStatus : 4; - }; - float field_0; - char m_bEngineStatus; - char m_bWheelStatus[4]; - char m_bDoorStatus[7]; - uint32 m_abLightStatus; - union{ - PanelStatus m_sPanelsStatus; - uint32 m_abPanelsStatus; - }; - char field_24; - char field_25; - char field_26; - char field_27; - - void SetDoorStatus(int, unsigned int); - unsigned int GetDoorStatus(int); -};
\ No newline at end of file + uint8 m_engineStatus; + uint8 m_wheelStatus[4]; + uint8 m_doorStatus[6]; + uint32 m_lightStatus; + uint32 m_panelStatus; + uint32 field_24; + + void ResetDamageStatus(void); + void FuckCarCompletely(void); + bool ApplyDamage(tComponent component, float damage, float unused); + bool GetComponentGroup(tComponent component, tComponentGroup *componentGroup, uint8 *foo); + + void SetDoorStatus(int32 door, uint32 status); + int32 GetDoorStatus(int32 door); + bool ProgressDoorDamage(uint8 door); + void SetPanelStatus(int32 panel, uint32 status); + int32 GetPanelStatus(int32 panel); + bool ProgressPanelDamage(uint8 panel); + // needed for CReplay + static int32 GetPanelStatus(uint32 panelstatus, int32 panel) { return ldb(panel*4, 4, panelstatus); } + void SetLightStatus(eLights light, uint32 status); + int32 GetLightStatus(eLights light); + void SetWheelStatus(int32 wheel, uint32 status); + int32 GetWheelStatus(int32 wheel); + bool ProgressWheelDamage(uint8 wheel); + void SetEngineStatus(uint32 status); + int32 GetEngineStatus(void); + bool ProgressEngineDamage(void); +}; +VALIDATE_SIZE(CDamageManager, 0x1C); diff --git a/src/common.h b/src/common.h index 3d260f6e..79626acb 100644 --- a/src/common.h +++ b/src/common.h @@ -49,6 +49,19 @@ typedef uint16_t wchar; #define ALIGNPTR(p) (void*)((((uintptr)(void*)p) + sizeof(void*)-1) & ~(sizeof(void*)-1)) +// PDP-10 like byte functions +#define MASK(p, s) (((1<<(s))-1) << (p)) +inline uint32 dpb(uint32 b, uint32 p, uint32 s, uint32 w) +{ + uint32 m = MASK(p,s); + return w & ~m | b<<p & m; +} +inline uint32 ldb(uint32 p, uint32 s, uint32 w) +{ + return w>>p & (1<<s)-1; +} + + // little hack extern void **rwengine; #define RwEngineInstance (*rwengine) diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index 12fce4ef..cb3b27d0 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -135,34 +135,33 @@ WRAPPER static void ApplyPanelDamageToCar(uint32, CAutomobile*, bool) { EAXJMP(0 #else static void ApplyPanelDamageToCar(uint32 panels, CAutomobile* vehicle, bool flying) { - CDamageManager::PanelStatus rp = *(CDamageManager::PanelStatus*)&panels; - if (vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelFrontLeftStatus != rp.m_nPanelFrontLeftStatus){ - vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelFrontLeftStatus = rp.m_nPanelFrontLeftStatus; - vehicle->SetPanelDamage(13, CDamageManager::PANEL_FL, flying); + if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_FRONT_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT)){ + vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_FRONT_LEFT, CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT)); + vehicle->SetPanelDamage(13, VEHPANEL_FRONT_LEFT, flying); } - if (vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelFrontRightStatus != rp.m_nPanelFrontRightStatus) { - vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelFrontRightStatus = rp.m_nPanelFrontRightStatus; - vehicle->SetPanelDamage(9, CDamageManager::PANEL_FR, flying); + if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_FRONT_RIGHT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_RIGHT)){ + vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_FRONT_RIGHT, CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_RIGHT)); + vehicle->SetPanelDamage(9, VEHPANEL_FRONT_RIGHT, flying); } - if (vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelBackLeftStatus != rp.m_nPanelBackLeftStatus) { - vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelBackLeftStatus = rp.m_nPanelBackLeftStatus; - vehicle->SetPanelDamage(14, CDamageManager::PANEL_RL, flying); + if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_REAR_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_LEFT)){ + vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_REAR_LEFT, CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_LEFT)); + vehicle->SetPanelDamage(14, VEHPANEL_REAR_LEFT, flying); } - if (vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelBackRightStatus != rp.m_nPanelBackRightStatus) { - vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelBackRightStatus = rp.m_nPanelBackRightStatus; - vehicle->SetPanelDamage(10, CDamageManager::PANEL_RR, flying); + if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_REAR_RIGHT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_RIGHT)){ + vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_REAR_RIGHT, CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_RIGHT)); + vehicle->SetPanelDamage(10, VEHPANEL_REAR_RIGHT, flying); } - if (vehicle->m_DamageManager.m_sPanelsStatus.m_nWindshieldStatus != rp.m_nWindshieldStatus) { - vehicle->m_DamageManager.m_sPanelsStatus.m_nWindshieldStatus = rp.m_nWindshieldStatus; - vehicle->SetPanelDamage(19, CDamageManager::PANEL_WINDSHIELD, flying); + if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_WINDSCREEN) != CDamageManager::GetPanelStatus(panels, VEHPANEL_WINDSCREEN)){ + vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_WINDSCREEN, CDamageManager::GetPanelStatus(panels, VEHPANEL_WINDSCREEN)); + vehicle->SetPanelDamage(19, VEHPANEL_WINDSCREEN, flying); } - if (vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelFrontStatus != rp.m_nPanelFrontStatus) { - vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelFrontStatus = rp.m_nPanelFrontStatus; - vehicle->SetPanelDamage(7, CDamageManager::PANEL_FRONT, flying); + if(vehicle->m_DamageManager.GetPanelStatus(VEHBUMPER_FRONT) != CDamageManager::GetPanelStatus(panels, VEHBUMPER_FRONT)){ + vehicle->m_DamageManager.SetPanelStatus(VEHBUMPER_FRONT, CDamageManager::GetPanelStatus(panels, VEHBUMPER_FRONT)); + vehicle->SetPanelDamage(7, VEHBUMPER_FRONT, flying); } - if (vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelBackStatus != rp.m_nPanelBackStatus) { - vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelBackStatus = rp.m_nPanelBackStatus; - vehicle->SetPanelDamage(8, CDamageManager::PANEL_BACK, flying); + if(vehicle->m_DamageManager.GetPanelStatus(VEHBUMPER_REAR) != CDamageManager::GetPanelStatus(panels, VEHBUMPER_REAR)){ + vehicle->m_DamageManager.SetPanelStatus(VEHBUMPER_REAR, CDamageManager::GetPanelStatus(panels, VEHBUMPER_REAR)); + vehicle->SetPanelDamage(8, VEHBUMPER_REAR, flying); } } #endif @@ -625,7 +624,7 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id) vp->matrix.CompressFromFullMatrix(vehicle->GetMatrix()); vp->health = vehicle->m_fHealth / 4.0f; /* Not anticipated that health can be > 1000. */ vp->acceleration = vehicle->m_fGasPedal * 100.0f; - vp->panels = vehicle->IsCar() ? ((CAutomobile*)vehicle)->m_DamageManager.m_abPanelsStatus : 0; + vp->panels = vehicle->IsCar() ? ((CAutomobile*)vehicle)->m_DamageManager.m_panelStatus : 0; vp->velocityX = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().x)); /* 8000!? */ vp->velocityY = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().y)); vp->velocityZ = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().z)); @@ -646,7 +645,7 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id) vp->door_angles[1] = 127.0f / M_PI * car->m_aDoors[3].m_fAngle; vp->door_status = 0; for (int i = 0; i < 6; i++){ - if (car->m_DamageManager.m_bDoorStatus[i] == 3) + if (car->m_DamageManager.GetDoorStatus(i) == 3) vp->door_status |= BIT(i); } } @@ -690,32 +689,32 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI car->m_aDoors[2].m_fAngle = car->m_aDoors[2].m_fPreviousAngle = vp->door_angles[0] * M_PI / 127.0f; car->m_aDoors[3].m_fAngle = car->m_aDoors[3].m_fPreviousAngle = vp->door_angles[1] * M_PI / 127.0f; if (vp->door_angles[0]) - car->m_DamageManager.m_bDoorStatus[2] = 2; + car->m_DamageManager.SetDoorStatus(2, 2); if (vp->door_angles[1]) - car->m_DamageManager.m_bDoorStatus[3] = 2; - if (vp->door_status & 1 && car->m_DamageManager.GetDoorStatus(CDamageManager::CAR_DOOR_BONNET) != 3){ - car->m_DamageManager.SetDoorStatus(CDamageManager::CAR_DOOR_BONNET, 3); - car->SetDoorDamage(17, CDamageManager::CAR_DOOR_BONNET, true); + car->m_DamageManager.SetDoorStatus(3, 2); + if (vp->door_status & 1 && car->m_DamageManager.GetDoorStatus(VEHDOOR_BONNET) != 3){ + car->m_DamageManager.SetDoorStatus(VEHDOOR_BONNET, 3); + car->SetDoorDamage(17, VEHDOOR_BONNET, true); } - if (vp->door_status & 2 && car->m_DamageManager.GetDoorStatus(CDamageManager::CAR_DOOR_BUMPER) != 3) { - car->m_DamageManager.SetDoorStatus(CDamageManager::CAR_DOOR_BUMPER, 3); - car->SetDoorDamage(18, CDamageManager::CAR_DOOR_BUMPER, true); + if (vp->door_status & 2 && car->m_DamageManager.GetDoorStatus(VEHDOOR_BOOT) != 3) { + car->m_DamageManager.SetDoorStatus(VEHDOOR_BOOT, 3); + car->SetDoorDamage(18, VEHDOOR_BOOT, true); } - if (vp->door_status & 4 && car->m_DamageManager.GetDoorStatus(CDamageManager::CAR_DOOR_LF) != 3) { - car->m_DamageManager.SetDoorStatus(CDamageManager::CAR_DOOR_LF, 3); - car->SetDoorDamage(15, CDamageManager::CAR_DOOR_LF, true); + if (vp->door_status & 4 && car->m_DamageManager.GetDoorStatus(VEHDOOR_FRONT_LEFT) != 3) { + car->m_DamageManager.SetDoorStatus(VEHDOOR_FRONT_LEFT, 3); + car->SetDoorDamage(15, VEHDOOR_FRONT_LEFT, true); } - if (vp->door_status & 8 && car->m_DamageManager.GetDoorStatus(CDamageManager::CAR_DOOR_RF) != 3) { - car->m_DamageManager.SetDoorStatus(CDamageManager::CAR_DOOR_RF, 3); - car->SetDoorDamage(11, CDamageManager::CAR_DOOR_RF, true); + if (vp->door_status & 8 && car->m_DamageManager.GetDoorStatus(VEHDOOR_FRONT_RIGHT) != 3) { + car->m_DamageManager.SetDoorStatus(VEHDOOR_FRONT_RIGHT, 3); + car->SetDoorDamage(11, VEHDOOR_FRONT_RIGHT, true); } - if (vp->door_status & 0x10 && car->m_DamageManager.GetDoorStatus(CDamageManager::CAR_DOOR_LR) != 3) { - car->m_DamageManager.SetDoorStatus(CDamageManager::CAR_DOOR_LR, 3); - car->SetDoorDamage(16, CDamageManager::CAR_DOOR_LR, true); + if (vp->door_status & 0x10 && car->m_DamageManager.GetDoorStatus(VEHDOOR_REAR_LEFT) != 3) { + car->m_DamageManager.SetDoorStatus(VEHDOOR_REAR_LEFT, 3); + car->SetDoorDamage(16, VEHDOOR_REAR_LEFT, true); } - if (vp->door_status & 0x20 && car->m_DamageManager.GetDoorStatus(CDamageManager::CAR_DOOR_RR) != 3) { - car->m_DamageManager.SetDoorStatus(CDamageManager::CAR_DOOR_RR, 3); - car->SetDoorDamage(12, CDamageManager::CAR_DOOR_RR, true); + if (vp->door_status & 0x20 && car->m_DamageManager.GetDoorStatus(VEHDOOR_REAR_RIGHT) != 3) { + car->m_DamageManager.SetDoorStatus(VEHDOOR_REAR_RIGHT, 3); + car->SetDoorDamage(12, VEHDOOR_REAR_RIGHT, true); } vehicle->bEngineOn = true; if (vehicle->IsCar()) @@ -1195,8 +1194,8 @@ void CReplay::RestoreStuffFromMem(void) } if (vehicle->IsCar()){ CAutomobile* car = (CAutomobile*)vehicle; - int32 panels = car->m_DamageManager.m_abPanelsStatus; - car->m_DamageManager.m_abPanelsStatus = 0; + int32 panels = car->m_DamageManager.m_panelStatus; + car->m_DamageManager.m_panelStatus = 0; ApplyPanelDamageToCar(panels, car, true); car->SetDoorDamage(17, 0, true); /* BONNET */ car->SetDoorDamage(18, 1, true); /* BUMPER */ |