summaryrefslogtreecommitdiffstats
path: root/src
diff options
context:
space:
mode:
authorerorcun <erayorcunus@gmail.com>2020-03-11 22:57:35 +0100
committerGitHub <noreply@github.com>2020-03-11 22:57:35 +0100
commit4cc0fc1696bc81a437facbdc93a330d961963c90 (patch)
treedf50a5dc9037b336d48e12bfc8f2394592808c8e /src
parentCPopulation done, CCopPed and fixes (diff)
parentMerge pull request #343 from Nick007J/master (diff)
downloadre3-4cc0fc1696bc81a437facbdc93a330d961963c90.tar
re3-4cc0fc1696bc81a437facbdc93a330d961963c90.tar.gz
re3-4cc0fc1696bc81a437facbdc93a330d961963c90.tar.bz2
re3-4cc0fc1696bc81a437facbdc93a330d961963c90.tar.lz
re3-4cc0fc1696bc81a437facbdc93a330d961963c90.tar.xz
re3-4cc0fc1696bc81a437facbdc93a330d961963c90.tar.zst
re3-4cc0fc1696bc81a437facbdc93a330d961963c90.zip
Diffstat (limited to 'src')
-rw-r--r--src/control/Script.cpp481
-rw-r--r--src/control/Script.h8
-rw-r--r--src/render/Shadows.cpp1
-rw-r--r--src/render/Shadows.h1
4 files changed, 457 insertions, 34 deletions
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index b8add76a..4a6b5376 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -9285,7 +9285,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
{
CollectParameters(&m_nIp, 5);
CVector pos = *(CVector*)&ScriptParams[0];
- if (pos.z <= -100.0f)
+ if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
float range = *(float*)&ScriptParams[3];
int mi = ScriptParams[4] < 0 ? CTheScripts::UsedObjectArray[-ScriptParams[4]].index : ScriptParams[4];
@@ -9364,7 +9364,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
{
CollectParameters(&m_nIp, 5);
CVector pos = *(CVector*)&ScriptParams[0];
- if (pos.z <= -100.0f)
+ if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
float destX = *(float*)&ScriptParams[3];
float destY = *(float*)&ScriptParams[4];
@@ -9379,7 +9379,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
{
CollectParameters(&m_nIp, 5);
CVector pos = *(CVector*)&ScriptParams[0];
- if (pos.z <= -100.0f)
+ if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
float destX = *(float*)&ScriptParams[3];
float destY = *(float*)&ScriptParams[4];
@@ -9943,7 +9943,7 @@ void CRunningScript::LocatePlayerCommand(int32 command, uint32* pIp)
}
UpdateCompareFlag(result);
if (debug)
- CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : -100.0f);
+ CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
@@ -10027,9 +10027,9 @@ void CRunningScript::LocatePlayerCharCommand(int32 command, uint32* pIp)
UpdateCompareFlag(result);
if (debug)
#ifdef FIX_BUGS
- CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : -100.0f);
+ CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
#else
- CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dX, b3D ? Z : -100.0f);
+ CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dX, b3D ? Z : MAP_Z_LOW_LIMIT);
#endif
if (CTheScripts::DbgFlag) {
if (b3D)
@@ -10107,7 +10107,7 @@ void CRunningScript::LocatePlayerCarCommand(int32 command, uint32* pIp)
}
UpdateCompareFlag(result);
if (debug)
- CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : -100.0f);
+ CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
@@ -10211,7 +10211,7 @@ void CRunningScript::LocateCharCommand(int32 command, uint32* pIp)
}
UpdateCompareFlag(result);
if (debug)
- CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : -100.0f);
+ CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
@@ -10297,9 +10297,9 @@ void CRunningScript::LocateCharCharCommand(int32 command, uint32* pIp)
UpdateCompareFlag(result);
if (debug)
#ifdef FIX_BUGS
- CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : -100.0f);
+ CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
#else
- CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dX, b3D ? Z : -100.0f);
+ CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dX, b3D ? Z : MAP_Z_LOW_LIMIT);
#endif
if (CTheScripts::DbgFlag) {
if (b3D)
@@ -10378,7 +10378,7 @@ void CRunningScript::LocateCharCarCommand(int32 command, uint32* pIp)
}
UpdateCompareFlag(result);
if (debug)
- CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : -100.0f);
+ CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
@@ -10456,7 +10456,7 @@ void CRunningScript::LocateCharObjectCommand(int32 command, uint32* pIp)
}
UpdateCompareFlag(result);
if (debug)
- CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : -100.0f);
+ CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
@@ -10528,7 +10528,7 @@ void CRunningScript::LocateCarCommand(int32 command, uint32* pIp)
}
UpdateCompareFlag(result);
if (debug)
- CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : -100.0f);
+ CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
@@ -10567,7 +10567,7 @@ void CRunningScript::LocateSniperBulletCommand(int32 command, uint32* pIp)
result = CBulletInfo::TestForSniperBullet(X - dX, X + dX, Y - dY, Y + dY, b3D ? Z - dZ : -1000.0f, b3D ? Z + dZ : 1000.0f);
UpdateCompareFlag(result);
if (debug)
- CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : -100.0f);
+ CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
@@ -10684,7 +10684,7 @@ void CRunningScript::PlayerInAreaCheckCommand(int32 command, uint32* pIp)
}
UpdateCompareFlag(result);
if (debug)
- CTheScripts::HighlightImportantArea((uint32)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : -100.0f);
+ CTheScripts::HighlightImportantArea((uint32)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
@@ -10807,7 +10807,7 @@ void CRunningScript::PlayerInAngledAreaCheckCommand(int32 command, uint32* pIp)
UpdateCompareFlag(result);
if (debug)
CTheScripts::HighlightImportantAngledArea((uint32)this + m_nIp, infX, infY, supX, supY,
- rotatedSupX, rotatedSupY, rotatedInfX, rotatedInfY, b3D ? (infZ + supZ) / 2 : -100.0f);
+ rotatedSupX, rotatedSupY, rotatedInfX, rotatedInfY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugAngledCube(infX, infY, infZ, supX, supY, supZ,
@@ -10927,7 +10927,7 @@ void CRunningScript::CharInAreaCheckCommand(int32 command, uint32* pIp)
}
UpdateCompareFlag(result);
if (debug)
- CTheScripts::HighlightImportantArea((uint32)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : -100.0f);
+ CTheScripts::HighlightImportantArea((uint32)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
@@ -11025,7 +11025,7 @@ void CRunningScript::CarInAreaCheckCommand(int32 command, uint32* pIp)
}
UpdateCompareFlag(result);
if (debug)
- CTheScripts::HighlightImportantArea((uint32)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : -100.0f);
+ CTheScripts::HighlightImportantArea((uint32)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
@@ -11212,25 +11212,438 @@ void CTheScripts::RenderTheScriptDebugLines()
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)0);
}
-WRAPPER void CTheScripts::SaveAllScripts(uint8*, uint32*) { EAXJMP(0x4535E0); }
-WRAPPER void CTheScripts::LoadAllScripts(uint8*, uint32) { EAXJMP(0x453B30); }
-WRAPPER void CTheScripts::ClearSpaceForMissionEntity(const CVector&, CEntity*) { EAXJMP(0x454060); }
-WRAPPER void CTheScripts::HighlightImportantArea(uint32, float, float, float, float, float) { EAXJMP(0x454320); }
-WRAPPER void CTheScripts::HighlightImportantAngledArea(uint32, float, float, float, float, float, float, float, float, float) { EAXJMP(0x454430); }
-WRAPPER bool CTheScripts::IsPedStopped(CPed*) { EAXJMP(0x454670); }
-WRAPPER bool CTheScripts::IsPlayerStopped(CPlayerInfo*) { EAXJMP(0x4546C0); }
+#define SCRIPT_DATA_SIZE sizeof(CTheScripts::OnAMissionFlag) + sizeof(CTheScripts::BaseBriefIdForContact) + sizeof(CTheScripts::OnAMissionForContactFlag) +\
+ sizeof(CTheScripts::CollectiveArray) + 4 * sizeof(uint32) * MAX_NUM_BUILDING_SWAPS + 2 * sizeof(uint32) * MAX_NUM_INVISIBILITY_SETTINGS + 5 * sizeof(uint32)
+
+void CTheScripts::SaveAllScripts(uint8* buf, uint32* size)
+{
+INITSAVEBUF
+ uint32 varSpace = GetSizeOfVariableSpace();
+ uint32 runningScripts = 0;
+ for (CRunningScript* pScript = pActiveScripts; pScript; pScript = pScript->GetNext())
+ runningScripts++;
+ *size = sizeof(CRunningScript) * runningScripts + varSpace + SCRIPT_DATA_SIZE + SAVE_HEADER_SIZE + 3 * sizeof(uint32);
+ WriteSaveHeader(buf, 'S', 'C', 'R', '\0', *size - SAVE_HEADER_SIZE);
+ WriteSaveBuf(buf, varSpace);
+ for (uint32 i = 0; i < varSpace; i++)
+ WriteSaveBuf(buf, ScriptSpace[i]);
+ static_assert(SCRIPT_DATA_SIZE == 968, "CTheScripts::SaveAllScripts");
+ uint32 script_data_size = SCRIPT_DATA_SIZE;
+ WriteSaveBuf(buf, script_data_size);
+ WriteSaveBuf(buf, OnAMissionFlag);
+ for (uint32 i = 0; i < MAX_NUM_CONTACTS; i++) {
+ WriteSaveBuf(buf, OnAMissionForContactFlag[i]);
+ WriteSaveBuf(buf, BaseBriefIdForContact[i]);
+ }
+ for (uint32 i = 0; i < MAX_NUM_COLLECTIVES; i++)
+ WriteSaveBuf(buf, CollectiveArray[i]);
+ WriteSaveBuf(buf, NextFreeCollectiveIndex);
+ for (uint32 i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) {
+ CBuilding* pBuilding = BuildingSwapArray[i].m_pBuilding;
+ uint32 type, handle;
+ if (!pBuilding) {
+ type = 0;
+ handle = 0;
+ } else if (pBuilding->GetIsATreadable()) {
+ type = 1;
+ handle = CPools::GetTreadablePool()->GetJustIndex((CTreadable*)pBuilding) + 1;
+ } else {
+ type = 2;
+ handle = CPools::GetBuildingPool()->GetJustIndex(pBuilding) + 1;
+ }
+ WriteSaveBuf(buf, type);
+ WriteSaveBuf(buf, handle);
+ WriteSaveBuf(buf, BuildingSwapArray[i].m_nNewModel);
+ WriteSaveBuf(buf, BuildingSwapArray[i].m_nOldModel);
+ }
+ for (uint32 i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) {
+ CEntity* pEntity = InvisibilitySettingArray[i];
+ uint32 type, handle;
+ if (!pEntity) {
+ type = 0;
+ handle = 0;
+ } else {
+ switch (pEntity->m_type) {
+ case ENTITY_TYPE_BUILDING:
+ if (((CBuilding*)pEntity)->GetIsATreadable()) {
+ type = 1;
+ handle = CPools::GetTreadablePool()->GetJustIndex((CTreadable*)pEntity) + 1;
+ } else {
+ type = 2;
+ handle = CPools::GetBuildingPool()->GetJustIndex((CBuilding*)pEntity) + 1;
+ }
+ break;
+ case ENTITY_TYPE_OBJECT:
+ type = 3;
+ handle = CPools::GetObjectPool()->GetJustIndex((CObject*)pEntity) + 1;
+ break;
+ case ENTITY_TYPE_DUMMY:
+ type = 4;
+ handle = CPools::GetDummyPool()->GetJustIndex((CDummy*)pEntity) + 1;
+ }
+ }
+ WriteSaveBuf(buf, type);
+ WriteSaveBuf(buf, handle);
+ }
+ WriteSaveBuf(buf, bUsingAMultiScriptFile);
+ WriteSaveBuf(buf, (uint8)0);
+ WriteSaveBuf(buf, (uint16)0);
+ WriteSaveBuf(buf, MainScriptSize);
+ WriteSaveBuf(buf, LargestMissionScriptSize);
+ WriteSaveBuf(buf, NumberOfMissionScripts);
+ WriteSaveBuf(buf, (uint16)0);
+ WriteSaveBuf(buf, runningScripts);
+ for (CRunningScript* pScript = pActiveScripts; pScript; pScript = pScript->GetNext())
+ WriteSaveBuf(buf, *pScript);
+VALIDATESAVEBUF(*size)
+}
+
+void CTheScripts::LoadAllScripts(uint8* buf, uint32 size)
+{
+ Init();
+INITSAVEBUF
+ CheckSaveHeader(buf, 'S', 'C', 'R', '\0', size - SAVE_HEADER_SIZE);
+ uint32 varSpace = ReadSaveBuf<uint32>(buf);
+ for (uint32 i = 0; i < varSpace; i++)
+ ScriptSpace[i] = ReadSaveBuf<uint8>(buf);
+ assert(ReadSaveBuf<uint32>(buf) == SCRIPT_DATA_SIZE);
+ OnAMissionFlag = ReadSaveBuf<uint32>(buf);
+ for (uint32 i = 0; i < MAX_NUM_CONTACTS; i++) {
+ OnAMissionForContactFlag[i] = ReadSaveBuf<uint32>(buf);
+ BaseBriefIdForContact[i] = ReadSaveBuf<uint32>(buf);
+ }
+ for (uint32 i = 0; i < MAX_NUM_COLLECTIVES; i++)
+ CollectiveArray[i] = ReadSaveBuf<tCollectiveData>(buf);
+ NextFreeCollectiveIndex = ReadSaveBuf<uint32>(buf);
+ for (uint32 i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) {
+ uint32 type = ReadSaveBuf<uint32>(buf);
+ uint32 handle = ReadSaveBuf<uint32>(buf);
+ switch (type) {
+ case 0:
+ BuildingSwapArray[i].m_pBuilding = nil;
+ break;
+ case 1:
+ BuildingSwapArray[i].m_pBuilding = CPools::GetTreadablePool()->GetSlot(handle - 1);
+ break;
+ case 2:
+ BuildingSwapArray[i].m_pBuilding = CPools::GetBuildingPool()->GetSlot(handle - 1);
+ break;
+ default:
+ assert(false);
+ }
+ BuildingSwapArray[i].m_nNewModel = ReadSaveBuf<uint32>(buf);
+ BuildingSwapArray[i].m_nOldModel = ReadSaveBuf<uint32>(buf);
+ if (BuildingSwapArray[i].m_pBuilding)
+ BuildingSwapArray[i].m_pBuilding->ReplaceWithNewModel(BuildingSwapArray[i].m_nNewModel);
+ }
+ for (uint32 i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) {
+ uint32 type = ReadSaveBuf<uint32>(buf);
+ uint32 handle = ReadSaveBuf<uint32>(buf);
+ switch (type) {
+ case 0:
+ InvisibilitySettingArray[i] = nil;
+ break;
+ case 1:
+ InvisibilitySettingArray[i] = CPools::GetTreadablePool()->GetSlot(handle - 1);
+ break;
+ case 2:
+ InvisibilitySettingArray[i] = CPools::GetBuildingPool()->GetSlot(handle - 1);
+ break;
+ case 3:
+ InvisibilitySettingArray[i] = CPools::GetObjectPool()->GetSlot(handle - 1);
+ break;
+ case 4:
+ InvisibilitySettingArray[i] = CPools::GetDummyPool()->GetSlot(handle - 1);
+ default:
+ assert(false);
+ }
+ if (InvisibilitySettingArray[i])
+ InvisibilitySettingArray[i]->bIsVisible = false;
+ }
+ assert(ReadSaveBuf<bool>(buf) == bUsingAMultiScriptFile);
+ ReadSaveBuf<uint8>(buf);
+ ReadSaveBuf<uint16>(buf);
+ assert(ReadSaveBuf<uint32>(buf) == MainScriptSize);
+ assert(ReadSaveBuf<uint32>(buf) == LargestMissionScriptSize);
+ assert(ReadSaveBuf<uint16>(buf) == NumberOfMissionScripts);
+ ReadSaveBuf<uint16>(buf);
+ uint32 runningScripts = ReadSaveBuf<uint32>(buf);
+ for (uint32 i = 0; i < runningScripts; i++)
+ StartNewScript(0)->BuildFromSaved(ReadSaveBuf<CRunningScript>(buf));
+VALIDATESAVEBUF(size)
+}
+
+#undef SCRIPT_DATA_SIZE
+
+void CTheScripts::ClearSpaceForMissionEntity(const CVector& pos, CEntity* pEntity)
+{
+ static CColPoint aTempColPoints[32];
+ int16 entities = 0;
+ CEntity* aEntities[16];
+ CWorld::FindObjectsKindaColliding(pos, pEntity->GetBoundRadius(), false, &entities, 16, aEntities, false, true, true, false, false);
+ if (entities <= 0)
+ return;
+ for (uint16 i = 0; i < entities; i++) {
+ if (aEntities[i] != pEntity && aEntities[i]->IsPed() && ((CPed*)aEntities[i])->bInVehicle)
+ aEntities[i] = nil;
+ }
+ for (uint16 i = 0; i < entities; i++) {
+ if (aEntities[i] == pEntity || !aEntities[i])
+ continue;
+ CEntity* pFound = aEntities[i];
+ int cols;
+ if (CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel()->numLines <= 0)
+ cols = CCollision::ProcessColModels(pEntity->GetMatrix(), *CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel(),
+ pFound->GetMatrix(), *CModelInfo::GetModelInfo(pFound->GetModelIndex())->GetColModel(), aTempColPoints, nil, nil);
+ else {
+ float lines[4];
+ lines[0] = lines[1] = lines[2] = lines[3] = 1.0f;
+ CColPoint tmp;
+ cols = CCollision::ProcessColModels(pEntity->GetMatrix(), *CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel(),
+ pFound->GetMatrix(), *CModelInfo::GetModelInfo(pFound->GetModelIndex())->GetColModel(), aTempColPoints, &tmp, lines);
+ }
+ if (cols <= 0)
+ continue;
+ switch (pFound->m_type) {
+ case ENTITY_TYPE_VEHICLE:
+ {
+ printf("Will try to delete a vehicle where a mission entity should be\n");
+ CVehicle* pVehicle = (CVehicle*)pFound;
+ if (pVehicle->bIsLocked || !pVehicle->CanBeDeleted())
+ break;
+ if (pVehicle->pDriver) {
+ CPopulation::RemovePed(pVehicle->pDriver);
+ pVehicle->pDriver = nil;
+ }
+ for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++) {
+ if (pVehicle->pPassengers[i]) {
+ CPopulation::RemovePed(pVehicle->pPassengers[i]);
+ pVehicle->pPassengers[i] = 0;
+ pVehicle->m_nNumPassengers--;
+ }
+ }
+ CCarCtrl::RemoveFromInterestingVehicleList(pVehicle);
+ CWorld::Remove(pVehicle);
+ delete pVehicle;
+ break;
+ }
+ case ENTITY_TYPE_PED:
+ {
+ CPed* pPed = (CPed*)pFound;
+ if (pPed->IsPlayer() || !pPed->CanBeDeleted())
+ break;
+ CPopulation::RemovePed(pPed);
+ printf("Deleted a ped where a mission entity should be\n");
+ break;
+ }
+ }
+ }
+}
+
+void CTheScripts::HighlightImportantArea(uint32 id, float x1, float y1, float x2, float y2, float z)
+{
+ float infX, infY, supX, supY;
+ if (x1 < x2) {
+ infX = x1;
+ supX = x2;
+ } else {
+ infX = x2;
+ supX = x1;
+ }
+ if (y1 < y2) {
+ infY = y1;
+ supY = y2;
+ }
+ else {
+ infY = y2;
+ supY = y1;
+ }
+ CVector center;
+ center.x = (infX + supX) / 2;
+ center.y = (infY + supY) / 2;
+ center.z = (z <= MAP_Z_LOW_LIMIT) ? CWorld::FindGroundZForCoord(center.x, center.y) : z;
+ CShadows::RenderIndicatorShadow(id, 2, gpGoalTex, &center, supX - center.x, 0.0f, 0.0f, center.y - supY, 0);
+}
+
+void CTheScripts::HighlightImportantAngledArea(uint32 id, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float z)
+{
+ float infX, infY, supX, supY, X, Y;
+ X = (x1 + x2) / 2;
+ Y = (y1 + y2) / 2;
+ supX = infX = X;
+ supY = infY = Y;
+ X = (x2 + x3) / 2;
+ Y = (y2 + y3) / 2;
+ infX = min(infX, X);
+ supX = max(supX, X);
+ infY = min(infY, Y);
+ supY = max(supY, Y);
+ X = (x3 + x4) / 2;
+ Y = (y3 + y4) / 2;
+ infX = min(infX, X);
+ supX = max(supX, X);
+ infY = min(infY, Y);
+ supY = max(supY, Y);
+ X = (x4 + x1) / 2;
+ Y = (y4 + y1) / 2;
+ infX = min(infX, X);
+ supX = max(supX, X);
+ infY = min(infY, Y);
+ supY = max(supY, Y);
+ CVector center;
+ center.x = (infX + supX) / 2;
+ center.y = (infY + supY) / 2;
+ center.z = (z <= MAP_Z_LOW_LIMIT) ? CWorld::FindGroundZForCoord(center.x, center.y) : z;
+ CShadows::RenderIndicatorShadow(id, 2, gpGoalTex, &center, supX - center.x, 0.0f, 0.0f, center.y - supY, 0);
+}
+
+bool CTheScripts::IsPedStopped(CPed* pPed)
+{
+ if (pPed->bInVehicle)
+ return IsVehicleStopped(pPed->m_pMyVehicle);
+ return pPed->m_nMoveState == eMoveState::PEDMOVE_NONE || pPed->m_nMoveState == eMoveState::PEDMOVE_STILL;
+}
+
+bool CTheScripts::IsPlayerStopped(CPlayerInfo* pPlayer)
+{
+ CPed* pPed = pPlayer->m_pPed;
+ if (pPed->bInVehicle)
+ return IsVehicleStopped(pPed->m_pMyVehicle);
+ if (RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_RUN_STOP) ||
+ RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_RUN_STOP_R) ||
+ RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_JUMP_LAUNCH) ||
+ RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_JUMP_GLIDE))
+ return false;
+ return pPed->m_nMoveState == eMoveState::PEDMOVE_NONE || pPed->m_nMoveState == eMoveState::PEDMOVE_STILL;
+}
bool CTheScripts::IsVehicleStopped(CVehicle* pVehicle)
{
return 0.01f * CTimer::GetTimeStep() >= pVehicle->m_fDistanceTravelled;
}
-WRAPPER void CTheScripts::CleanUpThisVehicle(CVehicle*) { EAXJMP(0x4548D0); }
-WRAPPER void CTheScripts::CleanUpThisPed(CPed*) { EAXJMP(0x4547A0); }
-WRAPPER void CTheScripts::CleanUpThisObject(CObject*) { EAXJMP(0x454910); }
-WRAPPER void CTheScripts::ReadObjectNamesFromScript() { EAXJMP(0x454960); }
-WRAPPER void CTheScripts::UpdateObjectIndices() { EAXJMP(0x454AD0); }
-WRAPPER void CTheScripts::ReadMultiScriptFileOffsetsFromScript() { EAXJMP(0x454BC0); }
+void CTheScripts::CleanUpThisPed(CPed* pPed)
+{
+ if (!pPed)
+ return;
+ if (pPed->CharCreatedBy != MISSION_CHAR)
+ return;
+ pPed->CharCreatedBy = RANDOM_CHAR;
+ if (pPed->m_nPedType == PEDTYPE_PROSTITUTE)
+ pPed->m_objectiveTimer = CTimer::GetTimeInMilliseconds() + 30000;
+ if (pPed->bInVehicle) {
+ if (pPed->m_pMyVehicle->pDriver == pPed) {
+ if (pPed->m_pMyVehicle->m_vehType == VEHICLE_TYPE_CAR) {
+ CCarCtrl::JoinCarWithRoadSystem(pPed->m_pMyVehicle);
+ pPed->m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
+ }
+ }
+ else {
+ if (pPed->m_pMyVehicle->m_vehType == VEHICLE_TYPE_CAR) {
+ pPed->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pPed->m_pMyVehicle);
+ pPed->bWanderPathAfterExitingCar = true;
+ }
+ }
+ }
+ bool flees = false;
+ PedState state;
+ eMoveState ms;
+ if (pPed->m_nPedState == PED_FLEE_ENTITY || pPed->m_nPedState == PED_FLEE_POS) {
+ ms = pPed->m_nMoveState;
+ state = pPed->m_nPedState;
+ flees = true;
+ }
+ pPed->ClearObjective();
+ pPed->bRespondsToThreats = true;
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->ClearLeader();
+ if (pPed->IsPedInControl())
+ pPed->SetWanderPath(CGeneral::GetRandomNumber() & 7);
+ if (flees) {
+ pPed->m_nPedState = state;
+ pPed->SetMoveState(ms);
+ }
+ --CPopulation::ms_nTotalMissionPeds;
+}
+
+void CTheScripts::CleanUpThisVehicle(CVehicle* pVehicle)
+{
+ if (!pVehicle)
+ return;
+ if (pVehicle->VehicleCreatedBy != MISSION_VEHICLE)
+ return;
+ pVehicle->bIsLocked = false;
+ CCarCtrl::RemoveFromInterestingVehicleList(pVehicle);
+ pVehicle->VehicleCreatedBy = RANDOM_VEHICLE;
+ ++CCarCtrl::NumRandomCars;
+ --CCarCtrl::NumMissionCars;
+}
+
+void CTheScripts::CleanUpThisObject(CObject* pObject)
+{
+ if (!pObject)
+ return;
+ if (pObject->ObjectCreatedBy != MISSION_OBJECT)
+ return;
+ pObject->ObjectCreatedBy = TEMP_OBJECT;
+ pObject->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000;
+ pObject->m_nRefModelIndex = -1;
+ pObject->bUseVehicleColours = false;
+ ++CObject::nNoTempObjects;
+}
+
+void CTheScripts::ReadObjectNamesFromScript()
+{
+ int32 varSpace = GetSizeOfVariableSpace();
+ uint32 ip = varSpace + 8;
+ NumberOfUsedObjects = Read2BytesFromScript(&ip);
+ ip += 2;
+ for (uint16 i = 0; i < NumberOfUsedObjects; i++) {
+ for (int j = 0; j < USED_OBJECT_NAME_LENGTH; j++)
+ UsedObjectArray[i].name[j] = ScriptSpace[ip++];
+ UsedObjectArray[i].index = 0;
+ }
+}
+
+void CTheScripts::UpdateObjectIndices()
+{
+ char name[USED_OBJECT_NAME_LENGTH];
+ char error[112];
+ for (int i = 1; i < NumberOfUsedObjects; i++) {
+ bool found = false;
+ for (int j = 0; j < MODELINFOSIZE && !found; j++) {
+ CBaseModelInfo* pModel = CModelInfo::GetModelInfo(j);
+ if (!pModel)
+ continue;
+ strcpy(name, pModel->GetName());
+ for (int k = 0; k < USED_OBJECT_NAME_LENGTH; k++)
+ name[k] = toupper(name[k]);
+ if (strcmp(name, UsedObjectArray[i].name) == 0) {
+ found = true;
+ UsedObjectArray[i].index = j;
+ }
+ }
+ if (!found) {
+ sprintf(error, "CTheScripts::UpdateObjectIndices - Couldn't find %s", UsedObjectArray[i].name);
+ debug("%s\n", error);
+ }
+ }
+}
+
+void CTheScripts::ReadMultiScriptFileOffsetsFromScript()
+{
+ int32 varSpace = GetSizeOfVariableSpace();
+ uint32 ip = varSpace + 3;
+ int32 objectSize = Read4BytesFromScript(&ip);
+ ip = objectSize + 8;
+ MainScriptSize = Read4BytesFromScript(&ip);
+ LargestMissionScriptSize = Read4BytesFromScript(&ip);
+ NumberOfMissionScripts = Read2BytesFromScript(&ip);
+ ip += 2;
+ for (int i = 0; i < NumberOfMissionScripts; i++) {
+ MultiScriptArray[i] = Read4BytesFromScript(&ip);
+ }
+}
STARTPATCHES
InjectHook(0x438790, &CTheScripts::Init, PATCH_JUMP);
@@ -11241,7 +11654,7 @@ InjectHook(0x44FD10, &CTheScripts::UndoBuildingSwaps, PATCH_JUMP);
InjectHook(0x44FD60, &CTheScripts::UndoEntityVisibilitySettings, PATCH_JUMP);
InjectHook(0x4534E0, &CTheScripts::ScriptDebugLine3D, PATCH_JUMP);
InjectHook(0x453550, &CTheScripts::RenderTheScriptDebugLines, PATCH_JUMP);
-//InjectHook(0x4535E0, &CTheScripts::SaveAllScripts, PATCH_JUMP);
-//InjectHook(0x453B30, &CTheScripts::LoadAllScripts, PATCH_JUMP);
-//InjectHook(0x454060, &CTheScripts::ClearSpaceForMissionEntity, PATCH_JUMP);
+InjectHook(0x4535E0, &CTheScripts::SaveAllScripts, PATCH_JUMP);
+InjectHook(0x453B30, &CTheScripts::LoadAllScripts, PATCH_JUMP);
+InjectHook(0x454060, &CTheScripts::ClearSpaceForMissionEntity, PATCH_JUMP);
ENDPATCHES
diff --git a/src/control/Script.h b/src/control/Script.h
index 59054be3..b6844b6c 100644
--- a/src/control/Script.h
+++ b/src/control/Script.h
@@ -414,6 +414,14 @@ class CRunningScript
public:
void SetIP(uint32 ip) { m_nIp = ip; }
CRunningScript* GetNext() const { return next; }
+ void BuildFromSaved(const CRunningScript& pSaved)
+ {
+ CRunningScript* n = next;
+ CRunningScript* p = prev;
+ *this = pSaved;
+ next = n;
+ prev = p;
+ }
void UpdateTimers(float timeStep) {
m_anLocalVariables[NUM_LOCAL_VARS] += timeStep;
m_anLocalVariables[NUM_LOCAL_VARS + 1] += timeStep;
diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp
index 1d100d4d..e14b0453 100644
--- a/src/render/Shadows.cpp
+++ b/src/render/Shadows.cpp
@@ -40,6 +40,7 @@ RwTexture *&gpGoalMarkerTex = *(RwTexture **)0x94142C;
RwTexture *&gpWalkDontTex = *(RwTexture **)0x95CB4C;
RwTexture *&gpCrackedGlassTex = *(RwTexture **)0x95CB94;
RwTexture *&gpPostShadowTex = *(RwTexture **)0x8F59D4;
+RwTexture *&gpGoalTex = *(RwTexture**)0x94142C;
#if 1
int16 CShadows::ShadowsStoredToBeRendered;
diff --git a/src/render/Shadows.h b/src/render/Shadows.h
index 8af8d02d..66df0273 100644
--- a/src/render/Shadows.h
+++ b/src/render/Shadows.h
@@ -178,6 +178,7 @@ public:
extern RwTexture *&gpBloodPoolTex;
extern RwTexture *&gpShadowExplosionTex;
extern RwTexture *&gpShadowHeadLightsTex;
+extern RwTexture *&gpGoalTex;
extern RwTexture *&gpOutline1Tex;
extern RwTexture *&gpOutline2Tex;
extern RwTexture *&gpOutline3Tex;