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authorRoman Masanin <36927roma@gmail.com>2020-11-01 20:35:46 +0100
committerRoman Masanin <36927roma@gmail.com>2020-11-01 20:35:46 +0100
commit55c43466100e4e79af95500f64513c49d7242877 (patch)
tree2376e54398c53697c07bd6809b9648d561516881 /src
parentFix build and use enum in ProcessPlayerMood (diff)
parentfixed KYFC (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/audio/oal/channel.cpp134
-rw-r--r--src/audio/oal/channel.h18
-rw-r--r--src/audio/sampman.h116
-rw-r--r--src/audio/sampman_oal.cpp104
-rw-r--r--src/control/Pickups.cpp6
-rw-r--r--src/control/Script.cpp34
-rw-r--r--src/core/config.h26
-rw-r--r--src/core/main.cpp3
-rw-r--r--src/core/re3.cpp9
-rw-r--r--src/extras/custompipes.cpp3
-rw-r--r--src/extras/custompipes.h3
-rw-r--r--src/extras/custompipes_d3d9.cpp18
-rw-r--r--src/extras/custompipes_gl.cpp17
-rw-r--r--src/objects/Object.cpp106
-rw-r--r--src/peds/Ped.cpp20
-rw-r--r--src/render/Fluff.cpp112
-rw-r--r--src/render/Fluff.h2
-rw-r--r--src/render/Hud.cpp2
-rw-r--r--src/render/WaterCreatures.cpp147
-rw-r--r--src/render/WaterCreatures.h15
-rw-r--r--src/render/WaterLevel.cpp2
-rw-r--r--src/render/WindModifiers.cpp5
-rw-r--r--src/rw/RwHelper.cpp6
-rw-r--r--src/vehicles/Vehicle.cpp4
24 files changed, 577 insertions, 335 deletions
diff --git a/src/audio/oal/channel.cpp b/src/audio/oal/channel.cpp
index 731e3581..673a4aed 100644
--- a/src/audio/oal/channel.cpp
+++ b/src/audio/oal/channel.cpp
@@ -10,17 +10,49 @@
extern bool IsFXSupported();
+ALuint alSources[MAXCHANNELS+MAX2DCHANNELS];
+ALuint alFilters[MAXCHANNELS+MAX2DCHANNELS];
+ALuint alBuffers[MAXCHANNELS+MAX2DCHANNELS];
+bool bChannelsCreated = false;
+
+void
+CChannel::InitChannels()
+{
+ alGenSources(MAXCHANNELS+MAX2DCHANNELS, alSources);
+ alGenBuffers(MAXCHANNELS+MAX2DCHANNELS, alBuffers);
+ if (IsFXSupported())
+ alGenFilters(MAXCHANNELS + MAX2DCHANNELS, alFilters);
+ bChannelsCreated = true;
+}
+
+void
+CChannel::DestroyChannels()
+{
+ if (bChannelsCreated)
+ {
+ alDeleteSources(MAXCHANNELS + MAX2DCHANNELS, alSources);
+ memset(alSources, 0, sizeof(alSources));
+ alDeleteBuffers(MAXCHANNELS + MAX2DCHANNELS, alBuffers);
+ memset(alBuffers, 0, sizeof(alBuffers));
+ if (IsFXSupported())
+ {
+ alDeleteFilters(MAXCHANNELS + MAX2DCHANNELS, alFilters);
+ memset(alFilters, 0, sizeof(alFilters));
+ }
+ bChannelsCreated = false;
+ }
+}
+
+
CChannel::CChannel()
{
- alSource = AL_NONE;
- alFilter = AL_FILTER_NULL;
+ Data = nil;
+ DataSize = 0;
SetDefault();
}
void CChannel::SetDefault()
{
- alBuffer = AL_NONE;
-
Pitch = 1.0f;
Gain = 1.0f;
Mix = 0.0f;
@@ -39,25 +71,19 @@ void CChannel::Reset()
SetDefault();
}
-void CChannel::Init(bool Is2D)
+void CChannel::Init(uint32 _id, bool Is2D)
{
- ASSERT(!HasSource());
- alGenSources(1, &alSource);
+ id = _id;
if ( HasSource() )
{
- alSourcei(alSource, AL_SOURCE_RELATIVE, AL_TRUE);
+ alSourcei(alSources[id], AL_SOURCE_RELATIVE, AL_TRUE);
if ( IsFXSupported() )
- alSource3i(alSource, AL_AUXILIARY_SEND_FILTER, AL_EFFECTSLOT_NULL, 0, AL_FILTER_NULL);
+ alSource3i(alSources[id], AL_AUXILIARY_SEND_FILTER, AL_EFFECTSLOT_NULL, 0, AL_FILTER_NULL);
if ( Is2D )
{
- alSource3f(alSource, AL_POSITION, 0.0f, 0.0f, 0.0f);
- alSourcef (alSource, AL_GAIN, 1.0f);
- }
- else
- {
- if ( IsFXSupported() )
- alGenFilters(1,&alFilter);
+ alSource3f(alSources[id], AL_POSITION, 0.0f, 0.0f, 0.0f);
+ alSourcef(alSources[id], AL_GAIN, 1.0f);
}
}
}
@@ -69,39 +95,34 @@ void CChannel::Term()
{
if ( IsFXSupported() )
{
- alSource3i(alSource, AL_AUXILIARY_SEND_FILTER, AL_EFFECTSLOT_NULL, 0, AL_FILTER_NULL);
-
- if(alFilter != AL_FILTER_NULL)
- alDeleteFilters(1,&alFilter);
+ alSource3i(alSources[id], AL_AUXILIARY_SEND_FILTER, AL_EFFECTSLOT_NULL, 0, AL_FILTER_NULL);
}
-
- alDeleteSources(1, &alSource);
}
- alSource = AL_NONE;
- alFilter = AL_FILTER_NULL;
}
void CChannel::Start()
{
if ( !HasSource() ) return;
-
+ if ( !Data ) return;
+
+ alBufferData(alBuffers[id], AL_FORMAT_MONO16, Data, DataSize, Frequency);
if ( LoopPoints[0] != 0 && LoopPoints[0] != -1 )
- alBufferiv(alBuffer, AL_LOOP_POINTS_SOFT, LoopPoints);
- alSourcei (alSource, AL_BUFFER, alBuffer);
- alSourcePlay(alSource);
+ alBufferiv(alBuffers[id], AL_LOOP_POINTS_SOFT, LoopPoints);
+ alSourcei(alSources[id], AL_BUFFER, alBuffers[id]);
+ alSourcePlay(alSources[id]);
}
void CChannel::Stop()
{
if ( HasSource() )
- alSourceStop(alSource);
+ alSourceStop(alSources[id]);
Reset();
}
bool CChannel::HasSource()
{
- return alSource != AL_NONE;
+ return alSources[id] != AL_NONE;
}
bool CChannel::IsUsed()
@@ -109,7 +130,7 @@ bool CChannel::IsUsed()
if ( HasSource() )
{
ALint sourceState;
- alGetSourcei(alSource, AL_SOURCE_STATE, &sourceState);
+ alGetSourcei(alSources[id], AL_SOURCE_STATE, &sourceState);
return sourceState == AL_PLAYING;
}
return false;
@@ -118,27 +139,24 @@ bool CChannel::IsUsed()
void CChannel::SetPitch(float pitch)
{
if ( !HasSource() ) return;
- alSourcef(alSource, AL_PITCH, pitch);
+ alSourcef(alSources[id], AL_PITCH, pitch);
}
void CChannel::SetGain(float gain)
{
if ( !HasSource() ) return;
- alSourcef(alSource, AL_GAIN, gain);
+ alSourcef(alSources[id], AL_GAIN, gain);
}
void CChannel::SetVolume(int32 vol)
{
SetGain(ALfloat(vol) / MAX_VOLUME);
}
-
-void CChannel::SetSampleID(uint32 nSfx)
-{
- Sample = nSfx;
-}
-
-void CChannel::SetFreq(int32 freq)
+
+void CChannel::SetSampleData(void *_data, size_t _DataSize, int32 freq)
{
+ Data = _data;
+ DataSize = _DataSize;
Frequency = freq;
}
@@ -150,7 +168,7 @@ void CChannel::SetCurrentFreq(uint32 freq)
void CChannel::SetLoopCount(int32 loopCount) // fake. TODO:
{
if ( !HasSource() ) return;
- alSourcei(alSource, AL_LOOPING, loopCount == 1 ? AL_FALSE : AL_TRUE);
+ alSourcei(alSources[id], AL_LOOPING, loopCount == 1 ? AL_FALSE : AL_TRUE);
}
void CChannel::SetLoopPoints(ALint start, ALint end)
@@ -162,53 +180,49 @@ void CChannel::SetLoopPoints(ALint start, ALint end)
void CChannel::SetPosition(float x, float y, float z)
{
if ( !HasSource() ) return;
- alSource3f(alSource, AL_POSITION, x, y, z);
+ alSource3f(alSources[id], AL_POSITION, x, y, z);
}
void CChannel::SetDistances(float max, float min)
{
if ( !HasSource() ) return;
- alSourcef (alSource, AL_MAX_DISTANCE, max);
- alSourcef (alSource, AL_REFERENCE_DISTANCE, min);
- alSourcef (alSource, AL_MAX_GAIN, 1.0f);
- alSourcef (alSource, AL_ROLLOFF_FACTOR, 1.0f);
+ alSourcef (alSources[id], AL_MAX_DISTANCE, max);
+ alSourcef (alSources[id], AL_REFERENCE_DISTANCE, min);
+ alSourcef (alSources[id], AL_MAX_GAIN, 1.0f);
+ alSourcef (alSources[id], AL_ROLLOFF_FACTOR, 1.0f);
}
-void CChannel::SetPan(uint32 pan)
+void CChannel::SetPan(int32 pan)
{
SetPosition((pan-63)/64.0f, 0.0f, Sqrt(1.0f-SQR((pan-63)/64.0f)));
}
-void CChannel::SetBuffer(ALuint buffer)
-{
- alBuffer = buffer;
-}
-
void CChannel::ClearBuffer()
{
if ( !HasSource() ) return;
- SetBuffer(AL_NONE);
- alSourcei(alSource, AL_BUFFER, AL_NONE);
+ alSourcei(alSources[id], AL_BUFFER, AL_NONE);
+ Data = nil;
+ DataSize = 0;
}
void CChannel::SetReverbMix(ALuint slot, float mix)
{
if ( !IsFXSupported() ) return;
if ( !HasSource() ) return;
- if ( alFilter == AL_FILTER_NULL ) return;
+ if ( alFilters[id] == AL_FILTER_NULL ) return;
Mix = mix;
- EAX3_SetReverbMix(alFilter, mix);
- alSource3i(alSource, AL_AUXILIARY_SEND_FILTER, slot, 0, alFilter);
+ EAX3_SetReverbMix(alFilters[id], mix);
+ alSource3i(alSources[id], AL_AUXILIARY_SEND_FILTER, slot, 0, alFilters[id]);
}
void CChannel::UpdateReverb(ALuint slot)
{
if ( !IsFXSupported() ) return;
if ( !HasSource() ) return;
- if ( alFilter == AL_FILTER_NULL ) return;
- EAX3_SetReverbMix(alFilter, Mix);
- alSource3i(alSource, AL_AUXILIARY_SEND_FILTER, slot, 0, alFilter);
+ if ( alFilters[id] == AL_FILTER_NULL ) return;
+ EAX3_SetReverbMix(alFilters[id], Mix);
+ alSource3i(alSources[id], AL_AUXILIARY_SEND_FILTER, slot, 0, alFilters[id]);
}
#endif
diff --git a/src/audio/oal/channel.h b/src/audio/oal/channel.h
index 0c86bdc6..81817a32 100644
--- a/src/audio/oal/channel.h
+++ b/src/audio/oal/channel.h
@@ -9,22 +9,24 @@
class CChannel
{
- ALuint alSource;
- ALuint alFilter;
- ALuint alBuffer;
+ uint32 id;
float Pitch, Gain;
float Mix;
+ void *Data;
+ size_t DataSize;
int32 Frequency;
float Position[3];
float Distances[2];
int32 LoopCount;
ALint LoopPoints[2];
- uint32 Sample;
public:
+ static void InitChannels();
+ static void DestroyChannels();
+
CChannel();
void SetDefault();
void Reset();
- void Init(bool Is2D = false);
+ void Init(uint32 _id, bool Is2D = false);
void Term();
void Start();
void Stop();
@@ -33,15 +35,13 @@ public:
void SetPitch(float pitch);
void SetGain(float gain);
void SetVolume(int32 vol);
- void SetSampleID(uint32 nSfx);
- void SetFreq(int32 freq);
+ void SetSampleData(void *_data, size_t _DataSize, int32 freq);
void SetCurrentFreq(uint32 freq);
void SetLoopCount(int32 loopCount); // fake
void SetLoopPoints(ALint start, ALint end);
void SetPosition(float x, float y, float z);
void SetDistances(float max, float min);
- void SetPan(uint32 pan);
- void SetBuffer(ALuint buffer);
+ void SetPan(int32 pan);
void ClearBuffer();
void SetReverbMix(ALuint slot, float mix);
void UpdateReverb(ALuint slot);
diff --git a/src/audio/sampman.h b/src/audio/sampman.h
index 794db8e0..d3e4415f 100644
--- a/src/audio/sampman.h
+++ b/src/audio/sampman.h
@@ -175,11 +175,7 @@ public:
bool Initialise(void);
void Terminate (void);
-
-#ifdef AUDIO_OAL
- void UpdateSoundBuffers(void);
-#endif
-
+
bool CheckForAnAudioFileOnCD(void);
char GetCDAudioDriveLetter (void);
@@ -280,7 +276,114 @@ static char StreamedNameTable[][25] = {
"AUDIO\\door_2.OPUS", "AUDIO\\door_3.OPUS", "AUDIO\\door_4.OPUS", "AUDIO\\door_5.OPUS", "AUDIO\\door_6.OPUS", "AUDIO\\t3_a.OPUS",
"AUDIO\\t3_b.OPUS", "AUDIO\\t3_c.OPUS", "AUDIO\\k1_b.OPUS", "AUDIO\\cat1.OPUS"};
#else
-static char StreamedNameTable[][25]=
+#ifdef PS2_AUDIO
+static char StreamedNameTable[][40] =
+{
+ "AUDIO\\MUSIC\\WILD.VB",
+ "AUDIO\\MUSIC\\FLASH.VB",
+ "AUDIO\\MUSIC\\KCHAT.VB", // 16 khz
+ "AUDIO\\MUSIC\\FEVER.VB",
+ "AUDIO\\MUSIC\\VROCK.VB",
+ "AUDIO\\MUSIC\\VCPR.VB", // 16 khz
+ "AUDIO\\MUSIC\\ESPANT.VB",
+ "AUDIO\\MUSIC\\EMOTION.VB",
+ "AUDIO\\MUSIC\\WAVE.VB",
+ "AUDIO\\MUSIC\\MISCOM.VB",
+ "AUDIO\\MUSIC\\CITY.VB",
+ "AUDIO\\MUSIC\\WATER.VB",
+ "AUDIO\\MUSIC\\BEACHAMB.VB",
+ "AUDIO\\MUSIC\\HCITY.VB",
+ "AUDIO\\MUSIC\\HWATER.VB",
+ "AUDIO\\MUSIC\\HBEACH.VB",
+ "AUDIO\\MUSIC\\MALLAMB.VB",
+ "AUDIO\\MUSIC\\STRIP.VB",
+ "AUDIO\\MUSIC\\MALIBU.VB",
+ "AUDIO\\MUSIC\\HOTEL.VB",
+ "AUDIO\\MUSIC\\DIRTRING.VB",
+ "AUDIO\\MUSIC\\LAW4RIOT.VB",
+ "AUDIO\\MUSIC\\AMBSIL.VB",
+ "AUDIO\\MUSIC\\POLICE.VB", // 16 khz
+ "AUDIO\\MUSIC\\TAXI.VB",
+ "AUDIO\\MUSIC\\BCLOSED.VB",
+ "AUDIO\\MUSIC\\BOPEN.VB",
+ "AUDIO\\CUTSCENE\\ASS\\ASS_1.VB",
+ "AUDIO\\CUTSCENE\\ASS\\ASS_2.VB",
+ "AUDIO\\CUTSCENE\\BANK\\BANK_1.VB",
+ "AUDIO\\CUTSCENE\\BANK\\BANK_2A.VB",
+ "AUDIO\\CUTSCENE\\BANK\\BANK_2B.VB",
+ "AUDIO\\CUTSCENE\\BANK\\BANK_3A.VB",
+ "AUDIO\\CUTSCENE\\BANK\\BANK_3B.VB",
+ "AUDIO\\CUTSCENE\\BANK\\BANK_4.VB",
+ "AUDIO\\CUTSCENE\\BIKE\\BIKE_1.VB",
+ "AUDIO\\CUTSCENE\\BIKE\\BIKE_2.VB",
+ "AUDIO\\CUTSCENE\\BIKE\\BIKE_3.VB",
+ "AUDIO\\CUTSCENE\\BUD\\BUD_1.VB",
+ "AUDIO\\CUTSCENE\\BUD\\BUD_2.VB",
+ "AUDIO\\CUTSCENE\\BUD\\BUD_3.VB",
+ "AUDIO\\CUTSCENE\\CAP\\CAP_1.VB",
+ "AUDIO\\CUTSCENE\\CAR\\CAR_1.VB",
+ "AUDIO\\CUTSCENE\\CNT\\CNT_1A.VB",
+ "AUDIO\\CUTSCENE\\CNT\\CNT_1B.VB",
+ "AUDIO\\CUTSCENE\\CNT\\CNT_2.VB",
+ "AUDIO\\CUTSCENE\\COK\\COK_1.VB",
+ "AUDIO\\CUTSCENE\\COK\\COK_2A.VB",
+ "AUDIO\\CUTSCENE\\COK\\COK_2B.VB",
+ "AUDIO\\CUTSCENE\\COK\\COK_3.VB",
+ "AUDIO\\CUTSCENE\\COK\\COK_4A.VB",
+ "AUDIO\\CUTSCENE\\COK\\COK_4A2.VB",
+ "AUDIO\\CUTSCENE\\COK\\COK_4B.VB",
+ "AUDIO\\CUTSCENE\\COL\\COL_1.VB",
+ "AUDIO\\CUTSCENE\\COL\\COL_2.VB",
+ "AUDIO\\CUTSCENE\\COL\\COL_3A.VB",
+ "AUDIO\\CUTSCENE\\COL\\COL_4A.VB",
+ "AUDIO\\CUTSCENE\\COL\\COL_5A.VB",
+ "AUDIO\\CUTSCENE\\COL\\COL_5B.VB",
+ "AUDIO\\CUTSCENE\\CUB\\CUB_1.VB",
+ "AUDIO\\CUTSCENE\\CUB\\CUB_2.VB",
+ "AUDIO\\CUTSCENE\\CUB\\CUB_3.VB",
+ "AUDIO\\CUTSCENE\\CUB\\CUB_4.VB",
+ "AUDIO\\CUTSCENE\\DRUG\\DRUG_1.VB",
+ "AUDIO\\CUTSCENE\\FIN\\FIN.VB",
+ "AUDIO\\CUTSCENE\\FIN\\FIN2.VB",
+ "AUDIO\\CUTSCENE\\FINALE\\FINALE.VB",
+ "AUDIO\\CUTSCENE\\HAT\\HAT_1.VB",
+ "AUDIO\\CUTSCENE\\HAT\\HAT_2.VB",
+ "AUDIO\\CUTSCENE\\HAT\\HAT_3.VB",
+ "AUDIO\\CUTSCENE\\ICE\\ICE_1.VB",
+ "AUDIO\\CUTSCENE\\INT\\INT_A.VB",
+ "AUDIO\\CUTSCENE\\INT\\INT_B.VB",
+ "AUDIO\\CUTSCENE\\INT\\INT_D.VB",
+ "AUDIO\\CUTSCENE\\INT\\INT_M.VB",
+ "AUDIO\\CUTSCENE\\LAW\\LAW_1A.VB",
+ "AUDIO\\CUTSCENE\\LAW\\LAW_1B.VB",
+ "AUDIO\\CUTSCENE\\LAW\\LAW_2A.VB",
+ "AUDIO\\CUTSCENE\\LAW\\LAW_2B.VB",
+ "AUDIO\\CUTSCENE\\LAW\\LAW_2C.VB",
+ "AUDIO\\CUTSCENE\\LAW\\LAW_3.VB",
+ "AUDIO\\CUTSCENE\\LAW\\LAW_4.VB",
+ "AUDIO\\CUTSCENE\\PHIL\\PHIL_1.VB",
+ "AUDIO\\CUTSCENE\\PHIL\\PHIL_2.VB",
+ "AUDIO\\CUTSCENE\\PORN\\PORN_1.VB",
+ "AUDIO\\CUTSCENE\\PORN\\PORN_2.VB",
+ "AUDIO\\CUTSCENE\\PORN\\PORN_3.VB",
+ "AUDIO\\CUTSCENE\\PORN\\PORN_4.VB",
+ "AUDIO\\CUTSCENE\\RESC\\RESC_1A.VB",
+ "AUDIO\\CUTSCENE\\ROK\\ROK_1.VB",
+ "AUDIO\\CUTSCENE\\ROK\\ROK_2.VB",
+ "AUDIO\\CUTSCENE\\ROK\\ROK_3A.VB",
+ "AUDIO\\CUTSCENE\\STRIPA\\STRIPA.VB",
+ "AUDIO\\CUTSCENE\\TAX\\TAX_1.VB",
+ "AUDIO\\CUTSCENE\\TEX\\TEX_1.VB",
+ "AUDIO\\CUTSCENE\\TEX\\TEX_2.VB",
+ "AUDIO\\CUTSCENE\\TEX\\TEX_3.VB",
+ "AUDIO\\MUSIC\\GLIGHT.VB",
+ "AUDIO\\MUSIC\\FIST.VB",
+ "AUDIO\\MUSIC\\MISCOM.VB",
+ "AUDIO\\MUSIC\\MISCOM.VB",
+ "AUDIO\\MUSIC\\MISCOM.VB",
+ "AUDIO\\MUSIC\\MISCOM.VB",
+#else
+static char StreamedNameTable[][25] =
{
"AUDIO\\WILD.ADF",
"AUDIO\\FLASH.ADF",
@@ -385,6 +488,7 @@ static char StreamedNameTable[][25]=
"AUDIO\\MISCOM.MP3",
"AUDIO\\MISCOM.MP3",
"AUDIO\\MISCOM.MP3",
+#endif
"AUDIO\\MOBR1.WAV",
"AUDIO\\PAGER.WAV",
"AUDIO\\CARREV.WAV",
diff --git a/src/audio/sampman_oal.cpp b/src/audio/sampman_oal.cpp
index ce81439b..80f19e50 100644
--- a/src/audio/sampman_oal.cpp
+++ b/src/audio/sampman_oal.cpp
@@ -98,45 +98,12 @@ int32 nPedSlotSfx [MAX_PEDSFX];
int32 nPedSlotSfxAddr[MAX_PEDSFX];
uint8 nCurrentPedSlot;
-ALuint pedBuffers[MAX_PEDSFX];
-
CChannel aChannel[MAXCHANNELS+MAX2DCHANNELS];
uint8 nChannelVolume[MAXCHANNELS+MAX2DCHANNELS];
uint32 nStreamLength[TOTAL_STREAMED_SOUNDS];
ALuint ALStreamSources[MAX_STREAMS];
ALuint ALStreamBuffers[MAX_STREAMS][NUM_STREAMBUFFERS];
-struct
-{
- ALuint buffer;
- ALuint timer;
-
- bool IsEmpty() { return timer == 0; }
- void Set(ALuint buf) { buffer = buf; }
- void Wait() { timer = 10000; }
- void Init()
- {
- buffer = 0;
- timer = 0;
- }
- void Term()
- {
- if ( buffer != 0 && alIsBuffer(buffer) )
- alDeleteBuffers(1, &buffer);
- timer = 0;
- }
- void Update()
- {
- if ( !(timer > 0) ) return;
- timer -= ALuint(CTimer::GetTimeStepInMilliseconds());
- if ( timer > 0 ) return;
- if ( buffer != 0 && alIsBuffer(buffer) )
- {
- alDeleteBuffers(1, &buffer);
- timer = ( alGetError() == AL_NO_ERROR ) ? 0 : 10000;
- }
- }
-}ALBuffers[SAMPLEBANK_MAX];
struct tMP3Entry
{
@@ -282,12 +249,7 @@ release_existing()
alDeleteBuffers(NUM_STREAMBUFFERS, ALStreamBuffers[i]);
}
- alDeleteBuffers(MAX_PEDSFX, pedBuffers);
-
- for ( int32 i = 0; i < SAMPLEBANK_MAX; i++ )
- {
- ALBuffers[i].Term();
- }
+ CChannel::DestroyChannels();
if ( ALContext )
{
@@ -368,13 +330,6 @@ set_new_provider(int index)
stream->ProviderInit();
}
- for ( int32 i = 0; i < SAMPLEBANK_MAX; i++ )
- {
- ALBuffers[i].Init();
- }
-
- alGenBuffers(MAX_PEDSFX, pedBuffers);
-
usingEAX = 0;
usingEAX3 = 0;
_usingEFX = false;
@@ -406,10 +361,12 @@ set_new_provider(int index)
}
//SampleManager.SetSpeakerConfig(speaker_type);
-
+
+ CChannel::InitChannels();
+
for ( int32 i = 0; i < MAXCHANNELS; i++ )
- aChannel[i].Init();
- aChannel[CHANNEL2D].Init(true);
+ aChannel[i].Init(i);
+ aChannel[CHANNEL2D].Init(CHANNEL2D, true);
if ( IsFXSupported() )
{
@@ -1178,7 +1135,7 @@ cSampleManager::Terminate(void)
_DeleteMP3Entries();
CStream::Terminate();
-
+
if ( nSampleBankMemoryStartAddress[SFX_BANK_0] != 0 )
{
free((void *)nSampleBankMemoryStartAddress[SFX_BANK_0]);
@@ -1194,15 +1151,6 @@ cSampleManager::Terminate(void)
_bSampmanInitialised = false;
}
-void
-cSampleManager::UpdateSoundBuffers(void)
-{
- for ( int32 i = 0; i < SAMPLEBANK_MAX; i++ )
- {
- ALBuffers[i].Update();
- }
-}
-
bool cSampleManager::CheckForAnAudioFileOnCD(void)
{
return true;
@@ -1409,13 +1357,7 @@ cSampleManager::LoadPedComment(uint32 nComment)
#endif
nPedSlotSfx[nCurrentPedSlot] = nComment;
-
- alBufferData(pedBuffers[nCurrentPedSlot],
- AL_FORMAT_MONO16,
- (void *)(nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] + PED_BLOCKSIZE*nCurrentPedSlot),
- m_aSamples[nComment].nSize,
- m_aSamples[nComment].nFrequency);
-
+
if ( ++nCurrentPedSlot >= MAX_PEDSFX )
nCurrentPedSlot = 0;
@@ -1553,25 +1495,14 @@ cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank)
{
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
- ALuint buffer;
+ uintptr addr;
if ( nSfx < SAMPLEBANK_MAX )
{
if ( !IsSampleBankLoaded(nBank) )
return false;
- uintptr addr = nSampleBankMemoryStartAddress[nBank] + m_aSamples[nSfx].nOffset - m_aSamples[BankStartOffset[nBank]].nOffset;
-
- if ( ALBuffers[nSfx].IsEmpty() )
- {
- ALuint buf;
- alGenBuffers(1, &buf);
- alBufferData(buf, AL_FORMAT_MONO16, (void *)addr, m_aSamples[nSfx].nSize, m_aSamples[nSfx].nFrequency);
- ALBuffers[nSfx].Set(buf);
- }
- ALBuffers[nSfx].Wait();
-
- buffer = ALBuffers[nSfx].buffer;
+ addr = nSampleBankMemoryStartAddress[nBank] + m_aSamples[nSfx].nOffset - m_aSamples[BankStartOffset[nBank]].nOffset;
}
else
{
@@ -1579,14 +1510,7 @@ cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank)
return false;
int32 slot = _GetPedCommentSlot(nSfx);
-
- buffer = pedBuffers[slot];
- }
-
- if ( buffer == 0 )
- {
- TRACE("No buffer to play id %d", nSfx);
- return false;
+ addr = (nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] + PED_BLOCKSIZE * slot);
}
if ( GetChannelUsedFlag(nChannel) )
@@ -1598,10 +1522,8 @@ cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank)
aChannel[nChannel].Reset();
if ( aChannel[nChannel].HasSource() )
{
- aChannel[nChannel].SetSampleID (nSfx);
- aChannel[nChannel].SetFreq (m_aSamples[nSfx].nFrequency);
+ aChannel[nChannel].SetSampleData ((void*)addr, m_aSamples[nSfx].nSize, m_aSamples[nSfx].nFrequency);
aChannel[nChannel].SetLoopPoints (0, -1);
- aChannel[nChannel].SetBuffer (buffer);
aChannel[nChannel].SetPitch (1.0f);
return true;
}
@@ -2059,8 +1981,6 @@ cSampleManager::Service(void)
if ( stream )
stream->Update();
}
-
- UpdateSoundBuffers();
}
bool
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
index 8b8bc1a3..2a5863f1 100644
--- a/src/control/Pickups.cpp
+++ b/src/control/Pickups.cpp
@@ -1014,8 +1014,11 @@ CPickups::DoPickUpEffects(CEntity *entity)
float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x7FF) * DEGTORAD(360.0f / 0x800));
float modifiedSin = 0.3f * (s + 1.0f);
-
+#ifdef FIX_BUGS
+ int16 colorId = 0;
+#else
int16 colorId;
+#endif
bool doInnerGlow = false;
bool doOuterGlow = true;
@@ -1029,7 +1032,6 @@ CPickups::DoPickUpEffects(CEntity *entity)
doInnerGlow = true;
doOuterGlow = false;
} else if (entity->GetModelIndex() == MI_PICKUP_INFO || entity->GetModelIndex() == MI_PICKUP_KILLFRENZY) {
- colorId = WEAPONTYPE_TOTALWEAPONS + 2;
doInnerGlow = true;
doOuterGlow = false;
} else if (entity->GetModelIndex() == MI_PICKUP_HEALTH || entity->GetModelIndex() == MI_PICKUP_BONUS) {
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 86c9e86e..f85fc076 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -2488,7 +2488,7 @@ int8 CRunningScript::ProcessOneCommand()
if (commands[command].position == -1)
strcat(commandInfo, commands[command].name + sizeof("COMMAND_") - 1);
for (int i = 0; commands[command].input[i] != ARGTYPE_NONE; i++) {
- char tmp[16];
+ char tmp[32];
bool var = false;
int value;
switch (commands[command].input[i]) {
@@ -2552,7 +2552,7 @@ int8 CRunningScript::ProcessOneCommand()
m_nIp = ip;
ip = t;
for (int i = 0; commands[command].output[i] != ARGTYPE_NONE; i++) {
- char tmp[16];
+ char tmp[32];
switch (commands[command].output[i]) {
case ARGTYPE_INT:
case ARGTYPE_PED_HANDLE:
@@ -5171,7 +5171,12 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
CollectParameters(&m_nIp, 1);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
float angle = pPed->bInVehicle ? pPed->m_pMyVehicle->GetForward().Heading() : pPed->GetForward().Heading();
- *(float*)&ScriptParams[0] = CGeneral::LimitAngle(RADTODEG(angle));
+ angle = RADTODEG(angle);
+ if (angle < 0.0f)
+ angle += 360.0f;
+ if (angle > 360.0f)
+ angle -= 360.0f;
+ *(float*)&ScriptParams[0] = angle;
StoreParameters(&m_nIp, 1);
return 0;
}
@@ -5192,7 +5197,12 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
float angle = pPed->bInVehicle ? pPed->m_pMyVehicle->GetForward().Heading() : pPed->GetForward().Heading();
- *(float*)&ScriptParams[0] = CGeneral::LimitAngle(RADTODEG(angle));
+ angle = RADTODEG(angle);
+ if (angle < 0.0f)
+ angle += 360.0f;
+ if (angle > 360.0f)
+ angle -= 360.0f;
+ *(float*)&ScriptParams[0] = angle;
StoreParameters(&m_nIp, 1);
return 0;
}
@@ -5213,7 +5223,12 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
float angle = pVehicle->GetForward().Heading();
- *(float*)&ScriptParams[0] = CGeneral::LimitAngle(RADTODEG(angle));
+ angle = RADTODEG(angle);
+ if (angle < 0.0f)
+ angle += 360.0f;
+ if (angle > 360.0f)
+ angle -= 360.0f;
+ *(float*)&ScriptParams[0] = angle;
StoreParameters(&m_nIp, 1);
return 0;
}
@@ -5231,7 +5246,12 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
script_assert(pObject);
float angle = pObject->GetForward().Heading();
- *(float*)&ScriptParams[0] = CGeneral::LimitAngle(RADTODEG(angle));
+ angle = RADTODEG(angle);
+ if (angle < 0.0f)
+ angle += 360.0f;
+ if (angle > 360.0f)
+ angle -= 360.0f;
+ *(float*)&ScriptParams[0] = angle;
StoreParameters(&m_nIp, 1);
return 0;
}
@@ -13225,7 +13245,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
}
case COMMAND_CLEAR_CHAR_FOLLOW_PATH:
{
- CollectParameters(&m_nIp, 2);
+ CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
if (pPed->GetPedState() == PED_FOLLOW_PATH) {
diff --git a/src/core/config.h b/src/core/config.h
index 0ef921ca..ce77391c 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -167,6 +167,22 @@ enum Config {
// any debug stuff that is only left in mobile, is not in MASTER
//#define MASTER
+// once and for all:
+// pc: FINAL & MASTER
+// mobile: FINAL
+
+// MASTER builds must be FINAL
+#ifdef MASTER
+#define FINAL
+#endif
+
+// quality of life fixes that should also be in FINAL
+#define NASTY_GAME // nasty game for all languages
+#define NO_CDCHECK
+
+// those infamous texts
+#define DRAW_GAME_VERSION_TEXT
+
#if defined GTA_PS2
# define GTA_PS2_STUFF
# define RANDOMSPLASH
@@ -188,9 +204,13 @@ enum Config {
#ifdef MASTER
// only in master builds
+ #undef DRAW_GAME_VERSION_TEXT
#else
// not in master builds
#define VALIDATE_SAVE_SIZE
+
+ #define NO_MOVIES // disable intro videos
+ #define DEBUGMENU
#endif
#ifdef FINAL
@@ -198,11 +218,7 @@ enum Config {
# define USE_MY_DOCUMENTS // use my documents directory for user files
#else
// not in any game
-# define NASTY_GAME // nasty game for all languages
-# define NO_MOVIES // disable intro videos
-# define NO_CDCHECK
# define CHATTYSPLASH // print what the game is loading
-# define DEBUGMENU
# define TIMEBARS // print debug timers
#endif
@@ -223,7 +239,7 @@ enum Config {
#define USE_TXD_CDIMAGE // generate and load textures from txd.img
#define PS2_ALPHA_TEST // emulate ps2 alpha test
#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
-//#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
+#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
//#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
//#define USE_TEXTURE_POOL
//#define CUTSCENE_BORDERS_SWITCH
diff --git a/src/core/main.cpp b/src/core/main.cpp
index b1f1ea50..64b3a63f 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -757,6 +757,8 @@ DisplayGameDebugText()
char str[200];
wchar ustr[200];
+
+#ifdef DRAW_GAME_VERSION_TEXT
wchar ver[200];
AsciiToUnicode(version_name, ver);
@@ -772,6 +774,7 @@ DisplayGameDebugText()
CFont::SetBackGroundOnlyTextOff();
CFont::SetColor(CRGBA(255, 108, 0, 255));
CFont::PrintString(SCREEN_SCALE_X(10.0f), SCREEN_SCALE_Y(10.0f), ver);
+#endif
FrameSamples++;
FramesPerSecondCounter += 1000.0f / (CTimer::GetTimeStepNonClippedInSeconds() * 1000.0f);
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index 2e112442..318b1d47 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -441,9 +441,12 @@ DebugMenuPopulate(void)
DebugMenuEntrySetWrap(e, true);
DebugMenuAddVar("Render", "Neo Vehicle Shininess", &CustomPipes::VehicleShininess, nil, 0.1f, 0, 1.0f);
DebugMenuAddVar("Render", "Neo Vehicle Specularity", &CustomPipes::VehicleSpecularity, nil, 0.1f, 0, 1.0f);
- DebugMenuAddVar("Render", "Neo Ped Rim light", &CustomPipes::RimlightMult, nil, 0.1f, 0, 1.0f);
- DebugMenuAddVar("Render", "Neo World Lightmaps", &CustomPipes::LightmapMult, nil, 0.1f, 0, 1.0f);
- DebugMenuAddVar("Render", "Neo Road Gloss", &CustomPipes::GlossMult, nil, 0.1f, 0, 1.0f);
+ DebugMenuAddVarBool8("Render", "Neo Ped Rim light enable", &CustomPipes::RimlightEnable, nil);
+ DebugMenuAddVar("Render", "Mult", &CustomPipes::RimlightMult, nil, 0.1f, 0, 1.0f);
+ DebugMenuAddVarBool8("Render", "Neo World Lightmaps enable", &CustomPipes::LightmapEnable, nil);
+ DebugMenuAddVar("Render", "Mult", &CustomPipes::LightmapMult, nil, 0.1f, 0, 1.0f);
+ DebugMenuAddVarBool8("Render", "Neo Road Gloss enable", &CustomPipes::GlossEnable, nil);
+ DebugMenuAddVar("Render", "Mult", &CustomPipes::GlossMult, nil, 0.1f, 0, 1.0f);
#endif
DebugMenuAddVarBool8("Render", "Show Ped Paths", &gbShowPedPaths, nil);
DebugMenuAddVarBool8("Render", "Show Car Paths", &gbShowCarPaths, nil);
diff --git a/src/extras/custompipes.cpp b/src/extras/custompipes.cpp
index 2b4745e3..2ae87950 100644
--- a/src/extras/custompipes.cpp
+++ b/src/extras/custompipes.cpp
@@ -365,6 +365,7 @@ AttachVehiclePipe(rw::Clump *clump)
* Neo World pipe
*/
+bool LightmapEnable;
float LightmapMult = 1.0f;
InterpolatedFloat WorldLightmapBlend(1.0f);
rw::ObjPipeline *worldPipe;
@@ -389,6 +390,7 @@ AttachWorldPipe(rw::Clump *clump)
* Neo Gloss pipe
*/
+bool GlossEnable;
float GlossMult = 1.0f;
rw::ObjPipeline *glossPipe;
@@ -427,6 +429,7 @@ AttachGlossPipe(rw::Clump *clump)
* Neo Rim pipes
*/
+bool RimlightEnable;
float RimlightMult = 1.0f;
InterpolatedColor RampStart(Color(0.0f, 0.0f, 0.0f, 1.0f));
InterpolatedColor RampEnd(Color(1.0f, 1.0f, 1.0f, 1.0f));
diff --git a/src/extras/custompipes.h b/src/extras/custompipes.h
index 4ebe586f..6e9c6517 100644
--- a/src/extras/custompipes.h
+++ b/src/extras/custompipes.h
@@ -98,6 +98,7 @@ void DestroyVehiclePipe(void);
void AttachVehiclePipe(rw::Atomic *atomic);
void AttachVehiclePipe(rw::Clump *clump);
+extern bool LightmapEnable;
extern float LightmapMult;
extern InterpolatedFloat WorldLightmapBlend;
extern rw::ObjPipeline *worldPipe;
@@ -106,6 +107,7 @@ void DestroyWorldPipe(void);
void AttachWorldPipe(rw::Atomic *atomic);
void AttachWorldPipe(rw::Clump *clump);
+extern bool GlossEnable;
extern float GlossMult;
extern rw::ObjPipeline *glossPipe;
void CreateGlossPipe(void);
@@ -114,6 +116,7 @@ void AttachGlossPipe(rw::Atomic *atomic);
void AttachGlossPipe(rw::Clump *clump);
rw::Texture *GetGlossTex(rw::Material *mat);
+extern bool RimlightEnable;
extern float RimlightMult;
extern InterpolatedColor RampStart;
extern InterpolatedColor RampEnd;
diff --git a/src/extras/custompipes_d3d9.cpp b/src/extras/custompipes_d3d9.cpp
index 63e91063..06ce1461 100644
--- a/src/extras/custompipes_d3d9.cpp
+++ b/src/extras/custompipes_d3d9.cpp
@@ -190,6 +190,11 @@ worldRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
using namespace rw::d3d;
using namespace rw::d3d9;
+ if(!LightmapEnable){
+ defaultRenderCB_Shader(atomic, header);
+ return;
+ }
+
int vsBits;
setStreamSource(0, header->vertexStream[0].vertexBuffer, 0, header->vertexStream[0].stride);
setIndices(header->indexBuffer);
@@ -297,6 +302,9 @@ glossRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
using namespace rw::d3d;
using namespace rw::d3d9;
+ if(!GlossEnable)
+ return;
+
setVertexShader(neoGloss_VS);
setPixelShader(neoGloss_PS);
@@ -395,6 +403,11 @@ rimRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
using namespace rw::d3d;
using namespace rw::d3d9;
+ if(!RimlightEnable){
+ defaultRenderCB_Shader(atomic, header);
+ return;
+ }
+
int vsBits;
setStreamSource(0, header->vertexStream[0].vertexBuffer, 0, header->vertexStream[0].stride);
setIndices(header->indexBuffer);
@@ -433,6 +446,11 @@ rimSkinRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
using namespace rw::d3d;
using namespace rw::d3d9;
+ if(!RimlightEnable){
+ skinRenderCB(atomic, header);
+ return;
+ }
+
int vsBits;
setStreamSource(0, (IDirect3DVertexBuffer9*)header->vertexStream[0].vertexBuffer,
diff --git a/src/extras/custompipes_gl.cpp b/src/extras/custompipes_gl.cpp
index cb434ea1..dbd4d7d6 100644
--- a/src/extras/custompipes_gl.cpp
+++ b/src/extras/custompipes_gl.cpp
@@ -203,6 +203,11 @@ worldRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
using namespace rw;
using namespace rw::gl3;
+ if(!LightmapEnable){
+ gl3::defaultRenderCB(atomic, header);
+ return;
+ }
+
Material *m;
setWorldMatrix(atomic->getFrame()->getLTM());
@@ -315,6 +320,8 @@ glossRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
using namespace rw::gl3;
worldRenderCB(atomic, header);
+ if(!GlossEnable)
+ return;
Material *m;
@@ -442,6 +449,11 @@ rimSkinRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
using namespace rw;
using namespace rw::gl3;
+ if(!RimlightEnable){
+ gl3::skinRenderCB(atomic, header);
+ return;
+ }
+
Material *m;
setWorldMatrix(atomic->getFrame()->getLTM());
@@ -487,6 +499,11 @@ rimRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
using namespace rw;
using namespace rw::gl3;
+ if(!RimlightEnable){
+ gl3::defaultRenderCB(atomic, header);
+ return;
+ }
+
Material *m;
setWorldMatrix(atomic->getFrame()->getLTM());
diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp
index 8b78bdbd..293e5274 100644
--- a/src/objects/Object.cpp
+++ b/src/objects/Object.cpp
@@ -12,6 +12,8 @@
#include "World.h"
#include "Floater.h"
#include "soundlist.h"
+#include "WaterLevel.h"
+#include "Timecycle.h"
int16 CObject::nNoTempObjects;
//int16 CObject::nBodyCastHealth = 1000;
@@ -128,15 +130,115 @@ CObject::Teleport(CVector vecPos)
void
CObject::Render(void)
{
- if(bDoNotRender)
+ if (bDoNotRender)
return;
- if(m_nRefModelIndex != -1 && ObjectCreatedBy == TEMP_OBJECT && bUseVehicleColours){
+ if (m_nRefModelIndex != -1 && ObjectCreatedBy == TEMP_OBJECT && bUseVehicleColours) {
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(m_nRefModelIndex);
assert(mi->GetModelType() == MITYPE_VEHICLE);
mi->SetVehicleColour(m_colour1, m_colour2);
}
+ float red = (0.8f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed_Obj()) * 165.75f;
+ float green = (0.8f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen_Obj()) * 165.75f;
+ float blue = (0.8f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue_Obj()) * 165.75f;
+
+ red = clamp(red, 0.0f, 255.0f);
+ green = clamp(green, 0.0f, 255.0f);
+ blue = clamp(blue, 0.0f, 255.0f);
+
+ int alpha = CGeneral::GetRandomNumberInRange(196, 225);
+
+ RwRGBA color = { (uint8)red, (uint8)green, (uint8)blue, (uint8)alpha };
+
+ if (this->GetModelIndex() == MI_YT_MAIN_BODY) {
+ float moveSpeedMagnitude = this->GetMoveSpeed().Magnitude();
+ if (moveSpeedMagnitude > 0.0f) {
+ float scaleMax = GetColModel()->boundingBox.max.y * 0.85f;
+
+ CVector dir = this->GetMoveSpeed() + 0.3f * this->GetRight() - 0.5f * this->GetForward();
+ dir.z += 0.05f * moveSpeedMagnitude;
+
+ CVector pos = scaleMax * this->GetForward() + 2.25f * this->GetRight() + this->GetPosition();
+
+ float fWaterLevel;
+ CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
+ pos.z = fWaterLevel + 0.75f;
+
+ CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 1.2f * moveSpeedMagnitude, color,
+ CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
+
+ float scaleMin = GetColModel()->boundingBox.min.y;
+
+ dir = this->GetMoveSpeed() - 0.5f * this->GetForward();
+ dir.z += 0.05f * moveSpeedMagnitude;
+
+ pos = scaleMin * this->GetForward() + 4.5f * this->GetRight() + this->GetPosition();
+
+ CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
+ pos.z = fWaterLevel + 0.55f;
+
+ CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color,
+ CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
+
+ pos = scaleMin * 1.1f * this->GetForward() + 2.25f * this->GetRight() + this->GetPosition();
+
+ CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
+ pos.z = fWaterLevel + 0.55f;
+
+ CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color,
+ CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
+
+ pos = scaleMin * 1.1f * this->GetForward() - 0.05f * this->GetRight() + this->GetPosition();
+
+ CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
+ pos.z = fWaterLevel + 0.55f;
+
+ CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color,
+ CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
+ }
+ }
+
+ if (this->GetModelIndex() == MI_YT_MAIN_BODY2) {
+ float moveSpeedMagnitude = this->GetMoveSpeed().Magnitude();
+ if (moveSpeedMagnitude > 0.0f) {
+ float scaleMax = GetColModel()->boundingBox.max.y * 0.85f;
+
+ CVector dir = this->GetMoveSpeed() - 0.3f * this->GetRight() - 0.5f * this->GetForward();
+ dir.z += 0.05f * moveSpeedMagnitude;
+
+ CVector pos = scaleMax * this->GetForward() - 2.25f * this->GetRight() + this->GetPosition();
+
+ float fWaterLevel;
+ CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
+ pos.z = fWaterLevel + 0.75f;
+
+ CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 1.2f * moveSpeedMagnitude, color,
+ CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
+
+ float scaleMin = GetColModel()->boundingBox.min.y;
+
+ dir = this->GetMoveSpeed() - 0.5f * this->GetForward();
+ dir.z += 0.05f * moveSpeedMagnitude;
+
+ pos = scaleMin * this->GetForward() - 4.5f * this->GetRight() + this->GetPosition();
+
+ CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
+ pos.z = fWaterLevel + 0.55f;
+
+ CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color,
+ CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
+
+ pos = scaleMin * 1.1f * this->GetForward() - 2.25f * this->GetRight() + this->GetPosition();
+
+ CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
+ pos.z = fWaterLevel + 0.55f;
+
+ CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color,
+ CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
+ }
+ }
+
CEntity::Render();
}
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 82298e74..03c0bf2c 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -2524,7 +2524,7 @@ CPed::PlayFootSteps(void)
CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPos,
top.x, top.y,
right.x, right.y,
- 255, 255, 0, 0, 4.0f, 3000.0f, 1.0f);
+ 255, 255, 0, 0, 4.0f, 3000, 1.0f);
if (m_bloodyFootprintCountOrDeathTime <= 20) {
m_bloodyFootprintCountOrDeathTime = 0;
@@ -2537,10 +2537,10 @@ CPed::PlayFootSteps(void)
CVector2D top(forward * -0.26f);
CVector2D right(GetRight() * (stepPart == 1 ? 0.1f : 0.14f));
- CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPos,
+ CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpShadowPedTex, &adjustedFootPos,
top.x, top.y,
right.x, right.y,
- 120, 250, 250, 50, 4.0f, 5000.0f, 1.0f);
+ 120, 250, 250, 50, 4.0f, 5000, 1.0f);
}
if (CWeather::Rain <= 0.1f || CCullZones::CamNoRain() || CCullZones::PlayerNoRain()) {
if (IsPlayer())
@@ -2569,7 +2569,7 @@ CPed::PlayFootSteps(void)
CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPosL,
top.x, top.y,
right.x, right.y,
- 255, 255, 0, 0, 4.0f, 3000.0f, 1.0f);
+ 255, 255, 0, 0, 4.0f, 3000, 1.0f);
if (m_bloodyFootprintCountOrDeathTime <= 20) {
m_bloodyFootprintCountOrDeathTime = 0;
@@ -2584,10 +2584,10 @@ CPed::PlayFootSteps(void)
CVector2D top(forward * -0.26f);
CVector2D right(GetRight() * 0.14f);
- CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPosL,
+ CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpShadowPedTex, &adjustedFootPosL,
top.x, top.y,
right.x, right.y,
- 120, 250, 250, 50, 4.0f, 5000.0f, 1.0f);
+ 120, 250, 250, 50, 4.0f, 5000, 1.0f);
}
}
if(!footPosRok)
@@ -2604,7 +2604,7 @@ CPed::PlayFootSteps(void)
CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPosR,
top.x, top.y,
right.x, right.y,
- 255, 255, 0, 0, 4.0f, 3000.0f, 1.0f);
+ 255, 255, 0, 0, 4.0f, 3000, 1.0f);
if (m_bloodyFootprintCountOrDeathTime <= 20) {
m_bloodyFootprintCountOrDeathTime = 0;
@@ -2618,10 +2618,10 @@ CPed::PlayFootSteps(void)
CVector2D top(forward * -0.26f);
CVector2D right(GetRight() * 0.14f);
- CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPosR,
+ CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpShadowPedTex, &adjustedFootPosR,
top.x, top.y,
right.x, right.y,
- 120, 250, 250, 50, 4.0f, 5000.0f, 1.0f);
+ 120, 250, 250, 50, 4.0f, 5000, 1.0f);
}
}
}
@@ -19094,7 +19094,7 @@ CPed::WarpPedIntoCar(CVehicle *car)
m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle);
m_carInObjective = car;
m_carInObjective->RegisterReference((CEntity **) &m_carInObjective);
- SetPedState(m_nPedState);
+ SetPedState(PED_DRIVING);
bUsesCollision = false;
bIsInTheAir = false;
bVehExitWillBeInstant = true;
diff --git a/src/render/Fluff.cpp b/src/render/Fluff.cpp
index b765675f..4874bf04 100644
--- a/src/render/Fluff.cpp
+++ b/src/render/Fluff.cpp
@@ -398,7 +398,7 @@ void CMovingThings::Init()
for (int32 i = 0; i < NUMMOVINGTHINGS; i++) {
aMovingThings[i].m_nType = 0;
- aMovingThings[i].m_nHidden = 0;
+ aMovingThings[i].m_farAway = 0;
}
for (int i = 0; i < NUMSECTORS_X; i++) {
@@ -434,19 +434,19 @@ void CMovingThings::Update()
CPlaneTrails::Update();
CEscalators::Update();
- const int TIME_SPAN = 64; // frames to process all aMovingThings
+ const int TIME_SPAN = 8; // frames to process all aMovingThings
int16 i;
int block = CTimer::GetFrameCounter() % TIME_SPAN;
for (i = (block * NUMMOVINGTHINGS) / TIME_SPAN; i < ((block + 1) * NUMMOVINGTHINGS) / TIME_SPAN; i++) {
- if (aMovingThings[i].m_nHidden == 1)
+ if (aMovingThings[i].m_farAway == 1)
aMovingThings[i].Update();
}
for (i = 0; i < CMovingThings::Num; i++) {
- if (aMovingThings[i].m_nHidden == 0)
+ if (aMovingThings[i].m_farAway == 0)
aMovingThings[i].Update();
}
@@ -473,27 +473,57 @@ void CMovingThings::Render()
CPlaneBanners::Render();
}
+void CMovingThings::RegisterOne(CEntity *pEnt, uint16 nType) {
+ if (Num >= NUMMOVINGTHINGS)
+ return;
+
+ aMovingThings[Num].m_pEntity = pEnt;
+ aMovingThings[Num].m_nType = nType;
+ aMovingThings[Num].m_farAway = 0;
+ aMovingThings[Num].m_vecPosn = pEnt->GetPosition();
+ aMovingThings[Num].AddToList(&CMovingThings::StartCloseList);
+ Num++;
+}
+
+void CMovingThings::PossiblyAddThisEntity(CEntity *pEnt) {
+ if (pEnt->GetModelIndex() == MI_LIGHTBEAM) {
+ RegisterOne(pEnt, 1);
+ }
+ else if (pEnt->GetModelIndex() == MI_AIRPORTRADAR) {
+ RegisterOne(pEnt, 2);
+ }
+ else if (pEnt->GetModelIndex() == MI_MALLFAN || pEnt->GetModelIndex() == MI_HOTELFAN_NIGHT
+ || pEnt->GetModelIndex() == MI_HOTELFAN_DAY || pEnt->GetModelIndex() == MI_HOTROOMFAN) {
+ RegisterOne(pEnt, 3);
+ }
+ else if (pEnt->GetModelIndex() == MI_BLIMP_NIGHT || pEnt->GetModelIndex() == MI_BLIMP_DAY) {
+ RegisterOne(pEnt, 4);
+ }
+}
+
// ---------- CMovingThing ----------
-float lengths[5] = { 100.0f, 1500.0f, 400.0f, 100.0f, 2000.0f };
+static float maxUpdateDists[5] = { 100.0f, 1500.0f, 400.0f, 100.0f, 2000.0f };
void CMovingThing::Update()
{
switch (m_nType) {
case 1: {
float angle = (CTimer::GetTimeInMilliseconds() % 0x3FFF) * TWOPI / 0x3FFF;
- m_pEntity->GetRight() = CVector(-Sin(angle), Cos(angle), 0.0f);
+ float s = Sin(angle);
+ float c = Cos(angle);
+ m_pEntity->GetRight() = CVector(-s, c, 0.0f);
m_pEntity->GetForward() = CVector(0.0f, 0.0f, 1.0f);
- m_pEntity->GetUp() = CVector(Cos(angle), Sin(angle), 0.0f);
+ m_pEntity->GetUp() = CVector(c, s, 0.0f);
if (CClock::GetHours() >= 20 || CClock::GetHours() < 5) {
if (Abs(TheCamera.GetPosition().x - m_pEntity->GetPosition().x) < 600.0f &&
Abs(TheCamera.GetPosition().y - m_pEntity->GetPosition().y) < 600.0f) {
CVector delta = m_pEntity->GetPosition() - TheCamera.GetPosition();
- delta.Normalise();
+ delta /= delta.Magnitude();
- if (delta.x * Cos(angle) + delta.y * Sin(angle) < -0.92f) {
+ if (DotProduct(delta, CVector(c, s, 0.0f)) < -0.92f) {
CVector coors = m_pEntity->GetPosition() - 10.0f * delta;
- CCoronas::RegisterCorona(43, 128, 128, 100, 255, coors, 70.0f, 600.0f, 0.0f, CCoronas::TYPE_STAR, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f, false, 1.5f);
+ CCoronas::RegisterCorona(43, 128, 128, 100, 255, coors, 70.0f, 600.0f, 0.0f, CCoronas::TYPE_STAR, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
}
}
}
@@ -501,24 +531,30 @@ void CMovingThing::Update()
break;
case 2: {
float angle = (CTimer::GetTimeInMilliseconds() % 0x7FF) * TWOPI / 0x7FF;
- m_pEntity->GetRight() = CVector(Cos(angle), Sin(angle), 0.0f);
- m_pEntity->GetForward() = CVector(-Sin(angle), Cos(angle), 0.0f);
+ float s = Sin(angle);
+ float c = Cos(angle);
+ m_pEntity->GetRight() = CVector(c, s, 0.0f);
+ m_pEntity->GetForward() = CVector(-s, c, 0.0f);
m_pEntity->GetUp() = CVector(0.0f, 0.0f, 1.0f);
}
break;
case 3: {
float angle = (CTimer::GetTimeInMilliseconds() % 0x3FF) * TWOPI / 0x3FF;
- m_pEntity->GetRight() = CVector(Cos(angle), Sin(angle), 0.0f);
- m_pEntity->GetForward() = CVector(-Sin(angle), Cos(angle), 0.0f);
+ float s = Sin(angle);
+ float c = Cos(angle);
+ m_pEntity->GetRight() = CVector(c, s, 0.0f);
+ m_pEntity->GetForward() = CVector(-s, c, 0.0f);
m_pEntity->GetUp() = CVector(0.0f, 0.0f, 1.0f);
}
break;
case 4: {
float angle = (CTimer::GetTimeInMilliseconds() % 0x3FFFF) * TWOPI / 0x3FFFF;
- m_pEntity->GetRight() = CVector(-Cos(angle), -Sin(angle), 0.0f);
- m_pEntity->GetForward() = CVector(Sin(angle), -Cos(angle), 0.0f);
+ float s = Sin(angle);
+ float c = Cos(angle);
+ m_pEntity->GetRight() = CVector(-c, -s, 0.0f);
+ m_pEntity->GetForward() = CVector(s, -c, 0.0f);
m_pEntity->GetUp() = CVector(0.0f, 0.0f, 1.0f);
- m_pEntity->SetPosition(CVector(350.0f * Cos(angle) - 465.0f, 350.0f * Sin(angle) + 1163.0f, 260.0f));
+ m_pEntity->SetPosition(CVector(350.0f * c - 465.0f, 350.0f * s + 1163.0f, 260.0f));
}
break;
default:
@@ -528,16 +564,16 @@ void CMovingThing::Update()
m_pEntity->GetMatrix().UpdateRW();
m_pEntity->UpdateRwFrame();
- if (SQR(m_pEntity->GetPosition().x - TheCamera.GetPosition().x) + SQR(m_pEntity->GetPosition().y - TheCamera.GetPosition().y) >= SQR(lengths[m_nType])) {
- if (m_nHidden == 0) {
- RemoveFromList();
- m_nHidden = 1;
+ if (SQR(m_pEntity->GetPosition().x - TheCamera.GetPosition().x) + SQR(m_pEntity->GetPosition().y - TheCamera.GetPosition().y) < SQR(maxUpdateDists[m_nType])) {
+ if (m_farAway == 1) {
+ AddToList(&CMovingThings::StartCloseList);
+ m_farAway = 0;
}
}
else {
- if (m_nHidden == 1) {
- AddToList(&CMovingThings::StartCloseList);
- m_nHidden = 0;
+ if (m_farAway == 0) {
+ RemoveFromList();
+ m_farAway = 1;
}
}
}
@@ -569,34 +605,6 @@ int16 CMovingThing::SizeList()
return count;
}
-void CMovingThings::RegisterOne(CEntity *pEnt, uint16 nType) {
- if (Num >= NUMMOVINGTHINGS)
- return;
-
- aMovingThings[Num].m_pEntity = pEnt;
- aMovingThings[Num].m_nType = nType;
- aMovingThings[Num].m_nHidden = 0;
- aMovingThings[Num].m_vecPosn = pEnt->GetPosition();
- aMovingThings[Num].AddToList(&CMovingThings::StartCloseList);
- Num++;
-}
-
-void CMovingThings::PossiblyAddThisEntity(CEntity *pEnt) {
- if (pEnt->GetModelIndex() == MI_LIGHTBEAM) {
- RegisterOne(pEnt, 1);
- }
- else if (pEnt->GetModelIndex() == MI_AIRPORTRADAR) {
- RegisterOne(pEnt, 2);
- }
- else if (pEnt->GetModelIndex() == MI_MALLFAN || pEnt->GetModelIndex() == MI_HOTELFAN_NIGHT
- || pEnt->GetModelIndex() == MI_HOTELFAN_DAY || pEnt->GetModelIndex() == MI_HOTROOMFAN) {
- RegisterOne(pEnt, 3);
- }
- else if (pEnt->GetModelIndex() == MI_BLIMP_NIGHT || pEnt->GetModelIndex() == MI_BLIMP_DAY) {
- RegisterOne(pEnt, 4);
- }
-}
-
char String_Time[] = "THE TIME IS 12:34 ";
const char* FindTimeMessage()
{
diff --git a/src/render/Fluff.h b/src/render/Fluff.h
index 98fb9f92..58c8410c 100644
--- a/src/render/Fluff.h
+++ b/src/render/Fluff.h
@@ -125,7 +125,7 @@ public:
CMovingThing *m_pNext;
CMovingThing *m_pPrev;
int16 m_nType;
- int16 m_nHidden;
+ int16 m_farAway;
CVector m_vecPosn;
CEntity* m_pEntity;
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp
index 94e09044..cf0e2b70 100644
--- a/src/render/Hud.cpp
+++ b/src/render/Hud.cpp
@@ -351,7 +351,7 @@ void CHud::Draw()
rect.right = SCREEN_WIDTH/2 + xOffset;
rect.bottom = SCREEN_HEIGHT/2 + yOffset;
Sprites[sprite].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
- 0.99f, 0.99f, 0.01f, 0.99f, 0.99f, 0.01f, 0.1f, 0.01f);
+ 0.99f, 0.99f, 0.01f, 0.99f, 0.99f, 0.01f, 0.01f, 0.01f);
CVector dotPos;
float size = 25.0f;
diff --git a/src/render/WaterCreatures.cpp b/src/render/WaterCreatures.cpp
index 90f24183..d3bd2701 100644
--- a/src/render/WaterCreatures.cpp
+++ b/src/render/WaterCreatures.cpp
@@ -11,70 +11,70 @@ int CWaterCreatures::nNumActiveSeaLifeForms;
CWaterCreature CWaterCreatures::aWaterCreatures[NUM_WATER_CREATURES];
struct WaterCreatureProperties aProperties[65] = {
- { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_JELLYFISH, 0.01f, 2.2f, 0.0005f, 3.5f },
{ &MI_JELLYFISH01, 0.01f, 2.2f, 0.0005f, 3.5f },
- { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_TURTLE, 0.01f, 2.0f, 0.0005f, 4.0f },
- { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_DOLPHIN, 0.03f, 1.5f, 0.0005f, 4.0f },
- { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_SHARK, 0.03f, 0.4f, 0.0005f, 4.0f },
- { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
};
@@ -82,21 +82,17 @@ CWaterCreature::CWaterCreature() {
Free();
}
-CWaterCreature::~CWaterCreature() {
- //looks like unused
-}
-
-void CWaterCreature::Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) {
+void CWaterCreature::Initialise(CObject *pObj, float fFwdSpeed, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) {
this->m_pObj = pObj;
- this->m_fRightMult = fRightMult;
+ this->m_fFwdSpeed = fFwdSpeed;
this->m_fZTurnSpeed = fZTurnSpeed;
this->m_fWaterDepth = fWaterDepth;
this->m_alpha = alpha;
this->m_state = state;
}
-void CWaterCreature::Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) {
- CWaterCreature::Initialise(pObj, fRightMult, fZTurnSpeed, fWaterDepth, alpha, state);
+void CWaterCreature::Allocate(CObject *pObj, float fFwdSpeed, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) {
+ CWaterCreature::Initialise(pObj, fFwdSpeed, fZTurnSpeed, fWaterDepth, alpha, state);
}
void CWaterCreature::Free() {
@@ -112,14 +108,14 @@ CWaterCreature *CWaterCreatures::GetFishStructSlot() {
}
CObject *CWaterCreatures::CreateSeaLifeForm(CVector const& pos, int16 modelID, int32 zRotAngle) {
- if (CObject::nNoTempObjects >= 40)
+ if (CObject::nNoTempObjects >= NUMTEMPOBJECTS)
return nil;
CObject *pObj = new CObject(modelID, true);
if (!pObj) return nil;
- pObj->GetMatrix().GetPosition() = pos;
+ pObj->SetPosition(pos);
pObj->GetMatrix().UpdateRW();
pObj->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
@@ -148,32 +144,34 @@ float CWaterCreatures::CalculateFishHeading(CVector const& pos1, CVector const&
CVector delta = pos1 - pos2;
delta.Normalise();
- return Atan2(-delta.x, delta.y);
+ return CGeneral::GetRandomNumberInRange(-90, 90) +
+ RADTODEG(delta.Heading() + HALFPI + PI);
}
void CWaterCreatures::CreateOne(CVector const& pos, int32 modelID) {
if (!IsSpaceForMoreWaterCreatures())
return;
- CVector storedPos = pos;
+ CVector playerPos = FindPlayerPed()->GetPosition();
+ CVector fishPos = pos;
float fDepth, fLevelNoWaves;
- if (!TheCamera.IsSphereVisible(storedPos, 3.0f)
- && CWaterLevel::GetWaterDepth(storedPos, &fDepth, &fLevelNoWaves, nil) && fDepth > 4.5f) {
+ if (!TheCamera.IsSphereVisible(fishPos, 3.0f)
+ && CWaterLevel::GetWaterDepth(fishPos, &fDepth, &fLevelNoWaves, nil) && fDepth > 4.5f) {
if (modelID == -1 || modelID < 0 || modelID > 64)
modelID = CGeneral::GetRandomNumberInRange(0, 64);
WaterCreatureProperties *creature = &aProperties[modelID];
- storedPos.z = fLevelNoWaves - creature->fLevel;
- float fRightMult = CGeneral::GetRandomNumberInRange(0.0f, creature->fRightMult) + 0.01f;
- float angle = CWaterCreatures::CalculateFishHeading(FindPlayerPed()->GetPosition(), storedPos);
+ fishPos.z = fLevelNoWaves - creature->fLevel;
+ float fFwdSpeed = CGeneral::GetRandomNumberInRange(0.0f, creature->fFwdSpeed) + 0.01f;
+ float angle = CWaterCreatures::CalculateFishHeading(playerPos, fishPos);
- CObject *fish = CreateSeaLifeForm(storedPos, *(int16*)creature->modelID, angle);
+ CObject *fish = CreateSeaLifeForm(fishPos, *creature->modelID, angle);
if (!fish) return;
fish->SetRwObjectAlpha(255);
CWaterCreature *wc = GetFishStructSlot();
- wc->Allocate(fish, fRightMult, 0.0f, creature->fWaterDepth, 255, WATER_CREATURE_ALLOCATED);
+ wc->Allocate(fish, fFwdSpeed, 0.0f, creature->fWaterDepth, 255, WATER_CREATURE_INIT);
nNumActiveSeaLifeForms++;
}
}
@@ -189,62 +187,68 @@ void CWaterCreatures::UpdateAll() {
CVector playerPos = FindPlayerPed()->GetPosition();
for (int i = 0; i < NUM_WATER_CREATURES; i++) {
switch (aWaterCreatures[i].m_state) {
- case WATER_CREATURE_ACTIVE:
+ case WATER_CREATURE_ACTIVE:
+ // is this even reachable?
aWaterCreatures[i].m_pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 40000;
if (!aWaterCreatures[i].m_pObj->GetIsOnScreen()) {
aWaterCreatures[i].m_pObj->SetRwObjectAlpha(0);
- aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
+ aWaterCreatures[i].m_state = WATER_CREATURE_REMOVE;
break;
}
- case WATER_CREATURE_ALLOCATED: {
- if ((playerPos - aWaterCreatures[i].m_pObj->GetPosition()).Magnitude() < SQR(75.0f)) {
+ // fall through
+ case WATER_CREATURE_INIT: {
+ if ((playerPos - aWaterCreatures[i].m_pObj->GetPosition()).MagnitudeSqr() < SQR(75.0f)) {
if (aWaterCreatures[i].m_alpha < 255)
aWaterCreatures[i].m_alpha = Min(aWaterCreatures[i].m_alpha + 4, 255);
aWaterCreatures[i].m_pObj->SetRwObjectAlpha(aWaterCreatures[i].m_alpha);
- CVector newRight = aWaterCreatures[i].m_pObj->GetRight();
- newRight.Normalise();
- aWaterCreatures[i].m_pObj->m_vecMoveSpeed = newRight * aWaterCreatures[i].m_fRightMult;
+ CVector fwd = aWaterCreatures[i].m_pObj->GetRight(); // for some reason they used x for forward
+ fwd.Normalise();
+ aWaterCreatures[i].m_pObj->m_vecMoveSpeed = fwd * aWaterCreatures[i].m_fFwdSpeed;
aWaterCreatures[i].m_pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, aWaterCreatures[i].m_fZTurnSpeed);
aWaterCreatures[i].m_pObj->bIsStatic = false;
float fDepth = 0.0;
CWaterLevel::GetWaterDepth(aWaterCreatures[i].m_pObj->GetPosition(), &fDepth, nil, nil);
if (aWaterCreatures[i].m_fWaterDepth < fDepth) {
+ // it looks like this can never be true initially, looks like a BUG
if (aWaterCreatures[i].m_pObj->m_nEndOfLifeTime - 40000 <= CTimer::GetTimeInMilliseconds())
aWaterCreatures[i].m_state = WATER_CREATURE_ACTIVE;
}
else {
- aWaterCreatures[i].m_state = WATER_CREATURE_UPDATE;
+ // creature is deeper than water
+ aWaterCreatures[i].m_state = WATER_CREATURE_FADE_OUT;
}
}
else {
- aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
+ aWaterCreatures[i].m_state = WATER_CREATURE_REMOVE;
}
break;
}
- case WATER_CREATURE_UPDATE: {
+ case WATER_CREATURE_FADE_OUT: {
aWaterCreatures[i].m_pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 40000;
if (aWaterCreatures[i].m_alpha <= 0) {
- aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
+ aWaterCreatures[i].m_state = WATER_CREATURE_REMOVE;
}
else {
aWaterCreatures[i].m_alpha = Max(aWaterCreatures[i].m_alpha - 6, 0);
aWaterCreatures[i].m_pObj->SetRwObjectAlpha(aWaterCreatures[i].m_alpha);
- CVector newRight = aWaterCreatures[i].m_pObj->GetRight();
- newRight.Normalise();
- newRight.x *= aWaterCreatures[i].m_fRightMult;
- newRight.y *= aWaterCreatures[i].m_fRightMult;
- newRight.z -= 0.015f;
- aWaterCreatures[i].m_pObj->m_vecMoveSpeed = newRight;
+ CVector speed = aWaterCreatures[i].m_pObj->GetRight();
+ speed.Normalise();
+ speed.x *= aWaterCreatures[i].m_fFwdSpeed;
+ speed.y *= aWaterCreatures[i].m_fFwdSpeed;
+ speed.z = -0.015f;
+ aWaterCreatures[i].m_pObj->m_vecMoveSpeed = speed;
if (!aWaterCreatures[i].m_pObj->GetIsOnScreen())
- aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
+ aWaterCreatures[i].m_state = WATER_CREATURE_REMOVE;
}
break;
}
- case WATER_CREATURE_TO_REMOVE:
- if (aWaterCreatures[i].m_pObj)
+ case WATER_CREATURE_REMOVE:
+ if (aWaterCreatures[i].m_pObj){
CWorld::Remove(aWaterCreatures[i].m_pObj);
+ delete aWaterCreatures[i].m_pObj;
+ }
FreeFishStructSlot(&aWaterCreatures[i]);
nNumActiveSeaLifeForms--;
aWaterCreatures[i].m_state = WATER_CREATURE_DISABLED;
@@ -258,7 +262,10 @@ void CWaterCreatures::UpdateAll() {
void CWaterCreatures::RemoveAll() {
for (int i = 0; i < NUM_WATER_CREATURES; i++) {
if (aWaterCreatures[i].m_state != WATER_CREATURE_DISABLED) {
- CWorld::Remove(aWaterCreatures[i].m_pObj);
+ if (aWaterCreatures[i].m_pObj){
+ CWorld::Remove(aWaterCreatures[i].m_pObj);
+ delete aWaterCreatures[i].m_pObj;
+ }
FreeFishStructSlot(&aWaterCreatures[i]);
aWaterCreatures[i].m_state = WATER_CREATURE_DISABLED;
nNumActiveSeaLifeForms--;
diff --git a/src/render/WaterCreatures.h b/src/render/WaterCreatures.h
index 7dcaa288..9ef8198c 100644
--- a/src/render/WaterCreatures.h
+++ b/src/render/WaterCreatures.h
@@ -2,27 +2,26 @@
#include "Object.h"
enum eFishSlotState {
- WATER_CREATURE_ALLOCATED = 0,
+ WATER_CREATURE_INIT = 0,
WATER_CREATURE_ACTIVE,
- WATER_CREATURE_UPDATE,
- WATER_CREATURE_TO_REMOVE,
+ WATER_CREATURE_FADE_OUT,
+ WATER_CREATURE_REMOVE,
WATER_CREATURE_DISABLED
};
class CWaterCreature {
public:
CObject *m_pObj;
- float m_fRightMult;
+ float m_fFwdSpeed;
float m_fZTurnSpeed;
int32 m_alpha;
float m_fWaterDepth;
int32 m_state;
CWaterCreature();
- ~CWaterCreature();
- void Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state);
+ void Allocate(CObject *pObj, float fFwdSpeed, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state);
void Free();
- void Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state);
+ void Initialise(CObject *pObj, float fFwdSpeed, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state);
};
class CWaterCreatures {
@@ -42,7 +41,7 @@ public:
struct WaterCreatureProperties {
int16 *modelID;
- float fRightMult;
+ float fFwdSpeed;
float fLevel;
float fUnknown; //unused
float fWaterDepth;
diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp
index 530e0e85..88c45c79 100644
--- a/src/render/WaterLevel.cpp
+++ b/src/render/WaterLevel.cpp
@@ -2963,7 +2963,7 @@ CWaterLevel::HandleBeachToysStuff(void)
CEntity *
CWaterLevel::CreateBeachToy(CVector const &vec, eBeachToy beachtoy)
{
- if (CObject::nNoTempObjects >= 40)
+ if (CObject::nNoTempObjects >= NUMTEMPOBJECTS)
return nil;
int finalToy = beachtoy;
diff --git a/src/render/WindModifiers.cpp b/src/render/WindModifiers.cpp
index b72e362e..3bd6ac9c 100644
--- a/src/render/WindModifiers.cpp
+++ b/src/render/WindModifiers.cpp
@@ -33,8 +33,9 @@ CWindModifiers::FindWindModifier(CVector pos, float *x, float *y)
float dist = (pos - Array[i].m_pos).Magnitude();
if (dist < MAX_FADE_DIST) {
float distFade = dist < MIN_FADE_DIST ? 1.0f : 1.0f - (dist - MIN_FADE_DIST) / (MAX_FADE_DIST - MIN_FADE_DIST);
- float heightFade = distFade * ((1.0f - zDist / MAX_HEIGHT_DIST) / 2.0f);
- dir = (pos - Array[i].m_pos) * heightFade / dist;
+ float heightFade = 1.0f - zDist / MAX_HEIGHT_DIST;
+ float fade = distFade * heightFade * 0.5f;
+ dir = (pos - Array[i].m_pos) * fade / dist;
bWasWindModifierFound = true;
}
}
diff --git a/src/rw/RwHelper.cpp b/src/rw/RwHelper.cpp
index 503027af..4c4fc434 100644
--- a/src/rw/RwHelper.cpp
+++ b/src/rw/RwHelper.cpp
@@ -6,8 +6,10 @@
#include "Timecycle.h"
#include "skeleton.h"
#include "Debug.h"
-#ifndef FINAL
+#if !defined(FINAL) || defined(DEBUGMENU)
#include "rtcharse.h"
+#endif
+#ifndef FINAL
RtCharset *debugCharset;
#endif
@@ -18,7 +20,7 @@ bool gPS2alphaTest = false;
#endif
bool gBackfaceCulling;
-#ifndef FINAL
+#if !defined(FINAL) || defined(DEBUGMENU)
static bool charsetOpen;
void OpenCharsetSafe()
{
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index cba465b7..f083e0f6 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -1859,9 +1859,9 @@ CVehicle::SetDriver(CPed *driver)
}
if(IsBike())
- ApplyMoveForce(-0.2f*driver->m_fMass * GetUp());
+ ApplyMoveForce(-0.02f*driver->m_fMass * GetUp());
else
- ApplyTurnForce(0.0f, 0.0f, -0.2f*driver->m_fMass,
+ ApplyTurnForce(0.0f, 0.0f, -0.02f*driver->m_fMass,
driver->GetPosition().x - GetPosition().x,
driver->GetPosition().y - GetPosition().y,
0.0f);