diff options
author | aap <aap@papnet.eu> | 2019-07-09 23:49:44 +0200 |
---|---|---|
committer | aap <aap@papnet.eu> | 2019-07-09 23:49:44 +0200 |
commit | 702cd0076506dad26abc3c5239a2cfddfa7deb00 (patch) | |
tree | a8f19ccb0e3972f516abeebe85addb4f11ddc601 /src | |
parent | yet more CAutomobile (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/audio/DMAudio.cpp | 2 | ||||
-rw-r--r-- | src/audio/DMAudio.h | 2 | ||||
-rw-r--r-- | src/control/AutoPilot.h | 39 | ||||
-rw-r--r-- | src/core/PlayerInfo.cpp | 3 | ||||
-rw-r--r-- | src/core/PlayerInfo.h | 1 | ||||
-rw-r--r-- | src/core/re3.cpp | 6 | ||||
-rw-r--r-- | src/vehicles/Automobile.cpp | 25 | ||||
-rw-r--r-- | src/vehicles/Automobile.h | 7 | ||||
-rw-r--r-- | src/vehicles/Vehicle.cpp | 195 | ||||
-rw-r--r-- | src/vehicles/Vehicle.h | 28 |
10 files changed, 278 insertions, 30 deletions
diff --git a/src/audio/DMAudio.cpp b/src/audio/DMAudio.cpp index 6a53623c..b4fee67f 100644 --- a/src/audio/DMAudio.cpp +++ b/src/audio/DMAudio.cpp @@ -19,7 +19,7 @@ WRAPPER void cDMAudio::ChangeMusicMode(uint8 mode) { EAXJMP(0x57CCF0); } WRAPPER void cDMAudio::PlayFrontEndSound(uint32, uint32) { EAXJMP(0x57CC20); } WRAPPER void cDMAudio::PlayFrontEndTrack(uint32, uint32) { EAXJMP(0x57CC80); } WRAPPER void cDMAudio::StopFrontEndTrack() { EAXJMP(0x57CCB0); } -WRAPPER void cDMAudio::PlayOneShot(int32, uint16 /*eSound*/, float) { EAXJMP(0x57C840); } +WRAPPER void cDMAudio::PlayOneShot(int32 audioentity, uint16 sound/*eSound*/, float) { EAXJMP(0x57C840); } WRAPPER void cDMAudio::SetMusicMasterVolume(int8) { EAXJMP(0x57C8C0); } WRAPPER void cDMAudio::SetEffectsMasterVolume(int8) { EAXJMP(0x57C890); } WRAPPER int8 cDMAudio::SetCurrent3DProvider(int8) { EAXJMP(0x57C9B0); } diff --git a/src/audio/DMAudio.h b/src/audio/DMAudio.h index 72e8d316..8be09ac6 100644 --- a/src/audio/DMAudio.h +++ b/src/audio/DMAudio.h @@ -190,7 +190,7 @@ public: void PlayFrontEndSound(uint32, uint32); void PlayFrontEndTrack(uint32, uint32); void StopFrontEndTrack(); - void PlayOneShot(int32, uint16, float); + void PlayOneShot(int32 audioentity, uint16 sound/*eSound*/, float); void SetMusicMasterVolume(int8); void SetEffectsMasterVolume(int8); int8 SetCurrent3DProvider(int8); diff --git a/src/control/AutoPilot.h b/src/control/AutoPilot.h index 351fd117..364cb633 100644 --- a/src/control/AutoPilot.h +++ b/src/control/AutoPilot.h @@ -59,9 +59,9 @@ enum eCarDrivingStyle : uint8 class CAutoPilot { public: - uint32 m_currentAddress; - uint32 m_startingRouteNode; - uint32 m_PreviousRouteNode; + uint32 m_nCurrentRouteNode; + uint32 m_nNextRouteNode; + uint32 m_nPrevRouteNode; uint32 m_nTotalSpeedScaleFactor; uint32 m_nSpeedScaleFactor; uint32 m_nCurrentPathNodeInfo; @@ -80,10 +80,41 @@ public: uint8 m_nAnimationTime; float m_fMaxTrafficSpeed; uint8 m_nCruiseSpeed; - uint8 m_nCarCtrlFlags; + uint8 m_flag1 : 1; + uint8 m_flag2 : 1; + uint8 m_flag4 : 1; + uint8 m_flag8 : 1; + uint8 m_flag10 : 1; CVector m_vecDestinationCoors; void *m_aPathFindNodesInfo[8]; uint16 m_nPathFindNodesCount; CVehicle *m_pTargetCar; + + CAutoPilot(void) { + m_nPrevRouteNode = 0; + m_nNextRouteNode = m_nPrevRouteNode; + m_nCurrentRouteNode = m_nNextRouteNode; + m_nTotalSpeedScaleFactor = 0; + m_nSpeedScaleFactor = 1000; + m_nPreviousPathNodeInfo = 0; + m_nNextPathNodeInfo = m_nPreviousPathNodeInfo; + m_nCurrentPathNodeInfo = m_nNextPathNodeInfo; + m_nNextDirection = 1; + m_nCurrentDirecton = m_nNextDirection; + m_nCurrentPathDirection = 0; + m_nPreviousPathDirection = m_nCurrentPathDirection; + m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; + m_nCarMission = MISSION_NONE; + m_nAnimationId = TEMPACT_NONE; + m_nCruiseSpeed = 10; + m_fMaxTrafficSpeed = 10.0f; + m_flag2 = false; + m_flag1 = false; + m_nPathFindNodesCount = 0; + m_pTargetCar = 0; + m_nTimeToStartMission = CTimer::GetTimeInMilliseconds(); + m_nTimeSwitchedToRealPhysics = m_nTimeToStartMission; + m_flag8 = false; + } }; static_assert(sizeof(CAutoPilot) == 0x70, "CAutoPilot: error"); diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp index 59efe2ae..9d003e76 100644 --- a/src/core/PlayerInfo.cpp +++ b/src/core/PlayerInfo.cpp @@ -2,4 +2,5 @@ #include "patcher.h" #include "PlayerInfo.h" -WRAPPER void CPlayerInfo::MakePlayerSafe(bool) { EAXJMP(0x4A1400); }
\ No newline at end of file +WRAPPER void CPlayerInfo::MakePlayerSafe(bool) { EAXJMP(0x4A1400); } +WRAPPER void CPlayerInfo::AwardMoneyForExplosion(CVehicle *vehicle) { EAXJMP(0x4A15F0); } diff --git a/src/core/PlayerInfo.h b/src/core/PlayerInfo.h index e2b42fe7..a9763766 100644 --- a/src/core/PlayerInfo.h +++ b/src/core/PlayerInfo.h @@ -67,6 +67,7 @@ public: RwTexture *m_pSkinTexture; void MakePlayerSafe(bool); + void AwardMoneyForExplosion(CVehicle *vehicle); }; static_assert(sizeof(CPlayerInfo) == 0x13C, "CPlayerInfo: error"); diff --git a/src/core/re3.cpp b/src/core/re3.cpp index f266ffab..8bb9caee 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -158,8 +158,12 @@ void FixCar(void) { CVehicle *veh = FindPlayerVehicle(); - if(veh == nil || !veh->IsCar()) + if(veh == nil) return; + veh->m_fHealth = 1000.0f; + if(!veh->IsCar()) + return; + ((CAutomobile*)veh)->Damage.SetEngineStatus(0); ((CAutomobile*)veh)->Fix(); } diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 54557dc2..7d3f8ee3 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -24,9 +24,9 @@ bool &CAutomobile::m_sAllTaxiLights = *(bool*)0x95CD21; WRAPPER CAutomobile* CAutomobile::ctor(int, uint8) { EAXJMP(0x52C6B0); } -CAutomobile::CAutomobile(int mi, uint8 owner) +CAutomobile::CAutomobile(int mi, uint8 CreatedBy) { - ctor(mi, owner); + ctor(mi, CreatedBy); } @@ -397,9 +397,7 @@ CAutomobile::BlowUpCar(CEntity *culprit) m_fHealth = 0.0f; m_nBombTimer = 0; - m_auto_flagA1 = false; - m_auto_flagA2 = false; - m_auto_flagA4 = false; + m_auto_flagA7 = 0; TheCamera.CamShake(0.7f, GetPosition().x, GetPosition().y, GetPosition().z); @@ -535,9 +533,8 @@ CAutomobile::PlayCarHorn(void) void CAutomobile::PlayHornIfNecessary(void) { - // TODO: flags - if(m_autoPilot.m_nCarCtrlFlags & 2 || - m_autoPilot.m_nCarCtrlFlags & 1) + if(m_autoPilot.m_flag2 || + m_autoPilot.m_flag1) if(!HasCarStoppedBecauseOfLight()) PlayCarHorn(); } @@ -637,20 +634,20 @@ CAutomobile::HasCarStoppedBecauseOfLight(void) if(m_status != STATUS_SIMPLE && m_status != STATUS_PHYSICS) return false; - if(m_autoPilot.m_currentAddress && m_autoPilot.m_startingRouteNode){ - CPathNode *curnode = &ThePaths.m_pathNodes[m_autoPilot.m_currentAddress]; + if(m_autoPilot.m_nCurrentRouteNode && m_autoPilot.m_nNextRouteNode){ + CPathNode *curnode = &ThePaths.m_pathNodes[m_autoPilot.m_nCurrentRouteNode]; for(i = 0; i < curnode->numLinks; i++) - if(ThePaths.m_connections[curnode->firstLink + i] == m_autoPilot.m_startingRouteNode) + if(ThePaths.m_connections[curnode->firstLink + i] == m_autoPilot.m_nNextRouteNode) break; if(i < curnode->numLinks && ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[curnode->firstLink + i]].trafficLightType & 3) // TODO return true; } - if(m_autoPilot.m_currentAddress && m_autoPilot.m_PreviousRouteNode){ - CPathNode *curnode = &ThePaths.m_pathNodes[m_autoPilot.m_currentAddress]; + if(m_autoPilot.m_nCurrentRouteNode && m_autoPilot.m_nPrevRouteNode){ + CPathNode *curnode = &ThePaths.m_pathNodes[m_autoPilot.m_nCurrentRouteNode]; for(i = 0; i < curnode->numLinks; i++) - if(ThePaths.m_connections[curnode->firstLink + i] == m_autoPilot.m_PreviousRouteNode) + if(ThePaths.m_connections[curnode->firstLink + i] == m_autoPilot.m_nPrevRouteNode) break; if(i < curnode->numLinks && ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[curnode->firstLink + i]].trafficLightType & 3) // TODO diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h index 0e9bd945..60e08d0a 100644 --- a/src/vehicles/Automobile.h +++ b/src/vehicles/Automobile.h @@ -24,9 +24,7 @@ public: float m_aWheelPosition[4]; float m_aWheelSpeed[4]; uint8 field_4D8; - uint8 m_auto_flagA1 : 1; - uint8 m_auto_flagA2 : 1; - uint8 m_auto_flagA4 : 1; + uint8 m_auto_flagA7 : 1; uint8 bTaxiLight : 1; uint8 m_auto_flagA10 : 1; uint8 m_auto_flagA20 : 1; @@ -39,7 +37,8 @@ public: float m_aSuspensionLineLength[4]; float m_fHeightAboveRoad; float m_fImprovedHandling; - uint8 stuff6[32]; + uint8 stuff6[28]; + float field_530; CPhysical *m_aGroundPhysical[4]; // physicals touching wheels CVector m_aGroundOffset[4]; // from ground object to colpoint CEntity *m_pBlowUpEntity; diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index 6ea0e61e..c541bae5 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -1,7 +1,9 @@ #include "common.h" #include "main.h" #include "patcher.h" +#include "General.h" #include "Timer.h" +#include "Pad.h" #include "Vehicle.h" #include "Pools.h" #include "HandlingMgr.h" @@ -13,6 +15,7 @@ #include "PointLights.h" #include "Renderer.h" #include "DMAudio.h" +#include "MusicManager.h" #include "Radar.h" bool &CVehicle::bWheelsOnlyCheat = *(bool *)0x95CD78; @@ -27,6 +30,79 @@ void *CVehicle::operator new(size_t sz, int handle) { return CPools::GetVehicleP void CVehicle::operator delete(void *p, size_t sz) { CPools::GetVehiclePool()->Delete((CVehicle*)p); } void CVehicle::operator delete(void *p, int handle) { CPools::GetVehiclePool()->Delete((CVehicle*)p); } +CVehicle::CVehicle(uint8 CreatedBy) +{ + int i; + + m_nCurrentGear = 0; + field_208 = 0; + m_fSteerRatio = 0.0f; + m_type = ENTITY_TYPE_VEHICLE; + VehicleCreatedBy = CreatedBy; + bIsLocked = false; + bIsLawEnforcer = false; + bIsAmbulanceOnDuty = false; + bIsFireTruckOnDuty = false; + CCarCtrl::UpdateCarCount(this, false); + m_fHealth = 1000.0f; + bEngineOn = true; + bFreebies = true; + pDriver = nil; + m_nNumPassengers = 0; + m_nNumGettingIn = 0; + m_nGettingInFlags = 0; + m_nGettingOutFlags = 0; + m_nNumMaxPassengers = 8; + for(i = 0; i < m_nNumMaxPassengers; i++) + pPassengers[i] = nil; + m_nBombTimer = 0; + m_pWhoSetMeOnFire = nil; + field_1FB = 0; + m_veh_flagB10 = false; + m_veh_flagB40 = false; + m_veh_flagB80 = false; + m_veh_flagC1 = false; + bIsDamaged = false; + m_veh_flagC8 = false; + m_veh_flagC10 = false; + m_veh_flagC4 = false; + m_veh_flagC20 = false; + bCanBeDamaged = true; + m_veh_flagC80 = false; + m_veh_flagD1 = false; + m_veh_flagD2 = false; + m_nGunFiringTime = 0; + field_214 = 0; + bLightsOn = false; + bVehicleColProcessed = false; + field_1F9 = 0; + bIsCarParkVehicle = false; + bHasAlreadyBeenRecorded = false; + m_bSirenOrAlarm = 0; + m_nCarHornTimer = 0; + field_22D = 0; + m_nAlarmState = 0; + m_nDoorLock = CARLOCK_UNLOCKED; + m_nLastWeaponDamage = -1; + field_220 = 0.0; + field_21C = field_220; + m_audioEntityId = DMAudio.CreateEntity(0, this); + if(m_audioEntityId) + DMAudio.SetEntityStatus(m_audioEntityId, true); + m_nRadioStation = CGeneral::GetRandomNumber() % USERTRACK; + m_pCurGroundEntity = nil; + field_22A = 0; + field_22B = 0; + field_22F = 0; + m_aCollPolys[0].valid = false; + m_aCollPolys[1].valid = false; + m_autoPilot.m_nCarMission = MISSION_NONE; + m_autoPilot.m_nAnimationId = TEMPACT_NONE; + m_autoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds(); + m_autoPilot.m_flag4 = false; + m_autoPilot.m_flag10 = false; +} + CVehicle::~CVehicle() { m_nAlarmState = 0; @@ -55,6 +131,67 @@ CVehicle::~CVehicle() } void +CVehicle::FlyingControl(eFlightModel flightModel) +{ + switch(flightModel){ + case FLIGHT_MODEL_DODO: + { + // This seems pretty magic + + // Move Left/Right + float moveSpeed = m_vecMoveSpeed.Magnitude(); + float sideSpeed = DotProduct(m_vecMoveSpeed, GetRight()); + float sideImpulse = -1.0f * sideSpeed / moveSpeed; + float fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward()); + float magic = m_vecMoveSpeed.MagnitudeSqr() * sq(fwdSpeed); + float turnImpulse = (sideImpulse*0.003f + m_fSteerAngle*0.001f) * + magic*m_fTurnMass*CTimer::GetTimeStep(); + ApplyTurnForce(turnImpulse*GetRight(), -4.0f*GetForward()); + + float impulse = sideImpulse*0.2f * + magic*m_fMass*CTimer::GetTimeStep(); + ApplyMoveForce(impulse*GetRight()); + ApplyTurnForce(impulse*GetRight(), 2.0f*GetUp()); + + + // Move Up/Down + moveSpeed = m_vecMoveSpeed.Magnitude(); + float upSpeed = DotProduct(m_vecMoveSpeed, GetUp()); + float upImpulse = -1.0f * upSpeed / moveSpeed; + turnImpulse = (upImpulse*0.002f + -CPad::GetPad(0)->GetSteeringUpDown()/128.0f*0.001f) * + magic*m_fTurnMass*CTimer::GetTimeStep(); + ApplyTurnForce(turnImpulse*GetUp(), -4.0f*GetForward()); + + impulse = (upImpulse*3.5f + 0.5f)*0.05f * + magic*m_fMass*CTimer::GetTimeStep(); + if(GRAVITY*m_fMass*CTimer::GetTimeStep() < impulse && + GetPosition().z > 100.0f) + impulse = 0.9f*GRAVITY*m_fMass*CTimer::GetTimeStep(); + CVector com = Multiply3x3(GetMatrix(), m_vecCentreOfMass); + ApplyMoveForce(impulse*GetUp()); + ApplyTurnForce(impulse*GetUp(), 2.0f*GetUp() + com); + + + m_vecTurnSpeed.y *= powf(0.9f, CTimer::GetTimeStep()); + moveSpeed = m_vecMoveSpeed.MagnitudeSqr(); + if(moveSpeed > 2.25f) + m_vecMoveSpeed *= 1.5f/sqrt(moveSpeed); + + float turnSpeed = m_vecTurnSpeed.MagnitudeSqr(); + if(turnSpeed > 0.04f) + m_vecTurnSpeed *= 0.2f/sqrt(turnSpeed); + } + break; + + case FLIGHT_MODEL_RCPLANE: + case FLIGHT_MODEL_SEAPLANE: + assert(0 && "Plane flight model not implemented"); + case FLIGHT_MODEL_HELI: + assert(0 && "Heli flight model not implemented"); + } +} + +void CVehicle::SetModelIndex(uint32 id) { CEntity::SetModelIndex(id); @@ -96,6 +233,60 @@ CVehicle::GetHeightAboveRoad(void) } +void +CVehicle::ExtinguishCarFire(void) +{ + m_fHealth = max(m_fHealth, 300.0f); + if(m_pCarFire) + m_pCarFire->Extinguish(); + if(IsCar()){ + CAutomobile *car = (CAutomobile*)this; + if(car->Damage.GetEngineStatus() >= 225) + car->Damage.SetEngineStatus(215); + car->field_530 = 0.0f; + } +} + +void +CVehicle::ProcessDelayedExplosion(void) +{ + if(m_nBombTimer == 0) + return; + + if(m_nBombTimer == 0){ + int tick = CTimer::GetTimeStep()/60.0f*1000.0f; + if(tick > m_nBombTimer) + m_nBombTimer = 0; + else + m_nBombTimer -= tick; + + if(IsCar() && ((CAutomobile*)this)->m_auto_flagA7 == 4 && (m_nBombTimer & 0xFE00) != 0xFE00) + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_BOMB_TICK, 0.0f); + + if(FindPlayerVehicle() != this && m_pWhoSetMeOnFire == FindPlayerPed()) + CWorld::Players[CWorld::PlayerInFocus].AwardMoneyForExplosion(this); + BlowUpCar(m_pWhoSetMeOnFire); + } +} + +float +CVehicle::ProcessWheelRotation(tWheelState state, const CVector &fwd, const CVector &speed, float radius) +{ + float angularVelocity; + switch(state){ + case WHEEL_STATE_1: + angularVelocity = -1.1f; // constant speed forward + break; + case WHEEL_STATE_3: + angularVelocity = 0.0f; // not moving + break; + default: + angularVelocity = -DotProduct(fwd, speed) / radius; // forward speed + break; + } + return angularVelocity * CTimer::GetTimeStep(); +} + bool CVehicle::IsLawEnforcementVehicle(void) { @@ -477,6 +668,10 @@ STARTPATCHES InjectHook(0x4A7E60, &CVehicle_::RemoveLighting_, PATCH_JUMP); InjectHook(0x417E60, &CVehicle_::GetHeightAboveRoad_, PATCH_JUMP); + InjectHook(0x552BB0, &CVehicle::FlyingControl, PATCH_JUMP); + InjectHook(0x552AF0, &CVehicle::ExtinguishCarFire, PATCH_JUMP); + InjectHook(0x551C90, &CVehicle::ProcessDelayedExplosion, PATCH_JUMP); + InjectHook(0x551280, &CVehicle::ProcessWheelRotation, PATCH_JUMP); InjectHook(0x552880, &CVehicle::IsLawEnforcementVehicle, PATCH_JUMP); InjectHook(0x552820, &CVehicle::ChangeLawEnforcerState, PATCH_JUMP); InjectHook(0x552200, &CVehicle::UsesSiren, PATCH_JUMP); diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index cd877da5..76ea76cb 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -104,6 +104,21 @@ enum CAR_PIECE_WHEEL_RR, }; +enum tWheelState +{ + WHEEL_STATE_1 = 1, // constant velocity + WHEEL_STATE_3 = 3, // not moving +}; + +enum eFlightModel +{ + FLIGHT_MODEL_DODO, + // not used in III + FLIGHT_MODEL_RCPLANE, + FLIGHT_MODEL_HELI, + FLIGHT_MODEL_SEAPLANE +}; + class CVehicle : public CPhysical { public: @@ -179,7 +194,7 @@ public: uint32 m_nTimeOfDeath; int16 field_214; int16 m_nBombTimer; // goes down with each frame - CPed *m_pWhoDetonatedMe; + CPed *m_pWhoSetMeOnFire; float field_21C; float field_220; eCarLock m_nDoorLock; @@ -191,9 +206,7 @@ public: int8 field_22D; bool m_bSirenOrAlarm; int8 field_22F; - // TODO: this is an array - CStoredCollPoly m_frontCollPoly; // poly which is under front part of car - CStoredCollPoly m_rearCollPoly; // poly which is under rear part of car + CStoredCollPoly m_aCollPolys[2]; // poly which is under front/rear part of car float m_fSteerRatio; eVehicleType m_vehType; @@ -202,6 +215,8 @@ public: static void operator delete(void*, size_t); static void operator delete(void*, int); + CVehicle(void) {} // FAKE + CVehicle(uint8 CreatedBy); ~CVehicle(void); // from CEntity void SetModelIndex(uint32 id); @@ -232,6 +247,11 @@ public: bool IsTrain(void) { return m_vehType == VEHICLE_TYPE_TRAIN; } bool IsHeli(void) { return m_vehType == VEHICLE_TYPE_HELI; } bool IsPlane(void) { return m_vehType == VEHICLE_TYPE_PLANE; } + + void FlyingControl(eFlightModel flightModel); + void ExtinguishCarFire(void); + void ProcessDelayedExplosion(void); + float ProcessWheelRotation(tWheelState state, const CVector &fwd, const CVector &speed, float radius); bool IsLawEnforcementVehicle(void); void ChangeLawEnforcerState(uint8 enable); bool UsesSiren(uint32 id); |