diff options
author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-08-16 13:46:20 +0200 |
---|---|---|
committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-08-16 13:46:20 +0200 |
commit | 7669b97ac64bd77dc0932210f81e4a0def9bfb1b (patch) | |
tree | 51c7580701ea00abc769e68d14a83a25b8ebd0cf /src | |
parent | submodule (diff) | |
parent | Merge branch 'master' into miami (diff) | |
download | re3-7669b97ac64bd77dc0932210f81e4a0def9bfb1b.tar re3-7669b97ac64bd77dc0932210f81e4a0def9bfb1b.tar.gz re3-7669b97ac64bd77dc0932210f81e4a0def9bfb1b.tar.bz2 re3-7669b97ac64bd77dc0932210f81e4a0def9bfb1b.tar.lz re3-7669b97ac64bd77dc0932210f81e4a0def9bfb1b.tar.xz re3-7669b97ac64bd77dc0932210f81e4a0def9bfb1b.tar.zst re3-7669b97ac64bd77dc0932210f81e4a0def9bfb1b.zip |
Diffstat (limited to 'src')
81 files changed, 3462 insertions, 1511 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index b814d58c..98ebf0d8 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -2756,7 +2756,6 @@ cAudioManager::ProcessPlane(cVehicleParams *params) ProcessCesna(params); break; default: - debug("Plane Model Id is %d\n, ", params->m_pVehicle->GetModelIndex()); break; } } diff --git a/src/audio/audio_enums.h b/src/audio/audio_enums.h index 1f13521b..375c4a70 100644 --- a/src/audio/audio_enums.h +++ b/src/audio/audio_enums.h @@ -12,7 +12,8 @@ enum eRadioStation EMOTION, WAVE, USERTRACK, - POLICE_RADIO, + NUM_RADIOS = 10, + POLICE_RADIO = 10, //TAXI_RADIO, RADIO_OFF, }; diff --git a/src/audio/sampman_oal.cpp b/src/audio/sampman_oal.cpp index a2943aff..ffa4c456 100644 --- a/src/audio/sampman_oal.cpp +++ b/src/audio/sampman_oal.cpp @@ -587,16 +587,16 @@ cSampleManager::Initialise(void) } nSampleBankMemoryStartAddress[SAMPLEBANK_MAIN] = (uintptr)malloc(nSampleBankSize[SAMPLEBANK_MAIN]); - ASSERT(nSampleBankMemoryStartAddress[SAMPLEBANK_MAIN] != NULL); + ASSERT(nSampleBankMemoryStartAddress[SAMPLEBANK_MAIN] != 0); - if ( nSampleBankMemoryStartAddress[SAMPLEBANK_MAIN] == NULL ) + if ( nSampleBankMemoryStartAddress[SAMPLEBANK_MAIN] == 0 ) { Terminate(); return false; } nSampleBankMemoryStartAddress[SAMPLEBANK_PED] = (uintptr)malloc(PED_BLOCKSIZE*MAX_PEDSFX); - ASSERT(nSampleBankMemoryStartAddress[SAMPLEBANK_PED] != NULL); + ASSERT(nSampleBankMemoryStartAddress[SAMPLEBANK_PED] != 0); } diff --git a/src/control/Darkel.cpp b/src/control/Darkel.cpp index bbb35080..75d27e26 100644 --- a/src/control/Darkel.cpp +++ b/src/control/Darkel.cpp @@ -32,9 +32,9 @@ int8 CDarkel::InterruptedWeapon; * makes game handle sounds & messages instead of SCM (just like in GTA2) * but it's never been used in the game. Has unused sliding text when frenzy completed etc. */ -int8 CDarkel::bStandardSoundAndMessages; -int8 CDarkel::bNeedHeadShot; -int8 CDarkel::bProperKillFrenzy; +bool CDarkel::bStandardSoundAndMessages; +bool CDarkel::bNeedHeadShot; +bool CDarkel::bProperKillFrenzy; uint16 CDarkel::Status; uint16 CDarkel::RegisteredKills[NUM_DEFAULT_MODELS]; int32 CDarkel::ModelToKill; diff --git a/src/control/Darkel.h b/src/control/Darkel.h index 14529c63..0f5c2329 100644 --- a/src/control/Darkel.h +++ b/src/control/Darkel.h @@ -24,9 +24,9 @@ private: static int32 AmmoInterruptedWeapon; static int32 KillsNeeded; static int8 InterruptedWeapon; - static int8 bStandardSoundAndMessages; - static int8 bNeedHeadShot; - static int8 bProperKillFrenzy; + static bool bStandardSoundAndMessages; + static bool bNeedHeadShot; + static bool bProperKillFrenzy; static uint16 Status; static uint16 RegisteredKills[NUM_DEFAULT_MODELS]; static int32 ModelToKill; diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp index 2af9464c..f4e4fdd4 100644 --- a/src/control/GameLogic.cpp +++ b/src/control/GameLogic.cpp @@ -28,6 +28,7 @@ #include "Particle.h" #include "ColStore.h" #include "Automobile.h" +#include "MBlur.h" uint8 CGameLogic::ActivePlayers; uint8 CGameLogic::ShortCutState; @@ -343,7 +344,10 @@ CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector pPlayerPed->bIsVisible = true; pPlayerPed->m_bloodyFootprintCountOrDeathTime = 0; pPlayerPed->bDoBloodyFootprints = false; - //TODO(MIAMI): clear drunk stuff + pPlayerPed->m_nDrunkenness = 0; + pPlayerPed->m_nFadeDrunkenness = 0; + CMBlur::ClearDrunkBlur(); + pPlayerPed->m_nDrunkCountdown = 0; pPlayerPed->ClearAdrenaline(); pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina; if (pPlayerPed->m_pFire) diff --git a/src/control/Script.cpp b/src/control/Script.cpp index eb950464..e16ba9e0 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -1806,7 +1806,7 @@ void CMissionCleanup::Process() // TODO(MIAMI) //CSpecialFX::bLiftCam = false; //CSpecialFX::bVideoCam = false; - //CTimeCycle::StopExtraColour(0); + CTimeCycle::StopExtraColour(0); for (int i = 0; i < MISSION_AUDIO_SLOTS; i++) DMAudio.ClearMissionAudio(i); CWeather::ReleaseWeather(); @@ -1822,8 +1822,11 @@ void CMissionCleanup::Process() CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByCops = false; CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByEveryone = false; CWorld::Players[0].MakePlayerSafe(false); - //TODO(MIAMI): drunkenness, enable drive by - //DMAudio::ShutUpPlayerTalking(0); + CWorld::Players[0].m_pPed->m_nFadeDrunkenness = 1; + CWorld::Players[0].m_pPed->m_nDrunkCountdown = 0; + // CPad::GetPad(0)->SetDrunkInputDelay(0); // TODO(Miami) + CWorld::Players[0].m_bDriveByAllowed = true; + // DMAudio::ShutUpPlayerTalking(0); // TODO(Miami) CVehicle::bDisableRemoteDetonation = false; CVehicle::bDisableRemoteDetonationOnContact = false; CGameLogic::ClearShortCut(); @@ -5353,7 +5356,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); - int handle = CRadar::SetCoordBlip(BLIP_COORD, pos, 2, BLIP_DISPLAY_BOTH); + int handle = CRadar::SetCoordBlip(BLIP_CONTACT_POINT, pos, 2, BLIP_DISPLAY_BOTH); CRadar::ChangeBlipScale(handle, 3); ScriptParams[0] = handle; StoreParameters(&m_nIp, 1); @@ -9792,7 +9795,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) CVector pos = *(CVector*)&ScriptParams[0]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); - C3dMarkers::PlaceMarkerSet((uintptr)this + m_nIp, 4, pos, *(float*)&ScriptParams[3], + C3dMarkers::PlaceMarkerSet((uintptr)this + m_nIp, MARKERTYPE_CYLINDER, pos, *(float*)&ScriptParams[3], SPHERE_MARKER_R, SPHERE_MARKER_G, SPHERE_MARKER_B, SPHERE_MARKER_A, SPHERE_MARKER_PULSE_PERIOD, SPHERE_MARKER_PULSE_FRACTION, 0); return 0; @@ -12709,27 +12712,33 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command) case COMMAND_SET_EXTRA_COLOURS: { CollectParameters(&m_nIp, 2); - debug("SET_EXTRA_COLOURS not implemented, skipping\n"); + CTimeCycle::StartExtraColour(ScriptParams[0]-1, ScriptParams[1] != 0); return 0; } case COMMAND_CLEAR_EXTRA_COLOURS: { CollectParameters(&m_nIp, 1); - debug("CLEAR_EXTRA_COLOURS not implemented, skipping\n"); + CTimeCycle::StopExtraColour(ScriptParams[0]); return 0; } //case COMMAND_CLOSE_CAR_BOOT: case COMMAND_GET_WHEELIE_STATS: { CollectParameters(&m_nIp, 1); - static bool bShowed = false; - if (!bShowed) { - debug("GET_WHEELIE_STATS not implemented\n"); - bShowed = true; - } - for (int i = 0; i < 6; i++) - ScriptParams[i] = 0; + CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]]; + ScriptParams[0] = pPlayerInfo->m_nLastTimeCarSpentOnTwoWheels; + ScriptParams[1] = *(int*)&pPlayerInfo->m_nLastDistanceCarTravelledOnTwoWheels; + ScriptParams[2] = pPlayerInfo->m_nLastTimeSpentOnWheelie; + ScriptParams[3] = *(int*)&pPlayerInfo->m_nLastDistanceTravelledOnWheelie; + ScriptParams[4] = pPlayerInfo->m_nLastTimeSpentOnStoppie; + ScriptParams[5] = *(int*)&pPlayerInfo->m_nLastDistanceTravelledOnStoppie; StoreParameters(&m_nIp, 6); + pPlayerInfo->m_nLastTimeCarSpentOnTwoWheels = 0; + pPlayerInfo->m_nLastDistanceCarTravelledOnTwoWheels = 0.0f; + pPlayerInfo->m_nLastTimeSpentOnWheelie = 0; + pPlayerInfo->m_nLastDistanceTravelledOnWheelie = 0.0f; + pPlayerInfo->m_nLastTimeSpentOnStoppie = 0; + pPlayerInfo->m_nLastDistanceTravelledOnStoppie = 0.0f; return 0; } //case COMMAND_DISARM_CHAR: @@ -13008,11 +13017,11 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command) //case COMMAND_IS_MISSION_AUDIO_LOADING: case COMMAND_ADD_MONEY_SPENT_ON_WEAPONS: CollectParameters(&m_nIp, 1); - debug("ADD_MONEY_SPENT_ON_WEAPON not implemented\n"); // TODO(MIAMI) + CStats::MoneySpentOnWeapons(ScriptParams[0]); return 0; case COMMAND_ADD_MONEY_SPENT_ON_PROPERTY: CollectParameters(&m_nIp, 1); - debug("ADD_MONEY_SPENT_ON_PROPERTY not implemented\n"); // TODO(MIAMI) + CStats::MoneySpentOnProperty(ScriptParams[0]); return 0; //case COMMAND_ADD_MONEY_SPENT_ON_AUTO_PAINTING: case COMMAND_SET_CHAR_ANSWERING_MOBILE: @@ -13041,21 +13050,21 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command) //case COMMAND_ADD_LOAN_SHARK_VISITS: case COMMAND_ADD_STORES_KNOCKED_OFF: CollectParameters(&m_nIp, 1); - debug("ADD_STORES_KNOCKED_OFF not implemented\n"); // TODO(MIAMI) + CStats::NumOfStoresKnockedOff(ScriptParams[0]); return 0; //case COMMAND_ADD_MOVIE_STUNTS: case COMMAND_ADD_NUMBER_OF_ASSASSINATIONS: CollectParameters(&m_nIp, 1); - debug("ADD_NUMBER_OF_ASSASSINATIONS not implemented\n"); // TODO(MIAMI) + CStats::NumOfAssassinations(ScriptParams[0]); return 0; case COMMAND_ADD_PIZZAS_DELIVERED: CollectParameters(&m_nIp, 1); - debug("ADD_PIZZAS_DELIVERED not implemented\n"); // TODO(MIAMI) + CStats::NumOfPizzasDelivered(ScriptParams[0]); return 0; //case COMMAND_ADD_GARBAGE_PICKUPS: case COMMAND_ADD_ICE_CREAMS_SOLD: CollectParameters(&m_nIp, 1); - debug("ADD_ICE_CREAMS_SOLD not implemented\n"); // TODO(MIAMI) + CStats::NumOfIceCreamSold(ScriptParams[0]); return 0; //case COMMAND_SET_TOP_SHOOTING_RANGE_SCORE: //case COMMAND_ADD_SHOOTING_RANGE_RANK: @@ -13137,15 +13146,15 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command) } case COMMAND_SET_PROPERTY_AS_OWNED: CollectParameters(&m_nIp, 1); - debug("SET_PROPERTY_AS_OWNED not implemented\n"); // TODO(MIAMI) + CStats::AddPropertyAsOwned(ScriptParams[0]); return 0; case COMMAND_ADD_BLOOD_RING_KILLS: CollectParameters(&m_nIp, 1); - debug("ADD_BLOOD_RING_KILLS not implemented\n"); // TODO(MIAMI) + CStats::AddNumBloodRingKills(ScriptParams[0]); return 0; case COMMAND_SET_LONGEST_TIME_IN_BLOOD_RING: CollectParameters(&m_nIp, 1); - debug("SET_LONGEST_TIME_IN_BLOOD_RING not implemented\n"); // TODO(MIAMI) + CStats::LongestTimeInBloodRing(ScriptParams[0]); return 0; case COMMAND_REMOVE_EVERYTHING_FOR_HUGE_CUTSCENE: { @@ -13271,7 +13280,8 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command) //case COMMAND_SET_CHAR_OBJ_GOTO_CAR_ON_FOOT: //case COMMAND_GET_CLOSEST_WATER_NODE: case COMMAND_ADD_PORN_LEAFLET_TO_RUBBISH: - debug("ADD_PORN_LEAFLET_TO_RUBBISH is not implemented\n"); // TODO(MIAMI) + CollectParameters(&m_nIp, 1); + CStats::PamphletMissionPassed = ScriptParams[0]; return 0; case COMMAND_CREATE_CLOTHES_PICKUP: { @@ -13541,7 +13551,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command) switch (command) { case COMMAND_REGISTER_VIGILANTE_LEVEL: CollectParameters(&m_nIp, 1); - debug("REGISTER_VIGILANTE_LEVEL not implemented\n"); // TODO(MIAMI) + CStats::RegisterLevelVigilanteMission(ScriptParams[0]); return 0; case COMMAND_CLEAR_ALL_CHAR_ANIMS: { @@ -13854,7 +13864,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command) } case COMMAND_REGISTER_FIRE_LEVEL: CollectParameters(&m_nIp, 1); - debug("REGISTER_FIRE_LEVEL not implemented\n"); // TODO(MIAMI) + CStats::RegisterLevelFireMission(ScriptParams[0]); return 0; case COMMAND_IS_AUSTRALIAN_GAME: UpdateCompareFlag(false); // should we make some check? @@ -14007,7 +14017,7 @@ void CTheScripts::DrawScriptSpheres() { for (int i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++) { if (ScriptSphereArray[i].m_bInUse) - C3dMarkers::PlaceMarkerSet(ScriptSphereArray[i].m_Id, 4, ScriptSphereArray[i].m_vecCenter, ScriptSphereArray[i].m_fRadius, + C3dMarkers::PlaceMarkerSet(ScriptSphereArray[i].m_Id, MARKERTYPE_CYLINDER, ScriptSphereArray[i].m_vecCenter, ScriptSphereArray[i].m_fRadius, SPHERE_MARKER_R, SPHERE_MARKER_G, SPHERE_MARKER_B, SPHERE_MARKER_A, SPHERE_MARKER_PULSE_PERIOD, SPHERE_MARKER_PULSE_FRACTION, 0); } } diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index 375e9d5b..b996e77f 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -4894,11 +4894,6 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, if (ResetStatics) { FOV = DefaultFOV; - - // TODO(Miami): Remove that when cam is done! - // GTA 3 has this in veh. camera - if (TheCamera.m_bIdleOn) - TheCamera.m_uiTimeWeEnteredIdle = CTimer::GetTimeInMilliseconds(); } else { if (isCar || isBike) { // 0.4f: CAR_FOV_START_SPEED @@ -4933,18 +4928,13 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, Rotating = false; m_bCollisionChecksOn = true; - - // TODO(Miami): Uncomment that when cam is done! - - // Garage exit cam is not working well in III... - // if (!TheCamera.m_bJustCameOutOfGarage) - // { - Alpha = 0.0f; - Beta = car->GetForward().Heading() - HALFPI; - if (TheCamera.m_bCamDirectlyInFront) { - Beta += PI; + if (!TheCamera.m_bJustCameOutOfGarage) { + Alpha = 0.0f; + Beta = car->GetForward().Heading() - HALFPI; + if (TheCamera.m_bCamDirectlyInFront) { + Beta += PI; + } } - // } BetaSpeed = 0.0; AlphaSpeed = 0.0; diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index 2f977a20..df778815 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -514,7 +514,12 @@ CCamera::Process(void) int tableIndex = (int)(DEGTORAD(DrunkAngle)/TWOPI * CParticle::SIN_COS_TABLE_SIZE) & CParticle::SIN_COS_TABLE_SIZE-1; DrunkAngle += 5.0f; +#ifndef FIX_BUGS + // This just messes up interpolation, probably not what they intended + // and multiplying the interpolated FOV is also a bit extreme + // so let's not do any of this nonsense Cams[ActiveCam].FOV *= (1.0f + CMBlur::Drunkness); +#endif CamSource.x += -0.02f*CMBlur::Drunkness * CParticle::m_CosTable[tableIndex]; CamSource.y += -0.02f*CMBlur::Drunkness * CParticle::m_SinTable[tableIndex]; diff --git a/src/core/CdStreamPosix.cpp b/src/core/CdStreamPosix.cpp index 45fd9832..e114a29a 100644 --- a/src/core/CdStreamPosix.cpp +++ b/src/core/CdStreamPosix.cpp @@ -150,9 +150,11 @@ CdStreamInit(int32 numChannels) ASSERT(0); return; } - +#ifdef __linux__ _gdwCdStreamFlags = O_RDONLY | O_NOATIME; - +#else + _gdwCdStreamFlags = O_RDONLY; +#endif // People say it's slower /* if ( fsInfo.f_bsize <= CDSTREAM_SECTOR_SIZE ) @@ -400,9 +402,12 @@ void *CdStreamThread(void *param) if (gCdStreamThreadStatus == 0){ gCdStreamThreadStatus = 1; #endif + +#ifdef __linux__ pid_t tid = syscall(SYS_gettid); int ret = setpriority(PRIO_PROCESS, tid, getpriority(PRIO_PROCESS, getpid()) + 1); - } +#endif + } // spurious wakeup or we sent interrupt signal for flushing if(pChannel->nSectorsToRead == 0) diff --git a/src/core/ControllerConfig.cpp b/src/core/ControllerConfig.cpp index d194cebb..38afdd0e 100644 --- a/src/core/ControllerConfig.cpp +++ b/src/core/ControllerConfig.cpp @@ -651,6 +651,11 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonDown(int32 button, } AffectControllerStateOn_ButtonDown_AllStates(button, type, *state); + +#ifdef REGISTER_START_BUTTON + if (button == 12) + state->Start = 255; +#endif } } } @@ -1060,6 +1065,11 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonUp(int32 button, eC { if (FrontEndMenuManager.GetIsMenuActive()) AffectControllerStateOn_ButtonUp_All_Player_States(button, type, *state); + +#ifdef REGISTER_START_BUTTON + if (button == 12) + state->Start = 0; +#endif } } } diff --git a/src/core/FileMgr.h b/src/core/FileMgr.h index 51e30694..8278953b 100644 --- a/src/core/FileMgr.h +++ b/src/core/FileMgr.h @@ -19,4 +19,5 @@ public: static bool ReadLine(int fd, char *buf, int len); static int CloseFile(int fd); static int GetErrorReadWrite(int fd); + static char *GetRootDirName() { return ms_rootDirName; } }; diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index ccb89fbd..0be9daf0 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -36,6 +36,7 @@ #include "Stats.h" #include "Messages.h" #include "FileLoader.h" +#include "User.h" // TODO(Miami): Remove that!! That was my map implementation for III, instead use MAP_ENHACEMENTS on some places #define CUSTOM_MAP @@ -65,8 +66,6 @@ CRGBA LIST_BACKGROUND_COLOR(49, 101, 148, 255); #define FEET_IN_METER 3.33f #endif -#define isPlainTextScreen(screen) (screen == MENUPAGE_BRIEFS || screen == MENUPAGE_STATS) - #ifdef TRIANGLE_BACK_BUTTON #define GetBackJustUp GetTriangleJustUp #define GetBackJustDown GetTriangleJustDown @@ -924,9 +923,9 @@ CMenuManager::DrawStandardMenus(bool drawCurrScreen) str = TheText.Get(aScreens[MENUPAGE_DELETE_SLOT_CONFIRM].m_aEntries[0].m_EntryName); break; case MENUPAGE_SAVE_OVERWRITE_CONFIRM: - if (Slots[m_nCurrSaveSlot + 1] == SLOT_OK) + if (Slots[m_nCurrSaveSlot] == SLOT_OK) str = TheText.Get("FESZ_QO"); - else if (Slots[m_nCurrSaveSlot + 1] == SLOT_CORRUPTED) + else if (Slots[m_nCurrSaveSlot] == SLOT_CORRUPTED) str = TheText.Get("FESZ_QZ"); else str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName); @@ -3583,7 +3582,7 @@ CMenuManager::Process(void) InitialiseChangedLanguageSettings(); if (m_bMenuActive) { - ProcessButtonPresses(); + UserInput(); ProcessFileActions(); DMAudio.Service(); @@ -3593,100 +3592,249 @@ CMenuManager::Process(void) SwitchMenuOnAndOff(); } -// TODO(Miami) +// Original name is unknown void -CMenuManager::ProcessButtonPresses(void) +CMenuManager::ProcessList(bool &optionSelected, bool &goBack) { - if (m_nCurrScreen == MENUPAGE_OUTRO) + if (m_bWaitingForNewKeyBind) return; - if (m_bWaitingForNewKeyBind) { - if (m_bStartWaitingForKeyBind) - m_bStartWaitingForKeyBind = false; - else { - pControlEdit = CPad::EditCodesForControls(pControlEdit, 1); - JoyButtonJustClicked = false; - MouseButtonJustClicked = false; + if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) { + m_nTotalListRow = m_nSkinsTotal; + } + if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) { + m_nTotalListRow = m_ControlMethod == CONTROL_CLASSIC ? 30 : 25; + if (m_nSelectedListRow > m_nTotalListRow) + m_nSelectedListRow = m_nTotalListRow - 1; + } - if (CPad::GetPad(0)->GetLeftMouseJustDown()) - MouseButtonJustClicked = 1; - else if (CPad::GetPad(0)->GetRightMouseJustUp()) - MouseButtonJustClicked = 3; - else if (CPad::GetPad(0)->GetMiddleMouseJustUp()) - MouseButtonJustClicked = 2; - else if (CPad::GetPad(0)->GetMouseWheelUpJustUp()) - MouseButtonJustClicked = 4; - else if (CPad::GetPad(0)->GetMouseWheelDownJustUp()) - MouseButtonJustClicked = 5; - // TODO two more buttons + if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown()) { + m_bShowMouse = 0; + optionSelected = true; + } + if (CPad::GetPad(0)->GetBackspaceJustDown() && m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS && !field_159) { + if (m_nCurrExLayer == HOVEROPTION_LIST) { + m_nHoverOption = HOVEROPTION_NOT_HOVERING; + m_bWaitingForNewKeyBind = true; + m_bStartWaitingForKeyBind = true; + m_bKeyChangeNotProcessed = true; + pControlEdit = &m_KeyPressedCode; + } + } else { + field_159 = false; + } - JoyButtonJustClicked = ControlsManager.GetJoyButtonJustDown(); + static PauseModeTime lastTimeClickedScrollButton = 0; - int32 TypeOfControl = KEYBOARD; - if (JoyButtonJustClicked) - TypeOfControl = JOYSTICK; - if (MouseButtonJustClicked) - TypeOfControl = MOUSE; - if (*pControlEdit != rsNULL) - TypeOfControl = KEYBOARD; + if (CTimer::GetTimeInMillisecondsPauseMode() - lastTimeClickedScrollButton >= 200) { + m_bPressedPgUpOnList = false; + m_bPressedPgDnOnList = false; + m_bPressedUpOnList = false; + m_bPressedDownOnList = false; + m_bPressedScrollButton = false; + lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); + } - if (!m_bKeyIsOK) { - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0); - pControlEdit = nil; - m_bWaitingForNewKeyBind = false; - m_KeyPressedCode = -1; - m_bStartWaitingForKeyBind = false; - } - else if (!m_bKeyChangeNotProcessed) { - if (*pControlEdit != rsNULL || MouseButtonJustClicked || JoyButtonJustClicked) - CheckCodesForControls(TypeOfControl); + if (CPad::GetPad(0)->GetTabJustDown()) { + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); + m_bShowMouse = false; + switch (m_nCurrExLayer) { + case HOVEROPTION_BACK: + default: + m_nCurrExLayer = HOVEROPTION_LIST; + break; + case HOVEROPTION_LIST: + m_nCurrExLayer = HOVEROPTION_USESKIN; + break; + case HOVEROPTION_USESKIN: + m_nCurrExLayer = HOVEROPTION_BACK; + } + if (((m_nCurrScreen == MENUPAGE_SKIN_SELECT) && (m_nCurrExLayer == HOVEROPTION_USESKIN)) && strcmp(m_aSkinName, m_PrefsSkinFile) == 0) { + m_nCurrExLayer = HOVEROPTION_BACK; + } + if ((m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) && (m_nCurrExLayer == HOVEROPTION_USESKIN)) { + m_nCurrExLayer = HOVEROPTION_BACK; + } + } - field_159 = true; + bool pressed = false; + if (CPad::GetPad(0)->GetUp() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown()) { + m_bShowMouse = false; + pressed = true; + } else if (CPad::GetPad(0)->GetMouseWheelUpJustUp()) { + m_bShowMouse = true; + pressed = true; + } + + // Up + if (pressed) { + m_nCurrExLayer = HOVEROPTION_LIST; + if (!m_bPressedUpOnList) { + m_bPressedUpOnList = true; + lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); + ScrollUpListByOne(); + } + } else { + m_bPressedUpOnList = false; + } + + pressed = false; + if (CPad::GetPad(0)->GetDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown()) { + m_bShowMouse = false; + pressed = true; + } else if (CPad::GetPad(0)->GetMouseWheelDownJustDown()) { + m_bShowMouse = true; + pressed = true; + } + + // Down + if (pressed) { + m_nCurrExLayer = HOVEROPTION_LIST; + if (!m_bPressedDownOnList) { + m_bPressedDownOnList = true; + lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); + ScrollDownListByOne(); + } + } else { + m_bPressedDownOnList = false; + } + + if (m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS) { + if (!CPad::GetPad(0)->GetPageUp()) { + m_bPressedPgUpOnList = false; + } else { + m_nCurrExLayer = HOVEROPTION_LIST; + if (!m_bPressedPgUpOnList) { + m_bPressedPgUpOnList = true; + lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); + m_bShowMouse = false; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); + PageUpList(false); } - else { + } + if (!CPad::GetPad(0)->GetPageDown()) { + m_bPressedPgDnOnList = false; + } else { + m_nCurrExLayer = HOVEROPTION_LIST; + if (!m_bPressedPgDnOnList) { + m_bPressedPgDnOnList = true; + lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); + m_bShowMouse = false; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); + PageDownList(false); + } + } + if (CPad::GetPad(0)->GetHome()) { + m_nCurrExLayer = HOVEROPTION_LIST; + m_bShowMouse = false; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); + if (m_nTotalListRow >= MAX_VISIBLE_LIST_ROW) { + m_nFirstVisibleRowOnList = 0; + } + m_nSelectedListRow = 0; + m_nScrollbarTopMargin = (SCROLLBAR_MAX_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList; + } + if (CPad::GetPad(0)->GetEnd()) { + m_nCurrExLayer = HOVEROPTION_LIST; + m_bShowMouse = false; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); + if (m_nTotalListRow >= MAX_VISIBLE_LIST_ROW) { + m_nFirstVisibleRowOnList = m_nTotalListRow - MAX_VISIBLE_LIST_ROW; + } + m_nSelectedListRow = m_nTotalListRow - 1; + m_nScrollbarTopMargin = (SCROLLBAR_MAX_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList; + } + } + + if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetBackJustDown()) { + m_bShowMouse = false; + goBack = true; + } + + if (CPad::GetPad(0)->GetLeftMouseJustDown()) { + switch (m_nHoverOption) { + case HOVEROPTION_BACK: + goBack = true; + break; + case HOVEROPTION_PAGEUP: + PageUpList(true); + break; + case HOVEROPTION_PAGEDOWN: + PageDownList(true); + break; + case HOVEROPTION_USESKIN: + if (m_nSkinsTotal > 0) { DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - for (int i = 0; i < 4; i++) - ControlsManager.ClearSettingsAssociatedWithAction((e_ControllerAction)m_CurrCntrlAction, (eControllerType)i); - m_bKeyIsOK = false; - m_bKeyChangeNotProcessed = false; - pControlEdit = nil; - m_bWaitingForNewKeyBind = false; - m_KeyPressedCode = -1; - m_bStartWaitingForKeyBind = false; + m_pSelectedSkin = m_pSkinListHead.nextSkin; + strcpy(m_PrefsSkinFile, m_aSkinName); + CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile); + SaveSettings(); } } } - if (pEditString || pControlEdit) - return; + if (CPad::GetPad(0)->GetLeftMouseJustDown()) { + switch (m_nHoverOption) { + case HOVEROPTION_OVER_SCROLL_UP: + m_nHoverOption = HOVEROPTION_CLICKED_SCROLL_UP; + break; + case HOVEROPTION_OVER_SCROLL_DOWN: + m_nHoverOption = HOVEROPTION_CLICKED_SCROLL_DOWN; + break; + case HOVEROPTION_LIST: + m_nHoverOption = HOVEROPTION_SKIN; + } + } else if ((CPad::GetPad(0)->GetLeftMouseJustUp()) + && ((m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_UP || (m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_DOWN)))) { + m_nHoverOption = HOVEROPTION_NOT_HOVERING; + } + + if (!CPad::GetPad(0)->GetLeftMouse()) { + holdingScrollBar = false; + } else { + if ((m_nHoverOption == HOVEROPTION_HOLDING_SCROLLBAR) || holdingScrollBar) { + holdingScrollBar = true; + // TODO: This part is a bit hard to reverse. Not much code tho + assert(0 && "Holding scrollbar isn't done yet"); + } else { + switch (m_nHoverOption) { + case HOVEROPTION_OVER_SCROLL_UP: + case HOVEROPTION_CLICKED_SCROLL_UP: + if (!m_bPressedScrollButton) { + m_bPressedScrollButton = true; + lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); + ScrollUpListByOne(); + } + break; + case HOVEROPTION_OVER_SCROLL_DOWN: + case HOVEROPTION_CLICKED_SCROLL_DOWN: + if (!m_bPressedScrollButton) { + m_bPressedScrollButton = true; + lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); + ScrollDownListByOne(); + } + break; + default: + m_bPressedScrollButton = false; + } + } + } +} +void +CMenuManager::UserInput(void) +{ bool goBack = false; bool optionSelected = false; bool goUp = false; bool goDown = false; -#ifdef TIDY_UP_PBP - bool assumeIncrease = false; -#endif + int8 changeValueBy; -#ifdef USE_DEBUG_SCRIPT_LOADER - if (m_nCurrScreen == MENUPAGE_START_MENU || m_nCurrScreen == MENUPAGE_NEW_GAME || m_nCurrScreen == MENUPAGE_NEW_GAME_RELOAD) { -#ifdef RW_GL3 - if (glfwGetKey(PSGLOBAL(window), GLFW_KEY_R) == GLFW_PRESS) { - scriptToLoad = 1; - DoSettingsBeforeStartingAGame(); - return; - } -#elif defined _WIN32 - if (GetAsyncKeyState('R') & 0x8000) { - scriptToLoad = 1; - DoSettingsBeforeStartingAGame(); - return; - } -#endif - } -#endif - - if (!m_bShowMouse && (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY)) { + if (!m_AllowNavigation && m_menuTransitionProgress == 255) + m_AllowNavigation = true; + if (!m_bShowMouse && m_nCurrScreen != MENUPAGE_MAP && (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY)) { m_bShowMouse = true; } @@ -3745,248 +3893,23 @@ CMenuManager::ProcessButtonPresses(void) if (m_nMousePosY < 0) m_nMousePosY = 0; if (m_nMousePosY > SCREEN_HEIGHT) m_nMousePosY = SCREEN_HEIGHT; - if (m_nCurrScreen == MENUPAGE_SKIN_SELECT || m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) { - - if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) { - m_nTotalListRow = m_nSkinsTotal; - } - if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) { - m_nTotalListRow = m_ControlMethod == CONTROL_CLASSIC ? 30 : 25; - if (m_nSelectedListRow > m_nTotalListRow) - m_nSelectedListRow = m_nTotalListRow - 1; - } - - if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown()) { - m_bShowMouse = 0; - optionSelected = true; - } - if (CPad::GetPad(0)->GetBackspaceJustDown() && m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS && !field_159) { - if (m_nCurrExLayer == HOVEROPTION_LIST) { - m_nHoverOption = HOVEROPTION_NOT_HOVERING; - m_bWaitingForNewKeyBind = true; - m_bStartWaitingForKeyBind = true; - m_bKeyChangeNotProcessed = true; - pControlEdit = &m_KeyPressedCode; - } - } else { - field_159 = false; - } - - static PauseModeTime lastTimeClickedScrollButton = 0; - - if (CTimer::GetTimeInMillisecondsPauseMode() - lastTimeClickedScrollButton >= 200) { - m_bPressedPgUpOnList = false; - m_bPressedPgDnOnList = false; - m_bPressedUpOnList = false; - m_bPressedDownOnList = false; - m_bPressedScrollButton = false; - lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); - } - - if (CPad::GetPad(0)->GetTabJustDown()) { - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); - m_bShowMouse = false; - switch (m_nCurrExLayer) { - case HOVEROPTION_BACK: - default: - m_nCurrExLayer = HOVEROPTION_LIST; - break; - case HOVEROPTION_LIST: - m_nCurrExLayer = HOVEROPTION_USESKIN; - break; - case HOVEROPTION_USESKIN: - m_nCurrExLayer = HOVEROPTION_BACK; - } - if (((m_nCurrScreen == MENUPAGE_SKIN_SELECT) && (m_nCurrExLayer == HOVEROPTION_USESKIN)) && strcmp(m_aSkinName, m_PrefsSkinFile) == 0) { - m_nCurrExLayer = HOVEROPTION_BACK; - } - if ((m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) && (m_nCurrExLayer == HOVEROPTION_USESKIN)) { - m_nCurrExLayer = HOVEROPTION_BACK; - } - } - - bool pressed = false; - if (CPad::GetPad(0)->GetUp() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown()) { - m_bShowMouse = false; - pressed = true; - } else if (CPad::GetPad(0)->GetMouseWheelUpJustUp()) { - m_bShowMouse = true; - pressed = true; - } - - // Up - if (pressed) { - m_nCurrExLayer = HOVEROPTION_LIST; - if (!m_bPressedUpOnList) { - m_bPressedUpOnList = true; - lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); - ScrollUpListByOne(); - } - } else { - m_bPressedUpOnList = false; - } - - pressed = false; - if (CPad::GetPad(0)->GetDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown()) { - m_bShowMouse = false; - pressed = true; - } else if (CPad::GetPad(0)->GetMouseWheelDownJustDown()) { - m_bShowMouse = true; - pressed = true; - } - - // Down - if (pressed) { - m_nCurrExLayer = HOVEROPTION_LIST; - if (!m_bPressedDownOnList) { - m_bPressedDownOnList = true; - lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); - ScrollDownListByOne(); - } - } else { - m_bPressedDownOnList = false; - } - - if (m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS) { - if (!CPad::GetPad(0)->GetPageUp()) { - m_bPressedPgUpOnList = false; - } else { - m_nCurrExLayer = HOVEROPTION_LIST; - if (!m_bPressedPgUpOnList) { - m_bPressedPgUpOnList = true; - lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); - m_bShowMouse = false; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); - PageUpList(false); - } - } - if (!CPad::GetPad(0)->GetPageDown()) { - m_bPressedPgDnOnList = false; - } else { - m_nCurrExLayer = HOVEROPTION_LIST; - if (!m_bPressedPgDnOnList) { - m_bPressedPgDnOnList = true; - lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); - m_bShowMouse = false; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); - PageDownList(false); - } - } - if (CPad::GetPad(0)->GetHome()) { - m_nCurrExLayer = HOVEROPTION_LIST; - m_bShowMouse = false; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); - if (m_nTotalListRow >= MAX_VISIBLE_LIST_ROW) { - m_nFirstVisibleRowOnList = 0; - } - m_nSelectedListRow = 0; - m_nScrollbarTopMargin = (SCROLLBAR_MAX_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList; - } - if (CPad::GetPad(0)->GetEnd()) { - m_nCurrExLayer = HOVEROPTION_LIST; - m_bShowMouse = false; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); - if (m_nTotalListRow >= MAX_VISIBLE_LIST_ROW) { - m_nFirstVisibleRowOnList = m_nTotalListRow - MAX_VISIBLE_LIST_ROW; - } - m_nSelectedListRow = m_nTotalListRow - 1; - m_nScrollbarTopMargin = (SCROLLBAR_MAX_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList; - } - } - - if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetBackJustDown()) { - m_bShowMouse = false; - goBack = true; - } - - if (CPad::GetPad(0)->GetLeftMouseJustDown()) { - switch (m_nHoverOption) { - case HOVEROPTION_BACK: - goBack = true; - break; - case HOVEROPTION_PAGEUP: - PageUpList(true); - break; - case HOVEROPTION_PAGEDOWN: - PageDownList(true); - break; - case HOVEROPTION_USESKIN: - if (m_nSkinsTotal > 0) { - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - m_pSelectedSkin = m_pSkinListHead.nextSkin; - strcpy(m_PrefsSkinFile, m_aSkinName); - CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile); - SaveSettings(); - } - } - } - - if (CPad::GetPad(0)->GetLeftMouseJustDown()) { - switch (m_nHoverOption) { - case HOVEROPTION_OVER_SCROLL_UP: - m_nHoverOption = HOVEROPTION_CLICKED_SCROLL_UP; - break; - case HOVEROPTION_OVER_SCROLL_DOWN: - m_nHoverOption = HOVEROPTION_CLICKED_SCROLL_DOWN; - break; - case HOVEROPTION_LIST: - m_nHoverOption = HOVEROPTION_SKIN; - } - } else if ((CPad::GetPad(0)->GetLeftMouseJustUp()) - && ((m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_UP || (m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_DOWN)))) { - m_nHoverOption = HOVEROPTION_NOT_HOVERING; - } - - if (!CPad::GetPad(0)->GetLeftMouse()) { - holdingScrollBar = false; - } else { - if ((m_nHoverOption == HOVEROPTION_HOLDING_SCROLLBAR) || holdingScrollBar) { - holdingScrollBar = true; - // TODO: This part is a bit hard to reverse. Not much code tho - assert(0 && "Holding scrollbar isn't done yet"); - } else { - switch (m_nHoverOption) { - case HOVEROPTION_OVER_SCROLL_UP: - case HOVEROPTION_CLICKED_SCROLL_UP: - if (!m_bPressedScrollButton) { - m_bPressedScrollButton = true; - lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); - ScrollUpListByOne(); - } - break; - case HOVEROPTION_OVER_SCROLL_DOWN: - case HOVEROPTION_CLICKED_SCROLL_DOWN: - if (!m_bPressedScrollButton) { - m_bPressedScrollButton = true; - lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); - ScrollDownListByOne(); - } - break; - default: - m_bPressedScrollButton = false; - } - } - } - } else if (isPlainTextScreen(m_nCurrScreen)) { - if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown() || CPad::GetPad(0)->GetLeftMouseJustDown()) { - optionSelected = true; - } - if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetBackJustUp()) { - if (m_nCurrScreen != MENUPAGE_START_MENU) { - goBack = true; - } - } + changeValueBy = 0; + if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS || m_nCurrScreen == MENUPAGE_SKIN_SELECT) { + ProcessList(optionSelected, goBack); } else { - if (CPad::GetPad(0)->GetDownJustDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown()) { + // TODO(Miami): Seperate that code into a new function from ProcessButtonPresses + // ProcessScrollingExceptLists(goBack); + + if (m_AllowNavigation && + (CPad::GetPad(0)->GetDownJustDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown())) { m_bShowMouse = false; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); goDown = true; m_nOptionHighlightTransitionBlend = 0; - } else if (CPad::GetPad(0)->GetUpJustDown() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown()) { + + } + else if (m_AllowNavigation && + (CPad::GetPad(0)->GetUpJustDown() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown())) { m_bShowMouse = false; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); goUp = true; m_nOptionHighlightTransitionBlend = 0; } @@ -3996,25 +3919,23 @@ CMenuManager::ProcessButtonPresses(void) m_bShowMouse = false; optionSelected = true; } - } else { + } + else { if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown()) { m_bShowMouse = false; optionSelected = true; } } - if (CPad::GetPad(0)->GetLeftMouseJustUp()) { -#ifndef TIDY_UP_PBP - if (((m_nCurrOption == 0) && (m_nCurrScreen == MENUPAGE_PAUSE_MENU)) && -#else - if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_RESUME && -#endif - (m_nHoverOption == HOVEROPTION_RANDOM_ITEM)) { + if (CPad::GetPad(0)->GetLeftMouseJustUp() && m_nCurrScreen != MENUPAGE_MAP) { + // TODO(Miami): New radio selector + if (m_nHoverOption == HOVEROPTION_RANDOM_ITEM) { m_nCurrOption = m_nOptionMouseHovering; optionSelected = true; } - } else if (CPad::GetPad(0)->GetLeftMouseJustDown()) { -#ifdef TIDY_UP_PBP + } + // TODO(Miami): This part is old radio selector, remove when new is reversed!! + else if (CPad::GetPad(0)->GetLeftMouseJustDown()) { if (m_nHoverOption >= HOVEROPTION_RADIO_0 && m_nHoverOption <= HOVEROPTION_RADIO_9) { DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); m_PrefsRadioStation = m_nHoverOption - HOVEROPTION_RADIO_0; @@ -4022,206 +3943,28 @@ CMenuManager::ProcessButtonPresses(void) DMAudio.SetRadioInCar(m_PrefsRadioStation); DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); OutputDebugString("FRONTEND RADIO STATION CHANGED"); - } else if (m_nHoverOption == HOVEROPTION_RANDOM_ITEM - && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_RESUME) { - m_nCurrOption = m_nOptionMouseHovering; - optionSelected = true; - } -#else - switch (m_nHoverOption) { - case HOVEROPTION_RADIO_0: - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - m_PrefsRadioStation = HEAD_RADIO; - SaveSettings(); - DMAudio.SetRadioInCar(m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); - OutputDebugString("FRONTEND RADIO STATION CHANGED"); - break; - case HOVEROPTION_RADIO_1: - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - m_PrefsRadioStation = DOUBLE_CLEF; - SaveSettings(); - DMAudio.SetRadioInCar(m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); - OutputDebugString("FRONTEND RADIO STATION CHANGED"); - break; - case HOVEROPTION_RADIO_2: - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - m_PrefsRadioStation = JAH_RADIO; - SaveSettings(); - DMAudio.SetRadioInCar(m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); - OutputDebugString("FRONTEND RADIO STATION CHANGED"); - break; - case HOVEROPTION_RADIO_3: - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - m_PrefsRadioStation = RISE_FM; - SaveSettings(); - DMAudio.SetRadioInCar(m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); - OutputDebugString("FRONTEND RADIO STATION CHANGED"); - break; - case HOVEROPTION_RADIO_4: - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - m_PrefsRadioStation = LIPS_106; - SaveSettings(); - DMAudio.SetRadioInCar(m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); - OutputDebugString("FRONTEND RADIO STATION CHANGED"); - break; - case HOVEROPTION_RADIO_5: - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - m_PrefsRadioStation = GAME_FM; - SaveSettings(); - DMAudio.SetRadioInCar(m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); - OutputDebugString("FRONTEND RADIO STATION CHANGED"); - break; - case HOVEROPTION_RADIO_6: - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - m_PrefsRadioStation = MSX_FM; - SaveSettings(); - DMAudio.SetRadioInCar(m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); - OutputDebugString("FRONTEND RADIO STATION CHANGED"); - break; - case HOVEROPTION_RADIO_7: - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - m_PrefsRadioStation = FLASHBACK; - SaveSettings(); - DMAudio.SetRadioInCar(m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); - OutputDebugString("FRONTEND RADIO STATION CHANGED"); - break; - case HOVEROPTION_RADIO_8: - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - m_PrefsRadioStation = CHATTERBOX; - SaveSettings(); - DMAudio.SetRadioInCar(m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); - OutputDebugString("FRONTEND RADIO STATION CHANGED"); - break; - case HOVEROPTION_RADIO_9: - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - m_PrefsRadioStation = USERTRACK; - SaveSettings(); - DMAudio.SetRadioInCar(m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); - OutputDebugString("FRONTEND RADIO STATION CHANGED"); - break; - case HOVEROPTION_RANDOM_ITEM: - if (((m_nCurrOption != 0) || (m_nCurrScreen != MENUPAGE_PAUSE_MENU)) { - m_nCurrOption = m_nOptionMouseHovering; - optionSelected = true; - } - break; } -#endif } if (CPad::GetPad(0)->GetLeftMouse()) { -#ifndef TIDY_UP_PBP switch (m_nHoverOption) { case HOVEROPTION_INCREASE_BRIGHTNESS: - m_PrefsBrightness = m_PrefsBrightness + 32; - if (m_PrefsBrightness < 0) { - m_PrefsBrightness = 0; - } - if (510 < m_PrefsBrightness) { - m_PrefsBrightness = 511; - } - SaveSettings(); - break; - case HOVEROPTION_DECREASE_BRIGHTNESS: - m_PrefsBrightness = m_PrefsBrightness - 32; - if (m_PrefsBrightness < 0) { - m_PrefsBrightness = 0; - } - if (510 < m_PrefsBrightness) { - m_PrefsBrightness = 511; - } - SaveSettings(); - break; + case HOVEROPTION_INCREASE_MP3BOOST: case HOVEROPTION_INCREASE_DRAWDIST: - m_PrefsLOD = m_PrefsLOD + (1.0f / 16); - m_PrefsLOD = min(1.8f, m_PrefsLOD); - CRenderer::ms_lodDistScale = m_PrefsLOD; - SaveSettings(); - break; - case HOVEROPTION_DECREASE_DRAWDIST: - m_PrefsLOD = m_PrefsLOD - (1.0f / 16); - m_PrefsLOD = max(0.8f, m_PrefsLOD); - CRenderer::ms_lodDistScale = m_PrefsLOD; - SaveSettings(); - break; case HOVEROPTION_INCREASE_MUSICVOLUME: - m_PrefsMusicVolume = m_PrefsMusicVolume + 8; - m_PrefsMusicVolume = clamp(m_PrefsMusicVolume, 0, 127); - DMAudio.SetMusicMasterVolume(uchar)(m_PrefsMusicVolume); - SaveSettings(); - break; - case HOVEROPTION_DECREASE_MUSICVOLUME: - m_PrefsMusicVolume = m_PrefsMusicVolume - 8; - if (m_PrefsMusicVolume < 0) { - m_PrefsMusicVolume = 0; - } - if (126 < m_PrefsMusicVolume) { - m_PrefsMusicVolume = 127; - } - DMAudio.SetMusicMasterVolume(uchar)(m_PrefsMusicVolume); - SaveSettings(); - break; case HOVEROPTION_INCREASE_SFXVOLUME: - m_PrefsSFXVolume = m_PrefsSFXVolume + 8; - if (m_PrefsSFXVolume < 0) { - m_PrefsSFXVolume = 0; - } - if (126 < m_PrefsSFXVolume) { - m_PrefsSFXVolume = 127; - } - DMAudio.SetEffectsMasterVolume(uchar)(m_PrefsSFXVolume); - SaveSettings(); - break; - case HOVEROPTION_DECREASE_SFXVOLUME: - m_PrefsSFXVolume = m_PrefsSFXVolume - 8; - if (m_PrefsSFXVolume < 0) { - m_PrefsSFXVolume = 0; - } - if (126 < m_PrefsSFXVolume) { - m_PrefsSFXVolume = 127; - } - DMAudio.SetEffectsMasterVolume(uchar)(m_PrefsSFXVolume); - SaveSettings(); - break; case HOVEROPTION_INCREASE_MOUSESENS: - TheCamera.m_fMouseAccelHorzntl += (1.0f / 3000); - TheCamera.m_fMouseAccelHorzntl = clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f / 3200, 1.0f / 200); - SaveSettings(); + CheckSliderMovement(1); break; + case HOVEROPTION_DECREASE_BRIGHTNESS: + case HOVEROPTION_DECREASE_MP3BOOST: + case HOVEROPTION_DECREASE_DRAWDIST: + case HOVEROPTION_DECREASE_MUSICVOLUME: + case HOVEROPTION_DECREASE_SFXVOLUME: case HOVEROPTION_DECREASE_MOUSESENS: - TheCamera.m_fMouseAccelHorzntl -= (1.0f / 3000); - TheCamera.m_fMouseAccelHorzntl = clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f / 3200, 1.0f / 200); - SaveSettings(); + CheckSliderMovement(-1); break; } -#else - switch (m_nHoverOption) { - case HOVEROPTION_INCREASE_BRIGHTNESS: - case HOVEROPTION_INCREASE_DRAWDIST: - case HOVEROPTION_INCREASE_MUSICVOLUME: - case HOVEROPTION_INCREASE_SFXVOLUME: - case HOVEROPTION_INCREASE_MOUSESENS: - CheckSliderMovement(1); - break; - case HOVEROPTION_DECREASE_BRIGHTNESS: - case HOVEROPTION_DECREASE_DRAWDIST: - case HOVEROPTION_DECREASE_MUSICVOLUME: - case HOVEROPTION_DECREASE_SFXVOLUME: - case HOVEROPTION_DECREASE_MOUSESENS: - CheckSliderMovement(-1); - break; - } -#endif } if (CPad::GetPad(0)->GetLeftMouseJustUp() || CPad::GetPad(0)->GetLeftJustUp() || CPad::GetPad(0)->GetRightJustUp() @@ -4229,23 +3972,19 @@ CMenuManager::ProcessButtonPresses(void) || CPad::GetPad(0)->GetAnaloguePadLeftJustUp() || CPad::GetPad(0)->GetAnaloguePadRightJustUp() || CPad::GetPad(0)->GetMouseWheelUpJustDown() || CPad::GetPad(0)->GetMouseWheelDownJustDown()) { int option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action; - if (option == MENUACTION_BRIGHTNESS || option == MENUACTION_DRAWDIST) - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + if (option == MENUACTION_BRIGHTNESS) + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0); else if (option == MENUACTION_SFXVOLUME) DMAudio.PlayFrontEndSound(SOUND_FRONTEND_AUDIO_TEST, 0); - else if (option == MENUACTION_MOUSESENS) - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + else if (option == MENUACTION_DRAWDIST || option == MENUACTION_MOUSESTEER) + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0); } - if (CPad::GetPad(0)->GetBackJustDown()) { - if (m_nCurrScreen != MENUPAGE_START_MENU && m_nCurrScreen != MENUPAGE_PAUSE_MENU) { - m_bShowMouse = false; - goBack = true; - } - } - - if (CPad::GetPad(0)->GetEscapeJustDown()) { - if (m_nCurrScreen != MENUPAGE_START_MENU) { + if (CPad::GetPad(0)->GetBackJustDown() || CPad::GetPad(0)->GetEscapeJustDown()) { + if (m_nCurrScreen != MENUPAGE_NONE && m_nCurrScreen != MENUPAGE_PAUSE_MENU && m_nCurrScreen != MENUPAGE_CHOOSE_SAVE_SLOT + && m_nCurrScreen != MENUPAGE_SAVE_CHEAT_WARNING && m_nCurrScreen != MENUPAGE_SAVING_IN_PROGRESS + && m_nCurrScreen != MENUPAGE_DELETING_IN_PROGRESS && m_nCurrScreen != MENUPAGE_OUTRO) + { m_bShowMouse = false; goBack = true; } @@ -4254,8 +3993,156 @@ CMenuManager::ProcessButtonPresses(void) if (((goDown) || (goUp)) || (optionSelected)) { goBack = false; } + + } + + int curAction = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action; + if (CPad::GetPad(0)->GetLeft() || CPad::GetPad(0)->GetPedWalkLeftRight() < 0 || CPad::GetPad(0)->GetDPadLeft()) { + static PauseModeTime lastSliderDecrease = 0; + if (CTimer::GetTimeInMillisecondsPauseMode() - lastSliderDecrease > 150) { + if (curAction == MENUACTION_BRIGHTNESS || curAction == MENUACTION_MUSICVOLUME || + curAction == MENUACTION_SFXVOLUME || curAction == MENUACTION_RADIO || + curAction == MENUACTION_DRAWDIST || curAction == MENUACTION_MOUSESENS || + curAction == MENUACTION_MP3VOLUMEBOOST) + changeValueBy = -1; + + lastSliderDecrease = CTimer::GetTimeInMillisecondsPauseMode(); + } + } else if (CPad::GetPad(0)->GetRight() || CPad::GetPad(0)->GetPedWalkLeftRight() > 0 || CPad::GetPad(0)->GetDPadRight()) { + static PauseModeTime lastSliderIncrease = 0; + if (CTimer::GetTimeInMillisecondsPauseMode() - lastSliderIncrease > 150) { + if (curAction == MENUACTION_BRIGHTNESS || curAction == MENUACTION_MUSICVOLUME || + curAction == MENUACTION_SFXVOLUME || curAction == MENUACTION_RADIO || + curAction == MENUACTION_DRAWDIST || curAction == MENUACTION_MOUSESENS || + curAction == MENUACTION_MP3VOLUMEBOOST) + changeValueBy = 1; + lastSliderIncrease = CTimer::GetTimeInMillisecondsPauseMode(); + } + } + + if (CPad::GetPad(0)->GetMouseWheelUpJustDown()) { + changeValueBy = 1; + } else if (CPad::GetPad(0)->GetMouseWheelDownJustDown()) { + changeValueBy = -1; + } + + if (m_AllowNavigation) { + if (CPad::GetPad(0)->GetRightJustDown() || CPad::GetPad(0)->GetAnaloguePadRight() || CPad::GetPad(0)->GetDPadRightJustDown()) { + m_bShowMouse = false; + changeValueBy = 1; + } + } + + if (m_AllowNavigation) { + if (CPad::GetPad(0)->GetLeftJustDown() || CPad::GetPad(0)->GetAnaloguePadLeft() || CPad::GetPad(0)->GetDPadLeftJustDown()) { + m_bShowMouse = false; + changeValueBy = -1; + } } + if (changeValueBy != 0) { + if ((m_nCurrScreen == MENUPAGE_SOUND_SETTINGS || m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS || m_nCurrScreen == MENUPAGE_CONTROLLER_PC || m_nCurrScreen == MENUPAGE_MOUSE_CONTROLS) + && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_NOTHING + && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_LABEL + && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_YES + && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_NO + && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_CHANGEMENU + && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_KEYBOARDCTRLS + && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_GOBACK + && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_RESTOREDEF + && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_DRAWDIST + && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_MOUSESENS + && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_MP3VOLUMEBOOST) { + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0); + } + } + ProcessButtonPresses(goDown, goUp, optionSelected, goBack, changeValueBy); +} + +// TODO(Miami) +// Also rename it to ProcessUserInput when it's done +void +CMenuManager::ProcessButtonPresses(uint8 goDown, uint8 goUp, uint8 optionSelected, uint8 goBack, int8 changeAmount) +{ + if (m_nCurrScreen == MENUPAGE_OUTRO) + return; + + if (m_bWaitingForNewKeyBind) { + if (m_bStartWaitingForKeyBind) + m_bStartWaitingForKeyBind = false; + else { + pControlEdit = CPad::EditCodesForControls(pControlEdit, 1); + JoyButtonJustClicked = false; + MouseButtonJustClicked = false; + + if (CPad::GetPad(0)->GetLeftMouseJustDown()) + MouseButtonJustClicked = 1; + else if (CPad::GetPad(0)->GetRightMouseJustUp()) + MouseButtonJustClicked = 3; + else if (CPad::GetPad(0)->GetMiddleMouseJustUp()) + MouseButtonJustClicked = 2; + else if (CPad::GetPad(0)->GetMouseWheelUpJustUp()) + MouseButtonJustClicked = 4; + else if (CPad::GetPad(0)->GetMouseWheelDownJustUp()) + MouseButtonJustClicked = 5; + // TODO two more buttons + + JoyButtonJustClicked = ControlsManager.GetJoyButtonJustDown(); + + int32 TypeOfControl = KEYBOARD; + if (JoyButtonJustClicked) + TypeOfControl = JOYSTICK; + if (MouseButtonJustClicked) + TypeOfControl = MOUSE; + if (*pControlEdit != rsNULL) + TypeOfControl = KEYBOARD; + if (!m_bKeyIsOK) { + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0); + pControlEdit = nil; + m_bWaitingForNewKeyBind = false; + m_KeyPressedCode = -1; + m_bStartWaitingForKeyBind = false; + } + else if (!m_bKeyChangeNotProcessed) { + if (*pControlEdit != rsNULL || MouseButtonJustClicked || JoyButtonJustClicked) + CheckCodesForControls(TypeOfControl); + + field_159 = true; + } + else { + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + for (int i = 0; i < 4; i++) + ControlsManager.ClearSettingsAssociatedWithAction((e_ControllerAction)m_CurrCntrlAction, (eControllerType)i); + m_bKeyIsOK = false; + m_bKeyChangeNotProcessed = false; + pControlEdit = nil; + m_bWaitingForNewKeyBind = false; + m_KeyPressedCode = -1; + m_bStartWaitingForKeyBind = false; + } + } + } + + if (pEditString || pControlEdit) + return; + +#ifdef USE_DEBUG_SCRIPT_LOADER + if (m_nCurrScreen == MENUPAGE_START_MENU || m_nCurrScreen == MENUPAGE_NEW_GAME || m_nCurrScreen == MENUPAGE_NEW_GAME_RELOAD) { +#ifdef RW_GL3 + if (glfwGetKey(PSGLOBAL(window), GLFW_KEY_R) == GLFW_PRESS) { + scriptToLoad = 1; + DoSettingsBeforeStartingAGame(); + return; + } +#elif defined _WIN32 + if (GetAsyncKeyState('R') & 0x8000) { + scriptToLoad = 1; + DoSettingsBeforeStartingAGame(); + return; + } +#endif + } +#endif #ifdef PS2_LIKE_MENU if (CPad::GetPad(0)->GetLeftMouseJustDown() && hoveredBottomBarOption != -1) { @@ -4296,11 +4183,14 @@ CMenuManager::ProcessButtonPresses(void) } #endif + int oldOption = m_nCurrOption; if (goDown) { m_nCurrOption++; if (m_nCurrOption == NUM_MENUROWS || (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_NOTHING)) { m_nCurrOption = 0; } + if (oldOption != m_nCurrOption) + m_nOptionHighlightTransitionBlend = 0; } if (goUp) { if (m_nCurrOption == (aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL)) { @@ -4311,6 +4201,8 @@ CMenuManager::ProcessButtonPresses(void) } else { m_nCurrOption--; } + if (oldOption != m_nCurrOption) + m_nOptionHighlightTransitionBlend = 0; } if (optionSelected) { @@ -4321,10 +4213,10 @@ CMenuManager::ProcessButtonPresses(void) strncmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FESZ_CA", 8) != 0) { if (m_nCurrScreen == MENUPAGE_CHOOSE_DELETE_SLOT) { - if (Slots[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot - 1] == SLOT_EMPTY) - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0); + if (Slots[m_nCurrOption] != SLOT_OK) + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_BACK, 0); else - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0); } else DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); } else { @@ -4399,21 +4291,17 @@ CMenuManager::ProcessButtonPresses(void) option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action; switch (option) { case MENUACTION_RADIO: -#ifdef TIDY_UP_PBP - assumeIncrease = true; -#else ++m_PrefsRadioStation; if (DMAudio.IsMP3RadioChannelAvailable()) { if (m_PrefsRadioStation > USERTRACK) - m_PrefsRadioStation = HEAD_RADIO; - } else if (m_PrefsRadioStation > CHATTERBOX) { + m_PrefsRadioStation = WILDSTYLE; + } else if (m_PrefsRadioStation > WAVE) { m_PrefsRadioStation = USERTRACK; } SaveSettings(); DMAudio.SetRadioInCar(m_PrefsRadioStation); DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); OutputDebugString("FRONTEND RADIO STATION CHANGED"); -#endif break; case MENUACTION_LANG_ENG: m_PrefsLanguage = LANGUAGE_AMERICAN; @@ -4471,7 +4359,7 @@ CMenuManager::ProcessButtonPresses(void) if (saveSlot >= 2 && saveSlot <= 9) { m_nCurrSaveSlot = saveSlot - 2; - if (Slots[m_nCurrSaveSlot + 1] != SLOT_EMPTY && Slots[m_nCurrSaveSlot + 1] != SLOT_CORRUPTED) { + if (Slots[m_nCurrSaveSlot] != SLOT_EMPTY && Slots[m_nCurrSaveSlot] != SLOT_CORRUPTED) { if (m_nCurrScreen == MENUPAGE_CHOOSE_LOAD_SLOT) { SwitchToNewScreen(MENUPAGE_LOAD_SLOT_CONFIRM); } else if (m_nCurrScreen == MENUPAGE_CHOOSE_DELETE_SLOT) { @@ -4554,16 +4442,12 @@ CMenuManager::ProcessButtonPresses(void) break; } case MENUACTION_SPEAKERCONF: -#ifndef TIDY_UP_PBP if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) { if (--m_PrefsSpeakers < 0) m_PrefsSpeakers = 2; DMAudio.SetSpeakerConfig(m_PrefsSpeakers); SaveSettings(); } -#else - assumeIncrease = true; -#endif break; case MENUACTION_PLAYERSETUP: CPlayerSkin::BeginFrontendSkinEdit(); @@ -4633,7 +4517,6 @@ CMenuManager::ProcessButtonPresses(void) SetHelperText(2); break; case MENUACTION_CTRLMETHOD: -#ifndef TIDY_UP_PBP if (m_ControlMethod == CONTROL_CLASSIC) { CCamera::m_bUseMouse3rdPerson = true; m_ControlMethod = CONTROL_STANDARD; @@ -4642,9 +4525,6 @@ CMenuManager::ProcessButtonPresses(void) m_ControlMethod = CONTROL_CLASSIC; } SaveSettings(); -#else - assumeIncrease = true; -#endif break; case MENUACTION_LOADRADIO: SwitchToNewScreen(MENUPAGE_SOUND_SETTINGS); @@ -4760,58 +4640,11 @@ CMenuManager::ProcessButtonPresses(void) return; #endif - int changeValueBy = 0; - bool decrease = false; -#ifdef TIDY_UP_PBP - bool increase = assumeIncrease; -#else - bool increase = false; -#endif - if (CPad::GetPad(0)->GetLeft() || CPad::GetPad(0)->GetPedWalkLeftRight() < 0 || CPad::GetPad(0)->GetDPadLeft()) { - static PauseModeTime lastSliderDecrease = 0; - if (CTimer::GetTimeInMillisecondsPauseMode() - lastSliderDecrease > 150) { - CheckSliderMovement(-1); - lastSliderDecrease = CTimer::GetTimeInMillisecondsPauseMode(); - } - } else if (CPad::GetPad(0)->GetRight() || CPad::GetPad(0)->GetPedWalkLeftRight() > 0 || CPad::GetPad(0)->GetDPadRight()) { - static PauseModeTime lastSliderIncrease = 0; - if (CTimer::GetTimeInMillisecondsPauseMode() - lastSliderIncrease > 150) { - CheckSliderMovement(1); - lastSliderIncrease = CTimer::GetTimeInMillisecondsPauseMode(); - } - } - - if (CPad::GetPad(0)->GetRightJustDown() || CPad::GetPad(0)->GetAnaloguePadRight() || CPad::GetPad(0)->GetDPadRightJustDown()) { - m_bShowMouse = false; - increase = true; - } else if (CPad::GetPad(0)->GetMouseWheelUpJustDown() && m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS) { - increase = true; - CheckSliderMovement(1); - m_bShowMouse = true; - } - - if (!CPad::GetPad(0)->GetLeftJustDown() && !CPad::GetPad(0)->GetAnaloguePadLeft() && !CPad::GetPad(0)->GetDPadLeftJustDown()) { - if (CPad::GetPad(0)->GetMouseWheelDownJustDown()) { - if (m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS) { - decrease = true; - CheckSliderMovement(-1); - m_bShowMouse = true; - } - } - } else { - m_bShowMouse = false; - decrease = true; - } - - if (increase) - changeValueBy++; - else if (decrease) - changeValueBy--; - if (changeValueBy != 0) { + if (changeAmount != 0) { switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) { case MENUACTION_RADIO: - m_PrefsRadioStation += changeValueBy; + m_PrefsRadioStation += changeAmount; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); if (DMAudio.IsMP3RadioChannelAvailable()) { if (m_PrefsRadioStation < WILDSTYLE) @@ -4831,7 +4664,7 @@ CMenuManager::ProcessButtonPresses(void) break; #ifdef ASPECT_RATIO_SCALE case MENUACTION_WIDESCREEN: - if (changeValueBy > 0) { + if (changeAmount > 0) { m_PrefsUseWideScreen++; if (m_PrefsUseWideScreen > 2) m_PrefsUseWideScreen = 0; @@ -4848,7 +4681,7 @@ CMenuManager::ProcessButtonPresses(void) if (m_bGameNotLoaded) { RwChar** videoMods = _psGetVideoModeList(); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); - if (changeValueBy > 0) { + if (changeAmount > 0) { do { ++m_nDisplayVideoMode; @@ -4873,14 +4706,14 @@ CMenuManager::ProcessButtonPresses(void) #endif case MENUACTION_AUDIOHW: if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) { - m_nPrefsAudio3DProviderIndex += changeValueBy; + m_nPrefsAudio3DProviderIndex += changeAmount; m_nPrefsAudio3DProviderIndex = clamp(m_nPrefsAudio3DProviderIndex, 0, DMAudio.GetNum3DProvidersAvailable() - 1); } DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); break; case MENUACTION_SPEAKERCONF: if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) { - m_PrefsSpeakers -= changeValueBy; + m_PrefsSpeakers -= changeAmount; m_PrefsSpeakers = clamp(m_PrefsSpeakers, 0, 2); DMAudio.SetSpeakerConfig(m_PrefsSpeakers); SaveSettings(); @@ -4898,7 +4731,7 @@ CMenuManager::ProcessButtonPresses(void) FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu]; if (m_nCurrScreen == option.screen && m_nCurrOption == option.screenOptionOrder) { if (option.type == FEOPTION_SELECT) { - if (changeValueBy > 0) { + if (changeAmount > 0) { option.displayedValue++; if (option.displayedValue >= option.numRightTexts) option.displayedValue = 0; @@ -4912,7 +4745,7 @@ CMenuManager::ProcessButtonPresses(void) *option.value = option.displayedValue; } } else if (option.type == FEOPTION_DYNAMIC) { - option.buttonPressFunc(changeValueBy > 0 ? FEOPTION_ACTION_RIGHT : FEOPTION_ACTION_LEFT); + option.buttonPressFunc(changeAmount > 0 ? FEOPTION_ACTION_RIGHT : FEOPTION_ACTION_LEFT); } DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); } @@ -4924,14 +4757,14 @@ CMenuManager::ProcessButtonPresses(void) break; #endif } + CheckSliderMovement(changeAmount); ProcessOnOffMenuOptions(); if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) { - if (changeValueBy < 1) { + if (changeAmount < 1) { m_nSelectedContSetupColumn = CONTSETUP_PED_COLUMN; } else { m_nSelectedContSetupColumn = CONTSETUP_VEHICLE_COLUMN; } - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); } } } @@ -5226,9 +5059,13 @@ CMenuManager::SwitchMenuOnAndOff() Initialise(); LoadAllTextures(); - // TODO(Miami): Cheat warning - m_nCurrScreen = MENUPAGE_CHOOSE_SAVE_SLOT; - m_nCurrOption = 8; + if (CPad::bHasPlayerCheated) { + m_nCurrScreen = MENUPAGE_SAVE_CHEAT_WARNING; + m_nCurrOption = 0; + } else { + m_nCurrScreen = MENUPAGE_CHOOSE_SAVE_SLOT; + m_nCurrOption = 8; + } } m_bStartUpFrontEndRequested = false; @@ -5262,7 +5099,7 @@ CMenuManager::UnloadTextures() m_bSpritesLoaded = false; } m_OnlySaveMenu = false; - // TODO(Miami): Place name thing + CUserDisplay::PlaceName.ProcessAfterFrontEndShutDown(); } void @@ -5565,27 +5402,6 @@ CMenuManager::ConstructStatLine(int rowIdx) STAT_LINE("DED_CRI", &(nTemp = CStats::PedsKilledOfThisType[PEDTYPE_CRIMINAL]), false, nil); STAT_LINE("HEL_DST", &CStats::HelisDestroyed, false, nil); STAT_LINE("KGS_EXP", &CStats::KgsOfExplosivesUsed, false, nil); - STAT_LINE("ACCURA", &(nTemp = (CStats::InstantHitsFiredByPlayer == 0 ? 0 : - CStats::InstantHitsHitByPlayer * 100.0f / CStats::InstantHitsFiredByPlayer)), false, nil); - - if (CStats::ElBurroTime > 0) { - STAT_LINE("ELBURRO", &CStats::ElBurroTime, false, nil); - } - if (CStats::Record4x4One > 0) { - STAT_LINE("FEST_R1", &CStats::Record4x4One, false, nil); - } - if (CStats::Record4x4Two > 0) { - STAT_LINE("FEST_R2", &CStats::Record4x4Two, false, nil); - } - if (CStats::Record4x4Three > 0) { - STAT_LINE("FEST_R3", &CStats::Record4x4Three, false, nil); - } - if (CStats::Record4x4Mayhem > 0) { - STAT_LINE("FEST_RM", &CStats::Record4x4Mayhem, false, nil); - } - if (CStats::TimeTakenDefuseMission > 0) { - STAT_LINE("FEST_BD", &CStats::TimeTakenDefuseMission, false, nil); - } if (CStats::HighestScores[0] > 0) { STAT_LINE("FEST_BB", nil, false, nil); @@ -5612,7 +5428,11 @@ CMenuManager::ConstructStatLine(int rowIdx) #ifndef USE_MEASUREMENTS_IN_METERS float fTemp; STAT_LINE("FEST_DF", &(fTemp = CStats::DistanceTravelledOnFoot * MILES_IN_METER), true, nil); - STAT_LINE("FEST_DC", &(fTemp = CStats::DistanceTravelledInVehicle * MILES_IN_METER), true, nil); + STAT_LINE("FEST_DC", &(fTemp = CStats::DistanceTravelledByCar * MILES_IN_METER), true, nil); + STAT_LINE("DISTBIK", &(fTemp = CStats::DistanceTravelledByBike * MILES_IN_METER), true, nil); + STAT_LINE("DISTBOA", &(fTemp = CStats::DistanceTravelledByBoat * MILES_IN_METER), true, nil); + STAT_LINE("DISTGOL", &(fTemp = CStats::DistanceTravelledByGolfCart * MILES_IN_METER), true, nil); + STAT_LINE("DISTHEL", &(fTemp = CStats::DistanceTravelledByHelicoptor * MILES_IN_METER), true, nil); STAT_LINE("MXCARD", &(fTemp = CStats::MaximumJumpDistance * FEET_IN_METER), true, nil); STAT_LINE("MXCARJ", &(fTemp = CStats::MaximumJumpHeight * FEET_IN_METER), true, nil); break; @@ -5627,7 +5447,11 @@ CMenuManager::ConstructStatLine(int rowIdx) case LANGUAGE_JAPANESE: #endif STAT_LINE("FESTDFM", &CStats::DistanceTravelledOnFoot, true, nil); - STAT_LINE("FESTDCM", &CStats::DistanceTravelledInVehicle, true, nil); + STAT_LINE("FESTDCM", &CStats::DistanceTravelledByCar, true, nil); + STAT_LINE("DISTBIM", &CStats::DistanceTravelledByBike, true, nil); + STAT_LINE("DISTBOM", &CStats::DistanceTravelledByBoat, true, nil); + STAT_LINE("DISTGOM", &CStats::DistanceTravelledByGolfCart, true, nil); + STAT_LINE("DISTHEM", &CStats::DistanceTravelledByHelicoptor, true, nil); STAT_LINE("MXCARDM", &CStats::MaximumJumpDistance, true, nil); STAT_LINE("MXCARJM", &CStats::MaximumJumpHeight, true, nil); break; diff --git a/src/core/Frontend.h b/src/core/Frontend.h index 83d86d5b..e64eae98 100644 --- a/src/core/Frontend.h +++ b/src/core/Frontend.h @@ -318,6 +318,8 @@ enum eCheckHover HOVEROPTION_DECREASE_SFXVOLUME, HOVEROPTION_INCREASE_MOUSESENS, HOVEROPTION_DECREASE_MOUSESENS, + HOVEROPTION_INCREASE_MP3BOOST, + HOVEROPTION_DECREASE_MP3BOOST, HOVEROPTION_NOT_HOVERING, }; @@ -633,7 +635,9 @@ public: static void PrintErrorMessage(); void PrintStats(); void Process(); - void ProcessButtonPresses(); + void ProcessList(bool &optionSelected, bool &goBack); + void UserInput(); + void ProcessButtonPresses(uint8, uint8, uint8, uint8, int8); void ProcessFileActions(); void ProcessOnOffMenuOptions(); void RequestFrontEndShutDown(); diff --git a/src/core/Frontend_PS2.cpp b/src/core/Frontend_PS2.cpp index 8e604978..d9eff445 100644 --- a/src/core/Frontend_PS2.cpp +++ b/src/core/Frontend_PS2.cpp @@ -1179,30 +1179,9 @@ CMenuManager::InitialiseMenuContents(void) STAT_LINE("KGS_EXP", &CStats::KgsOfExplosivesUsed, 0, nil); - nTemp = (CStats::InstantHitsFiredByPlayer == 0 ? 0 : CStats::InstantHitsHitByPlayer * 100.0f / CStats::InstantHitsFiredByPlayer); - STAT_LINE("ACCURA", &nTemp, 0, nil); - - if (CStats::ElBurroTime > 0) - STAT_LINE("ELBURRO", &CStats::ElBurroTime, 0, nil); - - if (CStats::Record4x4One > 0) - STAT_LINE("FEST_R1", &CStats::Record4x4One, 0, nil); - - if (CStats::Record4x4Two > 0) - STAT_LINE("FEST_R2", &CStats::Record4x4Two, 0, nil); - - if (CStats::Record4x4Three > 0) - STAT_LINE("FEST_R3", &CStats::Record4x4Three, 0, nil); - - if (CStats::Record4x4Mayhem > 0) - STAT_LINE("FEST_RM", &CStats::Record4x4Mayhem, 0, nil); - if (CStats::LongestFlightInDodo > 0) STAT_LINE("FEST_LF", &CStats::LongestFlightInDodo, 0, nil); - if (CStats::TimeTakenDefuseMission > 0) - STAT_LINE("FEST_BD", &CStats::TimeTakenDefuseMission, 0, nil); - STAT_LINE("CAR_CRU", &CStats::CarsCrushed, 0, nil); if (CStats::HighestScores[0] > 0) @@ -1231,7 +1210,11 @@ CMenuManager::InitialiseMenuContents(void) STAT_LINE("FEST_H4", &CStats::HighestScores[4], 0, nil); STAT_LINE("FESTDFM", &CStats::DistanceTravelledOnFoot, 0, nil); - STAT_LINE("FESTDCM", &CStats::DistanceTravelledInVehicle, 0, nil); + STAT_LINE("FESTDCM", &CStats::DistanceTravelledByCar, 0, nil); + STAT_LINE("DISTBIM", &CStats::DistanceTravelledByBike, 0, nil); + STAT_LINE("DISTBOM", &CStats::DistanceTravelledByBoat, 0, nil); + STAT_LINE("DISTGOM", &CStats::DistanceTravelledByGolfCart, 0, nil); + STAT_LINE("DISTHEM", &CStats::DistanceTravelledByHelicoptor, 0, nil); STAT_LINE("MMRAIN", &CStats::mmRain, 0, nil); nTemp = (int32)CStats::MaximumJumpDistance; STAT_LINE("MXCARDM", &nTemp, 0, nil); diff --git a/src/core/Game.cpp b/src/core/Game.cpp index 6825c247..ce2194a0 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -89,6 +89,8 @@ #include "Occlusion.h" #include "debugmenu.h" #include "Ropes.h" +#include "WindModifiers.h" +#include "postfx.h" eLevelName CGame::currLevel; int32 CGame::currArea; @@ -151,6 +153,9 @@ CGame::InitialiseOnceBeforeRW(void) CFileMgr::Initialise(); CdStreamInit(MAX_CDCHANNELS); ValidateVersion(); +#ifdef EXTENDED_COLOURFILTER + CPostFX::InitOnce(); +#endif return true; } @@ -695,6 +700,7 @@ void CGame::Process(void) if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused()) FrontEndMenuManager.Process(); CStreaming::Update(); + CWindModifiers::Number = 0; if (!CTimer::GetIsPaused()) { CTheZones::Update(); diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp index c1016bdd..6d6c30e4 100644 --- a/src/core/Pad.cpp +++ b/src/core/Pad.cpp @@ -41,6 +41,7 @@ #include "Fluff.h" #include "Gangs.h" #include "platform.h" +#include "Stats.h" #ifdef GTA_PS2 #include "eetypes.h" @@ -59,6 +60,7 @@ bool CPad::bDisplayNoControllerMessage; bool CPad::bObsoleteControllerMessage; bool CPad::bOldDisplayNoControllerMessage; bool CPad::m_bMapPadOneToPadTwo; +bool CPad::bHasPlayerCheated; #ifdef GTA_PS2 unsigned char act_direct[6]; unsigned char act_align[6]; @@ -228,6 +230,8 @@ void VehicleCheat(bool something, int model) CWorld::Add(vehicle); } } + CStats::CheatedCount += 1000; + CPad::bHasPlayerCheated = true; } void BlowUpCarsCheat() @@ -287,6 +291,8 @@ void MayhemCheat() PED_FLAG_GANG2 | PED_FLAG_GANG3 | PED_FLAG_GANG4 | PED_FLAG_GANG5 | PED_FLAG_GANG6 | PED_FLAG_GANG7 | PED_FLAG_GANG8 | PED_FLAG_GANG9 | PED_FLAG_EMERGENCY | PED_FLAG_PROSTITUTE | PED_FLAG_CRIMINAL | PED_FLAG_SPECIAL ); + CStats::CheatedCount += 1000; + CPad::bHasPlayerCheated = true; } void EverybodyAttacksPlayerCheat() @@ -294,12 +300,17 @@ void EverybodyAttacksPlayerCheat() CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); for (int i = PEDTYPE_CIVMALE; i < PEDTYPE_SPECIAL; i++) CPedType::AddThreat(i, PED_FLAG_PLAYER1); + + CStats::CheatedCount += 1000; + CPad::bHasPlayerCheated = true; } void WeaponsForAllCheat() { CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); CPopulation::ms_bGivePedsWeapons = !CPopulation::ms_bGivePedsWeapons; + CStats::CheatedCount += 1000; + CPad::bHasPlayerCheated = true; } void FastTimeCheat() @@ -380,19 +391,24 @@ void OnlyRenderWheelsCheat() { CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); CVehicle::bWheelsOnlyCheat = !CVehicle::bWheelsOnlyCheat; + CStats::CheatedCount += 1000; + CPad::bHasPlayerCheated = true; } - void ChittyChittyBangBangCheat() { CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); CVehicle::bAllDodosCheat = !CVehicle::bAllDodosCheat; + CStats::CheatedCount += 1000; + CPad::bHasPlayerCheated = true; } void StrongGripCheat() { CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); CVehicle::bCheat3 = !CVehicle::bCheat3; + CStats::CheatedCount += 1000; + CPad::bHasPlayerCheated = true; } void NastyLimbsCheat() @@ -404,6 +420,7 @@ void FannyMagnetCheat() { CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); CPed::bFannyMagnetCheat = !CPed::bFannyMagnetCheat; + CPad::bHasPlayerCheated = true; } void BlackCarsCheat() @@ -437,6 +454,7 @@ void BackToTheFuture(void) { CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); CVehicle::bHoverCheat = !CVehicle::bHoverCheat; + CPad::bHasPlayerCheated = true; } void SuicideCheat(void) { @@ -453,6 +471,8 @@ void DoChicksWithGunsCheat(void) { CStreaming::RemoveCurrentZonesModels(); CGangs::SetGangPedModels(GANG_PLAYER, MI_HFYBE, MI_WFYBE); CGangs::SetGangWeapons(GANG_PLAYER, WEAPONTYPE_M4, WEAPONTYPE_M4); + CStats::CheatedCount += 1000; + CPad::bHasPlayerCheated = true; } ////////////////////////////////////////////////////////////////////////// diff --git a/src/core/Pad.h b/src/core/Pad.h index 2a0bb7d3..4374bc1a 100644 --- a/src/core/Pad.h +++ b/src/core/Pad.h @@ -171,6 +171,7 @@ public: static bool bObsoleteControllerMessage; static bool bOldDisplayNoControllerMessage; static bool m_bMapPadOneToPadTwo; + static bool bHasPlayerCheated; static CKeyboardState OldKeyState; static CKeyboardState NewKeyState; diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp index 3c01a176..256bc1b7 100644 --- a/src/core/PlayerInfo.cpp +++ b/src/core/PlayerInfo.cpp @@ -30,7 +30,13 @@ #include "World.h" #include "ZoneCull.h" #include "main.h" +#include "Bike.h" +#include "Automobile.h" +#include "GameLogic.h" + +CVector lastPlayerPos; +// --MIAMI: Done void CPlayerInfo::SetPlayerSkin(char *skin) { @@ -38,6 +44,7 @@ CPlayerInfo::SetPlayerSkin(char *skin) LoadPlayerSkin(); } +// --MIAMI: Done const CVector & CPlayerInfo::GetPos() { @@ -50,16 +57,16 @@ CPlayerInfo::GetPos() return m_pPed->GetPosition(); } +// --MIAMI: Done void CPlayerInfo::LoadPlayerSkin() { DeletePlayerSkin(); m_pSkinTexture = CPlayerSkin::GetSkinTexture(m_aSkinName); - if (!m_pSkinTexture) - m_pSkinTexture = CPlayerSkin::GetSkinTexture(DEFAULT_SKIN_NAME); } +// --MIAMI: Done void CPlayerInfo::DeletePlayerSkin() { @@ -69,6 +76,7 @@ CPlayerInfo::DeletePlayerSkin() } } +// --MIAMI: Done void CPlayerInfo::KillPlayer() { @@ -81,6 +89,7 @@ CPlayerInfo::KillPlayer() CStats::TimesDied++; } +// --MIAMI: Done void CPlayerInfo::ArrestPlayer() { @@ -88,11 +97,13 @@ CPlayerInfo::ArrestPlayer() m_WBState = WBSTATE_BUSTED; m_nWBTime = CTimer::GetTimeInMilliseconds(); + m_nBustedAudioStatus = BUSTEDAUDIO_NONE; CDarkel::ResetOnPlayerDeath(); CMessages::AddBigMessage(TheText.Get("BUSTED"), 5000, 2); CStats::TimesArrested++; } +// --MIAMI: Done bool CPlayerInfo::IsPlayerInRemoteMode() { @@ -109,6 +120,7 @@ CPlayerInfo::PlayerFailedCriticalMission() CDarkel::ResetOnPlayerDeath(); } +// --MIAMI: Done void CPlayerInfo::Clear(void) { @@ -125,6 +137,8 @@ CPlayerInfo::Clear(void) m_nTrafficMultiplier = 0; m_fRoadDensity = 1.0f; m_bInRemoteMode = false; + field_D5 = false; + field_D6 = false; m_bUnusedTaxiThing = false; m_nUnusedTaxiTimer = 0; m_nCollectedPackages = 0; @@ -136,10 +150,25 @@ CPlayerInfo::Clear(void) m_nSexFrequency = 0; m_pHooker = nil; m_nTimeTankShotGun = 0; - field_248 = 0; + field_EC = 0; m_nUpsideDownCounter = 0; + m_nTimeCarSpentOnTwoWheels = 0; + m_nDistanceCarTravelledOnTwoWheels = 0; + m_nTimeNotFullyOnGround = 0; + m_nTimeSpentOnWheelie = 0; + m_nDistanceTravelledOnWheelie = 0.0f; + m_nTimeSpentOnStoppie = 0; + m_nDistanceTravelledOnStoppie = 0.0f; + m_nCancelWheelStuntTimer = 0; + m_nLastTimeCarSpentOnTwoWheels = 0; + m_nLastDistanceCarTravelledOnTwoWheels = 0; + m_nLastTimeSpentOnWheelie = 0; + m_nLastDistanceTravelledOnWheelie = 0; + m_nLastTimeSpentOnStoppie = 0; + m_nLastDistanceTravelledOnStoppie = 0; m_bInfiniteSprint = false; m_bFastReload = false; + m_bFireproof = false; m_nMaxHealth = m_nMaxArmour = 100; m_bGetOutOfJailFree = false; m_bGetOutOfHospitalFree = false; @@ -147,11 +176,12 @@ CPlayerInfo::Clear(void) m_nPreviousTimeRewardedForExplosion = 0; m_nExplosionsSinceLastReward = 0; m_nHavocLevel = 0; - m_fMediaAttention = 0; + m_fMediaAttention = 0.0f; m_nCurrentBustedAudio = 1; m_nBustedAudioStatus = BUSTEDAUDIO_NONE; } +// --MIAMI: Done void CPlayerInfo::BlowUpRCBuggy(bool actually) { @@ -163,6 +193,7 @@ CPlayerInfo::BlowUpRCBuggy(bool actually) m_pRemoteVehicle->BlowUpCar(FindPlayerPed()); } +// --MIAMI: Done void CPlayerInfo::CancelPlayerEnteringCars(CVehicle *car) { @@ -174,6 +205,7 @@ CPlayerInfo::CancelPlayerEnteringCars(CVehicle *car) m_pPed->ClearObjective(); } +// --MIAMI: Done void CPlayerInfo::MakePlayerSafe(bool toggle) { @@ -198,8 +230,7 @@ CPlayerInfo::MakePlayerSafe(bool toggle) CWorld::ExtinguishAllCarFiresInArea(GetPos(), 4000.0f); CReplay::DisableReplays(); - } - else { + } else { m_pPed->m_pWanted->m_bIgnoredByEveryone = false; CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_PLAYERINFO); m_pPed->bBulletProof = false; @@ -214,18 +245,21 @@ CPlayerInfo::MakePlayerSafe(bool toggle) } } +// --MIAMI: Done bool CPlayerInfo::IsRestartingAfterDeath() { return m_WBState == WBSTATE_WASTED; } +// --MIAMI: Done bool CPlayerInfo::IsRestartingAfterArrest() { return m_WBState == WBSTATE_BUSTED; } +// --MIAMI: Done // lastCloseness is passed to other calls of this function void CPlayerInfo::EvaluateCarPosition(CEntity *carToTest, CPed *player, float carBoundCentrePedDist, float *lastCloseness, CVehicle **closestCarOutput) @@ -250,32 +284,7 @@ CPlayerInfo::EvaluateCarPosition(CEntity *carToTest, CPed *player, float carBoun } } -// There is something unfinished in here... Sadly all IDBs we have have it unfinished. -void -CPlayerInfo::AwardMoneyForExplosion(CVehicle *wreckedCar) -{ - if (CTimer::GetTimeInMilliseconds() - m_nPreviousTimeRewardedForExplosion < 6000) - ++m_nExplosionsSinceLastReward; - else - m_nExplosionsSinceLastReward = 1; - - m_nPreviousTimeRewardedForExplosion = CTimer::GetTimeInMilliseconds(); - int award = wreckedCar->pHandling->nMonetaryValue * 0.002f; - sprintf(gString, "$%d", award); -#ifdef MONEY_MESSAGES - // This line is a leftover from PS2, I don't know what it was meant to be. - // CVector sth(TheCamera.GetPosition() * 4.0f); - - CMoneyMessages::RegisterOne(wreckedCar->GetPosition() + CVector(0.0f, 0.0f, 2.0f), gString, 0, 255, 0, 2.0f, 0.5f); -#endif - CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award; - - for (int i = m_nExplosionsSinceLastReward; i > 1; --i) { - CGeneral::GetRandomNumber(); - CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award; - } -} - +// --MIAMI: Done void CPlayerInfo::SavePlayerInfo(uint8 *buf, uint32 *size) { @@ -293,12 +302,19 @@ CPlayerInfo::SavePlayerInfo(uint8 *buf, uint32 *size) CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages); CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint); CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFireproof); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMaxHealth); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMaxArmour); CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree); CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bDriveByAllowed); CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nBustedAudioStatus); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCurrentBustedAudio); #undef CopyToBuf } +// --MIAMI: Done void CPlayerInfo::LoadPlayerInfo(uint8 *buf, uint32 size) { @@ -313,12 +329,19 @@ CPlayerInfo::LoadPlayerInfo(uint8 *buf, uint32 size) CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages); CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint); CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFireproof); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMaxHealth); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMaxArmour); CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree); CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree); - CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName) + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bDriveByAllowed); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nBustedAudioStatus); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCurrentBustedAudio) #undef CopyFromBuf } +// --MIAMI: Done void CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1, float unk2, float unk3, float unk4, float* lastCloseness, CVehicle** closestCarOutput) { @@ -333,7 +356,7 @@ CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1, && (car->GetUp().z > 0.3f || (car->IsVehicle() && ((CVehicle*)car)->m_vehType == VEHICLE_TYPE_BIKE))) { CVector carCentre = car->GetBoundCentre(); - if (Abs(ped->GetPosition().z - carCentre.z) < 2.0f) { + if (Abs(ped->GetPosition().z - carCentre.z) < 2.0f || car->IsCar() && carCentre.z < ped->GetPosition().z && ped->GetPosition().z - 4.f < carCentre.z) { float dist = (ped->GetPosition() - carCentre).Magnitude2D(); if (dist <= 10.0f && !CCranes::IsThisCarBeingCarriedByAnyCrane(car)) { EvaluateCarPosition(car, ped, dist, lastCloseness, closestCarOutput); @@ -367,6 +390,157 @@ CPlayerInfo::Process(void) if (startTaxiTimer) m_nUnusedTaxiTimer = CTimer::GetTimeInMilliseconds(); + if (!m_pPed->InVehicle()) { + m_nTimeCarSpentOnTwoWheels = 0; + m_nTimeNotFullyOnGround = 0; + m_nTimeSpentOnWheelie = 0; + m_nTimeSpentOnStoppie = 0; + m_nCancelWheelStuntTimer = 0; + } else if (m_pPed->m_pMyVehicle->IsCar()) { + CAutomobile *car = (CAutomobile*)m_pPed->m_pMyVehicle; + + if (car->m_nWheelsOnGround < 3) + m_nTimeNotFullyOnGround += CTimer::GetTimeInMilliseconds(); + else + m_nTimeNotFullyOnGround = 0; + + if (car->m_aSuspensionSpringRatioPrev[2] == 1.f && car->m_aSuspensionSpringRatioPrev[3] == 1.f) { + if (car->m_aSuspensionSpringRatioPrev[0] < 1.0f && car->m_aSuspensionSpringRatioPrev[1] < 1.0f && car->m_fDamageImpulse == 0.0f) { + m_nTimeCarSpentOnTwoWheels += CTimer::GetTimeStepInMilliseconds(); + m_nDistanceCarTravelledOnTwoWheels += car->m_fDistanceTravelled; + m_nCancelWheelStuntTimer = Max(0.0f, m_nCancelWheelStuntTimer - CTimer::GetTimeStepInMilliseconds() * 0.5f); + + } else { + if (m_nTimeCarSpentOnTwoWheels != 0 && m_nCancelWheelStuntTimer < 500) { + m_nCancelWheelStuntTimer += CTimer::GetTimeStepInMilliseconds(); + } else { + if (m_nTimeCarSpentOnTwoWheels >= 2000) { + m_nLastTimeCarSpentOnTwoWheels = m_nTimeCarSpentOnTwoWheels; + m_nLastDistanceCarTravelledOnTwoWheels = m_nDistanceCarTravelledOnTwoWheels; + if (CStats::Longest2Wheel < m_nTimeCarSpentOnTwoWheels / 1000) + CStats::Longest2Wheel = m_nTimeCarSpentOnTwoWheels / 1000; + if (CStats::Longest2WheelDist < m_nDistanceCarTravelledOnTwoWheels) + CStats::Longest2WheelDist = m_nDistanceCarTravelledOnTwoWheels; + } + m_nTimeCarSpentOnTwoWheels = 0; + m_nDistanceCarTravelledOnTwoWheels = 0; + m_nCancelWheelStuntTimer = 0; + } + } + } else if (car->m_aSuspensionSpringRatioPrev[0] == 1.0f && car->m_aSuspensionSpringRatioPrev[1] == 1.0f) { +#ifdef FIX_BUGS + if (car->m_aSuspensionSpringRatioPrev[2] < 1.f +#else + if (car->m_aSuspensionSpringRatioPrev[1] < 1.f +#endif + && car->m_aSuspensionSpringRatioPrev[3] < 1.f && 0.0f == car->m_fDamageImpulse) { + m_nTimeCarSpentOnTwoWheels += CTimer::GetTimeStepInMilliseconds(); + m_nDistanceCarTravelledOnTwoWheels += car->m_fDistanceTravelled; + m_nCancelWheelStuntTimer = Max(0.0f, m_nCancelWheelStuntTimer - CTimer::GetTimeStepInMilliseconds() * 0.2f); + + } else if (m_nTimeCarSpentOnTwoWheels != 0 && m_nCancelWheelStuntTimer < 500) { + m_nCancelWheelStuntTimer += CTimer::GetTimeStepInMilliseconds(); + + } else { + if (m_nTimeCarSpentOnTwoWheels >= 2000) { + m_nLastTimeCarSpentOnTwoWheels = m_nTimeCarSpentOnTwoWheels; + m_nLastDistanceCarTravelledOnTwoWheels = m_nDistanceCarTravelledOnTwoWheels; + if (CStats::Longest2Wheel < m_nTimeCarSpentOnTwoWheels / 1000) + CStats::Longest2Wheel = m_nTimeCarSpentOnTwoWheels / 1000; + if (CStats::Longest2WheelDist < m_nDistanceCarTravelledOnTwoWheels) + CStats::Longest2WheelDist = m_nDistanceCarTravelledOnTwoWheels; + } + m_nTimeCarSpentOnTwoWheels = 0; + m_nDistanceCarTravelledOnTwoWheels = 0; + m_nCancelWheelStuntTimer = 0; + } + } else if (m_nTimeCarSpentOnTwoWheels != 0) { + if (m_nTimeCarSpentOnTwoWheels >= 2000) { + m_nLastTimeCarSpentOnTwoWheels = m_nTimeCarSpentOnTwoWheels; + m_nLastDistanceCarTravelledOnTwoWheels = m_nDistanceCarTravelledOnTwoWheels; + if (CStats::Longest2Wheel < m_nTimeCarSpentOnTwoWheels / 1000) + CStats::Longest2Wheel = m_nTimeCarSpentOnTwoWheels / 1000; + if (CStats::Longest2WheelDist < m_nDistanceCarTravelledOnTwoWheels) + CStats::Longest2WheelDist = m_nDistanceCarTravelledOnTwoWheels; + } + m_nTimeCarSpentOnTwoWheels = 0; + m_nDistanceCarTravelledOnTwoWheels = 0; + m_nCancelWheelStuntTimer = 0; + } + m_nTimeSpentOnWheelie = 0; + m_nTimeSpentOnStoppie = 0; + } else if (m_pPed->m_pMyVehicle->IsBike()) { + CBike *bike = (CBike*)m_pPed->m_pMyVehicle; + if (bike->m_aSuspensionSpringRatioPrev[0] == 1.0f && bike->m_aSuspensionSpringRatioPrev[1] == 1.0f) { + if (bike->m_aSuspensionSpringRatioPrev[2] < 1.0f + || (bike->m_aSuspensionSpringRatioPrev[3] < 1.0f && 0.0f == bike->m_fDamageImpulse)) { + m_nTimeSpentOnWheelie += CTimer::GetTimeStepInMilliseconds(); + m_nDistanceTravelledOnWheelie += bike->m_fDistanceTravelled; + m_nCancelWheelStuntTimer = Max(0.0f, m_nCancelWheelStuntTimer - CTimer::GetTimeStepInMilliseconds() * 0.2f); + + } else { + if (m_nTimeSpentOnWheelie != 0 && m_nCancelWheelStuntTimer < 500) { + m_nCancelWheelStuntTimer += CTimer::GetTimeStepInMilliseconds(); + } else { + if (m_nTimeSpentOnWheelie >= 5000) { + m_nLastTimeSpentOnWheelie = m_nTimeSpentOnWheelie; + m_nLastDistanceTravelledOnWheelie = m_nDistanceTravelledOnWheelie; + if (CStats::LongestWheelie < m_nTimeSpentOnWheelie / 1000) + CStats::LongestWheelie = m_nTimeSpentOnWheelie / 1000; + if (CStats::LongestWheelieDist < m_nDistanceTravelledOnWheelie) + CStats::LongestWheelieDist = m_nDistanceTravelledOnWheelie; + } + m_nTimeSpentOnWheelie = 0; + m_nDistanceTravelledOnWheelie = 0; + m_nCancelWheelStuntTimer = 0; + } + } + } else if (m_nTimeSpentOnWheelie != 0) { + if (m_nTimeSpentOnWheelie >= 5000) { + m_nLastTimeSpentOnWheelie = m_nTimeSpentOnWheelie; + m_nLastDistanceTravelledOnWheelie = m_nDistanceTravelledOnWheelie; + if (CStats::LongestWheelie < m_nTimeSpentOnWheelie / 1000) + CStats::LongestWheelie = m_nTimeSpentOnWheelie / 1000; + if (CStats::LongestWheelieDist < m_nDistanceTravelledOnWheelie) + CStats::LongestWheelieDist = m_nDistanceTravelledOnWheelie; + } + m_nTimeSpentOnWheelie = 0; + m_nDistanceTravelledOnWheelie = 0; + m_nCancelWheelStuntTimer = 0; + + } else if (bike->m_aSuspensionSpringRatioPrev[2] == 1.0f && bike->m_aSuspensionSpringRatioPrev[3] == 1.0f + && 0.0f == bike->m_fDamageImpulse) { + m_nTimeSpentOnStoppie += CTimer::GetTimeStepInMilliseconds(); + m_nDistanceTravelledOnStoppie += bike->m_fDistanceTravelled; + m_nCancelWheelStuntTimer = Max(0.0f, m_nCancelWheelStuntTimer - CTimer::GetTimeStepInMilliseconds() * 0.2f); + + } else { + if (m_nTimeSpentOnStoppie != 0 && m_nCancelWheelStuntTimer < 500) { + m_nCancelWheelStuntTimer += CTimer::GetTimeStepInMilliseconds(); + } else { + if (m_nTimeSpentOnStoppie >= 2000) { + m_nLastTimeSpentOnStoppie = m_nTimeSpentOnStoppie; + m_nLastDistanceTravelledOnStoppie = m_nDistanceTravelledOnStoppie; + if (CStats::LongestStoppie < m_nTimeSpentOnStoppie / 1000) + CStats::LongestStoppie = m_nTimeSpentOnStoppie / 1000; + if (CStats::LongestStoppieDist < m_nDistanceTravelledOnStoppie) + CStats::LongestStoppieDist = m_nDistanceTravelledOnStoppie; + } + m_nTimeSpentOnStoppie = 0; + m_nDistanceTravelledOnStoppie = 0; + m_nCancelWheelStuntTimer = 0; + } + } + m_nTimeCarSpentOnTwoWheels = 0; + m_nTimeNotFullyOnGround = 0; + } else { + m_nTimeCarSpentOnTwoWheels = 0; + m_nTimeNotFullyOnGround = 0; + m_nTimeSpentOnWheelie = 0; + m_nTimeSpentOnStoppie = 0; + m_nCancelWheelStuntTimer = 0; + } + // The effect that makes money counter does while earning/losing money if (m_nVisibleMoney != m_nMoney) { int diff = m_nMoney - m_nVisibleMoney; @@ -395,7 +569,7 @@ CPlayerInfo::Process(void) m_fRoadDensity = ThePaths.CalcRoadDensity(playerPos.x, playerPos.y); } - m_fRoadDensity = clamp(m_fRoadDensity, 0.4f, 1.45f); + m_fRoadDensity = clamp(m_fRoadDensity, 0.5f, 1.45f); // Because vehicle enter/exit use same key binding. bool enterOrExitVeh; @@ -404,39 +578,31 @@ CPlayerInfo::Process(void) else enterOrExitVeh = CPad::GetPad(0)->GetExitVehicle(); - if (enterOrExitVeh && m_pPed->m_nPedState != PED_SNIPER_MODE && m_pPed->m_nPedState != PED_ROCKET_MODE) { + if (enterOrExitVeh && m_pPed->m_nPedState != PED_ANSWER_MOBILE && m_pPed->m_nPedState != PED_SNIPER_MODE && m_pPed->m_nPedState != PED_ROCKET_MODE) { if (m_pPed->bInVehicle) { if (!m_pRemoteVehicle) { CEntity *surfaceBelowVeh = m_pPed->m_pMyVehicle->m_pCurGroundEntity; if (!surfaceBelowVeh || !CBridge::ThisIsABridgeObjectMovingUp(surfaceBelowVeh->GetModelIndex())) { CVehicle *veh = m_pPed->m_pMyVehicle; if (!veh->IsBoat() || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) { + if (veh->GetStatus() != STATUS_WRECKED && veh->GetStatus() != STATUS_TRAIN_MOVING && veh->m_nDoorLock != CARLOCK_LOCKED_PLAYER_INSIDE) { + bool canJumpOff = false; + if (veh->m_vehType == VEHICLE_TYPE_BIKE) { + canJumpOff = veh->CanPedJumpOffBike(); + } else if (veh->pDriver == m_pPed) { + canJumpOff = veh->CanPedJumpOutCar(); + } - // This condition will always return true, else block was probably WIP Miami code. - if (veh->m_vehType != VEHICLE_TYPE_BIKE || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) { - if (veh->GetStatus() != STATUS_WRECKED && veh->GetStatus() != STATUS_TRAIN_MOVING && veh->m_nDoorLock != CARLOCK_LOCKED_PLAYER_INSIDE) { - if (veh->m_vecMoveSpeed.Magnitude() < 0.17f && CTimer::GetTimeScale() >= 0.5f && !veh->bIsInWater) { + if (canJumpOff || veh->m_vecMoveSpeed.Magnitude() < 0.1f) { + if (!veh->bIsInWater) m_pPed->SetObjective(OBJECTIVE_LEAVE_CAR, veh); - } + + } else if (veh->GetStatus() != STATUS_PLAYER && veh != CGameLogic::pShortCutTaxi) { + veh->AutoPilot.m_nTempAction = TEMPACT_WAIT; + veh->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000; } - } else { - CVector sth = 0.7f * veh->GetRight() + veh->GetPosition(); - bool found = false; - float groundZ = CWorld::FindGroundZFor3DCoord(sth.x, sth.y, 2.0f + sth.z, &found); - - if (found) - sth.z = 1.0f + groundZ; - m_pPed->m_nPedState = PED_IDLE; - m_pPed->SetMoveState(PEDMOVE_STILL); - CPed::PedSetOutCarCB(0, m_pPed); - CAnimManager::BlendAnimation(m_pPed->GetClump(), m_pPed->m_animGroup, ANIM_IDLE_STANCE, 100.0f); - CAnimManager::BlendAnimation(m_pPed->GetClump(), ASSOCGRP_STD, ANIM_FALL_LAND, 100.0f); - m_pPed->SetPosition(sth); - m_pPed->SetMoveState(PEDMOVE_STILL); - m_pPed->m_vecMoveSpeed = veh->m_vecMoveSpeed; } } else { - // The code in here was under CPed::SetExitBoat in VC, did the same for here. m_pPed->SetExitBoat(veh); m_pPed->bTryingToReachDryLand = true; } @@ -451,14 +617,10 @@ CPlayerInfo::Process(void) CEntity *surfaceBelow = m_pPed->m_pCurrentPhysSurface; if (surfaceBelow && surfaceBelow->IsVehicle()) { carBelow = (CVehicle*)surfaceBelow; - if (carBelow->IsBoat()) { + if (carBelow->IsBoat() && carBelow->m_modelIndex != MI_SKIMMER) { weAreOnBoat = true; m_pPed->bOnBoat = true; -#ifdef VC_PED_PORTS if (carBelow->GetStatus() != STATUS_WRECKED && carBelow->GetUp().z > 0.3f) -#else - if (carBelow->GetStatus() != STATUS_WRECKED) -#endif m_pPed->SetSeekBoatPosition(carBelow); } } @@ -506,14 +668,15 @@ CPlayerInfo::Process(void) } } } + if (m_bInRemoteMode) { uint32 timeWithoutRemoteCar = CTimer::GetTimeInMilliseconds() - m_nTimeLostRemoteCar; - if (CTimer::GetPreviousTimeInMilliseconds() - m_nTimeLostRemoteCar < 1000 && timeWithoutRemoteCar >= 1000 && m_WBState == WBSTATE_PLAYING) { + if (CTimer::GetPreviousTimeInMilliseconds() - m_nTimeLostRemoteCar < 1000 && timeWithoutRemoteCar >= 1000 && m_WBState == WBSTATE_PLAYING && field_D6) { TheCamera.SetFadeColour(0, 0, 0); TheCamera.Fade(1.0f, 0); } if (timeWithoutRemoteCar > 2000) { - if (m_WBState == WBSTATE_PLAYING) { + if (m_WBState == WBSTATE_PLAYING && field_D6) { TheCamera.RestoreWithJumpCut(); TheCamera.SetFadeColour(0, 0, 0); TheCamera.Fade(1.0f, 1); @@ -525,6 +688,7 @@ CPlayerInfo::Process(void) CTimer::Update(); } m_bInRemoteMode = false; + CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->bRemoveFromWorld = true; CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle = nil; if (FindPlayerVehicle()) { FindPlayerVehicle()->SetStatus(STATUS_PLAYER); @@ -534,11 +698,10 @@ CPlayerInfo::Process(void) if (!(CTimer::GetFrameCounter() & 31)) { CVehicle *veh = FindPlayerVehicle(); if (veh && m_pPed->bInVehicle && veh->GetUp().z < 0.0f - && veh->m_vecMoveSpeed.Magnitude() < 0.05f && veh->IsCar() && !veh->bIsInWater) { + && veh->m_vecMoveSpeed.Magnitude() < 0.05f && (veh->IsCar() || veh->IsBoat()) && !veh->bIsInWater) { if (veh->GetUp().z < -0.5f) { m_nUpsideDownCounter += 2; - } else { m_nUpsideDownCounter++; } @@ -562,8 +725,74 @@ CPlayerInfo::Process(void) if (veh->pPassengers[i]) veh->pPassengers[i]->m_nZoneLevel = LEVEL_GENERIC; } - CStats::DistanceTravelledInVehicle += veh->m_fDistanceTravelled; + if(veh->m_modelIndex == MI_CADDY) + CStats::DistanceTravelledByGolfCart += veh->m_fDistanceTravelled; + else { + if(veh->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI) + CStats::DistanceTravelledByHelicoptor += veh->m_fDistanceTravelled; + if (veh->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE) + CStats::DistanceTravelledByPlane += veh->m_fDistanceTravelled; + if (veh->GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR) + CStats::DistanceTravelledByCar += veh->m_fDistanceTravelled; + if (veh->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE) + CStats::DistanceTravelledByBike += veh->m_fDistanceTravelled; + if (veh->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT) + CStats::DistanceTravelledByBoat += veh->m_fDistanceTravelled; + + if (veh->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE) { + if (veh->m_vecMoveSpeed.Magnitude() > 0.2f) { + CStats::FlightTime += CTimer::GetTimeStep() * 16.f; // what a weird choice + } + } + } } else { CStats::DistanceTravelledOnFoot += FindPlayerPed()->m_fDistanceTravelled; } + + if (m_pPed->m_pWanted->m_nWantedLevel && !CTheScripts::IsPlayerOnAMission()) { + float maxDelta = 0.0f; + static bool movedSignificantly = true; + static bool thereIsACarPathNear = true; + // there was one more guard without variable's itself??? + + if (CTimer::GetTimeInMilliseconds() / 20000 != CTimer::GetPreviousTimeInMilliseconds() / 20000) { + float posChange = (lastPlayerPos - FindPlayerCoors()).Magnitude(); + movedSignificantly = posChange >= 10.0f; + lastPlayerPos = FindPlayerCoors(); + thereIsACarPathNear = ThePaths.FindNodeClosestToCoors(FindPlayerCoors(), PATH_CAR, 60.0f, true, false, false, false) != 0; + } + switch (m_pPed->m_pWanted->m_nWantedLevel) { + case 1: + maxDelta = 31.f; + break; + case 2: + maxDelta = 62.f; + break; + case 3: + maxDelta = 125.f; + break; + case 4: + maxDelta = 250.f; + break; + case 5: + maxDelta = 500.f; + break; + case 6: + maxDelta = 1000.f; + break; + default: + break; + } + float increaseDelta = maxDelta - m_fMediaAttention; + float increaseAttentionBy = CTimer::GetTimeStep() * 0.0001f * increaseDelta; + if (increaseAttentionBy < 0.0f + || movedSignificantly && thereIsACarPathNear && !CCullZones::NoPolice() && !CCullZones::PoliceAbandonCars() && CGame::currArea == AREA_MAIN_MAP) { + m_fMediaAttention += increaseAttentionBy; + } + } else { + m_fMediaAttention = 0.0f; + } + CStats::HighestChaseValue = Max(m_fMediaAttention, CStats::HighestChaseValue); + m_nMoney = Min(999999999, m_nMoney); + m_nVisibleMoney = Min(999999999, m_nVisibleMoney); } diff --git a/src/core/PlayerInfo.h b/src/core/PlayerInfo.h index 11f51ac0..7d99a4e0 100644 --- a/src/core/PlayerInfo.h +++ b/src/core/PlayerInfo.h @@ -45,19 +45,33 @@ public: int8 m_WBState; // eWastedBustedState uint32 m_nWBTime; bool m_bInRemoteMode; + bool field_D5; + bool field_D6; uint32 m_nTimeLostRemoteCar; uint32 m_nTimeLastHealthLoss; uint32 m_nTimeLastArmourLoss; uint32 m_nTimeTankShotGun; - int32 m_nTimeNotFullyOnGround; int32 m_nUpsideDownCounter; - int32 field_248; + int32 field_EC; + int32 m_nTimeCarSpentOnTwoWheels; + int32 m_nDistanceCarTravelledOnTwoWheels; + int32 m_nTimeNotFullyOnGround; + int32 m_nTimeSpentOnWheelie; + float m_nDistanceTravelledOnWheelie; + int32 m_nTimeSpentOnStoppie; + float m_nDistanceTravelledOnStoppie; + int32 m_nCancelWheelStuntTimer; + int32 m_nLastTimeCarSpentOnTwoWheels; + int32 m_nLastDistanceCarTravelledOnTwoWheels; + int32 m_nLastTimeSpentOnWheelie; + int32 m_nLastDistanceTravelledOnWheelie; + int32 m_nLastTimeSpentOnStoppie; + int32 m_nLastDistanceTravelledOnStoppie; int16 m_nTrafficMultiplier; + int16 field_12A; float m_fRoadDensity; uint32 m_nPreviousTimeRewardedForExplosion; - int32 m_nExplosionsSinceLastReward; - int32 field_268; - int32 field_272; + uint32 m_nExplosionsSinceLastReward; uint32 m_nHavocLevel; float m_fMediaAttention; bool m_bInfiniteSprint; @@ -76,7 +90,6 @@ public: void MakePlayerSafe(bool); void LoadPlayerSkin(); void DeletePlayerSkin(); - void AwardMoneyForExplosion(CVehicle *vehicle); void SetPlayerSkin(char* skin); const CVector &GetPos(); void Process(void); diff --git a/src/core/Radar.h b/src/core/Radar.h index a36faaea..100da8f3 100644 --- a/src/core/Radar.h +++ b/src/core/Radar.h @@ -19,7 +19,7 @@ #define COORDBLIP_MARKER_COLOR_R 252 #define COORDBLIP_MARKER_COLOR_G 138 #define COORDBLIP_MARKER_COLOR_B 242 -#define COORDBLIP_MARKER_COLOR_A 255 +#define COORDBLIP_MARKER_COLOR_A 228 #define NUM_MAP_LEGENDS 75 diff --git a/src/core/Stats.cpp b/src/core/Stats.cpp index 2e3a27b2..d5c08e4f 100644 --- a/src/core/Stats.cpp +++ b/src/core/Stats.cpp @@ -3,12 +3,14 @@ #include "Stats.h" #include "Text.h" #include "World.h" +#include "Pad.h" #include <climits> -//TODO int32 CStats::SeagullsKilled; - +int32 CStats::BoatsExploded; +int32 CStats::WantedStarsAttained; +int32 CStats::WantedStarsEvaded; int32 CStats::DaysPassed; int32 CStats::HeadsPopped; int32 CStats::CommercialPassed; @@ -21,8 +23,25 @@ int32 CStats::PedsKilledOfThisType[NUM_PEDTYPES]; int32 CStats::TimesDied; int32 CStats::TimesArrested; int32 CStats::KillsSinceLastCheckpoint; -float CStats::DistanceTravelledInVehicle; +float CStats::DistanceTravelledByCar; +float CStats::DistanceTravelledByHelicoptor; +float CStats::DistanceTravelledByBike; +float CStats::DistanceTravelledByBoat; +float CStats::DistanceTravelledByPlane; +float CStats::DistanceTravelledByGolfCart; float CStats::DistanceTravelledOnFoot; +int32 CStats::FlightTime; +int32 CStats::TimesDrowned; +int32 CStats::PhotosTaken; +float CStats::LoanSharks; +float CStats::StoresKnockedOff; +float CStats::MovieStunts; +float CStats::Assassinations; +float CStats::PizzasDelivered; +float CStats::GarbagePickups; +float CStats::IceCreamSold; +float CStats::TopShootingRangeScore; +float CStats::ShootingRank; int32 CStats::ProgressMade; int32 CStats::TotalProgressInGame; int32 CStats::CarsExploded; @@ -40,94 +59,153 @@ int32 CStats::MissionsGiven; int32 CStats::MissionsPassed; char CStats::LastMissionPassedName[8]; int32 CStats::TotalLegitimateKills; -int32 CStats::ElBurroTime; -int32 CStats::Record4x4One; -int32 CStats::Record4x4Two; -int32 CStats::Record4x4Three; -int32 CStats::Record4x4Mayhem; int32 CStats::LivesSavedWithAmbulance; int32 CStats::CriminalsCaught; int32 CStats::HighestLevelAmbulanceMission; +int32 CStats::HighestLevelVigilanteMission; +int32 CStats::HighestLevelFireMission; int32 CStats::FiresExtinguished; -int32 CStats::TimeTakenDefuseMission; int32 CStats::TotalNumberKillFrenzies; int32 CStats::TotalNumberMissions; int32 CStats::RoundsFiredByPlayer; int32 CStats::KgsOfExplosivesUsed; -int32 CStats::InstantHitsFiredByPlayer; -int32 CStats::InstantHitsHitByPlayer; +int32 CStats::BulletsThatHit; int32 CStats::BestTimeBombDefusal; int32 CStats::FastestTimes[CStats::TOTAL_FASTEST_TIMES]; int32 CStats::HighestScores[CStats::TOTAL_HIGHEST_SCORES]; int32 CStats::BestPositions[CStats::TOTAL_BEST_POSITIONS]; +bool CStats::PropertyOwned[CStats::TOTAL_PROPERTIES]; +int32 CStats::NumPropertyOwned; int32 CStats::PropertyDestroyed; +float CStats::HighestChaseValue; +int32 CStats::CheatedCount; +int32 CStats::ShowChaseStatOnScreen; +int32 CStats::PamphletMissionPassed; +bool CStats::abSonyCDs[1]; +int32 CStats::BloodRingKills; +int32 CStats::BloodRingTime; +float CStats::FavoriteRadioStationList[NUM_RADIOS]; int32 CStats::Sprayings; float CStats::AutoPaintingBudget; int32 CStats::NoMoreHurricanes; float CStats::FashionBudget; +float CStats::PropertyBudget; +float CStats::WeaponBudget; int32 CStats::SafeHouseVisits; int32 CStats::TyresPopped; +int32 CStats::LongestWheelie; +int32 CStats::LongestStoppie; +int32 CStats::Longest2Wheel; +float CStats::LongestWheelieDist; +float CStats::LongestStoppieDist; +float CStats::Longest2WheelDist; + +// --MIAMI: functions below are done except TODOs, but there are some to be moved from Frontend + void CStats::Init() { PeopleKilledByOthers = 0; PeopleKilledByPlayer = 0; - RoundsFiredByPlayer = 0; CarsExploded = 0; + BoatsExploded = 0; + RoundsFiredByPlayer = 0; + for (int i = 0; i < NUM_PEDTYPES; i++) + PedsKilledOfThisType[i] = 0; HelisDestroyed = 0; ProgressMade = 0; KgsOfExplosivesUsed = 0; - InstantHitsFiredByPlayer = 0; - InstantHitsHitByPlayer = 0; + BulletsThatHit = 0; + TyresPopped = 0; HeadsPopped = 0; + WantedStarsAttained = 0; + WantedStarsEvaded = 0; TimesArrested = 0; TimesDied = 0; DaysPassed = 0; - NumberOfUniqueJumpsFound = 0; - MaximumJumpFlips = 0; - MaximumJumpSpins = 0; + SafeHouseVisits = 0; + Sprayings = 0; MaximumJumpDistance = 0; MaximumJumpHeight = 0; + MaximumJumpFlips = 0; + MaximumJumpSpins = 0; BestStuntJump = 0; + NumberOfUniqueJumpsFound = 0; TotalNumberOfUniqueJumps = 0; - Record4x4One = 0; - Record4x4Two = 0; + MissionsGiven = 0; + MissionsPassed = 0; PassengersDroppedOffWithTaxi = 0; - Record4x4Three = 0; MoneyMadeWithTaxi = 0; - Record4x4Mayhem = 0; + DistanceTravelledOnFoot = 0; + DistanceTravelledByCar = 0; + DistanceTravelledByBike = 0; + DistanceTravelledByBoat = 0; + DistanceTravelledByGolfCart = 0; + DistanceTravelledByHelicoptor = 0; + DistanceTravelledByPlane = 0; // FIX: Wasn't initialized LivesSavedWithAmbulance = 0; - ElBurroTime = 0; CriminalsCaught = 0; - MissionsGiven = 0; + HighestLevelVigilanteMission = 0; HighestLevelAmbulanceMission = 0; - MissionsPassed = 0; + HighestLevelFireMission = 0; FiresExtinguished = 0; - DistanceTravelledOnFoot = 0; - TimeTakenDefuseMission = 0; + PhotosTaken = 0; NumberKillFrenziesPassed = 0; - DistanceTravelledInVehicle = 0; TotalNumberKillFrenzies = 0; TotalNumberMissions = 0; - KillsSinceLastCheckpoint = 0; - TotalLegitimateKills = 0; + FlightTime = 0; + TimesDrowned = 0; + SeagullsKilled = 0; + WeaponBudget = 0.0f; + FashionBudget = 0.0f; + LoanSharks = 0.0f; + StoresKnockedOff = 0.0f; + MovieStunts = 0.0f; + Assassinations = 0.0f; + PizzasDelivered = 0.0f; + GarbagePickups = 0.0f; + IceCreamSold = 0.0f; + TopShootingRangeScore = 0.0f; + ShootingRank = 0.0f; + LongestWheelie = 0; + LongestStoppie = 0; + Longest2Wheel = 0; + LongestWheelieDist = 0.0f; + LongestStoppieDist = 0.0f; + Longest2WheelDist = 0.0f; + PropertyBudget = 0.0f; + AutoPaintingBudget = 0.0f; + PropertyDestroyed = 0; + HighestChaseValue = 0.0f; + CheatedCount = 0; + for (int i = 0; i < TOTAL_FASTEST_TIMES; i++) FastestTimes[i] = 0; for (int i = 0; i < TOTAL_HIGHEST_SCORES; i++) HighestScores[i] = 0; for (int i = 0; i < TOTAL_BEST_POSITIONS; i++) BestPositions[i] = INT_MAX; - for (int i = 0; i < NUM_PEDTYPES; i++) - PedsKilledOfThisType[i] = 0; + + KillsSinceLastCheckpoint = 0; + TotalLegitimateKills = 0; IndustrialPassed = 0; CommercialPassed = 0; SuburbanPassed = 0; - - Sprayings = 0; - AutoPaintingBudget = 0.0f; + PamphletMissionPassed = 0; NoMoreHurricanes = 0; - SafeHouseVisits = 0; + ShowChaseStatOnScreen = 0; + abSonyCDs[0] = 0; + // TODO(Miami): Change this with PopulateFavoriteRadioStationList(); !! + for (int i = 0; i < NUM_RADIOS; i++) + FavoriteRadioStationList[i] = 0.0f; + + NumPropertyOwned = 0; + for (int i = 0; i < TOTAL_PROPERTIES; i++) + PropertyOwned[i] = false; + + BloodRingKills = 0; + BloodRingTime = 0; } void CStats::RegisterFastestTime(int32 index, int32 time) @@ -151,31 +229,6 @@ void CStats::RegisterBestPosition(int32 index, int32 position) BestPositions[index] = Min(BestPositions[index], position); } -void CStats::RegisterElBurroTime(int32 time) -{ - ElBurroTime = (ElBurroTime && ElBurroTime < time) ? ElBurroTime : time; -} - -void CStats::Register4x4OneTime(int32 time) -{ - Record4x4One = (Record4x4One && Record4x4One < time) ? Record4x4One : time; -} - -void CStats::Register4x4TwoTime(int32 time) -{ - Record4x4Two = (Record4x4Two && Record4x4Two < time) ? Record4x4Two : time; -} - -void CStats::Register4x4ThreeTime(int32 time) -{ - Record4x4Three = (Record4x4Three && Record4x4Three < time) ? Record4x4Three : time; -} - -void CStats::Register4x4MayhemTime(int32 time) -{ - Record4x4Mayhem = (Record4x4Mayhem && Record4x4Mayhem < time) ? Record4x4Mayhem : time; -} - void CStats::AnotherLifeSavedWithAmbulance() { ++LivesSavedWithAmbulance; @@ -191,14 +244,19 @@ void CStats::RegisterLevelAmbulanceMission(int32 level) HighestLevelAmbulanceMission = Max(HighestLevelAmbulanceMission, level); } -void CStats::AnotherFireExtinguished() +void CStats::RegisterLevelVigilanteMission(int32 level) { - ++FiresExtinguished; + HighestLevelVigilanteMission = Max(HighestLevelVigilanteMission, level); } -void CStats::RegisterTimeTakenDefuseMission(int32 time) +void CStats::RegisterLevelFireMission(int32 level) { - TimeTakenDefuseMission = (TimeTakenDefuseMission && TimeTakenDefuseMission < time) ? TimeTakenDefuseMission : time; + HighestLevelFireMission = Max(HighestLevelFireMission, level); +} + +void CStats::AnotherFireExtinguished() +{ + ++FiresExtinguished; } void CStats::AnotherKillFrenzyPassed() @@ -220,40 +278,88 @@ wchar *CStats::FindCriminalRatingString() { int rating = FindCriminalRatingNumber(); - if (rating < 10) return TheText.Get("RATNG1"); - if (rating < 25) return TheText.Get("RATNG2"); - if (rating < 70) return TheText.Get("RATNG3"); - if (rating < 150) return TheText.Get("RATNG4"); - if (rating < 250) return TheText.Get("RATNG5"); - if (rating < 450) return TheText.Get("RATNG6"); - if (rating < 700) return TheText.Get("RATNG7"); - if (rating < 1000) return TheText.Get("RATNG8"); - if (rating < 1400) return TheText.Get("RATNG9"); - if (rating < 1900) return TheText.Get("RATNG10"); - if (rating < 2500) return TheText.Get("RATNG11"); - if (rating < 3200) return TheText.Get("RATNG12"); - if (rating < 4000) return TheText.Get("RATNG13"); - if (rating < 5000) return TheText.Get("RATNG14"); - return TheText.Get("RATNG15"); + if (rating < 0) { + if (rating > -500) return TheText.Get("RATNG53"); + if (rating > -2000) return TheText.Get("RATNG54"); + if (rating > -4000) return TheText.Get("RATNG55"); + if (rating > -6000) return TheText.Get("RATNG56"); + return TheText.Get("RATNG57"); + } + if (rating < 20) return TheText.Get("RATNG1"); + if (rating < 50) return TheText.Get("RATNG2"); + if (rating < 75) return TheText.Get("RATNG3"); + if (rating < 100) return TheText.Get("RATNG4"); + if (rating < 120) return TheText.Get("RATNG5"); + if (rating < 150) return TheText.Get("RATNG6"); + if (rating < 200) return TheText.Get("RATNG7"); + if (rating < 240) return TheText.Get("RATNG8"); + if (rating < 270) return TheText.Get("RATNG9"); + if (rating < 300) return TheText.Get("RATNG10"); + if (rating < 335) return TheText.Get("RATNG11"); + if (rating < 370) return TheText.Get("RATNG12"); + if (rating < 400) return TheText.Get("RATNG13"); + if (rating < 450) return TheText.Get("RATNG14"); + if (rating < 500) return TheText.Get("RATNG15"); + if (rating < 550) return TheText.Get("RATNG16"); + if (rating < 600) return TheText.Get("RATNG17"); + if (rating < 610) return TheText.Get("RATNG18"); + if (rating < 650) return TheText.Get("RATNG19"); + if (rating < 700) return TheText.Get("RATNG20"); + if (rating < 850) return TheText.Get("RATNG21"); + if (rating < 1000) return TheText.Get("RATNG22"); + if (rating < 1005) return TheText.Get("RATNG23"); + if (rating < 1150) return TheText.Get("RATNG24"); + if (rating < 1300) return TheText.Get(TimesArrested > 0 ? "RATNG25" : "RATNG24"); + if (rating < 1500) return TheText.Get("RATNG26"); + if (rating < 1700) return TheText.Get("RATNG27"); + if (rating < 2000) return TheText.Get("RATNG28"); + if (rating < 2100) return TheText.Get("RATNG29"); + if (rating < 2300) return TheText.Get("RATNG30"); + if (rating < 2500) return TheText.Get("RATNG31"); + if (rating < 2750) return TheText.Get("RATNG32"); + if (rating < 3000) return TheText.Get("RATNG33"); + if (rating < 3500) return TheText.Get("RATNG34"); + if (rating < 4000) return TheText.Get("RATNG35"); + if (rating < 5000) return TheText.Get("RATNG36"); + if (rating < 7500) return TheText.Get("RATNG37"); + if (rating < 10000) return TheText.Get("RATNG38"); + if (rating < 20000) return TheText.Get("RATNG39"); + if (rating < 30000) return TheText.Get("RATNG40"); + if (rating < 40000) return TheText.Get("RATNG41"); + if (rating < 50000) return TheText.Get("RATNG42"); + if (rating < 65000) return TheText.Get("RATNG43"); + if (rating < 80000) return TheText.Get("RATNG44"); + if (rating < 100000) return TheText.Get("RATNG45"); + if (rating < 150000) return TheText.Get("RATNG46"); + if (rating < 200000) return TheText.Get("RATNG47"); + if (rating < 300000) return TheText.Get("RATNG48"); + if (rating < 375000) return TheText.Get("RATNG49"); + if (rating < 500000) return TheText.Get(FlightTime / 60000 / 60 > 10 ? "RATNG50" : "RATNG49"); + if (rating < 1000000) return TheText.Get("RATNG51"); + return TheText.Get(CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney > 10000000 ? "RATNG52" : "RATNG51"); } int32 CStats::FindCriminalRatingNumber() { int32 rating; - rating = FiresExtinguished + 10 * HighestLevelAmbulanceMission + CriminalsCaught + LivesSavedWithAmbulance + rating = FiresExtinguished + 10 * HighestLevelFireMission + 10 * HighestLevelAmbulanceMission + + CriminalsCaught + LivesSavedWithAmbulance + 30 * HelisDestroyed + TotalLegitimateKills - 3 * TimesArrested - 3 * TimesDied + CWorld::Players[CWorld::PlayerInFocus].m_nMoney / 5000; - if (rating <= 0) rating = 0; + if (CPad::bHasPlayerCheated || CheatedCount > 0) { + rating -= CheatedCount; + if (rating <= -10000) + rating = -10000; + + } else if (rating <= 0) { + rating = 0; + } - if (InstantHitsFiredByPlayer > 100) - rating += (float)CStats::InstantHitsHitByPlayer / (float)CStats::InstantHitsFiredByPlayer * 500.0f; + if (RoundsFiredByPlayer > 100) + rating += (float)CStats::BulletsThatHit / (float)CStats::RoundsFiredByPlayer * 500.0f; if (TotalProgressInGame) rating += (float)CStats::ProgressMade / (float)CStats::TotalProgressInGame * 1000.0f; - if (!IndustrialPassed && rating >= 3521) - rating = 3521; - if (!CommercialPassed && rating >= 4552) - rating = 4552; return rating; } @@ -265,11 +371,80 @@ float CStats::GetPercentageProgress() return Min(percentCompleted, 100.0f); } +void CStats::MoneySpentOnWeapons(int32 money) +{ + WeaponBudget += money; +} + +void CStats::MoneySpentOnProperty(int32 money) +{ + PropertyBudget += money; +} + +void CStats::MoneySpentOnAutoPainting(int32 money) +{ + AutoPaintingBudget += money; +} + void CStats::MoneySpentOnFashion(int32 money) { FashionBudget += money; } +void CStats::NumOfVisitsFromLoanSharks(int32 num) +{ + LoanSharks += num; +} + +void CStats::NumOfStoresKnockedOff(int32 num) +{ + StoresKnockedOff += num; +} + +void CStats::NumOfMovieStunts(int32 num) +{ + MovieStunts += num; +} + +void CStats::NumOfAssassinations(int32 num) +{ + Assassinations += num; +} + +void CStats::NumOfPizzasDelivered(int32 num) +{ + PizzasDelivered += num; +} + +void CStats::NumOfGarbagePickups(int32 num) +{ + GarbagePickups += num; +} + +void CStats::NumOfIceCreamSold(int32 num) +{ + IceCreamSold += num; +} + +void CStats::AddNumBloodRingKills(int32 num) +{ + BloodRingKills += num; +} + +void CStats::LongestTimeInBloodRing(int32 time) +{ + if (BloodRingTime < time) + BloodRingTime = time; +} + +void CStats::AddPropertyAsOwned(int32 id) +{ + if (!PropertyOwned[id]) { + PropertyOwned[id] = true; + ++NumPropertyOwned; + } +} + void CStats::SaveStats(uint8 *buf, uint32 *size) { CheckPointReachedSuccessfully(); @@ -277,18 +452,23 @@ void CStats::SaveStats(uint8 *buf, uint32 *size) *size = sizeof(PeopleKilledByPlayer) + sizeof(PeopleKilledByOthers) + sizeof(CarsExploded) + + sizeof(BoatsExploded) + + sizeof(TyresPopped) + sizeof(RoundsFiredByPlayer) + sizeof(PedsKilledOfThisType) + sizeof(HelisDestroyed) + sizeof(ProgressMade) + sizeof(TotalProgressInGame) + sizeof(KgsOfExplosivesUsed) + - sizeof(InstantHitsFiredByPlayer) + - sizeof(InstantHitsHitByPlayer) + + sizeof(BulletsThatHit) + sizeof(HeadsPopped) + + sizeof(WantedStarsAttained) + + sizeof(WantedStarsEvaded) + sizeof(TimesArrested) + sizeof(TimesDied) + sizeof(DaysPassed) + + sizeof(SafeHouseVisits) + + sizeof(Sprayings) + sizeof(MaximumJumpDistance) + sizeof(MaximumJumpHeight) + sizeof(MaximumJumpFlips) + @@ -297,50 +477,88 @@ void CStats::SaveStats(uint8 *buf, uint32 *size) sizeof(NumberOfUniqueJumpsFound) + sizeof(TotalNumberOfUniqueJumps) + sizeof(MissionsGiven) + - sizeof(MissionsPassed) + sizeof(PassengersDroppedOffWithTaxi) + sizeof(MoneyMadeWithTaxi) + sizeof(IndustrialPassed) + sizeof(CommercialPassed) + sizeof(SuburbanPassed) + - sizeof(ElBurroTime) + + sizeof(PamphletMissionPassed) + + sizeof(NoMoreHurricanes) + sizeof(DistanceTravelledOnFoot) + - sizeof(DistanceTravelledInVehicle) + - sizeof(Record4x4One) + - sizeof(Record4x4Two) + - sizeof(Record4x4Three) + - sizeof(Record4x4Mayhem) + + sizeof(DistanceTravelledByCar) + + sizeof(DistanceTravelledByBike) + + sizeof(DistanceTravelledByBoat) + + sizeof(DistanceTravelledByGolfCart) + + sizeof(DistanceTravelledByHelicoptor) + + sizeof(DistanceTravelledByPlane) + sizeof(LivesSavedWithAmbulance) + sizeof(CriminalsCaught) + - sizeof(HighestLevelAmbulanceMission) + sizeof(FiresExtinguished) + - sizeof(TimeTakenDefuseMission) + + sizeof(HighestLevelVigilanteMission) + + sizeof(HighestLevelAmbulanceMission) + + sizeof(HighestLevelFireMission) + + sizeof(PhotosTaken) + sizeof(NumberKillFrenziesPassed) + sizeof(TotalNumberKillFrenzies) + sizeof(TotalNumberMissions) + + sizeof(FlightTime) + + sizeof(TimesDrowned) + + sizeof(SeagullsKilled) + + sizeof(WeaponBudget) + + sizeof(FashionBudget) + + sizeof(LoanSharks) + + sizeof(StoresKnockedOff) + + sizeof(MovieStunts) + + sizeof(Assassinations) + + sizeof(PizzasDelivered) + + sizeof(GarbagePickups) + + sizeof(IceCreamSold) + + sizeof(TopShootingRangeScore) + + sizeof(ShootingRank) + + sizeof(LongestWheelie) + + sizeof(LongestStoppie) + + sizeof(Longest2Wheel) + + sizeof(LongestWheelieDist) + + sizeof(LongestStoppieDist) + + sizeof(Longest2WheelDist) + + sizeof(PropertyBudget) + + sizeof(AutoPaintingBudget) + + sizeof(PropertyDestroyed) + + sizeof(NumPropertyOwned) + + sizeof(BloodRingKills) + + sizeof(BloodRingTime) + + sizeof(PropertyOwned) + + sizeof(HighestChaseValue) + sizeof(FastestTimes) + sizeof(HighestScores) + sizeof(BestPositions) + sizeof(KillsSinceLastCheckpoint) + sizeof(TotalLegitimateKills) + - sizeof(LastMissionPassedName); + sizeof(LastMissionPassedName) + + sizeof(CheatedCount) + + sizeof(FavoriteRadioStationList); #define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); buf += sizeof(data); CopyToBuf(buf, PeopleKilledByPlayer); CopyToBuf(buf, PeopleKilledByOthers); CopyToBuf(buf, CarsExploded); + CopyToBuf(buf, BoatsExploded); + CopyToBuf(buf, TyresPopped); CopyToBuf(buf, RoundsFiredByPlayer); CopyToBuf(buf, PedsKilledOfThisType); CopyToBuf(buf, HelisDestroyed); CopyToBuf(buf, ProgressMade); CopyToBuf(buf, TotalProgressInGame); CopyToBuf(buf, KgsOfExplosivesUsed); - CopyToBuf(buf, InstantHitsFiredByPlayer); - CopyToBuf(buf, InstantHitsHitByPlayer); + CopyToBuf(buf, BulletsThatHit); CopyToBuf(buf, HeadsPopped); + CopyToBuf(buf, WantedStarsAttained); + CopyToBuf(buf, WantedStarsEvaded); CopyToBuf(buf, TimesArrested); CopyToBuf(buf, TimesDied); CopyToBuf(buf, DaysPassed); + CopyToBuf(buf, SafeHouseVisits); + CopyToBuf(buf, Sprayings); CopyToBuf(buf, MaximumJumpDistance); CopyToBuf(buf, MaximumJumpHeight); CopyToBuf(buf, MaximumJumpFlips); @@ -349,33 +567,67 @@ void CStats::SaveStats(uint8 *buf, uint32 *size) CopyToBuf(buf, NumberOfUniqueJumpsFound); CopyToBuf(buf, TotalNumberOfUniqueJumps); CopyToBuf(buf, MissionsGiven); - CopyToBuf(buf, MissionsPassed); CopyToBuf(buf, PassengersDroppedOffWithTaxi); CopyToBuf(buf, MoneyMadeWithTaxi); CopyToBuf(buf, IndustrialPassed); CopyToBuf(buf, CommercialPassed); CopyToBuf(buf, SuburbanPassed); - CopyToBuf(buf, ElBurroTime); + CopyToBuf(buf, PamphletMissionPassed); + CopyToBuf(buf, NoMoreHurricanes); CopyToBuf(buf, DistanceTravelledOnFoot); - CopyToBuf(buf, DistanceTravelledInVehicle); - CopyToBuf(buf, Record4x4One); - CopyToBuf(buf, Record4x4Two); - CopyToBuf(buf, Record4x4Three); - CopyToBuf(buf, Record4x4Mayhem); + CopyToBuf(buf, DistanceTravelledByCar); + CopyToBuf(buf, DistanceTravelledByBike); + CopyToBuf(buf, DistanceTravelledByBoat); + CopyToBuf(buf, DistanceTravelledByGolfCart); + CopyToBuf(buf, DistanceTravelledByHelicoptor); + CopyToBuf(buf, DistanceTravelledByPlane); CopyToBuf(buf, LivesSavedWithAmbulance); CopyToBuf(buf, CriminalsCaught); - CopyToBuf(buf, HighestLevelAmbulanceMission); CopyToBuf(buf, FiresExtinguished); - CopyToBuf(buf, TimeTakenDefuseMission); + CopyToBuf(buf, HighestLevelVigilanteMission); + CopyToBuf(buf, HighestLevelAmbulanceMission); + CopyToBuf(buf, HighestLevelFireMission); + CopyToBuf(buf, PhotosTaken); CopyToBuf(buf, NumberKillFrenziesPassed); CopyToBuf(buf, TotalNumberKillFrenzies); CopyToBuf(buf, TotalNumberMissions); + CopyToBuf(buf, FlightTime); + CopyToBuf(buf, TimesDrowned); + CopyToBuf(buf, SeagullsKilled); + CopyToBuf(buf, WeaponBudget); + CopyToBuf(buf, FashionBudget); + CopyToBuf(buf, LoanSharks); + CopyToBuf(buf, StoresKnockedOff); + CopyToBuf(buf, MovieStunts); + CopyToBuf(buf, Assassinations); + CopyToBuf(buf, PizzasDelivered); + CopyToBuf(buf, GarbagePickups); + CopyToBuf(buf, IceCreamSold); + CopyToBuf(buf, TopShootingRangeScore); + CopyToBuf(buf, ShootingRank); + CopyToBuf(buf, LongestWheelie); + CopyToBuf(buf, LongestStoppie); + CopyToBuf(buf, Longest2Wheel); + CopyToBuf(buf, LongestWheelieDist); + CopyToBuf(buf, LongestStoppieDist); + CopyToBuf(buf, Longest2WheelDist); + CopyToBuf(buf, PropertyBudget); + CopyToBuf(buf, AutoPaintingBudget); + CopyToBuf(buf, PropertyDestroyed); + CopyToBuf(buf, NumPropertyOwned); + CopyToBuf(buf, BloodRingKills); + CopyToBuf(buf, BloodRingTime); + CopyToBuf(buf, PropertyOwned); + CopyToBuf(buf, HighestChaseValue); CopyToBuf(buf, FastestTimes); CopyToBuf(buf, HighestScores); CopyToBuf(buf, BestPositions); CopyToBuf(buf, KillsSinceLastCheckpoint); CopyToBuf(buf, TotalLegitimateKills); CopyToBuf(buf, LastMissionPassedName); + CopyToBuf(buf, CheatedCount); + // TODO(Miami): Set favourite radio stations!! + CopyToBuf(buf, FavoriteRadioStationList); assert(buf - buf_start == *size); #undef CopyToBuf @@ -390,18 +642,23 @@ void CStats::LoadStats(uint8 *buf, uint32 size) CopyFromBuf(buf, PeopleKilledByPlayer); CopyFromBuf(buf, PeopleKilledByOthers); CopyFromBuf(buf, CarsExploded); + CopyFromBuf(buf, BoatsExploded); + CopyFromBuf(buf, TyresPopped); CopyFromBuf(buf, RoundsFiredByPlayer); CopyFromBuf(buf, PedsKilledOfThisType); CopyFromBuf(buf, HelisDestroyed); CopyFromBuf(buf, ProgressMade); CopyFromBuf(buf, TotalProgressInGame); CopyFromBuf(buf, KgsOfExplosivesUsed); - CopyFromBuf(buf, InstantHitsFiredByPlayer); - CopyFromBuf(buf, InstantHitsHitByPlayer); + CopyFromBuf(buf, BulletsThatHit); CopyFromBuf(buf, HeadsPopped); + CopyFromBuf(buf, WantedStarsAttained); + CopyFromBuf(buf, WantedStarsEvaded); CopyFromBuf(buf, TimesArrested); CopyFromBuf(buf, TimesDied); CopyFromBuf(buf, DaysPassed); + CopyFromBuf(buf, SafeHouseVisits); + CopyFromBuf(buf, Sprayings); CopyFromBuf(buf, MaximumJumpDistance); CopyFromBuf(buf, MaximumJumpHeight); CopyFromBuf(buf, MaximumJumpFlips); @@ -410,33 +667,66 @@ void CStats::LoadStats(uint8 *buf, uint32 size) CopyFromBuf(buf, NumberOfUniqueJumpsFound); CopyFromBuf(buf, TotalNumberOfUniqueJumps); CopyFromBuf(buf, MissionsGiven); - CopyFromBuf(buf, MissionsPassed); CopyFromBuf(buf, PassengersDroppedOffWithTaxi); CopyFromBuf(buf, MoneyMadeWithTaxi); CopyFromBuf(buf, IndustrialPassed); CopyFromBuf(buf, CommercialPassed); CopyFromBuf(buf, SuburbanPassed); - CopyFromBuf(buf, ElBurroTime); + CopyFromBuf(buf, PamphletMissionPassed); + CopyFromBuf(buf, NoMoreHurricanes); CopyFromBuf(buf, DistanceTravelledOnFoot); - CopyFromBuf(buf, DistanceTravelledInVehicle); - CopyFromBuf(buf, Record4x4One); - CopyFromBuf(buf, Record4x4Two); - CopyFromBuf(buf, Record4x4Three); - CopyFromBuf(buf, Record4x4Mayhem); + CopyFromBuf(buf, DistanceTravelledByCar); + CopyFromBuf(buf, DistanceTravelledByBike); + CopyFromBuf(buf, DistanceTravelledByBoat); + CopyFromBuf(buf, DistanceTravelledByGolfCart); + CopyFromBuf(buf, DistanceTravelledByHelicoptor); + CopyFromBuf(buf, DistanceTravelledByPlane); CopyFromBuf(buf, LivesSavedWithAmbulance); CopyFromBuf(buf, CriminalsCaught); - CopyFromBuf(buf, HighestLevelAmbulanceMission); CopyFromBuf(buf, FiresExtinguished); - CopyFromBuf(buf, TimeTakenDefuseMission); + CopyFromBuf(buf, HighestLevelVigilanteMission); + CopyFromBuf(buf, HighestLevelAmbulanceMission); + CopyFromBuf(buf, HighestLevelFireMission); + CopyFromBuf(buf, PhotosTaken); CopyFromBuf(buf, NumberKillFrenziesPassed); CopyFromBuf(buf, TotalNumberKillFrenzies); CopyFromBuf(buf, TotalNumberMissions); + CopyFromBuf(buf, FlightTime); + CopyFromBuf(buf, TimesDrowned); + CopyFromBuf(buf, SeagullsKilled); + CopyFromBuf(buf, WeaponBudget); + CopyFromBuf(buf, FashionBudget); + CopyFromBuf(buf, LoanSharks); + CopyFromBuf(buf, StoresKnockedOff); + CopyFromBuf(buf, MovieStunts); + CopyFromBuf(buf, Assassinations); + CopyFromBuf(buf, PizzasDelivered); + CopyFromBuf(buf, GarbagePickups); + CopyFromBuf(buf, IceCreamSold); + CopyFromBuf(buf, TopShootingRangeScore); + CopyFromBuf(buf, ShootingRank); + CopyFromBuf(buf, LongestWheelie); + CopyFromBuf(buf, LongestStoppie); + CopyFromBuf(buf, Longest2Wheel); + CopyFromBuf(buf, LongestWheelieDist); + CopyFromBuf(buf, LongestStoppieDist); + CopyFromBuf(buf, Longest2WheelDist); + CopyFromBuf(buf, PropertyBudget); + CopyFromBuf(buf, AutoPaintingBudget); + CopyFromBuf(buf, PropertyDestroyed); + CopyFromBuf(buf, NumPropertyOwned); + CopyFromBuf(buf, BloodRingKills); + CopyFromBuf(buf, BloodRingTime); + CopyFromBuf(buf, PropertyOwned); + CopyFromBuf(buf, HighestChaseValue); CopyFromBuf(buf, FastestTimes); CopyFromBuf(buf, HighestScores); CopyFromBuf(buf, BestPositions); CopyFromBuf(buf, KillsSinceLastCheckpoint); CopyFromBuf(buf, TotalLegitimateKills); CopyFromBuf(buf, LastMissionPassedName); + CopyFromBuf(buf, CheatedCount); + CopyFromBuf(buf, FavoriteRadioStationList); assert(buf - buf_start == size); #undef CopyFromBuf diff --git a/src/core/Stats.h b/src/core/Stats.h index 7dd527ea..f9ad4174 100644 --- a/src/core/Stats.h +++ b/src/core/Stats.h @@ -1,6 +1,7 @@ #pragma once #include "PedType.h" +#include "audio_enums.h" class CStats { @@ -8,11 +9,10 @@ public: enum { TOTAL_FASTEST_TIMES = 23, TOTAL_HIGHEST_SCORES = 5, - TOTAL_BEST_POSITIONS = 1 + TOTAL_BEST_POSITIONS = 1, + TOTAL_PROPERTIES = 15 }; - //TODO static int32 SeagullsKilled; - static int32 DaysPassed; static int32 HeadsPopped; static int32 CommercialPassed; @@ -25,9 +25,29 @@ public: static int32 TimesDied; static int32 TimesArrested; static int32 KillsSinceLastCheckpoint; - static float DistanceTravelledInVehicle; + static float DistanceTravelledByCar; + static float DistanceTravelledByHelicoptor; + static float DistanceTravelledByBike; + static float DistanceTravelledByBoat; + static float DistanceTravelledByPlane; + static float DistanceTravelledByGolfCart; static float DistanceTravelledOnFoot; + static int32 FlightTime; + static int32 TimesDrowned; + static int32 PhotosTaken; + static float LoanSharks; + static float StoresKnockedOff; + static float MovieStunts; + static float Assassinations; + static float PizzasDelivered; + static float GarbagePickups; + static float IceCreamSold; + static float TopShootingRangeScore; + static float ShootingRank; static int32 CarsExploded; + static int32 BoatsExploded; + static int32 WantedStarsAttained; + static int32 WantedStarsEvaded; static int32 PeopleKilledByPlayer; static int32 ProgressMade; static int32 TotalProgressInGame; @@ -44,50 +64,60 @@ public: static int32 MissionsPassed; static char LastMissionPassedName[8]; static int32 TotalLegitimateKills; - static int32 ElBurroTime; - static int32 Record4x4One; - static int32 Record4x4Two; - static int32 Record4x4Three; - static int32 Record4x4Mayhem; static int32 LivesSavedWithAmbulance; static int32 CriminalsCaught; static int32 HighestLevelAmbulanceMission; + static int32 HighestLevelVigilanteMission; + static int32 HighestLevelFireMission; static int32 FiresExtinguished; - static int32 TimeTakenDefuseMission; static int32 TotalNumberKillFrenzies; static int32 TotalNumberMissions; static int32 RoundsFiredByPlayer; static int32 KgsOfExplosivesUsed; - static int32 InstantHitsFiredByPlayer; - static int32 InstantHitsHitByPlayer; + static int32 BulletsThatHit; static int32 BestTimeBombDefusal; static int32 FastestTimes[TOTAL_FASTEST_TIMES]; static int32 HighestScores[TOTAL_HIGHEST_SCORES]; static int32 BestPositions[TOTAL_BEST_POSITIONS]; + static bool PropertyOwned[TOTAL_PROPERTIES]; + static int32 NumPropertyOwned; static int32 PropertyDestroyed; + static float HighestChaseValue; + static int32 CheatedCount; + static int32 ShowChaseStatOnScreen; + static int32 PamphletMissionPassed; + static bool abSonyCDs[1]; + static int32 BloodRingKills; + static int32 BloodRingTime; + static float FavoriteRadioStationList[NUM_RADIOS]; static int32 Sprayings; static float AutoPaintingBudget; static int32 NoMoreHurricanes; static float FashionBudget; + static float PropertyBudget; + static float WeaponBudget; static int32 SafeHouseVisits; static int32 TyresPopped; + static int32 LongestWheelie; + static int32 LongestStoppie; + static int32 Longest2Wheel; + static float LongestWheelieDist; + static float LongestStoppieDist; + static float Longest2WheelDist; + public: static void Init(void); static void RegisterFastestTime(int32, int32); static void RegisterHighestScore(int32, int32); static void RegisterBestPosition(int32, int32); - static void RegisterElBurroTime(int32); - static void Register4x4OneTime(int32); - static void Register4x4TwoTime(int32); - static void Register4x4ThreeTime(int32); - static void Register4x4MayhemTime(int32); static void AnotherLifeSavedWithAmbulance(); static void AnotherCriminalCaught(); static void RegisterLevelAmbulanceMission(int32); + static void RegisterLevelVigilanteMission(int32); + static void RegisterLevelFireMission(int32); static void AnotherFireExtinguished(); static wchar *FindCriminalRatingString(); - static void RegisterTimeTakenDefuseMission(int32); static void AnotherKillFrenzyPassed(); static void SetTotalNumberKillFrenzies(int32); static void SetTotalNumberMissions(int32); @@ -98,5 +128,20 @@ public: static void LoadStats(uint8 *buf, uint32 size); static float GetPercentageProgress(); + static void MoneySpentOnWeapons(int32); + static void MoneySpentOnProperty(int32); + static void MoneySpentOnAutoPainting(int32); static void MoneySpentOnFashion(int32); + + static void NumOfVisitsFromLoanSharks(int32); + static void NumOfStoresKnockedOff(int32); + static void NumOfMovieStunts(int32); + static void NumOfAssassinations(int32); + static void NumOfPizzasDelivered(int32); + static void NumOfGarbagePickups(int32); + static void NumOfIceCreamSold(int32); + static void AddNumBloodRingKills(int32); + + static void LongestTimeInBloodRing(int32); + static void AddPropertyAsOwned(int32); }; diff --git a/src/core/Wanted.cpp b/src/core/Wanted.cpp index c70a3ab5..f5ea6e53 100644 --- a/src/core/Wanted.cpp +++ b/src/core/Wanted.cpp @@ -10,6 +10,7 @@ #include "CopPed.h" #include "Wanted.h" #include "General.h" +#include "Stats.h" int32 CWanted::MaximumWantedLevel = 6; int32 CWanted::nMaximumWantedLevel = 9600; @@ -308,7 +309,6 @@ CWanted::ReportCrimeNow(eCrimeType type, const CVector &coors, bool policeDoesnt UpdateWantedLevel(); } -// TODO(Miami): Stats void CWanted::UpdateWantedLevel() { @@ -318,36 +318,44 @@ CWanted::UpdateWantedLevel() m_nChaos = nMaximumWantedLevel; if (m_nChaos >= 0 && m_nChaos < 50) { + if (m_nWantedLevel == 1) + ++CStats::WantedStarsEvaded; m_nWantedLevel = 0; m_MaximumLawEnforcerVehicles = 0; m_MaxCops = 0; m_RoadblockDensity = 0; } else if (m_nChaos >= 50 && m_nChaos < 180) { + CStats::WantedStarsAttained += 1 - m_nWantedLevel; m_nWantedLevel = 1; m_MaximumLawEnforcerVehicles = 1; m_MaxCops = 1; m_RoadblockDensity = 0; } else if (m_nChaos >= 180 && m_nChaos < 550) { + CStats::WantedStarsAttained += 2 - m_nWantedLevel; m_nWantedLevel = 2; m_MaximumLawEnforcerVehicles = 2; m_MaxCops = 3; m_RoadblockDensity = 0; } else if (m_nChaos >= 550 && m_nChaos < 1200) { + CStats::WantedStarsAttained += 3 - m_nWantedLevel; m_nWantedLevel = 3; m_MaximumLawEnforcerVehicles = 2; m_MaxCops = 4; m_RoadblockDensity = 12; } else if (m_nChaos >= 1200 && m_nChaos < 2400) { + CStats::WantedStarsAttained += 4 - m_nWantedLevel; m_nWantedLevel = 4; m_MaximumLawEnforcerVehicles = 2; m_MaxCops = 6; m_RoadblockDensity = 18; } else if (m_nChaos >= 2400 && m_nChaos < 4800) { + CStats::WantedStarsAttained += 5 - m_nWantedLevel; m_nWantedLevel = 5; m_MaximumLawEnforcerVehicles = 3; m_MaxCops = 8; m_RoadblockDensity = 24; } else if (m_nChaos >= 4800) { + CStats::WantedStarsAttained += 6 - m_nWantedLevel; m_nWantedLevel = 6; m_MaximumLawEnforcerVehicles = 3; m_MaxCops = 10; @@ -494,8 +502,7 @@ CWanted::UpdateCrimesQ(void) void CWanted::Suspend(void) { - // TODO(Miami): Stats - // dwStarsEvaded += m_nWantedLevel; + CStats::WantedStarsEvaded += m_nWantedLevel; m_nMinChaos = m_nChaos; m_nMinWantedLevel = m_nWantedLevel; m_nLastTimeSuspended = CTimer::GetTimeInMilliseconds(); diff --git a/src/core/config.h b/src/core/config.h index fa00bf67..eadbc307 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -225,6 +225,7 @@ enum Config { //#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU //#define USE_TEXTURE_POOL #define CUTSCENE_BORDERS_SWITCH +//#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur) // Water & Particle #define PC_PARTICLE @@ -232,6 +233,9 @@ enum Config { // #define PC_WATER #define WATER_CHEATS +//#define USE_CUTSCENE_SHADOW_FOR_PED +#define DISABLE_CUTSCENE_SHADOWS + // Pad #if !defined(RW_GL3) && defined(_WIN32) #define XINPUT diff --git a/src/core/main.cpp b/src/core/main.cpp index d4ef8c4b..533ab446 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -2,6 +2,7 @@ #include "rpmatfx.h" #include "rphanim.h" #include "rpskin.h" +#include "rtbmp.h" #include "main.h" #include "CdStream.h" @@ -61,6 +62,7 @@ #include "MemoryCard.h" #include "SceneEdit.h" #include "debugmenu.h" +#include "Clock.h" #include "Occlusion.h" #include "Ropes.h" @@ -279,6 +281,28 @@ DoFade(void) } } +bool +RwGrabScreen(RwCamera *camera, RwChar *filename) +{ + char temp[255]; + RwImage *pImage = RsGrabScreen(camera); + bool result = true; + + if (pImage == nil) + return false; + + strcpy(temp, CFileMgr::GetRootDirName()); + strcat(temp, filename); + + if (RtBMPImageWrite(pImage, &temp[0]) == nil) + result = false; + RwImageDestroy(pImage); + return result; +} + +#define TILE_WIDTH 576 +#define TILE_HEIGHT 432 + void DoRWStuffEndOfFrame(void) { @@ -287,6 +311,20 @@ DoRWStuffEndOfFrame(void) FlushObrsPrintfs(); RwCameraEndUpdate(Scene.camera); RsCameraShowRaster(Scene.camera); +#ifndef MASTER + char s[48]; + if (CPad::GetPad(1)->GetLeftShockJustDown()) { + // try using both controllers for this thing... crazy bastards + if (CPad::GetPad(0)->GetRightStickY() > 0) { + sprintf(s, "screen%d%d.ras", CClock::ms_nGameClockHours, CClock::ms_nGameClockMinutes); + // TODO + //RtTileRender(Scene.camera, TILE_WIDTH * 2, TILE_HEIGHT * 2, TILE_WIDTH, TILE_HEIGHT, &NewTileRendererCB, nil, s); + } else { + sprintf(s, "screen%d%d.bmp", CClock::ms_nGameClockHours, CClock::ms_nGameClockMinutes); + RwGrabScreen(Scene.camera, s); + } + } +#endif // !MASTER } static RwBool @@ -852,7 +890,7 @@ RenderScene(void) CRenderer::RenderFadingInEntities(); RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE); CWeather::RenderRainStreaks(); - // CCoronas::RenderSunReflection + CCoronas::RenderSunReflection(); } void diff --git a/src/core/re3.cpp b/src/core/re3.cpp index 10f0e032..51995cf5 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -7,6 +7,7 @@ #include "Credits.h" #include "Camera.h" #include "Weather.h" +#include "Timecycle.h" #include "Clock.h" #include "World.h" #include "Vehicle.h" @@ -32,6 +33,8 @@ #include "WaterLevel.h" #include "main.h" #include "Script.h" +#include "MBlur.h" +#include "postfx.h" #ifndef _WIN32 #include "assert.h" @@ -406,6 +409,26 @@ DebugMenuPopulate(void) static const char *weathers[] = { "Sunny", "Cloudy", "Rainy", "Foggy", "Extrasunny", "Stormy" }; + static const char *extracols[] = { + "1 - Malibu club", + "2 - Strib club", + "3 - Hotel", + "4 - Bank", + "5 - Police HQ", + "6 - Mall", + "7 - Rifle Range", + "8 - Mansion", + "9 - Dirt ring", + "10 - Blood ring", + "11 - Hot ring", + "12 - Concert hall", + "13 - Auntie Poulets", + "14 - Intro at docks", + "15 - Biker bar", + "16 - Intro cafe", + "17 - Studio", + "18", "19", "20", "21", "22", "23", "24" + }; DebugMenuEntry *e; e = DebugMenuAddVar("Time & Weather", "Current Hour", &CClock::GetHoursRef(), nil, 1, 0, 23, nil); DebugMenuEntrySetWrap(e, true); @@ -416,7 +439,8 @@ DebugMenuPopulate(void) DebugMenuEntrySetWrap(e, true); e = DebugMenuAddVar("Time & Weather", "New Weather", (int16*)&CWeather::NewWeatherType, nil, 1, 0, 5, weathers); DebugMenuEntrySetWrap(e, true); - DebugMenuAddVar("Time & Weather", "Wind", (float*)&CWeather::Wind, nil, 0.1f, 0.0f, 1.0f); + DebugMenuAddVarBool32("Time & Weather", "Extracolours On", &CTimeCycle::m_bExtraColourOn, nil); + DebugMenuAddVar("Time & Weather", "Extracolour", &CTimeCycle::m_ExtraColour, nil, 1, 0, 23, extracols); DebugMenuAddVar("Time & Weather", "Time scale", (float*)&CTimer::GetTimeScale(), nil, 0.1f, 0.0f, 10.0f); DebugMenuAddCmd("Cheats", "Weapon set 1", WeaponCheat1); @@ -493,6 +517,15 @@ DebugMenuPopulate(void) DebugMenuAddVarBool8("Render", "Frame limiter", &FrontEndMenuManager.m_PrefsFrameLimiter, nil); DebugMenuAddVarBool8("Render", "VSynch", &FrontEndMenuManager.m_PrefsVsync, nil); DebugMenuAddVar("Render", "Max FPS", &RsGlobal.maxFPS, nil, 1, 1, 1000, nil); +#ifdef EXTENDED_COLOURFILTER + static const char *filternames[] = { "None", "Simple", "Normal", "Mobile" }; + e = DebugMenuAddVar("Render", "Colourfilter", &CPostFX::EffectSwitch, nil, 1, CPostFX::POSTFX_OFF, CPostFX::POSTFX_MOBILE, filternames); + DebugMenuEntrySetWrap(e, true); + DebugMenuAddVar("Render", "Intensity", &CPostFX::Intensity, nil, 0.05f, 0, 10.0f); + DebugMenuAddVarBool8("Render", "Blur", &CPostFX::BlurOn, nil); + DebugMenuAddVarBool8("Render", "Motion Blur", &CPostFX::MotionBlurOn, nil); +#endif + DebugMenuAddVar("Render", "Drunkness", &CMBlur::Drunkness, nil, 0.05f, 0, 1.0f); DebugMenuAddVarBool8("Render", "Occlusion debug", &bDisplayOccDebugStuff, nil); DebugMenuAddVarBool8("Render", "Show Ped Paths", &gbShowPedPaths, nil); DebugMenuAddVarBool8("Render", "Show Car Paths", &gbShowCarPaths, nil); @@ -534,7 +567,30 @@ DebugMenuPopulate(void) DebugMenuAddVarBool8("Debug", "Show Timebars", &gbShowTimebars, nil); #endif #ifdef MISSION_SWITCHER - DebugMenuAddInt8("Debug", "Select mission no", &nextMissionToSwitch, nil, 1, 0, 96, nil); + DebugMenuEntry *missionEntry; + static const char* missions[] = { + "Initial", "Intro", "An Old Friend", "The Party", "Back Alley Brawl", "Jury Fury", "Riot", + "Treacherous Swine", "Mall Shootout", "Guardian Angels", "Sir, Yes Sir!", "All Hands On Deck!", + "The Chase", "Phnom Penh '86", "The Fastest Boat", "Supply & Demand", "Rub Out", "Death Row", + "Four Iron", "Demolition Man", "Two Bit Hit", "No Escape?", "The Shootist", "The Driver", + "The Job", "Gun Runner", "Boomshine Saigon", "Recruitment Drive", "Dildo Dodo", "Martha's Mug Shot", + "G-spotlight", "Shakedown", "Bar Brawl", "Cop Land", "Spilling the Beans", "Hit the Courier", + "Printworks Buy", "Sunshine Autos", "Interglobal Films Buy", "Cherry Popper Icecreams Buy", + "Kaufman Cabs Buy", "Malibu Club Buy", "The Boatyard Buy", "Pole Position Club Buy", "El Swanko Casa Buy", + "Links View Apartment Buy", "Hyman Condo Buy", "Ocean Heighs Aprt. Buy", "1102 Washington Street Buy", + "Vice Point Buy", "Skumole Shack Buy", "Cap the Collector", "Keep your Friends Close...", + "Alloy Wheels of Steel", "Messing with the Man", "Hog Tied", "Stunt Boat Challenge", "Cannon Fodder", + "Naval Engagement", "Trojan Voodoo", "Juju Scramble", "Bombs Away!", "Dirty Lickin's", "Love Juice", + "Psycho Killer", "Publicity Tour", "Weapon Range", "Road Kill", "Waste the Wife", "Autocide", + "Check Out at the Check In", "Loose Ends", "V.I.P.", "Friendly Rivalry", "Cabmaggedon", "TAXI DRIVER", + "PARAMEDIC", "FIREFIGHTER", "VIGILANTE", "HOTRING", "BLOODRING", "DIRTRING", "Sunshine Autos Races", + "Distribution", "Downtown Chopper Checkpoint", "Ocean Beach Chopper Checkpoint", "Vice Point Chopper Checkpoint", + "Little Haiti Chopper Checkpoint", "Trial by Dirt", "Test Track", "PCJ Playground", "Cone Crazy", + "PIZZA BOY", "RC Raider Pickup", "RC Bandit Race", "RC Baron Race", "Checkpoint Charlie" + }; + + missionEntry = DebugMenuAddVar("Debug", "Select mission", &nextMissionToSwitch, nil, 1, 0, 96, missions); + DebugMenuEntrySetWrap(missionEntry, true); DebugMenuAddCmd("Debug", "Start selected mission ", SwitchToMission); #endif extern bool PrintDebugCode; diff --git a/src/extras/postfx.cpp b/src/extras/postfx.cpp new file mode 100644 index 00000000..7e9df4e7 --- /dev/null +++ b/src/extras/postfx.cpp @@ -0,0 +1,492 @@ +#define WITHWINDOWS +#define WITH_D3D +#include "common.h" + +#ifdef EXTENDED_COLOURFILTER + +#ifndef LIBRW +#error "Need librw for EXTENDED_COLOURFILTER" +#endif + +#include "RwHelper.h" +#include "Camera.h" +#include "MBlur.h" +#include "postfx.h" + +RwRaster *CPostFX::pFrontBuffer; +RwRaster *CPostFX::pBackBuffer; +bool CPostFX::bJustInitialised; +int CPostFX::EffectSwitch = POSTFX_NORMAL; +bool CPostFX::BlurOn = false; +bool CPostFX::MotionBlurOn = false; + +static RwIm2DVertex Vertex[4]; +static RwIm2DVertex Vertex2[4]; +static RwImVertexIndex Index[6] = { 0, 1, 2, 0, 2, 3 }; + +#ifdef RW_D3D9 +void *colourfilterVC_PS; +void *contrast_PS; +#endif +#ifdef RW_OPENGL +int32 u_blurcolor; +int32 u_contrastAdd; +int32 u_contrastMult; +rw::gl3::Shader *colourFilterVC; +rw::gl3::Shader *contrast; +#endif + +void +CPostFX::InitOnce(void) +{ +#ifdef RW_OPENGL + u_blurcolor = rw::gl3::registerUniform("u_blurcolor"); + u_contrastAdd = rw::gl3::registerUniform("u_contrastAdd"); + u_contrastMult = rw::gl3::registerUniform("u_contrastMult"); +#endif +} + +void +CPostFX::Open(RwCamera *cam) +{ + uint32 width = Pow(2.0f, int32(log2(RwRasterGetWidth (RwCameraGetRaster(cam))))+1); + uint32 height = Pow(2.0f, int32(log2(RwRasterGetHeight(RwCameraGetRaster(cam))))+1); + uint32 depth = RwRasterGetDepth(RwCameraGetRaster(cam)); + pFrontBuffer = RwRasterCreate(width, height, depth, rwRASTERTYPECAMERATEXTURE); + pBackBuffer = RwRasterCreate(width, height, depth, rwRASTERTYPECAMERATEXTURE); + bJustInitialised = true; + + float zero, xmax, ymax; + + if(RwRasterGetDepth(RwCameraGetRaster(cam)) == 16){ + zero = HALFPX; + xmax = width + HALFPX; + ymax = height + HALFPX; + }else{ + zero = -HALFPX; + xmax = width - HALFPX; + ymax = height - HALFPX; + } + + RwIm2DVertexSetScreenX(&Vertex[0], zero); + RwIm2DVertexSetScreenY(&Vertex[0], zero); + RwIm2DVertexSetScreenZ(&Vertex[0], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&Vertex[0], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&Vertex[0], 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetU(&Vertex[0], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetV(&Vertex[0], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetIntRGBA(&Vertex[0], 255, 255, 255, 255); + + RwIm2DVertexSetScreenX(&Vertex[1], zero); + RwIm2DVertexSetScreenY(&Vertex[1], ymax); + RwIm2DVertexSetScreenZ(&Vertex[1], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&Vertex[1], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&Vertex[1], 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetU(&Vertex[1], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetV(&Vertex[1], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetIntRGBA(&Vertex[1], 255, 255, 255, 255); + + RwIm2DVertexSetScreenX(&Vertex[2], xmax); + RwIm2DVertexSetScreenY(&Vertex[2], ymax); + RwIm2DVertexSetScreenZ(&Vertex[2], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&Vertex[2], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&Vertex[2], 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetU(&Vertex[2], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetV(&Vertex[2], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetIntRGBA(&Vertex[2], 255, 255, 255, 255); + + RwIm2DVertexSetScreenX(&Vertex[3], xmax); + RwIm2DVertexSetScreenY(&Vertex[3], zero); + RwIm2DVertexSetScreenZ(&Vertex[3], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&Vertex[3], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&Vertex[3], 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetU(&Vertex[3], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetV(&Vertex[3], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetIntRGBA(&Vertex[3], 255, 255, 255, 255); + + + RwIm2DVertexSetScreenX(&Vertex2[0], zero + 2.0f); + RwIm2DVertexSetScreenY(&Vertex2[0], zero + 2.0f); + RwIm2DVertexSetScreenZ(&Vertex2[0], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&Vertex2[0], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&Vertex2[0], 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetU(&Vertex2[0], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetV(&Vertex2[0], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetIntRGBA(&Vertex2[0], 255, 255, 255, 255); + + RwIm2DVertexSetScreenX(&Vertex2[1], 2.0f); + RwIm2DVertexSetScreenY(&Vertex2[1], ymax + 2.0f); + RwIm2DVertexSetScreenZ(&Vertex2[1], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&Vertex2[1], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&Vertex2[1], 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetU(&Vertex2[1], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetV(&Vertex2[1], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetIntRGBA(&Vertex2[1], 255, 255, 255, 255); + + RwIm2DVertexSetScreenX(&Vertex2[2], xmax + 2.0f); + RwIm2DVertexSetScreenY(&Vertex2[2], ymax + 2.0f); + RwIm2DVertexSetScreenZ(&Vertex2[2], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&Vertex2[2], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&Vertex2[2], 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetU(&Vertex2[2], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetV(&Vertex2[2], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetIntRGBA(&Vertex2[2], 255, 255, 255, 255); + + RwIm2DVertexSetScreenX(&Vertex2[3], xmax + 2.0f); + RwIm2DVertexSetScreenY(&Vertex2[3], zero + 2.0f); + RwIm2DVertexSetScreenZ(&Vertex2[3], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&Vertex2[3], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&Vertex2[3], 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetU(&Vertex2[3], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetV(&Vertex2[3], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetIntRGBA(&Vertex2[3], 255, 255, 255, 255); + + +#ifdef RW_D3D9 +#include "shaders/colourfilterVC_PS.inc" + colourfilterVC_PS = rw::d3d::createPixelShader(colourfilterVC_PS_cso); +#include "shaders/contrastPS.inc" + contrast_PS = rw::d3d::createPixelShader(contrastPS_cso); +#endif +#ifdef RW_OPENGL + using namespace rw::gl3; + + { +#ifdef RW_GLES2 +#include "gl2_shaders/im2d_gl2.inc" +#include "gl2_shaders/colourfilterVC_fs_gl2.inc" +#else +#include "shaders/im2d_gl3.inc" +#include "shaders/colourfilterVC_fs_gl3.inc" +#endif + const char *vs[] = { shaderDecl, header_vert_src, im2d_vert_src, nil }; + const char *fs[] = { shaderDecl, header_frag_src, colourfilterVC_frag_src, nil }; + colourFilterVC = Shader::create(vs, fs); + assert(colourFilterVC); + } + + { +#ifdef RW_GLES2 +#include "gl2_shaders/im2d_gl2.inc" +#include "gl2_shaders/contrast_fs_gl2.inc" +#else +#include "shaders/im2d_gl3.inc" +#include "shaders/contrast_fs_gl3.inc" + const char *vs[] = { shaderDecl, header_vert_src, im2d_vert_src, nil }; + const char *fs[] = { shaderDecl, header_frag_src, contrast_frag_src, nil }; + contrast = Shader::create(vs, fs); + assert(contrast); +#endif + } + +#endif +} + +void +CPostFX::Close(void) +{ + if(pFrontBuffer){ + RwRasterDestroy(pFrontBuffer); + pFrontBuffer = nil; + } + if(pBackBuffer){ + RwRasterDestroy(pBackBuffer); + pBackBuffer = nil; + } +#ifdef RW_D3D9 + if(colourfilterVC_PS){ + rw::d3d::destroyPixelShader(colourfilterVC_PS); + colourfilterVC_PS = nil; + } + if(contrast_PS){ + rw::d3d::destroyPixelShader(contrast_PS); + contrast_PS = nil; + } +#endif +#ifdef RW_OPENGL + if(colourFilterVC){ + colourFilterVC->destroy(); + colourFilterVC = nil; + } + if(contrast){ + contrast->destroy(); + contrast = nil; + } +#endif +} + +void +CPostFX::RenderOverlayBlur(RwCamera *cam, int32 r, int32 g, int32 b, int32 a) +{ + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, pFrontBuffer); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + + RwIm2DVertexSetIntRGBA(&Vertex[0], r*2, g*2, b*2, 30); + RwIm2DVertexSetIntRGBA(&Vertex[1], r*2, g*2, b*2, 30); + RwIm2DVertexSetIntRGBA(&Vertex[2], r*2, g*2, b*2, 30); + RwIm2DVertexSetIntRGBA(&Vertex[3], r*2, g*2, b*2, 30); + RwIm2DVertexSetIntRGBA(&Vertex2[0], r*2, g*2, b*2, 30); + RwIm2DVertexSetIntRGBA(&Vertex2[1], r*2, g*2, b*2, 30); + RwIm2DVertexSetIntRGBA(&Vertex2[2], r*2, g*2, b*2, 30); + RwIm2DVertexSetIntRGBA(&Vertex2[3], r*2, g*2, b*2, 30); + + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, BlurOn ? Vertex2 : Vertex, 4, Index, 6); + + + RwIm2DVertexSetIntRGBA(&Vertex2[0], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex[0], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex2[1], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex[1], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex2[2], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex[2], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex2[3], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex[3], r, g, b, a); + + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); + + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6); + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, BlurOn ? Vertex2 : Vertex, 4, Index, 6); +} + +void +CPostFX::RenderOverlaySniper(RwCamera *cam, int32 r, int32 g, int32 b, int32 a) +{ + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, pFrontBuffer); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + + RwIm2DVertexSetIntRGBA(&Vertex[0], r, g, b, 80); + RwIm2DVertexSetIntRGBA(&Vertex[1], r, g, b, 80); + RwIm2DVertexSetIntRGBA(&Vertex[2], r, g, b, 80); + RwIm2DVertexSetIntRGBA(&Vertex[3], r, g, b, 80); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6); +} + +float CPostFX::Intensity = 1.0f; + +void +CPostFX::RenderOverlayShader(RwCamera *cam, int32 r, int32 g, int32 b, int32 a) +{ + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, pBackBuffer); + + if(EffectSwitch == POSTFX_MOBILE){ + float mult[3], add[3]; + mult[0] = (r-64)/256.0f + 1.4f; + mult[1] = (g-64)/256.0f + 1.4f; + mult[2] = (b-64)/256.0f + 1.4f; + add[0] = r/1536.f - 0.05f; + add[1] = g/1536.f - 0.05f; + add[2] = b/1536.f - 0.05f; +#ifdef RW_D3D9 + rw::d3d::d3ddevice->SetPixelShaderConstantF(10, mult, 1); + rw::d3d::d3ddevice->SetPixelShaderConstantF(11, add, 1); + + rw::d3d::im2dOverridePS = contrast_PS; +#endif +#ifdef RW_OPENGL + rw::gl3::im2dOverrideShader = contrast; + contrast->use(); + glUniform3fv(contrast->uniformLocations[u_contrastMult], 1, mult); + glUniform3fv(contrast->uniformLocations[u_contrastAdd], 1, add); +#endif + }else{ + float f = Intensity; + float blurcolors[4]; + blurcolors[0] = r*f/255.0f; + blurcolors[1] = g*f/255.0f; + blurcolors[2] = b*f/255.0f; + blurcolors[3] = 30/255.0f; +#ifdef RW_D3D9 + rw::d3d::d3ddevice->SetPixelShaderConstantF(10, blurcolors, 1); + rw::d3d::im2dOverridePS = colourfilterVC_PS; +#endif +#ifdef RW_OPENGL + rw::gl3::im2dOverrideShader = colourFilterVC; + colourFilterVC->use(); + glUniform4fv(colourFilterVC->uniformLocations[u_blurcolor], 1, blurcolors); +#endif + } + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6); +#ifdef RW_D3D9 + rw::d3d::im2dOverridePS = nil; +#endif +#ifdef RW_OPENGL + rw::gl3::im2dOverrideShader = nil; +#endif +} + +void +CPostFX::RenderMotionBlur(RwCamera *cam, uint32 blur) +{ + if(blur == 0) + return; + + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, pFrontBuffer); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + + RwIm2DVertexSetIntRGBA(&Vertex[0], 255, 255, 255, blur); + RwIm2DVertexSetIntRGBA(&Vertex[1], 255, 255, 255, blur); + RwIm2DVertexSetIntRGBA(&Vertex[2], 255, 255, 255, blur); + RwIm2DVertexSetIntRGBA(&Vertex[3], 255, 255, 255, blur); + + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6); +} + +bool +CPostFX::NeedBackBuffer(void) +{ + // Current frame -- needed for non-blur effect + switch(EffectSwitch){ + case POSTFX_OFF: + case POSTFX_SIMPLE: + // no actual rendering here + return false; + case POSTFX_NORMAL: + if(MotionBlurOn) + return false; + else + return true; + case POSTFX_MOBILE: + return true; + } + return false; +} + +bool +CPostFX::NeedFrontBuffer(int32 type) +{ + // Last frame -- needed for motion blur + if(CMBlur::Drunkness > 0.0f) + return true; + if(type == MOTION_BLUR_SNIPER) + return true; + + switch(EffectSwitch){ + case POSTFX_OFF: + case POSTFX_SIMPLE: + // no actual rendering here + return false; + case POSTFX_NORMAL: + if(MotionBlurOn) + return true; + else + return false; + case POSTFX_MOBILE: + return false; + } + return false; +} + +void +CPostFX::Render(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 bluralpha) +{ + if(pFrontBuffer == nil) + Open(cam); + assert(pFrontBuffer); + assert(pBackBuffer); + + if(type == MOTION_BLUR_LIGHT_SCENE){ + SmoothColor(red, green, blue, blur); + red = AvgRed; + green = AvgGreen; + blue = AvgBlue; + blur = AvgAlpha; + } + + if(NeedBackBuffer()){ + RwRasterPushContext(pBackBuffer); + RwRasterRenderFast(RwCameraGetRaster(cam), 0, 0); + RwRasterPopContext(); + } + + DefinedState(); + + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + + if(type == MOTION_BLUR_SNIPER){ + if(!bJustInitialised) + RenderOverlaySniper(cam, red, green, blue, blur); + }else switch(EffectSwitch){ + case POSTFX_OFF: + case POSTFX_SIMPLE: + // no actual rendering here + break; + case POSTFX_NORMAL: + if(MotionBlurOn){ + if(!bJustInitialised) + RenderOverlayBlur(cam, red, green, blue, blur); + }else{ + RenderOverlayShader(cam, red, green, blue, blur); + } + break; + case POSTFX_MOBILE: + RenderOverlayShader(cam, red, green, blue, blur); + break; + } + + if(!bJustInitialised) + RenderMotionBlur(cam, 175.0f * CMBlur::Drunkness); + + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + + if(NeedFrontBuffer(type)){ + RwRasterPushContext(pFrontBuffer); + RwRasterRenderFast(RwCameraGetRaster(cam), 0, 0); + RwRasterPopContext(); + bJustInitialised = false; + }else + bJustInitialised = true; +} + +int CPostFX::PrevRed[NUMAVERAGE], CPostFX::AvgRed; +int CPostFX::PrevGreen[NUMAVERAGE], CPostFX::AvgGreen; +int CPostFX::PrevBlue[NUMAVERAGE], CPostFX::AvgBlue; +int CPostFX::PrevAlpha[NUMAVERAGE], CPostFX::AvgAlpha; +int CPostFX::Next; +int CPostFX::NumValues; + +// This is rather annoying...the blur color can flicker slightly +// which becomes very visible when amplified by the shader +void +CPostFX::SmoothColor(uint32 red, uint32 green, uint32 blue, uint32 alpha) +{ + PrevRed[Next] = red; + PrevGreen[Next] = green; + PrevBlue[Next] = blue; + PrevAlpha[Next] = alpha; + Next = (Next+1) % NUMAVERAGE; + NumValues = Min(NumValues+1, NUMAVERAGE); + + AvgRed = 0; + AvgGreen = 0; + AvgBlue = 0; + AvgAlpha = 0; + for(int i = 0; i < NumValues; i++){ + AvgRed += PrevRed[i]; + AvgGreen += PrevGreen[i]; + AvgBlue += PrevBlue[i]; + AvgAlpha += PrevAlpha[i]; + } + AvgRed /= NumValues; + AvgGreen /= NumValues; + AvgBlue /= NumValues; + AvgAlpha /= NumValues; +} + +#endif diff --git a/src/extras/postfx.h b/src/extras/postfx.h new file mode 100644 index 00000000..ace2e4a8 --- /dev/null +++ b/src/extras/postfx.h @@ -0,0 +1,45 @@ +#pragma once + +#ifdef EXTENDED_COLOURFILTER + +class CPostFX +{ +public: + enum { + POSTFX_OFF, + POSTFX_SIMPLE, + POSTFX_NORMAL, + POSTFX_MOBILE + }; + static RwRaster *pFrontBuffer; + static RwRaster *pBackBuffer; + static bool bJustInitialised; + static int EffectSwitch; + static bool BlurOn; // or use CMblur for that? + static bool MotionBlurOn; // or use CMblur for that? + static float Intensity; + + // smooth blur color + enum { NUMAVERAGE = 20 }; + static int PrevRed[NUMAVERAGE], AvgRed; + static int PrevGreen[NUMAVERAGE], AvgGreen; + static int PrevBlue[NUMAVERAGE], AvgBlue; + static int PrevAlpha[NUMAVERAGE], AvgAlpha; + static int Next; + static int NumValues; + + static void InitOnce(void); + static void Open(RwCamera *cam); + static void Close(void); + static void RenderOverlayBlur(RwCamera *cam, int32 r, int32 g, int32 b, int32 a); + static void RenderOverlaySniper(RwCamera *cam, int32 r, int32 g, int32 b, int32 a); + static void RenderOverlayShader(RwCamera *cam, int32 r, int32 g, int32 b, int32 a); + static void RenderMotionBlur(RwCamera *cam, uint32 blur); + static void Render(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 bluralpha); + static void SmoothColor(uint32 red, uint32 green, uint32 blue, uint32 alpha); + static bool NeedBackBuffer(void); + static bool NeedFrontBuffer(int32 type); + static bool UseBlurColours(void) { return EffectSwitch != POSTFX_SIMPLE; } +}; + +#endif diff --git a/src/extras/shaders/Makefile b/src/extras/shaders/Makefile new file mode 100644 index 00000000..effb6afc --- /dev/null +++ b/src/extras/shaders/Makefile @@ -0,0 +1,16 @@ +all: im2d_gl3.inc colourfilterVC_fs_gl3.inc contrast_fs_gl3.inc + +im2d_gl3.inc: im2d.vert + (echo 'const char *im2d_vert_src =';\ + sed 's/..*/"&\\n"/' im2d.vert;\ + echo ';') >im2d_gl3.inc + +colourfilterVC_fs_gl3.inc: colourfilterVC.frag + (echo 'const char *colourfilterVC_frag_src =';\ + sed 's/..*/"&\\n"/' colourfilterVC.frag;\ + echo ';') >colourfilterVC_fs_gl3.inc + +contrast_fs_gl3.inc: contrast.frag + (echo 'const char *contrast_frag_src =';\ + sed 's/..*/"&\\n"/' contrast.frag;\ + echo ';') >contrast_fs_gl3.inc diff --git a/src/extras/shaders/colourfilterVC.frag b/src/extras/shaders/colourfilterVC.frag new file mode 100644 index 00000000..e19a8600 --- /dev/null +++ b/src/extras/shaders/colourfilterVC.frag @@ -0,0 +1,28 @@ +uniform sampler2D tex0; +uniform vec4 u_blurcolor; + +in vec4 v_color; +in vec2 v_tex0; +in float v_fog; + +out vec4 color; + +void +main(void) +{ + float a = u_blurcolor.a; + + vec4 doublec = clamp(u_blurcolor*2, 0.0, 1.0); + vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y)); + vec4 prev = dst; + for(int i = 0; i < 5; i++){ +// vec4 doublec = clamp(u_blurcolor*2, 0.0, 1.0); + vec4 tmp = dst*(1.0-a) + prev*doublec*a; + tmp += prev*u_blurcolor; + tmp += prev*u_blurcolor; + prev = clamp(tmp, 0.0, 1.0); + } + color.rgb = prev.rgb; + color.a = 1.0f; +} + diff --git a/src/extras/shaders/colourfilterVC_PS.cso b/src/extras/shaders/colourfilterVC_PS.cso Binary files differnew file mode 100644 index 00000000..4b0e9f3f --- /dev/null +++ b/src/extras/shaders/colourfilterVC_PS.cso diff --git a/src/extras/shaders/colourfilterVC_PS.hlsl b/src/extras/shaders/colourfilterVC_PS.hlsl new file mode 100644 index 00000000..1e62950b --- /dev/null +++ b/src/extras/shaders/colourfilterVC_PS.hlsl @@ -0,0 +1,23 @@ +sampler2D tex : register(s0); +float4 blurcol : register(c10); + +//float4 blurcols[10] : register(c15); + + +float4 main(in float2 texcoord : TEXCOORD0) : COLOR0 +{ + float a = blurcol.a; + + float4 doublec = saturate(blurcol*2); + float4 dst = tex2D(tex, texcoord.xy); + float4 prev = dst; + for(int i = 0; i < 5; i++){ +// float4 doublec = saturate(blurcol*2); + float4 tmp = dst*(1-a) + prev*doublec*a; + tmp += prev*blurcol; + tmp += prev*blurcol; + prev = saturate(tmp); + } + prev.a = 1.0f; + return prev; +} diff --git a/src/extras/shaders/colourfilterVC_PS.inc b/src/extras/shaders/colourfilterVC_PS.inc new file mode 100644 index 00000000..daa18360 --- /dev/null +++ b/src/extras/shaders/colourfilterVC_PS.inc @@ -0,0 +1,56 @@ +static unsigned char colourfilterVC_PS_cso[] = { + 0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x2b, 0x00, 0x43, 0x54, 0x41, 0x42, + 0x1c, 0x00, 0x00, 0x00, 0x77, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff, + 0x02, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, + 0x70, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0a, 0x00, + 0x01, 0x00, 0x2a, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x5c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, + 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x62, 0x6c, 0x75, 0x72, + 0x63, 0x6f, 0x6c, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, + 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x74, 0x65, 0x78, 0x00, + 0x04, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x32, 0x5f, 0x30, 0x00, 0x4d, + 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, + 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, + 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, + 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, + 0x51, 0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x00, 0x40, + 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x03, 0xb0, + 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0, + 0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xb0, + 0x00, 0x08, 0xe4, 0xa0, 0x02, 0x00, 0x00, 0x03, 0x01, 0x00, 0x17, 0x80, + 0x0a, 0x00, 0xe4, 0xa0, 0x0a, 0x00, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03, + 0x02, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xe4, 0x80, + 0x12, 0x00, 0x00, 0x04, 0x03, 0x00, 0x07, 0x80, 0x0a, 0x00, 0xff, 0xa0, + 0x02, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03, + 0x02, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x0a, 0x00, 0xe4, 0xa0, + 0x04, 0x00, 0x00, 0x04, 0x02, 0x00, 0x17, 0x80, 0x02, 0x00, 0xe4, 0x80, + 0x00, 0x00, 0x00, 0xa0, 0x03, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03, + 0x03, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x02, 0x00, 0xe4, 0x80, + 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x80, + 0x0a, 0x00, 0xe4, 0xa0, 0x12, 0x00, 0x00, 0x04, 0x04, 0x00, 0x07, 0x80, + 0x0a, 0x00, 0xff, 0xa0, 0x03, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x80, + 0x04, 0x00, 0x00, 0x04, 0x02, 0x00, 0x17, 0x80, 0x02, 0x00, 0xe4, 0x80, + 0x00, 0x00, 0x00, 0xa0, 0x04, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03, + 0x03, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x02, 0x00, 0xe4, 0x80, + 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x80, + 0x0a, 0x00, 0xe4, 0xa0, 0x12, 0x00, 0x00, 0x04, 0x04, 0x00, 0x07, 0x80, + 0x0a, 0x00, 0xff, 0xa0, 0x03, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x80, + 0x04, 0x00, 0x00, 0x04, 0x02, 0x00, 0x17, 0x80, 0x02, 0x00, 0xe4, 0x80, + 0x00, 0x00, 0x00, 0xa0, 0x04, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03, + 0x03, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x02, 0x00, 0xe4, 0x80, + 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x80, + 0x0a, 0x00, 0xe4, 0xa0, 0x12, 0x00, 0x00, 0x04, 0x04, 0x00, 0x07, 0x80, + 0x0a, 0x00, 0xff, 0xa0, 0x03, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x80, + 0x04, 0x00, 0x00, 0x04, 0x02, 0x00, 0x17, 0x80, 0x02, 0x00, 0xe4, 0x80, + 0x00, 0x00, 0x00, 0xa0, 0x04, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03, + 0x01, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x02, 0x00, 0xe4, 0x80, + 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x80, + 0x0a, 0x00, 0xe4, 0xa0, 0x12, 0x00, 0x00, 0x04, 0x03, 0x00, 0x07, 0x80, + 0x0a, 0x00, 0xff, 0xa0, 0x01, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x80, + 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x17, 0x80, 0x02, 0x00, 0xe4, 0x80, + 0x00, 0x00, 0x00, 0xa0, 0x03, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02, + 0x00, 0x00, 0x08, 0x80, 0x00, 0x00, 0x55, 0xa0, 0x01, 0x00, 0x00, 0x02, + 0x00, 0x08, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00 +}; diff --git a/src/extras/shaders/colourfilterVC_fs_gl3.inc b/src/extras/shaders/colourfilterVC_fs_gl3.inc new file mode 100644 index 00000000..acb9b15c --- /dev/null +++ b/src/extras/shaders/colourfilterVC_fs_gl3.inc @@ -0,0 +1,30 @@ +const char *colourfilterVC_frag_src = +"uniform sampler2D tex0;\n" +"uniform vec4 u_blurcolor;\n" + +"in vec4 v_color;\n" +"in vec2 v_tex0;\n" +"in float v_fog;\n" + +"out vec4 color;\n" + +"void\n" +"main(void)\n" +"{\n" +" float a = u_blurcolor.a;\n" + +" vec4 doublec = clamp(u_blurcolor*2, 0.0, 1.0);\n" +" vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n" +" vec4 prev = dst;\n" +" for(int i = 0; i < 5; i++){\n" +"// vec4 doublec = clamp(u_blurcolor*2, 0.0, 1.0);\n" +" vec4 tmp = dst*(1.0-a) + prev*doublec*a;\n" +" tmp += prev*u_blurcolor;\n" +" tmp += prev*u_blurcolor;\n" +" prev = clamp(tmp, 0.0, 1.0);\n" +" }\n" +" color.rgb = prev.rgb;\n" +" color.a = 1.0f;\n" +"}\n" + +; diff --git a/src/extras/shaders/contrast.frag b/src/extras/shaders/contrast.frag new file mode 100644 index 00000000..d6dec478 --- /dev/null +++ b/src/extras/shaders/contrast.frag @@ -0,0 +1,18 @@ +uniform sampler2D tex0; +uniform vec3 u_contrastAdd; +uniform vec3 u_contrastMult; + +in vec4 v_color; +in vec2 v_tex0; +in float v_fog; + +out vec4 color; + +void +main(void) +{ + vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y)); + color.rgb = dst.rgb*u_contrastMult + u_contrastAdd; + color.a = 1.0f; +} + diff --git a/src/extras/shaders/contrastPS.cso b/src/extras/shaders/contrastPS.cso Binary files differnew file mode 100644 index 00000000..a87c48d7 --- /dev/null +++ b/src/extras/shaders/contrastPS.cso diff --git a/src/extras/shaders/contrastPS.hlsl b/src/extras/shaders/contrastPS.hlsl new file mode 100644 index 00000000..a1de1d81 --- /dev/null +++ b/src/extras/shaders/contrastPS.hlsl @@ -0,0 +1,21 @@ +struct PS_INPUT +{ + float4 position : POSITION; + float3 texcoord0 : TEXCOORD0; + float4 color : COLOR0; +}; + +uniform float3 contrastMult : register(c10); +uniform float3 contrastAdd : register(c11); + +sampler2D tex : register(s0); + +float4 +main(PS_INPUT In) : COLOR +{ + float4 dst = tex2D(tex, In.texcoord0.xy); + + dst.rgb = dst.rgb*contrastMult + contrastAdd; + dst.a = 1.0; + return dst; +} diff --git a/src/extras/shaders/contrastPS.inc b/src/extras/shaders/contrastPS.inc new file mode 100644 index 00000000..5386792f --- /dev/null +++ b/src/extras/shaders/contrastPS.inc @@ -0,0 +1,31 @@ +static unsigned char contrastPS_cso[] = { + 0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x35, 0x00, 0x43, 0x54, 0x41, 0x42, + 0x1c, 0x00, 0x00, 0x00, 0x9f, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff, + 0x03, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, + 0x98, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0b, 0x00, + 0x01, 0x00, 0x2e, 0x00, 0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x74, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0a, 0x00, 0x01, 0x00, 0x2a, 0x00, + 0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x81, 0x00, 0x00, 0x00, + 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x88, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x63, 0x6f, 0x6e, 0x74, 0x72, 0x61, 0x73, 0x74, + 0x41, 0x64, 0x64, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x03, 0x00, + 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x6f, 0x6e, 0x74, + 0x72, 0x61, 0x73, 0x74, 0x4d, 0x75, 0x6c, 0x74, 0x00, 0x74, 0x65, 0x78, + 0x00, 0xab, 0xab, 0xab, 0x04, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00, + 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x32, + 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, + 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, + 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, + 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, + 0x31, 0x31, 0x31, 0x00, 0x51, 0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0xa0, + 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, + 0x00, 0x00, 0x03, 0xb0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, + 0x00, 0x08, 0x0f, 0xa0, 0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, + 0x00, 0x00, 0xe4, 0xb0, 0x00, 0x08, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, + 0x01, 0x00, 0x07, 0x80, 0x0a, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, + 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xe4, 0x80, + 0x0b, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0x80, + 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80, + 0x00, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00 +}; diff --git a/src/extras/shaders/contrast_fs_gl3.inc b/src/extras/shaders/contrast_fs_gl3.inc new file mode 100644 index 00000000..58aaf079 --- /dev/null +++ b/src/extras/shaders/contrast_fs_gl3.inc @@ -0,0 +1,20 @@ +const char *contrast_frag_src = +"uniform sampler2D tex0;\n" +"uniform vec3 u_contrastAdd;\n" +"uniform vec3 u_contrastMult;\n" + +"in vec4 v_color;\n" +"in vec2 v_tex0;\n" +"in float v_fog;\n" + +"out vec4 color;\n" + +"void\n" +"main(void)\n" +"{\n" +" vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n" +" color.rgb = dst.rgb*u_contrastMult + u_contrastAdd;\n" +" color.a = 1.0f;\n" +"}\n" + +; diff --git a/src/extras/shaders/im2d.vert b/src/extras/shaders/im2d.vert new file mode 100644 index 00000000..241593b1 --- /dev/null +++ b/src/extras/shaders/im2d.vert @@ -0,0 +1,21 @@ +uniform vec4 u_xform; + +layout(location = 0) in vec4 in_pos; +layout(location = 2) in vec4 in_color; +layout(location = 3) in vec2 in_tex0; + +out vec4 v_color; +out vec2 v_tex0; +out float v_fog; + +void +main(void) +{ + gl_Position = in_pos; + gl_Position.w = 1.0; + gl_Position.xy = gl_Position.xy * u_xform.xy + u_xform.zw; + v_fog = DoFog(gl_Position.z); + gl_Position.xyz *= gl_Position.w; + v_color = in_color; + v_tex0 = in_tex0; +} diff --git a/src/extras/shaders/im2d_gl3.inc b/src/extras/shaders/im2d_gl3.inc new file mode 100644 index 00000000..68341b39 --- /dev/null +++ b/src/extras/shaders/im2d_gl3.inc @@ -0,0 +1,23 @@ +const char *im2d_vert_src = +"uniform vec4 u_xform;\n" + +"layout(location = 0) in vec4 in_pos;\n" +"layout(location = 2) in vec4 in_color;\n" +"layout(location = 3) in vec2 in_tex0;\n" + +"out vec4 v_color;\n" +"out vec2 v_tex0;\n" +"out float v_fog;\n" + +"void\n" +"main(void)\n" +"{\n" +" gl_Position = in_pos;\n" +" gl_Position.w = 1.0;\n" +" gl_Position.xy = gl_Position.xy * u_xform.xy + u_xform.zw;\n" +" v_fog = DoFog(gl_Position.z);\n" +" gl_Position.xyz *= gl_Position.w;\n" +" v_color = in_color;\n" +" v_tex0 = in_tex0;\n" +"}\n" +; diff --git a/src/extras/shaders/make.cmd b/src/extras/shaders/make.cmd new file mode 100644 index 00000000..8404ac6c --- /dev/null +++ b/src/extras/shaders/make.cmd @@ -0,0 +1,3 @@ +@echo off +for %%f in (*PS.hlsl) do "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_2_0 /nologo /E main /Fo %%~nf.cso %%f +for %%f in (*VS.hlsl) do "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T vs_2_0 /nologo /E main /Fo %%~nf.cso %%f diff --git a/src/extras/shaders/makeinc.sh b/src/extras/shaders/makeinc.sh new file mode 100644 index 00000000..a649af33 --- /dev/null +++ b/src/extras/shaders/makeinc.sh @@ -0,0 +1,5 @@ +#!sh +for i in *cso; do + (echo -n 'static ' + xxd -i $i | grep -v '_len = ') > ${i%cso}inc +done diff --git a/src/objects/ParticleObject.cpp b/src/objects/ParticleObject.cpp index b2a77bc5..6ed74214 100644 --- a/src/objects/ParticleObject.cpp +++ b/src/objects/ParticleObject.cpp @@ -124,8 +124,6 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe { CParticleObject *pobj = pUnusedListHead; - ASSERT(pobj != nil); - if ( pobj == nil ) { printf("Error: No particle objects available!\n"); diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index be39f26e..303c0cbc 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -63,6 +63,7 @@ #include "Debug.h" #include "GameLogic.h" #include "Bike.h" +#include "WindModifiers.h" #include "CutsceneShadow.h" #define CAN_SEE_ENTITY_ANGLE_THRESHOLD DEGTORAD(60.0f) @@ -147,7 +148,7 @@ void CPed::operator delete(void *p, int handle) { CPools::GetPedPool()->Delete(( // --MIAMI: Done CPed::~CPed(void) { -#if 1 +#ifdef USE_CUTSCENE_SHADOW_FOR_PED if ( m_pRTShadow ) delete m_pRTShadow; #endif CWorld::Remove(this); @@ -207,8 +208,8 @@ CPed::FlagToDestroyWhenNextProcessed(void) CPed::CPed(uint32 pedType) : m_pedIK(this) { -#if 1 - m_pRTShadow = NULL; +#ifdef USE_CUTSCENE_SHADOW_FOR_PED + m_pRTShadow = nil; #endif m_type = ENTITY_TYPE_PED; bPedPhysics = true; @@ -2792,12 +2793,12 @@ CPed::SetModelIndex(uint32 mi) modelInfo->CreateHitColModelSkinned(GetClump()); UpdateRpHAnim(); - -#ifndef LIBRW +#ifdef USE_CUTSCENE_SHADOW_FOR_PED if (!m_pRTShadow) { m_pRTShadow = new CCutsceneShadow; m_pRTShadow->Create(m_rwObject, 10, 1, 1, 1); + //m_pRTShadow->Create(m_rwObject, 8, 0, 0, 0); } #endif } @@ -3159,6 +3160,8 @@ CPed::SetStoredObjective(void) case OBJECTIVE_GOTO_CHAR_ON_FOOT: case OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING: case OBJECTIVE_HASSLE_CHAR: + case OBJECTIVE_FOLLOW_CHAR_IN_FORMATION: + case OBJECTIVE_LEAVE_CAR: case OBJECTIVE_ENTER_CAR_AS_PASSENGER: case OBJECTIVE_ENTER_CAR_AS_DRIVER: case OBJECTIVE_GOTO_AREA_ON_FOOT: @@ -4729,9 +4732,11 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi } else { CDarkel::RegisterKillNotByPlayer(this, method); } - if (method == WEAPONTYPE_DROWNING) + if (method == WEAPONTYPE_DROWNING) { bIsInTheAir = false; - // TODO(Miami): timesDrowned + if (FindPlayerPed() == this) + CStats::TimesDrowned++; + } return true; } @@ -11805,7 +11810,11 @@ CPed::ProcessControl(void) CPed::Chat(); break; case PED_AIM_GUN: - if (m_pPointGunAt && m_pPointGunAt->IsPed() && ((CPed*)m_pPointGunAt)->CanSeeEntity(this, CAN_SEE_ENTITY_ANGLE_THRESHOLD * 2)) { + if (m_pPointGunAt && m_pPointGunAt->IsPed() +#ifdef FIX_BUGS + && !GetWeapon()->IsTypeMelee() +#endif + && ((CPed*)m_pPointGunAt)->CanSeeEntity(this, CAN_SEE_ENTITY_ANGLE_THRESHOLD * 2)) { ((CPed*)m_pPointGunAt)->ReactToPointGun(this); } PointGunAt(); @@ -16426,6 +16435,77 @@ CPed::PreRender(void) } #endif + bool bIsWindModifierTurnedOn = false; + float fAnyDirectionShift = 1.0f; + if (IsPlayer() && CWindModifiers::FindWindModifier(GetPosition(), &fAnyDirectionShift, &fAnyDirectionShift) + && !CCullZones::PlayerNoRain() && GetPedState() != PED_DRIVING) + bIsWindModifierTurnedOn = true; + + bool bIsPedDrivingBikeOrOpenTopCar = false; + if (GetPedState() == PED_DRIVING && m_pMyVehicle) { + if (m_pMyVehicle->m_vehType == VEHICLE_TYPE_BIKE + || (m_pMyVehicle->m_vehType == VEHICLE_TYPE_CAR && m_pMyVehicle->IsOpenTopCar())) + bIsPedDrivingBikeOrOpenTopCar = true; + } + + if (bIsWindModifierTurnedOn || bIsPedDrivingBikeOrOpenTopCar) { + float fWindMult = 0.0f; + if (bIsPedDrivingBikeOrOpenTopCar) { + fWindMult = DotProduct(m_pMyVehicle->m_vecMoveSpeed, GetForward()); + if (fWindMult > 0.4f) { + float volume = (fWindMult - 0.4f) / 0.6f; + DMAudio.PlayOneShot(m_audioEntityId, SOUND_SET_202, volume); //TODO(MIAMI): revise when audio is done + } + } + + if (bIsWindModifierTurnedOn) + fWindMult = Min(fWindMult, Abs(fAnyDirectionShift - 1.0f)); + + RpHAnimHierarchy* hier = GetAnimHierarchyFromSkinClump(GetClump()); + int32 idx; + RwV3d scale; + float fScaleOffset; + + fScaleOffset = fWindMult * 0.2f; + scale.x = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset); + scale.y = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset); + scale.z = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset); + + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_NECK)); + RwMatrix* neck = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(neck, &scale, rwCOMBINEPRECONCAT); + + fScaleOffset = fWindMult * 0.1f; + scale.x = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset); + scale.y = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset); + scale.z = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset); + + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_CLAVICLEL)); + RwMatrix* clavicleL = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(clavicleL, &scale, rwCOMBINEPRECONCAT); + + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_CLAVICLER)); + RwMatrix* clavicleR = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(clavicleR, &scale, rwCOMBINEPRECONCAT); + + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_MID)); + RwMatrix* mid = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(mid, &scale, rwCOMBINEPRECONCAT); + + fScaleOffset = fWindMult * 0.2f; + scale.x = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset); + scale.y = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset); + scale.z = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset); + + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_UPPERARML)); + RwMatrix* upperArmL = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(upperArmL, &scale, rwCOMBINEPRECONCAT); + + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_UPPERARMR)); + RwMatrix* upperArmR = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(upperArmR, &scale, rwCOMBINEPRECONCAT); + } + if (bBodyPartJustCameOff && bIsPedDieAnimPlaying && m_bodyPartBleeding != -1 && (CTimer::GetFrameCounter() & 7) > 3) { CVector bloodDir(0.0f, 0.0f, 0.0f); CVector bloodPos(0.0f, 0.0f, 0.0f); diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 979eb29c..6b0cc5fb 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -363,7 +363,7 @@ class CVehicle; class CPed : public CPhysical { public: -#if 1 +#ifdef USE_CUTSCENE_SHADOW_FOR_PED class CCutsceneShadow *m_pRTShadow; #endif // 0x128 diff --git a/src/render/Antennas.cpp b/src/render/Antennas.cpp index 452069a0..b9da95cb 100644 --- a/src/render/Antennas.cpp +++ b/src/render/Antennas.cpp @@ -2,6 +2,8 @@ #include "Antennas.h" +//--MIAMI: file done + CAntenna CAntennas::aAntennas[NUMANTENNAS]; void diff --git a/src/render/Clouds.cpp b/src/render/Clouds.cpp index c6ba0f10..15bae90b 100644 --- a/src/render/Clouds.cpp +++ b/src/render/Clouds.cpp @@ -71,6 +71,43 @@ CClouds::Update(void) #endif } +float StarCoorsX[9] = { 0.0f, 0.05f, 0.13f, 0.4f, 0.7f, 0.6f, 0.27f, 0.55f, 0.75f }; +float StarCoorsY[9] = { 0.0f, 0.45f, 0.9f, 1.0f, 0.85f, 0.52f, 0.48f, 0.35f, 0.2f }; +float StarSizes[9] = { 1.0f, 1.4f, 0.9f, 1.0f, 0.6f, 1.5f, 1.3f, 1.0f, 0.8f }; + +float LowCloudsX[12] = { 1.0f, 0.7f, 0.0f, -0.7f, -1.0f, -0.7f, 0.0f, 0.7f, 0.8f, -0.8f, 0.4f, -0.4f }; +float LowCloudsY[12] = { 0.0f, -0.7f, -1.0f, -0.7f, 0.0f, 0.7f, 1.0f, 0.7f, 0.4f, 0.4f, -0.8f, -0.8f }; +float LowCloudsZ[12] = { 0.0f, 1.0f, 0.5f, 0.0f, 1.0f, 0.3f, 0.9f, 0.4f, 1.3f, 1.4f, 1.2f, 1.7f }; + +float CoorsOffsetX[37] = { + 0.0f, 60.0f, 72.0f, 48.0f, 21.0f, 12.0f, + 9.0f, -3.0f, -8.4f, -18.0f, -15.0f, -36.0f, + -40.0f, -48.0f, -60.0f, -24.0f, 100.0f, 100.0f, + 100.0f, 100.0f, 100.0f, 100.0f, 100.0f, 100.0f, + 100.0f, 100.0f, -30.0f, -20.0f, 10.0f, 30.0f, + 0.0f, -100.0f, -100.0f, -100.0f, -100.0f, -100.0f, -100.0f +}; +float CoorsOffsetY[37] = { + 100.0f, 100.0f, 100.0f, 100.0f, 100.0f, 100.0f, + 100.0f, 100.0f, 100.0f, 100.0f, 100.0f, 100.0f, + 100.0f, 100.0f, 100.0f, 100.0f, -30.0f, 10.0f, + -25.0f, -5.0f, 28.0f, -10.0f, 10.0f, 0.0f, + 15.0f, 40.0f, -100.0f, -100.0f, -100.0f, -100.0f, + -100.0f, -40.0f, -20.0f, 0.0f, 10.0f, 30.0f, 35.0f +}; +float CoorsOffsetZ[37] = { + 2.0f, 1.0f, 0.0f, 0.3f, 0.7f, 1.4f, + 1.7f, 0.24f, 0.7f, 1.3f, 1.6f, 1.0f, + 1.2f, 0.3f, 0.7f, 1.4f, 0.0f, 0.1f, + 0.5f, 0.4f, 0.55f, 0.75f, 1.0f, 1.4f, + 1.7f, 2.0f, 2.0f, 2.3f, 1.9f, 2.4f, + 2.0f, 2.0f, 1.5f, 1.2f, 1.7f, 1.5f, 2.1f +}; + +uint8 BowRed[6] = { 30, 30, 30, 10, 0, 15 }; +uint8 BowGreen[6] = { 0, 15, 30, 30, 0, 0 }; +uint8 BowBlue[6] = { 0, 0, 0, 10, 30, 30 }; + void CClouds::Render(void) { @@ -94,11 +131,10 @@ CClouds::Render(void) float minute = CClock::GetHours()*60 + CClock::GetMinutes() + CClock::GetSeconds()/60.0f; RwV3d campos = *(RwV3d*)&TheCamera.GetPosition(); - float coverage = Max(CWeather::Foggyness, CWeather::Foggyness); - // Moon float moonfadeout = Abs(minute - 180.0f); // fully visible at 3AM if((int)moonfadeout < 180){ // fade in/out 3 hours + float coverage = Max(CWeather::Foggyness, CWeather::CloudCoverage); int brightness = (1.0f - coverage) * (180 - (int)moonfadeout); RwV3d pos = { 0.0f, -100.0f, 15.0f }; RwV3dAdd(&worldpos, &campos, &pos); @@ -122,11 +158,10 @@ CClouds::Render(void) else if(CClock::GetHours() == 5) starintens = 255 * (60 - CClock::GetMinutes())/60.0f; if(starintens != 0){ - // R - static float StarCoorsX[9] = { 0.0f, 0.05f, 0.13f, 0.4f, 0.7f, 0.6f, 0.27f, 0.55f, 0.75f }; - static float StarCoorsY[9] = { 0.0f, 0.45f, 0.9f, 1.0f, 0.85f, 0.52f, 0.48f, 0.35f, 0.2f }; - static float StarSizes[9] = { 1.0f, 1.4f, 0.9f, 1.0f, 0.6f, 1.5f, 1.3f, 1.0f, 0.8f }; + float coverage = Max(CWeather::Foggyness, CWeather::CloudCoverage); int brightness = (1.0f - coverage) * starintens; + + // R RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0])); for(i = 0; i < 11; i++){ RwV3d pos = { 100.0f, 0.0f, 10.0f }; @@ -155,13 +190,7 @@ CClouds::Render(void) } // Low clouds - static float LowCloudsX[12] = { 1.0f, 0.7f, 0.0f, -0.7f, -1.0f, -0.7f, - 0.0f, 0.7f, 0.8f, -0.8f, 0.4f, -0.4f }; - static float LowCloudsY[12] = { 0.0f, -0.7f, -1.0f, -0.7f, 0.0f, 0.7f, - 1.0f, 0.7f, 0.4f, 0.4f, -0.8f, -0.8f }; - static float LowCloudsZ[12] = { 0.0f, 1.0f, 0.5f, 0.0f, 1.0f, 0.3f, - 0.9f, 0.4f, 1.3f, 1.4f, 1.2f, 1.7f }; - float lowcloudintensity = 1.0f - Max(coverage, CWeather::ExtraSunnyness); + float lowcloudintensity = 1.0f - Max(Max(CWeather::Foggyness, CWeather::CloudCoverage), CWeather::ExtraSunnyness); int r = CTimeCycle::GetLowCloudsRed() * lowcloudintensity; int g = CTimeCycle::GetLowCloudsGreen() * lowcloudintensity; int b = CTimeCycle::GetLowCloudsBlue() * lowcloudintensity; @@ -184,30 +213,6 @@ CClouds::Render(void) float rot_cos = Cos(CloudRotation); int fluffyalpha = 160 * (1.0f - Max(CWeather::Foggyness, CWeather::ExtraSunnyness)); if(fluffyalpha != 0){ - static float CoorsOffsetX[37] = { - 0.0f, 60.0f, 72.0f, 48.0f, 21.0f, 12.0f, - 9.0f, -3.0f, -8.4f, -18.0f, -15.0f, -36.0f, - -40.0f, -48.0f, -60.0f, -24.0f, 100.0f, 100.0f, - 100.0f, 100.0f, 100.0f, 100.0f, 100.0f, 100.0f, - 100.0f, 100.0f, -30.0f, -20.0f, 10.0f, 30.0f, - 0.0f, -100.0f, -100.0f, -100.0f, -100.0f, -100.0f, -100.0f - }; - static float CoorsOffsetY[37] = { - 100.0f, 100.0f, 100.0f, 100.0f, 100.0f, 100.0f, - 100.0f, 100.0f, 100.0f, 100.0f, 100.0f, 100.0f, - 100.0f, 100.0f, 100.0f, 100.0f, -30.0f, 10.0f, - -25.0f, -5.0f, 28.0f, -10.0f, 10.0f, 0.0f, - 15.0f, 40.0f, -100.0f, -100.0f, -100.0f, -100.0f, - -100.0f, -40.0f, -20.0f, 0.0f, 10.0f, 30.0f, 35.0f - }; - static float CoorsOffsetZ[37] = { - 2.0f, 1.0f, 0.0f, 0.3f, 0.7f, 1.4f, - 1.7f, 0.24f, 0.7f, 1.3f, 1.6f, 1.0f, - 1.2f, 0.3f, 0.7f, 1.4f, 0.0f, 0.1f, - 0.5f, 0.4f, 0.55f, 0.75f, 1.0f, 1.4f, - 1.7f, 2.0f, 2.0f, 2.3f, 1.9f, 2.4f, - 2.0f, 2.0f, 1.5f, 1.2f, 1.7f, 1.5f, 2.1f - }; static bool bCloudOnScreen[37]; float sundist, hilight; @@ -230,7 +235,7 @@ CClouds::Render(void) int bb = CTimeCycle::GetFluffyCloudsBottomBlue(); int distLimit = (3*SCREEN_WIDTH)/4; if(sundist < distLimit){ - hilight = (1.0f - coverage) * (1.0f - sundist/(float)distLimit); + hilight = (1.0f - Max(CWeather::Foggyness, CWeather::CloudCoverage)) * (1.0f - sundist/(float)distLimit); tr = tr*(1.0f-hilight) + 255*hilight; tg = tg*(1.0f-hilight) + 190*hilight; tb = tb*(1.0f-hilight) + 190*hilight; @@ -277,9 +282,6 @@ CClouds::Render(void) // Rainbow if(CWeather::Rainbow != 0.0f){ - static uint8 BowRed[6] = { 30, 30, 30, 10, 0, 15 }; - static uint8 BowGreen[6] = { 0, 15, 30, 30, 0, 0 }; - static uint8 BowBlue[6] = { 0, 0, 0, 10, 30, 30 }; RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0])); for(i = 0; i < 6; i++){ RwV3d pos = { i*1.5f, 100.0f, 5.0f }; diff --git a/src/render/Coronas.cpp b/src/render/Coronas.cpp index efe486fe..2d621d18 100644 --- a/src/render/Coronas.cpp +++ b/src/render/Coronas.cpp @@ -2,6 +2,7 @@ #include "main.h" #include "General.h" +#include "RenderBuffer.h" #include "TxdStore.h" #include "Camera.h" #include "Sprite.h" @@ -12,6 +13,8 @@ #include "Timecycle.h" #include "Coronas.h" +//--MIAMI: file done + struct FlareDef { float position; @@ -130,13 +133,21 @@ void CCoronas::RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha, const CVector &coors, float size, float drawDist, RwTexture *tex, int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle, - bool longDist, float nearDist) + bool useNearDist, float nearDist) { int i; if(sq(drawDist) < (TheCamera.GetPosition() - coors).MagnitudeSqr2D()) return; + if(useNearDist){ + float dist = (TheCamera.GetPosition() - coors).Magnitude(); + if(dist < 35.0f) + return; + if(dist < 50.0f) + alpha *= (dist - 35.0f)/(50.0f - 35.0f); + } + for(i = 0; i < NUMCORONAS; i++) if(aCoronas[i].id == id) break; @@ -189,17 +200,19 @@ CCoronas::RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 al aCoronas[i].reflection = reflection; aCoronas[i].LOScheck = LOScheck; aCoronas[i].drawStreak = drawStreak; + aCoronas[i].useNearDist = useNearDist; + aCoronas[i].nearDist = nearDist; } void CCoronas::RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha, const CVector &coors, float size, float drawDist, uint8 type, int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle, - bool longDist, float nearDist) + bool useNearDist, float nearDist) { RegisterCorona(id, red, green, blue, alpha, coors, size, drawDist, gpCoronaTexture[type], flareType, reflection, LOScheck, drawStreak, someAngle, - longDist, nearDist); + useNearDist, nearDist); } void @@ -258,7 +271,10 @@ CCoronas::Render(void) CVector spriteCoors; float spritew, spriteh; - if(CSprite::CalcScreenCoors(aCoronas[i].coors, spriteCoors, &spritew, &spriteh, true)){ + if(!CSprite::CalcScreenCoors(aCoronas[i].coors, spriteCoors, &spritew, &spriteh, true)){ + aCoronas[i].offScreen = true; + aCoronas[i].sightClear = false; + }else{ aCoronas[i].offScreen = false; if(spriteCoors.x < 0.0f || spriteCoors.y < 0.0f || @@ -292,10 +308,7 @@ CCoronas::Render(void) } - if(aCoronas[i].fadeAlpha == 0) - continue; - - if(spriteCoors.z < aCoronas[i].drawDist){ + if(aCoronas[i].fadeAlpha && spriteCoors.z < aCoronas[i].drawDist){ float recipz = 1.0f/spriteCoors.z; float fadeDistance = aCoronas[i].drawDist / 2.0f; float distanceFade = spriteCoors.z < fadeDistance ? 1.0f : 1.0f - (spriteCoors.z - fadeDistance)/fadeDistance; @@ -312,7 +325,7 @@ CCoronas::Render(void) if(CCoronas::aCoronas[i].id == SUN_CORE) spriteCoors.z = 0.95f * RwCameraGetFarClipPlane(Scene.camera); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(aCoronas[i].texture)); - spriteCoors.z -= 1.5f; + spriteCoors.z -= aCoronas[i].nearDist; if(aCoronas[i].texture == gpCoronaTexture[8]){ // what's this? @@ -370,14 +383,11 @@ CCoronas::Render(void) recipz, 255); } } - }else{ - aCoronas[i].offScreen = true; - aCoronas[i].sightClear = false; } } } - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); @@ -393,23 +403,24 @@ CCoronas::Render(void) if(!aCoronas[i].hasValue[j] || !aCoronas[i].hasValue[j+1]) continue; - int mod1 = (float)(6 - j) / 6 * 128; - int mod2 = (float)(6 - (j+1)) / 6 * 128; + int alpha1 = (float)(6 - j) / 6 * 128; + int alpha2 = (float)(6 - (j+1)) / 6 * 128; RwIm2DVertexSetScreenX(&vertexbufferX[0], aCoronas[i].prevX[j]); RwIm2DVertexSetScreenY(&vertexbufferX[0], aCoronas[i].prevY[j]); - RwIm2DVertexSetIntRGBA(&vertexbufferX[0], aCoronas[i].prevRed[j] * mod1 / 256, aCoronas[i].prevGreen[j] * mod1 / 256, aCoronas[i].prevBlue[j] * mod1 / 256, 255); + RwIm2DVertexSetIntRGBA(&vertexbufferX[0], aCoronas[i].prevRed[j] * alpha1 / 256, aCoronas[i].prevGreen[j] * alpha1 / 256, aCoronas[i].prevBlue[j] * alpha1 / 256, 255); RwIm2DVertexSetScreenX(&vertexbufferX[1], aCoronas[i].prevX[j+1]); RwIm2DVertexSetScreenY(&vertexbufferX[1], aCoronas[i].prevY[j+1]); - RwIm2DVertexSetIntRGBA(&vertexbufferX[1], aCoronas[i].prevRed[j+1] * mod2 / 256, aCoronas[i].prevGreen[j+1] * mod2 / 256, aCoronas[i].prevBlue[j+1] * mod2 / 256, 255); + RwIm2DVertexSetIntRGBA(&vertexbufferX[1], aCoronas[i].prevRed[j+1] * alpha2 / 256, aCoronas[i].prevGreen[j+1] * alpha2 / 256, aCoronas[i].prevBlue[j+1] * alpha2 / 256, 255); - // BUG: game doesn't do this +#ifdef FIX_BUGS RwIm2DVertexSetScreenZ(&vertexbufferX[0], RwIm2DGetNearScreenZ()); RwIm2DVertexSetCameraZ(&vertexbufferX[0], RwCameraGetNearClipPlane(Scene.camera)); RwIm2DVertexSetRecipCameraZ(&vertexbufferX[0], 1.0f/RwCameraGetNearClipPlane(Scene.camera)); RwIm2DVertexSetScreenZ(&vertexbufferX[1], RwIm2DGetNearScreenZ()); RwIm2DVertexSetCameraZ(&vertexbufferX[1], RwCameraGetNearClipPlane(Scene.camera)); RwIm2DVertexSetRecipCameraZ(&vertexbufferX[1], 1.0f/RwCameraGetNearClipPlane(Scene.camera)); +#endif RwIm2DRenderLine(vertexbufferX, 2, 0, 1); } @@ -428,6 +439,8 @@ CCoronas::RenderReflections(void) CEntity *entity; if(CWeather::WetRoads > 0.0f){ + CSprite::InitSpriteBuffer(); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); @@ -438,7 +451,8 @@ CCoronas::RenderReflections(void) for(i = 0; i < NUMCORONAS; i++){ if(aCoronas[i].id == 0 || - aCoronas[i].fadeAlpha == 0 && aCoronas[i].alpha == 0) + aCoronas[i].fadeAlpha == 0 && aCoronas[i].alpha == 0 || + aCoronas[i].reflection == 0) continue; // check if we want a reflection on this corona @@ -453,11 +467,8 @@ CCoronas::RenderReflections(void) } } - if(!aCoronas[i].renderReflection) - continue; - // Don't draw if reflection is too high - if(aCoronas[i].heightAboveRoad < 20.0f){ + if(aCoronas[i].renderReflection && aCoronas[i].heightAboveRoad < 20.0f){ // don't draw if camera is below road if(CCoronas::aCoronas[i].coors.z - aCoronas[i].heightAboveRoad > TheCamera.GetPosition().z) continue; @@ -469,13 +480,14 @@ CCoronas::RenderReflections(void) float spritew, spriteh; if(CSprite::CalcScreenCoors(coors, spriteCoors, &spritew, &spriteh, true)){ float drawDist = 0.75f * aCoronas[i].drawDist; - drawDist = Min(drawDist, 50.0f); + drawDist = Min(drawDist, 55.0f); if(spriteCoors.z < drawDist){ float fadeDistance = drawDist / 2.0f; float distanceFade = spriteCoors.z < fadeDistance ? 1.0f : 1.0f - (spriteCoors.z - fadeDistance)/fadeDistance; distanceFade = clamp(distanceFade, 0.0f, 1.0f); float recipz = 1.0f/RwCameraGetNearClipPlane(Scene.camera); - int intensity = (20.0f - aCoronas[i].heightAboveRoad) * 230.0 * distanceFade*CWeather::WetRoads * 0.05f; + float heightFade = (20.0f - aCoronas[i].heightAboveRoad)/20.0f; + int intensity = distanceFade*heightFade * 230.0 * CWeather::WetRoads; CSprite::RenderBufferedOneXLUSprite( spriteCoors.x, spriteCoors.y, RwIm2DGetNearScreenZ(), @@ -504,6 +516,130 @@ CCoronas::RenderReflections(void) } } +void +CCoronas::RenderSunReflection(void) +{ + float sunZDir = CTimeCycle::GetSunDirection().z; + if(sunZDir > -0.05f){ + float intensity = (0.3f - Abs(sunZDir - 0.25f))/0.3f * + (1.0f - CWeather::CloudCoverage) * + (1.0f - CWeather::Foggyness) * + (1.0f - CWeather::Wind); + if(intensity > 0.0f){ + int r = (CTimeCycle::GetSunCoreRed() + CTimeCycle::GetSunCoronaRed())*intensity*0.25f; + int g = (CTimeCycle::GetSunCoreGreen() + CTimeCycle::GetSunCoronaGreen())*intensity*0.25f; + int b = (CTimeCycle::GetSunCoreBlue() + CTimeCycle::GetSunCoronaBlue())*intensity*0.25f; + + CVector sunPos = 40.0f*CTimeCycle::GetSunDirection() + TheCamera.GetPosition(); + sunPos.z = 0.5f*CWeather::Wind + 6.1f; + CVector sunDir = CTimeCycle::GetSunDirection(); + sunDir.z = 0.0; + sunDir.Normalise(); + + TempBufferIndicesStored = 6; + TempBufferRenderIndexList[0] = 2; + TempBufferRenderIndexList[1] = 1; + TempBufferRenderIndexList[2] = 0; + TempBufferRenderIndexList[3] = 2; + TempBufferRenderIndexList[4] = 3; + TempBufferRenderIndexList[5] = 1; + + // 60 unit square in sun direction + TempBufferVerticesStored = 4; + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[0], r, g, b, 255); + RwIm3DVertexSetPos(&TempBufferRenderVertices[0], + sunPos.x + 30.0f*sunDir.y, + sunPos.y - 30.0f*sunDir.x, + sunPos.z); + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[1], r, g, b, 255); + RwIm3DVertexSetPos(&TempBufferRenderVertices[1], + sunPos.x - 30.0f*sunDir.y, + sunPos.y + 30.0f*sunDir.x, + sunPos.z); + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[2], r, g, b, 255); + RwIm3DVertexSetPos(&TempBufferRenderVertices[2], + sunPos.x + 60.0f*sunDir.x + 30.0f*sunDir.y, + sunPos.y + 60.0f*sunDir.y - 30.0f*sunDir.x, + sunPos.z); + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[3], r, g, b, 255); + RwIm3DVertexSetPos(&TempBufferRenderVertices[3], + sunPos.x + 60.0f*sunDir.x - 30.0f*sunDir.y, + sunPos.y + 60.0f*sunDir.y + 30.0f*sunDir.x, + sunPos.z); + + RwIm3DVertexSetU(&TempBufferRenderVertices[0], 0.0f); + RwIm3DVertexSetV(&TempBufferRenderVertices[0], 1.0f); + RwIm3DVertexSetU(&TempBufferRenderVertices[1], 1.0f); + RwIm3DVertexSetV(&TempBufferRenderVertices[1], 1.0f); + RwIm3DVertexSetU(&TempBufferRenderVertices[2], 0.0f); + RwIm3DVertexSetV(&TempBufferRenderVertices[2], 0.5f); + RwIm3DVertexSetU(&TempBufferRenderVertices[3], 1.0f); + RwIm3DVertexSetV(&TempBufferRenderVertices[3], 0.5f); + + int timeInc = 0; + int sideInc = 0; + int fwdInc = 0; + for(int i = 0; i < 20; i++){ + TempBufferRenderIndexList[TempBufferIndicesStored + 0] = TempBufferVerticesStored; + TempBufferRenderIndexList[TempBufferIndicesStored + 1] = TempBufferVerticesStored-1; + TempBufferRenderIndexList[TempBufferIndicesStored + 2] = TempBufferVerticesStored-2; + TempBufferRenderIndexList[TempBufferIndicesStored + 3] = TempBufferVerticesStored; + TempBufferRenderIndexList[TempBufferIndicesStored + 4] = TempBufferVerticesStored+1; + TempBufferRenderIndexList[TempBufferIndicesStored + 5] = TempBufferVerticesStored-1; + TempBufferIndicesStored += 6; + + // What a weird way to do it... + float fwdLen = fwdInc/20 + 60; + float sideLen = sideInc/20 + 30; + sideLen += 10.0f*Sin((float)(CTimer::GetTimeInMilliseconds()+timeInc & 0x7FF)/0x800*TWOPI); + timeInc += 900; + sideInc += 970; + fwdInc += 1440; + + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+0], r, g, b, 255); + RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+0], + sunPos.x + fwdLen*sunDir.x + sideLen*sunDir.y, + sunPos.y + fwdLen*sunDir.y - sideLen*sunDir.x, + sunPos.z); + + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+1], r, g, b, 255); + RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+1], + sunPos.x + fwdLen*sunDir.x - sideLen*sunDir.y, + sunPos.y + fwdLen*sunDir.y + sideLen*sunDir.x, + sunPos.z); + + RwIm3DVertexSetU(&TempBufferRenderVertices[TempBufferVerticesStored+0], 0.0f); + RwIm3DVertexSetV(&TempBufferRenderVertices[TempBufferVerticesStored+0], 0.5f); + RwIm3DVertexSetU(&TempBufferRenderVertices[TempBufferVerticesStored+1], 1.0f); + RwIm3DVertexSetV(&TempBufferRenderVertices[TempBufferVerticesStored+1], 0.5f); + TempBufferVerticesStored += 2; + } + + + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEFOGTYPE, (void*)rwFOGTYPELINEAR); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[4])); + if(RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXUV)){ + RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempBufferRenderIndexList, TempBufferIndicesStored); + RwIm3DEnd(); + } + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + TempBufferVerticesStored = 0; + TempBufferIndicesStored = 0; + } + } +} + void CCoronas::DoSunAndMoon(void) { @@ -520,7 +656,7 @@ CCoronas::DoSunAndMoon(void) 255, sunCoors, size, 999999.88f, TYPE_STAR, FLARE_NONE, REFLECTION_OFF, LOSCHECK_OFF, STREAK_OFF, 0.0f); - if(CTimeCycle::GetSunDirection().z > 0.0f) + if(CTimeCycle::GetSunDirection().z > 0.0f && !CGame::IsInInterior()) RegisterCorona(SUN_CORONA, CTimeCycle::GetSunCoronaRed(), CTimeCycle::GetSunCoronaGreen(), CTimeCycle::GetSunCoronaBlue(), 255, sunCoors, 25.0f * CTimeCycle::GetSunSize(), diff --git a/src/render/Coronas.h b/src/render/Coronas.h index cb4e8583..45f027d8 100644 --- a/src/render/Coronas.h +++ b/src/render/Coronas.h @@ -4,19 +4,21 @@ extern RwTexture *gpCoronaTexture[9]; struct CRegisteredCorona { + CVector coors; uint32 id; uint32 lastLOScheck; RwTexture *texture; + float size; + float someAngle; + float drawDist; + float nearDist; + float heightAboveRoad; uint8 red; uint8 green; uint8 blue; uint8 alpha; // alpha when fully visible uint8 fadeAlpha; // actual value used for rendering, faded - CVector coors; - float size; - float someAngle; bool registeredThisFrame; - float drawDist; int8 flareType; int8 reflection; @@ -25,12 +27,11 @@ struct CRegisteredCorona uint8 firstUpdate : 1; uint8 drawStreak : 1; uint8 sightClear : 1; + uint8 useNearDist : 1; + uint8 renderReflection : 1; - bool renderReflection; - float heightAboveRoad; - - float prevX[6]; - float prevY[6]; + int16 prevX[6]; + int16 prevY[6]; uint8 prevRed[6]; uint8 prevGreen[6]; uint8 prevBlue[6]; @@ -39,7 +40,7 @@ struct CRegisteredCorona void Update(void); }; -VALIDATE_SIZE(CRegisteredCorona, 0x80); +VALIDATE_SIZE(CRegisteredCorona, 0x68); class CCoronas { @@ -91,13 +92,14 @@ public: static void RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha, const CVector &coors, float size, float drawDist, RwTexture *tex, int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle, - bool longDist = false, float nearClip = 1.5f); + bool useNearDist = false, float nearDist = 1.5f); static void RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha, const CVector &coors, float size, float drawDist, uint8 type, int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle, - bool longDist = false, float nearClip = 1.5f); + bool useNearDist = false, float nearDist = 1.5f); static void UpdateCoronaCoors(uint32 id, const CVector &coors, float drawDist, float someAngle); static void Render(void); static void RenderReflections(void); + static void RenderSunReflection(void); static void DoSunAndMoon(void); }; diff --git a/src/render/Fluff.cpp b/src/render/Fluff.cpp index 5d8ccf47..14c80a63 100644 --- a/src/render/Fluff.cpp +++ b/src/render/Fluff.cpp @@ -7,6 +7,7 @@ #include "Camera.h" #include "Sprite.h" #include "Coronas.h" +#include "PointLights.h" #include "Rubbish.h" #include "Timecycle.h" #include "General.h" @@ -391,7 +392,7 @@ void CMovingThings::Init() CPlaneTrails::Init(); CSmokeTrails::Init(); CPlaneBanners::Init(); - CEscalators::Init(); + CPointLights::Init(); StartCloseList.m_pNext = &CMovingThings::EndCloseList; StartCloseList.m_pPrev = nil; @@ -399,6 +400,8 @@ void CMovingThings::Init() EndCloseList.m_pPrev = &CMovingThings::StartCloseList; Num = 0; + CEscalators::Init(); + #ifndef MIAMI // something is still used here actually // Initialize scroll bars aScrollBars[0].Init(CVector( 228.3f, -669.0f, 39.0f ), SCROLL_BUSINESS, 0.0f, 0.5f, 0.5f, 255, 128, 0, 0.3f); diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp index 10408355..cbf3c7f2 100644 --- a/src/render/Hud.cpp +++ b/src/render/Hud.cpp @@ -205,7 +205,8 @@ void CHud::Draw() rect.right = f3rdX + SCREEN_SCALE_X(32.0f * 0.6f); rect.bottom = f3rdY + SCREEN_SCALE_Y(32.0f * 0.6f); - Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255)); + Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255), + 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f); } else { rect.left = f3rdX - SCREEN_SCALE_X(32.0f * 0.4f); @@ -213,7 +214,8 @@ void CHud::Draw() rect.right = f3rdX + SCREEN_SCALE_X(32.0f * 0.4f); rect.bottom = f3rdY + SCREEN_SCALE_Y(32.0f * 0.4f); - Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255)); + Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255), + 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f); } } else { if (Mode == CCam::MODE_M16_1STPERSON || @@ -223,7 +225,8 @@ void CHud::Draw() rect.top = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(32.0f); rect.right = (SCREEN_WIDTH / 2) + SCREEN_SCALE_X(32.0f); rect.bottom = (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(32.0f); - Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255)); + Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255), + 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f); } else if (Mode == CCam::MODE_1STPERSON_RUNABOUT) { rect.left = (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(32.0f * 0.7f); @@ -231,7 +234,8 @@ void CHud::Draw() rect.right = (SCREEN_WIDTH / 2) + SCREEN_SCALE_X(32.0f * 0.7f); rect.bottom = (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(32.0f * 0.7f); - Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255)); + Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255), + 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f); } else if (Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT) { RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE); @@ -248,29 +252,33 @@ void CHud::Draw() // TODO(Miami) // Sniper - rect.left = (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(210.0f); - rect.top = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(210.0f); - rect.right = SCREEN_WIDTH / 2; - rect.bottom = SCREEN_HEIGHT / 2; - Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255)); - - rect.right = (SCREEN_WIDTH / 2); - rect.top = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(210.0f); - rect.left = SCREEN_SCALE_X(210.0f) + (SCREEN_WIDTH / 2); - rect.bottom = SCREEN_HEIGHT / 2; - Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255)); - - rect.left = (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(210.0f); - rect.bottom = (SCREEN_HEIGHT / 2); - rect.right = (SCREEN_WIDTH / 2); - rect.top = SCREEN_SCALE_Y(210.0f) + (SCREEN_HEIGHT / 2); - Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255)); - - rect.right = (SCREEN_WIDTH / 2); - rect.bottom = (SCREEN_HEIGHT / 2); - rect.left = SCREEN_SCALE_X(210.0f) + (SCREEN_WIDTH / 2); - rect.top = SCREEN_SCALE_Y(210.0f) + (SCREEN_HEIGHT / 2); - Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255)); + rect.left = SCREEN_WIDTH/2 - SCREEN_SCALE_X(210.0f); + rect.top = SCREEN_HEIGHT/2 - SCREEN_SCALE_Y(210.0f); + rect.right = SCREEN_WIDTH/2; + rect.bottom = SCREEN_HEIGHT/2; + Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255), + 0.01f, 0.01f, 1.0f, 0.0f, 0.01f, 1.0f, 1.0f, 1.0f); + + rect.left = SCREEN_WIDTH/2; + rect.top = SCREEN_HEIGHT/2 - SCREEN_SCALE_Y(210.0f); + rect.right = SCREEN_WIDTH/2 + SCREEN_SCALE_X(210.0f); + rect.bottom = SCREEN_HEIGHT/2; + Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255), + 0.99f, 0.0f, 0.01f, 0.01f, 0.99f, 1.0f, 0.01f, 1.0f); + + rect.left = SCREEN_WIDTH/2 - SCREEN_SCALE_X(210.0f); + rect.top = SCREEN_HEIGHT/2; + rect.right = SCREEN_WIDTH/2; + rect.bottom = SCREEN_HEIGHT/2 + SCREEN_SCALE_Y(210.0f); + Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255), + 0.01f, 0.99f, 1.0f, 0.99f, 0.01f, 0.01f, 1.0f, 0.01f); + + rect.left = SCREEN_WIDTH/2; + rect.top = SCREEN_HEIGHT/2; + rect.right = SCREEN_WIDTH/2 + SCREEN_SCALE_X(210.0f); + rect.bottom = SCREEN_HEIGHT/2 + SCREEN_SCALE_Y(210.0f); + Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255), + 0.99f, 0.99f, 0.01f, 0.99f, 0.99f, 0.01f, 0.1f, 0.01f); } } RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA); diff --git a/src/render/MBlur.cpp b/src/render/MBlur.cpp index 568a0bc1..08298a1f 100644 --- a/src/render/MBlur.cpp +++ b/src/render/MBlur.cpp @@ -11,6 +11,7 @@ #include "Camera.h" #include "MBlur.h" #include "Timer.h" +#include "postfx.h" // Originally taken from RW example 'mblur' @@ -30,6 +31,10 @@ extern "C" D3DCAPS8 _RwD3D8DeviceCaps; RwBool CMBlur::MotionBlurOpen(RwCamera *cam) { +#ifdef EXTENDED_COLOURFILTER + CPostFX::Open(cam); + return TRUE; +#else #ifdef GTA_PS2 RwRect rect = {0, 0, 0, 0}; @@ -130,18 +135,22 @@ CMBlur::MotionBlurOpen(RwCamera *cam) return TRUE; #endif +#endif } RwBool CMBlur::MotionBlurClose(void) { +#ifdef EXTENDED_COLOURFILTER + CPostFX::Close(); +#else if(pFrontBuffer){ RwRasterDestroy(pFrontBuffer); pFrontBuffer = nil; return TRUE; } - +#endif return FALSE; } @@ -197,8 +206,8 @@ CMBlur::CreateImmediateModeData(RwCamera *cam, RwRect *rect) RwIm2DVertexSetIntRGBA(&Vertex[3], 255, 255, 255, 255); - RwIm2DVertexSetScreenX(&Vertex2[0], zero); - RwIm2DVertexSetScreenY(&Vertex2[0], zero); + RwIm2DVertexSetScreenX(&Vertex2[0], zero + 2.0f); + RwIm2DVertexSetScreenY(&Vertex2[0], zero + 2.0f); RwIm2DVertexSetScreenZ(&Vertex2[0], RwIm2DGetNearScreenZ()); RwIm2DVertexSetCameraZ(&Vertex2[0], RwCameraGetNearClipPlane(cam)); RwIm2DVertexSetRecipCameraZ(&Vertex2[0], 1.0f/RwCameraGetNearClipPlane(cam)); @@ -206,8 +215,8 @@ CMBlur::CreateImmediateModeData(RwCamera *cam, RwRect *rect) RwIm2DVertexSetV(&Vertex2[0], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); RwIm2DVertexSetIntRGBA(&Vertex2[0], 255, 255, 255, 255); - RwIm2DVertexSetScreenX(&Vertex2[1], zero); - RwIm2DVertexSetScreenY(&Vertex2[1], ymax); + RwIm2DVertexSetScreenX(&Vertex2[1], 2.0f); + RwIm2DVertexSetScreenY(&Vertex2[1], ymax + 2.0f); RwIm2DVertexSetScreenZ(&Vertex2[1], RwIm2DGetNearScreenZ()); RwIm2DVertexSetCameraZ(&Vertex2[1], RwCameraGetNearClipPlane(cam)); RwIm2DVertexSetRecipCameraZ(&Vertex2[1], 1.0f/RwCameraGetNearClipPlane(cam)); @@ -215,8 +224,8 @@ CMBlur::CreateImmediateModeData(RwCamera *cam, RwRect *rect) RwIm2DVertexSetV(&Vertex2[1], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); RwIm2DVertexSetIntRGBA(&Vertex2[1], 255, 255, 255, 255); - RwIm2DVertexSetScreenX(&Vertex2[2], xmax); - RwIm2DVertexSetScreenY(&Vertex2[2], ymax); + RwIm2DVertexSetScreenX(&Vertex2[2], xmax + 2.0f); + RwIm2DVertexSetScreenY(&Vertex2[2], ymax + 2.0f); RwIm2DVertexSetScreenZ(&Vertex2[2], RwIm2DGetNearScreenZ()); RwIm2DVertexSetCameraZ(&Vertex2[2], RwCameraGetNearClipPlane(cam)); RwIm2DVertexSetRecipCameraZ(&Vertex2[2], 1.0f/RwCameraGetNearClipPlane(cam)); @@ -224,20 +233,22 @@ CMBlur::CreateImmediateModeData(RwCamera *cam, RwRect *rect) RwIm2DVertexSetV(&Vertex2[2], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); RwIm2DVertexSetIntRGBA(&Vertex2[2], 255, 255, 255, 255); - RwIm2DVertexSetScreenX(&Vertex2[3], xmax); - RwIm2DVertexSetScreenY(&Vertex2[3], zero); + RwIm2DVertexSetScreenX(&Vertex2[3], xmax + 2.0f); + RwIm2DVertexSetScreenY(&Vertex2[3], zero + 2.0f); RwIm2DVertexSetScreenZ(&Vertex2[3], RwIm2DGetNearScreenZ()); RwIm2DVertexSetCameraZ(&Vertex2[3], RwCameraGetNearClipPlane(cam)); RwIm2DVertexSetRecipCameraZ(&Vertex2[3], 1.0f/RwCameraGetNearClipPlane(cam)); RwIm2DVertexSetU(&Vertex2[3], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); RwIm2DVertexSetV(&Vertex2[3], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); RwIm2DVertexSetIntRGBA(&Vertex2[3], 255, 255, 255, 255); - } void CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 bluralpha) { +#ifdef EXTENDED_COLOURFILTER + CPostFX::Render(cam, red, green, blue, blur, type, bluralpha); +#else RwRGBA color = { (RwUInt8)red, (RwUInt8)green, (RwUInt8)blue, (RwUInt8)blur }; #ifdef GTA_PS2 if( pFrontBuffer ) @@ -253,8 +264,14 @@ CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, u RwRasterPopContext(); } #endif +#endif } +static uint8 DrunkBlurRed = 128; +static uint8 DrunkBlurGreen = 128; +static uint8 DrunkBlurBlue = 128; +static int32 DrunkBlurIncrement = 1; + void CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, int32 bluralpha) { @@ -367,7 +384,36 @@ CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, } } - // TODO(MIAMI): drunkness + int DrunkBlurAlpha = 175.0f * Drunkness; + if(DrunkBlurAlpha != 0){ + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + if(BlurOn){ + RwIm2DVertexSetIntRGBA(&Vertex[0], 255, 255, 255, DrunkBlurAlpha); + RwIm2DVertexSetIntRGBA(&Vertex[1], 255, 255, 255, DrunkBlurAlpha); + RwIm2DVertexSetIntRGBA(&Vertex[2], 255, 255, 255, DrunkBlurAlpha); + RwIm2DVertexSetIntRGBA(&Vertex[3], 255, 255, 255, DrunkBlurAlpha); + }else{ + RwIm2DVertexSetIntRGBA(&Vertex[0], DrunkBlurRed, DrunkBlurGreen, DrunkBlurBlue, DrunkBlurAlpha); + RwIm2DVertexSetIntRGBA(&Vertex[1], DrunkBlurRed, DrunkBlurGreen, DrunkBlurBlue, DrunkBlurAlpha); + RwIm2DVertexSetIntRGBA(&Vertex[2], DrunkBlurRed, DrunkBlurGreen, DrunkBlurBlue, DrunkBlurAlpha); + RwIm2DVertexSetIntRGBA(&Vertex[3], DrunkBlurRed, DrunkBlurGreen, DrunkBlurBlue, DrunkBlurAlpha); + if(DrunkBlurIncrement){ + if(DrunkBlurRed < 255) DrunkBlurRed++; + if(DrunkBlurGreen < 255) DrunkBlurGreen++; + if(DrunkBlurBlue < 255) DrunkBlurBlue++; + if(DrunkBlurRed == 255) + DrunkBlurIncrement = 0; + }else{ + if(DrunkBlurRed > 128) DrunkBlurRed--; + if(DrunkBlurGreen > 128) DrunkBlurGreen--; + if(DrunkBlurBlue > 128) DrunkBlurBlue--; + if(DrunkBlurRed == 128) + DrunkBlurIncrement = 1; + } + } + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6); + } // TODO(MIAMI): OverlayRenderFx diff --git a/src/render/PointLights.cpp b/src/render/PointLights.cpp index 88b9aaea..b09b07bd 100644 --- a/src/render/PointLights.cpp +++ b/src/render/PointLights.cpp @@ -1,6 +1,7 @@ #include "common.h" #include "main.h" +#include "CutsceneMgr.h" #include "Lights.h" #include "Camera.h" #include "Weather.h" @@ -10,8 +11,23 @@ #include "Timer.h" #include "PointLights.h" +//--MIAMI: file done + int16 CPointLights::NumLights; CRegisteredPointLight CPointLights::aLights[NUMPOINTLIGHTS]; +CVector CPointLights::aCachedMapReads[32]; +float CPointLights::aCachedMapReadResults[32]; +int32 CPointLights::NextCachedValue; + +void +CPointLights::Init(void) +{ + for(int i = 0; i < ARRAY_SIZE(aCachedMapReads); i++){ + aCachedMapReads[i] = CVector(0.0f, 0.0f, 0.0f); + aCachedMapReadResults[i] = 0.0f; + } + NextCachedValue = 0; +} void CPointLights::InitPerFrame(void) @@ -86,12 +102,11 @@ CPointLights::GenerateLightsAffectingObject(Const CVector *objCoors) ret *= distNorm; }else{ float intensity; + // distance fade if(distNorm < 0.5f) - // near enough intensity = 1.0f; else - // attenuate - intensity = 1.0f - (distNorm - 0.5f)*2.0f; + intensity = 1.0f - (distNorm - 0.5f)/(1.0f - 0.5f); if(distance != 0.0f){ CVector dir = dist / distance; @@ -143,17 +158,22 @@ CPointLights::RenderFogEffect(void) CVector spriteCoors; float spritew, spriteh; + if(CCutsceneMgr::IsRunning()) + return; + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpPointlightRaster); + CSprite::InitSpriteBuffer(); + for(i = 0; i < NumLights; i++){ if(aLights[i].fogType != FOG_NORMAL && aLights[i].fogType != FOG_ALWAYS) continue; - fogginess = aLights[i].fogType == FOG_ALWAYS ? 1.0f : CWeather::Foggyness; + fogginess = aLights[i].fogType == FOG_NORMAL ? CWeather::Foggyness : 1.0f; if(fogginess == 0.0f) continue; @@ -198,7 +218,7 @@ CPointLights::RenderFogEffect(void) float distsq = sq(dx) + sq(dy); float linedistsq = distsq - sq(dot); if(dot > 0.0f && dot < FOG_AREA_LENGTH && linedistsq < sq(FOG_AREA_WIDTH)){ - CVector fogcoors(xi, yi, aLights[i].coors.z + 1.0f); + CVector fogcoors(xi, yi, aLights[i].coors.z + 10.0f); if(CWorld::ProcessVerticalLine(fogcoors, fogcoors.z - 20.0f, point, entity, true, false, false, false, true, false, nil)){ // Now same check again in xyz @@ -220,9 +240,9 @@ CPointLights::RenderFogEffect(void) intensity *= 1.0f - sq(Sqrt(linedistsq) / FOG_AREA_WIDTH); if(CSprite::CalcScreenCoors(fogcoors, spriteCoors, &spritew, &spriteh, true)){ - float rotation = (CTimer::GetTimeInMilliseconds()&0x1FFF) * 2*3.14f / 0x1FFF; + float rotation = (CTimer::GetTimeInMilliseconds()&0x1FFF) * 2*3.14f / 0x2000; float size = FogSizes[r>>1]; - CSprite::RenderOneXLUSprite_Rotate_Aspect(spriteCoors.x, spriteCoors.y, spriteCoors.z, + CSprite::RenderBufferedOneXLUSprite_Rotate_Aspect(spriteCoors.x, spriteCoors.y, spriteCoors.z, spritew * size, spriteh * size, aLights[i].red * intensity, aLights[i].green * intensity, aLights[i].blue * intensity, intensity, 1/spriteCoors.z, rotation, 255); @@ -234,9 +254,8 @@ CPointLights::RenderFogEffect(void) } }else if(aLights[i].type == LIGHT_POINT || aLights[i].type == LIGHT_FOGONLY || aLights[i].type == LIGHT_FOGONLY_ALWAYS){ - if(CWorld::ProcessVerticalLine(aLights[i].coors, aLights[i].coors.z - 20.0f, - point, entity, true, false, false, false, true, false, nil)){ - + float groundZ; + if(ProcessVerticalLineUsingCache(aLights[i].coors, &groundZ)){ xmin = aLights[i].coors.x - FOG_AREA_RADIUS; ymin = aLights[i].coors.y - FOG_AREA_RADIUS; xmax = aLights[i].coors.x + FOG_AREA_RADIUS; @@ -267,11 +286,11 @@ CPointLights::RenderFogEffect(void) // more intensity the closer to light source intensity *= 1.0f - sq(lightdist / FOG_AREA_RADIUS); - CVector fogcoors(xi, yi, point.point.z + 1.6f); + CVector fogcoors(xi, yi, groundZ + 1.6f); if(CSprite::CalcScreenCoors(fogcoors, spriteCoors, &spritew, &spriteh, true)){ - float rotation = (CTimer::GetTimeInMilliseconds()&0x3FFF) * 2*3.14f / 0x3FFF; + float rotation = (CTimer::GetTimeInMilliseconds()&0x3FFF) * 2*3.14f / 0x4000; float size = FogSizes[r>>1]; - CSprite::RenderOneXLUSprite_Rotate_Aspect(spriteCoors.x, spriteCoors.y, spriteCoors.z, + CSprite::RenderBufferedOneXLUSprite_Rotate_Aspect(spriteCoors.x, spriteCoors.y, spriteCoors.z, spritew * size, spriteh * size, aLights[i].red * intensity, aLights[i].green * intensity, aLights[i].blue * intensity, intensity, 1/spriteCoors.z, rotation, 255); @@ -283,4 +302,27 @@ CPointLights::RenderFogEffect(void) } } } + + CSprite::FlushSpriteBuffer(); +} + +bool +CPointLights::ProcessVerticalLineUsingCache(CVector coors, float *groundZ) +{ + for(int i = 0; i < ARRAY_SIZE(aCachedMapReads); i++) + if(aCachedMapReads[i] == coors){ + *groundZ = aCachedMapReadResults[i]; + return true; + } + + CColPoint point; + CEntity *entity; + if(CWorld::ProcessVerticalLine(coors, coors.z - 20.0f, point, entity, true, false, false, false, true, false, nil)){ + aCachedMapReads[NextCachedValue] = coors; + aCachedMapReadResults[NextCachedValue] = point.point.z; + NextCachedValue = (NextCachedValue+1) % ARRAY_SIZE(aCachedMapReads); + *groundZ = point.point.z; + return true; + } + return false; } diff --git a/src/render/PointLights.h b/src/render/PointLights.h index 9e94328f..827200b9 100644 --- a/src/render/PointLights.h +++ b/src/render/PointLights.h @@ -20,6 +20,9 @@ class CPointLights public: static int16 NumLights; static CRegisteredPointLight aLights[NUMPOINTLIGHTS]; + static CVector aCachedMapReads[32]; + static float aCachedMapReadResults[32]; + static int32 NextCachedValue; enum { LIGHT_POINT, @@ -37,9 +40,11 @@ public: FOG_ALWAYS }; + static void Init(void); static void InitPerFrame(void); static void AddLight(uint8 type, CVector coors, CVector dir, float radius, float red, float green, float blue, uint8 fogType, bool castExtraShadows); static float GenerateLightsAffectingObject(Const CVector *objCoors); static void RemoveLightsAffectingObject(void); static void RenderFogEffect(void); + static bool ProcessVerticalLineUsingCache(CVector coors, float *groundZ); }; diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index 03ef1064..66c12dd9 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -908,8 +908,13 @@ CRenderer::ScanSectorPoly(RwV2d *poly, int32 numVertices, void (*scanfunc)(CPtrL a2 = i; } } +#ifdef FIX_BUGS + y = Floor(miny); + yend = Floor(maxy); +#else y = miny; yend = maxy; +#endif // Go left in poly to find first edge b b2 = a2; @@ -947,8 +952,8 @@ CRenderer::ScanSectorPoly(RwV2d *poly, int32 numVertices, void (*scanfunc)(CPtrL while(y <= yend && y < NUMSECTORS_Y){ // scan one x-line if(y >= 0 && xstart < NUMSECTORS_X) - for(x = xstart; x <= xend; x++) - if(x >= 0 && x != NUMSECTORS_X) + for(x = xstart; x <= xend && x != NUMSECTORS_X; x++) + if(x >= 0) scanfunc(CWorld::GetSector(x, y)->m_lists); // advance one scan line diff --git a/src/render/Rubbish.cpp b/src/render/Rubbish.cpp index bfd50c07..dada2439 100644 --- a/src/render/Rubbish.cpp +++ b/src/render/Rubbish.cpp @@ -8,17 +8,18 @@ #include "World.h" #include "Vehicle.h" #include "ZoneCull.h" +#include "Stats.h" #include "TxdStore.h" #include "RenderBuffer.h" #include "Rubbish.h" -#define RUBBISH_MAX_DIST (18.0f) -#define RUBBISH_FADE_DIST (16.5f) +//--MIAMI: file done + +#define RUBBISH_MAX_DIST (23.0f) +#define RUBBISH_FADE_DIST (20.0f) RwTexture *gpRubbishTexture[4]; RwImVertexIndex RubbishIndexList[6]; -RwImVertexIndex RubbishIndexList2[6]; // unused -RwIm3DVertex RubbishVertices[4]; bool CRubbish::bRubbishInvisible; int CRubbish::RubbishVisibility; COneSheet CRubbish::aSheets[NUM_RUBBISH_SHEETS]; @@ -52,12 +53,16 @@ CRubbish::Render(void) { int type; + if(RubbishVisibility == 0) + return; + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE); for(type = 0; type < 4; type++){ - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpRubbishTexture[type])); + if(type < 3 || CStats::PamphletMissionPassed) + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpRubbishTexture[type])); TempBufferIndicesStored = 0; TempBufferVerticesStored = 0; @@ -69,7 +74,7 @@ CRubbish::Render(void) if(sheet->m_state == 0) continue; - uint32 alpha = 128; + uint32 alpha = 100; CVector pos; if(sheet->m_state == 1){ pos = sheet->m_basePos; @@ -82,7 +87,7 @@ CRubbish::Render(void) float t = (float)(CTimer::GetTimeInMilliseconds() - sheet->m_moveStart)/sheet->m_moveDuration; float f1 = sheet->m_isVisible ? 1.0f-t : 0.0f; float f2 = sheet->m_targetIsVisible ? t : 0.0f; - alpha = 128 * (f1+f2); + alpha = 100 * (f1+f2); } } @@ -92,17 +97,27 @@ CRubbish::Render(void) alpha -= alpha*(camDist-RUBBISH_FADE_DIST)/(RUBBISH_MAX_DIST-RUBBISH_FADE_DIST); alpha = (RubbishVisibility*alpha)/256; - float vx = Sin(sheet->m_angle) * 0.4f; - float vy = Cos(sheet->m_angle) * 0.4f; + float vx1, vy1, vx2, vy2; + if(type == 0 || type == 1){ + vx1 = 0.9f*Sin(sheet->m_angle); + vy1 = 0.9f*Cos(sheet->m_angle); + vx2 = 0.3f*Cos(sheet->m_angle); + vy2 = -0.3f*Sin(sheet->m_angle); + }else{ + vx1 = 0.3f*Sin(sheet->m_angle); + vy1 = 0.3f*Cos(sheet->m_angle); + vx2 = 0.3f*Cos(sheet->m_angle); + vy2 = -0.3f*Sin(sheet->m_angle); + } int v = TempBufferVerticesStored; - RwIm3DVertexSetPos(&TempBufferRenderVertices[v+0], pos.x + vx, pos.y + vy, pos.z); + RwIm3DVertexSetPos(&TempBufferRenderVertices[v+0], pos.x + vx1 + vx2, pos.y + vy1 + vy2, pos.z); + RwIm3DVertexSetPos(&TempBufferRenderVertices[v+1], pos.x + vx1 - vx2, pos.y + vy1 - vy2, pos.z); + RwIm3DVertexSetPos(&TempBufferRenderVertices[v+2], pos.x - vx1 + vx2, pos.y - vy1 + vy2, pos.z); + RwIm3DVertexSetPos(&TempBufferRenderVertices[v+3], pos.x - vx1 - vx2, pos.y - vy1 - vy2, pos.z); RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+0], 255, 255, 255, alpha); - RwIm3DVertexSetPos(&TempBufferRenderVertices[v+1], pos.x - vy, pos.y + vx, pos.z); RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+1], 255, 255, 255, alpha); - RwIm3DVertexSetPos(&TempBufferRenderVertices[v+2], pos.x + vy, pos.y - vx, pos.z); RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+2], 255, 255, 255, alpha); - RwIm3DVertexSetPos(&TempBufferRenderVertices[v+3], pos.x - vx, pos.y - vy, pos.z); RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+3], 255, 255, 255, alpha); RwIm3DVertexSetU(&TempBufferRenderVertices[v+0], 0.0f); RwIm3DVertexSetV(&TempBufferRenderVertices[v+0], 0.0f); @@ -373,24 +388,6 @@ CRubbish::Init(void) EndMoversList.m_next = nil; EndMoversList.m_prev = &StartMoversList; - // unused - RwIm3DVertexSetU(&RubbishVertices[0], 0.0f); - RwIm3DVertexSetV(&RubbishVertices[0], 0.0f); - RwIm3DVertexSetU(&RubbishVertices[1], 1.0f); - RwIm3DVertexSetV(&RubbishVertices[1], 0.0f); - RwIm3DVertexSetU(&RubbishVertices[2], 0.0f); - RwIm3DVertexSetV(&RubbishVertices[2], 1.0f); - RwIm3DVertexSetU(&RubbishVertices[3], 1.0f); - RwIm3DVertexSetV(&RubbishVertices[3], 1.0f); - - // unused - RubbishIndexList2[0] = 0; - RubbishIndexList2[1] = 2; - RubbishIndexList2[2] = 1; - RubbishIndexList2[3] = 1; - RubbishIndexList2[4] = 2; - RubbishIndexList2[5] = 3; - RubbishIndexList[0] = 0; RubbishIndexList[1] = 1; RubbishIndexList[2] = 2; @@ -414,19 +411,11 @@ void CRubbish::Shutdown(void) { RwTextureDestroy(gpRubbishTexture[0]); -#ifdef GTA3_1_1_PATCH gpRubbishTexture[0] = nil; -#endif RwTextureDestroy(gpRubbishTexture[1]); -#ifdef GTA3_1_1_PATCH gpRubbishTexture[1] = nil; -#endif RwTextureDestroy(gpRubbishTexture[2]); -#ifdef GTA3_1_1_PATCH gpRubbishTexture[2] = nil; -#endif RwTextureDestroy(gpRubbishTexture[3]); -#ifdef GTA3_1_1_PATCH gpRubbishTexture[3] = nil; -#endif } diff --git a/src/render/ShadowCamera.cpp b/src/render/ShadowCamera.cpp index ae94f8ac..f69c234f 100644 --- a/src/render/ShadowCamera.cpp +++ b/src/render/ShadowCamera.cpp @@ -160,7 +160,7 @@ CShadowCamera::SetCenter(RwV3d *center) ASSERT(m_pCamera != nil); RwFrame *camFrame = RwCameraGetFrame(m_pCamera); - RwMatrix *camMatrix = RwFrameGetMatrix(camFrame); + RwMatrix *camMatrix = RwFrameGetMatrix(camFrame); *RwMatrixGetPos(camMatrix) = *center; @@ -188,7 +188,7 @@ CShadowCamera::Update(RpClump *clump) if ( RwCameraBeginUpdate(m_pCamera) ) { - geometry = GetFirstAtomic(clump)->geometry; + geometry = RpAtomicGetGeometry(GetFirstAtomic(clump)); ASSERT(geometry != nil); flags = RpGeometryGetFlags(geometry); diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp index 0ee63b9a..5bb6a734 100644 --- a/src/render/Shadows.cpp +++ b/src/render/Shadows.cpp @@ -236,9 +236,9 @@ CShadows::StoreStaticShadow(uint32 nID, uint8 ShadowType, RwTexture *pTexture, C float fDistToCamSqr = (*pPosn - TheCamera.GetPosition()).MagnitudeSqr2D(); - if ( SQR(fDrawDistance) > fDistToCamSqr || fDistToCamSqr == 0.0f ) + if ( SQR(fDrawDistance) > fDistToCamSqr || fDrawDistance == 0.0f ) { - if ( fDistToCamSqr != 0.0f ) + if ( fDrawDistance != 0.0f ) { float fDistToCam = Sqrt(fDistToCamSqr); @@ -277,8 +277,10 @@ CShadows::StoreStaticShadow(uint32 nID, uint8 ShadowType, RwTexture *pTexture, C aStaticShadows[nSlot].m_fScale = fScale; aStaticShadows[nSlot].m_bTemp = bTempShadow; aStaticShadows[nSlot].m_nTimeCreated = CTimer::GetTimeInMilliseconds(); + + return true; } - else if ( Abs(pPosn->x - aStaticShadows[nSlot].m_vecPosn.x) < 0.05f + else if ( Abs(pPosn->x - aStaticShadows[nSlot].m_vecPosn.x) < 0.05f && Abs(pPosn->y - aStaticShadows[nSlot].m_vecPosn.y) < 0.05f && Abs(pPosn->z - aStaticShadows[nSlot].m_vecPosn.z) < 2.0f @@ -299,7 +301,7 @@ CShadows::StoreStaticShadow(uint32 nID, uint8 ShadowType, RwTexture *pTexture, C aStaticShadows[nSlot].m_bTemp = bTempShadow; aStaticShadows[nSlot].m_nTimeCreated = CTimer::GetTimeInMilliseconds(); - return false; + return true; } else { @@ -585,7 +587,7 @@ CShadows::StoreShadowForVehicle(CVehicle *pCar, VEH_SHD_TYPE type) CarPos.x -= pCar->GetForward().x * (((fVehicleHeight/2) - pCar->GetColModel()->boundingBox.max.y)*size); CarPos.y -= pCar->GetForward().y * (((fVehicleHeight/2) - pCar->GetColModel()->boundingBox.max.y)*size); - RwTexture *tex; + RwTexture *tex = gpShadowCarTex; switch ( type ) { case VEH_SHD_TYPE_BIKE: @@ -625,8 +627,8 @@ CShadows::StoreShadowForVehicle(CVehicle *pCar, VEH_SHD_TYPE type) float frontx = pCar->GetForward().x; float fronty = pCar->GetForward().y; - float sidex = pCar->GetRight().x; - float sidey = pCar->GetRight().y; + float sidex = pCar->GetRight().x; + float sidey = pCar->GetRight().y; switch ( type ) { @@ -769,7 +771,7 @@ CShadows::StoreCarLightShadow(CAutomobile *pCar, int32 nID, RwTexture *pTexture, } -#if 1 +#ifdef USE_CUTSCENE_SHADOW_FOR_PED void StoreShadowForCutscenePedObject(CPed *pObject, float fDisplacementX, float fDisplacementY, float fFrontX, float fFrontY, float fSideX, float fSideY) @@ -853,7 +855,7 @@ CShadows::StoreShadowForPed(CPed *pPed, float fDisplacementX, float fDisplacemen { if ( CTimeCycle::GetShadowStrength() != 0 ) { - #ifndef LIBRW +#ifdef USE_CUTSCENE_SHADOW_FOR_PED CCutsceneShadow *pShadow = pPed->m_pRTShadow; if (pShadow) @@ -864,7 +866,7 @@ CShadows::StoreShadowForPed(CPed *pPed, float fDisplacementX, float fDisplacemen } return; - #endif +#endif StoreShadowForPedObject(pPed, fDisplacementX, fDisplacementY, @@ -920,6 +922,9 @@ void CShadows::StoreShadowForCutscenePedObject(CCutsceneObject *pObject, float fDisplacementX, float fDisplacementY, float fFrontX, float fFrontY, float fSideX, float fSideY) { +#ifdef DISABLE_CUTSCENE_SHADOWS + return; +#endif ASSERT(pObject != nil); CCutsceneShadow *shadow = pObject->m_pShadow; diff --git a/src/render/Skidmarks.cpp b/src/render/Skidmarks.cpp index efd88387..f2a66db1 100644 --- a/src/render/Skidmarks.cpp +++ b/src/render/Skidmarks.cpp @@ -6,6 +6,8 @@ #include "Replay.h" #include "Skidmarks.h" +//--MIAMI: file done + CSkidmark CSkidmarks::aSkidmarks[NUMSKIDMARKS]; RwImVertexIndex SkidmarkIndexList[SKIDMARK_LENGTH * 6]; @@ -37,13 +39,6 @@ CSkidmarks::Init(void) SkidmarkIndexList[i*6+5] = ix+3; ix += 2; } - - for(i = 0; i < SKIDMARK_LENGTH; i++){ - RwIm3DVertexSetU(&SkidmarkVertices[i*2 + 0], 0.0f); - RwIm3DVertexSetV(&SkidmarkVertices[i*2 + 0], i*5.01f); - RwIm3DVertexSetU(&SkidmarkVertices[i*2 + 1], 1.0f); - RwIm3DVertexSetV(&SkidmarkVertices[i*2 + 1], i*5.01f); - } } void @@ -141,8 +136,12 @@ CSkidmarks::Render(void) p2.y -= aSkidmarks[i].m_sideY[j]; RwIm3DVertexSetRGBA(&SkidmarkVertices[j*2+0], color.red, color.green, color.blue, alpha); RwIm3DVertexSetPos(&SkidmarkVertices[j*2+0], p1.x, p1.y, p1.z+0.1f); + RwIm3DVertexSetU(&SkidmarkVertices[j*2+0], 0.0f); + RwIm3DVertexSetV(&SkidmarkVertices[j*2+0], j*5.01f); RwIm3DVertexSetRGBA(&SkidmarkVertices[j*2+1], color.red, color.green, color.blue, alpha); RwIm3DVertexSetPos(&SkidmarkVertices[j*2+1], p2.x, p2.y, p2.z+0.1f); + RwIm3DVertexSetU(&SkidmarkVertices[j*2+1], 1.0f); + RwIm3DVertexSetV(&SkidmarkVertices[j*2+1], j*5.01f); } LittleTest(); diff --git a/src/render/SpecialFX.cpp b/src/render/SpecialFX.cpp index 4133e2fb..e9079bef 100644 --- a/src/render/SpecialFX.cpp +++ b/src/render/SpecialFX.cpp @@ -21,6 +21,9 @@ #include "Camera.h" #include "Shadows.h" #include "main.h" +#include "ColStore.h" +#include "Coronas.h" +#include "Script.h" RwIm3DVertex StreakVertices[4]; RwImVertexIndex StreakIndexList[12]; @@ -370,6 +373,8 @@ MarkerAtomicCB(RpAtomic *atomic, void *data) return atomic; } +// --MIAMI: C3dMarker and C3dMarkers done + bool C3dMarker::AddMarker(uint32 identifier, uint16 type, float fSize, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate) { @@ -414,6 +419,7 @@ C3dMarker::DeleteMarkerObject() m_nIdentifier = 0; m_nStartTime = 0; m_bIsUsed = false; + m_bFindZOnNextPlacement = false; m_nType = MARKERTYPE_INVALID; frame = RpAtomicGetFrame(m_pAtomic); @@ -457,6 +463,7 @@ C3dMarkers::Init() m_aMarkerArray[i].m_pAtomic = nil; m_aMarkerArray[i].m_nType = MARKERTYPE_INVALID; m_aMarkerArray[i].m_bIsUsed = false; + m_aMarkerArray[i].m_bFindZOnNextPlacement = false; m_aMarkerArray[i].m_nIdentifier = 0; m_aMarkerArray[i].m_Color.red = 255; m_aMarkerArray[i].m_Color.green = 255; @@ -502,8 +509,15 @@ C3dMarkers::Render() ActivateDirectional(); for (int i = 0; i < NUM3DMARKERS; i++) { if (m_aMarkerArray[i].m_bIsUsed) { - if (m_aMarkerArray[i].m_fCameraRange < 120.0f) + if (m_aMarkerArray[i].m_fCameraRange < 150.0f) { m_aMarkerArray[i].Render(); + if (m_aMarkerArray[i].m_nType == MARKERTYPE_ARROW) { + CCoronas::RegisterCorona((uintptr)&m_aMarkerArray[i], + SPHERE_MARKER_R, SPHERE_MARKER_G, SPHERE_MARKER_B, 192, + m_aMarkerArray[i].m_Matrix.GetPosition(), 1.2f * m_aMarkerArray[i].m_fSize, 50.0f * TheCamera.LODDistMultiplier, + CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f, false); + } + } NumActiveMarkers++; m_aMarkerArray[i].m_bIsUsed = false; } else if (m_aMarkerArray[i].m_pAtomic != nil) { @@ -516,9 +530,9 @@ C3dMarker * C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate) { C3dMarker *pMarker; - + CVector2D playerPos = FindPlayerCentreOfWorld(0); pMarker = nil; - float dist = Sqrt((pos.x - FindPlayerCentreOfWorld(0).x) * (pos.x - FindPlayerCentreOfWorld(0).x) + (pos.y - FindPlayerCentreOfWorld(0).y) * (pos.y - FindPlayerCentreOfWorld(0).y)); + float dist = ((CVector2D)pos - playerPos).Magnitude(); if (type != MARKERTYPE_ARROW && type != MARKERTYPE_CYLINDER) return nil; @@ -591,6 +605,15 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size } if (type == MARKERTYPE_ARROW) pMarker->m_Matrix.GetPosition() = pos; + + if (pMarker->m_bFindZOnNextPlacement) { + if ((playerPos - pos).MagnitudeSqr() < sq(100.f) && CColStore::HasCollisionLoaded(CVector2D(pos))) { + float z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 1.0f, nil); + if (z != 0.0f) + pMarker->m_Matrix.GetPosition().z = z - 0.05f * size; + pMarker->m_bFindZOnNextPlacement = false; + } + } pMarker->m_bIsUsed = true; return pMarker; } @@ -600,9 +623,14 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size pMarker->AddMarker(identifier, type, size, r, g, b, a, pulsePeriod, pulseFraction, rotateRate); if (type == MARKERTYPE_CYLINDER || type == MARKERTYPE_0 || type == MARKERTYPE_2) { - float z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 1.0f, nil); - if (z != 0.0f) - pos.z = z - 0.05f * size; + if ((playerPos - pos).MagnitudeSqr() < sq(100.f) && CColStore::HasCollisionLoaded(CVector2D(pos))) { + float z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 1.0f, nil); + if (z != 0.0f) + pos.z = z - 0.05f * size; + pMarker->m_bFindZOnNextPlacement = false; + } else { + pMarker->m_bFindZOnNextPlacement = true; + } } pMarker->m_Matrix.SetTranslate(pos.x, pos.y, pos.z); if (type == MARKERTYPE_2) { diff --git a/src/render/SpecialFX.h b/src/render/SpecialFX.h index 7bc3750a..8c79856b 100644 --- a/src/render/SpecialFX.h +++ b/src/render/SpecialFX.h @@ -79,6 +79,7 @@ public: RpMaterial *m_pMaterial; uint16 m_nType; bool m_bIsUsed; + bool m_bFindZOnNextPlacement; uint32 m_nIdentifier; RwRGBA m_Color; uint16 m_nPulsePeriod; diff --git a/src/render/Sprite2d.cpp b/src/render/Sprite2d.cpp index cba64e7a..7dcedb26 100644 --- a/src/render/Sprite2d.cpp +++ b/src/render/Sprite2d.cpp @@ -9,6 +9,7 @@ float CSprite2d::RecipNearClip; float CSprite2d::NearScreenZ; +float CSprite2d::NearCamZ; int CSprite2d::nextBufferVertex; int CSprite2d::nextBufferIndex; RwIm2DVertex CSprite2d::maVertices[8]; @@ -26,6 +27,9 @@ CSprite2d::InitPerFrame(void) nextBufferIndex = 0; RecipNearClip = 1.0f / RwCameraGetNearClipPlane(Scene.camera); NearScreenZ = RwIm2DGetNearScreenZ(); + // not original but you're supposed to set camera z too + // wrapping all this in FIX_BUGS is too ugly + NearCamZ = RwCameraGetNearClipPlane(Scene.camera); } void CSprite2d::Delete(void) @@ -71,7 +75,7 @@ CSprite2d::SetRenderState(void) void CSprite2d::Draw(float x, float y, float w, float h, const CRGBA &col) { - SetVertices(CRect(x, y, x + w, y + h), col, col, col, col, 0); + SetVertices(CRect(x, y, x + w, y + h), col, col, col, col); SetRenderState(); RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::maVertices, 4); } @@ -79,7 +83,7 @@ CSprite2d::Draw(float x, float y, float w, float h, const CRGBA &col) void CSprite2d::Draw(const CRect &rect, const CRGBA &col) { - SetVertices(rect, col, col, col, col, 0); + SetVertices(rect, col, col, col, col); SetRenderState(); RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::maVertices, 4); } @@ -96,7 +100,7 @@ CSprite2d::Draw(const CRect &rect, const CRGBA &col, void CSprite2d::Draw(const CRect &rect, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3) { - SetVertices(rect, c0, c1, c2, c3, 0); + SetVertices(rect, c0, c1, c2, c3); SetRenderState(); RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::maVertices, 4); } @@ -114,178 +118,149 @@ CSprite2d::Draw(float x1, float y1, float x2, float y2, float x3, float y3, floa // | | // 0---1 void -CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3, uint32 far) +CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3) { - float screenz, z, recipz; - - if(far){ - screenz = RwIm2DGetFarScreenZ(); - z = RwCameraGetFarClipPlane(Scene.camera); - }else{ - screenz = NearScreenZ; - z = 1.0f/RecipNearClip; - } - recipz = 1.0f/z; - // This is what we draw: // 0---1 // | / | // 3---2 RwIm2DVertexSetScreenX(&maVertices[0], r.left); RwIm2DVertexSetScreenY(&maVertices[0], r.top); - RwIm2DVertexSetScreenZ(&maVertices[0], screenz); - RwIm2DVertexSetCameraZ(&maVertices[0], z); - RwIm2DVertexSetRecipCameraZ(&maVertices[0], recipz); + RwIm2DVertexSetScreenZ(&maVertices[0], NearScreenZ); + RwIm2DVertexSetCameraZ(&maVertices[0], NearCamZ); + RwIm2DVertexSetRecipCameraZ(&maVertices[0], RecipNearClip); RwIm2DVertexSetIntRGBA(&maVertices[0], c2.r, c2.g, c2.b, c2.a); - RwIm2DVertexSetU(&maVertices[0], 0.0f, recipz); - RwIm2DVertexSetV(&maVertices[0], 0.0f, recipz); + RwIm2DVertexSetU(&maVertices[0], 0.0f, RecipNearClip); + RwIm2DVertexSetV(&maVertices[0], 0.0f, RecipNearClip); RwIm2DVertexSetScreenX(&maVertices[1], r.right); RwIm2DVertexSetScreenY(&maVertices[1], r.top); - RwIm2DVertexSetScreenZ(&maVertices[1], screenz); - RwIm2DVertexSetCameraZ(&maVertices[1], z); - RwIm2DVertexSetRecipCameraZ(&maVertices[1], recipz); + RwIm2DVertexSetScreenZ(&maVertices[1], NearScreenZ); + RwIm2DVertexSetCameraZ(&maVertices[1], NearCamZ); + RwIm2DVertexSetRecipCameraZ(&maVertices[1], RecipNearClip); RwIm2DVertexSetIntRGBA(&maVertices[1], c3.r, c3.g, c3.b, c3.a); - RwIm2DVertexSetU(&maVertices[1], 1.0f, recipz); - RwIm2DVertexSetV(&maVertices[1], 0.0f, recipz); + RwIm2DVertexSetU(&maVertices[1], 1.0f, RecipNearClip); + RwIm2DVertexSetV(&maVertices[1], 0.0f, RecipNearClip); RwIm2DVertexSetScreenX(&maVertices[2], r.right); RwIm2DVertexSetScreenY(&maVertices[2], r.bottom); - RwIm2DVertexSetScreenZ(&maVertices[2], screenz); - RwIm2DVertexSetCameraZ(&maVertices[2], z); - RwIm2DVertexSetRecipCameraZ(&maVertices[2], recipz); + RwIm2DVertexSetScreenZ(&maVertices[2], NearScreenZ); + RwIm2DVertexSetCameraZ(&maVertices[2], NearCamZ); + RwIm2DVertexSetRecipCameraZ(&maVertices[2], RecipNearClip); RwIm2DVertexSetIntRGBA(&maVertices[2], c1.r, c1.g, c1.b, c1.a); - RwIm2DVertexSetU(&maVertices[2], 1.0f, recipz); - RwIm2DVertexSetV(&maVertices[2], 1.0f, recipz); + RwIm2DVertexSetU(&maVertices[2], 1.0f, RecipNearClip); + RwIm2DVertexSetV(&maVertices[2], 1.0f, RecipNearClip); RwIm2DVertexSetScreenX(&maVertices[3], r.left); RwIm2DVertexSetScreenY(&maVertices[3], r.bottom); - RwIm2DVertexSetScreenZ(&maVertices[3], screenz); - RwIm2DVertexSetCameraZ(&maVertices[3], z); - RwIm2DVertexSetRecipCameraZ(&maVertices[3], recipz); + RwIm2DVertexSetScreenZ(&maVertices[3], NearScreenZ); + RwIm2DVertexSetCameraZ(&maVertices[3], NearCamZ); + RwIm2DVertexSetRecipCameraZ(&maVertices[3], RecipNearClip); RwIm2DVertexSetIntRGBA(&maVertices[3], c0.r, c0.g, c0.b, c0.a); - RwIm2DVertexSetU(&maVertices[3], 0.0f, recipz); - RwIm2DVertexSetV(&maVertices[3], 1.0f, recipz); + RwIm2DVertexSetU(&maVertices[3], 0.0f, RecipNearClip); + RwIm2DVertexSetV(&maVertices[3], 1.0f, RecipNearClip); } void CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3, float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2) { - float screenz, z, recipz; - - screenz = NearScreenZ; - z = 1.0f/RecipNearClip; - recipz = 1.0f/z; - // This is what we draw: // 0---1 // | / | // 3---2 RwIm2DVertexSetScreenX(&maVertices[0], r.left); RwIm2DVertexSetScreenY(&maVertices[0], r.top); - RwIm2DVertexSetScreenZ(&maVertices[0], screenz); - RwIm2DVertexSetCameraZ(&maVertices[0], z); - RwIm2DVertexSetRecipCameraZ(&maVertices[0], recipz); + RwIm2DVertexSetScreenZ(&maVertices[0], NearScreenZ); + RwIm2DVertexSetCameraZ(&maVertices[0], NearCamZ); + RwIm2DVertexSetRecipCameraZ(&maVertices[0], RecipNearClip); RwIm2DVertexSetIntRGBA(&maVertices[0], c2.r, c2.g, c2.b, c2.a); - RwIm2DVertexSetU(&maVertices[0], u0, recipz); - RwIm2DVertexSetV(&maVertices[0], v0, recipz); + RwIm2DVertexSetU(&maVertices[0], u0, RecipNearClip); + RwIm2DVertexSetV(&maVertices[0], v0, RecipNearClip); RwIm2DVertexSetScreenX(&maVertices[1], r.right); RwIm2DVertexSetScreenY(&maVertices[1], r.top); - RwIm2DVertexSetScreenZ(&maVertices[1], screenz); - RwIm2DVertexSetCameraZ(&maVertices[1], z); - RwIm2DVertexSetRecipCameraZ(&maVertices[1], recipz); + RwIm2DVertexSetScreenZ(&maVertices[1], NearScreenZ); + RwIm2DVertexSetCameraZ(&maVertices[1], NearCamZ); + RwIm2DVertexSetRecipCameraZ(&maVertices[1], RecipNearClip); RwIm2DVertexSetIntRGBA(&maVertices[1], c3.r, c3.g, c3.b, c3.a); - RwIm2DVertexSetU(&maVertices[1], u1, recipz); - RwIm2DVertexSetV(&maVertices[1], v1, recipz); + RwIm2DVertexSetU(&maVertices[1], u1, RecipNearClip); + RwIm2DVertexSetV(&maVertices[1], v1, RecipNearClip); RwIm2DVertexSetScreenX(&maVertices[2], r.right); RwIm2DVertexSetScreenY(&maVertices[2], r.bottom); - RwIm2DVertexSetScreenZ(&maVertices[2], screenz); - RwIm2DVertexSetCameraZ(&maVertices[2], z); - RwIm2DVertexSetRecipCameraZ(&maVertices[2], recipz); + RwIm2DVertexSetScreenZ(&maVertices[2], NearScreenZ); + RwIm2DVertexSetCameraZ(&maVertices[2], NearCamZ); + RwIm2DVertexSetRecipCameraZ(&maVertices[2], RecipNearClip); RwIm2DVertexSetIntRGBA(&maVertices[2], c1.r, c1.g, c1.b, c1.a); - RwIm2DVertexSetU(&maVertices[2], u2, recipz); - RwIm2DVertexSetV(&maVertices[2], v2, recipz); + RwIm2DVertexSetU(&maVertices[2], u2, RecipNearClip); + RwIm2DVertexSetV(&maVertices[2], v2, RecipNearClip); RwIm2DVertexSetScreenX(&maVertices[3], r.left); RwIm2DVertexSetScreenY(&maVertices[3], r.bottom); - RwIm2DVertexSetScreenZ(&maVertices[3], screenz); - RwIm2DVertexSetCameraZ(&maVertices[3], z); - RwIm2DVertexSetRecipCameraZ(&maVertices[3], recipz); + RwIm2DVertexSetScreenZ(&maVertices[3], NearScreenZ); + RwIm2DVertexSetCameraZ(&maVertices[3], NearCamZ); + RwIm2DVertexSetRecipCameraZ(&maVertices[3], RecipNearClip); RwIm2DVertexSetIntRGBA(&maVertices[3], c0.r, c0.g, c0.b, c0.a); - RwIm2DVertexSetU(&maVertices[3], u3, recipz); - RwIm2DVertexSetV(&maVertices[3], v3, recipz); + RwIm2DVertexSetU(&maVertices[3], u3, RecipNearClip); + RwIm2DVertexSetV(&maVertices[3], v3, RecipNearClip); } void CSprite2d::SetVertices(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3) { - float screenz, recipz; - float z = RwCameraGetNearClipPlane(Scene.camera); // not done by game - - screenz = NearScreenZ; - recipz = RecipNearClip; - RwIm2DVertexSetScreenX(&maVertices[0], x3); RwIm2DVertexSetScreenY(&maVertices[0], y3); - RwIm2DVertexSetScreenZ(&maVertices[0], screenz); - RwIm2DVertexSetCameraZ(&maVertices[0], z); - RwIm2DVertexSetRecipCameraZ(&maVertices[0], recipz); + RwIm2DVertexSetScreenZ(&maVertices[0], NearScreenZ); + RwIm2DVertexSetCameraZ(&maVertices[0], NearCamZ); + RwIm2DVertexSetRecipCameraZ(&maVertices[0], RecipNearClip); RwIm2DVertexSetIntRGBA(&maVertices[0], c2.r, c2.g, c2.b, c2.a); - RwIm2DVertexSetU(&maVertices[0], 0.0f, recipz); - RwIm2DVertexSetV(&maVertices[0], 0.0f, recipz); + RwIm2DVertexSetU(&maVertices[0], 0.0f, RecipNearClip); + RwIm2DVertexSetV(&maVertices[0], 0.0f, RecipNearClip); RwIm2DVertexSetScreenX(&maVertices[1], x4); RwIm2DVertexSetScreenY(&maVertices[1], y4); - RwIm2DVertexSetScreenZ(&maVertices[1], screenz); - RwIm2DVertexSetCameraZ(&maVertices[1], z); - RwIm2DVertexSetRecipCameraZ(&maVertices[1], recipz); + RwIm2DVertexSetScreenZ(&maVertices[1], NearScreenZ); + RwIm2DVertexSetCameraZ(&maVertices[1], NearCamZ); + RwIm2DVertexSetRecipCameraZ(&maVertices[1], RecipNearClip); RwIm2DVertexSetIntRGBA(&maVertices[1], c3.r, c3.g, c3.b, c3.a); - RwIm2DVertexSetU(&maVertices[1], 1.0f, recipz); - RwIm2DVertexSetV(&maVertices[1], 0.0f, recipz); + RwIm2DVertexSetU(&maVertices[1], 1.0f, RecipNearClip); + RwIm2DVertexSetV(&maVertices[1], 0.0f, RecipNearClip); RwIm2DVertexSetScreenX(&maVertices[2], x2); RwIm2DVertexSetScreenY(&maVertices[2], y2); - RwIm2DVertexSetScreenZ(&maVertices[2], screenz); - RwIm2DVertexSetCameraZ(&maVertices[2], z); - RwIm2DVertexSetRecipCameraZ(&maVertices[2], recipz); + RwIm2DVertexSetScreenZ(&maVertices[2], NearScreenZ); + RwIm2DVertexSetCameraZ(&maVertices[2], NearCamZ); + RwIm2DVertexSetRecipCameraZ(&maVertices[2], RecipNearClip); RwIm2DVertexSetIntRGBA(&maVertices[2], c1.r, c1.g, c1.b, c1.a); - RwIm2DVertexSetU(&maVertices[2], 1.0f, recipz); - RwIm2DVertexSetV(&maVertices[2], 1.0f, recipz); + RwIm2DVertexSetU(&maVertices[2], 1.0f, RecipNearClip); + RwIm2DVertexSetV(&maVertices[2], 1.0f, RecipNearClip); RwIm2DVertexSetScreenX(&maVertices[3], x1); RwIm2DVertexSetScreenY(&maVertices[3], y1); - RwIm2DVertexSetScreenZ(&maVertices[3], screenz); - RwIm2DVertexSetCameraZ(&maVertices[3], z); - RwIm2DVertexSetRecipCameraZ(&maVertices[3], recipz); + RwIm2DVertexSetScreenZ(&maVertices[3], NearScreenZ); + RwIm2DVertexSetCameraZ(&maVertices[3], NearCamZ); + RwIm2DVertexSetRecipCameraZ(&maVertices[3], RecipNearClip); RwIm2DVertexSetIntRGBA(&maVertices[3], c0.r, c0.g, c0.b, c0.a); - RwIm2DVertexSetU(&maVertices[3], 0.0f, recipz); - RwIm2DVertexSetV(&maVertices[3], 1.0f, recipz); + RwIm2DVertexSetU(&maVertices[3], 0.0f, RecipNearClip); + RwIm2DVertexSetV(&maVertices[3], 1.0f, RecipNearClip); } void CSprite2d::SetVertices(int n, float *positions, float *uvs, const CRGBA &col) { int i; - float screenz, recipz, z; - - screenz = NearScreenZ; - recipz = RecipNearClip; - z = RwCameraGetNearClipPlane(Scene.camera); // not done by game - for(i = 0; i < n; i++){ RwIm2DVertexSetScreenX(&maVertices[i], positions[i*2 + 0]); RwIm2DVertexSetScreenY(&maVertices[i], positions[i*2 + 1]); - RwIm2DVertexSetScreenZ(&maVertices[i], screenz + 0.0001f); - RwIm2DVertexSetCameraZ(&maVertices[i], z); - RwIm2DVertexSetRecipCameraZ(&maVertices[i], recipz); + RwIm2DVertexSetScreenZ(&maVertices[i], NearScreenZ + 0.0001f); + RwIm2DVertexSetCameraZ(&maVertices[i], NearCamZ); + RwIm2DVertexSetRecipCameraZ(&maVertices[i], RecipNearClip); RwIm2DVertexSetIntRGBA(&maVertices[i], col.r, col.g, col.b, col.a); - RwIm2DVertexSetU(&maVertices[i], uvs[i*2 + 0], recipz); - RwIm2DVertexSetV(&maVertices[i], uvs[i*2 + 1], recipz); + RwIm2DVertexSetU(&maVertices[i], uvs[i*2 + 0], RecipNearClip); + RwIm2DVertexSetV(&maVertices[i], uvs[i*2 + 1], RecipNearClip); } } @@ -293,18 +268,13 @@ void CSprite2d::SetMaskVertices(int n, float *positions) { int i; - float screenz, recipz, z; - - screenz = NearScreenZ; - recipz = RecipNearClip; - z = RwCameraGetNearClipPlane(Scene.camera); // not done by game for(i = 0; i < n; i++){ RwIm2DVertexSetScreenX(&maVertices[i], positions[i*2 + 0]); RwIm2DVertexSetScreenY(&maVertices[i], positions[i*2 + 1]); - RwIm2DVertexSetScreenZ(&maVertices[i], screenz); - RwIm2DVertexSetCameraZ(&maVertices[i], z); - RwIm2DVertexSetRecipCameraZ(&maVertices[i], recipz); + RwIm2DVertexSetScreenZ(&maVertices[i], NearScreenZ); + RwIm2DVertexSetCameraZ(&maVertices[i], NearCamZ); + RwIm2DVertexSetRecipCameraZ(&maVertices[i], RecipNearClip); RwIm2DVertexSetIntRGBA(&maVertices[i], 255, 255, 255, 255); // 0, 0, 0, 0 on PC } } @@ -313,53 +283,47 @@ void CSprite2d::SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3, float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2) { - float screenz, recipz, z; - - screenz = NearScreenZ; - recipz = RecipNearClip; - z = RwCameraGetNearClipPlane(Scene.camera); // not done by game - RwIm2DVertexSetScreenX(&verts[0], r.left); RwIm2DVertexSetScreenY(&verts[0], r.top); - RwIm2DVertexSetScreenZ(&verts[0], screenz); - RwIm2DVertexSetCameraZ(&verts[0], z); - RwIm2DVertexSetRecipCameraZ(&verts[0], recipz); + RwIm2DVertexSetScreenZ(&verts[0], NearScreenZ); + RwIm2DVertexSetCameraZ(&verts[0], NearCamZ); + RwIm2DVertexSetRecipCameraZ(&verts[0], RecipNearClip); RwIm2DVertexSetIntRGBA(&verts[0], c2.r, c2.g, c2.b, c2.a); - RwIm2DVertexSetU(&verts[0], u0, recipz); - RwIm2DVertexSetV(&verts[0], v0, recipz); + RwIm2DVertexSetU(&verts[0], u0, RecipNearClip); + RwIm2DVertexSetV(&verts[0], v0, RecipNearClip); RwIm2DVertexSetScreenX(&verts[1], r.right); RwIm2DVertexSetScreenY(&verts[1], r.top); - RwIm2DVertexSetScreenZ(&verts[1], screenz); - RwIm2DVertexSetCameraZ(&verts[1], z); - RwIm2DVertexSetRecipCameraZ(&verts[1], recipz); + RwIm2DVertexSetScreenZ(&verts[1], NearScreenZ); + RwIm2DVertexSetCameraZ(&verts[1], NearCamZ); + RwIm2DVertexSetRecipCameraZ(&verts[1], RecipNearClip); RwIm2DVertexSetIntRGBA(&verts[1], c3.r, c3.g, c3.b, c3.a); - RwIm2DVertexSetU(&verts[1], u1, recipz); - RwIm2DVertexSetV(&verts[1], v1, recipz); + RwIm2DVertexSetU(&verts[1], u1, RecipNearClip); + RwIm2DVertexSetV(&verts[1], v1, RecipNearClip); RwIm2DVertexSetScreenX(&verts[2], r.right); RwIm2DVertexSetScreenY(&verts[2], r.bottom); - RwIm2DVertexSetScreenZ(&verts[2], screenz); - RwIm2DVertexSetCameraZ(&verts[2], z); - RwIm2DVertexSetRecipCameraZ(&verts[2], recipz); + RwIm2DVertexSetScreenZ(&verts[2], NearScreenZ); + RwIm2DVertexSetCameraZ(&verts[2], NearCamZ); + RwIm2DVertexSetRecipCameraZ(&verts[2], RecipNearClip); RwIm2DVertexSetIntRGBA(&verts[2], c1.r, c1.g, c1.b, c1.a); - RwIm2DVertexSetU(&verts[2], u2, recipz); - RwIm2DVertexSetV(&verts[2], v2, recipz); + RwIm2DVertexSetU(&verts[2], u2, RecipNearClip); + RwIm2DVertexSetV(&verts[2], v2, RecipNearClip); RwIm2DVertexSetScreenX(&verts[3], r.left); RwIm2DVertexSetScreenY(&verts[3], r.bottom); - RwIm2DVertexSetScreenZ(&verts[3], screenz); - RwIm2DVertexSetCameraZ(&verts[3], z); - RwIm2DVertexSetRecipCameraZ(&verts[3], recipz); + RwIm2DVertexSetScreenZ(&verts[3], NearScreenZ); + RwIm2DVertexSetCameraZ(&verts[3], NearCamZ); + RwIm2DVertexSetRecipCameraZ(&verts[3], RecipNearClip); RwIm2DVertexSetIntRGBA(&verts[3], c0.r, c0.g, c0.b, c0.a); - RwIm2DVertexSetU(&verts[3], u3, recipz); - RwIm2DVertexSetV(&verts[3], v3, recipz); + RwIm2DVertexSetU(&verts[3], u3, RecipNearClip); + RwIm2DVertexSetV(&verts[3], v3, RecipNearClip); } void CSprite2d::DrawRect(const CRect &r, const CRGBA &col) { - SetVertices(r, col, col, col, col, false); + SetVertices(r, col, col, col, col); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); @@ -374,7 +338,7 @@ CSprite2d::DrawRect(const CRect &r, const CRGBA &col) void CSprite2d::DrawRect(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3) { - SetVertices(r, c0, c1, c2, c3, false); + SetVertices(r, c0, c1, c2, c3); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); @@ -387,7 +351,7 @@ CSprite2d::DrawRect(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGB void CSprite2d::DrawRectXLU(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3) { - SetVertices(r, c0, c1, c2, c3, false); + SetVertices(r, c0, c1, c2, c3); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); diff --git a/src/render/Sprite2d.h b/src/render/Sprite2d.h index 1adb5d49..5abd8d71 100644 --- a/src/render/Sprite2d.h +++ b/src/render/Sprite2d.h @@ -4,6 +4,7 @@ class CSprite2d { static float RecipNearClip; static float NearScreenZ; + static float NearCamZ; // not original static int nextBufferVertex; static int nextBufferIndex; static RwIm2DVertex maVertices[8]; @@ -27,7 +28,7 @@ public: void Draw(const CRect &rect, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3); void Draw(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, const CRGBA &col); - static void SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3, uint32 far); + static void SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3); static void SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3, float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2); static void SetVertices(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, diff --git a/src/render/Timecycle.cpp b/src/render/Timecycle.cpp index fe898412..b20a2443 100644 --- a/src/render/Timecycle.cpp +++ b/src/render/Timecycle.cpp @@ -10,60 +10,60 @@ #include "FileMgr.h" #include "Timecycle.h" -// TODO(MIAMI): change some of the types here - -int CTimeCycle::m_nAmbientRed[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nAmbientGreen[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nAmbientBlue[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nAmbientRed_Obj[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nAmbientGreen_Obj[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nAmbientBlue_Obj[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nAmbientRed_Bl[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nAmbientGreen_Bl[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nAmbientBlue_Bl[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nAmbientRed_Obj_Bl[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nAmbientGreen_Obj_Bl[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nAmbientBlue_Obj_Bl[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nDirectionalRed[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nDirectionalGreen[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nDirectionalBlue[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nSkyTopRed[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nSkyTopGreen[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nSkyTopBlue[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nSkyBottomRed[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nSkyBottomGreen[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nSkyBottomBlue[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nSunCoreRed[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nSunCoreGreen[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nSunCoreBlue[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nSunCoronaRed[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nSunCoronaGreen[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nSunCoronaBlue[NUMHOURS][NUMWEATHERS]; -float CTimeCycle::m_fSunSize[NUMHOURS][NUMWEATHERS]; -float CTimeCycle::m_fSpriteSize[NUMHOURS][NUMWEATHERS]; -float CTimeCycle::m_fSpriteBrightness[NUMHOURS][NUMWEATHERS]; -short CTimeCycle::m_nShadowStrength[NUMHOURS][NUMWEATHERS]; -short CTimeCycle::m_nLightShadowStrength[NUMHOURS][NUMWEATHERS]; -short CTimeCycle::m_nPoleShadowStrength[NUMHOURS][NUMWEATHERS]; -float CTimeCycle::m_fFogStart[NUMHOURS][NUMWEATHERS]; -float CTimeCycle::m_fFarClip[NUMHOURS][NUMWEATHERS]; -float CTimeCycle::m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nLowCloudsRed[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nLowCloudsGreen[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nLowCloudsBlue[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nFluffyCloudsTopRed[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nFluffyCloudsTopGreen[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nFluffyCloudsTopBlue[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nFluffyCloudsBottomRed[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nFluffyCloudsBottomGreen[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS]; -float CTimeCycle::m_fBlurRed[NUMHOURS][NUMWEATHERS]; -float CTimeCycle::m_fBlurGreen[NUMHOURS][NUMWEATHERS]; -float CTimeCycle::m_fBlurBlue[NUMHOURS][NUMWEATHERS]; -float CTimeCycle::m_fWaterRed[NUMHOURS][NUMWEATHERS]; -float CTimeCycle::m_fWaterGreen[NUMHOURS][NUMWEATHERS]; -float CTimeCycle::m_fWaterBlue[NUMHOURS][NUMWEATHERS]; -float CTimeCycle::m_fWaterAlpha[NUMHOURS][NUMWEATHERS]; +//--MIAMI: done + +uint8 CTimeCycle::m_nAmbientRed[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nAmbientGreen[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nAmbientBlue[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nAmbientRed_Obj[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nAmbientGreen_Obj[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nAmbientBlue_Obj[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nAmbientRed_Bl[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nAmbientGreen_Bl[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nAmbientBlue_Bl[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nAmbientRed_Obj_Bl[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nAmbientGreen_Obj_Bl[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nAmbientBlue_Obj_Bl[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nDirectionalRed[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nDirectionalGreen[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nDirectionalBlue[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nSkyTopRed[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nSkyTopGreen[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nSkyTopBlue[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nSkyBottomRed[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nSkyBottomGreen[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nSkyBottomBlue[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nSunCoreRed[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nSunCoreGreen[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nSunCoreBlue[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nSunCoronaRed[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nSunCoronaGreen[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nSunCoronaBlue[NUMHOURS][NUMWEATHERS]; +int8 CTimeCycle::m_fSunSize[NUMHOURS][NUMWEATHERS]; +int8 CTimeCycle::m_fSpriteSize[NUMHOURS][NUMWEATHERS]; +int8 CTimeCycle::m_fSpriteBrightness[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nShadowStrength[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nLightShadowStrength[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nPoleShadowStrength[NUMHOURS][NUMWEATHERS]; +int16 CTimeCycle::m_fFogStart[NUMHOURS][NUMWEATHERS]; +int16 CTimeCycle::m_fFarClip[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nLowCloudsRed[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nLowCloudsGreen[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nLowCloudsBlue[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nFluffyCloudsTopRed[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nFluffyCloudsTopGreen[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nFluffyCloudsTopBlue[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nFluffyCloudsBottomRed[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nFluffyCloudsBottomGreen[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_fBlurRed[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_fBlurGreen[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_fBlurBlue[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_fWaterRed[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_fWaterGreen[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_fWaterBlue[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_fWaterAlpha[NUMHOURS][NUMWEATHERS]; float CTimeCycle::m_fCurrentAmbientRed; @@ -81,36 +81,36 @@ float CTimeCycle::m_fCurrentAmbientBlue_Obj_Bl; float CTimeCycle::m_fCurrentDirectionalRed; float CTimeCycle::m_fCurrentDirectionalGreen; float CTimeCycle::m_fCurrentDirectionalBlue; -int CTimeCycle::m_nCurrentSkyTopRed; -int CTimeCycle::m_nCurrentSkyTopGreen; -int CTimeCycle::m_nCurrentSkyTopBlue; -int CTimeCycle::m_nCurrentSkyBottomRed; -int CTimeCycle::m_nCurrentSkyBottomGreen; -int CTimeCycle::m_nCurrentSkyBottomBlue; -int CTimeCycle::m_nCurrentSunCoreRed; -int CTimeCycle::m_nCurrentSunCoreGreen; -int CTimeCycle::m_nCurrentSunCoreBlue; -int CTimeCycle::m_nCurrentSunCoronaRed; -int CTimeCycle::m_nCurrentSunCoronaGreen; -int CTimeCycle::m_nCurrentSunCoronaBlue; +int32 CTimeCycle::m_nCurrentSkyTopRed; +int32 CTimeCycle::m_nCurrentSkyTopGreen; +int32 CTimeCycle::m_nCurrentSkyTopBlue; +int32 CTimeCycle::m_nCurrentSkyBottomRed; +int32 CTimeCycle::m_nCurrentSkyBottomGreen; +int32 CTimeCycle::m_nCurrentSkyBottomBlue; +int32 CTimeCycle::m_nCurrentSunCoreRed; +int32 CTimeCycle::m_nCurrentSunCoreGreen; +int32 CTimeCycle::m_nCurrentSunCoreBlue; +int32 CTimeCycle::m_nCurrentSunCoronaRed; +int32 CTimeCycle::m_nCurrentSunCoronaGreen; +int32 CTimeCycle::m_nCurrentSunCoronaBlue; float CTimeCycle::m_fCurrentSunSize; float CTimeCycle::m_fCurrentSpriteSize; float CTimeCycle::m_fCurrentSpriteBrightness; -int CTimeCycle::m_nCurrentShadowStrength; -int CTimeCycle::m_nCurrentLightShadowStrength; -int CTimeCycle::m_nCurrentPoleShadowStrength; +int32 CTimeCycle::m_nCurrentShadowStrength; +int32 CTimeCycle::m_nCurrentLightShadowStrength; +int32 CTimeCycle::m_nCurrentPoleShadowStrength; float CTimeCycle::m_fCurrentFogStart; float CTimeCycle::m_fCurrentFarClip; float CTimeCycle::m_fCurrentLightsOnGroundBrightness; -int CTimeCycle::m_nCurrentLowCloudsRed; -int CTimeCycle::m_nCurrentLowCloudsGreen; -int CTimeCycle::m_nCurrentLowCloudsBlue; -int CTimeCycle::m_nCurrentFluffyCloudsTopRed; -int CTimeCycle::m_nCurrentFluffyCloudsTopGreen; -int CTimeCycle::m_nCurrentFluffyCloudsTopBlue; -int CTimeCycle::m_nCurrentFluffyCloudsBottomRed; -int CTimeCycle::m_nCurrentFluffyCloudsBottomGreen; -int CTimeCycle::m_nCurrentFluffyCloudsBottomBlue; +int32 CTimeCycle::m_nCurrentLowCloudsRed; +int32 CTimeCycle::m_nCurrentLowCloudsGreen; +int32 CTimeCycle::m_nCurrentLowCloudsBlue; +int32 CTimeCycle::m_nCurrentFluffyCloudsTopRed; +int32 CTimeCycle::m_nCurrentFluffyCloudsTopGreen; +int32 CTimeCycle::m_nCurrentFluffyCloudsTopBlue; +int32 CTimeCycle::m_nCurrentFluffyCloudsBottomRed; +int32 CTimeCycle::m_nCurrentFluffyCloudsBottomGreen; +int32 CTimeCycle::m_nCurrentFluffyCloudsBottomBlue; float CTimeCycle::m_fCurrentBlurRed; float CTimeCycle::m_fCurrentBlurGreen; float CTimeCycle::m_fCurrentBlurBlue; @@ -118,13 +118,16 @@ float CTimeCycle::m_fCurrentWaterRed; float CTimeCycle::m_fCurrentWaterGreen; float CTimeCycle::m_fCurrentWaterBlue; float CTimeCycle::m_fCurrentWaterAlpha; -int CTimeCycle::m_nCurrentFogColourRed; -int CTimeCycle::m_nCurrentFogColourGreen; -int CTimeCycle::m_nCurrentFogColourBlue; +int32 CTimeCycle::m_nCurrentFogColourRed; +int32 CTimeCycle::m_nCurrentFogColourGreen; +int32 CTimeCycle::m_nCurrentFogColourBlue; -int CTimeCycle::m_FogReduction; +int32 CTimeCycle::m_FogReduction; +int32 CTimeCycle::m_bExtraColourOn; +int32 CTimeCycle::m_ExtraColour; +float CTimeCycle::m_ExtraColourInter; -int CTimeCycle::m_CurrentStoredValue; +int32 CTimeCycle::m_CurrentStoredValue; CVector CTimeCycle::m_VectorToSun[16]; float CTimeCycle::m_fShadowFrontX[16]; float CTimeCycle::m_fShadowFrontY[16]; @@ -133,7 +136,6 @@ float CTimeCycle::m_fShadowSideY[16]; float CTimeCycle::m_fShadowDisplacementX[16]; float CTimeCycle::m_fShadowDisplacementY[16]; - void CTimeCycle::Initialise(void) { @@ -233,15 +235,15 @@ CTimeCycle::Initialise(void) m_nSunCoronaRed[h][w] = sunCoronaR; m_nSunCoronaGreen[h][w] = sunCoronaG; m_nSunCoronaBlue[h][w] = sunCoronaB; - m_fSunSize[h][w] = sunSz; - m_fSpriteSize[h][w] = sprSz; - m_fSpriteBrightness[h][w] = sprBght; + m_fSunSize[h][w] = sunSz * 10.0f; + m_fSpriteSize[h][w] = sprSz * 10.0f; + m_fSpriteBrightness[h][w] = sprBght * 10.0f; m_nShadowStrength[h][w] = shad; m_nLightShadowStrength[h][w] = lightShad; m_nPoleShadowStrength[h][w] = poleShad; m_fFarClip[h][w] = farClp; m_fFogStart[h][w] = fogSt; - m_fLightsOnGroundBrightness[h][w] = lightGnd; + m_fLightsOnGroundBrightness[h][w] = lightGnd * 10.0f; m_nLowCloudsRed[h][w] = cloudR; m_nLowCloudsGreen[h][w] = cloudG; m_nLowCloudsBlue[h][w] = cloudB; @@ -265,6 +267,51 @@ CTimeCycle::Initialise(void) debug("CTimeCycle ready\n"); } +static float interp_c0, interp_c1, interp_c2, interp_c3; + +float CTimeCycle::Interpolate(int8 *a, int8 *b) +{ + return a[CWeather::OldWeatherType] * interp_c0 + + b[CWeather::OldWeatherType] * interp_c1 + + a[CWeather::NewWeatherType] * interp_c2 + + b[CWeather::NewWeatherType] * interp_c3; +} + +float CTimeCycle::Interpolate(uint8 *a, uint8 *b) +{ + return a[CWeather::OldWeatherType] * interp_c0 + + b[CWeather::OldWeatherType] * interp_c1 + + a[CWeather::NewWeatherType] * interp_c2 + + b[CWeather::NewWeatherType] * interp_c3; +} + +float CTimeCycle::Interpolate(int16 *a, int16 *b) +{ + return a[CWeather::OldWeatherType] * interp_c0 + + b[CWeather::OldWeatherType] * interp_c1 + + a[CWeather::NewWeatherType] * interp_c2 + + b[CWeather::NewWeatherType] * interp_c3; +} + +void +CTimeCycle::StartExtraColour(int32 c, bool fade) +{ + m_bExtraColourOn = true; + m_ExtraColour = c; + if(fade) + m_ExtraColourInter = 0.0f; + else + m_ExtraColourInter = 1.0f; +} + +void +CTimeCycle::StopExtraColour(bool fade) +{ + m_bExtraColourOn = false; + if(!fade) + m_ExtraColourInter = 0.0f; +} + void CTimeCycle::Update(void) { @@ -274,12 +321,12 @@ CTimeCycle::Update(void) int w2 = CWeather::NewWeatherType; float timeInterp = (CClock::GetMinutes() + CClock::GetSeconds()/60.0f)/60.0f; // coefficients for a bilinear interpolation - float c0 = (1.0f-timeInterp) * (1.0f-CWeather::InterpolationValue); - float c1 = timeInterp * (1.0f-CWeather::InterpolationValue); - float c2 = (1.0f-timeInterp) * CWeather::InterpolationValue; - float c3 = timeInterp * CWeather::InterpolationValue; + interp_c0 = (1.0f-timeInterp) * (1.0f-CWeather::InterpolationValue); + interp_c1 = timeInterp * (1.0f-CWeather::InterpolationValue); + interp_c2 = (1.0f-timeInterp) * CWeather::InterpolationValue; + interp_c3 = timeInterp * CWeather::InterpolationValue; -#define INTERP(v) v[h1][w1]*c0 + v[h2][w1]*c1 + v[h1][w2]*c2 + v[h2][w2]*c3; +#define INTERP(v) Interpolate(v[h1], v[h2]) m_nCurrentSkyTopRed = INTERP(m_nSkyTopRed); m_nCurrentSkyTopGreen = INTERP(m_nSkyTopGreen); @@ -317,15 +364,15 @@ CTimeCycle::Update(void) m_nCurrentSunCoronaGreen = INTERP(m_nSunCoronaGreen); m_nCurrentSunCoronaBlue = INTERP(m_nSunCoronaBlue); - m_fCurrentSunSize = INTERP(m_fSunSize); - m_fCurrentSpriteSize = INTERP(m_fSpriteSize); - m_fCurrentSpriteBrightness = INTERP(m_fSpriteBrightness); + m_fCurrentSunSize = INTERP(m_fSunSize)/10.0f; + m_fCurrentSpriteSize = INTERP(m_fSpriteSize)/10.0f; + m_fCurrentSpriteBrightness = INTERP(m_fSpriteBrightness)/10.0f; m_nCurrentShadowStrength = INTERP(m_nShadowStrength); m_nCurrentLightShadowStrength = INTERP(m_nLightShadowStrength); m_nCurrentPoleShadowStrength = INTERP(m_nPoleShadowStrength); m_fCurrentFarClip = INTERP(m_fFarClip); m_fCurrentFogStart = INTERP(m_fFogStart); - m_fCurrentLightsOnGroundBrightness = INTERP(m_fLightsOnGroundBrightness); + m_fCurrentLightsOnGroundBrightness = INTERP(m_fLightsOnGroundBrightness)/10.0f; m_nCurrentLowCloudsRed = INTERP(m_nLowCloudsRed); m_nCurrentLowCloudsGreen = INTERP(m_nLowCloudsGreen); @@ -347,6 +394,7 @@ CTimeCycle::Update(void) m_fCurrentWaterGreen = INTERP(m_fWaterGreen); m_fCurrentWaterBlue = INTERP(m_fWaterBlue); m_fCurrentWaterAlpha = INTERP(m_fWaterAlpha); +#undef INTERP if(m_FogReduction != 0) m_fCurrentFarClip = Max(m_fCurrentFarClip, m_FogReduction/64.0f * 650.0f); @@ -360,7 +408,88 @@ CTimeCycle::Update(void) sunPos.z = 0.2f - Cos(sunAngle); sunPos.Normalise(); - // TODO(MIAMI): extra colours + if(m_bExtraColourOn) + m_ExtraColourInter = Min(1.0f, m_ExtraColourInter + CTimer::GetTimeStep()/120.0f); + else + m_ExtraColourInter = Max(-.0f, m_ExtraColourInter - CTimer::GetTimeStep()/120.0f); + if(m_ExtraColourInter > 0.0f){ +#define INTERP(extra,cur) (m_ExtraColourInter*extra[m_ExtraColour][WEATHER_EXTRACOLOURS] + (1.0f-m_ExtraColourInter)*cur) +#define INTERPscl(extra,scl,cur) (m_ExtraColourInter*extra[m_ExtraColour][WEATHER_EXTRACOLOURS]/scl + (1.0f-m_ExtraColourInter)*cur) + if(m_nSkyTopRed[m_ExtraColour][WEATHER_EXTRACOLOURS] != 0 || + m_nSkyTopGreen[m_ExtraColour][WEATHER_EXTRACOLOURS] != 0 || + m_nSkyTopBlue[m_ExtraColour][WEATHER_EXTRACOLOURS] != 0){ + m_nCurrentSkyTopRed = INTERP(m_nSkyTopRed,m_nCurrentSkyTopRed); + m_nCurrentSkyTopGreen = INTERP(m_nSkyTopGreen,m_nCurrentSkyTopGreen); + m_nCurrentSkyTopBlue = INTERP(m_nSkyTopBlue,m_nCurrentSkyTopBlue); + + m_nCurrentSkyBottomRed = INTERP(m_nSkyBottomRed,m_nCurrentSkyBottomRed); + m_nCurrentSkyBottomGreen = INTERP(m_nSkyBottomGreen,m_nCurrentSkyBottomGreen); + m_nCurrentSkyBottomBlue = INTERP(m_nSkyBottomBlue,m_nCurrentSkyBottomBlue); + + m_nCurrentSunCoreRed = INTERP(m_nSunCoreRed,m_nCurrentSunCoreRed); + m_nCurrentSunCoreGreen = INTERP(m_nSunCoreGreen,m_nCurrentSunCoreGreen); + m_nCurrentSunCoreBlue = INTERP(m_nSunCoreBlue,m_nCurrentSunCoreBlue); + + m_nCurrentSunCoronaRed = INTERP(m_nSunCoronaRed,m_nCurrentSunCoronaRed); + m_nCurrentSunCoronaGreen = INTERP(m_nSunCoronaGreen,m_nCurrentSunCoronaGreen); + m_nCurrentSunCoronaBlue = INTERP(m_nSunCoronaBlue,m_nCurrentSunCoronaBlue); + + m_fCurrentSunSize = INTERPscl(m_fSunSize,10.0f,m_fCurrentSunSize); + + m_nCurrentLowCloudsRed = INTERP(m_nLowCloudsRed,m_nCurrentLowCloudsRed); + m_nCurrentLowCloudsGreen = INTERP(m_nLowCloudsGreen,m_nCurrentLowCloudsGreen); + m_nCurrentLowCloudsBlue = INTERP(m_nLowCloudsBlue,m_nCurrentLowCloudsBlue); + + m_nCurrentFluffyCloudsTopRed = INTERP(m_nFluffyCloudsTopRed,m_nCurrentFluffyCloudsTopRed); + m_nCurrentFluffyCloudsTopGreen = INTERP(m_nFluffyCloudsTopGreen,m_nCurrentFluffyCloudsTopGreen); + m_nCurrentFluffyCloudsTopBlue = INTERP(m_nFluffyCloudsTopBlue,m_nCurrentFluffyCloudsTopBlue); + + m_nCurrentFluffyCloudsBottomRed = INTERP(m_nFluffyCloudsBottomRed,m_nCurrentFluffyCloudsBottomRed); + m_nCurrentFluffyCloudsBottomGreen = INTERP(m_nFluffyCloudsBottomGreen,m_nCurrentFluffyCloudsBottomGreen); + m_nCurrentFluffyCloudsBottomBlue = INTERP(m_nFluffyCloudsBottomBlue,m_nCurrentFluffyCloudsBottomBlue); + + m_fCurrentWaterRed = INTERP(m_fWaterRed,m_fCurrentWaterRed); + m_fCurrentWaterGreen = INTERP(m_fWaterGreen,m_fCurrentWaterGreen); + m_fCurrentWaterBlue = INTERP(m_fWaterBlue,m_fCurrentWaterBlue); + m_fCurrentWaterAlpha = INTERP(m_fWaterAlpha,m_fCurrentWaterAlpha); + } + + m_fCurrentAmbientRed = INTERP(m_nAmbientRed,m_fCurrentAmbientRed); + m_fCurrentAmbientGreen = INTERP(m_nAmbientGreen,m_fCurrentAmbientGreen); + m_fCurrentAmbientBlue = INTERP(m_nAmbientBlue,m_fCurrentAmbientBlue); + + m_fCurrentAmbientRed_Obj = INTERP(m_nAmbientRed_Obj,m_fCurrentAmbientRed_Obj); + m_fCurrentAmbientGreen_Obj = INTERP(m_nAmbientGreen_Obj,m_fCurrentAmbientGreen_Obj); + m_fCurrentAmbientBlue_Obj = INTERP(m_nAmbientBlue_Obj,m_fCurrentAmbientBlue_Obj); + + m_fCurrentAmbientRed_Bl = INTERP(m_nAmbientRed_Bl,m_fCurrentAmbientRed_Bl); + m_fCurrentAmbientGreen_Bl = INTERP(m_nAmbientGreen_Bl,m_fCurrentAmbientGreen_Bl); + m_fCurrentAmbientBlue_Bl = INTERP(m_nAmbientBlue_Bl,m_fCurrentAmbientBlue_Bl); + + m_fCurrentAmbientRed_Obj_Bl = INTERP(m_nAmbientRed_Obj_Bl,m_fCurrentAmbientRed_Obj_Bl); + m_fCurrentAmbientGreen_Obj_Bl = INTERP(m_nAmbientGreen_Obj_Bl,m_fCurrentAmbientGreen_Obj_Bl); + m_fCurrentAmbientBlue_Obj_Bl = INTERP(m_nAmbientBlue_Obj_Bl,m_fCurrentAmbientBlue_Obj_Bl); + + m_fCurrentDirectionalRed = INTERP(m_nDirectionalRed,m_fCurrentDirectionalRed); + m_fCurrentDirectionalGreen = INTERP(m_nDirectionalGreen,m_fCurrentDirectionalGreen); + m_fCurrentDirectionalBlue = INTERP(m_nDirectionalBlue,m_fCurrentDirectionalBlue); + + m_fCurrentSpriteSize = INTERPscl(m_fSpriteSize,10.0f,m_fCurrentSpriteSize); + m_fCurrentSpriteBrightness = INTERPscl(m_fSpriteBrightness,10.0f,m_fCurrentSpriteBrightness); + m_nCurrentShadowStrength = INTERP(m_nShadowStrength,m_nCurrentShadowStrength); + m_nCurrentLightShadowStrength = INTERP(m_nLightShadowStrength,m_nCurrentLightShadowStrength); + m_nCurrentPoleShadowStrength = INTERP(m_nPoleShadowStrength,m_nCurrentPoleShadowStrength); + m_fCurrentFarClip = INTERP(m_fFarClip,m_fCurrentFarClip); + m_fCurrentFogStart = INTERP(m_fFogStart,m_fCurrentFogStart); + m_fCurrentLightsOnGroundBrightness = INTERPscl(m_fLightsOnGroundBrightness,10.0f,m_fCurrentLightsOnGroundBrightness); + + m_fCurrentBlurRed = INTERP(m_fBlurRed,m_fCurrentBlurRed); + m_fCurrentBlurGreen = INTERP(m_fBlurGreen,m_fCurrentBlurGreen); + m_fCurrentBlurBlue = INTERP(m_fBlurBlue,m_fCurrentBlurBlue); + +#undef INTERP +#undef INTERPscl + } if(TheCamera.m_BlurType == MOTION_BLUR_NONE || TheCamera.m_BlurType == MOTION_BLUR_LIGHT_SCENE) TheCamera.SetMotionBlur(m_fCurrentBlurRed, m_fCurrentBlurGreen, m_fCurrentBlurBlue, 5, MOTION_BLUR_LIGHT_SCENE); diff --git a/src/render/Timecycle.h b/src/render/Timecycle.h index 832b36e2..da911b75 100644 --- a/src/render/Timecycle.h +++ b/src/render/Timecycle.h @@ -2,58 +2,58 @@ class CTimeCycle { - static int m_nAmbientRed[NUMHOURS][NUMWEATHERS]; - static int m_nAmbientGreen[NUMHOURS][NUMWEATHERS]; - static int m_nAmbientBlue[NUMHOURS][NUMWEATHERS]; - static int m_nAmbientRed_Obj[NUMHOURS][NUMWEATHERS]; - static int m_nAmbientGreen_Obj[NUMHOURS][NUMWEATHERS]; - static int m_nAmbientBlue_Obj[NUMHOURS][NUMWEATHERS]; - static int m_nAmbientRed_Bl[NUMHOURS][NUMWEATHERS]; - static int m_nAmbientGreen_Bl[NUMHOURS][NUMWEATHERS]; - static int m_nAmbientBlue_Bl[NUMHOURS][NUMWEATHERS]; - static int m_nAmbientRed_Obj_Bl[NUMHOURS][NUMWEATHERS]; - static int m_nAmbientGreen_Obj_Bl[NUMHOURS][NUMWEATHERS]; - static int m_nAmbientBlue_Obj_Bl[NUMHOURS][NUMWEATHERS]; - static int m_nDirectionalRed[NUMHOURS][NUMWEATHERS]; - static int m_nDirectionalGreen[NUMHOURS][NUMWEATHERS]; - static int m_nDirectionalBlue[NUMHOURS][NUMWEATHERS]; - static int m_nSkyTopRed[NUMHOURS][NUMWEATHERS]; - static int m_nSkyTopGreen[NUMHOURS][NUMWEATHERS]; - static int m_nSkyTopBlue[NUMHOURS][NUMWEATHERS]; - static int m_nSkyBottomRed[NUMHOURS][NUMWEATHERS]; - static int m_nSkyBottomGreen[NUMHOURS][NUMWEATHERS]; - static int m_nSkyBottomBlue[NUMHOURS][NUMWEATHERS]; - static int m_nSunCoreRed[NUMHOURS][NUMWEATHERS]; - static int m_nSunCoreGreen[NUMHOURS][NUMWEATHERS]; - static int m_nSunCoreBlue[NUMHOURS][NUMWEATHERS]; - static int m_nSunCoronaRed[NUMHOURS][NUMWEATHERS]; - static int m_nSunCoronaGreen[NUMHOURS][NUMWEATHERS]; - static int m_nSunCoronaBlue[NUMHOURS][NUMWEATHERS]; - static float m_fSunSize[NUMHOURS][NUMWEATHERS]; - static float m_fSpriteSize[NUMHOURS][NUMWEATHERS]; - static float m_fSpriteBrightness[NUMHOURS][NUMWEATHERS]; - static short m_nShadowStrength[NUMHOURS][NUMWEATHERS]; - static short m_nLightShadowStrength[NUMHOURS][NUMWEATHERS]; - static short m_nPoleShadowStrength[NUMHOURS][NUMWEATHERS]; - static float m_fFogStart[NUMHOURS][NUMWEATHERS]; - static float m_fFarClip[NUMHOURS][NUMWEATHERS]; - static float m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS]; - static int m_nLowCloudsRed[NUMHOURS][NUMWEATHERS]; - static int m_nLowCloudsGreen[NUMHOURS][NUMWEATHERS]; - static int m_nLowCloudsBlue[NUMHOURS][NUMWEATHERS]; - static int m_nFluffyCloudsTopRed[NUMHOURS][NUMWEATHERS]; - static int m_nFluffyCloudsTopGreen[NUMHOURS][NUMWEATHERS]; - static int m_nFluffyCloudsTopBlue[NUMHOURS][NUMWEATHERS]; - static int m_nFluffyCloudsBottomRed[NUMHOURS][NUMWEATHERS]; - static int m_nFluffyCloudsBottomGreen[NUMHOURS][NUMWEATHERS]; - static int m_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS]; - static float m_fBlurRed[NUMHOURS][NUMWEATHERS]; - static float m_fBlurGreen[NUMHOURS][NUMWEATHERS]; - static float m_fBlurBlue[NUMHOURS][NUMWEATHERS]; - static float m_fWaterRed[NUMHOURS][NUMWEATHERS]; - static float m_fWaterGreen[NUMHOURS][NUMWEATHERS]; - static float m_fWaterBlue[NUMHOURS][NUMWEATHERS]; - static float m_fWaterAlpha[NUMHOURS][NUMWEATHERS]; + static uint8 m_nAmbientRed[NUMHOURS][NUMWEATHERS]; + static uint8 m_nAmbientGreen[NUMHOURS][NUMWEATHERS]; + static uint8 m_nAmbientBlue[NUMHOURS][NUMWEATHERS]; + static uint8 m_nAmbientRed_Obj[NUMHOURS][NUMWEATHERS]; + static uint8 m_nAmbientGreen_Obj[NUMHOURS][NUMWEATHERS]; + static uint8 m_nAmbientBlue_Obj[NUMHOURS][NUMWEATHERS]; + static uint8 m_nAmbientRed_Bl[NUMHOURS][NUMWEATHERS]; + static uint8 m_nAmbientGreen_Bl[NUMHOURS][NUMWEATHERS]; + static uint8 m_nAmbientBlue_Bl[NUMHOURS][NUMWEATHERS]; + static uint8 m_nAmbientRed_Obj_Bl[NUMHOURS][NUMWEATHERS]; + static uint8 m_nAmbientGreen_Obj_Bl[NUMHOURS][NUMWEATHERS]; + static uint8 m_nAmbientBlue_Obj_Bl[NUMHOURS][NUMWEATHERS]; + static uint8 m_nDirectionalRed[NUMHOURS][NUMWEATHERS]; + static uint8 m_nDirectionalGreen[NUMHOURS][NUMWEATHERS]; + static uint8 m_nDirectionalBlue[NUMHOURS][NUMWEATHERS]; + static uint8 m_nSkyTopRed[NUMHOURS][NUMWEATHERS]; + static uint8 m_nSkyTopGreen[NUMHOURS][NUMWEATHERS]; + static uint8 m_nSkyTopBlue[NUMHOURS][NUMWEATHERS]; + static uint8 m_nSkyBottomRed[NUMHOURS][NUMWEATHERS]; + static uint8 m_nSkyBottomGreen[NUMHOURS][NUMWEATHERS]; + static uint8 m_nSkyBottomBlue[NUMHOURS][NUMWEATHERS]; + static uint8 m_nSunCoreRed[NUMHOURS][NUMWEATHERS]; + static uint8 m_nSunCoreGreen[NUMHOURS][NUMWEATHERS]; + static uint8 m_nSunCoreBlue[NUMHOURS][NUMWEATHERS]; + static uint8 m_nSunCoronaRed[NUMHOURS][NUMWEATHERS]; + static uint8 m_nSunCoronaGreen[NUMHOURS][NUMWEATHERS]; + static uint8 m_nSunCoronaBlue[NUMHOURS][NUMWEATHERS]; + static int8 m_fSunSize[NUMHOURS][NUMWEATHERS]; + static int8 m_fSpriteSize[NUMHOURS][NUMWEATHERS]; + static int8 m_fSpriteBrightness[NUMHOURS][NUMWEATHERS]; + static uint8 m_nShadowStrength[NUMHOURS][NUMWEATHERS]; + static uint8 m_nLightShadowStrength[NUMHOURS][NUMWEATHERS]; + static uint8 m_nPoleShadowStrength[NUMHOURS][NUMWEATHERS]; + static int16 m_fFogStart[NUMHOURS][NUMWEATHERS]; + static int16 m_fFarClip[NUMHOURS][NUMWEATHERS]; + static uint8 m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS]; + static uint8 m_nLowCloudsRed[NUMHOURS][NUMWEATHERS]; + static uint8 m_nLowCloudsGreen[NUMHOURS][NUMWEATHERS]; + static uint8 m_nLowCloudsBlue[NUMHOURS][NUMWEATHERS]; + static uint8 m_nFluffyCloudsTopRed[NUMHOURS][NUMWEATHERS]; + static uint8 m_nFluffyCloudsTopGreen[NUMHOURS][NUMWEATHERS]; + static uint8 m_nFluffyCloudsTopBlue[NUMHOURS][NUMWEATHERS]; + static uint8 m_nFluffyCloudsBottomRed[NUMHOURS][NUMWEATHERS]; + static uint8 m_nFluffyCloudsBottomGreen[NUMHOURS][NUMWEATHERS]; + static uint8 m_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS]; + static uint8 m_fBlurRed[NUMHOURS][NUMWEATHERS]; + static uint8 m_fBlurGreen[NUMHOURS][NUMWEATHERS]; + static uint8 m_fBlurBlue[NUMHOURS][NUMWEATHERS]; + static uint8 m_fWaterRed[NUMHOURS][NUMWEATHERS]; + static uint8 m_fWaterGreen[NUMHOURS][NUMWEATHERS]; + static uint8 m_fWaterBlue[NUMHOURS][NUMWEATHERS]; + static uint8 m_fWaterAlpha[NUMHOURS][NUMWEATHERS]; static float m_fCurrentAmbientRed; static float m_fCurrentAmbientGreen; @@ -70,36 +70,36 @@ class CTimeCycle static float m_fCurrentDirectionalRed; static float m_fCurrentDirectionalGreen; static float m_fCurrentDirectionalBlue; - static int m_nCurrentSkyTopRed; - static int m_nCurrentSkyTopGreen; - static int m_nCurrentSkyTopBlue; - static int m_nCurrentSkyBottomRed; - static int m_nCurrentSkyBottomGreen; - static int m_nCurrentSkyBottomBlue; - static int m_nCurrentSunCoreRed; - static int m_nCurrentSunCoreGreen; - static int m_nCurrentSunCoreBlue; - static int m_nCurrentSunCoronaRed; - static int m_nCurrentSunCoronaGreen; - static int m_nCurrentSunCoronaBlue; + static int32 m_nCurrentSkyTopRed; + static int32 m_nCurrentSkyTopGreen; + static int32 m_nCurrentSkyTopBlue; + static int32 m_nCurrentSkyBottomRed; + static int32 m_nCurrentSkyBottomGreen; + static int32 m_nCurrentSkyBottomBlue; + static int32 m_nCurrentSunCoreRed; + static int32 m_nCurrentSunCoreGreen; + static int32 m_nCurrentSunCoreBlue; + static int32 m_nCurrentSunCoronaRed; + static int32 m_nCurrentSunCoronaGreen; + static int32 m_nCurrentSunCoronaBlue; static float m_fCurrentSunSize; static float m_fCurrentSpriteSize; static float m_fCurrentSpriteBrightness; - static int m_nCurrentShadowStrength; - static int m_nCurrentLightShadowStrength; - static int m_nCurrentPoleShadowStrength; + static int32 m_nCurrentShadowStrength; + static int32 m_nCurrentLightShadowStrength; + static int32 m_nCurrentPoleShadowStrength; static float m_fCurrentFogStart; static float m_fCurrentFarClip; static float m_fCurrentLightsOnGroundBrightness; - static int m_nCurrentLowCloudsRed; - static int m_nCurrentLowCloudsGreen; - static int m_nCurrentLowCloudsBlue; - static int m_nCurrentFluffyCloudsTopRed; - static int m_nCurrentFluffyCloudsTopGreen; - static int m_nCurrentFluffyCloudsTopBlue; - static int m_nCurrentFluffyCloudsBottomRed; - static int m_nCurrentFluffyCloudsBottomGreen; - static int m_nCurrentFluffyCloudsBottomBlue; + static int32 m_nCurrentLowCloudsRed; + static int32 m_nCurrentLowCloudsGreen; + static int32 m_nCurrentLowCloudsBlue; + static int32 m_nCurrentFluffyCloudsTopRed; + static int32 m_nCurrentFluffyCloudsTopGreen; + static int32 m_nCurrentFluffyCloudsTopBlue; + static int32 m_nCurrentFluffyCloudsBottomRed; + static int32 m_nCurrentFluffyCloudsBottomGreen; + static int32 m_nCurrentFluffyCloudsBottomBlue; static float m_fCurrentBlurRed; static float m_fCurrentBlurGreen; static float m_fCurrentBlurBlue; @@ -107,14 +107,17 @@ class CTimeCycle static float m_fCurrentWaterGreen; static float m_fCurrentWaterBlue; static float m_fCurrentWaterAlpha; - static int m_nCurrentFogColourRed; - static int m_nCurrentFogColourGreen; - static int m_nCurrentFogColourBlue; + static int32 m_nCurrentFogColourRed; + static int32 m_nCurrentFogColourGreen; + static int32 m_nCurrentFogColourBlue; - static int m_FogReduction; + static int32 m_FogReduction; public: - static int m_CurrentStoredValue; + static int32 m_bExtraColourOn; + static int32 m_ExtraColour; + static float m_ExtraColourInter; + static int32 m_CurrentStoredValue; static CVector m_VectorToSun[16]; static float m_fShadowFrontX[16]; static float m_fShadowFrontY[16]; @@ -138,51 +141,56 @@ public: static float GetDirectionalRed(void) { return m_fCurrentDirectionalRed; } static float GetDirectionalGreen(void) { return m_fCurrentDirectionalGreen; } static float GetDirectionalBlue(void) { return m_fCurrentDirectionalBlue; } - static int GetSkyTopRed(void) { return m_nCurrentSkyTopRed; } - static int GetSkyTopGreen(void) { return m_nCurrentSkyTopGreen; } - static int GetSkyTopBlue(void) { return m_nCurrentSkyTopBlue; } - static int GetSkyBottomRed(void) { return m_nCurrentSkyBottomRed; } - static int GetSkyBottomGreen(void) { return m_nCurrentSkyBottomGreen; } - static int GetSkyBottomBlue(void) { return m_nCurrentSkyBottomBlue; } - static int GetSunCoreRed(void) { return m_nCurrentSunCoreRed; } - static int GetSunCoreGreen(void) { return m_nCurrentSunCoreGreen; } - static int GetSunCoreBlue(void) { return m_nCurrentSunCoreBlue; } - static int GetSunCoronaRed(void) { return m_nCurrentSunCoronaRed; } - static int GetSunCoronaGreen(void) { return m_nCurrentSunCoronaGreen; } - static int GetSunCoronaBlue(void) { return m_nCurrentSunCoronaBlue; } + static int32 GetSkyTopRed(void) { return m_nCurrentSkyTopRed; } + static int32 GetSkyTopGreen(void) { return m_nCurrentSkyTopGreen; } + static int32 GetSkyTopBlue(void) { return m_nCurrentSkyTopBlue; } + static int32 GetSkyBottomRed(void) { return m_nCurrentSkyBottomRed; } + static int32 GetSkyBottomGreen(void) { return m_nCurrentSkyBottomGreen; } + static int32 GetSkyBottomBlue(void) { return m_nCurrentSkyBottomBlue; } + static int32 GetSunCoreRed(void) { return m_nCurrentSunCoreRed; } + static int32 GetSunCoreGreen(void) { return m_nCurrentSunCoreGreen; } + static int32 GetSunCoreBlue(void) { return m_nCurrentSunCoreBlue; } + static int32 GetSunCoronaRed(void) { return m_nCurrentSunCoronaRed; } + static int32 GetSunCoronaGreen(void) { return m_nCurrentSunCoronaGreen; } + static int32 GetSunCoronaBlue(void) { return m_nCurrentSunCoronaBlue; } static float GetSunSize(void) { return m_fCurrentSunSize; } static float GetSpriteBrightness(void) { return m_fCurrentSpriteBrightness; } static float GetSpriteSize(void) { return m_fCurrentSpriteSize; } - static int GetShadowStrength(void) { return m_nCurrentShadowStrength; } - static int GetLightShadowStrength(void) { return m_nCurrentLightShadowStrength; } + static int32 GetShadowStrength(void) { return m_nCurrentShadowStrength; } + static int32 GetLightShadowStrength(void) { return m_nCurrentLightShadowStrength; } static float GetLightOnGroundBrightness(void) { return m_fCurrentLightsOnGroundBrightness; } static float GetFarClip(void) { return m_fCurrentFarClip; } static float GetFogStart(void) { return m_fCurrentFogStart; } - static int GetLowCloudsRed(void) { return m_nCurrentLowCloudsRed; } - static int GetLowCloudsGreen(void) { return m_nCurrentLowCloudsGreen; } - static int GetLowCloudsBlue(void) { return m_nCurrentLowCloudsBlue; } - static int GetFluffyCloudsTopRed(void) { return m_nCurrentFluffyCloudsTopRed; } - static int GetFluffyCloudsTopGreen(void) { return m_nCurrentFluffyCloudsTopGreen; } - static int GetFluffyCloudsTopBlue(void) { return m_nCurrentFluffyCloudsTopBlue; } - static int GetFluffyCloudsBottomRed(void) { return m_nCurrentFluffyCloudsBottomRed; } - static int GetFluffyCloudsBottomGreen(void) { return m_nCurrentFluffyCloudsBottomGreen; } - static int GetFluffyCloudsBottomBlue(void) { return m_nCurrentFluffyCloudsBottomBlue; } - static int GetFogRed(void) { return m_nCurrentFogColourRed; } - static int GetFogGreen(void) { return m_nCurrentFogColourGreen; } - static int GetFogBlue(void) { return m_nCurrentFogColourBlue; } - static int GetFogReduction(void) { return m_FogReduction; } + static int32 GetLowCloudsRed(void) { return m_nCurrentLowCloudsRed; } + static int32 GetLowCloudsGreen(void) { return m_nCurrentLowCloudsGreen; } + static int32 GetLowCloudsBlue(void) { return m_nCurrentLowCloudsBlue; } + static int32 GetFluffyCloudsTopRed(void) { return m_nCurrentFluffyCloudsTopRed; } + static int32 GetFluffyCloudsTopGreen(void) { return m_nCurrentFluffyCloudsTopGreen; } + static int32 GetFluffyCloudsTopBlue(void) { return m_nCurrentFluffyCloudsTopBlue; } + static int32 GetFluffyCloudsBottomRed(void) { return m_nCurrentFluffyCloudsBottomRed; } + static int32 GetFluffyCloudsBottomGreen(void) { return m_nCurrentFluffyCloudsBottomGreen; } + static int32 GetFluffyCloudsBottomBlue(void) { return m_nCurrentFluffyCloudsBottomBlue; } + static int32 GetFogRed(void) { return m_nCurrentFogColourRed; } + static int32 GetFogGreen(void) { return m_nCurrentFogColourGreen; } + static int32 GetFogBlue(void) { return m_nCurrentFogColourBlue; } + static int32 GetFogReduction(void) { return m_FogReduction; } - static int GetBlurRed(void) { return m_fCurrentBlurRed; } - static int GetBlurGreen(void) { return m_fCurrentBlurGreen; } - static int GetBlurBlue(void) { return m_fCurrentBlurBlue; } - static int GetWaterRed(void) { return m_fCurrentWaterRed; } - static int GetWaterGreen(void) { return m_fCurrentWaterGreen; } - static int GetWaterBlue(void) { return m_fCurrentWaterBlue; } - static int GetWaterAlpha(void) { return m_fCurrentWaterAlpha; } + static int32 GetBlurRed(void) { return m_fCurrentBlurRed; } + static int32 GetBlurGreen(void) { return m_fCurrentBlurGreen; } + static int32 GetBlurBlue(void) { return m_fCurrentBlurBlue; } + static int32 GetWaterRed(void) { return m_fCurrentWaterRed; } + static int32 GetWaterGreen(void) { return m_fCurrentWaterGreen; } + static int32 GetWaterBlue(void) { return m_fCurrentWaterBlue; } + static int32 GetWaterAlpha(void) { return m_fCurrentWaterAlpha; } static void Initialise(void); static void Update(void); + static float Interpolate(int8 *a, int8 *b); + static float Interpolate(uint8 *a, uint8 *b); + static float Interpolate(int16 *a, int16 *b); + static void StartExtraColour(int32 c, bool fade); + static void StopExtraColour(bool fade); static CVector &GetSunDirection(void) { return m_VectorToSun[m_CurrentStoredValue]; } static float GetShadowFrontX(void) { return m_fShadowFrontX[m_CurrentStoredValue]; } static float GetShadowFrontY(void) { return m_fShadowFrontY[m_CurrentStoredValue]; } diff --git a/src/render/Weather.h b/src/render/Weather.h index ae09e5d1..809bb787 100644 --- a/src/render/Weather.h +++ b/src/render/Weather.h @@ -6,7 +6,9 @@ enum { WEATHER_FOGGY, WEATHER_EXTRA_SUNNY, WEATHER_HURRICANE, - WEATHER_TOTAL + WEATHER_TOTAL, + + WEATHER_EXTRACOLOURS = 6 }; class CWeather diff --git a/src/render/WindModifiers.cpp b/src/render/WindModifiers.cpp index 49e7c96a..2061df6a 100644 --- a/src/render/WindModifiers.cpp +++ b/src/render/WindModifiers.cpp @@ -1,13 +1,51 @@ #include "common.h" #include "WindModifiers.h" +#include "Camera.h" +#include "General.h" + +#define MAX_HEIGHT_DIST 40.0f +#define MIN_FADE_DIST 20.0f +#define MAX_FADE_DIST 50.0f + +CWindModifiers Array[16]; +int32 CWindModifiers::Number; void -CWindModifiers::RegisterOne(CVector pos, int32 unk) +CWindModifiers::RegisterOne(CVector pos, int32 type = 1) { + if (CWindModifiers::Number < 16 && (pos - TheCamera.GetPosition()).Magnitude() < 100.0f) { + Array[Number].m_pos = pos; + Array[Number].m_type = type; + Number++; + } } -int32 +bool CWindModifiers::FindWindModifier(CVector pos, float *x, float *y) { - return 0; + bool bWasWindModifierFound = false; + CVector2D dir; + for (int i = 0; i < Number; i++) { + if (Array[i].m_type == 1) { + float zDist = Abs(15.0f + pos.z - Array[i].m_pos.z); + + if (zDist < MAX_HEIGHT_DIST) { + float dist = (pos - Array[i].m_pos).Magnitude(); + if (dist < MAX_FADE_DIST) { + float distFade = dist < MIN_FADE_DIST ? 1.0f : 1.0f - (dist - MIN_FADE_DIST) / (MAX_FADE_DIST - MIN_FADE_DIST); + float heightFade = 1.0f - zDist / MAX_HEIGHT_DIST; + dir = (pos - Array[i].m_pos) * heightFade / dist; + bWasWindModifierFound = true; + } + } + } + } + + if (bWasWindModifierFound) { + float directionMult = ((CGeneral::GetRandomNumber() & 0x1F) - 16) * 0.0035f + 1.0f; + *x += dir.x * directionMult; + *y += dir.y * directionMult; + } + + return bWasWindModifierFound; } diff --git a/src/render/WindModifiers.h b/src/render/WindModifiers.h index c42e185d..7c2e57bd 100644 --- a/src/render/WindModifiers.h +++ b/src/render/WindModifiers.h @@ -2,7 +2,10 @@ class CWindModifiers { + CVector m_pos; + int32 m_type; public: - static void RegisterOne(CVector pos, int32 unk); - static int32 FindWindModifier(CVector pos, float *x, float *y); + static int32 Number; + static void RegisterOne(CVector pos, int32 windSourceType); + static bool FindWindModifier(CVector pos, float *x, float *y); }; diff --git a/src/rw/Lights.cpp b/src/rw/Lights.cpp index cd45b81f..c5038232 100644 --- a/src/rw/Lights.cpp +++ b/src/rw/Lights.cpp @@ -23,6 +23,13 @@ RwRGBAReal DirectionalLightColourForFrame; RwRGBAReal AmbientLightColour; RwRGBAReal DirectionalLightColour; +#ifdef EXTENDED_COLOURFILTER +#include "postfx.h" +#define USEBLURCOLORS CPostFX::UseBlurColours() +#else +#define USEBLURCOLORS CMBlur::BlurOn +#endif + //--MIAMI: done void SetLightsWithTimeOfDayColour(RpWorld *) @@ -31,7 +38,7 @@ SetLightsWithTimeOfDayColour(RpWorld *) RwMatrix mat; if(pAmbient){ - if(CMBlur::BlurOn){ + if(USEBLURCOLORS){ AmbientLightColourForFrame.red = CTimeCycle::GetAmbientRed_Bl() * CCoronas::LightsMult; AmbientLightColourForFrame.green = CTimeCycle::GetAmbientGreen_Bl() * CCoronas::LightsMult; AmbientLightColourForFrame.blue = CTimeCycle::GetAmbientBlue_Bl() * CCoronas::LightsMult; @@ -41,7 +48,7 @@ SetLightsWithTimeOfDayColour(RpWorld *) AmbientLightColourForFrame.blue = CTimeCycle::GetAmbientBlue() * CCoronas::LightsMult; } - if(CMBlur::BlurOn){ + if(USEBLURCOLORS){ AmbientLightColourForFrame_PedsCarsAndObjects.red = CTimeCycle::GetAmbientRed_Obj_Bl() * CCoronas::LightsMult; AmbientLightColourForFrame_PedsCarsAndObjects.green = CTimeCycle::GetAmbientGreen_Obj_Bl() * CCoronas::LightsMult; AmbientLightColourForFrame_PedsCarsAndObjects.blue = CTimeCycle::GetAmbientBlue_Obj_Bl() * CCoronas::LightsMult; diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp index 52c1aef7..4f69123b 100644 --- a/src/save/GenericGameStorage.cpp +++ b/src/save/GenericGameStorage.cpp @@ -37,9 +37,10 @@ #include "Weather.h" #include "World.h" #include "Zones.h" +#include "Timecycle.h" #define BLOCK_COUNT 20 -#define SIZE_OF_SIMPLEVARS 0xBC +#define SIZE_OF_SIMPLEVARS 0xD4 const uint32 SIZE_OF_ONE_GAME_IN_BYTES = 201729; @@ -56,7 +57,7 @@ wchar SlotSaveDate[SLOT_COUNT][70]; int CheckSum; eLevelName m_LevelToLoad; char SaveFileNameJustSaved[260]; -int Slots[SLOT_COUNT+1]; +int Slots[SLOT_COUNT]; CDate CompileDateAndTime; bool b_FoundRecentSavedGameWantToLoad; @@ -187,6 +188,14 @@ GenericSave(int file) WriteDataToBufferPointer(buf, TheCamera.CarZoomIndicator); WriteDataToBufferPointer(buf, TheCamera.PedZoomIndicator); #endif + WriteDataToBufferPointer(buf, CGame::currArea); + WriteDataToBufferPointer(buf, CVehicle::bAllTaxisHaveNitro); + // TODO(Miami): Pad invert Y + bool invertY = 0; + WriteDataToBufferPointer(buf, invertY); + WriteDataToBufferPointer(buf, CTimeCycle::m_ExtraColour); + WriteDataToBufferPointer(buf, CTimeCycle::m_bExtraColourOn); + WriteDataToBufferPointer(buf, CTimeCycle::m_ExtraColourInter); assert(buf - work_buff == SIZE_OF_SIMPLEVARS); // Save scripts, block is nested within the same block as simple vars for some reason @@ -315,6 +324,14 @@ GenericLoad() ReadDataFromBufferPointer(buf, TheCamera.CarZoomIndicator); ReadDataFromBufferPointer(buf, TheCamera.PedZoomIndicator); #endif + ReadDataFromBufferPointer(buf, CGame::currArea); + ReadDataFromBufferPointer(buf, CVehicle::bAllTaxisHaveNitro); + // TODO(Miami): Pad invert Y + bool invertY = 0; + ReadDataFromBufferPointer(buf, invertY); + ReadDataFromBufferPointer(buf, CTimeCycle::m_ExtraColour); + ReadDataFromBufferPointer(buf, CTimeCycle::m_bExtraColourOn); + ReadDataFromBufferPointer(buf, CTimeCycle::m_ExtraColourInter); assert(buf - work_buff == SIZE_OF_SIMPLEVARS); #ifdef MISSION_REPLAY WaitForSave = 0; diff --git a/src/save/GenericGameStorage.h b/src/save/GenericGameStorage.h index 069ba7cd..630b3b50 100644 --- a/src/save/GenericGameStorage.h +++ b/src/save/GenericGameStorage.h @@ -31,7 +31,7 @@ extern wchar SlotFileName[SLOT_COUNT][260]; extern wchar SlotSaveDate[SLOT_COUNT][70]; extern int CheckSum; extern enum eLevelName m_LevelToLoad; -extern int Slots[SLOT_COUNT+1]; +extern int Slots[SLOT_COUNT]; extern bool b_FoundRecentSavedGameWantToLoad; extern bool JustLoadedDontFadeInYet; diff --git a/src/save/PCSave.cpp b/src/save/PCSave.cpp index da8134fc..8514a2b6 100644 --- a/src/save/PCSave.cpp +++ b/src/save/PCSave.cpp @@ -88,7 +88,7 @@ void C_PcSave::PopulateSlotInfo() { for (int i = 0; i < SLOT_COUNT; i++) { - Slots[i + 1] = SLOT_EMPTY; + Slots[i] = SLOT_EMPTY; SlotFileName[i][0] = '\0'; SlotSaveDate[i][0] = '\0'; } @@ -108,14 +108,14 @@ C_PcSave::PopulateSlotInfo() if (file != 0) { CFileMgr::Read(file, (char*)&header, sizeof(header)); if (strncmp((char*)&header, TopLineEmptyFile, sizeof(TopLineEmptyFile)-1) != 0) { - Slots[i + 1] = SLOT_OK; + Slots[i] = SLOT_OK; memcpy(SlotFileName[i], &header.FileName, sizeof(header.FileName)); SlotFileName[i][24] = '\0'; } CFileMgr::CloseFile(file); } - if (Slots[i + 1] == SLOT_OK) { + if (Slots[i] == SLOT_OK) { if (CheckDataNotCorrupt(i, savename)) { SYSTEMTIME st; memcpy(&st, &header.SaveDateTime, sizeof(SYSTEMTIME)); @@ -147,7 +147,7 @@ C_PcSave::PopulateSlotInfo() } else { CMessages::InsertNumberInString(TheText.Get("FEC_SLC"), i + 1, -1, -1, -1, -1, -1, SlotFileName[i]); - Slots[i + 1] = SLOT_CORRUPTED; + Slots[i] = SLOT_CORRUPTED; } } } diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp index 9a4f2188..21b5c3c0 100644 --- a/src/skel/glfw/glfw.cpp +++ b/src/skel/glfw/glfw.cpp @@ -185,6 +185,22 @@ psCameraShowRaster(RwCamera *camera) return; } +/* + ***************************************************************************** + */ +RwImage * +psGrabScreen(RwCamera *pCamera) +{ +#ifndef LIBRW + RwRaster *pRaster = RwCameraGetRaster(pCamera); + if (RwImage *pImage = RwImageCreate(pRaster->width, pRaster->height, 32)) { + RwImageAllocatePixels(pImage); + RwImageSetFromRaster(pImage, pRaster); + return pImage; + } +#endif + return nil; +} /* ***************************************************************************** @@ -213,7 +229,11 @@ double psTimer(void) { struct timespec start; +#ifdef __linux__ clock_gettime(CLOCK_MONOTONIC_RAW, &start); +#else + clock_gettime(CLOCK_MONOTONIC, &start); +#endif return start.tv_sec * 1000.0 + start.tv_nsec/1000000.0; } #endif @@ -1386,7 +1406,7 @@ WinMain(HINSTANCE instance, RwChar** argv; SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, nil, SPIF_SENDCHANGE); -#if 0 +#if 1 // TODO: make this an option somewhere AllocConsole(); freopen("CONIN$", "r", stdin); diff --git a/src/skel/platform.h b/src/skel/platform.h index 806c0a73..0475d20a 100644 --- a/src/skel/platform.h +++ b/src/skel/platform.h @@ -22,6 +22,7 @@ extern void psTerminate(void); extern void psCameraShowRaster(RwCamera *camera); extern RwBool psCameraBeginUpdate(RwCamera *camera); +extern RwImage *psGrabScreen(RwCamera *camera); extern void psMouseSetPos(RwV2d *pos); diff --git a/src/skel/skeleton.cpp b/src/skel/skeleton.cpp index 073155d6..99f44fed 100644 --- a/src/skel/skeleton.cpp +++ b/src/skel/skeleton.cpp @@ -53,6 +53,15 @@ RsCameraBeginUpdate(RwCamera * camera) /* ***************************************************************************** */ +RwImage* +RsGrabScreen(RwCamera *camera) +{ + return psGrabScreen(camera); +} + +/* + ***************************************************************************** + */ RwBool RsRegisterImageLoader(void) { diff --git a/src/skel/skeleton.h b/src/skel/skeleton.h index b5ea5abf..1c468179 100644 --- a/src/skel/skeleton.h +++ b/src/skel/skeleton.h @@ -274,6 +274,9 @@ RsCameraBeginUpdate(RwCamera *camera); //extern void //RsMouseSetVisibility(RwBool visible); +extern RwImage* +RsGrabScreen(RwCamera *camera); + extern void RsMouseSetPos(RwV2d *pos); diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp index 75a3a7c9..0b2b48c9 100644 --- a/src/skel/win/win.cpp +++ b/src/skel/win/win.cpp @@ -245,6 +245,23 @@ psCameraShowRaster(RwCamera *camera) /* ***************************************************************************** */ +RwImage * +psGrabScreen(RwCamera *pCamera) +{ +#ifndef LIBRW + RwRaster *pRaster = RwCameraGetRaster(pCamera); + if (RwImage *pImage = RwImageCreate(pRaster->width, pRaster->height, 32)) { + RwImageAllocatePixels(pImage); + RwImageSetFromRaster(pImage, pRaster); + return pImage; + } +#endif + return nil; +} + +/* + ***************************************************************************** + */ RwUInt32 psTimer(void) { @@ -1863,7 +1880,11 @@ void PlayMovieInWindow(int cmdShow, const char* szFile) MultiByteToWideChar(CP_ACP, 0, szFile, -1, wFileName, sizeof(wFileName) - 1); // Initialize COM +#ifdef FIX_BUGS // will also return S_FALSE if it has already been inited in the same thread + CoInitialize(nil); +#else JIF(CoInitialize(nil)); +#endif // Get the interface for DirectShow's GraphBuilder JIF(CoCreateInstance(CLSID_FilterGraph, nil, CLSCTX_INPROC, @@ -2233,9 +2254,10 @@ WinMain(HINSTANCE instance, case GS_INIT_INTRO_MPEG: { +#ifndef NO_MOVIES CloseClip(); - CoUninitialize(); +#endif if ( FrontEndMenuManager.OS_Language == LANG_FRENCH || FrontEndMenuManager.OS_Language == LANG_GERMAN ) PlayMovieInWindow(cmdShow, "movies\\GTAtitlesGER.mpg"); @@ -2269,8 +2291,10 @@ WinMain(HINSTANCE instance, case GS_INIT_ONCE: { +#ifndef NO_MOVIES CloseClip(); CoUninitialize(); +#endif #ifdef FIX_BUGS // draw one frame because otherwise we'll end up looking at black screen for a while if vsync is on diff --git a/src/weapons/BulletInfo.cpp b/src/weapons/BulletInfo.cpp index 41d9c730..0efe6688 100644 --- a/src/weapons/BulletInfo.cpp +++ b/src/weapons/BulletInfo.cpp @@ -113,7 +113,7 @@ void CBulletInfo::Update(void) CEntity* pHitEntity; if (CWorld::ProcessLineOfSight(vecOldPos, vecNewPos, point, pHitEntity, true, true, true, true, true, false, false, true)) { if (pBullet->m_pSource && (pHitEntity->IsPed() || pHitEntity->IsVehicle())) - CStats::InstantHitsHitByPlayer++; + CStats::BulletsThatHit++; CWeapon::CheckForShootingVehicleOccupant(&pHitEntity, &point, pBullet->m_eWeaponType, vecOldPos, vecNewPos); if (pHitEntity->IsPed()) { diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index 8e7e4265..0cd439c2 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -1466,20 +1466,20 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim, } case ENTITY_TYPE_VEHICLE: { - CStats::InstantHitsHitByPlayer++; + CStats::BulletsThatHit++; DMAudio.PlayOneShot(((CPhysical*)victim)->m_audioEntityId, SOUND_WEAPON_HIT_VEHICLE, 1.0f); break; } case ENTITY_TYPE_PED: { - CStats::InstantHitsHitByPlayer++; + CStats::BulletsThatHit++; DMAudio.PlayOneShot(((CPhysical*)victim)->m_audioEntityId, SOUND_WEAPON_HIT_PED, 1.0f); ((CPed*)victim)->Say(SOUND_PED_BULLET_HIT); break; } case ENTITY_TYPE_OBJECT: { - CStats::InstantHitsHitByPlayer++; + CStats::BulletsThatHit++; PlayOneShotScriptObject(SCRIPT_SOUND_BULLET_HIT_GROUND_2, point->point); break; } @@ -1862,7 +1862,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) case ENTITY_TYPE_VEHICLE: { if (!statUpdated) { - CStats::InstantHitsHitByPlayer++; + CStats::BulletsThatHit++; statUpdated = true; } DMAudio.PlayOneShot(((CPhysical*)victim)->m_audioEntityId, SOUND_WEAPON_HIT_VEHICLE, 1.0f); @@ -1871,7 +1871,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) case ENTITY_TYPE_PED: { if (!statUpdated) { - CStats::InstantHitsHitByPlayer++; + CStats::BulletsThatHit++; statUpdated = true; } DMAudio.PlayOneShot(((CPhysical*)victim)->m_audioEntityId, SOUND_WEAPON_HIT_PED, 1.0f); @@ -1881,7 +1881,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) case ENTITY_TYPE_OBJECT: { if (!statUpdated) { - CStats::InstantHitsHitByPlayer++; + CStats::BulletsThatHit++; statUpdated = true; } PlayOneShotScriptObject(SCRIPT_SOUND_BULLET_HIT_GROUND_2, point.point); @@ -2071,9 +2071,6 @@ CWeapon::FireSniper(CEntity *shooter) CBulletInfo::AddBullet(shooter, m_eWeaponType, source, dir); if ( shooter == FindPlayerPed() ) - CStats::InstantHitsFiredByPlayer++; - - if ( shooter == FindPlayerPed() ) { CPad::GetPad(0)->StartShake_Distance(240, 128, FindPlayerPed()->GetPosition().x, |