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author | aap <aap@papnet.eu> | 2020-05-26 11:37:46 +0200 |
---|---|---|
committer | aap <aap@papnet.eu> | 2020-05-26 11:37:46 +0200 |
commit | 7e5dde1f1a6ffbba98572b7fad3a51538104c04b (patch) | |
tree | 687c7fae6b53d4594b39f7c80a8f8fef929288c7 /src | |
parent | fixed NE bug (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/audio/AudioCollision.cpp | 74 | ||||
-rw-r--r-- | src/audio/AudioLogic.cpp | 56 | ||||
-rw-r--r-- | src/core/Cam.cpp | 28 | ||||
-rw-r--r-- | src/core/Collision.cpp | 28 | ||||
-rw-r--r-- | src/core/SurfaceTable.cpp | 100 | ||||
-rw-r--r-- | src/core/SurfaceTable.h | 57 | ||||
-rw-r--r-- | src/core/TempColModels.cpp | 28 | ||||
-rw-r--r-- | src/entities/Physical.cpp | 2 | ||||
-rw-r--r-- | src/modelinfo/PedModelInfo.cpp | 4 | ||||
-rw-r--r-- | src/peds/Ped.cpp | 14 | ||||
-rw-r--r-- | src/vehicles/Automobile.cpp | 32 | ||||
-rw-r--r-- | src/vehicles/Heli.cpp | 4 |
12 files changed, 213 insertions, 214 deletions
diff --git a/src/audio/AudioCollision.cpp b/src/audio/AudioCollision.cpp index ecd0299c..55d64714 100644 --- a/src/audio/AudioCollision.cpp +++ b/src/audio/AudioCollision.cpp @@ -70,36 +70,36 @@ cAudioManager::GetCollisionOneShotRatio(int32 a, float b) const case SURFACE_DEFAULT: case SURFACE_TARMAC: case SURFACE_PAVEMENT: - case SURFACE_STONE: - case SURFACE_BOLLARD: result = GetCollisionRatio(b, 10.f, 60.f, 50.f); break; + case SURFACE_STEEP_CLIFF: + case SURFACE_TRANSPARENT_STONE: result = GetCollisionRatio(b, 10.f, 60.f, 50.f); break; case SURFACE_GRASS: - case SURFACE_LOOSE30: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break; - case SURFACE_DIRT: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break; - case SURFACE_DIRTTRACK: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break; - case SURFACE_METAL6: result = GetCollisionRatio(b, 6.f, 50.f, 44.f); break; + case SURFACE_CARDBOARDBOX: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break; + case SURFACE_GRAVEL: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break; + case SURFACE_MUD_DRY: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break; + case SURFACE_CAR: result = GetCollisionRatio(b, 6.f, 50.f, 44.f); break; case SURFACE_GLASS: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break; - case SURFACE_SCAFFOLD: - case SURFACE_STEEL: result = GetCollisionRatio(b, 30.f, 130.f, 100.f); break; - case SURFACE_METAL_DOOR: result = GetCollisionRatio(b, 20.f, 100.f, 80.f); break; - case SURFACE_BILLBOARD: result = GetCollisionRatio(b, 0.f, 4.f, 4.f); break; - case SURFACE_METAL_POLE: - case SURFACE_GATE: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break; - case SURFACE_STREET_LIGHT: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break; - case SURFACE_METAL14: result = GetCollisionRatio(b, 1.f, 15.f, 14.f); break; - case SURFACE_METAL15: result = GetCollisionRatio(b, 8.f, 50.f, 42.f); break; - case SURFACE_METAL_FENCE: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break; - case SURFACE_FLESH: result = GetCollisionRatio(b, 0.f, 20.f, 20.f); break; + case SURFACE_TRANSPARENT_CLOTH: + case SURFACE_THICK_METAL_PLATE: result = GetCollisionRatio(b, 30.f, 130.f, 100.f); break; + case SURFACE_GARAGE_DOOR: result = GetCollisionRatio(b, 20.f, 100.f, 80.f); break; + case SURFACE_CAR_PANEL: result = GetCollisionRatio(b, 0.f, 4.f, 4.f); break; + case SURFACE_SCAFFOLD_POLE: + case SURFACE_METAL_GATE: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break; + case SURFACE_LAMP_POST: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break; + case SURFACE_FIRE_HYDRANT: result = GetCollisionRatio(b, 1.f, 15.f, 14.f); break; + case SURFACE_GIRDER: result = GetCollisionRatio(b, 8.f, 50.f, 42.f); break; + case SURFACE_METAL_CHAIN_FENCE: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break; + case SURFACE_PED: result = GetCollisionRatio(b, 0.f, 20.f, 20.f); break; case SURFACE_SAND: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break; - case SURFACE_PUDDLE: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break; - case SURFACE_WOOD: result = GetCollisionRatio(b, 1.f, 4.f, 3.f); break; - case SURFACE_WOOD_BOX: result = GetCollisionRatio(b, 0.1f, 5.f, 4.9f); break; - case SURFACE_WOOD_PLANK: result = GetCollisionRatio(b, 0.1f, 40.f, 39.9f); break; - case SURFACE_TIRE: - case SURFACE_RUBBER29: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break; - case SURFACE_HARD24: result = GetCollisionRatio(b, 0.1f, 4.f, 3.9f); break; + case SURFACE_WATER: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break; + case SURFACE_WOOD_CRATES: result = GetCollisionRatio(b, 1.f, 4.f, 3.f); break; + case SURFACE_WOOD_BENCH: result = GetCollisionRatio(b, 0.1f, 5.f, 4.9f); break; + case SURFACE_WOOD_SOLID: result = GetCollisionRatio(b, 0.1f, 40.f, 39.9f); break; + case SURFACE_RUBBER: + case SURFACE_WHEELBASE: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break; + case SURFACE_PLASTIC: result = GetCollisionRatio(b, 0.1f, 4.f, 3.9f); break; case SURFACE_HEDGE: result = GetCollisionRatio(b, 0.f, 0.5f, 0.5f); break; - case SURFACE_METAL27: result = GetCollisionRatio(b, 4.f, 40.f, 36.f); break; - case SURFACE_METAL28: result = GetCollisionRatio(b, 0.f, 5.f, 5.f); break; + case SURFACE_CONTAINER: result = GetCollisionRatio(b, 4.f, 40.f, 36.f); break; + case SURFACE_NEWS_VENDOR: result = GetCollisionRatio(b, 0.f, 5.f, 5.f); break; default: result = 0.f; break; } @@ -130,18 +130,18 @@ cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollisio m_sQueueSample.m_nSampleIndex = SFX_RAIN; m_sQueueSample.m_nFrequency = 13000.f * ratio + 35000; vol = 50.f * ratio; - } else if(surface1 == SURFACE_PUDDLE || surface2 == SURFACE_PUDDLE) { + } else if(surface1 == SURFACE_WATER || surface2 == SURFACE_WATER) { ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f); m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000; vol = 30.f * ratio; - } else if(surface1 == SURFACE_DIRT || surface2 == SURFACE_DIRT || surface1 == SURFACE_DIRTTRACK || - surface2 == SURFACE_DIRTTRACK || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) { + } else if(surface1 == SURFACE_GRAVEL || surface2 == SURFACE_GRAVEL || surface1 == SURFACE_MUD_DRY || + surface2 == SURFACE_MUD_DRY || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) { ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f); m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID; m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000; vol = 50.f * ratio; - } else if(surface1 == SURFACE_FLESH || surface2 == SURFACE_FLESH) { + } else if(surface1 == SURFACE_PED || surface2 == SURFACE_PED) { return 0; } else { ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f); @@ -240,9 +240,9 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col) s2 = col.m_bSurface2; } ratio = GetCollisionOneShotRatio(s1, col.m_fIntensity1); - if(s1 == SURFACE_METAL6 && s2 == SURFACE_FLESH) ratio /= 4.0f; - if(s1 == SURFACE_METAL6 && ratio < 0.6f) { - s1 = SURFACE_BILLBOARD; + if(s1 == SURFACE_CAR && s2 == SURFACE_PED) ratio /= 4.0f; + if(s1 == SURFACE_CAR && ratio < 0.6f) { + s1 = SURFACE_CAR_PANEL; ratio = Min(1.f, 2.f * ratio); } emittingVol = 40.f * ratio; @@ -290,13 +290,13 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col) } switch(s1) { case SURFACE_GLASS: m_sQueueSample.m_nFrequency = 13500; break; - case SURFACE_METAL15: m_sQueueSample.m_nFrequency = 8819; break; - case SURFACE_PUDDLE: + case SURFACE_GIRDER: m_sQueueSample.m_nFrequency = 8819; break; + case SURFACE_WATER: m_sQueueSample.m_nFrequency = 2 * SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); break; - case SURFACE_TIRE: m_sQueueSample.m_nFrequency = 6000; break; - case SURFACE_HARD24: m_sQueueSample.m_nFrequency = 8000; break; + case SURFACE_RUBBER: m_sQueueSample.m_nFrequency = 6000; break; + case SURFACE_PLASTIC: m_sQueueSample.m_nFrequency = 8000; break; default: m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index f516e43c..56e602fd 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -769,7 +769,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params) m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 3; - if (params->m_pVehicle->m_nSurfaceTouched == SURFACE_PUDDLE) { + if (params->m_pVehicle->m_nSurfaceTouched == SURFACE_WATER) { m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; freq = 6050 * emittingVol / 30 + 16000; } else { @@ -1394,10 +1394,10 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params) m_sQueueSample.m_nFrequency = 13000.f * skidVal + 35000.f; m_sQueueSample.m_nVolume /= 4; break; - case SURFACE_DIRT: - case SURFACE_DIRTTRACK: + case SURFACE_GRAVEL: + case SURFACE_MUD_DRY: case SURFACE_SAND: - case SURFACE_PUDDLE: + case SURFACE_WATER: m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID; m_sQueueSample.m_nFrequency = 6000.f * skidVal + 10000.f; break; @@ -2984,32 +2984,32 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) case SURFACE_GRASS: sampleIndex = m_anRandomTable[1] % 5 + SFX_FOOTSTEP_GRASS_1; break; - case SURFACE_DIRT: - case SURFACE_DIRTTRACK: + case SURFACE_GRAVEL: + case SURFACE_MUD_DRY: sampleIndex = m_anRandomTable[4] % 5 + SFX_FOOTSTEP_GRAVEL_1; break; - case SURFACE_METAL6: - case SURFACE_METAL_DOOR: - case SURFACE_BILLBOARD: - case SURFACE_STEEL: - case SURFACE_METAL_POLE: - case SURFACE_STREET_LIGHT: - case SURFACE_METAL14: - case SURFACE_METAL15: - case SURFACE_METAL_FENCE: - case SURFACE_METAL27: - case SURFACE_METAL28: + case SURFACE_CAR: + case SURFACE_GARAGE_DOOR: + case SURFACE_CAR_PANEL: + case SURFACE_THICK_METAL_PLATE: + case SURFACE_SCAFFOLD_POLE: + case SURFACE_LAMP_POST: + case SURFACE_FIRE_HYDRANT: + case SURFACE_GIRDER: + case SURFACE_METAL_CHAIN_FENCE: + case SURFACE_CONTAINER: + case SURFACE_NEWS_VENDOR: sampleIndex = m_anRandomTable[0] % 5 + SFX_FOOTSTEP_METAL_1; break; case SURFACE_SAND: sampleIndex = (m_anRandomTable[4] & 3) + SFX_FOOTSTEP_SAND_1; break; - case SURFACE_PUDDLE: + case SURFACE_WATER: sampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1; break; - case SURFACE_WOOD: - case SURFACE_WOOD_BOX: - case SURFACE_WOOD_PLANK: + case SURFACE_WOOD_CRATES: + case SURFACE_WOOD_BENCH: + case SURFACE_WOOD_SOLID: sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_WOOD_1; break; case SURFACE_HEDGE: @@ -3056,7 +3056,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) if (!ped->bIsLooking) { maxDist = SQR(30); emittingVol = m_anRandomTable[3] % 20 + 80; - if (ped->m_nSurfaceTouched == SURFACE_PUDDLE) { + if (ped->m_nSurfaceTouched == SURFACE_WATER) { m_sQueueSample.m_nSampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1; } else if (sound == SOUND_FALL_LAND) { m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND; @@ -6653,12 +6653,12 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) if (playerPed) { switch (playerPed->m_nSurfaceTouched) { case SURFACE_GRASS: - case SURFACE_DIRT: - case SURFACE_DIRTTRACK: - case SURFACE_SCAFFOLD: - case SURFACE_FLESH: + case SURFACE_GRAVEL: + case SURFACE_MUD_DRY: + case SURFACE_TRANSPARENT_CLOTH: + case SURFACE_PED: case SURFACE_SAND: - case SURFACE_TIRE: + case SURFACE_RUBBER: case SURFACE_HEDGE: m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2; m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000; @@ -6684,7 +6684,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) } } return; - case SURFACE_PUDDLE: + case SURFACE_WATER: return; default: break; diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index 6c79604c..247e77ce 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -504,11 +504,11 @@ CCam::ProcessSpecialHeightRoutines(void) switch(((CPhysical*)CamTargetEntity)->m_nSurfaceTouched) case SURFACE_GRASS: - case SURFACE_DIRT: - case SURFACE_DIRTTRACK: - case SURFACE_STEEL: - case SURFACE_TIRE: - case SURFACE_STONE: + case SURFACE_GRAVEL: + case SURFACE_MUD_DRY: + case SURFACE_THICK_METAL_PLATE: + case SURFACE_RUBBER: + case SURFACE_STEEP_CLIFF: OnRoad = true; if(CCullZones::PlayerNoRain()) @@ -565,9 +565,9 @@ CCam::ProcessSpecialHeightRoutines(void) if(PreviouslyFailedRoadHeightCheck && m_fCloseInPedHeightOffset < 0.0001f){ if(colPoint.surfaceB != SURFACE_TARMAC && colPoint.surfaceB != SURFACE_GRASS && - colPoint.surfaceB != SURFACE_DIRT && - colPoint.surfaceB != SURFACE_DIRTTRACK && - colPoint.surfaceB != SURFACE_STONE){ + colPoint.surfaceB != SURFACE_GRAVEL && + colPoint.surfaceB != SURFACE_MUD_DRY && + colPoint.surfaceB != SURFACE_STEEP_CLIFF){ if(m_fRoadOffSet > 1.4f) m_fRoadOffSet = 1.4f; }else{ @@ -1408,11 +1408,11 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl bool foo = false; switch(((CPhysical*)CamTargetEntity)->m_nSurfaceTouched) case SURFACE_GRASS: - case SURFACE_DIRT: + case SURFACE_GRAVEL: case SURFACE_PAVEMENT: - case SURFACE_STEEL: - case SURFACE_TIRE: - case SURFACE_STONE: + case SURFACE_THICK_METAL_PLATE: + case SURFACE_RUBBER: + case SURFACE_STEEP_CLIFF: foo = true; if(foo) WellBufferMe(TargetHeight, &m_fCamBufferedHeight, &m_fCamBufferedHeightSpeed, 0.4f, 0.05f, false); @@ -1764,8 +1764,8 @@ CCam::WorkOutCamHeightWeeCar(CVector &TargetCoors, float TargetOrientation) else WellBufferMe(TargetZOffSet, &RoadHeightFix, &RoadHeightFixSpeed, 0.27f, 0.1f, false); - if((colpoint.surfaceB == SURFACE_DEFAULT || colpoint.surfaceB >= SURFACE_METAL6) && - colpoint.surfaceB != SURFACE_STEEL && colpoint.surfaceB != SURFACE_STONE && + if((colpoint.surfaceB == SURFACE_DEFAULT || colpoint.surfaceB >= SURFACE_CAR) && + colpoint.surfaceB != SURFACE_THICK_METAL_PLATE && colpoint.surfaceB != SURFACE_STEEP_CLIFF && RoadHeightFix > 1.4f) RoadHeightFix = 1.4f; diff --git a/src/core/Collision.cpp b/src/core/Collision.cpp index 01cc323a..23eaa8dd 100644 --- a/src/core/Collision.cpp +++ b/src/core/Collision.cpp @@ -548,18 +548,18 @@ CCollision::TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColMod return false; for(i = 0; i < model.numSpheres; i++) - if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_SCAFFOLD) + if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_TRANSPARENT_CLOTH) if(TestLineSphere(newline, model.spheres[i])) return true; for(i = 0; i < model.numBoxes; i++) - if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_SCAFFOLD) + if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_TRANSPARENT_CLOTH) if(TestLineBox(newline, model.boxes[i])) return true; CalculateTrianglePlanes(&model); for(i = 0; i < model.numTriangles; i++) - if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_SCAFFOLD) + if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_TRANSPARENT_CLOTH) if(TestLineTriangle(newline, model.vertices, model.triangles[i], model.trianglePlanes[i])) return true; @@ -1179,16 +1179,16 @@ CCollision::ProcessLineOfSight(const CColLine &line, float coldist = mindist; for(i = 0; i < model.numSpheres; i++) - if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_SCAFFOLD) + if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_TRANSPARENT_CLOTH) ProcessLineSphere(newline, model.spheres[i], point, coldist); for(i = 0; i < model.numBoxes; i++) - if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_SCAFFOLD) + if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_TRANSPARENT_CLOTH) ProcessLineBox(newline, model.boxes[i], point, coldist); CalculateTrianglePlanes(&model); for(i = 0; i < model.numTriangles; i++) - if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_SCAFFOLD) + if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_TRANSPARENT_CLOTH) ProcessLineTriangle(newline, model.vertices, model.triangles[i], model.trianglePlanes[i], point, coldist); if(coldist < mindist){ @@ -1219,17 +1219,17 @@ CCollision::ProcessVerticalLine(const CColLine &line, float coldist = mindist; for(i = 0; i < model.numSpheres; i++) - if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_SCAFFOLD) + if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_TRANSPARENT_CLOTH) ProcessLineSphere(newline, model.spheres[i], point, coldist); for(i = 0; i < model.numBoxes; i++) - if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_SCAFFOLD) + if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_TRANSPARENT_CLOTH) ProcessLineBox(newline, model.boxes[i], point, coldist); CalculateTrianglePlanes(&model); TempStoredPoly.valid = false; for(i = 0; i < model.numTriangles; i++) - if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_SCAFFOLD) + if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_TRANSPARENT_CLOTH) ProcessVerticalLineTriangle(newline, model.vertices, model.triangles[i], model.trianglePlanes[i], point, coldist, &TempStoredPoly); if(coldist < mindist){ @@ -1758,15 +1758,15 @@ CCollision::DrawColModel_Coloured(const CMatrix &mat, const CColModel &colModel, b *= f; } - if(s == SURFACE_SCAFFOLD || s == SURFACE_METAL_FENCE || - s == SURFACE_BOLLARD || s == SURFACE_METAL_POLE) + if(s == SURFACE_TRANSPARENT_CLOTH || s == SURFACE_METAL_CHAIN_FENCE || + s == SURFACE_TRANSPARENT_STONE || s == SURFACE_SCAFFOLD_POLE) if(CTimer::GetFrameCounter() & 1){ r = 0; g = 0; b = 0; } - if(s > SURFACE_GATE){ + if(s > SURFACE_METAL_GATE){ r = CGeneral::GetRandomNumber(); g = CGeneral::GetRandomNumber(); b = CGeneral::GetRandomNumber(); @@ -1839,8 +1839,8 @@ CCollision::DrawColModel_Coloured(const CMatrix &mat, const CColModel &colModel, b *= f; } - if(s == SURFACE_SCAFFOLD || s == SURFACE_METAL_FENCE || - s == SURFACE_BOLLARD || s == SURFACE_METAL_POLE) + if(s == SURFACE_TRANSPARENT_CLOTH || s == SURFACE_METAL_CHAIN_FENCE || + s == SURFACE_TRANSPARENT_STONE || s == SURFACE_SCAFFOLD_POLE) if(CTimer::GetFrameCounter() & 1){ r = 0; g = 0; diff --git a/src/core/SurfaceTable.cpp b/src/core/SurfaceTable.cpp index e4f9c0cd..b1bcceb6 100644 --- a/src/core/SurfaceTable.cpp +++ b/src/core/SurfaceTable.cpp @@ -59,36 +59,36 @@ CSurfaceTable::GetAdhesionGroup(uint8 surfaceType) case SURFACE_DEFAULT: return ADHESIVE_ROAD; case SURFACE_TARMAC: return ADHESIVE_ROAD; case SURFACE_GRASS: return ADHESIVE_LOOSE; - case SURFACE_DIRT: return ADHESIVE_LOOSE; - case SURFACE_DIRTTRACK: return ADHESIVE_HARD; + case SURFACE_GRAVEL: return ADHESIVE_LOOSE; + case SURFACE_MUD_DRY: return ADHESIVE_HARD; case SURFACE_PAVEMENT: return ADHESIVE_ROAD; - case SURFACE_METAL6: return ADHESIVE_HARD; + case SURFACE_CAR: return ADHESIVE_HARD; case SURFACE_GLASS: return ADHESIVE_HARD; - case SURFACE_SCAFFOLD: return ADHESIVE_HARD; - case SURFACE_METAL_DOOR: return ADHESIVE_HARD; - case SURFACE_BILLBOARD: return ADHESIVE_HARD; - case SURFACE_STEEL: return ADHESIVE_HARD; - case SURFACE_METAL_POLE: return ADHESIVE_HARD; - case SURFACE_STREET_LIGHT: return ADHESIVE_HARD; - case SURFACE_METAL14: return ADHESIVE_HARD; - case SURFACE_METAL15: return ADHESIVE_HARD; - case SURFACE_METAL_FENCE: return ADHESIVE_HARD; - case SURFACE_FLESH: return ADHESIVE_RUBBER; + case SURFACE_TRANSPARENT_CLOTH: return ADHESIVE_HARD; + case SURFACE_GARAGE_DOOR: return ADHESIVE_HARD; + case SURFACE_CAR_PANEL: return ADHESIVE_HARD; + case SURFACE_THICK_METAL_PLATE: return ADHESIVE_HARD; + case SURFACE_SCAFFOLD_POLE: return ADHESIVE_HARD; + case SURFACE_LAMP_POST: return ADHESIVE_HARD; + case SURFACE_FIRE_HYDRANT: return ADHESIVE_HARD; + case SURFACE_GIRDER: return ADHESIVE_HARD; + case SURFACE_METAL_CHAIN_FENCE: return ADHESIVE_HARD; + case SURFACE_PED: return ADHESIVE_RUBBER; case SURFACE_SAND: return ADHESIVE_LOOSE; - case SURFACE_PUDDLE: return ADHESIVE_WET; - case SURFACE_WOOD: return ADHESIVE_ROAD; - case SURFACE_WOOD_BOX: return ADHESIVE_ROAD; - case SURFACE_WOOD_PLANK: return ADHESIVE_ROAD; - case SURFACE_TIRE: return ADHESIVE_RUBBER; - case SURFACE_HARD24: return ADHESIVE_HARD; + case SURFACE_WATER: return ADHESIVE_WET; + case SURFACE_WOOD_CRATES: return ADHESIVE_ROAD; + case SURFACE_WOOD_BENCH: return ADHESIVE_ROAD; + case SURFACE_WOOD_SOLID: return ADHESIVE_ROAD; + case SURFACE_RUBBER: return ADHESIVE_RUBBER; + case SURFACE_PLASTIC: return ADHESIVE_HARD; case SURFACE_HEDGE: return ADHESIVE_LOOSE; - case SURFACE_STONE: return ADHESIVE_LOOSE; - case SURFACE_METAL27: return ADHESIVE_HARD; - case SURFACE_METAL28: return ADHESIVE_HARD; - case SURFACE_RUBBER29: return ADHESIVE_RUBBER; - case SURFACE_LOOSE30: return ADHESIVE_LOOSE; - case SURFACE_BOLLARD: return ADHESIVE_HARD; - case SURFACE_GATE: return ADHESIVE_HARD; + case SURFACE_STEEP_CLIFF: return ADHESIVE_LOOSE; + case SURFACE_CONTAINER: return ADHESIVE_HARD; + case SURFACE_NEWS_VENDOR: return ADHESIVE_HARD; + case SURFACE_WHEELBASE: return ADHESIVE_RUBBER; + case SURFACE_CARDBOARDBOX: return ADHESIVE_LOOSE; + case SURFACE_TRANSPARENT_STONE: return ADHESIVE_HARD; + case SURFACE_METAL_GATE: return ADHESIVE_HARD; default: return ADHESIVE_ROAD; } } @@ -99,36 +99,36 @@ CSurfaceTable::GetWetMultiplier(uint8 surfaceType) switch(surfaceType){ case SURFACE_DEFAULT: case SURFACE_TARMAC: - case SURFACE_DIRTTRACK: + case SURFACE_MUD_DRY: case SURFACE_PAVEMENT: - case SURFACE_SCAFFOLD: - case SURFACE_WOOD: - case SURFACE_WOOD_BOX: - case SURFACE_WOOD_PLANK: + case SURFACE_TRANSPARENT_CLOTH: + case SURFACE_WOOD_CRATES: + case SURFACE_WOOD_BENCH: + case SURFACE_WOOD_SOLID: case SURFACE_HEDGE: - case SURFACE_LOOSE30: - case SURFACE_BOLLARD: + case SURFACE_CARDBOARDBOX: + case SURFACE_TRANSPARENT_STONE: return 1.0f - CWeather::WetRoads*0.25f; case SURFACE_GRASS: - case SURFACE_METAL6: + case SURFACE_CAR: case SURFACE_GLASS: - case SURFACE_METAL_DOOR: - case SURFACE_BILLBOARD: - case SURFACE_STEEL: - case SURFACE_METAL_POLE: - case SURFACE_STREET_LIGHT: - case SURFACE_METAL14: - case SURFACE_METAL15: - case SURFACE_METAL_FENCE: - case SURFACE_FLESH: - case SURFACE_TIRE: - case SURFACE_HARD24: - case SURFACE_STONE: - case SURFACE_METAL27: - case SURFACE_METAL28: - case SURFACE_RUBBER29: - case SURFACE_GATE: + case SURFACE_GARAGE_DOOR: + case SURFACE_CAR_PANEL: + case SURFACE_THICK_METAL_PLATE: + case SURFACE_SCAFFOLD_POLE: + case SURFACE_LAMP_POST: + case SURFACE_FIRE_HYDRANT: + case SURFACE_GIRDER: + case SURFACE_METAL_CHAIN_FENCE: + case SURFACE_PED: + case SURFACE_RUBBER: + case SURFACE_PLASTIC: + case SURFACE_STEEP_CLIFF: + case SURFACE_CONTAINER: + case SURFACE_NEWS_VENDOR: + case SURFACE_WHEELBASE: + case SURFACE_METAL_GATE: return 1.0f - CWeather::WetRoads*0.4f; default: diff --git a/src/core/SurfaceTable.h b/src/core/SurfaceTable.h index 768521bf..25b5e57d 100644 --- a/src/core/SurfaceTable.h +++ b/src/core/SurfaceTable.h @@ -1,45 +1,44 @@ #pragma once -// TODO: check this enum eSurfaceType { SURFACE_DEFAULT, SURFACE_TARMAC, SURFACE_GRASS, - SURFACE_DIRT, - SURFACE_DIRTTRACK, + SURFACE_GRAVEL, + SURFACE_MUD_DRY, SURFACE_PAVEMENT, - SURFACE_METAL6, + SURFACE_CAR, SURFACE_GLASS, - SURFACE_SCAFFOLD, - SURFACE_METAL_DOOR, // garage door - SURFACE_BILLBOARD, - SURFACE_STEEL, //? - SURFACE_METAL_POLE, // ? - SURFACE_STREET_LIGHT, - SURFACE_METAL14, - SURFACE_METAL15, - SURFACE_METAL_FENCE, - SURFACE_FLESH, + SURFACE_TRANSPARENT_CLOTH, + SURFACE_GARAGE_DOOR, + SURFACE_CAR_PANEL, + SURFACE_THICK_METAL_PLATE, + SURFACE_SCAFFOLD_POLE, + SURFACE_LAMP_POST, + SURFACE_FIRE_HYDRANT, + SURFACE_GIRDER, + SURFACE_METAL_CHAIN_FENCE, + SURFACE_PED, SURFACE_SAND, - SURFACE_PUDDLE, - SURFACE_WOOD, - SURFACE_WOOD_BOX, - SURFACE_WOOD_PLANK, - SURFACE_TIRE, - SURFACE_HARD24, + SURFACE_WATER, + SURFACE_WOOD_CRATES, + SURFACE_WOOD_BENCH, + SURFACE_WOOD_SOLID, + SURFACE_RUBBER, + SURFACE_PLASTIC, SURFACE_HEDGE, - SURFACE_STONE, - SURFACE_METAL27, - SURFACE_METAL28, - SURFACE_RUBBER29, - SURFACE_LOOSE30, - SURFACE_BOLLARD, - SURFACE_GATE, + SURFACE_STEEP_CLIFF, + SURFACE_CONTAINER, + SURFACE_NEWS_VENDOR, + SURFACE_WHEELBASE, + SURFACE_CARDBOARDBOX, + SURFACE_TRANSPARENT_STONE, + SURFACE_METAL_GATE, // These are illegal - SURFACE_SAND33, - SURFACE_ROAD34, + SURFACE_SAND_BEACH, + SURFACE_CONCRETE_BEACH, }; enum diff --git a/src/core/TempColModels.cpp b/src/core/TempColModels.cpp index 79d6252b..b4d994ec 100644 --- a/src/core/TempColModels.cpp +++ b/src/core/TempColModels.cpp @@ -65,7 +65,7 @@ CTempColModels::Initialise(void) #else for (i = 0; i < ARRAY_SIZE(s_aPedGSpheres); i++) { #endif - s_aPedSpheres[i].surface = SURFACE_FLESH; + s_aPedSpheres[i].surface = SURFACE_PED; s_aPedSpheres[i].piece = 0; } @@ -84,7 +84,7 @@ CTempColModels::Initialise(void) s_aPed2Spheres[2].center = CVector(0.0f, -0.35f, -0.9f); for (i = 0; i < ARRAY_SIZE(s_aPed2Spheres); i++) { - s_aPed2Spheres[i].surface = SURFACE_FLESH; + s_aPed2Spheres[i].surface = SURFACE_PED; s_aPed2Spheres[i].piece = 0; } @@ -105,10 +105,10 @@ CTempColModels::Initialise(void) s_aPedGSpheres[2].center = CVector(0.0f, 0.25f, -0.9f); s_aPedGSpheres[3].center = CVector(0.0f, 0.65f, -0.9f); - s_aPedGSpheres[0].surface = SURFACE_FLESH; - s_aPedGSpheres[1].surface = SURFACE_FLESH; - s_aPedGSpheres[2].surface = SURFACE_FLESH; - s_aPedGSpheres[3].surface = SURFACE_FLESH; + s_aPedGSpheres[0].surface = SURFACE_PED; + s_aPedGSpheres[1].surface = SURFACE_PED; + s_aPedGSpheres[2].surface = SURFACE_PED; + s_aPedGSpheres[3].surface = SURFACE_PED; s_aPedGSpheres[0].piece = 4; s_aPedGSpheres[1].piece = 1; s_aPedGSpheres[2].piece = 0; @@ -130,7 +130,7 @@ CTempColModels::Initialise(void) s_aDoorSpheres[2].center = CVector(0.0f, -0.6f, 0.25f); for (i = 0; i < ARRAY_SIZE(s_aDoorSpheres); i++) { - s_aDoorSpheres[i].surface = SURFACE_BILLBOARD; + s_aDoorSpheres[i].surface = SURFACE_CAR_PANEL; s_aDoorSpheres[i].piece = 0; } @@ -150,7 +150,7 @@ CTempColModels::Initialise(void) s_aBumperSpheres[3].center = CVector(-0.85f, -0.05f, 0.0f); for (i = 0; i < ARRAY_SIZE(s_aBumperSpheres); i++) { - s_aBumperSpheres[i].surface = SURFACE_BILLBOARD; + s_aBumperSpheres[i].surface = SURFACE_CAR_PANEL; s_aBumperSpheres[i].piece = 0; } @@ -170,7 +170,7 @@ CTempColModels::Initialise(void) s_aPanelSpheres[3].center = CVector(-0.15f, 0.45f, 0.0f); for (i = 0; i < ARRAY_SIZE(s_aPanelSpheres); i++) { - s_aPanelSpheres[i].surface = SURFACE_BILLBOARD; + s_aPanelSpheres[i].surface = SURFACE_CAR_PANEL; s_aPanelSpheres[i].piece = 0; } @@ -190,7 +190,7 @@ CTempColModels::Initialise(void) s_aBonnetSpheres[3].center = CVector(0.4f, 0.9f, 0.0f); for (i = 0; i < ARRAY_SIZE(s_aBonnetSpheres); i++) { - s_aBonnetSpheres[i].surface = SURFACE_BILLBOARD; + s_aBonnetSpheres[i].surface = SURFACE_CAR_PANEL; s_aBonnetSpheres[i].piece = 0; } @@ -210,7 +210,7 @@ CTempColModels::Initialise(void) s_aBootSpheres[3].center = CVector(0.4f, -0.6f, 0.0f); for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) { - s_aBootSpheres[i].surface = SURFACE_BILLBOARD; + s_aBootSpheres[i].surface = SURFACE_CAR_PANEL; s_aBootSpheres[i].piece = 0; } @@ -232,7 +232,7 @@ CTempColModels::Initialise(void) #else for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) { #endif - s_aWheelSpheres[i].surface = SURFACE_RUBBER29; + s_aWheelSpheres[i].surface = SURFACE_WHEELBASE; s_aWheelSpheres[i].piece = 0; } @@ -254,7 +254,7 @@ CTempColModels::Initialise(void) #else for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) { #endif - s_aBodyPartSpheres1[i].surface = SURFACE_FLESH; + s_aBodyPartSpheres1[i].surface = SURFACE_PED; s_aBodyPartSpheres1[i].piece = 0; } @@ -276,7 +276,7 @@ CTempColModels::Initialise(void) #else for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) { #endif - s_aBodyPartSpheres2[i].surface = SURFACE_FLESH; + s_aBodyPartSpheres2[i].surface = SURFACE_PED; s_aBodyPartSpheres2[i].piece = 0; } diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp index f9f8ae7e..9fc5a853 100644 --- a/src/entities/Physical.cpp +++ b/src/entities/Physical.cpp @@ -1018,7 +1018,7 @@ CPhysical::ApplyFriction(float adhesiveLimit, CColPoint &colpoint) ApplyFrictionTurnForce(frictionDir*fImpulse, pointpos); if(fOtherSpeed > 0.1f && - colpoint.surfaceB != SURFACE_GRASS && colpoint.surfaceB != SURFACE_DIRTTRACK && + colpoint.surfaceB != SURFACE_GRASS && colpoint.surfaceB != SURFACE_MUD_DRY && CSurfaceTable::GetAdhesionGroup(colpoint.surfaceA) == ADHESIVE_HARD){ CVector v = frictionDir * fOtherSpeed * 0.25f; for(int i = 0; i < 4; i++) diff --git a/src/modelinfo/PedModelInfo.cpp b/src/modelinfo/PedModelInfo.cpp index 473e8b63..1d8aa4dc 100644 --- a/src/modelinfo/PedModelInfo.cpp +++ b/src/modelinfo/PedModelInfo.cpp @@ -251,7 +251,7 @@ CPedModelInfo::CreateHitColModel(void) center.x = mat->pos.x + m_pColNodeInfos[i].x; center.y = mat->pos.y + 0.0f; center.z = mat->pos.z + m_pColNodeInfos[i].z; - spheres[i].Set(radius, center, SURFACE_FLESH, m_pColNodeInfos[i].pieceType); + spheres[i].Set(radius, center, SURFACE_PED, m_pColNodeInfos[i].pieceType); } } RwMatrixDestroy(mat); @@ -335,7 +335,7 @@ CPedModelInfo::CreateHitColModelSkinned(RpClump *clump) center.x = pos.x + m_pColNodeInfos[i].x; center.y = pos.y + 0.0f; center.z = pos.z + m_pColNodeInfos[i].z; - spheres[i].Set(m_pColNodeInfos[i].radius, center, SURFACE_FLESH, m_pColNodeInfos[i].pieceType); + spheres[i].Set(m_pColNodeInfos[i].radius, center, SURFACE_PED, m_pColNodeInfos[i].pieceType); } RwMatrixDestroy(invmat); RwMatrixDestroy(mat); diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index e3fa2104..6b3b8686 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -2037,7 +2037,7 @@ particleProduceFootDust(CPed *ped, CVector const &pos, float size, int times) switch (ped->m_nSurfaceTouched) { case SURFACE_TARMAC: - case SURFACE_DIRT: + case SURFACE_GRAVEL: case SURFACE_PAVEMENT: case SURFACE_SAND: for (int i = 0; i < times; ++i) { @@ -2190,7 +2190,7 @@ CPed::PlayFootSteps(void) } } - if (m_nSurfaceTouched == SURFACE_PUDDLE) { + if (m_nSurfaceTouched == SURFACE_WATER) { float pedSpeed = CVector2D(m_vecMoveSpeed).Magnitude(); if (pedSpeed > 0.03f && CTimer::GetFrameCounter() % 2 == 0 && pedSpeed > 0.13f) { #ifdef PC_PARTICLE @@ -2588,7 +2588,7 @@ CPed::CanPedDriveOff(void) bool CPed::CanPedJumpThis(CEntity *unused, CVector *damageNormal = nil) { - if (m_nSurfaceTouched == SURFACE_PUDDLE) + if (m_nSurfaceTouched == SURFACE_WATER) return true; CVector pos = GetPosition(); @@ -11055,7 +11055,7 @@ CPed::SetJump(void) #ifdef VC_PED_PORTS m_nPedState != PED_JUMP && !RpAnimBlendClumpGetAssociation(GetClump(), ANIM_JUMP_LAUNCH) && #endif - (m_nSurfaceTouched != SURFACE_STONE || DotProduct(GetForward(), m_vecDamageNormal) >= 0.0f)) { + (m_nSurfaceTouched != SURFACE_STEEP_CLIFF || DotProduct(GetForward(), m_vecDamageNormal) >= 0.0f)) { SetStoredState(); m_nPedState = PED_JUMP; CAnimBlendAssociation *jumpAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_JUMP_LAUNCH, 8.0f); @@ -14781,7 +14781,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z; #endif m_nSurfaceTouched = intersectionPoint.surfaceB; - if (m_nSurfaceTouched == SURFACE_STONE) { + if (m_nSurfaceTouched == SURFACE_STEEP_CLIFF) { bHitSteepSlope = true; m_vecDamageNormal = intersectionPoint.normal; } @@ -14889,7 +14889,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) #endif sphereNormal.Normalise(); collidingPoints[sphere].normal = sphereNormal; - if (collidingPoints[sphere].surfaceB == SURFACE_STONE) + if (collidingPoints[sphere].surfaceB == SURFACE_STEEP_CLIFF) bHitSteepSlope = true; } } @@ -16749,7 +16749,7 @@ CPed::UpdatePosition(void) velocityChange = m_moved + velocityOfSurface - m_vecMoveSpeed; m_fRotationCur += curSurface->m_vecTurnSpeed.z * CTimer::GetTimeStep(); m_fRotationDest += curSurface->m_vecTurnSpeed.z * CTimer::GetTimeStep(); - } else if (m_nSurfaceTouched != SURFACE_STONE || m_vecDamageNormal.x == 0.0f && m_vecDamageNormal.y == 0.0f) { + } else if (m_nSurfaceTouched != SURFACE_STEEP_CLIFF || m_vecDamageNormal.x == 0.0f && m_vecDamageNormal.y == 0.0f) { velocityChange = m_moved - m_vecMoveSpeed; } else { // Ped got damaged by steep slope diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index c968a147..e572c123 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -634,7 +634,7 @@ CAutomobile::ProcessControl(void) m_aSuspensionSpringRatio[i], bias); m_aWheelSkidmarkMuddy[i] = m_aWheelColPoints[i].surfaceB == SURFACE_GRASS || - m_aWheelColPoints[i].surfaceB == SURFACE_DIRTTRACK || + m_aWheelColPoints[i].surfaceB == SURFACE_MUD_DRY || m_aWheelColPoints[i].surfaceB == SURFACE_SAND; }else{ contactPoints[i] = Multiply3x3(GetMatrix(), colModel->lines[i].p1); @@ -771,7 +771,7 @@ CAutomobile::ProcessControl(void) else fThrust = acceleration; - m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceA = SURFACE_RUBBER29; + m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceA = SURFACE_WHEELBASE; float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_LEFT])*traction; if(GetStatus() == STATUS_PLAYER) adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceB); @@ -805,7 +805,7 @@ CAutomobile::ProcessControl(void) else fThrust = acceleration; - m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceA = SURFACE_RUBBER29; + m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceA = SURFACE_WHEELBASE; float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT])*traction; if(GetStatus() == STATUS_PLAYER) adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceB); @@ -886,7 +886,7 @@ CAutomobile::ProcessControl(void) else fThrust = acceleration; - m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceA = SURFACE_RUBBER29; + m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceA = SURFACE_WHEELBASE; float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_REAR_LEFT])*traction; if(GetStatus() == STATUS_PLAYER) adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceB); @@ -920,7 +920,7 @@ CAutomobile::ProcessControl(void) else fThrust = acceleration; - m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceA = SURFACE_RUBBER29; + m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceA = SURFACE_WHEELBASE; float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_REAR_RIGHT])*traction; if(GetStatus() == STATUS_PLAYER) adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceB); @@ -1135,10 +1135,10 @@ CAutomobile::ProcessControl(void) } uint8 surf = m_aWheelColPoints[i].surfaceB; - if(surf == SURFACE_DIRT || surf == SURFACE_PUDDLE || surf == SURFACE_HEDGE){ + if(surf == SURFACE_GRAVEL || surf == SURFACE_WATER || surf == SURFACE_HEDGE){ if(surfShake < 0.2f) surfShake = 0.3f; - }else if(surf == SURFACE_DIRTTRACK || surf == SURFACE_SAND){ + }else if(surf == SURFACE_MUD_DRY || surf == SURFACE_SAND){ if(surfShake < 0.1f) surfShake = 0.2f; }else if(surf == SURFACE_GRASS){ @@ -2961,7 +2961,7 @@ CAutomobile::ProcessBuoyancy(void) static RwRGBA smokeCol = {255, 255, 255, 255}; for(i = 0; i < 4; i++){ - if(m_aSuspensionSpringRatio[i] < 1.0f && m_aWheelColPoints[i].surfaceB == SURFACE_PUDDLE){ + if(m_aSuspensionSpringRatio[i] < 1.0f && m_aWheelColPoints[i].surfaceB == SURFACE_WATER){ CVector pos = m_aWheelColPoints[i].point + 0.3f*GetUp() - GetPosition(); CVector vSpeed = GetSpeed(pos); vSpeed.z = 0.0f; @@ -3559,7 +3559,7 @@ CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed) CGeneral::GetRandomNumberInRange(0.02f, 0.1f), grassCol); } return 0; - case SURFACE_DIRT: + case SURFACE_GRAVEL: dir.x = -0.05f*m_vecMoveSpeed.x; dir.y = -0.05f*m_vecMoveSpeed.y; for(i = 0; i < 4; i++){ @@ -3568,7 +3568,7 @@ CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed) CGeneral::GetRandomNumberInRange(0.02f, 0.06f), dirtCol); } return 1; - case SURFACE_DIRTTRACK: + case SURFACE_MUD_DRY: dir.x = -0.05f*m_vecMoveSpeed.x; dir.y = -0.05f*m_vecMoveSpeed.y; for(i = 0; i < 4; i++){ @@ -3918,19 +3918,19 @@ CAutomobile::SetUpWheelColModel(CColModel *colModel) CMatrix mat; mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF])); - colModel->spheres[0].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_LF); + colModel->spheres[0].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_LF); mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LB])); - colModel->spheres[1].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_LR); + colModel->spheres[1].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_LR); mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF])); - colModel->spheres[2].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_RF); + colModel->spheres[2].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_RF); mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RB])); - colModel->spheres[3].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_RR); + colModel->spheres[3].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_RR); if(m_aCarNodes[CAR_WHEEL_LM] != nil && m_aCarNodes[CAR_WHEEL_RM] != nil){ mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LM])); - colModel->spheres[4].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_LR); + colModel->spheres[4].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_LR); mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RM])); - colModel->spheres[5].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_RR); + colModel->spheres[5].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_RR); colModel->numSpheres = 6; }else colModel->numSpheres = 4; diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp index bb266a80..4966a228 100644 --- a/src/vehicles/Heli.cpp +++ b/src/vehicles/Heli.cpp @@ -590,12 +590,12 @@ CHeli::PreRender(void) g = 6; b = 3; break; - case SURFACE_DIRT: + case SURFACE_GRAVEL: r = 10; g = 8; b = 7; break; - case SURFACE_DIRTTRACK: + case SURFACE_MUD_DRY: r = 10; g = 6; b = 3; |