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author | eray orçunus <erayorcunus@gmail.com> | 2019-07-10 08:06:43 +0200 |
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committer | eray orçunus <erayorcunus@gmail.com> | 2019-07-10 14:56:29 +0200 |
commit | 86681c6f18b5741ba25bbbb7319bb832ffa4807a (patch) | |
tree | 0af4b378873305260733777e528fc4b13e530400 /src | |
parent | One driver owns all the cars fix (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/control/Phones.cpp | 37 | ||||
-rw-r--r-- | src/control/Phones.h | 28 | ||||
-rw-r--r-- | src/core/World.cpp | 78 | ||||
-rw-r--r-- | src/core/World.h | 4 | ||||
-rw-r--r-- | src/entities/Physical.cpp | 2 | ||||
-rw-r--r-- | src/peds/Ped.cpp | 40 | ||||
-rw-r--r-- | src/peds/Ped.h | 11 |
7 files changed, 191 insertions, 9 deletions
diff --git a/src/control/Phones.cpp b/src/control/Phones.cpp index fa4f83e5..1d3a9777 100644 --- a/src/control/Phones.cpp +++ b/src/control/Phones.cpp @@ -2,5 +2,42 @@ #include "patcher.h" #include "Phones.h" +CPhoneInfo &gPhoneInfo = * (CPhoneInfo*) * (uintptr*)0x732A20; + +int +CPhoneInfo::FindNearestFreePhone(CVector *pos) +{ + int nearestPhoneId = -1; + float nearestPhoneDist = 60.0f; + + for (int phoneId = 0; phoneId < m_nMax; phoneId++) { + + if (gPhoneInfo.m_aPhones[phoneId].m_nState == 0) { + float phoneDist = (m_aPhones[phoneId].m_vecPos - *pos).Magnitude2D(); + + if (phoneDist < nearestPhoneDist) { + nearestPhoneDist = phoneDist; + nearestPhoneId = phoneId; + } + } + } + return nearestPhoneId; +} + +bool +CPhoneInfo::PhoneAtThisPosition(CVector pos) +{ + for (int phoneId = 0; phoneId < m_nMax; phoneId++) { + if (pos.x == m_aPhones[phoneId].m_vecPos.x && pos.y == m_aPhones[phoneId].m_vecPos.y) + return true; + } + return false; +} + +STARTPATCHES + InjectHook(0x42F720, &CPhoneInfo::FindNearestFreePhone, PATCH_JUMP); + InjectHook(0x42FD50, &CPhoneInfo::PhoneAtThisPosition, PATCH_JUMP); +ENDPATCHES + WRAPPER void PhonePutDownCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x42F570); } WRAPPER void PhonePickUpCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x42F470); } diff --git a/src/control/Phones.h b/src/control/Phones.h index a29043ed..7ac34c3a 100644 --- a/src/control/Phones.h +++ b/src/control/Phones.h @@ -1,6 +1,34 @@ #pragma once +#include "Physical.h" #include "AnimBlendAssociation.h" +struct CPhone +{ + CVector m_vecPos; + uint16 *m_apMessages[6]; + int32 field_24; + CEntity *m_pEntity; + int32 m_nState; + uint8 field_30; +}; + +static_assert(sizeof(CPhone) == 0x34, "CPhone: error"); + +class CPhoneInfo { +public: + int32 m_nMax; + int32 m_nNum; + CPhone m_aPhones[50]; + + CPhoneInfo() { } + ~CPhoneInfo() { } + + int FindNearestFreePhone(CVector*); + bool PhoneAtThisPosition(CVector); +}; + +extern CPhoneInfo &gPhoneInfo; + void PhonePutDownCB(CAnimBlendAssociation *assoc, void *arg); void PhonePickUpCB(CAnimBlendAssociation *assoc, void *arg);
\ No newline at end of file diff --git a/src/core/World.cpp b/src/core/World.cpp index 538e15c5..a31f87a7 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -564,6 +564,82 @@ CWorld::GetIsLineOfSightSectorListClear(CPtrList &list, const CColLine &line, bo return true; } +void +CWorld::FindObjectsInRangeSectorList(CPtrList &list, CVector ¢re, float distance, bool ignoreZ, short *nextObject, short lastObject, CEntity **objects) +{ + float distSqr = distance * distance; + float objDistSqr; + + for (CPtrNode *node = list.first; node; node = node->next) { + CEntity *object = (CEntity*)node->item; + if (object->m_scanCode != CWorld::GetCurrentScanCode()) { + object->m_scanCode = CWorld::GetCurrentScanCode(); + + CVector diff = centre - object->GetPosition(); + if (ignoreZ) + objDistSqr = diff.MagnitudeSqr2D(); + else + objDistSqr = diff.MagnitudeSqr(); + + if (objDistSqr < distSqr && *nextObject < lastObject) { + if (objects) { + objects[*nextObject] = object; + } + (*nextObject)++; + } + } + } +} + +void +CWorld::FindObjectsInRange(CVector ¢re, float distance, bool ignoreZ, short *nextObject, short lastObject, CEntity **objects, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies) +{ + int minX = GetSectorIndexX(centre.x - distance); + if (minX <= 0) + minX = 0; + + int minY = GetSectorIndexY(centre.y - distance); + if (minY <= 0) + minY = 0; + + int maxX = GetSectorIndexX(centre.x + distance); + if (maxX >= 100) + maxX = 100; + + int maxY = GetSectorIndexY(centre.y + distance); + if (maxY >= 100) + maxY = 100; + + AdvanceCurrentScanCode(); + + *nextObject = 0; + for(int curY = minY; curY <= maxY; curY++) { + for(int curX = minX; curX <= maxX; curX++) { + CSector *sector = GetSector(curX, curY); + if (checkBuildings) { + CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_BUILDINGS], centre, distance, ignoreZ, nextObject, lastObject, objects); + CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects); + } + if (checkVehicles) { + CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_VEHICLES], centre, distance, ignoreZ, nextObject, lastObject, objects); + CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects); + } + if (checkPeds) { + CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_PEDS], centre, distance, ignoreZ, nextObject, lastObject, objects); + CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_PEDS_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects); + } + if (checkObjects) { + CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_OBJECTS], centre, distance, ignoreZ, nextObject, lastObject, objects); + CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects); + } + if (checkDummies) { + CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_DUMMIES], centre, distance, ignoreZ, nextObject, lastObject, objects); + CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects); + } + } + } +} + float CWorld::FindGroundZForCoord(float x, float y) { @@ -712,6 +788,8 @@ STARTPATCHES InjectHook(0x4B2000, CWorld::GetIsLineOfSightSectorClear, PATCH_JUMP); InjectHook(0x4B2160, CWorld::GetIsLineOfSightSectorListClear, PATCH_JUMP); + InjectHook(0x4B2200, CWorld::FindObjectsInRange, PATCH_JUMP); + InjectHook(0x4B2540, CWorld::FindObjectsInRangeSectorList, PATCH_JUMP); InjectHook(0x4B3A80, CWorld::FindGroundZForCoord, PATCH_JUMP); InjectHook(0x4B3AE0, CWorld::FindGroundZFor3DCoord, PATCH_JUMP); InjectHook(0x4B3B50, CWorld::FindRoofZFor3DCoord, PATCH_JUMP); diff --git a/src/core/World.h b/src/core/World.h index 3b7090da..d6063d70 100644 --- a/src/core/World.h +++ b/src/core/World.h @@ -93,7 +93,9 @@ public: static bool GetIsLineOfSightClear(const CVector &point1, const CVector &point2, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects = false); static bool GetIsLineOfSightSectorClear(CSector §or, const CColLine &line, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects = false); static bool GetIsLineOfSightSectorListClear(CPtrList &list, const CColLine &line, bool ignoreSeeThrough, bool ignoreSomeObjects = false); - + + static void FindObjectsInRangeSectorList(CPtrList&, CVector&, float, bool, short*, short, CEntity**); + static void FindObjectsInRange(CVector&, float, bool, short*, short, CEntity**, bool, bool, bool, bool, bool); static float FindGroundZForCoord(float x, float y); static float FindGroundZFor3DCoord(float x, float y, float z, bool *found); static float FindRoofZFor3DCoord(float x, float y, float z, bool *found); diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp index b2512ec2..c9e0da90 100644 --- a/src/entities/Physical.cpp +++ b/src/entities/Physical.cpp @@ -33,7 +33,7 @@ CPhysical::CPhysical(void) m_nCollisionRecords = 0; for(i = 0; i < 6; i++) - m_aCollisionRecords[0] = nil; + m_aCollisionRecords[i] = nil; field_EF = false; diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 692fc4f2..cce5d6a9 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -23,6 +23,7 @@ #include "Lights.h" #include "PointLights.h" #include "Pad.h" +#include "Phones.h" WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); } WRAPPER void CPed::Say(uint16 audio) { EAXJMP(0x4E5A10); } @@ -42,6 +43,7 @@ WRAPPER void CPed::SetFollowRoute(int16, int16) { EAXJMP(0x4DD690); } WRAPPER void CPed::SetDuck(uint32) { EAXJMP(0x4E4920); } WRAPPER void CPed::RegisterThreatWithGangPeds(CEntity*) { EAXJMP(0x4E3870); } WRAPPER void CPed::MakeChangesForNewWeapon(int8) { EAXJMP(0x4F2560); } +WRAPPER bool CPed::Seek(void) { EAXJMP(0x4D1640); } bool &CPed::bNastyLimbsCheat = *(bool*)0x95CD44; bool &CPed::bPedCheat2 = *(bool*)0x95CD5A; @@ -1389,7 +1391,7 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg) if (ped->m_nPedState != PED_ARRESTED) { ped->m_nLastPedState = PED_NONE; if (dragAssoc) - dragAssoc->blendDelta = -1000.0; + dragAssoc->blendDelta = -1000.0f; } ped->RestartNonPartialAnims(); ped->m_pVehicleAnim = nil; @@ -2055,6 +2057,7 @@ CPed::SetupLighting(void) { ActivateDirectional(); SetAmbientColoursForPedsCarsAndObjects(); + if (bRenderScorched) { WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f); } else { @@ -2696,7 +2699,7 @@ CPed::QuitEnteringCar(void) if (veh->m_nNumGettingIn != 0) veh->m_nNumGettingIn--; - veh->m_nGettingInFlags = GetVehDoorFlag(m_vehEnterType); + veh->m_nGettingInFlags = ~GetVehDoorFlag(m_vehEnterType); } bUsesCollision = true; @@ -2869,6 +2872,38 @@ CPed::Chat(void) } } +void +CPed::CheckAroundForPossibleCollisions(void) +{ + CVector ourCentre, objCentre; + CEntity *objects[8]; + int16 maxObject; + + if (CTimer::GetTimeInMilliseconds() <= m_nPedStateTimer) + return; + + GetBoundCentre(ourCentre); + + CWorld::FindObjectsInRange(ourCentre, 10.0f, true, &maxObject, 6, objects, false, true, false, true, false); + for (int i = 0; i < maxObject; i++) { + CEntity *object = objects[i]; + if (field_31C) { + if (gPhoneInfo.PhoneAtThisPosition(object->GetPosition())) + break; + } + object->GetBoundCentre(objCentre); + float radius = object->GetBoundRadius(); + if (radius > 4.5f || radius < 1.0f) + radius = 1.0f; + + // According to code, developers gave up calculating Z diff. later. + float diff = CVector(ourCentre - objCentre).MagnitudeSqr2D(); + + if (sq(radius + 1.0f) > diff) + m_fRotationDest += DEGTORAD(22.5f); + } +} + WRAPPER void CPed::PedGetupCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE810); } WRAPPER void CPed::PedStaggerCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8D0); } WRAPPER void CPed::PedEvadeCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D36E0); } @@ -2961,4 +2996,5 @@ STARTPATCHES InjectHook(0x4D3C80, &CPed::ClearChat, PATCH_JUMP); InjectHook(0x4D1390, &CPed::TurnBody, PATCH_JUMP); InjectHook(0x4D3AC0, &CPed::Chat, PATCH_JUMP); + InjectHook(0x4D0490, &CPed::CheckAroundForPossibleCollisions, PATCH_JUMP); ENDPATCHES diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 2390d1d4..4909a583 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -13,7 +13,7 @@ struct CPathNode; -enum eWaitState : uint32 { +enum eWaitState { WAITSTATE_FALSE, WAITSTATE_TRAFFIC_LIGHTS, WAITSTATE_CROSS_ROAD, @@ -292,10 +292,10 @@ public: int32 m_nPrevActionState; eWaitState m_nWaitState; uint32 m_nWaitTimer; - void *m_pPathNodesStates[8]; + void *m_pPathNodesStates[8]; // seems unused CVector2D m_stPathNodeStates[10]; uint16 m_nPathNodes; - uint8 m_nCurPathNode; + int16 m_nCurPathNode; int8 m_nPathState; private: int8 _pad2B5[3]; @@ -324,7 +324,7 @@ public: CVehicle *m_pMyVehicle; bool bInVehicle; uint8 pad_315[3]; - uint32 field_318; + float field_318; uint8 field_31C; uint8 field_31D; int16 m_phoneId; @@ -457,7 +457,8 @@ public: bool TurnBody(void); void Chat(void); void MakeChangesForNewWeapon(int8); - + void CheckAroundForPossibleCollisions(void); + bool Seek(void); // Static methods static void GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float offset); 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