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author | erorcun <erayorcunus@gmail.com> | 2019-10-13 06:20:00 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2019-10-13 06:20:00 +0200 |
commit | a0b62133514fa5d87836990af7f6102a6e0f827a (patch) | |
tree | 1fd3d9df72f8cb4895889e231922e313d0405f0d /src | |
parent | Fix uninitialized orderInCat (diff) | |
parent | Peds&fixes (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/peds/Ped.cpp | 272 | ||||
-rw-r--r-- | src/peds/Ped.h | 3 | ||||
-rw-r--r-- | src/vehicles/Floater.h | 2 | ||||
-rw-r--r-- | src/vehicles/Vehicle.h | 1 |
4 files changed, 262 insertions, 16 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index cfc06f73..d9ddffc8 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -46,14 +46,15 @@ #include "Zones.h" #include "Cranes.h" #include "MusicManager.h" +#include "Timecycle.h" +#include "ParticleObject.h" +#include "Floater.h" WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); } WRAPPER void CPed::SetPedPositionInCar(void) { EAXJMP(0x4D4970); } -WRAPPER void CPed::PreRender(void) { EAXJMP(0x4CFDD0); } WRAPPER void CPed::SetMoveAnim(void) { EAXJMP(0x4C5A40); } WRAPPER void CPed::SetFollowPath(CVector) { EAXJMP(0x4D2EA0); } WRAPPER void CPed::StartFightDefend(uint8, uint8, uint8) { EAXJMP(0x4E7780); } -WRAPPER void CPed::ProcessBuoyancy(void) { EAXJMP(0x4C7FF0); } WRAPPER void CPed::ServiceTalking(void) { EAXJMP(0x4E5870); } WRAPPER void CPed::UpdatePosition(void) { EAXJMP(0x4C7A00); } WRAPPER void CPed::WanderPath(void) { EAXJMP(0x4D28D0); } @@ -801,9 +802,9 @@ CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer) ++CStats::HeadsPopped; // BUG: This condition will always return true. Even fixing it won't work, because these states are unused. - if (m_nPedState != PED_PASSENGER || m_nPedState != PED_TAXI_PASSENGER) { + // if (m_nPedState != PED_PASSENGER || m_nPedState != PED_TAXI_PASSENGER) { CPed::SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f); - } + // } bBodyPartJustCameOff = true; m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 150; @@ -1210,7 +1211,8 @@ CPed::Attack(void) if (GetWeapon()->m_eWeaponState != WEAPONSTATE_MELEE_MADECONTACT) { // If reloading just began, start the animation - if (GetWeapon()->m_eWeaponState == WEAPONSTATE_RELOADING && reloadAnim != NUM_ANIMS && !reloadAnimAssoc) { + // Last condition will always return true, even IDA hides it + if (GetWeapon()->m_eWeaponState == WEAPONSTATE_RELOADING && reloadAnim != NUM_ANIMS /* && !reloadAnimAssoc*/) { CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, reloadAnim, 8.0f); ClearLookFlag(); ClearAimFlag(); @@ -3991,7 +3993,7 @@ CPed::SetGetUp(void) if (m_fHealth >= 1.0f || IsPedHeadAbovePos(-0.3f)) { if (bUpdateAnimHeading) { m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur); - m_fRotationCur -= 0.5f*PI; + m_fRotationCur -= HALFPI; bUpdateAnimHeading = false; } if (m_nPedState != PED_GETUP) { @@ -10328,7 +10330,8 @@ CPed::ProcessControl(void) rDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_R); lbAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LB); - if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIRSTPERSON + if (lbAssoc && + TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIRSTPERSON && TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking == LOOKING_LEFT) { lbAssoc->blendDelta = -1000.0f; } @@ -12993,7 +12996,11 @@ CPed::ProcessObjective(void) return; } if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) { - if (m_carInObjective->pDriver) { + if (m_carInObjective->pDriver +#ifdef VC_PED_PORTS + && !IsPlayer() +#endif + ) { if (m_carInObjective->pDriver->m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS && m_carInObjective->pDriver != m_pedInObjective) { SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, m_carInObjective); m_carInObjective->bIsBeingCarJacked = false; @@ -13001,7 +13008,11 @@ CPed::ProcessObjective(void) } } } else if (m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER) { - if (m_carInObjective->pDriver) { + if (m_carInObjective->pDriver +#ifdef VC_PED_PORTS + && (CharCreatedBy != MISSION_CHAR || m_carInObjective->pDriver->CharCreatedBy != RANDOM_CHAR) +#endif + ) { if (m_carInObjective->pDriver->m_nPedType == m_nPedType) { SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, m_carInObjective); m_carInObjective->bIsBeingCarJacked = false; @@ -13029,7 +13040,11 @@ CPed::ProcessObjective(void) if (!m_carInObjective->pDriver && !m_carInObjective->GetIsOnScreen() && !GetIsOnScreen()) WarpPedToNearEntityOffScreen(m_carInObjective); - if (CharCreatedBy != MISSION_CHAR || m_prevObjective == OBJECTIVE_KILL_CHAR_ANY_MEANS) { + if (CharCreatedBy != MISSION_CHAR || m_prevObjective == OBJECTIVE_KILL_CHAR_ANY_MEANS +#ifdef VC_PED_PORTS + || IsPlayer() && !CPad::GetPad(0)->ArePlayerControlsDisabled() +#endif + ) { RestorePreviousObjective(); RestorePreviousState(); if (IsPedInControl()) @@ -13526,7 +13541,11 @@ CPed::SetSeekCar(CVehicle *car, uint32 doorNode) void CPed::SetSeekBoatPosition(CVehicle *boat) { - if (m_nPedState == PED_SEEK_IN_BOAT || boat->pDriver) + if (m_nPedState == PED_SEEK_IN_BOAT || boat->pDriver +#ifdef VC_PED_PORTS + || !IsPedInControl() +#endif + ) return; SetStoredState(); @@ -13536,7 +13555,6 @@ CPed::SetSeekBoatPosition(CVehicle *boat) m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle); m_distanceToCountSeekDone = 0.5f; m_nPedState = PED_SEEK_IN_BOAT; - } void @@ -14634,7 +14652,231 @@ CPed::SetRadioStation(void) bool CPed::IsNotInWreckedVehicle() { - return m_pMyVehicle != nil && !m_pMyVehicle->IsWrecked(); + return m_pMyVehicle != nil && m_pMyVehicle->m_status != STATUS_WRECKED; +} + +void +CPed::PreRender(void) +{ + CShadows::StoreShadowForPed(this, + CTimeCycle::m_fShadowDisplacementX[CTimeCycle::m_CurrentStoredValue], CTimeCycle::m_fShadowDisplacementY[CTimeCycle::m_CurrentStoredValue], + CTimeCycle::m_fShadowFrontX[CTimeCycle::m_CurrentStoredValue], CTimeCycle::m_fShadowFrontY[CTimeCycle::m_CurrentStoredValue], + CTimeCycle::m_fShadowSideX[CTimeCycle::m_CurrentStoredValue], CTimeCycle::m_fShadowSideY[CTimeCycle::m_CurrentStoredValue]); + + if (bBodyPartJustCameOff && bIsPedDieAnimPlaying && m_bodyPartBleeding != -1 && (CTimer::GetFrameCounter() & 7) > 3) { + CVector bloodDir(0.0f, 0.0f, 0.0f); + CVector bloodPos(0.0f, 0.0f, 0.0f); + + for (RwFrame *frame = GetNodeFrame(m_bodyPartBleeding); frame; frame = RwFrameGetParent(frame)) + RwV3dTransformPoints(bloodPos, bloodPos, 1, RwFrameGetMatrix(frame)); + + switch (m_bodyPartBleeding) { + case PED_HEAD: + bloodDir = 0.1f * GetUp(); + break; + case PED_UPPERARML: + bloodDir = 0.04f * GetUp() - 0.04f * GetRight(); + break; + case PED_UPPERARMR: + bloodDir = 0.04f * GetUp() - 0.04f * GetRight(); + break; + case PED_UPPERLEGL: + bloodDir = 0.04f * GetUp() + 0.05f * GetForward(); + break; + case PED_UPPERLEGR: + bloodDir = 0.04f * GetUp() + 0.05f * GetForward(); + break; + default: + bloodDir = CVector(0.0f, 0.0f, 0.0f); + break; + } + + for(int i = 0; i < 4; i++) + CParticle::AddParticle(PARTICLE_BLOOD_SPURT, bloodPos, bloodDir, nil, 0.0f, 0, 0, 0, 0); + } + if (CWeather::Rain > 0.3f && TheCamera.SoundDistUp > 15.0f) { + if ((TheCamera.GetPosition() - GetPosition()).Magnitude() < 25.0f) { + bool doSplashUp = true; + CColModel *ourCol = CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); + CVector speed = FindPlayerSpeed(); + + if (Abs(speed.x) <= 0.05f && Abs(speed.y) <= 0.05f) { + if (m_nPedState != PED_FALL && !DyingOrDead() && m_nPedState != PED_ATTACK && m_nPedState != PED_FIGHT) { + if (!IsPedHeadAbovePos(0.3f) || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED)) { + doSplashUp = false; + } + } else + doSplashUp = false; + } else + doSplashUp = false; + + if (doSplashUp && ourCol->numSpheres > 0) { + for(int i = 0; i < ourCol->numSpheres; i++) { + CColSphere *sphere = &ourCol->spheres[i]; + CVector splashPos; + switch (sphere->piece) { + case PEDPIECE_LEFTARM: + case PEDPIECE_RIGHTARM: + case PEDPIECE_HEAD: + splashPos = GetMatrix() * ourCol->spheres[i].center; + splashPos.z += 0.7f * sphere->radius; + splashPos.x += CGeneral::GetRandomNumberInRange(-0.15f, 0.15f); + splashPos.y += CGeneral::GetRandomNumberInRange(-0.15f, 0.15f); + CParticle::AddParticle(PARTICLE_RAIN_SPLASHUP, splashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, 0, 0, CGeneral::GetRandomNumber() & 1, 0); + break; + default: + break; + } + } + } + } + } +} + +void +CPed::ProcessBuoyancy(void) +{ + static uint32 nGenerateRaindrops = 0; + static uint32 nGenerateWaterCircles = 0; + CRGBA color(((0.5f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed()) * 127.5f), + ((0.5f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue()) * 127.5f), + ((0.5f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen()) * 127.5f), + (CGeneral::GetRandomNumber() % 256 * 48.0f) + 48); + + if (bInVehicle) + return; + + CVector buoyancyPoint; + CVector buoyancyImpulse; + +#ifndef VC_PED_PORTS + float buoyancyLevel = (m_nPedState == PED_DEAD ? 1.5f : 1.3f); +#else + float buoyancyLevel = (m_nPedState == PED_DEAD ? 1.8f : 1.1f); +#endif + + if (mod_Buoyancy.ProcessBuoyancy(this, 0.008f * m_fMass * buoyancyLevel, &buoyancyPoint, &buoyancyImpulse)) { + m_flagD8 = true; + CEntity *entity; + CColPoint point; + if (CWorld::ProcessVerticalLine(GetPosition(), GetPosition().z - 3.0f, point, entity, false, true, false, false, false, false, false) + && entity->IsVehicle() && ((CVehicle*)entity)->IsBoat()) { + bIsInWater = false; + return; + } + bIsInWater = true; + ApplyMoveForce(buoyancyImpulse); + if (!DyingOrDead()) { + if (m_ped_flagH10) { + if (buoyancyImpulse.z / m_fMass > 0.0032f * CTimer::GetTimeStep()) { + m_ped_flagH10 = false; + CVector pos = GetPosition(); + if (PlacePedOnDryLand()) { + if (m_fHealth > 20.0f) + InflictDamage(nil, WEAPONTYPE_WATER, 15.0f, PEDPIECE_TORSO, false); + + if (bIsInTheAir) { + RpAnimBlendClumpSetBlendDeltas(GetClump(), ASSOC_PARTIAL, -1000.0f); + bIsInTheAir = false; + } + pos.z = pos.z - 0.8f; + CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, pos, CVector(0.0f, 0.0f, 0.0f), 0.0f, 50, color, true); + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_nPedState = PED_IDLE; + return; + } + } + } + float speedMult = 0.0f; + if (buoyancyImpulse.z / m_fMass > 0.006f * CTimer::GetTimeStep() + || mod_Buoyancy.m_waterlevel > GetPosition().z) { + speedMult = pow(0.9f, CTimer::GetTimeStep()); + m_vecMoveSpeed.x *= speedMult; + m_vecMoveSpeed.y *= speedMult; + m_vecMoveSpeed.z *= speedMult; + bIsStanding = false; + InflictDamage(nil, WEAPONTYPE_WATER, 3.0f * CTimer::GetTimeStep(), PEDPIECE_TORSO, 0); + } + if (buoyancyImpulse.z / m_fMass > 0.002f * CTimer::GetTimeStep()) { + if (speedMult == 0.0f) { + speedMult = pow(0.9f, CTimer::GetTimeStep()); + } + m_vecMoveSpeed.x *= speedMult; + m_vecMoveSpeed.y *= speedMult; + if (m_vecMoveSpeed.z >= -0.1f) { + if (m_vecMoveSpeed.z < -0.04f) + m_vecMoveSpeed.z = -0.02; + } else { + m_vecMoveSpeed.z = -0.01f; + DMAudio.PlayOneShot(m_audioEntityId, SOUND_SPLASH, 0.0f); + CVector aBitForward = 2.2f * m_vecMoveSpeed + GetPosition(); + float level = 0.0f; + if (CWaterLevel::GetWaterLevel(aBitForward, &level, false)) + aBitForward.z = level; + + CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, aBitForward, CVector(0.0f, 0.0f, 0.1f), 0.0f, 200, color, true); + nGenerateRaindrops = CTimer::GetTimeInMilliseconds() + 80; + nGenerateWaterCircles = CTimer::GetTimeInMilliseconds() + 100; + } + } + } else + return; + } else + m_flagD8 = false; + + if (nGenerateWaterCircles && CTimer::GetTimeInMilliseconds() >= nGenerateWaterCircles) { + CVector pos = GetPosition(); + float level = 0.0f; + if (CWaterLevel::GetWaterLevel(pos, &level, false)) + pos.z = level; + + if (pos.z != 0.0f) { + nGenerateWaterCircles = 0; + for(int i = 0; i < 4; i++) { + pos.x += CGeneral::GetRandomNumberInRange(-0.75f, 0.75f); + pos.y += CGeneral::GetRandomNumberInRange(-0.75f, 0.75f); + CParticle::AddParticle(PARTICLE_RAIN_SPLASH_BIGGROW, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, color, 0, 0, 0, 0); + } + } + } + + if (nGenerateRaindrops && CTimer::GetTimeInMilliseconds() >= nGenerateRaindrops) { + CVector pos = GetPosition(); + float level = 0.0f; + if (CWaterLevel::GetWaterLevel(pos, &level, false)) + pos.z = level; + + if (pos.z >= 0.0f) { + pos.z += 0.25f; + nGenerateRaindrops = 0; + CParticleObject::AddObject(POBJECT_SPLASHES_AROUND, pos, CVector(0.0f, 0.0f, 0.0f), 4.5f, 1500, CRGBA(0,0,0,0), true); + } + } +} + +void +CPed::SetSolicit(uint32 time) +{ + if (m_nPedState == PED_SOLICIT || !IsPedInControl() || !m_carInObjective) + return; + + if (CharCreatedBy != MISSION_CHAR && m_carInObjective->m_nNumGettingIn == 0 + && CTimer::GetTimeInMilliseconds() < m_objectiveTimer) { + if (m_vehEnterType == CAR_DOOR_LF) { + m_fRotationDest = m_carInObjective->GetForward().Heading() - HALFPI; + } else { + m_fRotationDest = m_carInObjective->GetForward().Heading() + HALFPI; + } + + if (Abs(m_fRotationDest - m_fRotationCur) < HALFPI) { + m_standardTimer = CTimer::GetTimeInMilliseconds() + time; + + if(!m_carInObjective->bIsVan && !m_carInObjective->bIsBus) + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_HOOKERTALK, 4.0f); + + m_nPedState = PED_SOLICIT; + } + } } class CPed_ : public CPed @@ -14650,6 +14892,7 @@ public: void Teleport_(CVector pos) { CPed::Teleport(pos); } void ProcessControl_(void) { CPed::ProcessControl(); } void Render_(void) { CPed::Render(); } + void PreRender_(void) { CPed::PreRender(); } int32 ProcessEntityCollision_(CEntity *collidingEnt, CColPoint *collidingPoints) { return CPed::ProcessEntityCollision(collidingEnt, collidingPoints); } }; @@ -14664,6 +14907,7 @@ STARTPATCHES InjectHook(0x4C8910, &CPed_::ProcessControl_, PATCH_JUMP); InjectHook(0x4D03F0, &CPed_::Render_, PATCH_JUMP); InjectHook(0x4CBB30, &CPed_::ProcessEntityCollision_, PATCH_JUMP); + InjectHook(0x4CFDD0, &CPed_::PreRender_, PATCH_JUMP); InjectHook(0x4CF8F0, &CPed::AddWeaponModel, PATCH_JUMP); InjectHook(0x4C6AA0, &CPed::AimGun, PATCH_JUMP); @@ -14846,4 +15090,6 @@ STARTPATCHES InjectHook(0x4E4920, &CPed::SetDuck, PATCH_JUMP); InjectHook(0x4E0920, &CPed::SetEnterCar, PATCH_JUMP); InjectHook(0x4D7BC0, &CPed::SetRadioStation, PATCH_JUMP); + InjectHook(0x4C7FF0, &CPed::ProcessBuoyancy, PATCH_JUMP); + InjectHook(0x4D6620, &CPed::SetSolicit, PATCH_JUMP); ENDPATCHES
\ No newline at end of file diff --git a/src/peds/Ped.h b/src/peds/Ped.h index d5146b7b..90b3ca0f 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -478,7 +478,7 @@ public: int32 m_bloodyFootprintCount; uint8 m_panicCounter; bool m_deadBleeding; - int8 m_bodyPartBleeding; // PedNode + int8 m_bodyPartBleeding; // PedNode, but -1 if there isn't uint8 m_field_4F3; CPed *m_nearPeds[10]; uint16 m_numNearPeds; @@ -675,6 +675,7 @@ public: bool WillChat(CPed*); void SetEnterTrain(CVehicle*, uint32); void SetEnterCar_AllClear(CVehicle*, uint32, uint32); + void SetSolicit(uint32 time); // Static methods static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset); diff --git a/src/vehicles/Floater.h b/src/vehicles/Floater.h index 0a2ae809..4754a235 100644 --- a/src/vehicles/Floater.h +++ b/src/vehicles/Floater.h @@ -35,7 +35,7 @@ public: float m_volumeUnderWater; CVector m_impulsePoint; - bool ProcessBuoyancy(CPhysical *phys, float buoyancy, CVector *impulse, CVector *point); + bool ProcessBuoyancy(CPhysical *phys, float buoyancy, CVector *point, CVector *impulse); void PreCalcSetup(CPhysical *phys, float buoyancy); void SimpleCalcBuoyancy(void); float SimpleSumBuoyancyData(CVector &waterLevel, tWaterLevel waterPosition); diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index ffc2ca45..a30f9842 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -266,7 +266,6 @@ public: bool ShufflePassengersToMakeSpace(void); bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; } - bool IsWrecked(void) { return m_status == STATUS_WRECKED; } CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); } static bool &bWheelsOnlyCheat; |