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authorSergeanur <s.anureev@yandex.ua>2020-08-20 18:40:35 +0200
committerSergeanur <s.anureev@yandex.ua>2020-08-20 18:40:35 +0200
commitb5ccc721ae73d9cf62480ae5f20c3439a9572fb5 (patch)
treefc0f1ed7baf2492e1ac065609d4ffe8d0d2b35b5 /src
parentFix cAudioScriptObject (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/core/ControllerConfig.cpp48
-rw-r--r--src/core/ControllerConfig.h3
-rw-r--r--src/core/Frontend.cpp6
-rw-r--r--src/core/config.h1
4 files changed, 55 insertions, 3 deletions
diff --git a/src/core/ControllerConfig.cpp b/src/core/ControllerConfig.cpp
index fe1821c2..4a901d17 100644
--- a/src/core/ControllerConfig.cpp
+++ b/src/core/ControllerConfig.cpp
@@ -208,7 +208,10 @@ void CControllerConfigManager::InitDefaultControlConfiguration()
SetControllerKeyAssociatedWithAction (PED_FIREWEAPON, rsPADINS, KEYBOARD);
SetControllerKeyAssociatedWithAction (PED_FIREWEAPON, rsLCTRL, OPTIONAL_EXTRA);
-
+#ifdef BIND_VEHICLE_FIREWEAPON
+ SetControllerKeyAssociatedWithAction (VEHICLE_FIREWEAPON, rsPADINS, KEYBOARD);
+ SetControllerKeyAssociatedWithAction (VEHICLE_FIREWEAPON, rsLCTRL, OPTIONAL_EXTRA);
+#endif
SetControllerKeyAssociatedWithAction (PED_CYCLE_WEAPON_LEFT, rsPADDEL, KEYBOARD);
SetControllerKeyAssociatedWithAction (PED_CYCLE_WEAPON_RIGHT, rsPADENTER, OPTIONAL_EXTRA); // BUG: must be KEYBOARD ?
@@ -276,6 +279,9 @@ void CControllerConfigManager::InitDefaultControlConfigMouse(CMouseControllerSta
{
m_bMouseAssociated = true;
SetMouseButtonAssociatedWithAction(PED_FIREWEAPON, 1);
+#ifdef BIND_VEHICLE_FIREWEAPON
+ SetMouseButtonAssociatedWithAction(VEHICLE_FIREWEAPON, 1);
+#endif
}
if (availableButtons.RMB)
@@ -361,6 +367,9 @@ void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_OUT, 3, JOYSTICK);
case 2:
SetControllerKeyAssociatedWithAction(PED_FIREWEAPON, 2, JOYSTICK);
+#ifdef BIND_VEHICLE_FIREWEAPON
+ SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, 2, JOYSTICK);
+#endif
case 1:
SetControllerKeyAssociatedWithAction(VEHICLE_ENTER_EXIT, 1, JOYSTICK);
/*******************************************************************************************/
@@ -411,6 +420,9 @@ void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_OUT, 2, JOYSTICK);
case 1:
SetControllerKeyAssociatedWithAction(PED_FIREWEAPON, 1, JOYSTICK);
+#ifdef BIND_VEHICLE_FIREWEAPON
+ SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, 1, JOYSTICK);
+#endif
/*******************************************************************************************/
}
}
@@ -449,6 +461,9 @@ void CControllerConfigManager::InitialiseControllerActionNameArray()
SETACTIONNAME(SHOW_MOUSE_POINTER_TOGGLE);
SETACTIONNAME(CAMERA_CHANGE_VIEW_ALL_SITUATIONS);
SETACTIONNAME(PED_FIREWEAPON);
+#ifdef BIND_VEHICLE_FIREWEAPON
+ SETACTIONNAME(VEHICLE_FIREWEAPON);
+#endif
SETACTIONNAME(VEHICLE_ENTER_EXIT);
SETACTIONNAME(GO_LEFT);
SETACTIONNAME(GO_RIGHT);
@@ -644,6 +659,10 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonDown(int32 button,
void CControllerConfigManager::AffectControllerStateOn_ButtonDown_Driving(int32 button, eControllerType type, CControllerState &state)
{
+#ifdef BIND_VEHICLE_FIREWEAPON
+ if (button == GetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, type))
+ state.Circle = 255;
+#endif
if (button == GetControllerKeyAssociatedWithAction(VEHICLE_LOOKBEHIND, type))
{
state.LeftShoulder2 = 255;
@@ -788,7 +807,11 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonDown_ThirdPersonOnl
void CControllerConfigManager::AffectControllerStateOn_ButtonDown_FirstAndThirdPersonOnly(int32 button, eControllerType type, CControllerState &state)
{
CPad *pad = CPad::GetPad(PAD1);
-
+
+#ifdef BIND_VEHICLE_FIREWEAPON
+ if (button == GetControllerKeyAssociatedWithAction(PED_FIREWEAPON, type))
+ state.Circle = 255;
+#endif
if (button == GetControllerKeyAssociatedWithAction(PED_LOCK_TARGET, type))
state.RightShoulder1 = 255;
@@ -870,8 +893,11 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonDown_AllStates(int3
{
if (button == GetControllerKeyAssociatedWithAction(CAMERA_CHANGE_VIEW_ALL_SITUATIONS, type))
state.Select = 255;
+
+#ifndef BIND_VEHICLE_FIREWEAPON
if (button == GetControllerKeyAssociatedWithAction(PED_FIREWEAPON, type))
state.Circle = 255;
+#endif
if (button == GetControllerKeyAssociatedWithAction(GO_LEFT, type))
{
@@ -1593,8 +1619,10 @@ void CControllerConfigManager::DeleteMatchingCommonControls(e_ControllerAction a
{
if (key == GetControllerKeyAssociatedWithAction(CAMERA_CHANGE_VIEW_ALL_SITUATIONS,type))
ClearSettingsAssociatedWithAction(CAMERA_CHANGE_VIEW_ALL_SITUATIONS, type);
+#ifndef BIND_VEHICLE_FIREWEAPON
if (key == GetControllerKeyAssociatedWithAction(PED_FIREWEAPON, type))
ClearSettingsAssociatedWithAction(PED_FIREWEAPON, type);
+#endif
if (key == GetControllerKeyAssociatedWithAction(GO_LEFT, type))
ClearSettingsAssociatedWithAction(GO_LEFT, type);
if (key == GetControllerKeyAssociatedWithAction(GO_RIGHT, type))
@@ -1643,6 +1671,10 @@ void CControllerConfigManager::DeleteMatching1rst3rdPersonControls(e_ControllerA
{
if (!GetIsKeyBlank(key, type))
{
+#ifdef BIND_VEHICLE_FIREWEAPON
+ if (key == GetControllerKeyAssociatedWithAction(PED_FIREWEAPON, type))
+ ClearSettingsAssociatedWithAction(PED_FIREWEAPON, type);
+#endif
if (key == GetControllerKeyAssociatedWithAction(PED_LOCK_TARGET, type))
ClearSettingsAssociatedWithAction(PED_LOCK_TARGET, type);
if (key == GetControllerKeyAssociatedWithAction(GO_FORWARD, type))
@@ -1668,6 +1700,10 @@ void CControllerConfigManager::DeleteMatchingVehicleControls(e_ControllerAction
{
if (!GetIsKeyBlank(key, type))
{
+#ifdef BIND_VEHICLE_FIREWEAPON
+ if (key == GetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, type))
+ ClearSettingsAssociatedWithAction(VEHICLE_FIREWEAPON, type);
+#endif
if (key == GetControllerKeyAssociatedWithAction(VEHICLE_LOOKBEHIND, type))
ClearSettingsAssociatedWithAction(VEHICLE_LOOKBEHIND, type);
if (key == GetControllerKeyAssociatedWithAction(VEHICLE_LOOKLEFT, type))
@@ -1797,7 +1833,9 @@ e_ControllerActionType CControllerConfigManager::GetActionType(e_ControllerActio
switch (action)
{
case CAMERA_CHANGE_VIEW_ALL_SITUATIONS:
+#ifndef BIND_VEHICLE_FIREWEAPON
case PED_FIREWEAPON:
+#endif
case GO_LEFT:
case GO_RIGHT:
case NETWORK_TALK:
@@ -1819,6 +1857,9 @@ e_ControllerActionType CControllerConfigManager::GetActionType(e_ControllerActio
return ACTIONTYPE_3RDPERSON;
break;
+#ifdef BIND_VEHICLE_FIREWEAPON
+ case VEHICLE_FIREWEAPON:
+#endif
case VEHICLE_LOOKBEHIND:
case VEHICLE_LOOKLEFT:
case VEHICLE_LOOKRIGHT:
@@ -1839,6 +1880,9 @@ e_ControllerActionType CControllerConfigManager::GetActionType(e_ControllerActio
return ACTIONTYPE_VEHICLE_3RDPERSON;
break;
+#ifdef BIND_VEHICLE_FIREWEAPON
+ case PED_FIREWEAPON:
+#endif
case PED_LOCK_TARGET:
case GO_FORWARD:
case GO_BACK:
diff --git a/src/core/ControllerConfig.h b/src/core/ControllerConfig.h
index 7d0e1073..92017a93 100644
--- a/src/core/ControllerConfig.h
+++ b/src/core/ControllerConfig.h
@@ -32,6 +32,9 @@ enum e_ControllerAction
PED_JUMPING,
PED_SPRINT,
PED_LOOKBEHIND,
+#ifdef BIND_VEHICLE_FIREWEAPON
+ VEHICLE_FIREWEAPON,
+#endif
VEHICLE_ACCELERATE,
VEHICLE_BRAKE,
VEHICLE_CHANGE_RADIO_STATION,
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index d82c5df4..788c1760 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -1634,7 +1634,11 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
} else if (column == CONTSETUP_VEHICLE_COLUMN) {
switch (optionIdx) {
case 0:
- controllerAction = PED_FIREWEAPON;
+#ifdef BIND_VEHICLE_FIREWEAPON
+ controllerAction = VEHICLE_FIREWEAPON;
+#else
+ controllerAction = PED_FIREWEAPON;
+#endif
break;
case 1:
case 2:
diff --git a/src/core/config.h b/src/core/config.h
index 8e91853d..c4b4fc77 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -231,6 +231,7 @@ enum Config {
#define ALLCARSHELI_CHEAT
#define ALT_DODO_CHEAT
#define REGISTER_START_BUTTON
+//#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
// Hud, frontend and radar
#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.