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authoreray orçunus <erayorcunus@gmail.com>2020-06-16 00:38:26 +0200
committereray orçunus <erayorcunus@gmail.com>2020-06-16 19:35:09 +0200
commitc6bb1f5d0d70f24f02fd5967f2732c7e8be3781a (patch)
tree891b2defe753ccf5cd698ad54585a141fe37132b /src
parentBike anim. fix (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/animation/CutsceneMgr.cpp25
-rw-r--r--src/animation/CutsceneMgr.h3
-rw-r--r--src/control/Pickups.cpp72
-rw-r--r--src/control/Script.cpp24
-rw-r--r--src/vehicles/Automobile.h4
-rw-r--r--src/weapons/Weapon.cpp194
-rw-r--r--src/weapons/Weapon.h4
7 files changed, 232 insertions, 94 deletions
diff --git a/src/animation/CutsceneMgr.cpp b/src/animation/CutsceneMgr.cpp
index 8f2a9892..5cd82f6c 100644
--- a/src/animation/CutsceneMgr.cpp
+++ b/src/animation/CutsceneMgr.cpp
@@ -123,6 +123,7 @@ char CCutsceneMgr::ms_cutsceneName[CUTSCENENAMESIZE];
CAnimBlendAssocGroup CCutsceneMgr::ms_cutsceneAssociations;
CVector CCutsceneMgr::ms_cutsceneOffset;
float CCutsceneMgr::ms_cutsceneTimer;
+bool CCutsceneMgr::ms_wasCutsceneSkipped;
uint32 CCutsceneMgr::ms_cutsceneLoadStatus;
RpAtomic *
@@ -145,6 +146,7 @@ CCutsceneMgr::Initialise(void)
{
ms_numCutsceneObjs = 0;
ms_loaded = false;
+ ms_wasCutsceneSkipped = false;
ms_running = false;
ms_animLoaded = false;
ms_cutsceneProcessing = false;
@@ -169,9 +171,10 @@ CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName)
CPlayerPed *pPlayerPed;
ms_cutsceneProcessing = true;
+ ms_wasCutsceneSkipped = false;
if (!strcasecmp(szCutsceneName, "jb"))
ms_useLodMultiplier = true;
- CTimer::Stop();
+ CTimer::Suspend();
ms_pCutsceneDir->numEntries = 0;
ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR");
@@ -225,18 +228,19 @@ CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName)
ms_cutsceneOffset = CVector(0.0f, 0.0f, 0.0f);
pPlayerPed = FindPlayerPed();
- CTimer::Update();
-
pPlayerPed->m_pWanted->ClearQdCrimes();
pPlayerPed->bIsVisible = false;
pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina;
CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_80;
CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(true);
+
+ CTimer::Resume();
}
void
CCutsceneMgr::FinishCutscene()
{
+ ms_wasCutsceneSkipped = true;
CCutsceneMgr::ms_cutsceneTimer = TheCamera.GetCutSceneFinishTime() * 0.001f;
TheCamera.FinishCutscene();
@@ -258,11 +262,14 @@ CCutsceneMgr::SetupCutsceneToStart(void)
if (CAnimBlendAssociation *pAnimBlendAssoc = RpAnimBlendClumpGetFirstAssociation((RpClump*)ms_pCutsceneObjects[i]->m_rwObject)) {
assert(pAnimBlendAssoc->hierarchy->sequences[0].HasTranslation());
ms_pCutsceneObjects[i]->SetPosition(ms_cutsceneOffset + ((KeyFrameTrans*)pAnimBlendAssoc->hierarchy->sequences[0].GetKeyFrame(0))->translation);
- CWorld::Add(ms_pCutsceneObjects[i]);
pAnimBlendAssoc->SetRun();
} else {
ms_pCutsceneObjects[i]->SetPosition(ms_cutsceneOffset);
}
+ CWorld::Add(ms_pCutsceneObjects[i]);
+ if (RwObjectGetType(ms_pCutsceneObjects[i]->m_rwObject) == rpCLUMP) {
+ ms_pCutsceneObjects[i]->UpdateRpHAnim();
+ }
}
CTimer::Update();
@@ -289,6 +296,12 @@ CCutsceneMgr::SetCutsceneAnim(const char *animName, CObject *pObject)
pAnimBlendClumpData->link.Prepend(&pNewAnim->link);
}
+void
+CCutsceneMgr::SetCutsceneAnimToLoop(const char* animName)
+{
+ ms_cutsceneAssociations.GetAnimation(animName)->flags |= ASSOC_REPEAT;
+}
+
CCutsceneHead *
CCutsceneMgr::AddCutsceneHead(CObject *pObject, int modelId)
{
@@ -329,6 +342,7 @@ void
CCutsceneMgr::DeleteCutsceneData(void)
{
if (!ms_loaded) return;
+ CTimer::Suspend();
ms_cutsceneProcessing = false;
ms_useLodMultiplier = false;
@@ -359,9 +373,8 @@ CCutsceneMgr::DeleteCutsceneData(void)
if (CGeneral::faststricmp(ms_cutsceneName, "bet"))
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
}
- CTimer::Stop();
CGame::DrasticTidyUpMemory(TheCamera.GetScreenFadeStatus() == 2);
- CTimer::Update();
+ CTimer::Resume();
}
void
diff --git a/src/animation/CutsceneMgr.h b/src/animation/CutsceneMgr.h
index 18eff0e5..97093fb1 100644
--- a/src/animation/CutsceneMgr.h
+++ b/src/animation/CutsceneMgr.h
@@ -21,6 +21,7 @@ class CCutsceneMgr
static CAnimBlendAssocGroup ms_cutsceneAssociations;
static CVector ms_cutsceneOffset;
static float ms_cutsceneTimer;
+ static bool ms_wasCutsceneSkipped;
static bool ms_cutsceneProcessing;
public:
static CDirectory *ms_pCutsceneDir;
@@ -30,6 +31,7 @@ public:
static bool IsRunning(void) { return ms_running; }
static bool HasLoaded(void) { return ms_loaded; }
static bool IsCutsceneProcessing(void) { return ms_cutsceneProcessing; }
+ static bool WasCutsceneSkipped(void) { return ms_wasCutsceneSkipped; }
static bool UseLodMultiplier(void) { return ms_useLodMultiplier; }
static CCutsceneObject* GetCutsceneObject(int id) { return ms_pCutsceneObjects[id]; }
static int GetCutsceneTimeInMilleseconds(void) { return 1000.0f * ms_cutsceneTimer; }
@@ -43,6 +45,7 @@ public:
static void FinishCutscene(void);
static void SetupCutsceneToStart(void);
static void SetCutsceneAnim(const char *animName, CObject *pObject);
+ static void SetCutsceneAnimToLoop(const char *animName);
static CCutsceneHead *AddCutsceneHead(CObject *pObject, int modelId);
static CCutsceneObject *CreateCutsceneObject(int modelId);
static void DeleteCutsceneData(void);
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
index 1ab09d52..1db6dfa2 100644
--- a/src/control/Pickups.cpp
+++ b/src/control/Pickups.cpp
@@ -699,41 +699,51 @@ CPickups::DoPickUpEffects(CEntity *entity)
int16 colorId;
+ bool doInnerGlow = false;
+ bool doOuterGlow = true;
- if (entity->GetModelIndex() == MI_PICKUP_ADRENALINE || entity->GetModelIndex() == MI_PICKUP_CAMERA)
+ if (entity->GetModelIndex() == MI_PICKUP_ADRENALINE || entity->GetModelIndex() == MI_PICKUP_CAMERA) {
colorId = WEAPONTYPE_TOTALWEAPONS;
- else if (entity->GetModelIndex() == MI_PICKUP_BODYARMOUR || entity->GetModelIndex() == MI_PICKUP_BRIBE)
+ doInnerGlow = true;
+ doOuterGlow = false;
+ } else if (entity->GetModelIndex() == MI_PICKUP_BODYARMOUR) {
colorId = WEAPONTYPE_TOTALWEAPONS + 1;
- else if (entity->GetModelIndex() == MI_PICKUP_INFO || entity->GetModelIndex() == MI_PICKUP_KILLFRENZY)
+ } else if (entity->GetModelIndex() == MI_PICKUP_BRIBE) {
+ doInnerGlow = true;
+ doOuterGlow = false;
+ } else if (entity->GetModelIndex() == MI_PICKUP_INFO || entity->GetModelIndex() == MI_PICKUP_KILLFRENZY) {
colorId = WEAPONTYPE_TOTALWEAPONS + 2;
- else if (entity->GetModelIndex() == MI_PICKUP_HEALTH || entity->GetModelIndex() == MI_PICKUP_BONUS)
- colorId = WEAPONTYPE_TOTALWEAPONS + 3;
- else
+ doInnerGlow = true;
+ doOuterGlow = false;
+ } else if (entity->GetModelIndex() == MI_PICKUP_HEALTH || entity->GetModelIndex() == MI_PICKUP_BONUS) {
+ colorId = WEAPONTYPE_TOTALWEAPONS;
+ doInnerGlow = true;
+ doOuterGlow = false;
+ } else
colorId = WeaponForModel(entity->GetModelIndex());
- assert(colorId >= 0);
-
- const CVector &pos = entity->GetPosition();
-
- float colorModifier = ((CGeneral::GetRandomNumber() & 0x1F) * 0.015f + 1.0f) * modifiedSin * 0.15f;
- CShadows::StoreStaticShadow(
- (uintptr)entity,
- SHADOWTYPE_ADDITIVE,
- gpShadowExplosionTex,
- &pos,
- 2.0f, 0.0f, 0.0f, -2.0f,
- 255, // this is 0 on PC which results in no shadow
- aWeaponReds[colorId] * colorModifier, aWeaponGreens[colorId] * colorModifier, aWeaponBlues[colorId] * colorModifier,
- 4.0f, 1.0f, 40.0f, false, 0.0f);
-
- float radius = (CGeneral::GetRandomNumber() & 0xF) * 0.1f + 3.0f;
- CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), radius, aWeaponReds[colorId] * modifiedSin / 256.0f, aWeaponGreens[colorId] * modifiedSin / 256.0f, aWeaponBlues[colorId] * modifiedSin / 256.0f, CPointLights::FOG_NONE, true);
- float size = (CGeneral::GetRandomNumber() & 0xF) * 0.0005f + 0.6f;
- CCoronas::RegisterCorona( (uintptr)entity,
- aWeaponReds[colorId] * modifiedSin / 2.0f, aWeaponGreens[colorId] * modifiedSin / 2.0f, aWeaponBlues[colorId] * modifiedSin / 2.0f,
- 255,
- pos,
- size, 65.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+ const CVector& pos = entity->GetPosition();
+ if (doOuterGlow) {
+ float colorModifier = ((CGeneral::GetRandomNumber() & 0x1F) * 0.015f + 1.0f) * modifiedSin * 0.15f;
+ CShadows::StoreStaticShadow(
+ (uintptr)entity,
+ SHADOWTYPE_ADDITIVE,
+ gpShadowExplosionTex,
+ &pos,
+ 2.0f, 0.0f, 0.0f, -2.0f,
+ 255, // this is 0 on PC which results in no shadow
+ aWeaponReds[colorId] * colorModifier, aWeaponGreens[colorId] * colorModifier, aWeaponBlues[colorId] * colorModifier,
+ 4.0f, 1.0f, 40.0f, false, 0.0f);
+
+ float radius = (CGeneral::GetRandomNumber() & 0xF) * 0.1f + 3.0f;
+ CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), radius, aWeaponReds[colorId] * modifiedSin / 256.0f, aWeaponGreens[colorId] * modifiedSin / 256.0f, aWeaponBlues[colorId] * modifiedSin / 256.0f, CPointLights::FOG_NONE, true);
+ float size = (CGeneral::GetRandomNumber() & 0xF) * 0.0005f + 0.6f;
+ CCoronas::RegisterCorona((uintptr)entity,
+ aWeaponReds[colorId] * modifiedSin / 2.0f, aWeaponGreens[colorId] * modifiedSin / 2.0f, aWeaponBlues[colorId] * modifiedSin / 2.0f,
+ 255,
+ pos,
+ size, 65.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+ }
CObject *object = (CObject*)entity;
if (object->bPickupObjWithMessage || object->bOutOfStock || object->m_nBonusValue) {
@@ -761,6 +771,10 @@ CPickups::DoPickUpEffects(CEntity *entity)
}
entity->GetMatrix().SetRotateZOnlyScaled((float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800), aWeaponScale[colorId]);
+
+ if (doInnerGlow)
+ CCoronas::RegisterCorona((uintptr)entity + 1, 126, 69, 121, 255, entity->GetPosition(), 1.2f, 50.0f,
+ CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.f, false);
}
}
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 957815fe..b1cf44c6 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -9996,7 +9996,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
continue;
if (pPed->CharCreatedBy != RANDOM_CHAR)
continue;
- if (!pPed->IsPedInControl() && pPed->GetPedState() != PED_DRIVING /* && pPed->GetPedState() != PED_ONROPE */) // TODO(MIAMI)!
+ if (!pPed->IsPedInControl() && pPed->GetPedState() != PED_DRIVING && pPed->GetPedState() != PED_ABSEIL)
continue;
if (pPed->bRemoveFromWorld)
continue;
@@ -10640,7 +10640,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
char key[KEY_LENGTH_IN_SCRIPT];
CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
m_nIp += KEY_LENGTH_IN_SCRIPT;
- debug("SET_CUTSCENE_ANIM_TO_LOOP not implemented yet, skipping\n");
+ CCutsceneMgr::SetCutsceneAnimToLoop(key);
return 0;
}
case COMMAND_MARK_CAR_AS_CONVOY_CAR:
@@ -11339,6 +11339,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
{
CollectParameters(&m_nIp, 2);
debug("ATTACH_CUTSCENE_OBJECT_TO_COMPONENT not implemented, skipping\n"); // TODO(MIAMI)
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
return 0;
}
case COMMAND_SET_CHAR_STAY_IN_CAR_WHEN_JACKED:
@@ -11464,7 +11465,15 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
case COMMAND_FIRE_HUNTER_GUN:
{
CollectParameters(&m_nIp, 1);
- debug("FIRE_HUNTER_GUN is not implemented, skipping\n"); // TODO(MIAMI)
+ CVehicle *pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ if (CTimer::GetTimeInMilliseconds() > pVehicle->m_nGunFiringTime + 150) {
+ CWeapon gun(WEAPONTYPE_HELICANNON, 5000);
+ CVector worldGunPos = (pVehicle->GetMatrix() * vecHunterGunPos) + (CTimer::GetTimeStep() * pVehicle->m_vecMoveSpeed);
+ gun.FireInstantHit(pVehicle, &worldGunPos);
+ gun.AddGunshell(pVehicle, worldGunPos, CVector2D(0.f, 0.1f), 0.025f);
+ DMAudio.PlayOneShot(pVehicle->m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.f);
+ pVehicle->m_nGunFiringTime = CTimer::GetTimeInMilliseconds();
+ }
return 0;
}
case COMMAND_SET_PROPERTY_AS_OWNED:
@@ -11704,7 +11713,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
case COMMAND_SET_CHAR_IGNORE_THREATS_BEHIND_OBJECTS:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
pPed->bIgnoreThreatsBehindObjects = ScriptParams[1];
return 0;
@@ -11769,12 +11778,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
}
case COMMAND_WAS_CUTSCENE_SKIPPED:
{
- static bool bShowed = false;
- if (!bShowed) {
- debug("COMMAND_WAS_CUTSCENE_SKIPPED not implemented, default to TRUE\n");
- bShowed = true;
- }
- UpdateCompareFlag(true);
+ UpdateCompareFlag(CCutsceneMgr::WasCutsceneSkipped());
return 0;
}
case COMMAND_SET_CHAR_CROUCH_WHEN_THREATENED:
diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h
index 6c13c117..eaceef7b 100644
--- a/src/vehicles/Automobile.h
+++ b/src/vehicles/Automobile.h
@@ -165,4 +165,6 @@ public:
static const uint32 nSaveStructSize;
static void SetAllTaxiLights(bool set);
-}; \ No newline at end of file
+};
+
+extern CVector vecHunterGunPos; \ No newline at end of file
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index ad28cc59..f4bce9d7 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -795,6 +795,7 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource)
return true;
}
+// --MIAMI: Done except comments
bool
CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
{
@@ -842,19 +843,40 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
target = threatAttack->GetPosition();
target -= *fireSource;
- target *= info->m_fRange / target.Magnitude();
+ float distToTarget = target.Magnitude();
+ target *= info->m_fRange / distToTarget;
target += *fireSource;
- if ( inaccuracy != 0 )
+ if (shooter == FindPlayerPed() && inaccuracy != 0.f)
{
+ float newInaccuracy = 2.5f * FindPlayerPed()->m_fAttackButtonCounter * (inaccuracy * Min(1.f, 5.f / distToTarget));
+ if (FindPlayerPed()->bIsDucking)
+ newInaccuracy *= 0.4f;
+
+ target.x += CGeneral::GetRandomNumberInRange(-0.15f, 0.15f) * newInaccuracy;
+ target.y += CGeneral::GetRandomNumberInRange(-0.15f, 0.15f) * newInaccuracy;
+ target.z += CGeneral::GetRandomNumberInRange(-0.2f, 0.2f) * newInaccuracy;
+ FindPlayerPed()->m_fAttackButtonCounter += info->m_nDamage * 0.04f;
+ }
+ else if (inaccuracy > 0.f)
+ {
+ if (threatAttack == FindPlayerPed())
+ {
+ float speed = Min(0.33f, FindPlayerPed()->m_vecMoveSpeed.Magnitude());
+ inaccuracy *= (0.3f * speed * 100.f / 33.f + 0.8f);
+ }
target.x += CGeneral::GetRandomNumberInRange(-0.2f, 0.2f) * inaccuracy;
target.y += CGeneral::GetRandomNumberInRange(-0.2f, 0.2f) * inaccuracy;
target.z += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * inaccuracy;
}
- CWorld::bIncludeDeadPeds = true;
- ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, true, false);
+ if (shooter == FindPlayerPed())
+ CWorld::bIncludeDeadPeds = true;
+
+ // bProcessPedsOnBoatsAndBikes = true; // TODO(Miami)
+ CWorld::ProcessLineOfSight(*fireSource, target, point, victim, true, true, true, true, true, false, false, true);
CWorld::bIncludeDeadPeds = false;
+ // bProcessPedsOnBoatsAndBikes = false; // TODO(Miami)
}
else
{
@@ -864,7 +886,9 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
shooterPed->TransformToNode(target, PED_HANDR);
- ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, true, false);
+ // bProcessPedsOnBoatsAndBikes = true; // TODO(Miami)
+ CWorld::ProcessLineOfSight(*fireSource, target, point, victim, true, true, true, true, true, false, false, true);
+ // bProcessPedsOnBoatsAndBikes = false; // TODO(Miami)
}
}
else if ( shooter == FindPlayerPed() && TheCamera.Cams[0].Using3rdPersonMouseCam() )
@@ -872,9 +896,17 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
CVector src, trgt;
TheCamera.Find3rdPersonCamTargetVector(info->m_fRange, *fireSource, src, trgt);
+ // bProcessPedsOnBoatsAndBikes = true; // TODO(Miami)
CWorld::bIncludeDeadPeds = true;
- ProcessLineOfSight(src, trgt,point, victim, m_eWeaponType, shooter, true, true, true, true, true, true, false);
+ // bProcessVehicleWheels = true; // TODO(Miami)
+ CWorld::ProcessLineOfSight(src, trgt, point, victim, true, true, true, true, true, false, false, true);
+ // bProcessPedsOnBoatsAndBikes = false; // TODO(Miami)
CWorld::bIncludeDeadPeds = false;
+ // bProcessVehicleWheels = false; // TODO(Miami)
+
+ // TODO(Miami)
+ // if (victim)
+ // CWeapon::CheckForShootingVehicleOccupant(v39, victim, point, m_eWeaponType, src, trgt);
int32 rotSpeed = 1;
if ( m_eWeaponType == WEAPONTYPE_M4 )
@@ -889,30 +921,77 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
}
else
{
- float shooterHeading = RADTODEG(shooter->GetForward().Heading());
- float shooterAngle = DEGTORAD(shooterHeading);
+ uint32 model = shooter->GetModelIndex();
+ if (model == MI_HUNTER || model == MI_SEASPAR || model == MI_SPARROW)
+ {
+ float inaccuracyMult = 0.6f;
+ target = shooter->GetForward();
+ if (shooter->GetStatus() == STATUS_PLAYER)
+ {
+ target *= info->m_fRange;
+ target += *fireSource;
+ CWeapon::DoDriveByAutoAiming(FindPlayerPed(), (CVehicle*)shooter, fireSource, &target);
+ target -= *fireSource;
+ target.Normalise();
+ if (model == MI_SEASPAR || model == MI_SPARROW)
+ inaccuracyMult = 0.1f;
+ else
+ inaccuracyMult = 0.3f;
+ }
+ target.x += CGeneral::GetRandomNumberInRange(-0.2f, 0.2f) * inaccuracyMult;
+ target.y += CGeneral::GetRandomNumberInRange(-0.2f, 0.2f) * inaccuracyMult;
+ target.z += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * inaccuracyMult;
- CVector2D rotOffset(-Sin(shooterAngle), Cos(shooterAngle));
- rotOffset.Normalise();
+ target.Normalise();
+ target *= info->m_fRange;
+ target += *fireSource;
+ CWorld::pIgnoreEntity = shooter;
+ CWorld::ProcessLineOfSight(*fireSource, target, point, victim, true, true, true, true, true, false, false, true);
+ CWorld::pIgnoreEntity = nil;
- target = *fireSource;
- target.x += rotOffset.x * info->m_fRange;
- target.y += rotOffset.y * info->m_fRange;
+ int32 rotSpeed = 1;
+ if (m_eWeaponType == WEAPONTYPE_M4)
+ rotSpeed = 4;
- if ( shooter->IsPed() )
- DoDoomAiming(shooter, fireSource, &target);
+ CVector bulletPos;
+ if (CHeli::TestBulletCollision(fireSource, &target, &bulletPos, 4))
+ {
+ for (int32 i = 0; i < 16; i++)
+ CParticle::AddParticle(PARTICLE_SPARK, bulletPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, rotSpeed);
+ }
+ }
+ else
+ {
+ float shooterHeading = RADTODEG(shooter->GetForward().Heading());
+ float shooterAngle = DEGTORAD(shooterHeading);
- ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, true, false);
+ CVector2D rotOffset(-Sin(shooterAngle), Cos(shooterAngle));
+ rotOffset.Normalise();
- int32 rotSpeed = 1;
- if ( m_eWeaponType == WEAPONTYPE_M4 )
- rotSpeed = 4;
+ target = *fireSource;
+ target.x += rotOffset.x * info->m_fRange;
+ target.y += rotOffset.y * info->m_fRange;
- CVector bulletPos;
- if ( CHeli::TestBulletCollision(fireSource, &target, &bulletPos, 4) )
- {
- for ( int32 i = 0; i < 16; i++ )
- CParticle::AddParticle(PARTICLE_SPARK, bulletPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, rotSpeed);
+ CParticle::HandleShootableBirdsStuff(shooter, *fireSource);
+ if (shooter->IsPed() && ((CPed*)shooter)->bDoomAim && (shooter != FindPlayerPed() || !info->m_bCanAim))
+ {
+ CWeapon::DoDoomAiming(shooter, fireSource, &target);
+ }
+
+ // CWorld::bProcessPedsOnBoatsAndBikes = 1; // TODO(Miami)
+ CWorld::ProcessLineOfSight(*fireSource, target, point, victim, true, true, true, true, true, false, false, true);
+ // CWorld::bProcessPedsOnBoatsAndBikes = 0; // TODO(Miami)
+
+ int32 rotSpeed = 1;
+ if (m_eWeaponType == WEAPONTYPE_M4)
+ rotSpeed = 4;
+
+ CVector bulletPos;
+ if (CHeli::TestBulletCollision(fireSource, &target, &bulletPos, 4))
+ {
+ for (int32 i = 0; i < 16; i++)
+ CParticle::AddParticle(PARTICLE_SPARK, bulletPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, rotSpeed);
+ }
}
}
@@ -932,7 +1011,6 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
if ( shooter == FindPlayerPed() )
{
- CStats::InstantHitsFiredByPlayer++;
if ( !(CTimer::GetFrameCounter() & 3) )
MakePedsJumpAtShot((CPhysical*)shooter, fireSource, &target);
}
@@ -1345,6 +1423,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
BlowUpExplosiveThings(victim);
}
+// --MIAMI: Done except comments, and didn't check particle coords precisely
bool
CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
{
@@ -1438,7 +1517,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
//bProcessVehicleWheels = true; // TODO(Miami): bProcessVehicleWheels
//bProcessPedsOnBoatsAndBikes = true; // TODO(Miami): bProcessPedsOnBoatsAndBikes
- ProcessLineOfSight(source, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, false, false); // TODO(Miami): New parameter: ,true);
+ CWorld::ProcessLineOfSight(source, target, point, victim, true, true, true, true, true, false, false, true);
CWorld::bIncludeDeadPeds = false;
//bProcessVehicleWheels = false; // TODO(Miami): bProcessVehicleWheels
}
@@ -1471,7 +1550,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
CWorld::bIncludeDeadPeds = true;
//bProcessPedsOnBoatsAndBikes = true; // TODO(Miami): bProcessPedsOnBoatsAndBikes
- ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, false, false); // TODO(Miami): New parameter: ,true);
+ CWorld::ProcessLineOfSight(*fireSource, target, point, victim, true, true, true, true, true, false, false, true);
CWorld::bIncludeDeadPeds = false;
}
//bProcessPedsOnBoatsAndBikes = false; // TODO(Miami): bProcessPedsOnBoatsAndBikes
@@ -2056,7 +2135,7 @@ CWeapon::FireInstantHitFromCar(CVehicle *shooter, bool left, bool right)
float(CGeneral::GetRandomNumber()&255)*0.01f-1.28f,
float(CGeneral::GetRandomNumber()&255)*0.01f-1.28f);
- DoDriveByAutoAiming(FindPlayerPed(), &source, &target);
+ DoDriveByAutoAiming(FindPlayerPed(), shooter, &source, &target);
CEventList::RegisterEvent(EVENT_GUNSHOT, EVENT_ENTITY_PED, FindPlayerPed(), FindPlayerPed(), 1000);
@@ -2176,6 +2255,7 @@ CWeapon::FireInstantHitFromCar(CVehicle *shooter, bool left, bool right)
return true;
}
+// --MIAMI: Done
void
CWeapon::DoDoomAiming(CEntity *shooter, CVector *source, CVector *target)
{
@@ -2188,8 +2268,6 @@ CWeapon::DoDoomAiming(CEntity *shooter, CVector *source, CVector *target)
#endif
CPed *shooterPed = (CPed*)shooter;
- if ( shooterPed->IsPed() && shooterPed->bCrouchWhenShooting )
- return;
int16 lastEntity;
CEntity *entities[16];
@@ -2208,7 +2286,8 @@ CWeapon::DoDoomAiming(CEntity *shooter, CVector *source, CVector *target)
if ( !(victim->GetStatus() == STATUS_TRAIN_MOVING
|| victim->GetStatus() == STATUS_TRAIN_NOT_MOVING
|| victim->GetStatus() == STATUS_HELI
- || victim->GetStatus() == STATUS_PLANE) )
+ || victim->GetStatus() == STATUS_PLANE
+ || victim->GetStatus() == STATUS_WRECKED) )
{
float distToVictim = (shooterPed->GetPosition()-victim->GetPosition()).Magnitude2D();
float distToVictimZ = Abs(shooterPed->GetPosition().z-victim->GetPosition().z);
@@ -2227,7 +2306,10 @@ CWeapon::DoDoomAiming(CEntity *shooter, CVector *source, CVector *target)
}
}
- if ( closestEntityDist < DOOMAUTOAIMING_MAXDIST )
+ CColPoint foundCol;
+ CEntity *foundEnt;
+ if (closestEntityDist < DOOMAUTOAIMING_MAXDIST
+ && !CWorld::ProcessLineOfSight(*source, entities[closestEntity]->GetPosition(), foundCol, foundEnt, true, false, false, false, false, false, false, true))
{
CEntity *victim = entities[closestEntity];
ASSERT(victim !=nil);
@@ -2316,10 +2398,11 @@ CWeapon::DoTankDoomAiming(CEntity *shooter, CEntity *driver, CVector *source, CV
}
}
+// --MIAMI: Done
void
-CWeapon::DoDriveByAutoAiming(CEntity *shooter, CVector *source, CVector *target)
+CWeapon::DoDriveByAutoAiming(CEntity *driver, CVehicle *vehicle, CVector *source, CVector *target)
{
- ASSERT(shooter!=nil);
+ ASSERT(driver!=nil);
ASSERT(source!=nil);
ASSERT(target!=nil);
@@ -2327,27 +2410,36 @@ CWeapon::DoDriveByAutoAiming(CEntity *shooter, CVector *source, CVector *target)
CEntity entity; // unused
#endif
- CPed *shooterPed = (CPed*)shooter;
- if ( shooterPed->IsPed() && shooterPed->bCrouchWhenShooting )
- return;
+ CPed *shooterPed = (CPed*)driver;
int16 lastEntity;
- CEntity *entities[16];
- CWorld::FindObjectsInRange(*source, (*target-*source).Magnitude(), true, &lastEntity, 15, entities, false, false, true, false, false);
+ CEntity *peds[16];
+ CWorld::FindObjectsInRange(*source, (*target-*source).Magnitude(), true, &lastEntity, 15, peds, false, false, true, false, false);
float closestEntityDist = 10000.0f;
int16 closestEntity;
for ( int32 i = 0; i < lastEntity; i++ )
{
- CEntity *victim = entities[i];
+ CPed *victim = (CPed*)peds[i];
ASSERT(victim!=nil);
- if ( shooter != victim )
+ if (driver != victim && !victim->DyingOrDead() && victim->m_attachedTo != vehicle)
{
float lineDist = CCollision::DistToLine(source, target, &victim->GetPosition());
- float distToVictim = (victim->GetPosition() - shooter->GetPosition()).Magnitude();
- float pedDist = 0.15f*distToVictim + lineDist;
+
+ uint32 model = vehicle->GetModelIndex();
+ float pedDist;
+ if (model == MI_HUNTER || model == MI_SEASPAR || model == MI_SPARROW)
+ {
+ float distToVictim = (victim->GetPosition() - vehicle->GetPosition()).Magnitude();
+ pedDist = lineDist / Max(5.f, distToVictim);
+ }
+ else
+ {
+ float distToVictim = (victim->GetPosition() - driver->GetPosition()).Magnitude();
+ pedDist = 0.15f * distToVictim + lineDist;
+ }
if ( DotProduct((*target-*source), victim->GetPosition()-*source) > 0.0f && pedDist < closestEntityDist)
{
@@ -2356,14 +2448,24 @@ CWeapon::DoDriveByAutoAiming(CEntity *shooter, CVector *source, CVector *target)
}
}
}
+ uint32 model = vehicle->GetModelIndex();
+ float maxAimDistance = CAR_DRIVEBYAUTOAIMING_MAXDIST;
+ if (model == MI_HUNTER)
+ {
+ maxAimDistance = Tan(DEGTORAD(30.f));
+ }
+ else if (model == MI_SEASPAR || model == MI_SPARROW)
+ {
+ maxAimDistance = Tan(DEGTORAD(10.f));
+ }
- if ( closestEntityDist < DRIVEBYAUTOAIMING_MAXDIST )
+ if ( closestEntityDist < maxAimDistance )
{
- CEntity *victim = entities[closestEntity];
+ CEntity *victim = peds[closestEntity];
ASSERT(victim!=nil);
float distToTarget = (*source - *target).Magnitude();
- float distToSource = (*source - victim->GetPosition()).Magnitude();
+ float distToSource = (*source - victim->GetPosition()).Magnitude();
*target = (distToTarget / distToSource) * (victim->GetPosition() - *source) + *source;
}
}
diff --git a/src/weapons/Weapon.h b/src/weapons/Weapon.h
index cb1d9835..5c56d9e4 100644
--- a/src/weapons/Weapon.h
+++ b/src/weapons/Weapon.h
@@ -2,7 +2,7 @@
#include "WeaponType.h"
-#define DRIVEBYAUTOAIMING_MAXDIST (2.5f)
+#define CAR_DRIVEBYAUTOAIMING_MAXDIST (2.5f)
#define DOOMAUTOAIMING_MAXDIST (9000.0f)
class CEntity;
@@ -56,7 +56,7 @@ public:
static void DoDoomAiming (CEntity *shooter, CVector *source, CVector *target);
static void DoTankDoomAiming (CEntity *shooter, CEntity *driver, CVector *source, CVector *target);
- static void DoDriveByAutoAiming(CEntity *shooter, CVector *source, CVector *target);
+ static void DoDriveByAutoAiming(CEntity *driver, CVehicle *vehicle, CVector *source, CVector *target);
void Reload(void);
void Update(int32 audioEntity, CPed *pedToAdjustSound);