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author | erorcun <erayorcunus@gmail.com> | 2020-03-02 01:09:51 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-03-02 01:09:51 +0100 |
commit | de68d726a3dc005d9dd395a42d393bc1f43104d4 (patch) | |
tree | ee6cb8fbeec9622d4dd7dab02022592540de30ff /src | |
parent | Merge pull request #336 from Nick007J/master (diff) | |
parent | Fixes and cleanup (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/core/FileLoader.cpp | 6 | ||||
-rw-r--r-- | src/core/PlayerInfo.cpp | 2 | ||||
-rw-r--r-- | src/entities/Physical.cpp | 2 | ||||
-rw-r--r-- | src/peds/CivilianPed.cpp | 2 | ||||
-rw-r--r-- | src/peds/EmergencyPed.cpp | 2 | ||||
-rw-r--r-- | src/peds/Ped.cpp | 151 | ||||
-rw-r--r-- | src/peds/Ped.h | 18 | ||||
-rw-r--r-- | src/peds/PedIK.cpp | 18 | ||||
-rw-r--r-- | src/peds/PedIK.h | 4 | ||||
-rw-r--r-- | src/peds/PlayerPed.cpp | 2 | ||||
-rw-r--r-- | src/render/2dEffect.h | 7 |
11 files changed, 122 insertions, 92 deletions
diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp index b49fccbb..6305bf33 100644 --- a/src/core/FileLoader.cpp +++ b/src/core/FileLoader.cpp @@ -952,9 +952,9 @@ CFileLoader::Load2dEffect(const char *line) effect->light.lightType = lightType; effect->light.roadReflection = roadReflection; effect->light.flareType = flare; - // TODO: check out the flags - if(flags & 4) - flags &= ~2; + + if(flags & LIGHTFLAG_FOG_ALWAYS) + flags &= ~LIGHTFLAG_FOG_NORMAL; effect->light.flags = flags; break; diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp index 633be810..05f3984c 100644 --- a/src/core/PlayerInfo.cpp +++ b/src/core/PlayerInfo.cpp @@ -387,7 +387,7 @@ CPlayerInfo::Process(void) // Because vehicle enter/exit use same key binding.
bool enterOrExitVeh;
- if (m_pPed->m_ped_flagI4 && m_pPed->bInVehicle)
+ if (m_pPed->bVehExitWillBeInstant && m_pPed->bInVehicle)
enterOrExitVeh = CPad::GetPad(0)->ExitVehicleJustDown();
else
enterOrExitVeh = CPad::GetPad(0)->GetExitVehicle();
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp index fbd1322d..fef5ec7f 100644 --- a/src/entities/Physical.cpp +++ b/src/entities/Physical.cpp @@ -1459,7 +1459,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) A->m_phy_flagA80 = true; }else if(A->IsPed() && Aped->m_pCollidingEntity == B){ skipCollision = true; - if(!Aped->m_ped_flagH1) + if(!Aped->bKnockedUpIntoAir) A->m_phy_flagA80 = true; }else if(B->IsPed() && Bped->m_pCollidingEntity == A){ skipCollision = true; diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp index e0950688..bb61e086 100644 --- a/src/peds/CivilianPed.cpp +++ b/src/peds/CivilianPed.cpp @@ -151,7 +151,7 @@ CCivilianPed::CivilianAI(void) SetLookFlag(angleToFace, true); SetLookTimer(500); } else if (eventDistSqr < sq(40.0f)) { - if (m_ped_flagD2) { + if (bGonnaInvestigateEvent) { if (CharCreatedBy != MISSION_CHAR && !IsGangMember()) SetInvestigateEvent(EVENT_EXPLOSION, m_eventOrThreat, 6.0f, 30000, 0.0f); diff --git a/src/peds/EmergencyPed.cpp b/src/peds/EmergencyPed.cpp index cdcbf084..fbccc8a0 100644 --- a/src/peds/EmergencyPed.cpp +++ b/src/peds/EmergencyPed.cpp @@ -376,7 +376,7 @@ CEmergencyPed::MedicAI(void) m_pRevivedPed->SetMoveState(PEDMOVE_WALK); m_pRevivedPed->RestartNonPartialAnims(); m_pRevivedPed->bIsPedDieAnimPlaying = false; - m_pRevivedPed->m_ped_flagH1 = false; + m_pRevivedPed->bKnockedUpIntoAir = false; m_pRevivedPed->m_pCollidingEntity = nil; } break; diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 8803b5ec..f4e7ce2f 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -503,7 +503,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) bFindNewNodeAfterStateRestore = false; bHasACamera = false; - m_ped_flagD2 = false; + bGonnaInvestigateEvent = false; bPedIsBleeding = false; bStopAndShoot = false; bIsPedDieAnimPlaying = false; @@ -538,7 +538,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) bGonnaKillTheCarJacker = false; bFadeOut = false; - m_ped_flagH1 = false; + bKnockedUpIntoAir = false; bHitSteepSlope = false; bCullExtraFarAway = false; bClearObjective = false; @@ -549,14 +549,14 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) bShakeFist = false; bNoCriticalHits = false; - m_ped_flagI4 = false; + bVehExitWillBeInstant = false; bHasAlreadyBeenRecorded = false; bFallenDown = false; #ifdef KANGAROO_CHEAT m_ped_flagI80 = false; #endif #ifdef VC_PED_PORTS - bKnockedUpIntoAir = false; + bSomeVCflag1 = false; #endif if ((CGeneral::GetRandomNumber() & 3) == 0) @@ -919,7 +919,7 @@ CPed::SetLookFlag(CEntity *target, bool keepTryingToLook) m_lookTimer = 0; bKeepTryingToLook = keepTryingToLook; if (m_nPedState != PED_DRIVING) { - m_pedIK.m_flags &= ~CPedIK::LOOKING; + m_pedIK.m_flags &= ~CPedIK::LOOKAROUND_HEAD_ONLY; } } } @@ -935,7 +935,7 @@ CPed::SetLookFlag(float direction, bool keepTryingToLook) m_lookTimer = 0; bKeepTryingToLook = keepTryingToLook; if (m_nPedState != PED_DRIVING) { - m_pedIK.m_flags &= ~CPedIK::LOOKING; + m_pedIK.m_flags &= ~CPedIK::LOOKAROUND_HEAD_ONLY; } } } @@ -1038,7 +1038,7 @@ CPed::ClearLookFlag(void) { bIsRestoringLook = true; bShakeFist = false; - m_pedIK.m_flags &= ~CPedIK::LOOKING; + m_pedIK.m_flags &= ~CPedIK::LOOKAROUND_HEAD_ONLY; if (IsPlayer()) m_lookTimer = CTimer::GetTimeInMilliseconds() + 2000; else @@ -1586,7 +1586,7 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg) ped->ReplaceWeaponWhenExitingVehicle(); ped->m_nStoredMoveState = PEDMOVE_NONE; - ped->m_ped_flagI4 = false; + ped->bVehExitWillBeInstant = false; } CVector @@ -3255,11 +3255,11 @@ CPed::CheckForDeadPeds(void) if (CEventList::FindClosestEvent(EVENT_DEAD_PED, GetPosition(), &event)) { int pedHandle = gaEvent[event].entityRef; if (pedHandle && gaEvent[event].entityType == EVENT_ENTITY_PED) { - m_ped_flagD2 = true; + bGonnaInvestigateEvent = true; return CPools::GetPed(pedHandle); } } - m_ped_flagD2 = false; + bGonnaInvestigateEvent = false; return nil; } @@ -3289,9 +3289,9 @@ CPed::CheckForExplosions(CVector2D &area) if (actualEntity) { m_pEventEntity = actualEntity; m_pEventEntity->RegisterReference((CEntity **) &m_pEventEntity); - m_ped_flagD2 = true; + bGonnaInvestigateEvent = true; } else - m_ped_flagD2 = false; + bGonnaInvestigateEvent = false; CEventList::ClearEvent(event); return true; @@ -3299,11 +3299,11 @@ CPed::CheckForExplosions(CVector2D &area) area.x = gaEvent[event].posn.x; area.y = gaEvent[event].posn.y; CEventList::ClearEvent(event); - m_ped_flagD2 = false; + bGonnaInvestigateEvent = false; return true; } - m_ped_flagD2 = false; + bGonnaInvestigateEvent = false; return false; } @@ -3314,22 +3314,22 @@ CPed::CheckForGunShots(void) if (CEventList::FindClosestEvent(EVENT_GUNSHOT, GetPosition(), &event)) { if (gaEvent[event].entityType == EVENT_ENTITY_PED) { // Probably due to we don't want peds to go gunshot area? (same on VC) - m_ped_flagD2 = false; + bGonnaInvestigateEvent = false; return CPools::GetPed(gaEvent[event].entityRef); } } - m_ped_flagD2 = false; + bGonnaInvestigateEvent = false; return nil; } -uint8 +PointBlankNecessity CPed::CheckForPointBlankPeds(CPed *pedToVerify) { float pbDistance = 1.1f; if (GetWeapon()->IsType2Handed()) pbDistance = 1.6f; - for(int i=0; i<m_numNearPeds; i++) { + for (int i = 0; i < m_numNearPeds; i++) { CPed *nearPed = m_nearPeds[i]; if (!pedToVerify || pedToVerify == nearPed) { @@ -3351,18 +3351,18 @@ CPed::CheckForPointBlankPeds(CPed *pedToVerify) PedState nearPedState = nearPed->m_nPedState; if (nearPedState == PED_FALL || nearPedState == PED_GETUP || nearPedState == PED_DIE || nearPedState == PED_DEAD || nearPedState == PED_DIVE_AWAY) - return 0; + return NO_POINT_BLANK_PED; if (neededTurn < DEGTORAD(60.0f)) { if (pedToVerify == nearPed) - return 1; + return POINT_BLANK_FOR_WANTED_PED; else - return 2; + return POINT_BLANK_FOR_SOMEONE_ELSE; } } } } - return 0; + return NO_POINT_BLANK_PED; } bool @@ -3405,7 +3405,7 @@ CPed::ClearAll(void) ClearLookFlag(); bIsPointingGunAt = false; bRenderPedInCar = true; - m_ped_flagH1 = false; + bKnockedUpIntoAir = false; m_pCollidingEntity = nil; } @@ -4090,7 +4090,7 @@ CPed::SetGetUp(void) } bGetUpAnimStarted = true; m_pCollidingEntity = nil; - m_ped_flagH1 = false; + bKnockedUpIntoAir = false; CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_SPRINT); if (animAssoc) { if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN)) { @@ -4130,7 +4130,7 @@ CPed::ClearInvestigateEvent(void) if (m_eventType > EVENT_EXPLOSION) m_standardTimer = CTimer::GetTimeInMilliseconds() + 15000; - m_ped_flagD2 = false; + bGonnaInvestigateEvent = false; m_pEventEntity = nil; ClearLookFlag(); RestorePreviousState(); @@ -4278,7 +4278,7 @@ void CPed::RestoreGunPosition(void) { if (bIsLooking) { - m_pedIK.m_flags &= ~CPedIK::LOOKING; + m_pedIK.m_flags &= ~CPedIK::LOOKAROUND_HEAD_ONLY; bIsRestoringGun = false; } else if (m_pedIK.RestoreGunPosn()) { bIsRestoringGun = false; @@ -4714,20 +4714,21 @@ CPed::SetAttack(CEntity *victim) } if (IsPlayer() || !victimPed || victimPed->IsPedInControl()) { - if(IsPlayer()) + if (IsPlayer()) CPad::GetPad(0)->ResetAverageWeapon(); + PointBlankNecessity pointBlankStatus; if ((curWeapon->m_eWeaponFire == WEAPON_FIRE_INSTANT_HIT || GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER) && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON_RUNABOUT && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER_RUNABOUT - && CheckForPointBlankPeds(victimPed) != 0) { + && (pointBlankStatus = CheckForPointBlankPeds(victimPed)) != NO_POINT_BLANK_PED) { ClearAimFlag(); - // This condition is pointless, we already check it in above - // if (CheckForPointBlankPeds(victimPed) == 1 || !victimPed) - StartFightAttack(200); + // This condition is pointless + if (pointBlankStatus == POINT_BLANK_FOR_WANTED_PED || !victimPed) + StartFightAttack(200); } else { if (!curWeapon->m_bCanAim) m_pSeekTarget = nil; @@ -5064,7 +5065,7 @@ CPed::FightStrike(CVector &touchedNodePos) || GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED && IsPlayer() || nearPed->m_pedStats->m_flags & STAT_ONE_HIT_KNOCKDOWN)) { - nearPed->SetFall(0, (AnimationId)(direction + 25), 0); + nearPed->SetFall(0, (AnimationId)(direction + ANIM_KO_SKID_FRONT), 0); if (nearPed->m_nPedState == PED_FALL) nearPed->bIsStanding = false; } @@ -5927,7 +5928,7 @@ CPed::SetDead(void) m_bloodyFootprintCount = CTimer::GetTimeInMilliseconds(); m_deadBleeding = false; bDoBloodyFootprints = false; - m_ped_flagI4 = false; + bVehExitWillBeInstant = false; CEventList::RegisterEvent(EVENT_DEAD_PED, EVENT_ENTITY_PED, this, nil, 1000); } @@ -6428,7 +6429,7 @@ CPed::Fight(void) else EndFight(ENDFIGHT_FAST); - } else if (currentAssoc && m_fightState != FIGHTSTATE_MOVE_FINISHED) { + } else if (currentAssoc && m_fightState > FIGHTSTATE_MOVE_FINISHED) { float animTime = currentAssoc->currentTime; FightMove &curMove = tFightMoves[m_lastFightMove]; if (curMove.hitLevel != HITLEVEL_NULL && animTime > curMove.startFireTime && animTime <= curMove.endFireTime && m_fightState >= FIGHTSTATE_NO_MOVE) { @@ -6486,7 +6487,9 @@ CPed::Fight(void) if (IsPlayer() && !nPlayerInComboMove) { if (curMove.comboFollowOnTime > 0.0f && m_fightButtonPressure != 0 && animTime > curMove.comboFollowOnTime) { - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, curMove.animId, 8.0f); + + // Notice that it increases fight move index, because we're in combo! + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[++m_lastFightMove].animId, 8.0f); animAssoc->SetFinishCallback(FinishFightMoveCB, this); animAssoc->SetCurrentTime(0.1f * animAssoc->hierarchy->totalLength); m_fightButtonPressure = 0; @@ -6696,7 +6699,7 @@ CPed::Fight(void) } if (nextFightMove != FIGHTMOVE_IDLE) { - m_lastFightMove = (PedFightMoves) nextFightMove; + m_lastFightMove = nextFightMove; animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_lastFightMove].animId, 4.0f); animAssoc->SetFinishCallback(FinishFightMoveCB, this); @@ -8588,9 +8591,9 @@ CPed::KillPedWithCar(CVehicle *car, float impulse) m_pCollidingEntity = car; } if (nodeToDamage == PED_MID) - m_ped_flagH1 = true; + bKnockedUpIntoAir = true; else - m_ped_flagH1 = false; + bKnockedUpIntoAir = false; distVec.Normalise(); @@ -8612,7 +8615,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse) damage = 30.0f; CPed::InflictDamage(car, WEAPONTYPE_RAMMEDBYCAR, damage, PEDPIECE_TORSO, fallDirection); - CPed::SetFall(1000, (AnimationId)(fallDirection + 25), true); + CPed::SetFall(1000, (AnimationId)(fallDirection + ANIM_KO_SKID_FRONT), true); if ((m_nPedState == PED_FALL || m_nPedState == PED_DIE || m_nPedState == PED_DEAD) && !m_pCollidingEntity @@ -8621,7 +8624,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse) m_pCollidingEntity = car; } - m_ped_flagH1 = false; + bKnockedUpIntoAir = false; if (car->m_modelIndex != MI_TRAIN && !bHasHitWall) { m_vecMoveSpeed = car->m_vecMoveSpeed * 0.75f; } @@ -8771,10 +8774,10 @@ CPed::LookForInterestingNodes(void) } switch (effect->attractor.flags) { - case 0: + case ATTRACTORFLAG_ICECREAM: SetInvestigateEvent(EVENT_ICECREAM, CVector2D(effectPos), 0.1f, 15000, angleToFace); break; - case 1: + case ATTRACTORFLAG_STARE: SetInvestigateEvent(EVENT_SHOPSTALL, CVector2D(effectPos), 1.0f, CGeneral::GetRandomNumberInRange(8000, 10 * effect->attractor.probability + 8500), angleToFace); @@ -8957,7 +8960,7 @@ CPed::MoveHeadToLook(void) if (m_lookTimer && CTimer::GetTimeInMilliseconds() > m_lookTimer) { ClearLookFlag(); } else if (m_nPedState == PED_DRIVING) { - m_pedIK.m_flags |= CPedIK::LOOKING; + m_pedIK.m_flags |= CPedIK::LOOKAROUND_HEAD_ONLY; } if (m_pLookTarget) { @@ -9709,7 +9712,7 @@ CPed::ProcessControl(void) bIsStanding = false; CVector2D collidingEntMoveDir = -collidingVeh->m_vecMoveSpeed; int dir = GetLocalDirection(collidingEntMoveDir); - SetFall(1000, (AnimationId)(dir + 25), false); + SetFall(1000, (AnimationId)(dir + ANIM_KO_SKID_FRONT), false); float damage; if (collidingVeh->m_modelIndex == MI_TRAIN) { @@ -9841,7 +9844,7 @@ CPed::ProcessControl(void) bIsStanding = false; CVector2D collidingEntMoveDir = -collidingVeh->m_vecMoveSpeed; int dir = GetLocalDirection(collidingEntMoveDir); - SetFall(1000, (AnimationId)(dir + 25), false); + SetFall(1000, (AnimationId)(dir + ANIM_KO_SKID_FRONT), false); CPed *driver = collidingVeh->pDriver; float damage; @@ -9975,7 +9978,7 @@ CPed::ProcessControl(void) flyDir = 1; } - if (flyDir != 0 && !bKnockedUpIntoAir) { + if (flyDir != 0 && !bSomeVCflag1) { GetPosition() = (flyDir == 2 ? obstacleForFlyingOtherDir.point : obstacleForFlying.point); GetPosition().z += FEET_OFFSET; GetMatrix().UpdateRW(); @@ -10082,11 +10085,11 @@ CPed::ProcessControl(void) if (CWorld::ProcessVerticalLine(offsetToCheck, GetPosition().z - FEET_OFFSET, foundCol, foundEnt, true, true, false, true, false, false, false)) { #ifdef VC_PED_PORTS - if (!bKnockedUpIntoAir || FEET_OFFSET + foundCol.point.z < GetPosition().z) { + if (!bSomeVCflag1 || FEET_OFFSET + foundCol.point.z < GetPosition().z) { GetPosition().z = FEET_OFFSET + foundCol.point.z; GetMatrix().UpdateRW(); - if (bKnockedUpIntoAir) - bKnockedUpIntoAir = false; + if (bSomeVCflag1) + bSomeVCflag1 = false; } #else GetPosition().z = FEET_OFFSET + foundCol.point.z; @@ -10155,15 +10158,15 @@ CPed::ProcessControl(void) if (IsPedInControl() && !bIsStanding && !m_pDamageEntity && CheckIfInTheAir()) { SetInTheAir(); #ifdef VC_PED_PORTS - bKnockedUpIntoAir = false; + bSomeVCflag1 = false; #endif } #ifdef VC_PED_PORTS - if (bKnockedUpIntoAir) { + if (bSomeVCflag1) { CVector posToCheck = GetPosition(); posToCheck.z += 0.9f; if (!CWorld::TestSphereAgainstWorld(posToCheck, 0.2f, this, true, true, false, true, false, false)) - bKnockedUpIntoAir = false; + bSomeVCflag1 = false; } #endif ProcessObjective(); @@ -11881,7 +11884,7 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg) ped->bUsesCollision = true; ped->m_actionX = 0.0f; ped->m_actionY = 0.0f; - ped->m_ped_flagI4 = false; + ped->bVehExitWillBeInstant = false; if (veh && veh->IsBoat()) ped->ApplyMoveSpeed(); @@ -13566,13 +13569,16 @@ CPed::ProcessObjective(void) m_pedInObjective->Say(SOUND_PED_ROBBED); Say(SOUND_PED_MUGGING); bRichFromMugging = true; + + // VC FIX: ClearObjective() clears m_pedInObjective in VC (also same with VC_PED_PORTS), so get it before call + CPed *victim = m_pedInObjective; ClearObjective(); - if (m_pedInObjective->m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT - || m_pedInObjective->m_pedInObjective != this) { - SetFindPathAndFlee(m_pedInObjective, 15000, true); + if (victim->m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT + || victim->m_pedInObjective != this) { + SetFindPathAndFlee(victim, 15000, true); m_nLastPedState = PED_WANDER_PATH; } else { - SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, m_pedInObjective); + SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, victim); SetMoveState(PEDMOVE_SPRINT); m_nLastPedState = PED_WANDER_PATH; } @@ -13598,6 +13604,9 @@ CPed::ProcessObjective(void) SetWanderPath(CGeneral::GetRandomNumber() & 7); } } else { +#ifdef VC_PED_PORTS + m_objective = OBJECTIVE_NONE; +#endif ClearObjective(); } break; @@ -14387,10 +14396,10 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) if (CCollision::IsStoredPolyStillValidVerticalLine(pos, potentialGroundZ, intersectionPoint, &m_collPoly)) { bStillOnValidPoly = true; #ifdef VC_PED_PORTS - if(!bKnockedUpIntoAir || FEET_OFFSET + intersectionPoint.point.z < GetPosition().z) { + if(!bSomeVCflag1 || FEET_OFFSET + intersectionPoint.point.z < GetPosition().z) { GetPosition().z = FEET_OFFSET + intersectionPoint.point.z; - if (bKnockedUpIntoAir) - bKnockedUpIntoAir = false; + if (bSomeVCflag1) + bSomeVCflag1 = false; } #else GetPosition().z = FEET_OFFSET + intersectionPoint.point.z; @@ -14465,10 +14474,10 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) } } #ifdef VC_PED_PORTS - if (!bKnockedUpIntoAir || FEET_OFFSET + intersectionPoint.point.z < GetPosition().z) { + if (!bSomeVCflag1 || FEET_OFFSET + intersectionPoint.point.z < GetPosition().z) { GetPosition().z = FEET_OFFSET + intersectionPoint.point.z; - if (bKnockedUpIntoAir) - bKnockedUpIntoAir = false; + if (bSomeVCflag1) + bSomeVCflag1 = false; } #else GetPosition().z = FEET_OFFSET + intersectionPoint.point.z; @@ -14577,7 +14586,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) sphereNormal.x = -m_vecMoveSpeed.x / max(0.001f, speed); sphereNormal.y = -m_vecMoveSpeed.y / max(0.001f, speed); GetPosition().z -= 0.05f; - bKnockedUpIntoAir = true; + bSomeVCflag1 = true; } #endif sphereNormal.Normalise(); @@ -16625,7 +16634,7 @@ CPed::WarpPedIntoCar(CVehicle *car) m_nPedState = PED_DRIVING; bUsesCollision = false; bIsInTheAir = false; - m_ped_flagI4 = true; + bVehExitWillBeInstant = true; if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) { car->SetDriver(this); car->pDriver->RegisterReference((CEntity **) &car->pDriver); @@ -16674,7 +16683,11 @@ CPed::WarpPedIntoCar(CVehicle *car) RemoveWeaponWhenEnteringVehicle(); #else if (car->IsBoat()) { +#ifndef FIX_BUGS m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f); +#else + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, car->GetDriverAnim(), 100.0f); +#endif CWeaponInfo *ourWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); RemoveWeaponModel(ourWeapon->m_nModelId); } else { @@ -16925,9 +16938,15 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag) m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f); PedSetInCarCB(nil, this); - m_ped_flagI4 = true; + bVehExitWillBeInstant = true; #else + +#ifndef FIX_BUGS m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f); +#else + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, car->GetDriverAnim(), 100.0f); +#endif + m_pVehicleAnim->SetFinishCallback(PedSetInCarCB, this); #endif if (IsPlayer()) diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 0c974330..4f159210 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -207,6 +207,12 @@ enum PedOnGroundState { PED_DEAD_ON_THE_FLOOR }; +enum PointBlankNecessity : uint8 { + NO_POINT_BLANK_PED, + POINT_BLANK_FOR_WANTED_PED, + POINT_BLANK_FOR_SOMEONE_ELSE +}; + enum PedState { PED_NONE, @@ -321,7 +327,7 @@ public: uint8 bFindNewNodeAfterStateRestore : 1; uint8 bHasACamera : 1; // does ped possess a camera to document accidents involves fire/explosion - uint8 m_ped_flagD2 : 1; // set when ped witnessed an event + uint8 bGonnaInvestigateEvent : 1; uint8 bPedIsBleeding : 1; uint8 bStopAndShoot : 1; // Ped cannot reach target to attack with fist, need to use gun uint8 bIsPedDieAnimPlaying : 1; @@ -356,7 +362,7 @@ public: uint8 bGonnaKillTheCarJacker : 1; // only set when car is jacked from right door uint8 bFadeOut : 1; - uint8 m_ped_flagH1 : 1; + uint8 bKnockedUpIntoAir : 1; // has ped been knocked up into the air by a car collision uint8 bHitSteepSlope : 1; // has ped collided/is standing on a steep slope (surface type) uint8 bCullExtraFarAway : 1; // special ped only gets culled if it's extra far away (for roadblocks) uint8 bClearObjective : 1; @@ -367,11 +373,11 @@ public: uint8 bShakeFist : 1; // test shake hand at look entity uint8 bNoCriticalHits : 1; // if set, limbs won't came off - uint8 m_ped_flagI4 : 1; // we've been put to car by script or without align phase? - related with cars + uint8 bVehExitWillBeInstant : 1; uint8 bHasAlreadyBeenRecorded : 1; uint8 bFallenDown : 1; #ifdef VC_PED_PORTS - uint8 bKnockedUpIntoAir : 1; // has ped been knocked up into the air by a car collision + uint8 bSomeVCflag1 : 1; #else uint8 m_ped_flagI20 : 1; #endif @@ -471,7 +477,7 @@ public: uint8 m_wepAccuracy; CEntity *m_pPointGunAt; CVector m_vecHitLastPos; - PedFightMoves m_lastFightMove; + uint32 m_lastFightMove; uint8 m_fightButtonPressure; FightState m_fightState; bool m_takeAStepAfterAttack; @@ -584,7 +590,7 @@ public: CPed *CheckForDeadPeds(void); bool CheckForExplosions(CVector2D &area); CPed *CheckForGunShots(void); - uint8 CheckForPointBlankPeds(CPed*); + PointBlankNecessity CheckForPointBlankPeds(CPed*); bool CheckIfInTheAir(void); void ClearAll(void); void SetPointGunAt(CEntity*); diff --git a/src/peds/PedIK.cpp b/src/peds/PedIK.cpp index 44443e6a..38ab429e 100644 --- a/src/peds/PedIK.cpp +++ b/src/peds/PedIK.cpp @@ -185,7 +185,7 @@ CPedIK::LookInDirection(float phi, float theta) if (headStatus == ANGLES_SET_TO_MAX) success = false; - if (headStatus != ANGLES_SET_EXACTLY && !(m_flags & LOOKING)) { + if (headStatus != ANGLES_SET_EXACTLY && !(m_flags & LOOKAROUND_HEAD_ONLY)) { float remainingTurn = CGeneral::LimitRadianAngle(phi - m_ped->m_fRotationCur); if (CPedIK::MoveLimb(m_torsoOrient, remainingTurn, theta, ms_torsoInfo)) success = true; @@ -198,7 +198,7 @@ CPedIK::LookInDirection(float phi, float theta) nextFrame.GetPosition() += framePos; nextFrame.UpdateRW(); - if (!(m_flags & LOOKING)) + if (!(m_flags & LOOKAROUND_HEAD_ONLY)) RotateTorso(m_ped->m_pFrames[PED_MID], &m_torsoOrient, false); return success; @@ -224,8 +224,8 @@ CPedIK::PointGunInDirection(float phi, float theta) bool result = true; bool armPointedToGun = false; float angle = CGeneral::LimitRadianAngle(phi - m_ped->m_fRotationCur); - m_flags &= (~FLAG_1); - m_flags |= LOOKING; + m_flags &= (~GUN_POINTED_SUCCESSFULLY); + m_flags |= LOOKAROUND_HEAD_ONLY; if (m_flags & AIMS_WITH_ARM) { armPointedToGun = PointGunInDirectionUsingArm(angle, theta); angle = CGeneral::LimitRadianAngle(angle - m_upperArmOrient.phi); @@ -242,7 +242,7 @@ CPedIK::PointGunInDirection(float phi, float theta) if (status == ANGLES_SET_TO_MAX) result = false; else if (status == ANGLES_SET_EXACTLY) - m_flags |= FLAG_1; + m_flags |= GUN_POINTED_SUCCESSFULLY; } if (TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam() && m_flags & AIMS_WITH_ARM) RotateTorso(m_ped->m_pFrames[PED_MID], &m_torsoOrient, true); @@ -270,7 +270,7 @@ CPedIK::PointGunInDirectionUsingArm(float phi, float theta) float uaPhi = phi - m_torsoOrient.phi - DEGTORAD(15.0f); LimbMoveStatus uaStatus = MoveLimb(m_upperArmOrient, uaPhi, CGeneral::LimitRadianAngle(theta - pitch), ms_upperArmInfo); if (uaStatus == ANGLES_SET_EXACTLY) { - m_flags |= FLAG_1; + m_flags |= GUN_POINTED_SUCCESSFULLY; result = true; } if (uaStatus == ANGLES_SET_TO_MAX) { @@ -283,7 +283,7 @@ CPedIK::PointGunInDirectionUsingArm(float phi, float theta) laStatus = MoveLimb(m_lowerArmOrient, laPhi, 0.0f, ms_lowerArmInfo); if (laStatus == ANGLES_SET_EXACTLY) { - m_flags |= FLAG_1; + m_flags |= GUN_POINTED_SUCCESSFULLY; result = true; } RwFrame *child = GetFirstChild(frame); @@ -331,9 +331,9 @@ CPedIK::RestoreLookAt(void) matrix.Translate(pos); matrix.UpdateRW(); - if (!(m_flags & LOOKING)) + if (!(m_flags & LOOKAROUND_HEAD_ONLY)) MoveLimb(m_torsoOrient, 0.0f, 0.0f, ms_torsoInfo); - if (!(m_flags & LOOKING)) + if (!(m_flags & LOOKAROUND_HEAD_ONLY)) RotateTorso(m_ped->m_pFrames[PED_MID], &m_torsoOrient, false); return result; diff --git a/src/peds/PedIK.h b/src/peds/PedIK.h index c23a5fcc..dc3f8dda 100644 --- a/src/peds/PedIK.h +++ b/src/peds/PedIK.h @@ -30,8 +30,8 @@ class CPedIK { public: enum { - FLAG_1 = 1, - LOOKING = 2, // looking while in car? + GUN_POINTED_SUCCESSFULLY = 1, // set but unused + LOOKAROUND_HEAD_ONLY = 2, AIMS_WITH_ARM = 4, }; diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index b459ed84..4aeae797 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -1016,7 +1016,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) }
}
} else {
- m_pedIK.m_flags &= ~CPedIK::LOOKING;
+ m_pedIK.m_flags &= ~CPedIK::LOOKAROUND_HEAD_ONLY;
if (m_nPedState == PED_ATTACK) {
m_bHaveTargetSelected = true;
bIsAttacking = false;
diff --git a/src/render/2dEffect.h b/src/render/2dEffect.h index 1610f908..62216bca 100644 --- a/src/render/2dEffect.h +++ b/src/render/2dEffect.h @@ -23,6 +23,11 @@ enum { }; enum { + ATTRACTORFLAG_ICECREAM, + ATTRACTORFLAG_STARE +}; + +enum { LIGHTFLAG_LOSCHECK = 1, // same order as CPointLights flags, must start at 2 LIGHTFLAG_FOG_NORMAL = 2, // can have light and fog @@ -68,7 +73,7 @@ public: C2dEffect(void) {} void Shutdown(void){ - if(type == 0){ // TODO: enum + if(type == EFFECT_LIGHT){ if(light.corona) RwTextureDestroy(light.corona); if(light.shadow) |