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authorerorcun <erorcunerorcun@hotmail.com.tr>2021-08-15 20:24:20 +0200
committererorcun <erorcunerorcun@hotmail.com.tr>2021-08-16 20:06:52 +0200
commite0ecbeee39e605cf2ee06e3632f4931d03606ce7 (patch)
tree36569421f31878d57a24cc3d279a2831f8173b04 /src
parentFix impossible bullets & turn speed on heavy guns (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/CMakeLists.txt16
-rw-r--r--src/skel/glfw/glfw.cpp6
2 files changed, 17 insertions, 5 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 9cbd87a0..818d180f 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -130,6 +130,22 @@ else()
set(${PROJECT}_C_CXX_EXTENSIONS OFF)
endif()
+if(LIBRW_PLATFORM_GL3 AND LIBRW_GL3_GFXLIB STREQUAL "GLFW")
+ include(CheckSymbolExists)
+
+ set(CMAKE_REQUIRED_LIBRARIES glfw)
+ set(CMAKE_REQUIRED_DEFINITIONS -DGLFW_EXPOSE_NATIVE_X11)
+ check_symbol_exists(glfwGetX11Display "GLFW/glfw3.h;GLFW/glfw3native.h" GLFW_HAS_X11)
+ unset(CMAKE_REQUIRED_DEFINITIONS)
+ unset(CMAKE_REQUIRED_LIBRARIES)
+
+ if (GLFW_HAS_X11)
+ find_package(X11 REQUIRED)
+ target_link_libraries(${EXECUTABLE} PRIVATE X11::X11)
+ target_compile_definitions(${EXECUTABLE} PRIVATE GET_KEYBOARD_INPUT_FROM_X11)
+ endif (GLFW_HAS_X11)
+endif()
+
set_target_properties(${EXECUTABLE}
PROPERTIES
C_STANDARD 11
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp
index 92574953..92a5a93f 100644
--- a/src/skel/glfw/glfw.cpp
+++ b/src/skel/glfw/glfw.cpp
@@ -52,11 +52,7 @@ long _dwOperatingSystemVersion;
#include "Font.h"
#include "MemoryMgr.h"
-// We found out that GLFW's keyboard input handling is still pretty delayed/not stable, so now we fetch input from X11 directly on Linux.
-#if !defined _WIN32 && !defined __APPLE__ && !defined GTA_HANDHELD // && !defined WAYLAND
-#define GET_KEYBOARD_INPUT_FROM_X11
-#endif
-
+// This is defined on project-level, via premake5 or cmake
#ifdef GET_KEYBOARD_INPUT_FROM_X11
#include <X11/Xlib.h>
#include <X11/XKBlib.h>