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author | Sergeanur <s.anureev@yandex.ua> | 2019-09-28 17:01:05 +0200 |
---|---|---|
committer | Sergeanur <s.anureev@yandex.ua> | 2019-09-28 17:01:05 +0200 |
commit | ef65ad81ceda9ae04d4ddfd1e79fe5377ae7d07f (patch) | |
tree | 1635191dd5226dafd15fe9b648e4e7d8310afc3a /src | |
parent | Refactoring (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/core/CutsceneMgr.cpp | 12 |
1 files changed, 5 insertions, 7 deletions
diff --git a/src/core/CutsceneMgr.cpp b/src/core/CutsceneMgr.cpp index b3737c4d..ccb0bf64 100644 --- a/src/core/CutsceneMgr.cpp +++ b/src/core/CutsceneMgr.cpp @@ -148,8 +148,7 @@ CCutsceneMgr::Initialise(void) void
CCutsceneMgr::Shutdown(void)
{
- if (ms_pCutsceneDir)
- delete ms_pCutsceneDir;
+ delete ms_pCutsceneDir;
} void
@@ -234,7 +233,7 @@ CCutsceneMgr::SetHeadAnim(const char *animName, CObject *pObject) void
CCutsceneMgr::FinishCutscene()
{
- CCutsceneMgr::ms_cutsceneTimer = TheCamera.GetCutSceneFinishTime() * 0.001;
+ CCutsceneMgr::ms_cutsceneTimer = TheCamera.GetCutSceneFinishTime() * 0.001f;
TheCamera.FinishCutscene();
FindPlayerPed()->bIsVisible = true;
@@ -337,8 +336,7 @@ CCutsceneMgr::DeleteCutsceneData(void) for (--ms_numCutsceneObjs; ms_numCutsceneObjs >= 0; ms_numCutsceneObjs--) {
CWorld::Remove(ms_pCutsceneObjects[ms_numCutsceneObjs]);
ms_pCutsceneObjects[ms_numCutsceneObjs]->DeleteRwObject();
- if (ms_pCutsceneObjects[ms_numCutsceneObjs])
- delete ms_pCutsceneObjects[ms_numCutsceneObjs];
+ delete ms_pCutsceneObjects[ms_numCutsceneObjs];
}
ms_numCutsceneObjs = 0;
@@ -397,7 +395,7 @@ CCutsceneMgr::Update(void) if (!ms_running) return;
- ms_cutsceneTimer += CTimer::GetTimeStepNonClipped() * 0.02;
+ ms_cutsceneTimer += CTimer::GetTimeStepNonClipped() * 0.02f;
if (strcmpi(ms_cutsceneName, "end") && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FLYBY && ms_cutsceneLoadStatus == CUTSCENE_LOADING_0) {
if (CPad::GetPad(0)->GetCrossJustDown()
|| (CGame::playingIntro && CPad::GetPad(0)->GetStartJustDown())
@@ -408,7 +406,7 @@ CCutsceneMgr::Update(void) }
} -bool CCutsceneMgr::HasCutsceneFinished(void) { return TheCamera.GetPositionAlongSpline() == 1.0; } +bool CCutsceneMgr::HasCutsceneFinished(void) { return TheCamera.GetPositionAlongSpline() == 1.0f; } STARTPATCHES InjectHook(0x4045D0, &CCutsceneMgr::Initialise, PATCH_JUMP); |