diff options
-rw-r--r-- | src/audio/AudioManager.cpp | 19 | ||||
-rw-r--r-- | src/audio/AudioManager.h | 2 | ||||
-rw-r--r-- | src/audio/DMAudio.cpp | 2 |
3 files changed, 9 insertions, 14 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index 638cafbf..93ac8857 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -411,19 +411,16 @@ cAudioManager::SetDynamicAcousticModelingStatus(uint8 status) m_bDynamicAcousticModelingStatus = status!=0; } -//bool -//cAudioManager::CheckForAnAudioFileOnCD() const -//{ -// return SampleManager.CheckForAnAudioFileOnCD(); -//} +bool +cAudioManager::CheckForAnAudioFileOnCD() const +{ + return SampleManager.CheckForAnAudioFileOnCD(); +} uint8 cAudioManager::GetCDAudioDriveLetter() const { - if (m_bIsInitialised) - return SampleManager.GetCDAudioDriveLetter(); - - return 0; + return SampleManager.GetCDAudioDriveLetter(); } bool @@ -945,8 +942,6 @@ void cAudioManager::ClearRequestedQueue() { for (int32 i = 0; i < m_nActiveSamples; i++) { - if (i >= m_nActiveSamples) - break; m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = m_nActiveSamples; } m_SampleRequestQueuesStatus[m_nActiveSampleQueue] = 0; @@ -978,7 +973,7 @@ cAudioManager::ClearActiveSamples() m_asActiveSamples[i].m_nCalculatedVolume = 0; m_asActiveSamples[i].m_nReleasingVolumeDivider = 0; m_asActiveSamples[i].m_nVolumeChange = -1; - m_asActiveSamples[i].m_vecPos = {0.0f, 0.0f, 0.0f}; + m_asActiveSamples[i].m_vecPos = CVector(0.0f, 0.0f, 0.0f); m_asActiveSamples[i].m_bReverbFlag = false; m_asActiveSamples[i].m_nLoopsRemaining = 0; m_asActiveSamples[i].m_bRequireReflection = false; diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 8ac30ecb..267260c5 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -248,7 +248,7 @@ public: void AgeCrimes(); // done (inlined in vc) void CalculateDistance(bool &condition, float dist); // done - //bool CheckForAnAudioFileOnCD() const; // not exists in v1.0 and android + bool CheckForAnAudioFileOnCD() const; // done void ClearActiveSamples(); // done void ClearMissionAudio(uint8 slot); // done void ClearRequestedQueue(); // done (inlined in vc) diff --git a/src/audio/DMAudio.cpp b/src/audio/DMAudio.cpp index f09f4256..486daebf 100644 --- a/src/audio/DMAudio.cpp +++ b/src/audio/DMAudio.cpp @@ -171,7 +171,7 @@ cDMAudio::SetDynamicAcousticModelingStatus(uint8 status) bool cDMAudio::CheckForAnAudioFileOnCD(void) { - return 0; //exists only in android version, and used only in symbols + return AudioManager.CheckForAnAudioFileOnCD(); } char |