diff options
-rw-r--r-- | README.md | 1 | ||||
-rw-r--r-- | src/control/AccidentManager.cpp | 59 | ||||
-rw-r--r-- | src/control/CarAI.cpp | 2 | ||||
-rw-r--r-- | src/control/CarCtrl.cpp | 2 | ||||
-rw-r--r-- | src/core/Accident.cpp | 134 | ||||
-rw-r--r-- | src/core/Accident.h (renamed from src/control/AccidentManager.h) | 7 | ||||
-rw-r--r-- | src/core/Game.cpp | 2 | ||||
-rw-r--r-- | src/peds/EmergencyPed.cpp | 2 |
8 files changed, 143 insertions, 66 deletions
@@ -39,7 +39,6 @@ to reverse at the time, calling the original functions is acceptable. ### Unreversed / incomplete classes (at least the ones we know) ``` CAudioManager, cDMAudio, cSampleManager and all audio - being worked on -CAccidentManager CBoat CBrightLights CBulletInfo diff --git a/src/control/AccidentManager.cpp b/src/control/AccidentManager.cpp deleted file mode 100644 index a42280b7..00000000 --- a/src/control/AccidentManager.cpp +++ /dev/null @@ -1,59 +0,0 @@ -#include "common.h" -#include "patcher.h" -#include "AccidentManager.h" - -#include "Ped.h" - -CAccidentManager& gAccidentManager = *(CAccidentManager*)0x87FD10; - -WRAPPER void CAccidentManager::Update(void) { EAXJMP(0x456710); } - -uint16 -CAccidentManager::CountActiveAccidents() -{ - uint16 accidents = 0; - for (int i = 0; i < NUM_ACCIDENTS; i++){ - if (m_aAccidents[i].m_pVictim) - accidents++; - } - return accidents; -} - -CAccident* -CAccidentManager::FindNearestAccident(CVector vecPos, float* pDistance) -{ - for (int i = 0; i < MAX_MEDICS_TO_ATTEND_ACCIDENT; i++){ - int accidentId = -1; - float minDistance = 999999; - for (int j = 0; j < NUM_ACCIDENTS; j++){ - CPed* pVictim = m_aAccidents[j].m_pVictim; - if (!pVictim) - continue; - if (pVictim->CharCreatedBy == MISSION_CHAR) - continue; - if (pVictim->m_fHealth != 0.0f) - continue; - if (m_aAccidents[j].m_nMedicsPerformingCPR != i) - continue; - float distance = (pVictim->GetPosition() - vecPos).Magnitude2D(); - if (distance / 2 > pVictim->GetPosition().z - vecPos.z && distance < minDistance){ - minDistance = distance; - accidentId = j; - } - } - *pDistance = minDistance; - if (accidentId != -1) - return &m_aAccidents[accidentId]; - } - return nil; -} - -bool -CAccidentManager::UnattendedAccidents(void) -{ - for (int i = 0; i < NUM_ACCIDENTS; i++) { - if (m_aAccidents[i].m_pVictim && m_aAccidents[i].m_nMedicsAttending == 0) - return true; - } - return false; -}
\ No newline at end of file diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp index b4dd8777..6032c51f 100644 --- a/src/control/CarAI.cpp +++ b/src/control/CarAI.cpp @@ -2,7 +2,7 @@ #include "patcher.h" #include "CarAI.h" -#include "AccidentManager.h" +#include "Accident.h" #include "AutoPilot.h" #include "CarCtrl.h" #include "General.h" diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp index 80cb8211..cd657815 100644 --- a/src/control/CarCtrl.cpp +++ b/src/control/CarCtrl.cpp @@ -2,7 +2,7 @@ #include "patcher.h" #include "CarCtrl.h" -#include "AccidentManager.h" +#include "Accident.h" #include "Automobile.h" #include "Camera.h" #include "CarAI.h" diff --git a/src/core/Accident.cpp b/src/core/Accident.cpp new file mode 100644 index 00000000..d8313ddc --- /dev/null +++ b/src/core/Accident.cpp @@ -0,0 +1,134 @@ +#include "common.h" +#include "patcher.h" +#include "Accident.h" + +#include "Ped.h" +#include "Pools.h" +#include "World.h" + +CAccidentManager& gAccidentManager = *(CAccidentManager*)0x87FD10; + +CAccident* +CAccidentManager::GetNextFreeAccident() +{ + for (int i = 0; i < NUM_ACCIDENTS; i++) { + if (m_aAccidents[i].m_pVictim == nil) + return &m_aAccidents[i]; + } + + return nil; +} + +void +CAccidentManager::ReportAccident(CPed *ped) +{ + if (!ped->IsPlayer() && ped->CharCreatedBy != MISSION_CHAR && !ped->bRenderScorched && !ped->bBodyPartJustCameOff && ped->bAllowMedicsToReviveMe && !ped->bIsInWater) { + for (int i = 0; i < NUM_ACCIDENTS; i++) { + if (m_aAccidents[i].m_pVictim != nil && m_aAccidents[i].m_pVictim == ped) + return; + } + + if (ped->m_pCurrentPhysSurface == nil) { + CVector point = ped->GetPosition(); + point.z -= 2.0f; + + CColPoint colPoint; + CEntity *pEntity; + + if (!CWorld::ProcessVerticalLine(point, -100.0f, colPoint, pEntity, true, false, false, false, false, false, nil)) { + CAccident *accident = GetNextFreeAccident(); + if (accident != nil) { + accident->m_pVictim = ped; + ped->RegisterReference((CEntity**)&accident->m_pVictim); + accident->m_nMedicsPerformingCPR = 0; + accident->m_nMedicsAttending = 0; + ped->m_lastAccident = accident; + WorkToDoForMedics(); + } + } + } + } +} + +void +CAccidentManager::Update() +{ + int32 e; + if (CEventList::GetEvent(EVENT_INJURED_PED, &e)) { + CPed *ped = CPools::GetPed(gaEvent[e].entityRef); + if (ped) { + ReportAccident(ped); + CEventList::ClearEvent(e); + } + } +} + +CAccident* +CAccidentManager::FindNearestAccident(CVector vecPos, float *pDistance) +{ + for (int i = 0; i < MAX_MEDICS_TO_ATTEND_ACCIDENT; i++){ + int accidentId = -1; + float minDistance = 999999; + for (int j = 0; j < NUM_ACCIDENTS; j++){ + CPed* pVictim = m_aAccidents[j].m_pVictim; + if (!pVictim) + continue; + if (pVictim->CharCreatedBy == MISSION_CHAR) + continue; + if (pVictim->m_fHealth != 0.0f) + continue; + if (m_aAccidents[j].m_nMedicsPerformingCPR != i) + continue; + float distance = (pVictim->GetPosition() - vecPos).Magnitude2D(); + if (distance / 2 > pVictim->GetPosition().z - vecPos.z && distance < minDistance){ + minDistance = distance; + accidentId = j; + } + } + *pDistance = minDistance; + if (accidentId != -1) + return &m_aAccidents[accidentId]; + } + return nil; +} + +uint16 +CAccidentManager::CountActiveAccidents() +{ + uint16 accidents = 0; + for (int i = 0; i < NUM_ACCIDENTS; i++) { + if (m_aAccidents[i].m_pVictim) + accidents++; + } + return accidents; +} + +bool +CAccidentManager::WorkToDoForMedics() +{ + for (int i = 0; i < NUM_ACCIDENTS; i++) { + if (m_aAccidents[i].m_pVictim != nil && m_aAccidents[i].m_nMedicsAttending < MAX_MEDICS_TO_ATTEND_ACCIDENT) + return true; + } + return false; +} + +bool +CAccidentManager::UnattendedAccidents() +{ + for (int i = 0; i < NUM_ACCIDENTS; i++) { + if (m_aAccidents[i].m_pVictim != nil && m_aAccidents[i].m_nMedicsAttending == 0) + return true; + } + return false; +} + +STARTPATCHES + InjectHook(0x4565A0, &CAccidentManager::GetNextFreeAccident, PATCH_JUMP); + InjectHook(0x4565D0, &CAccidentManager::ReportAccident, PATCH_JUMP); + InjectHook(0x456710, &CAccidentManager::Update, PATCH_JUMP); + InjectHook(0x456760, &CAccidentManager::FindNearestAccident, PATCH_JUMP); + InjectHook(0x456880, &CAccidentManager::CountActiveAccidents, PATCH_JUMP); + InjectHook(0x4568A0, &CAccidentManager::WorkToDoForMedics, PATCH_JUMP); + InjectHook(0x4568D0, &CAccidentManager::UnattendedAccidents, PATCH_JUMP); +ENDPATCHES diff --git a/src/control/AccidentManager.h b/src/core/Accident.h index 6a3088e7..69889645 100644 --- a/src/control/AccidentManager.h +++ b/src/core/Accident.h @@ -20,10 +20,13 @@ class CAccidentManager MAX_MEDICS_TO_ATTEND_ACCIDENT = 2 }; public: + CAccident *GetNextFreeAccident(); + void ReportAccident(CPed *ped); + void Update(); + CAccident *FindNearestAccident(CVector vecPos, float *pDistance); uint16 CountActiveAccidents(); bool UnattendedAccidents(); - CAccident* FindNearestAccident(CVector, float*); - void Update(void); + bool WorkToDoForMedics(); }; extern CAccidentManager& gAccidentManager;
\ No newline at end of file diff --git a/src/core/Game.cpp b/src/core/Game.cpp index b2bac8dd..08751cf9 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -2,7 +2,7 @@ #include "patcher.h" #include "Game.h" #include "main.h" -#include "AccidentManager.h" +#include "Accident.h" #include "Antennas.h" #include "Bridge.h" #include "Camera.h" diff --git a/src/peds/EmergencyPed.cpp b/src/peds/EmergencyPed.cpp index 16468270..cdcbf084 100644 --- a/src/peds/EmergencyPed.cpp +++ b/src/peds/EmergencyPed.cpp @@ -6,7 +6,7 @@ #include "Fire.h" #include "General.h" #include "CarCtrl.h" -#include "AccidentManager.h" +#include "Accident.h" CEmergencyPed::CEmergencyPed(uint32 type) : CPed(type) { |