diff options
-rw-r--r-- | src/core/re3.cpp | 16 |
1 files changed, 10 insertions, 6 deletions
diff --git a/src/core/re3.cpp b/src/core/re3.cpp index 980ec845..a721c238 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -44,6 +44,7 @@ #include "CarCtrl.h" #include "Population.h" #include "IniFile.h" +#include "Zones.h" #include "crossplatform.h" @@ -746,12 +747,15 @@ FixCar(void) static void TeleportToWaypoint(void) { - if (FindPlayerVehicle()) { - if (CRadar::TargetMarkerId != -1) - FindPlayerVehicle()->Teleport(CRadar::TargetMarkerPos + CVector(0.0f, 0.0f, FindPlayerVehicle()->GetColModel()->boundingSphere.center.z)); - } else - if(CRadar::TargetMarkerId != -1) - FindPlayerPed()->Teleport(CRadar::TargetMarkerPos + CVector(0.0f, 0.0f, FEET_OFFSET)); + if (CRadar::TargetMarkerId == -1) + return; + CEntity* pEntityToTeleport = FindPlayerEntity(); + CVector vNewPos = CRadar::TargetMarkerPos; + CGame::currLevel = CTheZones::GetLevelFromPosition(&vNewPos); + CCollision::SortOutCollisionAfterLoad(); + CStreaming::LoadScene(vNewPos); + vNewPos.z = CWorld::FindGroundZForCoord(vNewPos.x, vNewPos.y) + pEntityToTeleport->GetDistanceFromCentreOfMassToBaseOfModel(); + pEntityToTeleport->Teleport(vNewPos); } #endif |