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-rw-r--r--README.md10
-rw-r--r--src/collision/ColBox.h10
-rw-r--r--src/collision/ColModel.cpp129
-rw-r--r--src/collision/ColModel.h2
-rw-r--r--src/collision/ColPoint.h4
-rw-r--r--src/core/FileLoader.cpp68
-rw-r--r--src/core/FileLoader.h1
-rw-r--r--src/core/main.cpp1
-rw-r--r--src/core/main.h1
-rw-r--r--src/render/Clouds.cpp4
10 files changed, 169 insertions, 61 deletions
diff --git a/README.md b/README.md
index 162f965d..d1efe71b 100644
--- a/README.md
+++ b/README.md
@@ -35,13 +35,3 @@ There are various settings at the very bottom of [config.h](https://github.com/G
## Contributing
Please read the [Coding Style](https://github.com/GTAmodding/re3/blob/master/CODING_STYLE.md) Document
-### Unreversed / incomplete classes
-
-PS2/Mobile stuff:
-
- src/core/Pad.cpp
- src/core/main.cpp
- src/core/Frontend_PS2.cpp
- src/core/FrontEndControls.cpp
- src/save/MemoryCard.cpp
-
diff --git a/src/collision/ColBox.h b/src/collision/ColBox.h
index 0df55925..721756b4 100644
--- a/src/collision/ColBox.h
+++ b/src/collision/ColBox.h
@@ -19,4 +19,12 @@ struct CColBox : public CBox
using CBox::Set;
CColBox& operator=(const CColBox &other);
-}; \ No newline at end of file
+};
+
+// no name for this
+// bounds for a number of triangles
+struct CColTriBBox : public CBox
+{
+ int32 first;
+ int32 last;
+};
diff --git a/src/collision/ColModel.cpp b/src/collision/ColModel.cpp
index 2de7f736..2071369e 100644
--- a/src/collision/ColModel.cpp
+++ b/src/collision/ColModel.cpp
@@ -1,4 +1,5 @@
#include "common.h"
+#include "main.h"
#include "ColModel.h"
#include "Collision.h"
#include "Game.h"
@@ -9,6 +10,8 @@ CColModel::CColModel(void)
{
boundingSphere.Set(0.0001f, CVector(0.0f, 0.0f, 0.0f));
boundingBox.Set(CVector(0.0f, 0.0f, 0.0f), CVector(0.0f, 0.0f, 0.0f));
+ numTriBBoxes = 0;
+ triBBoxes = nil;
numSpheres = 0;
spheres = nil;
numLines = 0;
@@ -25,9 +28,13 @@ CColModel::CColModel(void)
CColModel::~CColModel(void)
{
- RemoveCollisionVolumes();
+ if(!gNASTY_NASTY_MEM_SHUTDOWN_HACK){
+ RemoveTrianglePlanes();
+ RemoveCollisionVolumes();
+ }
}
+//--LCS: no pool used, but maybe we better keep it?
void*
CColModel::operator new(size_t)
{
@@ -45,19 +52,28 @@ CColModel::operator delete(void *p, size_t)
void
CColModel::RemoveCollisionVolumes(void)
{
- if(ownsCollisionVolumes){
- RwFree(spheres);
- RwFree(lines);
- RwFree(boxes);
- RwFree(vertices);
- RwFree(triangles);
- CCollision::RemoveTrianglePlanes(this);
+#ifdef FIX_BUGS
+ // why is this missing?
+ if(ownsCollisionVolumes)
+#endif
+ if(!gUseChunkFiles){
+ delete[] triBBoxes;
+ delete[] spheres;
+ delete[] lines;
+ delete[] boxes;
+ delete[] vertices;
+ delete[] triangles;
}
+ CCollision::RemoveTrianglePlanes(this);
numSpheres = 0;
+ numTriBBoxes = 0;
numLines = 0;
numBoxes = 0;
numTriangles = 0;
spheres = nil;
+#ifdef FIX_BUGS
+ triBBoxes = nil;
+#endif
lines = nil;
boxes = nil;
vertices = nil;
@@ -70,7 +86,7 @@ CColModel::CalculateTrianglePlanes(void)
PUSH_MEMID(MEMID_COLLISION);
// HACK: allocate space for one more element to stuff the link pointer into
- trianglePlanes = (CColTrianglePlane*)RwMalloc(sizeof(CColTrianglePlane) * (numTriangles+1));
+ trianglePlanes = new CColTrianglePlane[numTriangles+1];
REGISTER_MEMPTR(&trianglePlanes);
for(int i = 0; i < numTriangles; i++)
trianglePlanes[i].Set(vertices, triangles[i]);
@@ -81,8 +97,10 @@ CColModel::CalculateTrianglePlanes(void)
void
CColModel::RemoveTrianglePlanes(void)
{
- RwFree(trianglePlanes);
- trianglePlanes = nil;
+ if(trianglePlanes){
+ delete[] trianglePlanes;
+ trianglePlanes = nil;
+ }
}
void
@@ -114,20 +132,33 @@ CColModel::operator=(const CColModel &other)
boundingSphere = other.boundingSphere;
boundingBox = other.boundingBox;
+ // copy tri bboxes
+ if(other.numTriBBoxes){
+ if(numTriBBoxes != other.numTriBBoxes){
+ numTriBBoxes = other.numTriBBoxes;
+ delete[] triBBoxes;
+ triBBoxes = new CColTriBBox[numTriBBoxes];
+ }
+ for(i = 0; i < numTriBBoxes; i++)
+ triBBoxes[i] = other.triBBoxes[i];
+ }else{
+ numTriBBoxes = 0;
+ delete[] triBBoxes;
+ triBBoxes = nil;
+ }
+
// copy spheres
if(other.numSpheres){
if(numSpheres != other.numSpheres){
numSpheres = other.numSpheres;
- if(spheres)
- RwFree(spheres);
- spheres = (CColSphere*)RwMalloc(numSpheres*sizeof(CColSphere));
+ delete[] spheres;
+ spheres = new CColSphere[numSpheres];
}
for(i = 0; i < numSpheres; i++)
spheres[i] = other.spheres[i];
}else{
numSpheres = 0;
- if(spheres)
- RwFree(spheres);
+ delete[] spheres;
spheres = nil;
}
@@ -135,16 +166,14 @@ CColModel::operator=(const CColModel &other)
if(other.numLines){
if(numLines != other.numLines){
numLines = other.numLines;
- if(lines)
- RwFree(lines);
- lines = (CColLine*)RwMalloc(numLines*sizeof(CColLine));
+ delete[] lines;
+ lines = new CColLine[numLines];
}
for(i = 0; i < numLines; i++)
lines[i] = other.lines[i];
}else{
numLines = 0;
- if(lines)
- RwFree(lines);
+ delete[] lines;
lines = nil;
}
@@ -152,23 +181,21 @@ CColModel::operator=(const CColModel &other)
if(other.numBoxes){
if(numBoxes != other.numBoxes){
numBoxes = other.numBoxes;
- if(boxes)
- RwFree(boxes);
- boxes = (CColBox*)RwMalloc(numBoxes*sizeof(CColBox));
+ delete[] boxes;
+ boxes = new CColBox[numBoxes];
}
for(i = 0; i < numBoxes; i++)
boxes[i] = other.boxes[i];
}else{
numBoxes = 0;
- if(boxes)
- RwFree(boxes);
+ delete[] boxes;
boxes = nil;
}
// copy mesh
if(other.numTriangles){
// copy vertices
- numVerts = 0;
+ numVerts = -1;
for(i = 0; i < other.numTriangles; i++){
if(other.triangles[i].a > numVerts)
numVerts = other.triangles[i].a;
@@ -178,10 +205,9 @@ CColModel::operator=(const CColModel &other)
numVerts = other.triangles[i].c;
}
numVerts++;
- if(vertices)
- RwFree(vertices);
+ delete[] vertices;
if(numVerts){
- vertices = (CompressedVector*)RwMalloc(numVerts*sizeof(CompressedVector));
+ vertices = new CompressedVector[numVerts];
for(i = 0; i < numVerts; i++)
vertices[i] = other.vertices[i];
}
@@ -189,19 +215,16 @@ CColModel::operator=(const CColModel &other)
// copy triangles
if(numTriangles != other.numTriangles){
numTriangles = other.numTriangles;
- if(triangles)
- RwFree(triangles);
- triangles = (CColTriangle*)RwMalloc(numTriangles*sizeof(CColTriangle));
+ delete[] triangles;
+ triangles = new CColTriangle[numTriangles];
}
for(i = 0; i < numTriangles; i++)
triangles[i] = other.triangles[i];
}else{
numTriangles = 0;
- if(triangles)
- RwFree(triangles);
+ delete[] triangles;
triangles = nil;
- if(vertices)
- RwFree(vertices);
+ delete[] vertices;
vertices = nil;
}
return *this;
@@ -210,6 +233,36 @@ CColModel::operator=(const CColModel &other)
bool
CColModel::Write(base::cRelocatableChunkWriter &writer, bool allocSpace)
{
- assert(0 && "TODO(LCS)");
+ int numVerts = -1;
+ for(int i = 0; i < numTriangles; i++){
+ if(triangles[i].a > numVerts)
+ numVerts = triangles[i].a;
+ if(triangles[i].b > numVerts)
+ numVerts = triangles[i].b;
+ if(triangles[i].c > numVerts)
+ numVerts = triangles[i].c;
+ }
+ numVerts++;
+
+ if(allocSpace)
+ writer.AllocateRaw(this, sizeof(*this), 16, false, true);
+ writer.AllocateRaw(spheres, sizeof(*spheres)*numSpheres, 16, false, true);
+ writer.AddPatch(&spheres);
+ writer.AllocateRaw(lines, sizeof(*lines)*numLines, 16, false, true);
+ writer.AddPatch(&lines);
+ writer.AllocateRaw(boxes, sizeof(*boxes)*numBoxes, 16, false, true);
+ writer.AddPatch(&boxes);
+ if(triBBoxes && numTriBBoxes != 0){
+ writer.AllocateRaw(triBBoxes, sizeof(*triBBoxes)*numTriBBoxes, 16, false, true);
+ writer.AddPatch(&triBBoxes);
+ }else
+ triBBoxes = nil;
+ if(numTriangles != 0){
+ writer.AllocateRaw(vertices, sizeof(*vertices)*numVerts, 2, false, true);
+ writer.AddPatch(&vertices);
+ writer.AllocateRaw(triangles, sizeof(*triangles)*numTriangles, 2, false, true);
+ writer.AddPatch(&triangles);
+ RemoveTrianglePlanes();
+ }
return 1;
}
diff --git a/src/collision/ColModel.h b/src/collision/ColModel.h
index c58a4d9b..64911db8 100644
--- a/src/collision/ColModel.h
+++ b/src/collision/ColModel.h
@@ -15,11 +15,13 @@ struct CColModel
int16 numBoxes;
int16 numTriangles;
int8 numLines;
+ int8 numTriBBoxes;
uint8 level; // colstore slot but probably still named level
bool ownsCollisionVolumes;
CColSphere *spheres;
CColLine *lines;
CColBox *boxes;
+ CColTriBBox *triBBoxes;
CompressedVector *vertices;
CColTriangle *triangles;
CColTrianglePlane *trianglePlanes;
diff --git a/src/collision/ColPoint.h b/src/collision/ColPoint.h
index f978720d..36801efc 100644
--- a/src/collision/ColPoint.h
+++ b/src/collision/ColPoint.h
@@ -3,15 +3,13 @@
struct CColPoint
{
CVector point;
- int pad1; // this is stupid
+ float depth;
// the surface normal on the surface of point
CVector normal;
- //int pad2;
uint8 surfaceA;
uint8 pieceA;
uint8 surfaceB;
uint8 pieceB;
- float depth;
const CVector &GetNormal() { return normal; }
float GetDepth() { return depth; }
diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp
index 2818007b..e5d13b2f 100644
--- a/src/core/FileLoader.cpp
+++ b/src/core/FileLoader.cpp
@@ -291,7 +291,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
{
int i;
- model.boundingSphere.radius = *(float*)(buf);
+ model.boundingSphere.radius = Max(*(float*)(buf), 0.1f);
model.boundingSphere.center.x = *(float*)(buf+4);
model.boundingSphere.center.y = *(float*)(buf+8);
model.boundingSphere.center.z = *(float*)(buf+12);
@@ -304,10 +304,13 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
model.numSpheres = *(int16*)(buf+40);
buf += 44;
if(model.numSpheres > 0){
- model.spheres = (CColSphere*)RwMalloc(model.numSpheres*sizeof(CColSphere));
+ model.spheres = new CColSphere[model.numSpheres];
REGISTER_MEMPTR(&model.spheres);
for(i = 0; i < model.numSpheres; i++){
- model.spheres[i].Set(*(float*)buf, *(CVector*)(buf+4), buf[16], buf[17]);
+ float radius = *(float*)buf;
+ if(radius > model.boundingSphere.radius)
+ model.boundingSphere.radius = radius + 0.01f;
+ model.spheres[i].Set(radius, *(CVector*)(buf+4), buf[16], buf[17]);
buf += 20;
}
}else
@@ -316,7 +319,8 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
model.numLines = *(int16*)buf;
buf += 4;
if(model.numLines > 0){
- //model.lines = (CColLine*)RwMalloc(model.numLines*sizeof(CColLine));
+ //model.lines = new CColLine[model.numLines];;
+ REGISTER_MEMPTR(&model.lines);
for(i = 0; i < model.numLines; i++){
//model.lines[i].Set(*(CVector*)buf, *(CVector*)(buf+12));
buf += 24;
@@ -329,7 +333,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
model.numBoxes = *(int16*)buf;
buf += 4;
if(model.numBoxes > 0){
- model.boxes = (CColBox*)RwMalloc(model.numBoxes*sizeof(CColBox));
+ model.boxes = new CColBox[model.numBoxes];
REGISTER_MEMPTR(&model.boxes);
for(i = 0; i < model.numBoxes; i++){
model.boxes[i].Set(*(CVector*)buf, *(CVector*)(buf+12), buf[24], buf[25]);
@@ -341,7 +345,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
int32 numVertices = *(int16*)buf;
buf += 4;
if(numVertices > 0){
- model.vertices = (CompressedVector*)RwMalloc(numVertices*sizeof(CompressedVector));
+ model.vertices = new CompressedVector[numVertices];
REGISTER_MEMPTR(&model.vertices);
for(i = 0; i < numVertices; i++){
model.vertices[i].Set(*(float*)buf, *(float*)(buf+4), *(float*)(buf+8));
@@ -359,14 +363,64 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
model.numTriangles = *(int16*)buf;
buf += 4;
if(model.numTriangles > 0){
- model.triangles = (CColTriangle*)RwMalloc(model.numTriangles*sizeof(CColTriangle));
+ model.triangles = new CColTriangle[model.numTriangles];
REGISTER_MEMPTR(&model.triangles);
for(i = 0; i < model.numTriangles; i++){
model.triangles[i].Set(*(int32*)buf, *(int32*)(buf+4), *(int32*)(buf+8), buf[12]);
buf += 16;
+
+ // skip small triangles
+ CVector vA = model.vertices[model.triangles[i].a].Get();
+ CVector vB = model.vertices[model.triangles[i].b].Get();
+ CVector vC = model.vertices[model.triangles[i].c].Get();
+ float area = CrossProduct(vA - vB, vA - vC).Magnitude();
+ if(area < 0.001f || vA == vB || vA == vC || vB == vC){
+ i--;
+ model.numTriangles--;
+ }
}
}else
model.triangles = nil;
+
+ SplitColTrianglesIntoSections(model);
+}
+
+void
+CFileLoader::SplitColTrianglesIntoSections(CColModel &model)
+{
+ if(model.triangles == nil || model.numTriangles == 0)
+ return;
+
+ model.numTriBBoxes = 1;
+ model.triBBoxes = new CColTriBBox[1];
+ model.triBBoxes[0].first = 0;
+ model.triBBoxes[0].last = model.numTriangles-1;
+ CVector v = model.vertices[model.triangles[0].a].Get();
+ model.triBBoxes[0].Set(v, v);
+
+ for(int i = 0; i < model.numTriangles; i++){
+ CVector vA = model.vertices[model.triangles[i].a].Get();
+ CVector vB = model.vertices[model.triangles[i].b].Get();
+ CVector vC = model.vertices[model.triangles[i].c].Get();
+ model.triBBoxes[0].min.x = Min(vA.x, model.triBBoxes[0].min.x);
+ model.triBBoxes[0].min.y = Min(vA.y, model.triBBoxes[0].min.y);
+ model.triBBoxes[0].min.z = Min(vA.z, model.triBBoxes[0].min.z);
+ model.triBBoxes[0].min.x = Min(vB.x, model.triBBoxes[0].min.x);
+ model.triBBoxes[0].min.y = Min(vB.y, model.triBBoxes[0].min.y);
+ model.triBBoxes[0].min.z = Min(vB.z, model.triBBoxes[0].min.z);
+ model.triBBoxes[0].min.x = Min(vC.x, model.triBBoxes[0].min.x);
+ model.triBBoxes[0].min.y = Min(vC.y, model.triBBoxes[0].min.y);
+ model.triBBoxes[0].min.z = Min(vC.z, model.triBBoxes[0].min.z);
+ model.triBBoxes[0].max.x = Max(vA.x, model.triBBoxes[0].max.x);
+ model.triBBoxes[0].max.y = Max(vA.y, model.triBBoxes[0].max.y);
+ model.triBBoxes[0].max.z = Max(vA.z, model.triBBoxes[0].max.z);
+ model.triBBoxes[0].max.x = Max(vB.x, model.triBBoxes[0].max.x);
+ model.triBBoxes[0].max.y = Max(vB.y, model.triBBoxes[0].max.y);
+ model.triBBoxes[0].max.z = Max(vB.z, model.triBBoxes[0].max.z);
+ model.triBBoxes[0].max.x = Max(vC.x, model.triBBoxes[0].max.x);
+ model.triBBoxes[0].max.y = Max(vC.y, model.triBBoxes[0].max.y);
+ model.triBBoxes[0].max.z = Max(vC.z, model.triBBoxes[0].max.z);
+ }
}
static void
diff --git a/src/core/FileLoader.h b/src/core/FileLoader.h
index 077e7bdd..3a7d43a7 100644
--- a/src/core/FileLoader.h
+++ b/src/core/FileLoader.h
@@ -11,6 +11,7 @@ public:
static bool LoadCollisionFileFirstTime(uint8 *buffer, uint32 size, uint8 colSlot);
static bool LoadCollisionFile(uint8 *buffer, uint32 size, uint8 colSlot);
static void LoadCollisionModel(uint8 *buf, struct CColModel &model, char *name);
+ static void SplitColTrianglesIntoSections(CColModel &model);
static void LoadModelFile(const char *filename);
static RpAtomic *FindRelatedModelInfoCB(RpAtomic *atomic, void *data);
static void LoadClumpFile(const char *filename);
diff --git a/src/core/main.cpp b/src/core/main.cpp
index c3286ea9..936b0c31 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -88,6 +88,7 @@ bool gUseChunkFiles = false;
bool gSecondExportPass;
bool gUseModelResources;
bool gUseResources;
+bool gNASTY_NASTY_MEM_SHUTDOWN_HACK; // rather unused
float FramesPerSecond = 30.0f;
diff --git a/src/core/main.h b/src/core/main.h
index 98813470..8e4123ff 100644
--- a/src/core/main.h
+++ b/src/core/main.h
@@ -30,6 +30,7 @@ extern bool gUseChunkFiles;
extern bool gSecondExportPass;
extern bool gUseModelResources;
extern bool gUseResources;
+extern bool gNASTY_NASTY_MEM_SHUTDOWN_HACK;
class CSprite2d;
diff --git a/src/render/Clouds.cpp b/src/render/Clouds.cpp
index c7554356..e3a8c86e 100644
--- a/src/render/Clouds.cpp
+++ b/src/render/Clouds.cpp
@@ -265,8 +265,8 @@ CClouds::Render(void)
for(i = 0; i < 37; i++){
RwV3d pos = { 2.0f*CoorsOffsetX[i], 2.0f*CoorsOffsetY[i], 40.0f*CoorsOffsetZ[i] + 40.0f };
- worldpos.x = campos.x*rot_cos + campos.y*rot_sin + pos.x;
- worldpos.y = campos.x*rot_sin + campos.y*rot_cos + pos.y;
+ worldpos.x = pos.x*rot_cos + pos.y*rot_sin + campos.x;
+ worldpos.y = pos.x*rot_sin + pos.y*rot_cos + campos.y;
worldpos.z = pos.z;
if(bCloudOnScreen[i] && CSprite::CalcScreenCoors(worldpos, &screenpos, &szx, &szy, false)){
if(sundist < SCREEN_WIDTH/3){