diff options
-rw-r--r-- | src/audio/AudioLogic.cpp | 5 | ||||
-rw-r--r-- | src/audio/AudioManager.cpp | 59 |
2 files changed, 32 insertions, 32 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index a6768b0e..b902690f 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -1301,13 +1301,12 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) if (hunterBool) { m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_4; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - freq = 3000 * propellerSpeed + 30000; + m_sQueueSample.m_nFrequency = 3000 * propellerSpeed + 30000; } else { m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_STA; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - freq = 3000 * propellerSpeed + 6000; + m_sQueueSample.m_nFrequency = 3000 * propellerSpeed + 6000; } - m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nCounter = 12; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nPriority = 1; diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index 27385bf2..4a47c739 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -200,7 +200,7 @@ cAudioManager::DestroyEntity(int32 id) for (uint32 i = 0; i < m_nAudioEntitiesCount; ++i) { if (id == m_aAudioEntityOrderList[i]) { if (i < NUM_AUDIOENTITIES - 1) - memmove(&m_aAudioEntityOrderList[i], &m_aAudioEntityOrderList[i + 1], NUM_AUDIOENTITY_EVENTS * (m_nAudioEntitiesCount - (i + 1))); + memmove(&m_aAudioEntityOrderList[i], &m_aAudioEntityOrderList[i + 1], sizeof(uint32) * (m_nAudioEntitiesCount - (i + 1))); m_aAudioEntityOrderList[--m_nAudioEntitiesCount] = NUM_AUDIOENTITIES; return; } @@ -231,14 +231,17 @@ cAudioManager::GetEntityPointer(int32 id) return NULL; } +static Const uint8 OneShotPriority[] = { + 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 4, 2, 5, 5, 3, 5, 2, 2, 1, 1, 3, 1, 3, 3, 1, 1, 1, 1, 4, 4, 4, 3, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 1, 1, 1, 1, 3, 4, 2, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 3, 1, 1, 1, 9, 0, 0, 0, 1, 2, 2, 0, 0, 2, 3, 3, 3, 5, 1, 1, + 1, 1, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 4, 7, 1, 4, 3, 4, 2, 2, 2, 3, 1, 2, 1, 3, 5, 3, 4, 6, 4, 6, 3, 0, 0, 0, 0, 0, + 0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 3, 1, 1, 2, 1, 1, 0, 0, 0, 0, 0, 3, 3, 1, 0 + }; + void cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol) { - static const uint8 OneShotPriority[] = { 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 4, 2, 5, 5, 3, 5, 2, 2, 1, 1, 3, 1, 3, 3, 1, 1, 1, 1, 4, 4, 4, 3, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 1, 1, 1, 1, 3, 4, 2, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 3, 1, 1, 1, 9, 0, 0, 0, 1, 2, 2, 0, 0, 2, 3, 3, 3, 5, 1, 1, - 1, 1, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 4, 7, 1, 4, 3, 4, 2, 2, 2, 3, 1, 2, 1, 3, 5, 3, 4, 6, 4, 6, 3, 0, 0, 0, 0, 0, - 0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 3, 1, 1, 2, 1, 1, 0, 0, 0, 0, 0, 3, 3, 1, 0 }; if (m_bIsInitialised) { if (index >= 0 && index < NUM_AUDIOENTITIES) { @@ -255,7 +258,7 @@ cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol) int32 i = 0; while (TRUE) { if (i >= entity.m_AudioEvents) { - if (entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent)) { + if (entity.m_AudioEvents < NUM_AUDIOENTITY_EVENTS) { entity.m_awAudioEvent[i] = sound; entity.m_afVolume[i] = vol; entity.m_AudioEvents++; @@ -267,12 +270,12 @@ cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol) i++; } if (i < NUM_AUDIOENTITY_EVENTS - 1) { - memmove(&entity.m_awAudioEvent[i + 1], &entity.m_awAudioEvent[i], (NUM_AUDIOENTITY_EVENTS - 1 - i) * NUM_AUDIOENTITY_EVENTS / 2); - memmove(&entity.m_afVolume[i + 1], &entity.m_afVolume[i], (NUM_AUDIOENTITY_EVENTS - 1 - i) * NUM_AUDIOENTITY_EVENTS); + memmove(&entity.m_awAudioEvent[i + 1], &entity.m_awAudioEvent[i], (NUM_AUDIOENTITY_EVENTS - 1 - i) * sizeof(int16)); + memmove(&entity.m_afVolume[i + 1], &entity.m_afVolume[i], (NUM_AUDIOENTITY_EVENTS - 1 - i) * sizeof(float)); } entity.m_awAudioEvent[i] = sound; entity.m_afVolume[i] = vol; - if (entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent)) + if (entity.m_AudioEvents < NUM_AUDIOENTITY_EVENTS) entity.m_AudioEvents++; } } @@ -483,17 +486,15 @@ cAudioManager::IsMP3RadioChannelAvailable() void cAudioManager::ReleaseDigitalHandle() { - if (m_bIsInitialised) { + if (m_bIsInitialised) SampleManager.ReleaseDigitalHandle(); - } } void cAudioManager::ReacquireDigitalHandle() { - if (m_bIsInitialised) { + if (m_bIsInitialised) SampleManager.ReacquireDigitalHandle(); - } } #ifdef AUDIO_REFLECTIONS @@ -619,10 +620,10 @@ Const static uint8 PanTable[64] = { 0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 3 int32 cAudioManager::ComputeFrontRearMix(float dist, CVector *vec) { - int32 index = vec->y / (dist / 64.f); + int32 index = vec->y / (dist / 64.0f); index = Min(63, ABS(index)); - if (vec->y > 0.f) + if (vec->y > 0.0f) return Max(0, 63 - (int8)PanTable[index]); return Min(127, PanTable[index] + 63); } @@ -630,10 +631,10 @@ cAudioManager::ComputeFrontRearMix(float dist, CVector *vec) int32 cAudioManager::ComputePan(float dist, CVector *vec) { - int32 index = vec->x / (dist / 64.f); + int32 index = vec->x / (dist / 64.0f); index = Min(63, ABS(index)); - if (vec->x > 0.f) + if (vec->x > 0.0f) return Max(20, 63 - (int8)PanTable[index]); return Min(107, PanTable[index] + 63); } @@ -663,15 +664,15 @@ cAudioManager::RandomDisplacement(uint32 seed) static bool8 bPos = TRUE; static uint32 Adjustment = 0; - if (!seed) + if (seed == 0) return 0; value = m_anRandomTable[(Adjustment + seed) % 5] % seed; Adjustment += value; - if (value % 2) { + if (value % 2) bPos = !bPos; - } + if (!bPos) value = -value; return value; @@ -776,7 +777,7 @@ cAudioManager::AddReflectionsToRequestedQueue() oldFreq = m_sQueueSample.m_nFrequency; } else #endif - emittingVolume = (9 * m_sQueueSample.m_nVolume) / 16; + emittingVolume = (9 * m_sQueueSample.m_nVolume) >> 4; m_sQueueSample.m_MaxDistance /= 2.0f; uint32 halfOldFreq = oldFreq >> 1; @@ -784,23 +785,23 @@ cAudioManager::AddReflectionsToRequestedQueue() for (uint32 i = 0; i < ARRAY_SIZE(m_afReflectionsDistances); i++) { #ifndef USE_TIME_SCALE_FOR_AUDIO if ( CTimer::GetIsSlowMotionActive() ) - m_afReflectionsDistances[i] = (m_anRandomTable[i % 4] % 3) * 50.f / 8.f; + m_afReflectionsDistances[i] = (m_anRandomTable[i % 4] % 3) * 50.0f / 8.0f; #endif reflectionDistance = m_afReflectionsDistances[i]; - if (reflectionDistance > 0.0f && reflectionDistance < 100.f && reflectionDistance < m_sQueueSample.m_MaxDistance) { + if (reflectionDistance > 0.0f && reflectionDistance < 100.0f && reflectionDistance < m_sQueueSample.m_MaxDistance) { #ifndef USE_TIME_SCALE_FOR_AUDIO - m_sQueueSample.m_nReflectionDelay = CTimer::GetIsSlowMotionActive() ? (reflectionDistance * 600.f / 1029.f) : (reflectionDistance * 300.f / 1029.f); + m_sQueueSample.m_nReflectionDelay = CTimer::GetIsSlowMotionActive() ? (reflectionDistance * 600.0f / 1029.0f) : (reflectionDistance * 300.0f / 1029.0f); #else - m_sQueueSample.m_nReflectionDelay = reflectionDistance * 300.f / 1029.f; + m_sQueueSample.m_nReflectionDelay = reflectionDistance * 300.0f / 1029.0f; #endif if (m_sQueueSample.m_nReflectionDelay > 3) { m_sQueueSample.m_fDistance = m_afReflectionsDistances[i]; SET_EMITTING_VOLUME(emittingVolume); m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume > emittingVolume / 16) { - m_sQueueSample.m_nCounter = oldCounter + (i + 1) * 256; + if (m_sQueueSample.m_nVolume > emittingVolume >> 4) { + m_sQueueSample.m_nCounter = oldCounter + ((i + 1) << 8); if (m_sQueueSample.m_nLoopCount > 0) { #ifndef USE_TIME_SCALE_FOR_AUDIO if ( CTimer::GetIsSlowMotionActive() ) { @@ -808,7 +809,7 @@ cAudioManager::AddReflectionsToRequestedQueue() } else #endif { - noise = RandomDisplacement(m_sQueueSample.m_nFrequency / 32); + noise = RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); if (noise > 0) m_sQueueSample.m_nFrequency -= noise; else |