diff options
-rw-r--r-- | src/audio/AudioLogic.cpp | 20 | ||||
-rw-r--r-- | src/audio/AudioManager.cpp | 4 | ||||
-rw-r--r-- | src/audio/AudioManager.h | 2 | ||||
-rw-r--r-- | src/audio/PoliceRadio.cpp | 2 | ||||
-rw-r--r-- | src/control/Garages.cpp | 2 | ||||
-rw-r--r-- | src/peds/Ped.cpp | 2 | ||||
-rw-r--r-- | src/render/Weather.cpp | 2 |
7 files changed, 17 insertions, 17 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index a45ed32b..88f48db6 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -123,31 +123,31 @@ cAudioManager::PostInitialiseGameSpecificSetup() { m_nFireAudioEntity = CreateEntity(AUDIOTYPE_FIRE, &gFireManager); if (m_nFireAudioEntity >= 0) - SetEntityStatus(m_nFireAudioEntity, 1); + SetEntityStatus(m_nFireAudioEntity, true); m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (void *)1); if (m_nCollisionEntity >= 0) - SetEntityStatus(m_nCollisionEntity, 1); + SetEntityStatus(m_nCollisionEntity, true); m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (void *)1); if (m_nFrontEndEntity >= 0) - SetEntityStatus(m_nFrontEndEntity, 1); + SetEntityStatus(m_nFrontEndEntity, true); m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (void *)1); if (m_nProjectileEntity >= 0) - SetEntityStatus(m_nProjectileEntity, 1); + SetEntityStatus(m_nProjectileEntity, true); m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (void *)1); if (m_nWaterCannonEntity >= 0) - SetEntityStatus(m_nWaterCannonEntity, 1); + SetEntityStatus(m_nWaterCannonEntity, true); m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void *)1); if (m_nPoliceChannelEntity >= 0) - SetEntityStatus(m_nPoliceChannelEntity, 1); + SetEntityStatus(m_nPoliceChannelEntity, true); #ifdef GTA_BRIDGE m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void*)1); if (m_nBridgeEntity >= 0) - SetEntityStatus(m_nBridgeEntity, 1); + SetEntityStatus(m_nBridgeEntity, true); #endif // GTA_BRIDGE m_nEscalatorEntity = CreateEntity(AUDIOTYPE_ESCALATOR, (void*)1); if (m_nEscalatorEntity >= 0) @@ -261,7 +261,7 @@ cAudioManager::ProcessReverb() const if (SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) { for (uint32 i = 0; i < numChannels; i++) { if (m_asActiveSamples[i].m_bReverbFlag) - SampleManager.SetChannelReverbFlag(i, 1); + SampleManager.SetChannelReverbFlag(i, true); } } } @@ -350,7 +350,7 @@ cAudioManager::ProcessSpecial() if (playerPed != nil) { if (playerPed->m_audioEntityId >= 0 && m_asAudioEntities[playerPed->m_audioEntityId].m_bIsUsed) { if (playerPed->EnteringCar()) { - if(!playerPed->bInVehicle&& CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == nil) + if(!playerPed->bInVehicle && CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == nil) SampleManager.StopChannel(m_nActiveSamples); } } @@ -361,7 +361,7 @@ cAudioManager::ProcessSpecial() void cAudioManager::ProcessEntity(int32 id) { - if (m_asAudioEntities[id].m_nStatus != STATUS_PLAYER) { + if (m_asAudioEntities[id].m_bStatus) { m_sQueueSample.m_nEntityIndex = id; switch (m_asAudioEntities[id].m_nType) { case AUDIOTYPE_PHYSICAL: diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index fbfdb855..5e29fdf1 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -128,7 +128,7 @@ cAudioManager::CreateEntity(eAudioType type, void *entity) for (uint32 i = 0; i < ARRAY_SIZE(m_asAudioEntities); i++) { if (!m_asAudioEntities[i].m_bIsUsed) { m_asAudioEntities[i].m_bIsUsed = true; - m_asAudioEntities[i].m_nStatus = 0; + m_asAudioEntities[i].m_bStatus = false; m_asAudioEntities[i].m_nType = type; m_asAudioEntities[i].m_pEntity = entity; m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_NO_SOUND; @@ -163,7 +163,7 @@ void cAudioManager::SetEntityStatus(int32 id, uint8 status) { if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed) - m_asAudioEntities[id].m_nStatus = status; + m_asAudioEntities[id].m_bStatus = status; } void diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index dff7d9c8..fe5c32e4 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -49,7 +49,7 @@ public: eAudioType m_nType; void *m_pEntity; bool m_bIsUsed; - uint8 m_nStatus; + uint8 m_bStatus; int16 m_awAudioEvent[NUM_AUDIOENTITY_EVENTS]; float m_afVolume[NUM_AUDIOENTITY_EVENTS]; uint8 m_AudioEvents; diff --git a/src/audio/PoliceRadio.cpp b/src/audio/PoliceRadio.cpp index 781040d6..30fcbde0 100644 --- a/src/audio/PoliceRadio.cpp +++ b/src/audio/PoliceRadio.cpp @@ -67,7 +67,7 @@ cAudioManager::InitialisePoliceRadio() for (int32 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++) m_sPoliceRadioQueue.crimes[i].type = CRIME_NONE; - SampleManager.SetChannelReverbFlag(policeChannel, 0); + SampleManager.SetChannelReverbFlag(policeChannel, false); gSpecialSuspectLastSeenReport = false; for (int32 i = 0; i < ARRAY_SIZE(gMinTimeToNextReport); i++) gMinTimeToNextReport[i] = m_FrameCounter; diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp index 61c1a8fc..ec2b4f68 100644 --- a/src/control/Garages.cpp +++ b/src/control/Garages.cpp @@ -152,7 +152,7 @@ void CGarages::Init(void) } hGarages = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1); if (hGarages >= 0) - DMAudio.SetEntityStatus(hGarages, 1); + DMAudio.SetEntityStatus(hGarages, true); } void CGarages::Shutdown(void) diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index d66d71bb..020b2eac 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -319,7 +319,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) bCanGiveUpSunbathing = true; m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this); - DMAudio.SetEntityStatus(m_audioEntityId, 1); + DMAudio.SetEntityStatus(m_audioEntityId, true); m_fearFlags = CPedType::GetThreats(m_nPedType); m_threatEntity = nil; m_eventOrThreat = CVector2D(0.0f, 0.0f); diff --git a/src/render/Weather.cpp b/src/render/Weather.cpp index 3f242362..52e93951 100644 --- a/src/render/Weather.cpp +++ b/src/render/Weather.cpp @@ -139,7 +139,7 @@ void CWeather::Init(void) ForcedWeatherType = WEATHER_RANDOM; SoundHandle = DMAudio.CreateEntity(AUDIOTYPE_WEATHER, (void*)1); if (SoundHandle >= 0) - DMAudio.SetEntityStatus(SoundHandle, 1); + DMAudio.SetEntityStatus(SoundHandle, true); } void CWeather::Update(void) |