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-rw-r--r--src/core/Frontend.cpp3
-rw-r--r--src/skel/glfw/glfw.cpp10
-rw-r--r--src/skel/win/win.cpp10
3 files changed, 12 insertions, 11 deletions
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index 62c16cd9..b5d12d58 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -3812,9 +3812,6 @@ CMenuManager::LoadSettings()
if (LoadINISettings()) {
LoadINIControllerSettings();
}
- // if no re3.ini, create it, or update it with new values
- SaveINISettings();
- SaveINIControllerSettings();
#endif
m_PrefsVsync = m_PrefsVsyncDisp;
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp
index 8d3fc7d7..44f0c83a 100644
--- a/src/skel/glfw/glfw.cpp
+++ b/src/skel/glfw/glfw.cpp
@@ -1935,10 +1935,12 @@ main(int argc, char *argv[])
#ifdef LOAD_INI_SETTINGS
LoadINIControllerSettings();
- if (connectedPadButtons != 0) {
- ControlsManager.InitDefaultControlConfigJoyPad(connectedPadButtons);
- SaveINIControllerSettings();
- }
+ if (connectedPadButtons != 0)
+ ControlsManager.InitDefaultControlConfigJoyPad(connectedPadButtons); // add (connected-saved) amount of new button assignments on top of ours
+
+ // these have 2 purposes: creating .ini at the start, and adding newly introduced settings to old .ini at the start
+ SaveINISettings();
+ SaveINIControllerSettings();
#endif
}
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp
index 01e56701..95ac28aa 100644
--- a/src/skel/win/win.cpp
+++ b/src/skel/win/win.cpp
@@ -2181,10 +2181,12 @@ WinMain(HINSTANCE instance,
#ifdef LOAD_INI_SETTINGS
LoadINIControllerSettings();
- if (connectedPadButtons != 0) {
- ControlsManager.InitDefaultControlConfigJoyPad(connectedPadButtons);
- SaveINIControllerSettings();
- }
+ if (connectedPadButtons != 0)
+ ControlsManager.InitDefaultControlConfigJoyPad(connectedPadButtons); // add (connected-saved) amount of new button assignments on top of ours
+
+ // these have 2 purposes: creating .ini at the start, and adding newly introduced settings to old .ini at the start
+ SaveINISettings();
+ SaveINIControllerSettings();
#endif
}