diff options
-rw-r--r-- | premake5.exe | bin | 1362432 -> 1395712 bytes | |||
-rw-r--r-- | premake5.lua | 13 | ||||
-rwxr-xr-x | premake5Linux | bin | 2035312 -> 2035312 bytes |
3 files changed, 11 insertions, 2 deletions
diff --git a/premake5.exe b/premake5.exe Binary files differindex 9048d51e..a8483721 100644 --- a/premake5.exe +++ b/premake5.exe diff --git a/premake5.lua b/premake5.lua index 9796b8a9..e62ad6be 100644 --- a/premake5.lua +++ b/premake5.lua @@ -34,6 +34,11 @@ newoption { description = "Build with opus" } +newoption { + trigger = "lto", + description = "Use link time optimization" +} + if(_OPTIONS["with-librw"]) then Librw = "vendor/librw" else @@ -61,6 +66,7 @@ end workspace "reVC" language "C++" configurations { "Debug", "Release" } + startproject "reVC" location "build" symbols "Full" staticruntime "off" @@ -109,7 +115,10 @@ workspace "reVC" filter "configurations:Release" defines { "NDEBUG" } - optimize "On" + optimize "Speed" + if(_OPTIONS["lto"]) then + flags { "LinkTimeOptimization" } + end filter { "platforms:win*" } system "windows" @@ -167,7 +176,7 @@ workspace "reVC" scriptspath = scriptspath or "" if (gamepath) then postbuildcommands { - '{COPY} "%{cfg.buildtarget.abspath}" "' .. gamepath .. scriptspath .. '%{cfg.buildtarget.name}"' + '{COPYFILE} "%{cfg.buildtarget.abspath}" "' .. gamepath .. scriptspath .. '%{cfg.buildtarget.name}"' } debugdir (gamepath) if (exepath) then diff --git a/premake5Linux b/premake5Linux Binary files differindex 2fd412da..1ca75167 100755 --- a/premake5Linux +++ b/premake5Linux |