diff options
-rw-r--r-- | .github/workflows/reLCS_msvc_amd64.yml (renamed from .github/workflows/reVC_msvc_amd64.yml) | 10 | ||||
-rw-r--r-- | .github/workflows/reLCS_msvc_x86.yml (renamed from .github/workflows/reVC_msvc_x86.yml) | 12 | ||||
-rw-r--r-- | README.md | 18 |
3 files changed, 20 insertions, 20 deletions
diff --git a/.github/workflows/reVC_msvc_amd64.yml b/.github/workflows/reLCS_msvc_amd64.yml index 2053a770..012051a9 100644 --- a/.github/workflows/reVC_msvc_amd64.yml +++ b/.github/workflows/reLCS_msvc_amd64.yml @@ -1,4 +1,4 @@ -name: reVC_msvc_amd64 +name: reLCS_msvc_amd64 on: pull_request: @@ -47,19 +47,19 @@ jobs: ./premake5 vs2019 --with-librw --glewdir=${{env.GLEW_BASE}} --glfwdir64=${{env.GLFW_BASE}} - name: Build run: | - msbuild -m build/reVC.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}} + msbuild -m build/reLCS.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}} - name: Pack artifacts run: | - 7z a reVC_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/* + 7z a reLCS_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/* - name: Upload artifact to actions uses: actions/upload-artifact@v2 with: - name: reVC_${{matrix.buildtype}}_${{matrix.platform}} + name: reLCS_${{matrix.buildtype}}_${{matrix.platform}} path: ./bin/${{matrix.platform}}/${{matrix.buildtype}} # - name: Upload artifact to Bintray # uses: hpcsc/upload-bintray-docker-action@v1 # with: -# repository: reVC +# repository: reLCS # package: ${{matrix.buildtype}}_${{matrix.platform}} # version: 1.0-$(echo ${GITHUB_SHA} # sourcePath: ./bin/${{matrix.platform}}/${{matrix.buildtype}} diff --git a/.github/workflows/reVC_msvc_x86.yml b/.github/workflows/reLCS_msvc_x86.yml index 99079608..bffd545f 100644 --- a/.github/workflows/reVC_msvc_x86.yml +++ b/.github/workflows/reLCS_msvc_x86.yml @@ -1,4 +1,4 @@ -name: reVC_msvc_x86 +name: reLCS_msvc_x86 on: pull_request: @@ -47,19 +47,19 @@ jobs: ./premake5 vs2019 --with-librw --glewdir=${{env.GLEW_BASE}} --glfwdir32=${{env.GLFW_BASE}} - name: Build run: | - msbuild -m build/reVC.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}} + msbuild -m build/reLCS.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}} - name: Pack artifacts run: | - 7z a reVC_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/* + 7z a reLCS_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/* - name: Upload artifact to actions uses: actions/upload-artifact@v2 with: - name: reVC_${{matrix.buildtype}}_${{matrix.platform}} - path: reVC_${{matrix.buildtype}}_${{matrix.platform}}.zip + name: reLCS_${{matrix.buildtype}}_${{matrix.platform}} + path: reLCS_${{matrix.buildtype}}_${{matrix.platform}}.zip # - name: Upload artifact to Bintray # uses: hpcsc/upload-bintray-docker-action@v1 # with: -# repository: reVC +# repository: reLCS # package: ${{matrix.buildtype}}_${{matrix.platform}} # version: 1.0-$(echo ${GITHUB_SHA} # sourcePath: ./bin/${{matrix.platform}}/${{matrix.buildtype}} @@ -1,21 +1,21 @@ -# reVC -[![Build Status](https://img.shields.io/endpoint.svg?url=https%3A%2F%2Factions-badge.atrox.dev%2FGTAmodding%2Fre3%2Fbadge%3Fref%3Dmiami&style=flat)](https://actions-badge.atrox.dev/GTAmodding/re3/goto?ref=miami) +# reLCS +[![Build Status](https://img.shields.io/endpoint.svg?url=https%3A%2F%2Factions-badge.atrox.dev%2FGTAmodding%2Fre3%2Fbadge%3Fref%3Dlcs&style=flat)](https://actions-badge.atrox.dev/GTAmodding/re3/goto?ref=lcs) <a href="https://discord.gg/aKYAwCx92H"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a> ## Intro -The aim of this project is to reverse GTA Vice City for PC. +The aim of this project is to reverse GTA Liberty City Stories. ## How can I try it? -- reVC requires game assets to work, so you **must** own [a copy of GTA Vice City](https://store.steampowered.com/app/12110/Grand_Theft_Auto_Vice_City/). -- Build reVC or download it from one of the above links (Debug or Release). +- reLCS requires game assets to work. +- Build reLCS or download it from one of the above links (Debug or Release). - (Optional) If you want to use optional features, copy the files in /gamefiles folder to your game root folder. -- Move reVC.exe to GTA VC directory and run it. +- Move reLCS.exe to GTA LCS directory and run it. ## Preparing the environment for building -You may want to point GTA_VC_RE_DIR environment variable to GTA VC root folder if you want executable to be moved there via post-build script. +You may want to point GTA_LCS_RE_DIR environment variable to GTA LCS root folder if you want executable to be moved there via post-build script. - For Linux, proceed: [Building on Linux](https://github.com/GTAmodding/re3/wiki/Building-on-Linux) - For FreeBSD, proceed: [Building on FreeBSD](https://github.com/GTAmodding/re3/wiki/Building-on-FreeBSD) @@ -26,11 +26,11 @@ You may want to point GTA_VC_RE_DIR environment variable to GTA VC root folder i **If you use 64-bit D3D9**: We don't ship 64-bit Dx9 SDK. You need to download it from Microsoft if you don't have it(although it should come pre-installed after some Windows version) -There are various settings at the very bottom of [config.h](https://github.com/GTAmodding/re3/tree/miami/src/core/config.h), you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across. +There are various settings at the very bottom of [config.h](https://github.com/GTAmodding/re3/tree/lcs/src/core/config.h), you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across. > :information_source: **If you choose OpenAL on Windows** You must read [Running OpenAL build on Windows](https://github.com/GTAmodding/re3/wiki/Running-OpenAL-build-on-Windows). -> :information_source: **Did you notice librw?** reVC uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of reVC, but you also can use LIBRW enviorenment variable to specify path to your own librw. +> :information_source: **Did you notice librw?** reLCS uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of reLCS, but you also can use LIBRW enviorenment variable to specify path to your own librw. ## Contributing Please read the [Coding Style](https://github.com/GTAmodding/re3/blob/master/CODING_STYLE.md) Document |