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-rw-r--r--.github/workflows/reLCS_msvc_amd64.yml (renamed from .github/workflows/reVC_msvc_amd64.yml)10
-rw-r--r--.github/workflows/reLCS_msvc_x86.yml (renamed from .github/workflows/reVC_msvc_x86.yml)12
-rw-r--r--README.md18
3 files changed, 20 insertions, 20 deletions
diff --git a/.github/workflows/reVC_msvc_amd64.yml b/.github/workflows/reLCS_msvc_amd64.yml
index 2053a770..012051a9 100644
--- a/.github/workflows/reVC_msvc_amd64.yml
+++ b/.github/workflows/reLCS_msvc_amd64.yml
@@ -1,4 +1,4 @@
-name: reVC_msvc_amd64
+name: reLCS_msvc_amd64
on:
pull_request:
@@ -47,19 +47,19 @@ jobs:
./premake5 vs2019 --with-librw --glewdir=${{env.GLEW_BASE}} --glfwdir64=${{env.GLFW_BASE}}
- name: Build
run: |
- msbuild -m build/reVC.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}}
+ msbuild -m build/reLCS.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}}
- name: Pack artifacts
run: |
- 7z a reVC_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/*
+ 7z a reLCS_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/*
- name: Upload artifact to actions
uses: actions/upload-artifact@v2
with:
- name: reVC_${{matrix.buildtype}}_${{matrix.platform}}
+ name: reLCS_${{matrix.buildtype}}_${{matrix.platform}}
path: ./bin/${{matrix.platform}}/${{matrix.buildtype}}
# - name: Upload artifact to Bintray
# uses: hpcsc/upload-bintray-docker-action@v1
# with:
-# repository: reVC
+# repository: reLCS
# package: ${{matrix.buildtype}}_${{matrix.platform}}
# version: 1.0-$(echo ${GITHUB_SHA}
# sourcePath: ./bin/${{matrix.platform}}/${{matrix.buildtype}}
diff --git a/.github/workflows/reVC_msvc_x86.yml b/.github/workflows/reLCS_msvc_x86.yml
index 99079608..bffd545f 100644
--- a/.github/workflows/reVC_msvc_x86.yml
+++ b/.github/workflows/reLCS_msvc_x86.yml
@@ -1,4 +1,4 @@
-name: reVC_msvc_x86
+name: reLCS_msvc_x86
on:
pull_request:
@@ -47,19 +47,19 @@ jobs:
./premake5 vs2019 --with-librw --glewdir=${{env.GLEW_BASE}} --glfwdir32=${{env.GLFW_BASE}}
- name: Build
run: |
- msbuild -m build/reVC.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}}
+ msbuild -m build/reLCS.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}}
- name: Pack artifacts
run: |
- 7z a reVC_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/*
+ 7z a reLCS_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/*
- name: Upload artifact to actions
uses: actions/upload-artifact@v2
with:
- name: reVC_${{matrix.buildtype}}_${{matrix.platform}}
- path: reVC_${{matrix.buildtype}}_${{matrix.platform}}.zip
+ name: reLCS_${{matrix.buildtype}}_${{matrix.platform}}
+ path: reLCS_${{matrix.buildtype}}_${{matrix.platform}}.zip
# - name: Upload artifact to Bintray
# uses: hpcsc/upload-bintray-docker-action@v1
# with:
-# repository: reVC
+# repository: reLCS
# package: ${{matrix.buildtype}}_${{matrix.platform}}
# version: 1.0-$(echo ${GITHUB_SHA}
# sourcePath: ./bin/${{matrix.platform}}/${{matrix.buildtype}}
diff --git a/README.md b/README.md
index c0e17db3..af559e1e 100644
--- a/README.md
+++ b/README.md
@@ -1,21 +1,21 @@
-# reVC
-[![Build Status](https://img.shields.io/endpoint.svg?url=https%3A%2F%2Factions-badge.atrox.dev%2FGTAmodding%2Fre3%2Fbadge%3Fref%3Dmiami&style=flat)](https://actions-badge.atrox.dev/GTAmodding/re3/goto?ref=miami)
+# reLCS
+[![Build Status](https://img.shields.io/endpoint.svg?url=https%3A%2F%2Factions-badge.atrox.dev%2FGTAmodding%2Fre3%2Fbadge%3Fref%3Dlcs&style=flat)](https://actions-badge.atrox.dev/GTAmodding/re3/goto?ref=lcs)
<a href="https://discord.gg/aKYAwCx92H"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a>
## Intro
-The aim of this project is to reverse GTA Vice City for PC.
+The aim of this project is to reverse GTA Liberty City Stories.
## How can I try it?
-- reVC requires game assets to work, so you **must** own [a copy of GTA Vice City](https://store.steampowered.com/app/12110/Grand_Theft_Auto_Vice_City/).
-- Build reVC or download it from one of the above links (Debug or Release).
+- reLCS requires game assets to work.
+- Build reLCS or download it from one of the above links (Debug or Release).
- (Optional) If you want to use optional features, copy the files in /gamefiles folder to your game root folder.
-- Move reVC.exe to GTA VC directory and run it.
+- Move reLCS.exe to GTA LCS directory and run it.
## Preparing the environment for building
-You may want to point GTA_VC_RE_DIR environment variable to GTA VC root folder if you want executable to be moved there via post-build script.
+You may want to point GTA_LCS_RE_DIR environment variable to GTA LCS root folder if you want executable to be moved there via post-build script.
- For Linux, proceed: [Building on Linux](https://github.com/GTAmodding/re3/wiki/Building-on-Linux)
- For FreeBSD, proceed: [Building on FreeBSD](https://github.com/GTAmodding/re3/wiki/Building-on-FreeBSD)
@@ -26,11 +26,11 @@ You may want to point GTA_VC_RE_DIR environment variable to GTA VC root folder i
**If you use 64-bit D3D9**: We don't ship 64-bit Dx9 SDK. You need to download it from Microsoft if you don't have it(although it should come pre-installed after some Windows version)
-There are various settings at the very bottom of [config.h](https://github.com/GTAmodding/re3/tree/miami/src/core/config.h), you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across.
+There are various settings at the very bottom of [config.h](https://github.com/GTAmodding/re3/tree/lcs/src/core/config.h), you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across.
> :information_source: **If you choose OpenAL on Windows** You must read [Running OpenAL build on Windows](https://github.com/GTAmodding/re3/wiki/Running-OpenAL-build-on-Windows).
-> :information_source: **Did you notice librw?** reVC uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of reVC, but you also can use LIBRW enviorenment variable to specify path to your own librw.
+> :information_source: **Did you notice librw?** reLCS uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of reLCS, but you also can use LIBRW enviorenment variable to specify path to your own librw.
## Contributing
Please read the [Coding Style](https://github.com/GTAmodding/re3/blob/master/CODING_STYLE.md) Document