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-rw-r--r--CMakeLists.txt44
-rw-r--r--cmake/FindMPG123.cmake28
-rw-r--r--cmake/FindSndFile.cmake67
-rw-r--r--src/CMakeLists.txt113
-rw-r--r--src/animation/AnimBlendHierarchy.cpp11
-rw-r--r--src/animation/AnimBlendHierarchy.h5
-rw-r--r--src/animation/AnimBlendSequence.cpp23
-rw-r--r--src/animation/AnimBlendSequence.h9
-rw-r--r--src/audio/AudioLogic.cpp16
-rw-r--r--src/audio/AudioSamples.h3
-rw-r--r--src/audio/oal/oal_utils.cpp11
-rw-r--r--src/audio/oal/oal_utils.h7
-rw-r--r--src/audio/oal/stream.cpp6
-rw-r--r--src/audio/sampman_miles.cpp4
-rw-r--r--src/collision/ColModel.cpp8
-rw-r--r--src/collision/TempColModels.cpp2
-rw-r--r--src/control/CarCtrl.cpp7
-rw-r--r--src/control/Garages.cpp58
-rw-r--r--src/control/NameGrid.cpp87
-rw-r--r--src/control/NameGrid.h53
-rw-r--r--src/control/Pickups.cpp5
-rw-r--r--src/control/Record.cpp9
-rw-r--r--src/control/Replay.cpp2
-rw-r--r--src/control/SceneEdit.h3
-rw-r--r--src/control/Script.cpp14
-rw-r--r--src/core/AnimViewer.cpp4
-rw-r--r--src/core/Cam.cpp8
-rw-r--r--src/core/CdStream.cpp9
-rw-r--r--src/core/CdStreamPosix.cpp2
-rw-r--r--src/core/ControllerConfig.cpp244
-rw-r--r--src/core/FileLoader.cpp14
-rw-r--r--src/core/Frontend.cpp14
-rw-r--r--src/core/Frontend_PS2.cpp4
-rw-r--r--src/core/Game.cpp518
-rw-r--r--src/core/MenuScreensCustom.cpp30
-rw-r--r--src/core/PlayerInfo.cpp4
-rw-r--r--src/core/Pools.cpp20
-rw-r--r--src/core/Streaming.cpp123
-rw-r--r--src/core/Streaming.h2
-rw-r--r--src/core/config.h12
-rw-r--r--src/core/main.cpp397
-rw-r--r--src/core/main.h5
-rw-r--r--src/core/re3.cpp10
-rw-r--r--src/core/templates.h2
-rw-r--r--src/entities/Entity.cpp5
-rw-r--r--src/extras/debugmenu.cpp2
-rw-r--r--src/extras/re3_inttypes.h (renamed from src/extras/inttypes.h)0
-rw-r--r--src/fakerw/fake.cpp32
-rw-r--r--src/modelinfo/BaseModelInfo.h4
-rw-r--r--src/modelinfo/ModelIndices.cpp2
-rw-r--r--src/modelinfo/SimpleModelInfo.h12
-rw-r--r--src/peds/Ped.cpp21
-rw-r--r--src/peds/Ped.h11
-rw-r--r--src/peds/PlayerPed.cpp3
-rw-r--r--src/render/Fluff.cpp2
-rw-r--r--src/render/Font.cpp163
-rw-r--r--src/render/Font.h38
-rw-r--r--src/render/Glass.cpp8
-rw-r--r--src/render/Renderer.cpp83
-rw-r--r--src/render/Renderer.h17
-rw-r--r--src/rw/VisibilityPlugins.cpp3
-rw-r--r--src/save/MemoryCard.cpp1
-rw-r--r--src/skel/glfw/glfw.cpp9
-rw-r--r--src/skel/skeleton.cpp5
-rw-r--r--src/skel/win/win.cpp9
-rw-r--r--src/vehicles/Automobile.cpp1
-rw-r--r--src/vehicles/HandlingMgr.h8
-rw-r--r--src/vehicles/Plane.cpp3
68 files changed, 2146 insertions, 313 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
new file mode 100644
index 00000000..387400b3
--- /dev/null
+++ b/CMakeLists.txt
@@ -0,0 +1,44 @@
+cmake_minimum_required(VERSION 3.8)
+
+project(reVC C CXX)
+list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake")
+
+if(WIN32)
+ set(REVC_AUDIOS "NULL" "OAL" "MSS")
+else()
+ set(REVC_AUDIOS "NULL" "OAL")
+endif()
+
+set(REVC_AUDIO "OAL" CACHE STRING "Audio")
+
+set_property(CACHE REVC_AUDIO PROPERTY STRINGS ${REVC_AUDIOS})
+message(STATUS "REVC_AUDIO = ${REVC_AUDIO} (choices=${REVC_AUDIOS})")
+set("REVC_AUDIO_${REVC_AUDIO}" ON)
+if(NOT REVC_AUDIO IN_LIST REVC_AUDIOS)
+ message(FATAL_ERROR "Illegal REVC_AUDIO=${REVC_AUDIO}")
+endif()
+
+if(REVC_INSTALL)
+ include(GNUInstallDirs)
+ set(REVC_INSTALL_INCLUDEDIR "${CMAKE_INSTALL_INCLUDEDIR}/reVC")
+endif()
+
+add_subdirectory("vendor/librw")
+add_subdirectory(src)
+
+if(REVC_INSTALL)
+ include(CMakePackageConfigHelpers)
+ configure_package_config_file(reVC-config.cmake.in reVC-config.cmake
+ INSTALL_DESTINATION "${CMAKE_INSTALL_PREFIX}"
+ )
+ install(
+ FILES "${CMAKE_CURRENT_BINARY_DIR}/reVC-config.cmake"
+ DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}"
+ )
+ install(
+ EXPORT reVC-targets
+ DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}"
+ )
+
+ include(CMakeCPack.cmake)
+endif()
diff --git a/cmake/FindMPG123.cmake b/cmake/FindMPG123.cmake
new file mode 100644
index 00000000..a9b6dd8b
--- /dev/null
+++ b/cmake/FindMPG123.cmake
@@ -0,0 +1,28 @@
+# - Find mpg123
+# Find the native mpg123 includes and library
+#
+# MPG123_INCLUDE_DIR - where to find mpg123.h
+# MPG123_LIBRARIES - List of libraries when using mpg123.
+# MPG123_FOUND - True if mpg123 found.
+
+IF(MPG123_INCLUDE_DIR AND MPG123_LIBRARIES)
+ # Already in cache, be silent
+ SET(MPG123_FIND_QUIETLY TRUE)
+ENDIF(MPG123_INCLUDE_DIR AND MPG123_LIBRARIES)
+
+FIND_PATH(MPG123_INCLUDE_DIR mpg123.h
+ PATHS "${MPG123_DIR}"
+ PATH_SUFFIXES include
+ )
+
+FIND_LIBRARY(MPG123_LIBRARIES NAMES mpg123 mpg123-0
+ PATHS "${MPG123_DIR}"
+ PATH_SUFFIXES lib
+ )
+
+# MARK_AS_ADVANCED(MPG123_LIBRARIES MPG123_INCLUDE_DIR)
+
+# handle the QUIETLY and REQUIRED arguments and set MPG123_FOUND to TRUE if
+# all listed variables are TRUE
+INCLUDE(FindPackageHandleStandardArgs)
+FIND_PACKAGE_HANDLE_STANDARD_ARGS(MPG123 DEFAULT_MSG MPG123_LIBRARIES MPG123_INCLUDE_DIR)
diff --git a/cmake/FindSndFile.cmake b/cmake/FindSndFile.cmake
new file mode 100644
index 00000000..8ae47b70
--- /dev/null
+++ b/cmake/FindSndFile.cmake
@@ -0,0 +1,67 @@
+# Found on http://hg.kvats.net
+#
+# - Try to find libsndfile
+#
+# Once done this will define
+#
+# SNDFILE_FOUND - system has libsndfile
+# SNDFILE_INCLUDE_DIRS - the libsndfile include directory
+# SNDFILE_LIBRARIES - Link these to use libsndfile
+#
+# Copyright (C) 2006 Wengo
+#
+# Redistribution and use is allowed according to the terms of the New
+# BSD license.
+# For details see the accompanying COPYING-CMAKE-SCRIPTS file.
+#
+
+if (SNDFILE_LIBRARIES AND SNDFILE_INCLUDE_DIRS)
+ # in cache already
+ set(SNDFILE_FOUND TRUE)
+else (SNDFILE_LIBRARIES AND SNDFILE_INCLUDE_DIRS)
+
+ find_path(SNDFILE_INCLUDE_DIR
+ NAMES
+ sndfile.h
+ PATHS
+ /usr/include
+ /usr/local/include
+ /opt/local/include
+ /sw/include
+ )
+
+ find_library(SNDFILE_LIBRARY
+ NAMES
+ sndfile
+ PATHS
+ /usr/lib
+ /usr/local/lib
+ /opt/local/lib
+ /sw/lib
+ )
+
+ set(SNDFILE_INCLUDE_DIRS
+ ${SNDFILE_INCLUDE_DIR}
+ )
+ set(SNDFILE_LIBRARIES
+ ${SNDFILE_LIBRARY}
+ )
+
+ if (SNDFILE_INCLUDE_DIRS AND SNDFILE_LIBRARIES)
+ set(SNDFILE_FOUND TRUE)
+ endif (SNDFILE_INCLUDE_DIRS AND SNDFILE_LIBRARIES)
+
+ if (SNDFILE_FOUND)
+ if (NOT SndFile_FIND_QUIETLY)
+ message(STATUS "Found libsndfile: ${SNDFILE_LIBRARIES}")
+ endif (NOT SndFile_FIND_QUIETLY)
+ else (SNDFILE_FOUND)
+ if (SndFile_FIND_REQUIRED)
+ message(FATAL_ERROR "Could not find libsndfile")
+ endif (SndFile_FIND_REQUIRED)
+ endif (SNDFILE_FOUND)
+
+ # show the SNDFILE_INCLUDE_DIRS and SNDFILE_LIBRARIES variables only in the advanced view
+ mark_as_advanced(SNDFILE_INCLUDE_DIRS SNDFILE_LIBRARIES)
+
+endif (SNDFILE_LIBRARIES AND SNDFILE_INCLUDE_DIRS)
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
new file mode 100644
index 00000000..e3985365
--- /dev/null
+++ b/src/CMakeLists.txt
@@ -0,0 +1,113 @@
+set(THREADS_PREFER_PTHREAD_FLAG ON)
+find_package(Threads REQUIRED)
+
+if(${RE3_AUDIO} STREQUAL "OAL")
+ find_package(OpenAL REQUIRED)
+ find_package(MPG123 REQUIRED)
+ find_package(SndFile REQUIRED)
+endif()
+
+file(GLOB_RECURSE Sources "*.cpp" "*.h")
+
+MACRO(HEADER_DIRECTORIES return_list)
+ FILE(GLOB_RECURSE new_list *.cpp)
+ SET(dir_list "animation"
+ "audio"
+ "collision"
+ "control"
+ "core"
+ "entities"
+ "extras"
+ "fakerw"
+ "math"
+ "modelinfo"
+ "objects"
+ "peds"
+ "render"
+ "rw"
+ "save"
+ "skel"
+ "text"
+ "vehicles"
+ "weapons")
+ FOREACH(file_path ${new_list})
+ GET_FILENAME_COMPONENT(dir_path ${file_path} PATH)
+ SET(dir_list ${dir_list} ${dir_path})
+ ENDFOREACH()
+ LIST(REMOVE_DUPLICATES dir_list)
+ SET(${return_list} ${dir_list})
+ENDMACRO()
+
+HEADER_DIRECTORIES(header_list)
+include_directories(${header_list})
+
+
+add_executable(reVC ${Sources})
+target_link_libraries(reVC librw)
+target_link_libraries(reVC Threads::Threads)
+
+if(${RE3_AUDIO} STREQUAL "OAL")
+ target_link_libraries(reVC ${OPENAL_LIBRARY})
+ target_link_libraries(reVC ${MPG123_LIBRARIES})
+ target_link_libraries(reVC ${SNDFILE_LIBRARIES})
+endif()
+
+target_include_directories(reVC
+ INTERFACE
+ $<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}>
+ )
+
+target_compile_definitions(reVC
+ PRIVATE
+ "$<IF:$<CONFIG:DEBUG>,DEBUG,NDEBUG>"
+ PUBLIC
+ "RW_${RE3_PLATFORM}"
+ )
+
+target_compile_definitions(reVC PRIVATE LIBRW=1 AUDIO_OAL=1)
+
+if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang" OR CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
+ target_compile_options(reVC
+ PRIVATE
+ "-Wall"
+ )
+ if (NOT RE3_PLATFORM_PS2)
+ target_compile_options(reVC
+ PRIVATE
+ "-Wextra"
+ "-Wdouble-promotion"
+ "-Wpedantic"
+ )
+ endif()
+elseif(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
+ target_compile_options(reVC
+ PUBLIC
+ /wd4996 /wd4244
+ )
+endif()
+
+set_target_properties(reVC
+ PROPERTIES
+ C_STANDARD 11
+ C_EXTENSIONS OFF
+ C_STANDARD_REQUIRED ON
+ CXX_STANDARD 11
+ CXX_EXTENSIONS OFF
+ CXX_STANDARD_REQUIRED ON
+ PREFIX ""
+ )
+
+if(RE3_INSTALL)
+ target_include_directories(reVC
+ INTERFACE
+ $<INSTALL_INTERFACE:${RE3_INSTALL_INCLUDEDIR}>
+ )
+
+ install(
+ TARGETS reVC
+ EXPORT reVC-targets
+ RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
+ LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
+ ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
+ )
+endif()
diff --git a/src/animation/AnimBlendHierarchy.cpp b/src/animation/AnimBlendHierarchy.cpp
index d3d6287a..f3e90818 100644
--- a/src/animation/AnimBlendHierarchy.cpp
+++ b/src/animation/AnimBlendHierarchy.cpp
@@ -107,3 +107,14 @@ CAnimBlendHierarchy::RemoveUncompressedData(void)
// useless
compressed = 1;
}
+
+#ifdef USE_CUSTOM_ALLOCATOR
+void
+CAnimBlendHierarchy::MoveMemory(bool onlyone)
+{
+ int i;
+ for(i = 0; i < numSequences; i++)
+ if(sequences[i].MoveMemory() && onlyone)
+ return;
+}
+#endif
diff --git a/src/animation/AnimBlendHierarchy.h b/src/animation/AnimBlendHierarchy.h
index b34ae210..424a925d 100644
--- a/src/animation/AnimBlendHierarchy.h
+++ b/src/animation/AnimBlendHierarchy.h
@@ -2,6 +2,10 @@
#include "templates.h"
+#ifdef MoveMemory
+#undef MoveMemory // windows shit
+#endif
+
class CAnimBlendSequence;
// A collection of sequences
@@ -25,6 +29,7 @@ public:
void RemoveAnimSequences(void);
void Uncompress(void);
void RemoveUncompressedData(void);
+ void MoveMemory(bool onlyone = false);
bool IsCompressed() { return !!compressed; };
};
diff --git a/src/animation/AnimBlendSequence.cpp b/src/animation/AnimBlendSequence.cpp
index a97dc980..3c675d4e 100644
--- a/src/animation/AnimBlendSequence.cpp
+++ b/src/animation/AnimBlendSequence.cpp
@@ -1,6 +1,7 @@
#include "common.h"
#include "AnimBlendSequence.h"
+#include "MemoryHeap.h"
//--MIAMI: file done
@@ -65,3 +66,25 @@ CAnimBlendSequence::RemoveQuaternionFlips(void)
last = frame->rotation;
}
}
+
+#ifdef USE_CUSTOM_ALLOCATOR
+bool
+CAnimBlendSequence::MoveMemory(void)
+{
+ if(keyFrames){
+ void *newaddr = gMainHeap.MoveMemory(keyFrames);
+ if(newaddr != keyFrames){
+ keyFrames = newaddr;
+ return true;
+ }
+ }else if(keyFramesCompressed){
+ void *newaddr = gMainHeap.MoveMemory(keyFramesCompressed);
+ if(newaddr != keyFramesCompressed){
+ keyFramesCompressed = newaddr;
+ return true;
+ }
+ }
+ return false;
+}
+#endif
+
diff --git a/src/animation/AnimBlendSequence.h b/src/animation/AnimBlendSequence.h
index 4dce3b13..1c2531ce 100644
--- a/src/animation/AnimBlendSequence.h
+++ b/src/animation/AnimBlendSequence.h
@@ -2,6 +2,10 @@
#include "Quaternion.h"
+#ifdef MoveMemory
+#undef MoveMemory // windows shit
+#endif
+
// TODO: put them somewhere else?
struct KeyFrame {
CQuaternion rotation;
@@ -44,10 +48,7 @@ public:
&((KeyFrame*)keyFramesCompressed)[n];
}
bool HasTranslation(void) { return !!(type & KF_TRANS); }
- // TODO? these are unused
-// void Uncompress(void);
-// void CompressKeyframes(void);
-// void RemoveUncompressedData(void);
+ bool MoveMemory(void);
void SetBoneTag(int tag) { boneTag = tag; }
};
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 1ce30755..69c17c28 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -3193,7 +3193,7 @@ AddSample:
#ifdef GTA_TRAIN
bool
-cAudioManager::ProcessTrainNoise(cVehicleParams *params)
+cAudioManager::ProcessTrainNoise(cVehicleParams& params)
{
const float SOUND_INTENSITY = 300.0f;
@@ -3201,12 +3201,12 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params)
uint8 emittingVol;
float speedMultipler;
- if (params->m_fDistance >= SQR(SOUND_INTENSITY))
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return false;
- if (params->m_fVelocityChange > 0.0f) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- train = (CTrain *)params->m_pVehicle;
+ if (params.m_fVelocityChange > 0.0f) {
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ train = (CTrain *)params.m_pVehicle;
speedMultipler = Min(1.0f, train->m_fSpeed * 250.f / 51.f);
emittingVol = (75.f * speedMultipler);
if (train->m_fWagonPosition == 0.0f) {
@@ -3232,7 +3232,7 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params)
}
}
const float SOUND_INTENSITY = 70.0f;
- if (params->m_fDistance < SQR(SOUND_INTENSITY)) {
+ if (params.m_fDistance < SQR(SOUND_INTENSITY)) {
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 33;
@@ -8229,14 +8229,14 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
male.m_pPed = nil;
male.m_bDistanceCalculated = false;
male.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
- SetupPedComments(&male, SOUND_INJURED_PED_MALE_OUCH);
+ SetupPedComments(male, SOUND_INJURED_PED_MALE_OUCH);
return;
case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S:
case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L:
female.m_pPed = nil;
female.m_bDistanceCalculated = false;
female.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
- SetupPedComments(&female, SOUND_INJURED_PED_FEMALE);
+ SetupPedComments(female, SOUND_INJURED_PED_FEMALE);
return;
case SCRIPT_SOUND_GATE_START_CLUNK:
case SCRIPT_SOUND_GATE_STOP_CLUNK:
diff --git a/src/audio/AudioSamples.h b/src/audio/AudioSamples.h
index 20159b31..a68cf768 100644
--- a/src/audio/AudioSamples.h
+++ b/src/audio/AudioSamples.h
@@ -2,7 +2,8 @@
#include "common.h"
-enum eSfxSample {
+enum eSfxSample
+{
SFX_CAR_HORN_JEEP = 0,
SFX_CAR_HORN_BMW328,
SFX_CAR_HORN_BUS,
diff --git a/src/audio/oal/oal_utils.cpp b/src/audio/oal/oal_utils.cpp
index e16de572..e4cb0b77 100644
--- a/src/audio/oal/oal_utils.cpp
+++ b/src/audio/oal/oal_utils.cpp
@@ -3,6 +3,14 @@
#ifdef AUDIO_OAL
+/*
+ * When linking to a static openal-soft library,
+ * the extension function inside the openal library conflict with the variables here.
+ * Therefore declare these re3 owned symbols in a private namespace.
+ */
+
+namespace re3_openal {
+
LPALGENEFFECTS alGenEffects;
LPALDELETEEFFECTS alDeleteEffects;
LPALISEFFECT alIsEffect;
@@ -37,6 +45,9 @@ LPALGETFILTERIV alGetFilteriv;
LPALGETFILTERF alGetFilterf;
LPALGETFILTERFV alGetFilterfv;
+}
+
+using namespace re3_openal;
void EFXInit()
{
diff --git a/src/audio/oal/oal_utils.h b/src/audio/oal/oal_utils.h
index b89ccf36..f0fa090a 100644
--- a/src/audio/oal/oal_utils.h
+++ b/src/audio/oal/oal_utils.h
@@ -11,6 +11,8 @@ void EFX_Set(ALuint effect, const EAXLISTENERPROPERTIES *props);
void EAX3_SetReverbMix(ALuint filter, float mix);
void SetEffectsLevel(ALuint uiFilter, float level);
+namespace re3_openal {
+
extern LPALGENEFFECTS alGenEffects;
extern LPALDELETEEFFECTS alDeleteEffects;
extern LPALISEFFECT alIsEffect;
@@ -44,4 +46,9 @@ extern LPALGETFILTERI alGetFilteri;
extern LPALGETFILTERIV alGetFilteriv;
extern LPALGETFILTERF alGetFilterf;
extern LPALGETFILTERFV alGetFilterfv;
+
+}
+
+using namespace re3_openal;
+
#endif
diff --git a/src/audio/oal/stream.cpp b/src/audio/oal/stream.cpp
index 06a38c29..3a1f748f 100644
--- a/src/audio/oal/stream.cpp
+++ b/src/audio/oal/stream.cpp
@@ -10,13 +10,15 @@
#ifdef _WIN32
#pragma comment( lib, "libsndfile-1.lib" )
#pragma comment( lib, "libmpg123-0.lib" )
-#else
-#include "crossplatform.h"
#endif
#include <sndfile.h>
#include <mpg123.h>
#endif
+#ifndef _WIN32
+#include "crossplatform.h"
+#endif
+
#ifndef AUDIO_OPUS
class CSndFile : public IDecoder
{
diff --git a/src/audio/sampman_miles.cpp b/src/audio/sampman_miles.cpp
index f7c4d7a6..3fc43a6e 100644
--- a/src/audio/sampman_miles.cpp
+++ b/src/audio/sampman_miles.cpp
@@ -1380,7 +1380,7 @@ cSampleManager::Terminate(void)
bool
cSampleManager::CheckForAnAudioFileOnCD(void)
{
-#if !defined(GTA3_STEAM_PATCH) && !defined(NO_CDCHECK)
+#if !defined(NO_CDCHECK) // TODO: figure out defines
char filepath[MAX_PATH];
strcpy(filepath, m_MiscomPath);
@@ -1406,7 +1406,7 @@ cSampleManager::CheckForAnAudioFileOnCD(void)
#else
return true;
-#endif // #if !defined(GTA3_STEAM_PATCH) && !defined(NO_CDCHECK)
+#endif // #if !defined(NO_CDCHECK)
}
char
diff --git a/src/collision/ColModel.cpp b/src/collision/ColModel.cpp
index ba33c134..d2e01f50 100644
--- a/src/collision/ColModel.cpp
+++ b/src/collision/ColModel.cpp
@@ -2,6 +2,7 @@
#include "ColModel.h"
#include "Collision.h"
#include "Game.h"
+#include "MemoryHeap.h"
#include "Pools.h"
CColModel::CColModel(void)
@@ -65,10 +66,15 @@ CColModel::RemoveCollisionVolumes(void)
void
CColModel::CalculateTrianglePlanes(void)
{
+ PUSH_MEMID(MEMID_COLLISION);
+
// HACK: allocate space for one more element to stuff the link pointer into
trianglePlanes = (CColTrianglePlane*)RwMalloc(sizeof(CColTrianglePlane) * (numTriangles+1));
+ REGISTER_MEMPTR(&trianglePlanes);
for(int i = 0; i < numTriangles; i++)
trianglePlanes[i].Set(vertices, triangles[i]);
+
+ POP_MEMID();
}
void
@@ -198,4 +204,4 @@ CColModel::operator=(const CColModel &other)
vertices = nil;
}
return *this;
-} \ No newline at end of file
+}
diff --git a/src/collision/TempColModels.cpp b/src/collision/TempColModels.cpp
index e7ba54f1..f8b26450 100644
--- a/src/collision/TempColModels.cpp
+++ b/src/collision/TempColModels.cpp
@@ -41,7 +41,7 @@ CTempColModels::Initialise(void)
colmodel.numSpheres = ARRAY_SIZE(sphrs);\
colmodel.spheres = sphrs;\
colmodel.level = LEVEL_GENERIC;\
- colmodel.ownsCollisionVolumes = false;\
+ colmodel.ownsCollisionVolumes = false;
int i;
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index e63da83a..1023f2a3 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -457,7 +457,6 @@ CCarCtrl::GenerateOneRandomCar()
float directionNextLinkX;
float directionNextLinkY;
if (positionBetweenNodes < 0.5f) {
-
pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo];
pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
positionOnCurrentLinkIncludingLane = CVector(
@@ -506,10 +505,6 @@ CCarCtrl::GenerateOneRandomCar()
CCarPathLink* pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo];
CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
- float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirX();
- float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirY();
- float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirX();
- float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirY();
CVector positionOnCurrentLinkIncludingLane(
pCurrentLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY,
pCurrentLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
@@ -3204,7 +3199,7 @@ void CCarCtrl::GenerateEmergencyServicesCar(void)
float distance = 30.0f;
CFire* pNearestFire = gFireManager.FindNearestFire(FindPlayerCoors(), &distance);
if (pNearestFire) {
- if (CountCarsOfType(MI_FIRETRUCK) < 2 && CTimer::GetTimeInMilliseconds() > LastTimeFireTruckCreated + 30000){
+ if (CountCarsOfType(MI_FIRETRUCK) < 2 && CTimer::GetTimeInMilliseconds() > LastTimeFireTruckCreated + 35000){
CStreaming::RequestModel(MI_FIRETRUCK, STREAMFLAGS_DEPENDENCY);
CStreaming::RequestModel(MI_FIREMAN, STREAMFLAGS_DONT_REMOVE);
if (CStreaming::HasModelLoaded(MI_FIRETRUCK) && CStreaming::HasModelLoaded(MI_FIREMAN)){
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index 7d70fcc7..61c1a8fc 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -125,7 +125,7 @@ uint32 CGarages::NumGarages;
bool CGarages::PlayerInGarage;
int32 CGarages::PoliceCarsCollected;
CStoredCar CGarages::aCarsInSafeHouses[TOTAL_HIDEOUT_GARAGES][NUM_GARAGE_STORED_CARS];
-int32 hHandle = AEHANDLE_NONE;
+int32 hGarages = AEHANDLE_NONE;
CGarage CGarages::aGarages[NUM_GARAGES];
bool CGarages::bCamShouldBeOutisde;
@@ -150,27 +150,25 @@ void CGarages::Init(void)
for (int j = 0; j < TOTAL_HIDEOUT_GARAGES; j++)
aCarsInSafeHouses[j][i].Init();
}
- hHandle = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1);
- if (hHandle >= 0)
- DMAudio.SetEntityStatus(hHandle, 1);
+ hGarages = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1);
+ if (hGarages >= 0)
+ DMAudio.SetEntityStatus(hGarages, 1);
}
void CGarages::Shutdown(void)
{
NumGarages = 0;
- if (hHandle < 0)
+ if (hGarages < 0)
return;
- DMAudio.DestroyEntity(hHandle);
- hHandle = AEHANDLE_NONE;
+ DMAudio.DestroyEntity(hGarages);
+ hGarages = AEHANDLE_NONE;
}
void CGarages::Update(void)
{
static uint32 GarageToBeTidied = 0;
-#ifndef PS2
if (CReplay::IsPlayingBack())
return;
-#endif
bCamShouldBeOutisde = false;
TheCamera.pToGarageWeAreIn = nil;
TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = nil;
@@ -421,7 +419,7 @@ void CGarage::Update()
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_RESPRAY;
- DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
CStats::CheckPointReachedSuccessfully();
}
UpdateDoorsHeight();
@@ -525,7 +523,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENEDCONTAINSCAR;
- DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@@ -569,7 +567,7 @@ void CGarage::Update()
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_SETUP_BOMB;
- DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
}
UpdateDoorsHeight();
if (m_eGarageType == GARAGE_BOMBSHOP3)
@@ -644,7 +642,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENEDCONTAINSCAR;
- DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@@ -684,7 +682,7 @@ void CGarage::Update()
ThrowCarsNearDoorOutOfGarage(m_pTarget);
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
- DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
if (m_bClosingWithoutTargetCar)
m_eGarageState = GS_FULLYCLOSED;
else {
@@ -714,7 +712,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
- DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@@ -767,7 +765,7 @@ void CGarage::Update()
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
- DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
if (m_pTarget) {
MarkThisCarAsCollectedForCraig(m_pTarget->GetModelIndex());
DestroyVehicleAndDriverAndPassengers(m_pTarget);
@@ -807,7 +805,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
- DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@@ -828,7 +826,7 @@ void CGarage::Update()
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
- DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
}
if (!IsGarageEmpty())
m_eGarageState = GS_OPENING;
@@ -839,7 +837,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
- DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@@ -873,7 +871,7 @@ void CGarage::Update()
ThrowCarsNearDoorOutOfGarage(m_pTarget);
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
- DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
if (m_bClosingWithoutTargetCar)
m_eGarageState = GS_FULLYCLOSED;
else {
@@ -902,7 +900,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
- DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@@ -922,7 +920,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
- DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@@ -942,7 +940,7 @@ void CGarage::Update()
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
- DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
}
UpdateDoorsHeight();
break;
@@ -950,7 +948,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
- DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@@ -1001,7 +999,7 @@ void CGarage::Update()
if (!IsPlayerOutsideGarage())
m_eGarageState = GS_OPENING;
else if (m_fDoorPos == 0.0f) {
- DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
m_eGarageState = GS_FULLYCLOSED;
StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouses[CGarages::FindSafeHouseIndexForGarageType(m_eGarageType)], NUM_GARAGE_STORED_CARS);
}
@@ -1032,7 +1030,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + HIDEOUT_DOOR_SPEED_COEFFICIENT * (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
- DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@@ -1059,7 +1057,7 @@ void CGarage::Update()
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
- DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
}
UpdateDoorsHeight();
break;
@@ -1075,7 +1073,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
- DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@@ -1100,7 +1098,7 @@ void CGarage::Update()
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
- DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
}
case GS_FULLYCLOSED:
@@ -1109,7 +1107,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
- DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
diff --git a/src/control/NameGrid.cpp b/src/control/NameGrid.cpp
new file mode 100644
index 00000000..204e8b9c
--- /dev/null
+++ b/src/control/NameGrid.cpp
@@ -0,0 +1,87 @@
+#include "common.h"
+#include "NameGrid.h"
+
+// TODO: reverse mobile code
+
+CPlayerName::CPlayerName()
+{
+ // TODO
+}
+
+void
+CPlayerName::DisplayName(int)
+{
+ // TODO
+}
+
+CRow::CRow()
+{
+ // TODO
+}
+
+void
+CRow::SetLetter(int, wchar *)
+{
+ // TODO
+}
+
+CGrid::CGrid()
+{
+ // TODO
+}
+
+void
+CGrid::ProcessAnyLeftJustDown()
+{
+ unk_int2--;
+}
+
+void
+CGrid::ProcessAnyRightJustDown()
+{
+ unk_int2++;
+}
+
+void
+CGrid::ProcessAnyUpJustDown()
+{
+ unk_int1--;
+}
+
+void
+CGrid::ProcessAnyDownJustDown()
+{
+ unk_int1++;
+}
+
+void
+CGrid::AllDoneMakePlayerName()
+{
+ // TODO
+}
+
+void
+CGrid::ProcessDPadCrossJustDown()
+{
+ // TODO
+}
+
+void
+CGrid::DisplayGrid()
+{
+ // TODO
+}
+
+void
+CGrid::ProcessControllerInput()
+{
+ // TODO
+}
+
+void
+CGrid::Process()
+{
+ ProcessControllerInput();
+ DisplayGrid();
+ playerName.DisplayName(2 * playerName.unk_4c);
+} \ No newline at end of file
diff --git a/src/control/NameGrid.h b/src/control/NameGrid.h
new file mode 100644
index 00000000..d52cec73
--- /dev/null
+++ b/src/control/NameGrid.h
@@ -0,0 +1,53 @@
+#pragma once
+
+// TODO: reverse mobile code
+
+class CPlayerName
+{
+ friend class CGrid;
+
+ float x;
+ float y;
+ wchar unk_8[34];
+ int unk_4c;
+public:
+ CPlayerName();
+ void DisplayName(int);
+};
+
+class CRow
+{
+ friend class CGrid;
+
+ int unk_0;
+ int unk_4;
+ wchar unk_8[20];
+ int unk_30;
+public:
+ CRow();
+ void SetLetter(int, wchar *);
+};
+
+class CGrid
+{
+ CRow rows[5];
+ int unk_int1;
+ int unk_int2;
+ int unk_int3;
+ float unk_float1;
+ float unk_float2;
+ CPlayerName playerName;
+ char unk2[4];
+ char unk3[4];
+public:
+ CGrid();
+ void ProcessAnyLeftJustDown();
+ void ProcessAnyRightJustDown();
+ void ProcessAnyUpJustDown();
+ void ProcessAnyDownJustDown();
+ void AllDoneMakePlayerName();
+ void ProcessDPadCrossJustDown();
+ void DisplayGrid();
+ void ProcessControllerInput();
+ void Process();
+}; \ No newline at end of file
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
index 8408356d..23b5d9ff 100644
--- a/src/control/Pickups.cpp
+++ b/src/control/Pickups.cpp
@@ -596,7 +596,10 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
bool explode = false;
if (CTimer::GetTimeInMilliseconds() > m_nTimer)
explode = true;
- else {// added else here since vehicle lookup is useless
+#ifdef FIX_BUGS
+ else// added else here since vehicle lookup is useless
+#endif
+ {
for (int32 i = CPools::GetVehiclePool()->GetSize()-1; i >= 0; i--) {
CVehicle *vehicle = CPools::GetVehiclePool()->GetSlot(i);
if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 1.5f)) {
diff --git a/src/control/Record.cpp b/src/control/Record.cpp
index f10a6d00..d3e48647 100644
--- a/src/control/Record.cpp
+++ b/src/control/Record.cpp
@@ -69,12 +69,17 @@ void CRecordDataForChase::ProcessControlCars(void)
{
}
-#if (defined(GTA_PS2) || defined(FIX_BUGS))
bool CRecordDataForChase::ShouldThisPadBeLeftAlone(uint8 pad)
{
+ // may be wrong
+ if (Status == STATE_PLAYBACK_INIT) // this is useless but ps2 def checks if it's STATE_PLAYBACK_INIT
+ return false;
+
+ if (Status == STATE_RECORD)
+ return pad != 0;
+
return false;
}
-#endif
void CRecordDataForChase::GiveUsACar(int32 mi, CVector pos, float angle, CAutomobile** ppCar, uint8 colour1, uint8 colour2)
{
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp
index 6f53c0ad..8d28970f 100644
--- a/src/control/Replay.cpp
+++ b/src/control/Replay.cpp
@@ -1447,7 +1447,7 @@ void CReplay::RestoreStuffFromMem(void)
ped->m_rwObject = nil;
ped->m_modelIndex = -1;
ped->SetModelIndex(mi);
- ped->m_pVehicleAnim = 0;
+ ped->m_pVehicleAnim = nil;
ped->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, ped);
DMAudio.SetEntityStatus(ped->m_audioEntityId, true);
CPopulation::UpdatePedCount((ePedType)ped->m_nPedType, false);
diff --git a/src/control/SceneEdit.h b/src/control/SceneEdit.h
index 6dcefa31..7c8fb98a 100644
--- a/src/control/SceneEdit.h
+++ b/src/control/SceneEdit.h
@@ -1,5 +1,5 @@
#pragma once
-
+#ifdef GTA_SCENE_EDIT
class CPed;
class CVehicle;
@@ -93,3 +93,4 @@ public:
static void SelectVehicle(void);
static bool SelectWeapon(void);
};
+#endif
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 8638abe8..5ff5a383 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -262,12 +262,12 @@ const tScriptCommandData commands[] = {
REGISTER_COMMAND(COMMAND_DIV_FLOAT_VAR_BY_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " /="),
REGISTER_COMMAND(COMMAND_DIV_INT_LVAR_BY_INT_VAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " /="),
REGISTER_COMMAND(COMMAND_DIV_FLOAT_LVAR_BY_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " /="),
- REGISTER_COMMAND(COMMAND_ADD_TIMED_VAL_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"),
- REGISTER_COMMAND(COMMAND_ADD_TIMED_VAL_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"),
- REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"),
- REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"),
- REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"),
- REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"),
+ REGISTER_COMMAND(COMMAND_ADD_TIMED_VAL_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +=@"),
+ REGISTER_COMMAND(COMMAND_ADD_TIMED_VAL_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +=@"),
+ REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +=@"),
+ REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +=@"),
+ REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +=@"),
+ REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +=@"),
REGISTER_COMMAND(COMMAND_SUB_TIMED_VAL_FROM_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"),
REGISTER_COMMAND(COMMAND_SUB_TIMED_VAL_FROM_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"),
REGISTER_COMMAND(COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"),
@@ -3071,8 +3071,10 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
#ifdef MISSION_REPLAY
if (m_bMissionFlag) {
CPlayerInfo* pPlayerInfo = &CWorld::Players[CWorld::PlayerInFocus];
+#if 0 // makeing autosave is pointless and is a bit buggy
if (pPlayerInfo->m_pPed->GetPedState() != PED_DEAD && pPlayerInfo->m_WBState == WBSTATE_PLAYING && !m_bDeatharrestExecuted)
SaveGameForPause(1);
+#endif
oldTargetX = oldTargetY = 0.0f;
if (AllowMissionReplay == 1)
AllowMissionReplay = 2;
diff --git a/src/core/AnimViewer.cpp b/src/core/AnimViewer.cpp
index 8b798268..30050624 100644
--- a/src/core/AnimViewer.cpp
+++ b/src/core/AnimViewer.cpp
@@ -47,7 +47,7 @@ CEntity *CAnimViewer::pTarget = nil;
void
CAnimViewer::Render(void) {
if (pTarget) {
-// pTarget->GetPosition() = CVector(0.0f, 0.0f, 0.0f);
+// pTarget->GetPosition() = CVector(0.0f, 0.0f, 0.0f); // Only on Mobile
if (pTarget) {
#ifdef FIX_BUGS
if(pTarget->IsPed())
@@ -113,7 +113,7 @@ CAnimViewer::Initialise(void) {
CTimeCycle::Initialise();
CCarCtrl::Init();
CPlayerPed *player = new CPlayerPed();
- player->SetPosition(0.0f, 0.0f, 0.0f);
+ player->SetPosition(0.0f, 0.0f, 0.0f); // This is 1000.f for all axes on Xbox, but 0.f on mobile?
CWorld::Players[0].m_pPed = player;
CDraw::SetFOV(120.0f);
CDraw::ms_fLODDistance = 500.0f;
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index b2bbdb33..98d0369f 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -2746,7 +2746,7 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float,
Source = HeadPos;
// unused:
- // ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&MidPos, PED_MID);
+ // ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(MidPos, PED_MID);
// Source - MidPos;
// Look around
@@ -5053,9 +5053,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
float stickX = -(pad->GetCarGunLeftRight());
float stickY = pad->GetCarGunUpDown();
- // In SA this checks for m_bUseMouse3rdPerson so num2/num8 do not move camera when Keyboard & Mouse controls are used.
- if (CCamera::m_bUseMouse3rdPerson)
- stickY = 0.0f;
+ // In SA this is for not let num2/num8 move camera when Keyboard & Mouse controls are used.
+ // if (CCamera::m_bUseMouse3rdPerson)
+ // stickY = 0.0f;
float xMovement = Abs(stickX) * (FOV / 80.0f * 5.f / 70.f) * stickX * 0.007f * 0.007f;
float yMovement = Abs(stickY) * (FOV / 80.0f * 3.f / 70.f) * stickY * 0.007f * 0.007f;
diff --git a/src/core/CdStream.cpp b/src/core/CdStream.cpp
index 0dddec54..f987dea5 100644
--- a/src/core/CdStream.cpp
+++ b/src/core/CdStream.cpp
@@ -243,8 +243,15 @@ CdStreamRead(int32 channel, void *buffer, uint32 offset, uint32 size)
else
return STREAM_SUCCESS;
}
-
+
+#ifdef BIG_IMG
+ LARGE_INTEGER liDistanceToMove;
+ liDistanceToMove.QuadPart = _GET_OFFSET(offset);
+ liDistanceToMove.QuadPart *= CDSTREAM_SECTOR_SIZE;
+ SetFilePointerEx(hImage, liDistanceToMove, nil, FILE_BEGIN);
+#else
SetFilePointer(hImage, _GET_OFFSET(offset) * CDSTREAM_SECTOR_SIZE, nil, FILE_BEGIN);
+#endif
DWORD NumberOfBytesRead;
diff --git a/src/core/CdStreamPosix.cpp b/src/core/CdStreamPosix.cpp
index 79afba31..0854d850 100644
--- a/src/core/CdStreamPosix.cpp
+++ b/src/core/CdStreamPosix.cpp
@@ -429,7 +429,7 @@ void *CdStreamThread(void *param)
ASSERT(pChannel->hFile >= 0);
ASSERT(pChannel->pBuffer != nil );
- lseek(pChannel->hFile, pChannel->nSectorOffset * CDSTREAM_SECTOR_SIZE, SEEK_SET);
+ lseek(pChannel->hFile, (size_t)pChannel->nSectorOffset * (size_t)CDSTREAM_SECTOR_SIZE, SEEK_SET);
if (read(pChannel->hFile, pChannel->pBuffer, pChannel->nSectorsToRead * CDSTREAM_SECTOR_SIZE) == -1) {
// pChannel->nSectorsToRead == 0 at this point means we wanted to flush channel
// STREAM_WAITING is a little hack to make CStreaming not process this data
diff --git a/src/core/ControllerConfig.cpp b/src/core/ControllerConfig.cpp
index 51e942d0..fe865865 100644
--- a/src/core/ControllerConfig.cpp
+++ b/src/core/ControllerConfig.cpp
@@ -2348,8 +2348,252 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
return num;
}
+#ifdef BIND_VEHICLE_FIREWEAPON
+#define VFB(b) b,
+#else
+#define VFB(b)
+#endif
+
+#define CONTROLLER_BUTTONS(T, O, X, Q, L1, L2, L3, R1, R2, R3, SELECT) \
+ {{ \
+ O, /* PED_FIREWEAPON */ \
+ R2, /* PED_CYCLE_WEAPON_RIGHT */ \
+ L2, /* PED_CYCLE_WEAPON_LEFT */ \
+ nil, /* GO_FORWARD */ \
+ nil, /* GO_BACK */ \
+ nil, /* GO_LEFT */ \
+ nil, /* GO_RIGHT */ \
+ Q, /* PED_SNIPER_ZOOM_IN */ \
+ X, /* PED_SNIPER_ZOOM_OUT */ \
+ T, /* VEHICLE_ENTER_EXIT */ \
+ SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \
+ Q, /* PED_JUMPING */ \
+ X, /* PED_SPRINT */ \
+ R3, /* PED_LOOKBEHIND */ \
+ VFB(O) /* VEHICLE_FIREWEAPON */ \
+ X, /* VEHICLE_ACCELERATE */ \
+ Q, /* VEHICLE_BRAKE */ \
+ L1, /* VEHICLE_CHANGE_RADIO_STATION */ \
+ L3, /* VEHICLE_HORN */ \
+ R3, /* TOGGLE_SUBMISSIONS */ \
+ R1, /* VEHICLE_HANDBRAKE */ \
+ nil, /* PED_1RST_PERSON_LOOK_LEFT */ \
+ nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \
+ L2, /* VEHICLE_LOOKLEFT */ \
+ R2, /* VEHICLE_LOOKRIGHT */ \
+ nil, /* VEHICLE_LOOKBEHIND */ \
+ nil, /* VEHICLE_TURRETLEFT */ \
+ nil, /* VEHICLE_TURRETRIGHT */ \
+ nil, /* VEHICLE_TURRETUP */ \
+ nil, /* VEHICLE_TURRETDOWN */ \
+ L2, /* PED_CYCLE_TARGET_LEFT */ \
+ R2, /* PED_CYCLE_TARGET_RIGHT */ \
+ L1, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
+ R1, /* PED_LOCK_TARGET */ \
+ nil, /* NETWORK_TALK */ \
+ nil, /* PED_1RST_PERSON_LOOK_UP */ \
+ nil, /* PED_1RST_PERSON_LOOK_DOWN */ \
+ nil, /* _CONTROLLERACTION_36 */ \
+ nil, /* TOGGLE_DPAD */ \
+ nil, /* SWITCH_DEBUG_CAM_ON */ \
+ nil, /* TAKE_SCREEN_SHOT */ \
+ nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
+ }, \
+ { \
+ O, /* PED_FIREWEAPON */ \
+ R2, /* PED_CYCLE_WEAPON_RIGHT */ \
+ L2, /* PED_CYCLE_WEAPON_LEFT */ \
+ nil, /* GO_FORWARD */ \
+ nil, /* GO_BACK */ \
+ nil, /* GO_LEFT */ \
+ nil, /* GO_RIGHT */ \
+ Q, /* PED_SNIPER_ZOOM_IN */ \
+ X, /* PED_SNIPER_ZOOM_OUT */ \
+ T, /* VEHICLE_ENTER_EXIT */ \
+ SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \
+ Q, /* PED_JUMPING */ \
+ X, /* PED_SPRINT */ \
+ R3, /* PED_LOOKBEHIND */ \
+ VFB(O) /* VEHICLE_FIREWEAPON */ \
+ X, /* VEHICLE_ACCELERATE */ \
+ Q, /* VEHICLE_BRAKE */ \
+ SELECT, /* VEHICLE_CHANGE_RADIO_STATION */ \
+ L1, /* VEHICLE_HORN */ \
+ R3, /* TOGGLE_SUBMISSIONS */ \
+ R1, /* VEHICLE_HANDBRAKE */ \
+ nil, /* PED_1RST_PERSON_LOOK_LEFT */ \
+ nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \
+ L2, /* VEHICLE_LOOKLEFT */ \
+ R2, /* VEHICLE_LOOKRIGHT */ \
+ nil, /* VEHICLE_LOOKBEHIND */ \
+ nil, /* VEHICLE_TURRETLEFT */ \
+ nil, /* VEHICLE_TURRETRIGHT */ \
+ nil, /* VEHICLE_TURRETUP */ \
+ nil, /* VEHICLE_TURRETDOWN */ \
+ L2, /* PED_CYCLE_TARGET_LEFT */ \
+ R2, /* PED_CYCLE_TARGET_RIGHT */ \
+ L1, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
+ R1, /* PED_LOCK_TARGET */ \
+ nil, /* NETWORK_TALK */ \
+ nil, /* PED_1RST_PERSON_LOOK_UP */ \
+ nil, /* PED_1RST_PERSON_LOOK_DOWN */ \
+ nil, /* _CONTROLLERACTION_36 */ \
+ nil, /* TOGGLE_DPAD */ \
+ nil, /* SWITCH_DEBUG_CAM_ON */ \
+ nil, /* TAKE_SCREEN_SHOT */ \
+ nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
+ }, \
+ { \
+ X, /* PED_FIREWEAPON */ \
+ R2, /* PED_CYCLE_WEAPON_RIGHT */ \
+ L2, /* PED_CYCLE_WEAPON_LEFT */ \
+ nil, /* GO_FORWARD */ \
+ nil, /* GO_BACK */ \
+ nil, /* GO_LEFT */ \
+ nil, /* GO_RIGHT */ \
+ T, /* PED_SNIPER_ZOOM_IN */ \
+ Q, /* PED_SNIPER_ZOOM_OUT */ \
+ L1, /* VEHICLE_ENTER_EXIT */ \
+ SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \
+ Q, /* PED_JUMPING */ \
+ O, /* PED_SPRINT */ \
+ R3, /* PED_LOOKBEHIND */ \
+ VFB(O) /* VEHICLE_FIREWEAPON */ \
+ X, /* VEHICLE_ACCELERATE */ \
+ Q, /* VEHICLE_BRAKE */ \
+ L3, /* VEHICLE_CHANGE_RADIO_STATION */ \
+ R1, /* VEHICLE_HORN */ \
+ R3, /* TOGGLE_SUBMISSIONS */ \
+ T, /* VEHICLE_HANDBRAKE */ \
+ nil, /* PED_1RST_PERSON_LOOK_LEFT */ \
+ nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \
+ L2, /* VEHICLE_LOOKLEFT */ \
+ R2, /* VEHICLE_LOOKRIGHT */ \
+ nil, /* VEHICLE_LOOKBEHIND */ \
+ nil, /* VEHICLE_TURRETLEFT */ \
+ nil, /* VEHICLE_TURRETRIGHT */ \
+ nil, /* VEHICLE_TURRETUP */ \
+ nil, /* VEHICLE_TURRETDOWN */ \
+ L2, /* PED_CYCLE_TARGET_LEFT */ \
+ R2, /* PED_CYCLE_TARGET_RIGHT */ \
+ T, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
+ R1, /* PED_LOCK_TARGET */ \
+ nil, /* NETWORK_TALK */ \
+ nil, /* PED_1RST_PERSON_LOOK_UP */ \
+ nil, /* PED_1RST_PERSON_LOOK_DOWN */ \
+ nil, /* _CONTROLLERACTION_36 */ \
+ nil, /* TOGGLE_DPAD */ \
+ nil, /* SWITCH_DEBUG_CAM_ON */ \
+ nil, /* TAKE_SCREEN_SHOT */ \
+ nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
+ }, \
+ { \
+ R1, /* PED_FIREWEAPON */ \
+ R2, /* PED_CYCLE_WEAPON_RIGHT */ \
+ L2, /* PED_CYCLE_WEAPON_LEFT */ \
+ nil, /* GO_FORWARD */ \
+ nil, /* GO_BACK */ \
+ nil, /* GO_LEFT */ \
+ nil, /* GO_RIGHT */ \
+ Q, /* PED_SNIPER_ZOOM_IN */ \
+ X, /* PED_SNIPER_ZOOM_OUT */ \
+ T, /* VEHICLE_ENTER_EXIT */ \
+ SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \
+ Q, /* PED_JUMPING */ \
+ X, /* PED_SPRINT */ \
+ R3, /* PED_LOOKBEHIND */ \
+ VFB(R1) /* VEHICLE_FIREWEAPON */ \
+ nil, /* VEHICLE_ACCELERATE */ \
+ nil, /* VEHICLE_BRAKE */ \
+ O, /* VEHICLE_CHANGE_RADIO_STATION */ \
+ L3, /* VEHICLE_HORN */ \
+ Q, /* TOGGLE_SUBMISSIONS */ \
+ L1, /* VEHICLE_HANDBRAKE */ \
+ nil, /* PED_1RST_PERSON_LOOK_LEFT */ \
+ nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \
+ L2, /* VEHICLE_LOOKLEFT */ \
+ R2, /* VEHICLE_LOOKRIGHT */ \
+ nil, /* VEHICLE_LOOKBEHIND */ \
+ nil, /* VEHICLE_TURRETLEFT */ \
+ nil, /* VEHICLE_TURRETRIGHT */ \
+ nil, /* VEHICLE_TURRETUP */ \
+ nil, /* VEHICLE_TURRETDOWN */ \
+ L2, /* PED_CYCLE_TARGET_LEFT */ \
+ R2, /* PED_CYCLE_TARGET_RIGHT */ \
+ O, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
+ L1, /* PED_LOCK_TARGET */ \
+ nil, /* NETWORK_TALK */ \
+ nil, /* PED_1RST_PERSON_LOOK_UP */ \
+ nil, /* PED_1RST_PERSON_LOOK_DOWN */ \
+ nil, /* _CONTROLLERACTION_36 */ \
+ nil, /* TOGGLE_DPAD */ \
+ nil, /* SWITCH_DEBUG_CAM_ON */ \
+ nil, /* TAKE_SCREEN_SHOT */ \
+ nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
+ }}
+
+
+const char *XboxButtons_noIcons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("Y", "B", "A", "X", "LB", "LT", "LS", "RB", "RT", "RS", "BACK");
+
+#ifdef BUTTON_ICONS
+const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("~T~", "~O~", "~X~", "~Q~", "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "BACK");
+#endif
+
+
+#if 0 // set 1 for ps2 fonts
+#define PS2_TRIANGLE "\""
+#define PS2_CIRCLE "|"
+#define PS2_CROSS "/"
+#define PS2_SQUARE "^"
+#elif defined(BUTTON_ICONS)
+#define PS2_TRIANGLE "~T~"
+#define PS2_CIRCLE "~O~"
+#define PS2_CROSS "~X~"
+#define PS2_SQUARE "~Q~"
+#else
+#define PS2_TRIANGLE "TRIANGLE"
+#define PS2_CIRCLE "CIRCLE"
+#define PS2_CROSS "CROSS"
+#define PS2_SQUARE "SQUARE"
+#endif
+
+const char *PlayStationButtons_noIcons[][MAX_CONTROLLERACTIONS] =
+ CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "L1", "L2", "L3", "R1", "R2", "R3", "SELECT");
+
+#ifdef BUTTON_ICONS
+const char *PlayStationButtons[][MAX_CONTROLLERACTIONS] =
+ CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "SELECT");
+#endif
+
+#undef PS2_TRIANGLE
+#undef PS2_CIRCLE
+#undef PS2_CROSS
+#undef PS2_SQUARE
+
+#undef CONTROLLER_BUTTONS
+#undef VFB
+
void CControllerConfigManager::GetWideStringOfCommandKeys(uint16 action, wchar *text, uint16 leight)
{
+#ifdef DETECT_PAD_INPUT_SWITCH
+ if (CPad::GetPad(0)->IsAffectedByController) {
+ wchar wstr[16];
+
+ // TODO: INI and/or menu setting for Xbox/PS switch
+#ifdef BUTTON_ICONS
+ const char *(*Buttons)[MAX_CONTROLLERACTIONS] = CFont::ButtonsSlot != -1 ? XboxButtons : XboxButtons_noIcons;
+#else
+ const char *(*Buttons)[MAX_CONTROLLERACTIONS] = XboxButtons_noIcons;
+#endif
+
+ assert(Buttons[CPad::GetPad(0)->Mode][action] != nil); // we cannot use these
+ AsciiToUnicode(Buttons[CPad::GetPad(0)->Mode][action], wstr);
+
+ CMessages::WideStringCopy(text, wstr, leight);
+ return;
+ }
+#endif
+
int32 nums = GetNumOfSettingsForAction((e_ControllerAction)action);
int32 sets = 0;
diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp
index 3f26a023..d66a1b88 100644
--- a/src/core/FileLoader.cpp
+++ b/src/core/FileLoader.cpp
@@ -2,6 +2,7 @@
#include <ctype.h>
#include "main.h"
+#include "General.h"
#include "Quaternion.h"
#include "ModelInfo.h"
#include "ModelIndices.h"
@@ -24,6 +25,7 @@
#include "ZoneCull.h"
#include "CdStream.h"
#include "FileLoader.h"
+#include "MemoryHeap.h"
#include "Streaming.h"
#include "ColStore.h"
#include "Occlusion.h"
@@ -74,11 +76,13 @@ CFileLoader::LoadLevel(const char *filename)
if(strncmp(line, "IMAGEPATH", 9) == 0){
RwImageSetPath(line + 10);
}else if(strncmp(line, "TEXDICTION", 10) == 0){
+ PUSH_MEMID(MEMID_TEXTURES);
strcpy(txdname, line+11);
LoadingScreenLoadingFile(txdname);
RwTexDictionary *txd = LoadTexDictionary(txdname);
AddTexDictionaries(savedTxd, txd);
RwTexDictionaryDestroy(txd);
+ POP_MEMID();
}else if(strncmp(line, "COLFILE", 7) == 0){
LoadingScreenLoadingFile(line+10);
LoadCollisionFile(line+10, 0);
@@ -94,6 +98,7 @@ CFileLoader::LoadLevel(const char *filename)
}else if(strncmp(line, "IPL", 3) == 0){
if(!objectsLoaded){
LoadingScreenLoadingFile("Collision");
+ POP_MEMID();
CObjectData::Initialise("DATA\\OBJECT.DAT");
CStreaming::Init();
CColStore::LoadAllCollision();
@@ -102,6 +107,7 @@ CFileLoader::LoadLevel(const char *filename)
CModelInfo::GetModelInfo(i)->ConvertAnimFileIndex();
objectsLoaded = true;
}
+ PUSH_MEMID(MEMID_WORLD);
LoadingScreenLoadingFile(line + 4);
LoadScene(line + 4);
}else if(strncmp(line, "SPLASH", 6) == 0){
@@ -172,6 +178,8 @@ CFileLoader::LoadCollisionFile(const char *filename, uint8 colSlot)
CBaseModelInfo *mi;
ColHeader header;
+ PUSH_MEMID(MEMID_COLLISION);
+
debug("Loading collision file %s\n", filename);
fd = CFileMgr::OpenFile(filename, "rb");
assert(fd > 0);
@@ -197,6 +205,8 @@ CFileLoader::LoadCollisionFile(const char *filename, uint8 colSlot)
}
CFileMgr::CloseFile(fd);
+
+ POP_MEMID();
}
@@ -291,6 +301,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
buf += 44;
if(model.numSpheres > 0){
model.spheres = (CColSphere*)RwMalloc(model.numSpheres*sizeof(CColSphere));
+ REGISTER_MEMPTR(&model.spheres);
for(i = 0; i < model.numSpheres; i++){
model.spheres[i].Set(*(float*)buf, *(CVector*)(buf+4), buf[16], buf[17]);
buf += 20;
@@ -315,6 +326,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
buf += 4;
if(model.numBoxes > 0){
model.boxes = (CColBox*)RwMalloc(model.numBoxes*sizeof(CColBox));
+ REGISTER_MEMPTR(&model.boxes);
for(i = 0; i < model.numBoxes; i++){
model.boxes[i].Set(*(CVector*)buf, *(CVector*)(buf+12), buf[24], buf[25]);
buf += 28;
@@ -326,6 +338,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
buf += 4;
if(numVertices > 0){
model.vertices = (CompressedVector*)RwMalloc(numVertices*sizeof(CompressedVector));
+ REGISTER_MEMPTR(&model.vertices);
for(i = 0; i < numVertices; i++){
model.vertices[i].Set(*(float*)buf, *(float*)(buf+4), *(float*)(buf+8));
#if 0
@@ -343,6 +356,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
buf += 4;
if(model.numTriangles > 0){
model.triangles = (CColTriangle*)RwMalloc(model.numTriangles*sizeof(CColTriangle));
+ REGISTER_MEMPTR(&model.triangles);
for(i = 0; i < model.numTriangles; i++){
model.triangles[i].Set(*(int32*)buf, *(int32*)(buf+4), *(int32*)(buf+8), buf[12]);
buf += 16;
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index 7c37308a..18554a4d 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -53,6 +53,7 @@ const CRGBA DARKMENUOPTION_COLOR(195, 90, 165, 255);
const CRGBA SLIDERON_COLOR(97, 194, 247, 255);
const CRGBA SLIDEROFF_COLOR(27, 89, 130, 255);
const CRGBA LIST_BACKGROUND_COLOR(49, 101, 148, 130);
+const CRGBA LIST_OPTION_COLOR(155, 155, 155, 255);
const CRGBA RADIO_SELECTOR_COLOR = SLIDEROFF_COLOR;
const CRGBA INACTIVE_RADIO_COLOR(100, 100, 255, 100);
const CRGBA SCROLLBAR_COLOR = LABEL_COLOR;
@@ -969,6 +970,7 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
uint8 section = 0; // 0: highlight trapezoid 1: texts
while (section < 2) {
+#endif
#ifdef SCROLLABLE_PAGES
int firstOption = SCREEN_HAS_AUTO_SCROLLBAR ? m_nFirstVisibleRowOnList : 0;
@@ -2572,7 +2574,7 @@ CMenuManager::DrawPlayerSetupScreen(bool activeScreen)
} else if (!strcmp(m_PrefsSkinFile, m_pSelectedSkin->skinNameOriginal)) {
CFont::SetColor(CRGBA(255, 255, 155, FadeIn(255)));
} else {
- CFont::SetColor(CRGBA(155, 155, 155, FadeIn(255)));
+ CFont::SetColor(CRGBA(LIST_OPTION_COLOR.r, LIST_OPTION_COLOR.g, LIST_OPTION_COLOR.b, FadeIn(LIST_OPTION_COLOR.a)));
}
wchar unicodeTemp[80];
AsciiToUnicode(m_pSelectedSkin->skinNameDisplayed, unicodeTemp);
@@ -2598,14 +2600,13 @@ CMenuManager::DrawPlayerSetupScreen(bool activeScreen)
CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), MENU_Y(PLAYERSETUP_LIST_TOP),
MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2 - PLAYERSETUP_SCROLLBAR_WIDTH), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM)), CRGBA(100, 100, 66, FadeIn(205)));
- // Scrollbar
- float scrollbarHeight = SCROLLBAR_MAX_HEIGHT / m_nSkinsTotal * (float) MAX_VISIBLE_LIST_ROW;
+ float scrollbarHeight = SCROLLBAR_MAX_HEIGHT / (m_nSkinsTotal / (float) MAX_VISIBLE_LIST_ROW);
float scrollbarBottom, scrollbarTop;
if (m_nSkinsTotal <= MAX_VISIBLE_LIST_ROW) {
scrollbarBottom = SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 4.0f);
scrollbarTop = MENU_Y(PLAYERSETUP_LIST_BODY_TOP);
- // Shadow
+ // Scrollbar shadow
CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 4), scrollbarTop,
MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 1 - PLAYERSETUP_SCROLLBAR_WIDTH), scrollbarBottom + MENU_Y(1.0f)), CRGBA(50, 50, 50, FadeIn(255)));
} else {
@@ -2616,12 +2617,13 @@ CMenuManager::DrawPlayerSetupScreen(bool activeScreen)
scrollbarBottom = MENU_Y(PLAYERSETUP_LIST_BODY_TOP - 4 + m_nScrollbarTopMargin + scrollbarHeight - SCROLLBAR_MAX_HEIGHT / m_nSkinsTotal);
scrollbarTop = MENU_Y(SCROLLBAR_MAX_HEIGHT / m_nSkinsTotal + PLAYERSETUP_LIST_BODY_TOP - 3 + m_nScrollbarTopMargin);
#endif
- // Shadow
+ // Scrollbar shadow
CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 4), scrollbarTop,
MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 1 - PLAYERSETUP_SCROLLBAR_WIDTH), scrollbarBottom + MENU_Y(1.0f)),
CRGBA(50, 50, 50, FadeIn(255)));
}
+ // Scrollbar
CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 4), scrollbarTop,
MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - PLAYERSETUP_SCROLLBAR_WIDTH), scrollbarBottom),
CRGBA(SCROLLBAR_COLOR.r, SCROLLBAR_COLOR.g, SCROLLBAR_COLOR.b, FadeIn(255)));
@@ -5690,5 +5692,3 @@ uint8 CMenuManager::GetNumberOfMenuOptions()
#undef GetBackJustUp
#undef GetBackJustDown
-
-#endif
diff --git a/src/core/Frontend_PS2.cpp b/src/core/Frontend_PS2.cpp
index c9264f7d..1ccb658b 100644
--- a/src/core/Frontend_PS2.cpp
+++ b/src/core/Frontend_PS2.cpp
@@ -22,7 +22,7 @@
#include "Game.h"
#include "World.h"
#include "PlayerInfo.h"
-#include "FrontendControls.h"
+#include "FrontEndControls.h"
#include "MemoryCard.h"
#define CRect_SZ(x, y, w, h) CRect(x, y, x+w, y+h)
@@ -3017,4 +3017,4 @@ CMenuManager::FilterOutColorMarkersFromString(wchar *string, CRGBA &color)
*dst = '\0';
}
-#endif \ No newline at end of file
+#endif
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 06a7bf35..3f759794 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -44,6 +44,7 @@
#include "MBlur.h"
#include "Messages.h"
#include "MemoryCard.h"
+#include "MemoryHeap.h"
#include "Pad.h"
#include "Particle.h"
#include "ParticleObject.h"
@@ -186,10 +187,22 @@ CGame::InitialiseRenderWare(void)
#ifdef USE_TEXTURE_POOL
_TexturePoolsInitialise();
#endif
-
+
CTxdStore::Initialise();
CVisibilityPlugins::Initialise();
-
+
+ //InitialiseScene(Scene); // PS2 only, only clears Scene.camera
+
+#ifdef GTA_PS2
+ RpSkySelectTrueTSClipper(TRUE);
+ RpSkySelectTrueTLClipper(TRUE);
+
+ // PS2ManagerApplyDirectionalLightingCB() uploads the GTA lights
+ // directly without going through RpWorld and all that
+ SetupPS2ManagerDefaultLightingCallback();
+ PreAllocateRwObjects();
+#endif
+
/* Create camera */
Scene.camera = CameraCreate(SCREEN_WIDTH, SCREEN_HEIGHT, TRUE);
ASSERT(Scene.camera != nil);
@@ -198,7 +211,7 @@ CGame::InitialiseRenderWare(void)
return (false);
}
- RwCameraSetFarClipPlane(Scene.camera, 2000.0f);
+ RwCameraSetFarClipPlane(Scene.camera, 2000.0f); // 250.0f on PS2 but who cares
RwCameraSetNearClipPlane(Scene.camera, 0.9f);
CameraSize(Scene.camera, nil, DEFAULT_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
@@ -221,7 +234,7 @@ CGame::InitialiseRenderWare(void)
/* Add the camera to the world */
RpWorldAddCamera(Scene.world, Scene.camera);
LightsCreate(Scene.world);
-
+
CreateDebugFont();
#ifdef LIBRW
@@ -238,14 +251,18 @@ CGame::InitialiseRenderWare(void)
ReplaceAtomicPipeCallback();
#endif // PS2_ALPHA_TEST
#endif // LIBRW
-
+
+ PUSH_MEMID(MEMID_TEXTURES);
CFont::Initialise();
CHud::Initialise();
+ POP_MEMID();
+
CPlayerSkin::Initialise();
return (true);
}
+// missing altogether on PS2
void CGame::ShutdownRenderWare(void)
{
DestroySplashScreen();
@@ -254,7 +271,8 @@ void CGame::ShutdownRenderWare(void)
for ( int32 i = 0; i < NUMPLAYERS; i++ )
CWorld::Players[i].DeletePlayerSkin();
-
+
+ // TODO: define
CPlayerSkin::Shutdown();
DestroyDebugFont();
@@ -277,6 +295,7 @@ void CGame::ShutdownRenderWare(void)
#endif
}
+// missing altogether on PS2
bool CGame::InitialiseOnceAfterRW(void)
{
TheText.Load();
@@ -306,6 +325,7 @@ bool CGame::InitialiseOnceAfterRW(void)
return true;
}
+// missing altogether on PS2
void
CGame::FinalShutdown(void)
{
@@ -316,25 +336,41 @@ CGame::FinalShutdown(void)
bool CGame::Initialise(const char* datFile)
{
+#ifdef GTA_PS2
+ // TODO: upload VU0 collision code here
+#endif
+
ResetLoadingScreenBar();
strcpy(aDatFile, datFile);
CPools::Initialise();
+
+#ifndef GTA_PS2
CIniFile::LoadIniFile();
+#endif
#ifdef USE_TEXTURE_POOL
_TexturePoolsUnknown(false);
#endif
currLevel = LEVEL_BEACH;
currArea = AREA_MAIN_MAP;
+
+ PUSH_MEMID(MEMID_TEXTURES);
LoadingScreen("Loading the Game", "Loading generic textures", GetRandomSplashScreen());
gameTxdSlot = CTxdStore::AddTxdSlot("generic");
CTxdStore::Create(gameTxdSlot);
CTxdStore::AddRef(gameTxdSlot);
+
LoadingScreen("Loading the Game", "Loading particles", nil);
int particleTxdSlot = CTxdStore::AddTxdSlot("particle");
CTxdStore::LoadTxd(particleTxdSlot, "MODELS/PARTICLE.TXD");
CTxdStore::AddRef(particleTxdSlot);
CTxdStore::SetCurrentTxd(gameTxdSlot);
LoadingScreen("Loading the Game", "Setup game variables", nil);
+ POP_MEMID();
+
+#ifdef GTA_PS2
+ CDma::SyncChannel(0, true);
+#endif
+
CGameLogic::InitAtStartOfGame();
CReferences::Init();
TheCamera.Init();
@@ -354,21 +390,35 @@ bool CGame::Initialise(const char* datFile)
CMessages::ClearAllMessagesDisplayedByGame();
CRecordDataForGame::Init();
CRestart::Initialise();
+
+ PUSH_MEMID(MEMID_WORLD);
CWorld::Initialise();
+ POP_MEMID();
+
+ PUSH_MEMID(MEMID_TEXTURES);
CParticle::Initialise();
-#ifdef PS2
- gStartX = -180.0f;
- gStartY = 180.0f;
- gStartZ = 14.0f;
-#endif
+ POP_MEMID();
+
+ PUSH_MEMID(MEMID_ANIMATION);
CAnimManager::Initialise();
CCutsceneMgr::Initialise();
+ POP_MEMID();
+
+ PUSH_MEMID(MEMID_CARS);
CCarCtrl::Init();
+ POP_MEMID();
+
InitModelIndices();
+
+ PUSH_MEMID(MEMID_DEF_MODELS);
CModelInfo::Initialise();
CPickups::Init();
CTheCarGenerators::Init();
+
+#ifndef GTA_PS2 // or GTA_VERSION?
CdStreamAddImage("MODELS\\GTA3.IMG");
+#endif
+
CFileLoader::LoadLevel("DATA\\DEFAULT.DAT");
CFileLoader::LoadLevel(datFile);
#ifdef EXTENDED_PIPELINES
@@ -399,6 +449,8 @@ bool CGame::Initialise(const char* datFile)
CStreaming::RemoveIslandsNotUsed(currLevel);
printf("Streaming uses %zuK of its memory", CStreaming::ms_memoryUsed / 1024); // original modifier was %d
LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen());
+
+ PUSH_MEMID(MEMID_ANIMATION);
CAnimManager::LoadAnimFiles();
CStreaming::LoadInitialWeapons();
CStreaming::LoadAllRequestedModels(0);
@@ -410,13 +462,16 @@ bool CGame::Initialise(const char* datFile)
#endif
LoadingScreen("Loading the Game", "Find big buildings", nil);
CRenderer::Init();
+
LoadingScreen("Loading the Game", "Setup game variables", nil);
CRadar::Initialise();
CRadar::LoadTextures();
CWeapon::InitialiseWeapons();
+
LoadingScreen("Loading the Game", "Setup traffic lights", nil);
CTrafficLights::ScanForLightsOnMap();
CRoadBlocks::Init();
+
LoadingScreen("Loading the Game", "Setup game variables", nil);
CPopulation::Initialise();
CWorld::PlayerInFocus = 0;
@@ -431,8 +486,11 @@ bool CGame::Initialise(const char* datFile)
CSceneEdit::Initialise();
#endif
LoadingScreen("Loading the Game", "Load scripts", nil);
+ PUSH_MEMID(MEMID_SCRIPT);
CTheScripts::Init();
CGangs::Initialise();
+ POP_MEMID();
+
LoadingScreen("Loading the Game", "Setup game variables", nil);
CClock::Initialise(1000);
CHeli::InitHelis();
@@ -448,24 +506,26 @@ bool CGame::Initialise(const char* datFile)
CWaterCannons::Init();
CBridge::Init();
CGarages::Init();
+
LoadingScreen("Loading the Game", "Position dynamic objects", nil);
LoadingScreen("Loading the Game", "Initialise vehicle paths", nil);
+
CTrain::InitTrains();
CPlane::InitPlanes();
CCredits::Init();
CRecordDataForChase::Init();
CReplay::Init();
+
#ifdef PS2_MENU
if ( !TheMemoryCard.m_bWantToLoad )
- {
#endif
- LoadingScreen("Loading the Game", "Start script", nil);
- CTheScripts::StartTestScript();
- CTheScripts::Process();
- TheCamera.Process();
-#ifdef PS2_MENU
+ {
+ LoadingScreen("Loading the Game", "Start script", nil);
+ CTheScripts::StartTestScript();
+ CTheScripts::Process();
+ TheCamera.Process();
}
-#endif
+
LoadingScreen("Loading the Game", "Load scene", nil);
CCollision::ms_collisionInMemory = currLevel;
for (int i = 0; i < MAX_PADS; i++)
@@ -490,9 +550,7 @@ bool CGame::ShutDown(void)
CScriptPaths::Shutdown();
CWaterCreatures::RemoveAll();
CSpecialFX::Shutdown();
-#ifndef PS2
CGarages::Shutdown();
-#endif
CMovingThings::Shutdown();
gPhoneInfo.Shutdown();
CWeapon::ShutdownWeapons();
@@ -546,13 +604,11 @@ void CGame::ReInitGameObjectVariables(void)
CGameLogic::InitAtStartOfGame();
#ifdef PS2_MENU
if ( !TheMemoryCard.m_bWantToLoad )
- {
#endif
- TheCamera.Init();
- TheCamera.SetRwCamera(Scene.camera);
-#ifdef PS2_MENU
+ {
+ TheCamera.Init();
+ TheCamera.SetRwCamera(Scene.camera);
}
-#endif
CDebug::DebugInitTextBuffer();
CWeather::Init();
CUserDisplay::Init();
@@ -561,11 +617,6 @@ void CGame::ReInitGameObjectVariables(void)
CWorld::bDoingCarCollisions = false;
CHud::ReInitialise();
CRadar::Initialise();
-#ifdef PS2
- gStartX = -180.0f;
- gStartY = 180.0f;
- gStartZ = 14.0f;
-#endif
CCarCtrl::ReInit();
CTimeCycle::Initialise();
CDraw::SetFOV(120.0f);
@@ -587,15 +638,15 @@ void CGame::ReInitGameObjectVariables(void)
CWorld::Players[i].Clear();
CWorld::PlayerInFocus = 0;
-#ifdef PS2
- CWeaponEffects::Init();
- CSkidmarks::Init();
-#endif
CAntennas::Init();
CGlass::Init();
gPhoneInfo.Initialise();
+
+ PUSH_MEMID(MEMID_SCRIPT);
CTheScripts::Init();
CGangs::Initialise();
+ POP_MEMID();
+
CTimer::Initialise();
CClock::Initialise(1000);
CTheCarGenerators::Init();
@@ -606,10 +657,6 @@ void CGame::ReInitGameObjectVariables(void)
CPickups::Init();
CPacManPickups::Init();
CGarages::Init();
-#ifdef PS2
- CClouds::Init();
- CRemote::Init();
-#endif
CSpecialFX::Init();
CRopes::Init();
CWaterCannons::Init();
@@ -748,13 +795,15 @@ void CGame::InitialiseWhenRestarting(void)
void CGame::Process(void)
{
CPad::UpdatePads();
-#ifdef GTA_PS2
+#ifdef USE_CUSTOM_ALLOCATOR
ProcessTidyUpMemory();
#endif
#ifdef DEBUGMENU
DebugMenuProcess();
#endif
CCutsceneMgr::Update();
+
+ PUSH_MEMID(MEMID_FRONTEND);
if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused())
FrontEndMenuManager.Process();
CTheZones::Update();
@@ -773,7 +822,11 @@ void CGame::Process(void)
CPad::DoCheats();
CClock::Update();
CWeather::Update();
+
+ PUSH_MEMID(MEMID_SCRIPT);
CTheScripts::Process();
+ POP_MEMID();
+
CCollision::Update();
CScriptPaths::Update();
CTrain::UpdateTrains();
@@ -807,7 +860,11 @@ void CGame::Process(void)
CWaterCannons::Update();
CUserDisplay::Process();
CReplay::Update();
+
+ PUSH_MEMID(MEMID_WORLD);
CWorld::Process();
+ POP_MEMID();
+
gAccidentManager.Update();
CPacManPickups::Update();
CPickups::Update();
@@ -836,55 +893,388 @@ void CGame::Process(void)
CCarCtrl::RemoveCarsIfThePoolGetsFull();
}
}
+#ifdef GTA_PS2
+ CMemCheck::DoTest();
+#endif
}
-void
-CGame::InitAfterFocusLoss()
+#ifdef USE_CUSTOM_ALLOCATOR
+
+int32 gNumMemMoved;
+
+bool
+MoveMem(void** ptr)
{
- FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = FrontEndMenuManager.m_lastWorking3DAudioProvider;
- DMAudio.SetCurrent3DProvider(FrontEndMenuManager.m_lastWorking3DAudioProvider);
+ if (*ptr) {
+ gNumMemMoved++;
+ void* newPtr = gMainHeap.MoveMemory(*ptr);
+ if (*ptr != newPtr) {
+ *ptr = newPtr;
+ return true;
+ }
+ }
+ return false;
+}
- if (!FrontEndMenuManager.m_bGameNotLoaded && !FrontEndMenuManager.m_bMenuActive)
- FrontEndMenuManager.m_bStartUpFrontEndRequested = true;
+// Some convenience structs
+struct SkyDataPrefix
+{
+ uint32 pktSize1;
+ uint32 data; // pointer to data as read from TXD
+ uint32 pktSize2;
+ uint32 unused;
+};
+
+struct DMAGIFUpload
+{
+ uint32 tag1_qwc, tag1_addr; // dmaref
+ uint32 nop1, vif_direct1;
+
+ uint32 giftag[4];
+ uint32 gs_bitbltbuf[4];
+
+ uint32 tag2_qwc, tag2_addr; // dmaref
+ uint32 nop2, vif_direct2;
+};
+
+// This is very scary. it depends on the exact memory layout of the DMA chains and whatnot
+RwTexture*
+MoveTextureMemoryCB(RwTexture* texture, void* pData)
+{
+#ifdef GTA_PS2
+ bool* pRet = (bool*)pData;
+ RwRaster* raster = RwTextureGetRaster(texture);
+ _SkyRasterExt* rasterExt = RASTEREXTFROMRASTER(raster);
+ if (raster->originalPixels == nil || // the raw data
+ raster->cpPixels == raster->originalPixels || // old format, can't handle it
+ rasterExt->dmaRefCount != 0 && rasterExt->dmaClrCount != 0)
+ return texture;
+
+ // this is the allocated pointer we will move
+ SkyDataPrefix* prefix = (SkyDataPrefix*)raster->originalPixels;
+ DMAGIFUpload* uploads = (DMAGIFUpload*)(prefix + 1);
+
+ // We have 4qw for each upload,
+ // i.e. for each buffer width of mip levels,
+ // and the palette if there is one.
+ // NB: this code does NOT support mipmaps!
+ // so we assume two uploads (pixels and palette)
+ //
+ // each upload looks like this:
+ // (DMAcnt; NOP; VIF DIRECT(2))
+ // giftag (1, A+D)
+ // GS_BITBLTBUF
+ // (DMAref->pixel data; NOP; VIF DIRECT(5))
+ // the DMArefs are what we have to adjust
+ uintptr dataDiff, upload1Diff, upload2Diff, pixelDiff, paletteDiff;
+ dataDiff = prefix->data - (uintptr)raster->originalPixels;
+ upload1Diff = uploads[0].tag2_addr - (uintptr)raster->originalPixels;
+ if (raster->palette)
+ upload2Diff = uploads[1].tag2_addr - (uintptr)raster->originalPixels;
+ pixelDiff = (uintptr)raster->cpPixels - (uintptr)raster->originalPixels;
+ if (raster->palette)
+ paletteDiff = (uintptr)raster->palette - (uintptr)raster->originalPixels;
+ uint8* newptr = (uint8*)gMainHeap.MoveMemory(raster->originalPixels);
+ if (newptr != raster->originalPixels) {
+ // adjust everything
+ prefix->data = (uintptr)newptr + dataDiff;
+ uploads[0].tag2_addr = (uintptr)newptr + upload1Diff;
+ if (raster->palette)
+ uploads[1].tag2_addr = (uintptr)newptr + upload2Diff;
+ raster->originalPixels = newptr;
+ raster->cpPixels = newptr + pixelDiff;
+ if (raster->palette)
+ raster->palette = newptr + paletteDiff;
+
+ if (pRet) {
+ *pRet = true;
+ return nil;
+ }
+ }
+#else
+ // nothing to do here really, everything should be in videomemory
+#endif
+ return texture;
}
bool
-CGame::CanSeeWaterFromCurrArea(void)
+MoveAtomicMemory(RpAtomic* atomic, bool onlyOne)
{
- return currArea == AREA_MAIN_MAP || currArea == AREA_MANSION
- || currArea == AREA_HOTEL;
+ RpGeometry* geo = RpAtomicGetGeometry(atomic);
+
+#if THIS_IS_COMPATIBLE_WITH_GTA3_RW31
+ if (MoveMem((void**)&geo->triangles) && onlyOne)
+ return true;
+ if (MoveMem((void**)&geo->matList.materials) && onlyOne)
+ return true;
+ if (MoveMem((void**)&geo->preLitLum) && onlyOne)
+ return true;
+ if (MoveMem((void**)&geo->texCoords[0]) && onlyOne)
+ return true;
+ if (MoveMem((void**)&geo->texCoords[1]) && onlyOne)
+ return true;
+
+ // verts and normals of morph target are allocated together
+ int vertDiff;
+ if (geo->morphTarget->normals)
+ vertDiff = geo->morphTarget->normals - geo->morphTarget->verts;
+ if (MoveMem((void**)&geo->morphTarget->verts)) {
+ if (geo->morphTarget->normals)
+ geo->morphTarget->normals = geo->morphTarget->verts + vertDiff;
+ if (onlyOne)
+ return true;
+ }
+
+ RpMeshHeader* oldmesh = geo->mesh;
+ if (MoveMem((void**)&geo->mesh)) {
+ // index pointers are allocated together with meshes,
+ // have to relocate those too
+ RpMesh* mesh = (RpMesh*)(geo->mesh + 1);
+ uintptr reloc = (uintptr)geo->mesh - (uintptr)oldmesh;
+ for (int i = 0; i < geo->mesh->numMeshes; i++)
+ mesh[i].indices = (RxVertexIndex*)((uintptr)mesh[i].indices + reloc);
+ if (onlyOne)
+ return true;
+ }
+#else
+ // we could do something in librw here
+#endif
+ return false;
}
bool
-CGame::CanSeeOutSideFromCurrArea(void)
+MoveColModelMemory(CColModel& colModel, bool onlyOne)
{
- return currArea == AREA_MAIN_MAP || currArea == AREA_MALL ||
- currArea == AREA_MANSION || currArea == AREA_HOTEL;
+#if GTA_VERSION >= GTA3_PS2_160
+ // hm...should probably only do this if ownsCollisionVolumes
+ // but it doesn't exist on PS2...
+ if (!colModel.ownsCollisionVolumes)
+ return false;
+#endif
+
+ if (MoveMem((void**)&colModel.spheres) && onlyOne)
+ return true;
+ if (MoveMem((void**)&colModel.lines) && onlyOne)
+ return true;
+ if (MoveMem((void**)&colModel.boxes) && onlyOne)
+ return true;
+ if (MoveMem((void**)&colModel.vertices) && onlyOne)
+ return true;
+ if (MoveMem((void**)&colModel.triangles) && onlyOne)
+ return true;
+ if (MoveMem((void**)&colModel.trianglePlanes) && onlyOne)
+ return true;
+ return false;
}
-void CGame::DrasticTidyUpMemory(bool)
+RpAtomic*
+MoveAtomicMemoryCB(RpAtomic* atomic, void* pData)
{
-#ifdef USE_TEXTURE_POOL
- // TODO
+ bool* pRet = (bool*)pData;
+ if (pRet == nil)
+ MoveAtomicMemory(atomic, false);
+ else if (MoveAtomicMemory(atomic, true)) {
+ *pRet = true;
+ return nil;
+ }
+ return atomic;
+}
+
+bool
+TidyUpModelInfo(CBaseModelInfo* modelInfo, bool onlyone)
+{
+ if (modelInfo->GetColModel() && modelInfo->DoesOwnColModel())
+ if (MoveColModelMemory(*modelInfo->GetColModel(), onlyone))
+ return true;
+
+ RwObject* rwobj = modelInfo->GetRwObject();
+ if (RwObjectGetType(rwobj) == rpATOMIC)
+ if (MoveAtomicMemory((RpAtomic*)rwobj, onlyone))
+ return true;
+ if (RwObjectGetType(rwobj) == rpCLUMP) {
+ bool ret = false;
+ if (onlyone)
+ RpClumpForAllAtomics((RpClump*)rwobj, MoveAtomicMemoryCB, &ret);
+ else
+ RpClumpForAllAtomics((RpClump*)rwobj, MoveAtomicMemoryCB, nil);
+ if (ret)
+ return true;
+ }
+
+ if (modelInfo->GetModelType() == MITYPE_PED && ((CPedModelInfo*)modelInfo)->m_hitColModel)
+ if (MoveColModelMemory(*((CPedModelInfo*)modelInfo)->m_hitColModel, onlyone))
+ return true;
+
+ return false;
+}
#endif
-#ifdef PS2
- // meow
+
+
+void CGame::DrasticTidyUpMemory(bool flushDraw)
+{
+#ifdef USE_CUSTOM_ALLOCATOR
+ bool removedCol = false;
+
+ TidyUpMemory(true, flushDraw);
+
+ if (gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro) {
+ CStreaming::RemoveIslandsNotUsed(LEVEL_INDUSTRIAL);
+ CStreaming::RemoveIslandsNotUsed(LEVEL_COMMERCIAL);
+ CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN);
+ TidyUpMemory(true, flushDraw);
+ }
+
+ if (gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro) {
+ CModelInfo::RemoveColModelsFromOtherLevels(LEVEL_GENERIC);
+ TidyUpMemory(true, flushDraw);
+ removedCol = true;
+ }
+
+ if (gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro) {
+ CStreaming::RemoveBigBuildings(LEVEL_INDUSTRIAL);
+ CStreaming::RemoveBigBuildings(LEVEL_COMMERCIAL);
+ CStreaming::RemoveBigBuildings(LEVEL_SUBURBAN);
+ TidyUpMemory(true, flushDraw);
+ }
+
+ if (removedCol) {
+ // different on PS2
+ CFileLoader::LoadCollisionFromDatFile(CCollision::ms_collisionInMemory);
+ }
+
+ if (!playingIntro)
+ CStreaming::RequestBigBuildings(currLevel);
+
+ CStreaming::LoadAllRequestedModels(true);
#endif
}
-void CGame::TidyUpMemory(bool unk1, bool unk2)
+void CGame::TidyUpMemory(bool moveTextures, bool flushDraw)
{
-#ifdef PS2
- // meow
+#ifdef USE_CUSTOM_ALLOCATOR
+ printf("Largest free block before tidy %d\n", gMainHeap.GetLargestFreeBlock());
+
+ if (moveTextures) {
+ if (flushDraw) {
+#ifdef GTA_PS2
+ for (int i = 0; i < sweMaxFlips + 1; i++) {
+#else
+ for (int i = 0; i < 5; i++) { // probably more than needed
+#endif
+ RwCameraBeginUpdate(Scene.camera);
+ RwCameraEndUpdate(Scene.camera);
+ RwCameraShowRaster(Scene.camera, nil, 0);
+ }
+ }
+ int fontSlot = CTxdStore::FindTxdSlot("fonts");
+
+ for (int i = 0; i < TXDSTORESIZE; i++) {
+ if (i == fontSlot ||
+ CTxdStore::GetSlot(i) == nil)
+ continue;
+ RwTexDictionary* txd = CTxdStore::GetSlot(i)->texDict;
+ if (txd)
+ RwTexDictionaryForAllTextures(txd, MoveTextureMemoryCB, nil);
+ }
+ }
+
+ // animations
+ for (int i = 0; i < NUMANIMATIONS; i++) {
+ CAnimBlendHierarchy* anim = CAnimManager::GetAnimation(i);
+ if (anim == nil)
+ continue; // cannot happen
+ anim->MoveMemory();
+ }
+
+ // model info
+ for (int i = 0; i < MODELINFOSIZE; i++) {
+ CBaseModelInfo* mi = CModelInfo::GetModelInfo(i);
+ if (mi == nil)
+ continue;
+ TidyUpModelInfo(mi, false);
+ }
+
+ printf("Largest free block after tidy %d\n", gMainHeap.GetLargestFreeBlock());
#endif
- if (unk2) {
- DrasticTidyUpMemory(true); // parameter is unknown too
}
-}
void CGame::ProcessTidyUpMemory(void)
{
-#ifdef PS2
- // meow
+#ifdef USE_CUSTOM_ALLOCATOR
+ static int32 modelIndex = 0;
+ static int32 animIndex = 0;
+ static int32 txdIndex = 0;
+ bool txdReturn = false;
+ RwTexDictionary* txd = nil;
+ gNumMemMoved = 0;
+
+ // model infos
+ for (int numCleanedUp = 0; numCleanedUp < 10; numCleanedUp++) {
+ CBaseModelInfo* mi;
+ do {
+ mi = CModelInfo::GetModelInfo(modelIndex);
+ modelIndex++;
+ if (modelIndex >= MODELINFOSIZE)
+ modelIndex = 0;
+ } while (mi == nil);
+
+ if (TidyUpModelInfo(mi, true))
+ return;
+ }
+
+ // tex dicts
+ for (int numCleanedUp = 0; numCleanedUp < 3; numCleanedUp++) {
+ if (gNumMemMoved > 80)
+ break;
+
+ do {
+#ifdef FIX_BUGS
+ txd = nil;
+#endif
+ if (CTxdStore::GetSlot(txdIndex))
+ txd = CTxdStore::GetSlot(txdIndex)->texDict;
+ txdIndex++;
+ if (txdIndex >= TXDSTORESIZE)
+ txdIndex = 0;
+ } while (txd == nil);
+
+ RwTexDictionaryForAllTextures(txd, MoveTextureMemoryCB, &txdReturn);
+ if (txdReturn)
+ return;
+ }
+
+ // animations
+ CAnimBlendHierarchy* anim;
+ do {
+ anim = CAnimManager::GetAnimation(animIndex);
+ animIndex++;
+ if (animIndex >= NUMANIMATIONS)
+ animIndex = 0;
+ } while (anim == nil); // always != nil
+ anim->MoveMemory(true);
#endif
}
+
+void
+CGame::InitAfterFocusLoss()
+{
+ FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = FrontEndMenuManager.m_lastWorking3DAudioProvider;
+ DMAudio.SetCurrent3DProvider(FrontEndMenuManager.m_lastWorking3DAudioProvider);
+
+ if (!FrontEndMenuManager.m_bGameNotLoaded && !FrontEndMenuManager.m_bMenuActive)
+ FrontEndMenuManager.m_bStartUpFrontEndRequested = true;
+}
+
+bool
+CGame::CanSeeWaterFromCurrArea(void)
+{
+ return currArea == AREA_MAIN_MAP || currArea == AREA_MANSION
+ || currArea == AREA_HOTEL;
+}
+
+bool
+CGame::CanSeeOutSideFromCurrArea(void)
+{
+ return currArea == AREA_MAIN_MAP || currArea == AREA_MALL ||
+ currArea == AREA_MANSION || currArea == AREA_HOTEL;
+}
diff --git a/src/core/MenuScreensCustom.cpp b/src/core/MenuScreensCustom.cpp
index d36901c5..c14f938b 100644
--- a/src/core/MenuScreensCustom.cpp
+++ b/src/core/MenuScreensCustom.cpp
@@ -575,7 +575,7 @@ CMenuScreenCustom aScreens[] = {
INVERT_PAD_SELECTOR
MENUACTION_RESTOREDEF, "FET_DEF", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC}, 320, 0, MENUALIGN_CENTER,
MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, 0}, 320, 0, MENUALIGN_CENTER,
- },
+ },
// MENUPAGE_OPTIONS = 27
{ "FET_OPT", MENUPAGE_NONE, nil, nil,
@@ -588,25 +588,25 @@ CMenuScreenCustom aScreens[] = {
MENUACTION_CHANGEMENU, "FEO_LAN", {nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS}, 0, 0, MENUALIGN_CENTER,
MENUACTION_PLAYERSETUP, "FET_PS", {nil, SAVESLOT_NONE, MENUPAGE_SKIN_SELECT}, 0, 0, MENUALIGN_CENTER,
MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, 0}, 0, 0, MENUALIGN_CENTER,
- },
+ },
// MENUPAGE_EXIT = 28
{ "FET_QG", MENUPAGE_NONE, nil, nil,
MENUACTION_LABEL, "FEQ_SRE", {nil, SAVESLOT_NONE, 0}, 0, 0, 0,
MENUACTION_DONTCANCEL, "FEM_NO", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 320, 200, MENUALIGN_CENTER,
MENUACTION_CANCELGAME, "FEM_YES", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 320, 225, MENUALIGN_CENTER,
- },
+ },
// MENUPAGE_START_MENU = 29
{ "FEM_MM", MENUPAGE_DISABLED, nil, nil,
MENUACTION_CHANGEMENU, "FEP_STG", {nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME}, 320, 170, MENUALIGN_CENTER,
MENUACTION_CHANGEMENU, "FEP_OPT", {nil, SAVESLOT_NONE, MENUPAGE_OPTIONS}, 0, 0, MENUALIGN_CENTER,
MENUACTION_CHANGEMENU, "FEP_QUI", {nil, SAVESLOT_NONE, MENUPAGE_EXIT}, 0, 0, MENUALIGN_CENTER,
- },
-
+ },
+
// MENUPAGE_KEYBOARD_CONTROLS = 30
{ "FET_STI", MENUPAGE_CONTROLLER_PC, nil, nil,
- },
+ },
// MENUPAGE_MOUSE_CONTROLS = 31
{ "FEC_MOU", MENUPAGE_CONTROLLER_PC, nil, nil,
@@ -614,7 +614,7 @@ CMenuScreenCustom aScreens[] = {
MENUACTION_INVVERT, "FEC_IVV", {nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS}, 0, 0, MENUALIGN_LEFT,
MENUACTION_MOUSESTEER, "FET_MST", {nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS}, 0, 0, MENUALIGN_LEFT,
MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, 0}, 320, 260, MENUALIGN_CENTER,
- },
+ },
// MENUPAGE_PAUSE_MENU = 32
{ "FET_PAU", MENUPAGE_DISABLED, nil, nil,
@@ -625,7 +625,7 @@ CMenuScreenCustom aScreens[] = {
MENUACTION_CHANGEMENU, "FEH_BRI", {nil, SAVESLOT_NONE, MENUPAGE_BRIEFS}, 0, 0, MENUALIGN_CENTER,
MENUACTION_CHANGEMENU, "FET_OPT", {nil, SAVESLOT_NONE, MENUPAGE_OPTIONS}, 0, 0, MENUALIGN_CENTER,
MENUACTION_CHANGEMENU, "FEP_QUI", {nil, SAVESLOT_NONE, MENUPAGE_EXIT}, 0, 0, MENUALIGN_CENTER,
- },
+ },
// MENUPAGE_NONE = 33
{ "", 0, nil, nil, },
@@ -637,7 +637,7 @@ CMenuScreenCustom aScreens[] = {
MENUACTION_CTRLCONFIG, "FEC_CCF", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS}, 0, 0, 0,
MENUACTION_CTRLVIBRATION, "FEC_VIB", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS}, 0, 0, 0,
MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, 0,
- },
+ },
// MENUPAGE_DEBUG_MENU = 18
{ "FED_DBG", MENUPAGE_NONE, nil, nil,
@@ -646,8 +646,8 @@ CMenuScreenCustom aScreens[] = {
MENUACTION_SWITCHBIGWHITEDEBUGLIGHT, "FED_DLS", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, 0,
MENUACTION_COLLISIONPOLYS, "FED_SCP", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, 0,
MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, 0,
- },
-
+ },
+
// MENUPAGE_CONTROLLER_PC_OLD1 = 36
{ "FET_CTL", MENUPAGE_CONTROLLER_PC, nil, nil,
MENUACTION_GETKEY, "FEC_PLB", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1}, 0, 0, 0,
@@ -660,7 +660,7 @@ CMenuScreenCustom aScreens[] = {
MENUACTION_GETKEY, "FEC_TRG", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1}, 0, 0, 0,
MENUACTION_GETKEY, "FEC_CCM", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1}, 0, 0, 0,
MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, 0,
- },
+ },
// MENUPAGE_CONTROLLER_PC_OLD2 = 37
{ "FET_CTL", MENUPAGE_CONTROLLER_PC, nil, nil,
@@ -674,7 +674,7 @@ CMenuScreenCustom aScreens[] = {
MENUACTION_GETKEY, "FEC_SMS", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3}, 0, 0, 0,
MENUACTION_SHOWHEADBOB, "FEC_GSL", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3}, 0, 0, 0,
MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, 0,
- },
+ },
// MENUPAGE_CONTROLLER_PC_OLD4 = 39
{ "FET_CTL", MENUPAGE_CONTROLLER_PC, nil, nil,
@@ -688,7 +688,7 @@ CMenuScreenCustom aScreens[] = {
MENUACTION_GETKEY, "FEC_TSS", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG}, 0, 0, 0,
MENUACTION_GETKEY, "FEC_SMS", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG}, 0, 0, 0,
MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, 0,
- },
+ },
#endif
#ifdef GRAPHICS_MENU_OPTIONS
@@ -731,4 +731,4 @@ CMenuScreenCustom aScreens[] = {
};
#endif
-#endif \ No newline at end of file
+#endif
diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp
index 8cb9c49e..77ddfdb1 100644
--- a/src/core/PlayerInfo.cpp
+++ b/src/core/PlayerInfo.cpp
@@ -405,13 +405,13 @@ CPlayerInfo::Process(void)
uint32 timeWithoutRemoteCar = CTimer::GetTimeInMilliseconds() - m_nTimeLostRemoteCar;
if (CTimer::GetPreviousTimeInMilliseconds() - m_nTimeLostRemoteCar < 1000 && timeWithoutRemoteCar >= 1000 && m_WBState == WBSTATE_PLAYING && field_D6) {
TheCamera.SetFadeColour(0, 0, 0);
- TheCamera.Fade(1.0f, 0);
+ TheCamera.Fade(1.0f, FADE_OUT);
}
if (timeWithoutRemoteCar > 2000) {
if (m_WBState == WBSTATE_PLAYING && field_D6) {
TheCamera.RestoreWithJumpCut();
TheCamera.SetFadeColour(0, 0, 0);
- TheCamera.Fade(1.0f, 1);
+ TheCamera.Fade(1.0f, FADE_IN);
TheCamera.Process();
CTimer::Stop();
CCullZones::ForceCullZoneCoors(TheCamera.GetPosition());
diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp
index cbc57902..68e6f391 100644
--- a/src/core/Pools.cpp
+++ b/src/core/Pools.cpp
@@ -13,6 +13,7 @@
#include "Streaming.h"
#include "Wanted.h"
#include "World.h"
+#include "MemoryHeap.h"
//--MIAMI: file done
@@ -27,19 +28,38 @@ CDummyPool *CPools::ms_pDummyPool;
CAudioScriptObjectPool *CPools::ms_pAudioScriptObjectPool;
CColModelPool *CPools::ms_pColModelPool;
+#ifdef GTA_PS2 // or USE_CUSTOM_ALLOCATOR
+#define CHECKMEM(msg) CMemCheck::AllocateMemCheckBlock(msg)
+#else
+#define CHECKMEM(msg)
+#endif
+
void
CPools::Initialise(void)
{
+ PUSH_MEMID(MEMID_POOLS);
+ CHECKMEM("before pools");
ms_pPtrNodePool = new CCPtrNodePool(NUMPTRNODES, "PtrNode");
+ CHECKMEM("after CPtrNodePool");
ms_pEntryInfoNodePool = new CEntryInfoNodePool(NUMENTRYINFOS, "EntryInfoNode");
+ CHECKMEM("after CEntryInfoNodePool");
ms_pPedPool = new CPedPool(NUMPEDS, "Peds");
+ CHECKMEM("after CPedPool");
ms_pVehiclePool = new CVehiclePool(NUMVEHICLES, "Vehicles");
+ CHECKMEM("after CVehiclePool");
ms_pBuildingPool = new CBuildingPool(NUMBUILDINGS, "Buildings");
+ CHECKMEM("after CBuildingPool");
ms_pTreadablePool = new CTreadablePool(NUMTREADABLES, "Treadables");
+ CHECKMEM("after CTreadablePool");
ms_pObjectPool = new CObjectPool(NUMOBJECTS, "Objects");
+ CHECKMEM("after CObjectPool");
ms_pDummyPool = new CDummyPool(NUMDUMMIES, "Dummys");
+ CHECKMEM("after CDummyPool");
ms_pAudioScriptObjectPool = new CAudioScriptObjectPool(NUMAUDIOSCRIPTOBJECTS, "AudioScriptObj");
+ CHECKMEM("after cAudioScriptObjectPool");
ms_pColModelPool = new CColModelPool(NUMCOLMODELS, "ColModel");
+ CHECKMEM("after pools");
+ POP_MEMID();
}
void
diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp
index 76430a5c..afc6704d 100644
--- a/src/core/Streaming.cpp
+++ b/src/core/Streaming.cpp
@@ -34,6 +34,7 @@
#include "Script.h"
#include "MemoryMgr.h"
#include "MemoryHeap.h"
+#include "Font.h"
//--MIAMI: file done (possibly bugs)
@@ -291,12 +292,22 @@ CStreaming::Shutdown(void)
}
}
+#ifndef MASTER
+uint64 timeProcessingTXD;
+uint64 timeProcessingDFF;
+#endif
+
void
CStreaming::Update(void)
{
CStreamingInfo *si, *prev;
bool requestedSubway = false;
+#ifndef MASTER
+ timeProcessingTXD = 0;
+ timeProcessingDFF = 0;
+#endif
+
UpdateMemoryUsed();
if(ms_channelError != -1){
@@ -334,6 +345,10 @@ CStreaming::Update(void)
CColStore::EnsureCollisionIsInMemory(FindPlayerCoors());
}
+ // TODO: PrintRequestList
+ //if (CPad::GetPad(1)->GetLeftShoulder2JustDown() && CPad::GetPad(1)->GetRightShoulder1() && CPad::GetPad(1)->GetRightShoulder2())
+ // PrintRequestList();
+
for(si = ms_endRequestedList.m_prev; si != &ms_startRequestedList; si = prev){
prev = si->m_prev;
if((si->m_flags & (STREAMFLAGS_KEEP_IN_MEMORY|STREAMFLAGS_PRIORITY)) == 0)
@@ -503,6 +518,8 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
CAnimManager::AddAnimBlockRef(animId);
CTxdStore::SetCurrentTxd(mi->GetTxdSlot());
+ PUSH_MEMID(MEMID_STREAM_MODELS);
+ CTxdStore::SetCurrentTxd(mi->GetTxdSlot());
if(mi->IsSimple()){
success = CFileLoader::LoadAtomicFile(stream, streamId);
// TODO(MIAMI)? complain if file is not pre-instanced. we hardly are interested in that
@@ -514,7 +531,12 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_STARTED;
}else{
success = CFileLoader::LoadClumpFile(stream, streamId);
+#ifdef USE_CUSTOM_ALLOCATOR
+ if(success)
+ RpClumpForAllAtomics((RpClump*)mi->GetRwObject(), RegisterAtomicMemPtrsCB, nil);
+#endif
}
+ POP_MEMID();
UpdateMemoryUsed();
// Txd and anims no longer needed unless we only read part of the file
@@ -540,12 +562,14 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
return false;
}
+ PUSH_MEMID(MEMID_STREAM_TEXUTRES);
if(ms_bLoadingBigModel || cdsize > 200){
success = CTxdStore::StartLoadTxd(streamId - STREAM_OFFSET_TXD, stream);
if(success)
ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_STARTED;
}else
success = CTxdStore::LoadTxd(streamId - STREAM_OFFSET_TXD, stream);
+ POP_MEMID();
UpdateMemoryUsed();
if(!success){
@@ -605,7 +629,9 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
// Mark objects as loaded
if(ms_aInfoForModel[streamId].m_loadState != STREAMSTATE_STARTED){
ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED;
+#ifndef USE_CUSTOM_ALLOCATOR
ms_memoryUsed += ms_aInfoForModel[streamId].GetCdSize() * CDSTREAM_SECTOR_SIZE;
+#endif
}
endTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
@@ -640,10 +666,16 @@ CStreaming::FinishLoadingLargeFile(int8 *buf, int32 streamId)
if(streamId < STREAM_OFFSET_TXD){
// Model
mi = CModelInfo::GetModelInfo(streamId);
+ PUSH_MEMID(MEMID_STREAM_MODELS);
CTxdStore::SetCurrentTxd(mi->GetTxdSlot());
success = CFileLoader::FinishLoadClumpFile(stream, streamId);
- if(success)
+ if(success){
+#ifdef USE_CUSTOM_ALLOCATOR
+ RpClumpForAllAtomics((RpClump*)mi->GetRwObject(), RegisterAtomicMemPtrsCB, nil);
+#endif
success = AddToLoadedVehiclesList(streamId);
+ }
+ POP_MEMID();
mi->RemoveRef();
CTxdStore::RemoveRefWithoutDelete(mi->GetTxdSlot());
if(mi->GetAnimFileIndex() != -1)
@@ -651,24 +683,29 @@ CStreaming::FinishLoadingLargeFile(int8 *buf, int32 streamId)
}else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL){
// Txd
CTxdStore::AddRef(streamId - STREAM_OFFSET_TXD);
+ PUSH_MEMID(MEMID_STREAM_TEXUTRES);
success = CTxdStore::FinishLoadTxd(streamId - STREAM_OFFSET_TXD, stream);
+ POP_MEMID();
CTxdStore::RemoveRefWithoutDelete(streamId - STREAM_OFFSET_TXD);
}else{
assert(0 && "invalid streamId");
}
RwStreamClose(stream, &mem);
- ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED;
+
+ ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED; // only done if success on PS2
+#ifndef USE_CUSTOM_ALLOCATOR
ms_memoryUsed += ms_aInfoForModel[streamId].GetCdSize() * CDSTREAM_SECTOR_SIZE;
+#endif
if(!success){
RemoveModel(streamId);
ReRequestModel(streamId);
- UpdateMemoryUsed();
+ UpdateMemoryUsed(); // directly after pop on PS2
return false;
}
- UpdateMemoryUsed();
+ UpdateMemoryUsed(); // directly after pop on PS2
endTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
timeDiff = endTime - startTime;
@@ -2417,19 +2454,25 @@ CStreaming::FlushRequestList(void)
void
CStreaming::ImGonnaUseStreamingMemory(void)
{
- // empty
+ PUSH_MEMID(MEMID_STREAM);
}
void
CStreaming::IHaveUsedStreamingMemory(void)
{
+ POP_MEMID();
UpdateMemoryUsed();
}
void
CStreaming::UpdateMemoryUsed(void)
{
- // empty
+#ifdef USE_CUSTOM_ALLOCATOR
+ ms_memoryUsed =
+ gMainHeap.GetMemoryUsed(MEMID_STREAM) +
+ gMainHeap.GetMemoryUsed(MEMID_STREAM_MODELS) +
+ gMainHeap.GetMemoryUsed(MEMID_STREAM_TEXUTRES);
+#endif
}
#define STREAM_DIST 80.0f
@@ -3043,3 +3086,71 @@ CStreaming::UpdateForAnimViewer(void)
CStreaming::RetryLoadFile(CStreaming::ms_channelError);
}
}
+
+
+void
+CStreaming::PrintStreamingBufferState()
+{
+ char str[128];
+ wchar wstr[128];
+ uint32 offset, size;
+
+ CTimer::Stop();
+ int i = 0;
+ while (i < NUMSTREAMINFO) {
+ while (true) {
+ int j = 0;
+ DoRWStuffStartOfFrame(50, 50, 50, 0, 0, 0, 255);
+ CPad::UpdatePads();
+ CSprite2d::InitPerFrame();
+ CFont::InitPerFrame();
+ DefinedState();
+
+ CRect unusedRect(0, 0, RsGlobal.maximumWidth, RsGlobal.maximumHeight);
+ CRGBA unusedColor(255, 255, 255, 255);
+ CFont::SetFontStyle(FONT_BANK);
+ CFont::SetBackgroundOff();
+ CFont::SetWrapx(DEFAULT_SCREEN_WIDTH);
+ CFont::SetScale(0.5f, 0.75f);
+ CFont::SetCentreOff();
+ CFont::SetCentreSize(DEFAULT_SCREEN_WIDTH);
+ CFont::SetJustifyOff();
+ CFont::SetColor(CRGBA(200, 200, 200, 200));
+ CFont::SetBackGroundOnlyTextOff();
+ int modelIndex = i;
+ if (modelIndex < NUMSTREAMINFO) {
+ int y = 24;
+ for ( ; j < 34 && modelIndex < NUMSTREAMINFO; modelIndex++) {
+ CStreamingInfo *streamingInfo = &ms_aInfoForModel[modelIndex];
+ CBaseModelInfo *modelInfo = CModelInfo::GetModelInfo(modelIndex);
+ if (streamingInfo->m_loadState != STREAMSTATE_LOADED || !streamingInfo->GetCdPosnAndSize(offset, size))
+ continue;
+
+ if (modelIndex >= STREAM_OFFSET_TXD)
+ sprintf(str, "txd %s, refs %d, size %dK, flags 0x%x", CTxdStore::GetTxdName(modelIndex - STREAM_OFFSET_TXD),
+ CTxdStore::GetNumRefs(modelIndex - STREAM_OFFSET_TXD), 2 * size, streamingInfo->m_flags);
+ else
+ sprintf(str, "model %d,%s, refs%d, size%dK, flags%x", modelIndex, modelInfo->GetName(), modelInfo->GetNumRefs(), 2 * size,
+ streamingInfo->m_flags);
+ AsciiToUnicode(str, wstr);
+ CFont::PrintString(24.0f, y, wstr);
+ y += 12;
+ j++;
+ }
+ }
+
+ if (CPad::GetPad(1)->GetCrossJustDown())
+ i = modelIndex;
+
+ if (!CPad::GetPad(1)->GetTriangleJustDown())
+ break;
+
+ i = 0;
+ CFont::DrawFonts();
+ DoRWStuffEndOfFrame();
+ }
+ CFont::DrawFonts();
+ DoRWStuffEndOfFrame();
+ }
+ CTimer::Update();
+} \ No newline at end of file
diff --git a/src/core/Streaming.h b/src/core/Streaming.h
index dd85ce97..510da7a0 100644
--- a/src/core/Streaming.h
+++ b/src/core/Streaming.h
@@ -210,4 +210,6 @@ public:
static void MemoryCardLoad(uint8 *buffer, uint32 length);
static void UpdateForAnimViewer(void);
+
+ static void PrintStreamingBufferState();
};
diff --git a/src/core/config.h b/src/core/config.h
index 0079eb38..99f2c156 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -195,6 +195,7 @@ enum Config {
#if defined GTA_PS2
# define GTA_PS2_STUFF
# define RANDOMSPLASH
+//# define USE_CUSTOM_ALLOCATOR
# define VU_COLLISION
#elif defined GTA_PC
# ifdef GTA_PS2_STUFF
@@ -208,7 +209,7 @@ enum Config {
#endif
#ifdef VU_COLLISION
-#define COMPRESSED_COL_VECTORS // current need compressed vectors in this code
+#define COMPRESSED_COL_VECTORS // currently need compressed vectors in this code
#endif
#ifdef MASTER
@@ -287,6 +288,7 @@ enum Config {
#define WALLCLIMB_CHEAT
#define REGISTER_START_BUTTON
//#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
+#define BUTTON_ICONS // use textures to show controller buttons
// Hud, frontend and radar
#define PC_MENU
@@ -327,7 +329,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
#endif
//#define SIMPLIER_MISSIONS // apply simplifications from mobile
#define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
-#define SCRIPT_LOG_FILE_LEVEL 1 // 0 == no log, 1 == overwrite every frame, 2 == full log
+#define SCRIPT_LOG_FILE_LEVEL 0 // 0 == no log, 1 == overwrite every frame, 2 == full log
#ifndef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
#define USE_BASIC_SCRIPT_DEBUG_OUTPUT
@@ -361,9 +363,15 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
// these are not supported with librw yet
# undef MULTISAMPLING
#endif
+// IMG
+#define BIG_IMG // allows to read larger img files
//#define SQUEEZE_PERFORMANCE
#ifdef SQUEEZE_PERFORMANCE
#undef PS2_ALPHA_TEST
#undef NO_ISLAND_LOADING
#endif
+
+#ifdef LIBRW
+// these are not supported with librw yet
+#endif
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 64b763a4..91ad7fc1 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -63,6 +63,7 @@
#include "timebars.h"
#include "GenericGameStorage.h"
#include "MemoryCard.h"
+#include "MemoryHeap.h"
#include "SceneEdit.h"
#include "debugmenu.h"
#include "Clock.h"
@@ -110,6 +111,18 @@ void TheGame(void);
void DebugMenuPopulate(void);
#endif
+#ifndef FINAL
+bool gbPrintMemoryUsage;
+#endif
+
+#ifdef GTA_PS2
+#define WANT_TO_LOAD TheMemoryCard.m_bWantToLoad
+#define FOUND_GAME_TO_LOAD TheMemoryCard.b_FoundRecentSavedGameWantToLoad
+#else
+#define WANT_TO_LOAD FrontEndMenuManager.m_bWantToLoad
+#define FOUND_GAME_TO_LOAD b_FoundRecentSavedGameWantToLoad
+#endif
+
#ifdef NEW_RENDERER
bool gbNewRenderer;
#define CLEARMODE (rwCAMERACLEARZ | rwCAMERACLEARSTENCIL)
@@ -392,6 +405,63 @@ PluginAttach(void)
return TRUE;
}
+#ifdef GTA_PS2
+#define NUM_PREALLOC_ATOMICS 3245
+#define NUM_PREALLOC_CLUMPS 101
+#define NUM_PREALLOC_FRAMES 2821
+#define NUM_PREALLOC_GEOMETRIES 1404
+#define NUM_PREALLOC_TEXDICTS 106
+#define NUM_PREALLOC_TEXTURES 1900
+#define NUM_PREALLOC_MATERIALS 3300
+bool preAlloc;
+
+void
+PreAllocateRwObjects(void)
+{
+ int i;
+ void **tmp = new void*[0x8000];
+ preAlloc = true;
+
+ for(i = 0; i < NUM_PREALLOC_ATOMICS; i++)
+ tmp[i] = RpAtomicCreate();
+ for(i = 0; i < NUM_PREALLOC_ATOMICS; i++)
+ RpAtomicDestroy((RpAtomic*)tmp[i]);
+
+ for(i = 0; i < NUM_PREALLOC_CLUMPS; i++)
+ tmp[i] = RpClumpCreate();
+ for(i = 0; i < NUM_PREALLOC_CLUMPS; i++)
+ RpClumpDestroy((RpClump*)tmp[i]);
+
+ for(i = 0; i < NUM_PREALLOC_FRAMES; i++)
+ tmp[i] = RwFrameCreate();
+ for(i = 0; i < NUM_PREALLOC_FRAMES; i++)
+ RwFrameDestroy((RwFrame*)tmp[i]);
+
+ for(i = 0; i < NUM_PREALLOC_GEOMETRIES; i++)
+ tmp[i] = RpGeometryCreate(0, 0, 0);
+ for(i = 0; i < NUM_PREALLOC_GEOMETRIES; i++)
+ RpGeometryDestroy((RpGeometry*)tmp[i]);
+
+ for(i = 0; i < NUM_PREALLOC_TEXDICTS; i++)
+ tmp[i] = RwTexDictionaryCreate();
+ for(i = 0; i < NUM_PREALLOC_TEXDICTS; i++)
+ RwTexDictionaryDestroy((RwTexDictionary*)tmp[i]);
+
+ for(i = 0; i < NUM_PREALLOC_TEXTURES; i++)
+ tmp[i] = RwTextureCreate(RwRasterCreate(0, 0, 0, 0));
+ for(i = 0; i < NUM_PREALLOC_TEXDICTS; i++)
+ RwTextureDestroy((RwTexture*)tmp[i]);
+
+ for(i = 0; i < NUM_PREALLOC_MATERIALS; i++)
+ tmp[i] = RpMaterialCreate();
+ for(i = 0; i < NUM_PREALLOC_MATERIALS; i++)
+ RpMaterialDestroy((RpMaterial*)tmp[i]);
+
+ delete[] tmp;
+ preAlloc = false;
+}
+#endif
+
static RwBool
Initialise3D(void *param)
{
@@ -765,6 +835,170 @@ tZonePrint ZonePrint[] =
};
#ifndef MASTER
+
+void
+PrintMemoryUsage(void)
+{
+// little hack
+if(CPools::GetPtrNodePool() == nil)
+return;
+
+ // Style taken from LCS, modified for III
+// CFont::SetFontStyle(FONT_PAGER);
+ CFont::SetFontStyle(FONT_BANK);
+ CFont::SetBackgroundOff();
+ CFont::SetWrapx(640.0f);
+// CFont::SetScale(0.5f, 0.75f);
+ CFont::SetScale(0.4f, 0.75f);
+ CFont::SetCentreOff();
+ CFont::SetCentreSize(640.0f);
+ CFont::SetJustifyOff();
+ CFont::SetPropOn();
+ CFont::SetColor(CRGBA(200, 200, 200, 200));
+ CFont::SetBackGroundOnlyTextOff();
+ CFont::SetDropShadowPosition(0);
+
+ float y;
+
+#ifdef USE_CUSTOM_ALLOCATOR
+ y = 24.0f;
+ sprintf(gString, "Total: %d blocks, %d bytes", gMainHeap.m_totalBlocksUsed, gMainHeap.m_totalMemUsed);
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(24.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Game: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_GAME), gMainHeap.GetMemoryUsed(MEMID_GAME));
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(24.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "World: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_WORLD), gMainHeap.GetMemoryUsed(MEMID_WORLD));
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(24.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Render: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_RENDER), gMainHeap.GetMemoryUsed(MEMID_RENDER));
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(24.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Render List: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_RENDERLIST), gMainHeap.GetMemoryUsed(MEMID_RENDERLIST));
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(24.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Default Models: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_DEF_MODELS), gMainHeap.GetMemoryUsed(MEMID_DEF_MODELS));
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(24.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Textures: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_TEXTURES), gMainHeap.GetMemoryUsed(MEMID_TEXTURES));
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(24.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Streaming: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_STREAM), gMainHeap.GetMemoryUsed(MEMID_STREAM));
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(24.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Streamed Models: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_STREAM_MODELS), gMainHeap.GetMemoryUsed(MEMID_STREAM_MODELS));
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(24.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Streamed Textures: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_STREAM_TEXUTRES), gMainHeap.GetMemoryUsed(MEMID_STREAM_TEXUTRES));
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(24.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Animation: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_ANIMATION), gMainHeap.GetMemoryUsed(MEMID_ANIMATION));
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(24.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Pools: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_POOLS), gMainHeap.GetMemoryUsed(MEMID_POOLS));
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(24.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Collision: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_COLLISION), gMainHeap.GetMemoryUsed(MEMID_COLLISION));
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(24.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Game Process: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_GAME_PROCESS), gMainHeap.GetMemoryUsed(MEMID_GAME_PROCESS));
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(24.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Script: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_SCRIPT), gMainHeap.GetMemoryUsed(MEMID_SCRIPT));
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(24.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Cars: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_CARS), gMainHeap.GetMemoryUsed(MEMID_CARS));
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(24.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Frontend: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_FRONTEND), gMainHeap.GetMemoryUsed(MEMID_FRONTEND));
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(24.0f, y, gUString);
+ y += 12.0f;
+#endif
+
+ y = 132.0f;
+ AsciiToUnicode("Pools usage:", gUString);
+ CFont::PrintString(400.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "PtrNode: %d/%d", CPools::GetPtrNodePool()->GetNoOfUsedSpaces(), CPools::GetPtrNodePool()->GetSize());
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(400.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "EntryInfoNode: %d/%d", CPools::GetEntryInfoNodePool()->GetNoOfUsedSpaces(), CPools::GetEntryInfoNodePool()->GetSize());
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(400.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Ped: %d/%d", CPools::GetPedPool()->GetNoOfUsedSpaces(), CPools::GetPedPool()->GetSize());
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(400.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Vehicle: %d/%d", CPools::GetVehiclePool()->GetNoOfUsedSpaces(), CPools::GetVehiclePool()->GetSize());
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(400.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Building: %d/%d", CPools::GetBuildingPool()->GetNoOfUsedSpaces(), CPools::GetBuildingPool()->GetSize());
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(400.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Treadable: %d/%d", CPools::GetTreadablePool()->GetNoOfUsedSpaces(), CPools::GetTreadablePool()->GetSize());
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(400.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Object: %d/%d", CPools::GetObjectPool()->GetNoOfUsedSpaces(), CPools::GetObjectPool()->GetSize());
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(400.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Dummy: %d/%d", CPools::GetDummyPool()->GetNoOfUsedSpaces(), CPools::GetDummyPool()->GetSize());
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(400.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "AudioScriptObjects: %d/%d", CPools::GetAudioScriptObjectPool()->GetNoOfUsedSpaces(), CPools::GetAudioScriptObjectPool()->GetSize());
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(400.0f, y, gUString);
+ y += 12.0f;
+}
+
void
DisplayGameDebugText()
{
@@ -777,8 +1011,10 @@ DisplayGameDebugText()
TWEAKBOOL(bDisplayPosn);
TWEAKBOOL(bDisplayCheatStr);
}
-#endif
+ if(gbPrintMemoryUsage)
+ PrintMemoryUsage();
+#endif
char str[200];
wchar ustr[200];
@@ -1136,13 +1372,9 @@ RenderMenus(void)
{
if (FrontEndMenuManager.m_bMenuActive)
{
-#ifdef PS2
- gMainHeap.PushMemId(_TODOCONST(17));
-#endif
+ PUSH_MEMID(MEMID_FRONTEND);
FrontEndMenuManager.DrawFrontEnd();
-#ifdef PS2
- gMainHeap.PopMemId();
-#endif
+ POP_MEMID();
}
}
@@ -1182,21 +1414,12 @@ Idle(void *arg)
tbEndTimer("DMAudio.Service");
if(CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing()){
-#ifdef PS2_MENU
- TheMemoryCard.m_bWantToLoad = false;
- FrontEndMenuManager.m_bWantToRestart = true;
-#else
+ WANT_TO_LOAD = false;
FrontEndMenuManager.m_bWantToRestart = true;
- FrontEndMenuManager.m_bWantToLoad = false;
-#endif
return;
}
-#ifdef PS2_MENU
- if ( FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad )
-#else
- if(FrontEndMenuManager.m_bWantToRestart || b_FoundRecentSavedGameWantToLoad)
-#endif
+ if(FrontEndMenuManager.m_bWantToRestart || FOUND_GAME_TO_LOAD)
{
return;
}
@@ -1242,12 +1465,12 @@ Idle(void *arg)
if(CWeather::LightningFlash && !CCullZones::CamNoRain()){
if(!DoRWStuffStartOfFrame_Horizon(255, 255, 255, 255, 255, 255, 255))
- return;
+ goto popret;
}else{
if(!DoRWStuffStartOfFrame_Horizon(CTimeCycle::GetSkyTopRed(), CTimeCycle::GetSkyTopGreen(), CTimeCycle::GetSkyTopBlue(),
CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(),
255))
- return;
+ goto popret;
}
DefinedState();
@@ -1295,7 +1518,7 @@ Idle(void *arg)
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
RwCameraClear(Scene.camera, &gColourTop, CLEARMODE);
if(!RsCameraBeginUpdate(Scene.camera))
- return;
+ goto popret;
}
tbStartTimer(0, "RenderMenus");
@@ -1304,7 +1527,7 @@ Idle(void *arg)
#ifdef PS2_MENU
if ( TheMemoryCard.m_bWantToLoad )
- return;
+ goto popret;
#endif
tbStartTimer(0, "DoFade");
@@ -1324,8 +1547,13 @@ Idle(void *arg)
DoRWStuffEndOfFrame();
+ POP_MEMID(); // MEMID_RENDER
+
if(g_SlowMode)
ProcessSlowMode();
+ return;
+
+popret: POP_MEMID(); // MEMID_RENDER
}
void
@@ -1478,14 +1706,13 @@ TheModelViewer(void)
}
#endif
-#ifdef PS2
+
+#ifdef GTA_PS2
void TheGame(void)
{
printf("Into TheGame!!!\n");
-#ifdef GTA_PS2
- gMainHeap.PushMemId(_TODOCONST(1));
-#endif
+ PUSH_MEMID(MEMID_GAME); // NB: not popped
CTimer::Initialise();
@@ -1523,78 +1750,50 @@ void TheGame(void)
while (true)
{
-#ifdef PS2
- if (TheMemoryCard.m_bWantToLoad)
-#else
- if (FrontEndMenuManager.m_bWantToLoad)
-#endif
+ if (WANT_TO_LOAD)
{
Const char *splash1 = GetLevelSplashScreen(CGame::currLevel);
LoadSplash(splash1);
}
-#ifdef PS2
- TheMemoryCard.m_bWantToLoad = false;
-#else
- FrontEndMenuManager.m_bWantToLoad = false;
-#endif
+ WANT_TO_LOAD = false;
CTimer::Update();
-#ifdef PS2
- while (!(FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad))
-#else
- while (!(FrontEndMenuManager.m_bWantToRestart || b_FoundRecentSavedGameWantToLoad))
-#endif
+ while (!(FrontEndMenuManager.m_bWantToRestart || FOUND_GAME_TO_LOAD))
{
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
-#ifdef GTA_PS2
- gMainHeap.PushMemId(_TODOCONST(12));
-#endif
- CPointLights::NumLights = 0;
+ PUSH_MEMID(MEMID_GAME_PROCESS)
+ CPointLights::InitPerFrame();
CGame::Process();
-#ifdef GTA_PS2
- gMainHeap.PopMemId();
-#endif
+ POP_MEMID();
DMAudio.Service();
if (CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing())
{
-#ifdef PS2
- TheMemoryCard.m_bWantToLoad = false;
-#else
- FrontEndMenuManager.m_bWantToLoad = false;
-#endif
+ WANT_TO_LOAD = false;
FrontEndMenuManager.m_bWantToRestart = true;
break;
}
-#ifdef PS2
- if (FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad)
-#else
- if (FrontEndMenuManager.m_bWantToRestart || b_FoundRecentSavedGameWantToLoad)
-#endif
+ if (FrontEndMenuManager.m_bWantToRestart || FOUND_GAME_TO_LOAD)
break;
SetLightsWithTimeOfDayColour(Scene.world);
-#ifdef GTA_PS2
- gMainHeap.PushMemId(_TODOCONST(15));
-#endif
+
+ PUSH_MEMID(MEMID_RENDER);
// m_bRenderGameInMenu is there in III PS2 but I don't know about VC PS2.
if (!FrontEndMenuManager.m_bMenuActive || /*FrontEndMenuManager.m_bRenderGameInMenu == true && */TheCamera.GetScreenFadeStatus() != FADE_2 )
{
-#ifdef GTA_PS2
- gMainHeap.PushMemId(_TODOCONST(11));
-#endif
+
+ PUSH_MEMID(MEMID_RENDERLIST);
CRenderer::ConstructRenderList();
CRenderer::PreRender();
-#ifdef GTA_PS2
- gMainHeap.PopMemId();
-#endif
+ POP_MEMID();
if (CWeather::LightningFlash && !CCullZones::CamNoRain())
DoRWStuffStartOfFrame_Horizon(255, 255, 255, 255, 255, 255, 255);
@@ -1626,15 +1825,9 @@ void TheGame(void)
RenderMenus();
-#ifdef PS2
- if (TheMemoryCard.m_bWantToLoad)
-#else
- if (FrontEndMenuManager.m_bWantToLoad)
-#endif
+ if (WANT_TO_LOAD)
{
-#ifdef GTA_PS2
- gMainHeap.PopMemId();
-#endif
+ POP_MEMID(); // MEMID_RENDER
break;
}
@@ -1651,9 +1844,7 @@ void TheGame(void)
CTimer::Update();
-#ifdef GTA_PS2
- gMainHeap.PopMemId();
-#endif
+ POP_MEMID(): // MEMID_RENDER
if (g_SlowMode)
ProcessSlowMode();
@@ -1665,24 +1856,12 @@ void TheGame(void)
CGame::ShutDownForRestart();
CTimer::Stop();
-#ifdef PS2
- if (FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad)
-#else
- if (FrontEndMenuManager.m_bWantToRestart || b_FoundRecentSavedGameWantToLoad)
-#endif
+ if (FrontEndMenuManager.m_bWantToRestart || FOUND_GAME_TO_LOAD)
{
-#ifdef PS2
- if (TheMemoryCard.b_FoundRecentSavedGameWantToLoad)
-#else
- if (b_FoundRecentSavedGameWantToLoad)
-#endif
+ if (FOUND_GAME_TO_LOAD)
{
FrontEndMenuManager.m_bWantToRestart = true;
-#ifdef PS2
- TheMemoryCard.m_bWantToLoad = true;
-#else
- FrontEndMenuManager.m_bWantToLoad = true;
-#endif
+ WANT_TO_LOAD = true;
}
CGame::InitialiseWhenRestarting();
@@ -1705,7 +1884,7 @@ void SystemInit()
mwInit();
#endif
-#ifdef GTA_PS2
+#ifdef USE_CUSTOM_ALLOCATOR
InitMemoryMgr();
#endif
@@ -1735,7 +1914,7 @@ void SystemInit()
#ifdef GTA_PS2
CFileMgr::InitCd();
- Char modulepath[256];
+ char modulepath[256];
strcpy(modulepath, "cdrom0:\\");
strcat(modulepath, "SYSTEM\\");
@@ -1822,7 +2001,7 @@ void SystemInit()
//
#endif
-#ifdef PS2
+#ifdef GTA_PS2
TheMemoryCard.Init();
#endif
}
@@ -1851,7 +2030,7 @@ void GameInit()
#endif
CdStreamInit(MAX_CDCHANNELS);
-#ifdef PS2
+#ifdef GTA_PS2
Initialise3D(); //no params
#else
//TODO
@@ -1958,21 +2137,18 @@ void GameInit()
CreateDebugFont();
#ifdef GTA_PS2
- AddIntcHandler(_TODOCONST(2), VBlankCounter, 0);
+ AddIntcHandler(INTC_VBLANK_S, VBlankCounter, 0);
#endif
CameraSize(Scene.camera, NULL, DEFAULT_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
CSprite2d::SetRecipNearClip();
CTxdStore::Initialise();
-#ifdef GTA_PS2
- gMainHeap.PushMemId(_TODOCONST(9));
-#endif
+
+ PUSH_MEMID(MEMID_TEXTURES);
CFont::Initialise();
CHud::Initialise();
-#ifdef GTA_PS2
- gMainHeap.PopMemId();
-#endif
+ POP_MEMID();
ValidateVersion();
@@ -2000,11 +2176,10 @@ main(int argc, char *argv[])
SystemInit();
-#ifdef PS2
+#ifdef GTA_PS2
int32 r = TheMemoryCard.CheckCardStateAtGameStartUp(CARD_ONE);
- if ( r == CMemoryCard::ERR_DIRNOENTRY || r == CMemoryCard::ERR_NOFORMAT
- && r != CMemoryCard::ERR_OPENNOENTRY && r != CMemoryCard::ERR_NONE )
+ if ( r == CMemoryCard::ERR_DIRNOENTRY || r == CMemoryCard::ERR_NOFORMAT )
{
GameInit();
@@ -2014,6 +2189,8 @@ main(int argc, char *argv[])
CFont::Initialise();
FrontEndMenuManager.DrawMemoryCardStartUpMenus();
+ }else if(r == CMemoryCard::ERR_OPENNOENTRY || r == CMemoryCard::ERR_NONE){
+ // eh?
}
#endif
@@ -2024,12 +2201,18 @@ main(int argc, char *argv[])
InitMPEGPlayer();
+#ifdef GTA_PAL
PlayMPEG("cdrom0:\\MOVIES\\DMAPAL.PSS;1", false);
if (CGame::frenchGame || CGame::germanGame)
PlayMPEG("cdrom0:\\MOVIES\\INTROPAF.PSS;1", true);
else
PlayMPEG("cdrom0:\\MOVIES\\INTROPAL.PSS;1", true);
+#else
+ PlayMPEG("cdrom0:\\MOVIES\\DMANTSC.PSS;1", false);
+
+ PlayMPEG("cdrom0:\\MOVIES\\INTRNTSC.PSS;1", true);
+#endif
ShutdownMPEGPlayer();
diff --git a/src/core/main.h b/src/core/main.h
index d3b5e9d9..37a82fb2 100644
--- a/src/core/main.h
+++ b/src/core/main.h
@@ -20,11 +20,16 @@ extern bool gbShowTimebars;
#define gbShowTimebars false
#endif
+#ifndef FINAL
+extern bool gbPrintMemoryUsage;
+#endif
+
class CSprite2d;
bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
bool DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
void DoRWStuffEndOfFrame(void);
+void PreAllocateRwObjects(void);
void InitialiseGame(void);
void LoadingScreen(const char *str1, const char *str2, const char *splashscreen);
void LoadingIslandScreen(const char *levelName);
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index 3129ae97..2b3b8e6d 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -32,6 +32,7 @@
#include "MBlur.h"
#include "postfx.h"
#include "custompipes.h"
+#include "MemoryHeap.h"
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
#include "FileMgr.h"
@@ -648,6 +649,15 @@ extern bool gbRenderWorld2;
DebugMenuAddVarBool8("Render", "Don't render Objects", &gbDontRenderObjects, nil);
DebugMenuAddVarBool8("Render", "Don't Render Water", &gbDontRenderWater, nil);
+#ifndef FINAL
+ DebugMenuAddVarBool8("Debug", "Print Memory Usage", &gbPrintMemoryUsage, nil);
+#ifdef USE_CUSTOM_ALLOCATOR
+ DebugMenuAddCmd("Debug", "Parse Heap", ParseHeap);
+#endif
+#endif
+ DebugMenuAddVarBool8("Debug", "Show cullzone debug stuff", &gbShowCullZoneDebugStuff, nil);
+ DebugMenuAddVarBool8("Debug", "Disable zone cull", &gbDisableZoneCull, nil);
+
DebugMenuAddVarBool8("Debug", "pad 1 -> pad 2", &CPad::m_bMapPadOneToPadTwo, nil);
#ifdef GTA_SCENE_EDIT
DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil);
diff --git a/src/core/templates.h b/src/core/templates.h
index 4cab7e60..19881219 100644
--- a/src/core/templates.h
+++ b/src/core/templates.h
@@ -1,6 +1,6 @@
#pragma once
-template<typename T, int n>
+template<typename T, int32 n>
class CStore
{
public:
diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp
index 2285c93f..9db36bcf 100644
--- a/src/entities/Entity.cpp
+++ b/src/entities/Entity.cpp
@@ -32,6 +32,7 @@
#include "Dummy.h"
#include "WindModifiers.h"
#include "Occlusion.h"
+#include "MemoryHeap.h"
//--MIAMI: file done
@@ -301,7 +302,11 @@ CEntity::CreateRwObject(void)
CBaseModelInfo *mi;
mi = CModelInfo::GetModelInfo(m_modelIndex);
+
+ PUSH_MEMID(MEMID_WORLD);
m_rwObject = mi->CreateInstance();
+ POP_MEMID();
+
if(m_rwObject){
if(IsBuilding())
gBuildings++;
diff --git a/src/extras/debugmenu.cpp b/src/extras/debugmenu.cpp
index 3a4c4175..533b97f5 100644
--- a/src/extras/debugmenu.cpp
+++ b/src/extras/debugmenu.cpp
@@ -5,7 +5,7 @@
#include "ControllerConfig.h"
#include "Timer.h"
#include "rtcharse.h"
-#include "inttypes.h"
+#include "re3_inttypes.h"
#include "debugmenu.h"
#include <new>
diff --git a/src/extras/inttypes.h b/src/extras/re3_inttypes.h
index bf0c53e2..bf0c53e2 100644
--- a/src/extras/inttypes.h
+++ b/src/extras/re3_inttypes.h
diff --git a/src/fakerw/fake.cpp b/src/fakerw/fake.cpp
index b04f7c7e..a35a4ecb 100644
--- a/src/fakerw/fake.cpp
+++ b/src/fakerw/fake.cpp
@@ -16,9 +16,14 @@ using namespace rw;
RwUInt8 RwObjectGetType(const RwObject *obj) { return obj->type; }
-void *RwMalloc(size_t size) { return malloc(size); }
-void *RwCalloc(size_t numObj, size_t sizeObj) { return calloc(numObj, sizeObj); }
-void RwFree(void *mem) { free(mem); }
+void *RwMalloc(size_t size) { return engine->memfuncs.rwmalloc(size, 0); }
+void *RwCalloc(size_t numObj, size_t sizeObj) {
+ void *mem = RwMalloc(numObj*sizeObj);
+ if(mem)
+ memset(mem, 0, numObj*sizeObj);
+ return mem;
+}
+void RwFree(void *mem) { engine->memfuncs.rwfree(mem); }
//RwReal RwV3dNormalize(RwV3d * out, const RwV3d * in);
@@ -537,8 +542,27 @@ RwBool RwRenderStateSet(RwRenderState state, void *value)
}
}
+static rw::MemoryFunctions gMemfuncs;
+static void *(*real_malloc)(size_t size);
+static void *(*real_realloc)(void *mem, size_t newSize);
+static void *mallocWrap(size_t sz, uint32 hint) { if(sz == 0) return nil; return real_malloc(sz); }
+static void *reallocWrap(void *p, size_t sz, uint32 hint) { return real_realloc(p, sz); }
+
+
// WARNING: unused parameters
-RwBool RwEngineInit(RwMemoryFunctions *memFuncs, RwUInt32 initFlags, RwUInt32 resArenaSize) { Engine::init(); return true; }
+RwBool RwEngineInit(RwMemoryFunctions *memFuncs, RwUInt32 initFlags, RwUInt32 resArenaSize) {
+ if(memFuncs){
+ real_malloc = memFuncs->rwmalloc;
+ real_realloc = memFuncs->rwrealloc;
+ gMemfuncs.rwmalloc = mallocWrap;
+ gMemfuncs.rwrealloc = reallocWrap;
+ gMemfuncs.rwfree = memFuncs->rwfree;
+ Engine::init(&gMemfuncs);
+ }else{
+ Engine::init(nil);
+ }
+ return true;
+}
// TODO: this is platform dependent
RwBool RwEngineOpen(RwEngineOpenParams *initParams) {
static EngineOpenParams openParams;
diff --git a/src/modelinfo/BaseModelInfo.h b/src/modelinfo/BaseModelInfo.h
index 3aa0857a..23ba5e66 100644
--- a/src/modelinfo/BaseModelInfo.h
+++ b/src/modelinfo/BaseModelInfo.h
@@ -58,9 +58,9 @@ public:
bool DoesOwnColModel(void) { return m_bOwnsColModel; }
void DeleteCollisionModel(void);
void ClearTexDictionary(void) { m_txdSlot = -1; }
- short GetObjectID(void) { return m_objectId; }
+ int16 GetObjectID(void) { return m_objectId; }
void SetObjectID(int16 id) { m_objectId = id; }
- short GetTxdSlot(void) { return m_txdSlot; }
+ int16 GetTxdSlot(void) { return m_txdSlot; }
void AddRef(void);
void RemoveRef(void);
void SetTexDictionary(const char *name);
diff --git a/src/modelinfo/ModelIndices.cpp b/src/modelinfo/ModelIndices.cpp
index 056c3733..98c7fb38 100644
--- a/src/modelinfo/ModelIndices.cpp
+++ b/src/modelinfo/ModelIndices.cpp
@@ -3,7 +3,7 @@
#include "General.h"
#include "ModelIndices.h"
-#define X(name, var) int16 var;
+#define X(name, var) int16 var = -1;
MODELINDICES
#undef X
diff --git a/src/modelinfo/SimpleModelInfo.h b/src/modelinfo/SimpleModelInfo.h
index 986cb886..0bb5fbe6 100644
--- a/src/modelinfo/SimpleModelInfo.h
+++ b/src/modelinfo/SimpleModelInfo.h
@@ -11,6 +11,18 @@ public:
float m_lodDistances[3];
uint8 m_numAtomics;
uint8 m_alpha;
+ /* // For reference, PS2 has:
+ uint8 m_firstDamaged;
+ uint8 m_normalCull : 1;
+ uint8 m_isDamaged : 1;
+ uint8 m_isBigBuilding : 1;
+ uint8 m_noFade : 1;
+ uint8 m_drawLast : 1;
+ uint8 m_additive : 1;
+ uint8 m_isSubway : 1;
+ uint8 m_ignoreLight : 1;
+ // m_noZwrite is missing because not needed
+ */
uint16 m_firstDamaged : 2; // 0: no damage model
// 1: 1 and 2 are damage models
// 2: 2 is damage model
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index b402b2fe..392ee1d4 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -2664,19 +2664,19 @@ CPed::ProcessControl(void)
Flee();
break;
case PED_FOLLOW_PATH:
- CPed::FollowPath();
+ FollowPath();
break;
case PED_PAUSE:
- CPed::Pause();
+ Pause();
break;
case PED_ATTACK:
- CPed::Attack();
+ Attack();
break;
case PED_FIGHT:
- CPed::Fight();
+ Fight();
break;
case PED_CHAT:
- CPed::Chat();
+ Chat();
break;
case PED_AIM_GUN:
if (m_pPointGunAt && m_pPointGunAt->IsPed()
@@ -9697,17 +9697,6 @@ CPed::Say(uint16 audio, int32 time)
}
}
-void
-CPed::SetWeaponLockOnTarget(CEntity *target)
-{
- if (m_pPointGunAt)
- m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt);
-
- m_pPointGunAt = (CPed*)target;
- if (target)
- ((CEntity*)target)->RegisterReference(&m_pPointGunAt);
-}
-
#ifdef COMPATIBLE_SAVES
#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index fb44f59c..5683c7c9 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -866,7 +866,6 @@ public:
void PositionAttachedPed();
bool CanUseTorsoWhenLooking();
void ScanForDelayedResponseThreats();
- void SetWeaponLockOnTarget(CEntity*);
// Static methods
static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
@@ -1104,6 +1103,16 @@ public:
}
// --
+ inline void SetWeaponLockOnTarget(CEntity *target)
+ {
+ if (m_pPointGunAt)
+ m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt);
+
+ m_pPointGunAt = (CPed*)target;
+ if (target)
+ ((CEntity*)target)->RegisterReference(&m_pPointGunAt);
+ }
+
// Using this to abstract nodes of skinned and non-skinned meshes
CVector GetNodePosition(int32 node)
{
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index 62559443..74db3055 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -1496,8 +1496,7 @@ CPlayerPed::PlayerControlZelda(CPad *padUsed)
if (m_nPedState == PED_JUMP) {
if (bIsInTheAir) {
- if (bUsesCollision && !bHitSteepSlope &&
- (!bHitSomethingLastFrame || m_vecDamageNormal.z > 0.6f)
+ if (bUsesCollision && !bHitSteepSlope && (!bHitSomethingLastFrame || m_vecDamageNormal.z > 0.6f)
&& m_fDistanceTravelled < CTimer::GetTimeStep() * 0.02 && m_vecMoveSpeed.MagnitudeSqr() < 0.01f) {
float angleSin = Sin(m_fRotationCur); // originally sin(DEGTORAD(RADTODEG(m_fRotationCur))) o_O
diff --git a/src/render/Fluff.cpp b/src/render/Fluff.cpp
index ac6fa7df..157be0c8 100644
--- a/src/render/Fluff.cpp
+++ b/src/render/Fluff.cpp
@@ -744,7 +744,7 @@ void CScrollBar::Render()
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
CVector coronaCoord, screenCoord;
- float screenW, screenH;
+ float screenW, screenH;
for (int i = 1; i < ARRAY_SIZE(m_MessageBar); ++i)
{
for (int j = 0; j < 5; ++j)
diff --git a/src/render/Font.cpp b/src/render/Font.cpp
index a3132627..3f130344 100644
--- a/src/render/Font.cpp
+++ b/src/render/Font.cpp
@@ -3,6 +3,9 @@
#include "Sprite2d.h"
#include "TxdStore.h"
#include "Font.h"
+#ifdef BUTTON_ICONS
+#include "FileMgr.h"
+#endif
#include "Timer.h"
void
@@ -224,6 +227,12 @@ union tFontRenderStatePointer
tFontRenderStatePointer FontRenderStatePointer;
uint8 FontRenderStateBuf[1024];
+#ifdef BUTTON_ICONS
+CSprite2d CFont::ButtonSprite[MAX_BUTTON_ICONS];
+int CFont::PS2Symbol = BUTTON_NONE;
+int CFont::ButtonsSlot = -1;
+#endif // BUTTON_ICONS
+
void
CFont::Initialise(void)
{
@@ -279,6 +288,34 @@ CFont::Initialise(void)
SetAlphaFade(255.0f);
SetDropShadowPosition(0);
CTxdStore::PopCurrentTxd();
+
+#ifdef BUTTON_ICONS
+ if (int file = CFileMgr::OpenFile("MODELS/X360BTNS.TXD")) {
+ CFileMgr::CloseFile(file);
+ ButtonsSlot = CTxdStore::AddTxdSlot("buttons");
+ CTxdStore::LoadTxd(ButtonsSlot, "MODELS/X360BTNS.TXD");
+ CTxdStore::AddRef(ButtonsSlot);
+ CTxdStore::PushCurrentTxd();
+ CTxdStore::SetCurrentTxd(ButtonsSlot);
+#if 0 // unused
+ ButtonSprite[BUTTON_UP].SetTexture("up");
+ ButtonSprite[BUTTON_DOWN].SetTexture("down");
+ ButtonSprite[BUTTON_LEFT].SetTexture("left");
+ ButtonSprite[BUTTON_RIGHT].SetTexture("right");
+#endif
+ ButtonSprite[BUTTON_CROSS].SetTexture("cross");
+ ButtonSprite[BUTTON_CIRCLE].SetTexture("circle");
+ ButtonSprite[BUTTON_SQUARE].SetTexture("square");
+ ButtonSprite[BUTTON_TRIANGLE].SetTexture("triangle");
+ ButtonSprite[BUTTON_L1].SetTexture("l1");
+ ButtonSprite[BUTTON_L2].SetTexture("l2");
+ ButtonSprite[BUTTON_L3].SetTexture("l3");
+ ButtonSprite[BUTTON_R1].SetTexture("r1");
+ ButtonSprite[BUTTON_R2].SetTexture("r2");
+ ButtonSprite[BUTTON_R3].SetTexture("r3");
+ CTxdStore::PopCurrentTxd();
+ }
+#endif // BUTTON_ICONS
}
#ifdef MORE_LANGUAGES
@@ -327,6 +364,13 @@ CFont::ReloadFonts(uint8 set)
void
CFont::Shutdown(void)
{
+#ifdef BUTTON_ICONS
+ if (ButtonsSlot != -1) {
+ for (int i = 0; i < MAX_BUTTON_ICONS; i++)
+ ButtonSprite[i].Delete();
+ CTxdStore::RemoveTxdSlot(ButtonsSlot);
+ }
+#endif
Sprite[0].Delete();
Sprite[1].Delete();
#ifdef MORE_LANGUAGES
@@ -347,8 +391,34 @@ CFont::InitPerFrame(void)
FontRenderStatePointer.pRenderState = (CFontRenderState*)FontRenderStateBuf;
SetDropShadowPosition(0);
NewLine = 0;
+#ifdef BUTTON_ICONS
+ PS2Symbol = BUTTON_NONE;
+#endif
}
+#ifdef BUTTON_ICONS
+void
+CFont::DrawButton(float x, float y)
+{
+ if (x <= 0.0f || x > SCREEN_WIDTH || y <= 0.0f || y > SCREEN_HEIGHT)
+ return;
+
+ if (PS2Symbol != BUTTON_NONE) {
+ CRect rect;
+ rect.left = x;
+ rect.top = Details.scaleY + Details.scaleY + y;
+ rect.right = Details.scaleY * 17.0f + x;
+ rect.bottom = Details.scaleY * 19.0f + y;
+
+ int vertexAlphaState;
+ RwRenderStateGet(rwRENDERSTATEVERTEXALPHAENABLE, &vertexAlphaState);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
+ ButtonSprite[PS2Symbol].Draw(rect, CRGBA(255, 255, 255, Details.color.a));
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)vertexAlphaState);
+ }
+}
+#endif
+
void
CFont::PrintChar(float x, float y, wchar c)
{
@@ -855,6 +925,15 @@ CFont::PrintString(float x, float y, wchar *start, wchar *&end, float spwidth, f
c = *s - ' ';
if (Details.slant != 0.0f && !IsJapanese())
y = (Details.slantRefX - x) * Details.slant + Details.slantRefY;
+
+#ifdef BUTTON_ICONS
+ if (PS2Symbol != BUTTON_NONE) {
+ DrawButton(x, y);
+ x += Details.scaleY * 17.0f;
+ PS2Symbol = BUTTON_NONE;
+ }
+#endif
+
PrintChar(x, y, c);
x += GetCharacterSize(c);
if (c == 0 && (!NewLine || !IsJapanese())) // space
@@ -1045,6 +1124,30 @@ CFont::GetStringWidth(wchar *s, bool spaces)
do {
while (*s == '~' || *s == JAP_TERMINATION) {
s++;
+#ifdef BUTTON_ICONS
+ switch (*s) {
+#if 0 // unused
+ case 'U':
+ case 'D':
+ case '<':
+ case '>':
+#endif
+ case 'X':
+ case 'O':
+ case 'Q':
+ case 'T':
+ case 'K':
+ case 'M':
+ case 'A':
+ case 'J':
+ case 'V':
+ case 'C':
+ w += 17.0f * Details.scaleY;
+ break;
+ default:
+ break;
+ }
+#endif
while (!(*s == '~' || *s == JAP_TERMINATION)) s++;
s++;
}
@@ -1059,6 +1162,30 @@ CFont::GetStringWidth(wchar *s, bool spaces)
for (wchar c = *s; (c != ' ' || spaces) && c != '\0'; c = *(++s)) {
if (c == '~') {
s++;
+#ifdef BUTTON_ICONS
+ switch (*s) {
+#if 0 // unused
+ case 'U':
+ case 'D':
+ case '<':
+ case '>':
+#endif
+ case 'X':
+ case 'O':
+ case 'Q':
+ case 'T':
+ case 'K':
+ case 'M':
+ case 'A':
+ case 'J':
+ case 'V':
+ case 'C':
+ w += 17.0f * Details.scaleY;
+ break;
+ default:
+ break;
+ }
+#endif
while (*s != '~') {
s++;
}
@@ -1146,6 +1273,24 @@ CFont::ParseToken(wchar *s, bool japShit)
case 'r': SetColor(CRGBA(113, 43, 73, 255)); break;
case 'w': SetColor(CRGBA(175, 175, 175, 255)); break;
case 'y': SetColor(CRGBA(210, 196, 106, 255)); break;
+#ifdef BUTTON_ICONS
+#if 0 // unused
+ case 'U': PS2Symbol = BUTTON_UP; break;
+ case 'D': PS2Symbol = BUTTON_DOWN; break;
+ case '<': PS2Symbol = BUTTON_LEFT; break;
+ case '>': PS2Symbol = BUTTON_RIGHT; break;
+#endif
+ case 'X': PS2Symbol = BUTTON_CROSS; break;
+ case 'O': PS2Symbol = BUTTON_CIRCLE; break;
+ case 'Q': PS2Symbol = BUTTON_SQUARE; break;
+ case 'T': PS2Symbol = BUTTON_TRIANGLE; break;
+ case 'K': PS2Symbol = BUTTON_L1; break;
+ case 'M': PS2Symbol = BUTTON_L2; break;
+ case 'A': PS2Symbol = BUTTON_L3; break;
+ case 'J': PS2Symbol = BUTTON_R1; break;
+ case 'V': PS2Symbol = BUTTON_R2; break;
+ case 'C': PS2Symbol = BUTTON_R3; break;
+#endif
}
} else if (IsJapanese()) {
if ((*s & 0x7FFF) == 'N' || (*s & 0x7FFF) == 'n')
@@ -1190,6 +1335,24 @@ CFont::ParseToken(wchar *s)
case 'x': SetColor(CRGBA(132, 146, 197, 255)); Details.anonymous_23 = true; break;
#endif
case 'y': SetColor(CRGBA(255, 227, 79, 255)); Details.anonymous_23 = true; break;
+#ifdef BUTTON_ICONS
+#if 0 // unused
+ case 'U': PS2Symbol = BUTTON_UP; break;
+ case 'D': PS2Symbol = BUTTON_DOWN; break;
+ case '<': PS2Symbol = BUTTON_LEFT; break;
+ case '>': PS2Symbol = BUTTON_RIGHT; break;
+#endif
+ case 'X': PS2Symbol = BUTTON_CROSS; break;
+ case 'O': PS2Symbol = BUTTON_CIRCLE; break;
+ case 'Q': PS2Symbol = BUTTON_SQUARE; break;
+ case 'T': PS2Symbol = BUTTON_TRIANGLE; break;
+ case 'K': PS2Symbol = BUTTON_L1; break;
+ case 'M': PS2Symbol = BUTTON_L2; break;
+ case 'A': PS2Symbol = BUTTON_L3; break;
+ case 'J': PS2Symbol = BUTTON_R1; break;
+ case 'V': PS2Symbol = BUTTON_R2; break;
+ case 'C': PS2Symbol = BUTTON_R3; break;
+#endif
}
while(*s != '~') s++;
if (*(++s) == '~')
diff --git a/src/render/Font.h b/src/render/Font.h
index 8942bcc6..d61ca6e7 100644
--- a/src/render/Font.h
+++ b/src/render/Font.h
@@ -91,6 +91,31 @@ enum
#define FONT_LOCALE(style) (style)
#endif
+#ifdef BUTTON_ICONS
+enum
+{
+ BUTTON_NONE = -1,
+#if 0 // unused
+ BUTTON_UP,
+ BUTTON_DOWN,
+ BUTTON_LEFT,
+ BUTTON_RIGHT,
+#endif
+ BUTTON_CROSS,
+ BUTTON_CIRCLE,
+ BUTTON_SQUARE,
+ BUTTON_TRIANGLE,
+ BUTTON_L1,
+ BUTTON_L2,
+ BUTTON_L3,
+ BUTTON_R1,
+ BUTTON_R2,
+ BUTTON_R3,
+ MAX_BUTTON_ICONS
+};
+#endif // BUTTON_ICONS
+
+
class CFont
{
#ifdef MORE_LANGUAGES
@@ -106,11 +131,24 @@ public:
static CFontDetails Details;
static CFontRenderState RenderState;
+#ifdef BUTTON_ICONS
+ static int32 ButtonsSlot;
+ static CSprite2d ButtonSprite[MAX_BUTTON_ICONS];
+ static int PS2Symbol;
+
+ static void DrawButton(float x, float y);
+#endif // BUTTON_ICONS
+
+
static void Initialise(void);
static void Shutdown(void);
static void InitPerFrame(void);
static void PrintChar(float x, float y, wchar c);
static void PrintString(float x, float y, wchar *s);
+#ifdef XBOX_SUBTITLES
+ static void PrintStringFromBottom(float x, float y, wchar *str);
+ static void PrintOutlinedString(float x, float y, wchar *str, float outlineStrength, bool fromBottom, CRGBA outlineColor);
+#endif
static int GetNumberLines(float xstart, float ystart, wchar *s);
static void GetTextRect(CRect *rect, float xstart, float ystart, wchar *s);
#ifdef MORE_LANGUAGES
diff --git a/src/render/Glass.cpp b/src/render/Glass.cpp
index 536d94e0..a11495a9 100644
--- a/src/render/Glass.cpp
+++ b/src/render/Glass.cpp
@@ -1,4 +1,4 @@
-#include "common.h"
+#include "common.h"
#include "Glass.h"
#include "Timer.h"
@@ -150,7 +150,11 @@ CFallingGlassPane::Render(void)
fwdNorm.Normalise();
uint8 alpha = CGlass::CalcAlphaWithNormal(&fwdNorm);
- int32 time = clamp(CTimer::GetTimeInMilliseconds() - m_nTimer, 0, 500);
+#ifdef FIX_BUGS
+ uint16 time = clamp(CTimer::GetTimeInMilliseconds() > m_nTimer ? CTimer::GetTimeInMilliseconds() - m_nTimer : 0u, 0u, 500u);
+#else
+ uint16 time = clamp(CTimer::GetTimeInMilliseconds() - m_nTimer, 0, 500);
+#endif
uint8 color = int32( float(alpha) * (float(time) / 500) );
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index 4771eb79..4e94e75d 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -24,11 +24,16 @@
#include "Occlusion.h"
#include "Renderer.h"
#include "custompipes.h"
+#include "Debug.h"
//--MIAMI: file done
+bool gbShowPedRoadGroups;
+bool gbShowCarRoadGroups;
bool gbShowCollisionPolys;
bool gbShowCollisionLines;
+bool gbShowCullZoneDebugStuff;
+bool gbDisableZoneCull; // not original
bool gbBigWhiteDebugLightSwitchedOn;
bool gbDontRenderBuildings;
@@ -37,6 +42,25 @@ bool gbDontRenderPeds;
bool gbDontRenderObjects;
bool gbDontRenderVehicles;
+int32 EntitiesRendered;
+int32 EntitiesNotRendered;
+int32 RenderedBigBuildings;
+int32 RenderedBuildings;
+int32 RenderedCars;
+int32 RenderedPeds;
+int32 RenderedObjects;
+int32 RenderedDummies;
+int32 TestedBigBuildings;
+int32 TestedBuildings;
+int32 TestedCars;
+int32 TestedPeds;
+int32 TestedObjects;
+int32 TestedDummies;
+
+// unused
+int16 TestCloseThings;
+int16 TestBigThings;
+
struct EntityInfo
{
CEntity *ent;
@@ -61,6 +85,10 @@ CVehicle *CRenderer::m_pFirstPersonVehicle;
bool CRenderer::m_loadingPriority;
float CRenderer::ms_lodDistScale = 1.2f;
+// unused
+BlockedRange CRenderer::aBlockedRanges[16];
+BlockedRange* CRenderer::pFullBlockedRanges;
+BlockedRange* CRenderer::pEmptyBlockedRanges;
void
CRenderer::Init(void)
@@ -901,6 +929,14 @@ CRenderer::RenderCollisionLines(void)
}
}
+// unused
+void
+CRenderer::RenderBlockBuildingLines(void)
+{
+ for(BlockedRange *br = pFullBlockedRanges; br; br = br->next)
+ printf("Blocked: %f %f\n", br->a, br->b);
+}
+
enum Visbility
{
VIS_INVISIBLE,
@@ -1222,7 +1258,21 @@ CRenderer::ConstructRenderList(void)
ms_nNoOfInVisibleEntities = 0;
}
ms_vecCameraPosition = TheCamera.GetPosition();
- // TODO: blocked ranges, but unused
+
+ // unused
+ pFullBlockedRanges = nil;
+ pEmptyBlockedRanges = aBlockedRanges;
+ for(int i = 0; i < 16; i++){
+ aBlockedRanges[i].prev = &aBlockedRanges[i-1];
+ aBlockedRanges[i].next = &aBlockedRanges[i+1];
+ }
+ aBlockedRanges[0].prev = nil;
+ aBlockedRanges[15].next = nil;
+
+ // unused
+ TestCloseThings = 0;
+ TestBigThings = 0;
+
ScanWorld();
}
@@ -1258,6 +1308,24 @@ CRenderer::ScanWorld(void)
RwMatrix *cammatrix;
RwV2d poly[3];
+#ifndef MASTER
+ // missing in game but has to be done somewhere
+ EntitiesRendered = 0;
+ EntitiesNotRendered = 0;
+ RenderedBigBuildings = 0;
+ RenderedBuildings = 0;
+ RenderedCars = 0;
+ RenderedPeds = 0;
+ RenderedObjects = 0;
+ RenderedDummies = 0;
+ TestedBigBuildings = 0;
+ TestedBuildings = 0;
+ TestedCars = 0;
+ TestedPeds = 0;
+ TestedObjects = 0;
+ TestedDummies = 0;
+#endif
+
memset(vectors, 0, sizeof(vectors));
vectors[CORNER_FAR_TOPLEFT].x = -vw.x * f;
vectors[CORNER_FAR_TOPLEFT].y = vw.y * f;
@@ -1377,6 +1445,19 @@ CRenderer::ScanWorld(void)
ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_GENERIC));
}
}
+
+#ifndef MASTER
+ if(gbShowCullZoneDebugStuff){
+ sprintf(gString, "Rejected: %d/%d.", EntitiesNotRendered, EntitiesNotRendered + EntitiesRendered);
+ CDebug::PrintAt(gString, 10, 10);
+ sprintf(gString, "Tested:BBuild:%d Build:%d Peds:%d Cars:%d Obj:%d Dummies:%d",
+ TestedBigBuildings, TestedBuildings, TestedPeds, TestedCars, TestedObjects, TestedDummies);
+ CDebug::PrintAt(gString, 10, 11);
+ sprintf(gString, "Rendered:BBuild:%d Build:%d Peds:%d Cars:%d Obj:%d Dummies:%d",
+ RenderedBigBuildings, RenderedBuildings, RenderedPeds, RenderedCars, RenderedObjects, RenderedDummies);
+ CDebug::PrintAt(gString, 10, 12);
+ }
+#endif
}
void
diff --git a/src/render/Renderer.h b/src/render/Renderer.h
index c54c0dbe..8b68d4ee 100644
--- a/src/render/Renderer.h
+++ b/src/render/Renderer.h
@@ -10,8 +10,12 @@ class CEntity;
#define FADE_DISTANCE 20.0f
#define STREAM_DISTANCE 30.0f
+extern bool gbShowPedRoadGroups;
+extern bool gbShowCarRoadGroups;
extern bool gbShowCollisionPolys;
extern bool gbShowCollisionLines;
+extern bool gbShowCullZoneDebugStuff;
+extern bool gbDisableZoneCull; // not original
extern bool gbBigWhiteDebugLightSwitchedOn;
extern bool gbDontRenderBuildings;
@@ -23,6 +27,13 @@ extern bool gbDontRenderVehicles;
class CVehicle;
class CPtrList;
+// unused
+struct BlockedRange
+{
+ float a, b; // unknown
+ BlockedRange *prev, *next;
+};
+
class CRenderer
{
static int32 ms_nNoOfVisibleEntities;
@@ -40,6 +51,10 @@ class CRenderer
static CVector ms_vecCameraPosition;
static CVehicle *m_pFirstPersonVehicle;
+ // unused
+ static BlockedRange aBlockedRanges[16];
+ static BlockedRange *pFullBlockedRanges;
+ static BlockedRange *pEmptyBlockedRanges;
public:
static float ms_lodDistScale;
static bool m_loadingPriority;
@@ -58,6 +73,8 @@ public:
static void RenderFirstPersonVehicle(void);
static void RenderCollisionLines(void);
+ // unused
+ static void RenderBlockBuildingLines(void);
static int32 SetupEntityVisibility(CEntity *ent);
static int32 SetupBigBuildingVisibility(CEntity *ent);
diff --git a/src/rw/VisibilityPlugins.cpp b/src/rw/VisibilityPlugins.cpp
index d768e82f..aa4bdcc0 100644
--- a/src/rw/VisibilityPlugins.cpp
+++ b/src/rw/VisibilityPlugins.cpp
@@ -1,5 +1,6 @@
#include "common.h"
+#include "RwHelper.h"
#include "templates.h"
#include "main.h"
#include "Entity.h"
@@ -11,6 +12,7 @@
#include "VisibilityPlugins.h"
#include "World.h"
#include "custompipes.h"
+#include "MemoryHeap.h"
//--MIAMI: file done
@@ -837,7 +839,6 @@ CVisibilityPlugins::GetAtomicId(RpAtomic *atomic)
return ATOMICEXT(atomic)->flags;
}
-// This is rather useless, but whatever
void
CVisibilityPlugins::SetAtomicRenderCallback(RpAtomic *atomic, RpAtomicCallBackRender cb)
{
diff --git a/src/save/MemoryCard.cpp b/src/save/MemoryCard.cpp
index a24b754c..c8ebcd86 100644
--- a/src/save/MemoryCard.cpp
+++ b/src/save/MemoryCard.cpp
@@ -11,6 +11,7 @@
#include "Clock.h"
#include "MBlur.h"
#include "Date.h"
+#include "Font.h"
#include "FileMgr.h"
#include "Game.h"
#include "GameLogic.h"
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp
index 418f93e4..f039819c 100644
--- a/src/skel/glfw/glfw.cpp
+++ b/src/skel/glfw/glfw.cpp
@@ -40,6 +40,7 @@
#include "Sprite2d.h"
#include "AnimViewer.h"
#include "Font.h"
+#include "MemoryMgr.h"
#define MAX_SUBSYSTEMS (16)
@@ -279,7 +280,11 @@ psMouseSetPos(RwV2d *pos)
RwMemoryFunctions*
psGetMemoryFunctions(void)
{
+#ifdef USE_CUSTOM_ALLOCATOR
+ return &memFuncs;
+#else
return nil;
+#endif
}
/*
@@ -1521,6 +1526,10 @@ main(int argc, char *argv[])
RwV2d pos;
RwInt32 i;
+#ifdef USE_CUSTOM_ALLOCATOR
+ InitMemoryMgr();
+#endif
+
#ifndef _WIN32
struct sigaction act;
act.sa_sigaction = terminateHandler;
diff --git a/src/skel/skeleton.cpp b/src/skel/skeleton.cpp
index a21d5674..0d70f27d 100644
--- a/src/skel/skeleton.cpp
+++ b/src/skel/skeleton.cpp
@@ -11,6 +11,7 @@
#include "skeleton.h"
#include "platform.h"
#include "main.h"
+#include "MemoryHeap.h"
// --MIAMI: file done
@@ -306,6 +307,8 @@ RsRwInitialize(void *displayID)
{
RwEngineOpenParams openParams;
+ PUSH_MEMID(MEMID_RENDER); // NB: not popped on failed return
+
/*
* Start RenderWare...
*/
@@ -373,6 +376,8 @@ RsRwInitialize(void *displayID)
RwTextureSetAutoMipmapping(TRUE);
RwTextureSetMipmapping(FALSE);
+ POP_MEMID();
+
return TRUE;
}
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp
index a437a3b4..1fd959f2 100644
--- a/src/skel/win/win.cpp
+++ b/src/skel/win/win.cpp
@@ -98,6 +98,7 @@ static psGlobalType PsGlobal;
#include "Sprite2d.h"
#include "AnimViewer.h"
#include "Font.h"
+#include "MemoryMgr.h"
VALIDATE_SIZE(psGlobalType, 0x28);
@@ -309,7 +310,11 @@ psMouseSetPos(RwV2d *pos)
RwMemoryFunctions*
psGetMemoryFunctions(void)
{
+#ifdef USE_CUSTOM_ALLOCATOR
+ return &memFuncs;
+#else
return nil;
+#endif
}
/*
@@ -2009,6 +2014,10 @@ WinMain(HINSTANCE instance,
}
#endif
+#ifdef USE_CUSTOM_ALLOCATOR
+ InitMemoryMgr();
+#endif
+
/*
* Initialize the platform independent data.
* This will in turn initialize the platform specific data...
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index cdb78fe5..d20f1177 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -5249,7 +5249,6 @@ CPed::MakeTyresMuddySectorList(CPtrList &list)
}
}
-
void
CAutomobile::SetBusDoorTimer(uint32 timer, uint8 type)
{
diff --git a/src/vehicles/HandlingMgr.h b/src/vehicles/HandlingMgr.h
index 52e69441..038ff80c 100644
--- a/src/vehicles/HandlingMgr.h
+++ b/src/vehicles/HandlingMgr.h
@@ -120,6 +120,11 @@ enum tVehicleType
NUMBOATHANDLINGS = HANDLING_SEAPLANE+1 - HANDLING_PREDATOR,
};
+enum tField // most likely a handling field enum, never used so :shrug:
+{
+
+};
+
enum
{
HANDLING_1G_BOOST = 1,
@@ -239,6 +244,8 @@ struct tFlyingHandlingData
CVector vecSpeedRes;
};
+class CVehicle;
+
class cHandlingDataMgr
{
float field_0; // unused it seems
@@ -258,6 +265,7 @@ public:
void Initialise(void);
void LoadHandlingData(void);
int FindExactWord(const char *word, const char *words, int wordLen, int numWords);
+ void ConvertDataToWorldUnits(tHandlingData *handling);
void ConvertDataToGameUnits(tHandlingData *handling);
void ConvertBikeDataToGameUnits(tBikeHandlingData *handling);
int32 GetHandlingId(const char *name);
diff --git a/src/vehicles/Plane.cpp b/src/vehicles/Plane.cpp
index 620a04fb..5b5536fd 100644
--- a/src/vehicles/Plane.cpp
+++ b/src/vehicles/Plane.cpp
@@ -18,6 +18,7 @@
#include "HandlingMgr.h"
#include "Heli.h"
#include "Plane.h"
+#include "MemoryHeap.h"
//--MIAMI: file done
@@ -564,7 +565,9 @@ CPlane::ProcessControl(void)
if(m_rwObject && RwObjectGetType(m_rwObject) == rpCLUMP){
DeleteRwObject();
if(mi->m_planeLodId != -1){
+ PUSH_MEMID(MEMID_WORLD);
m_rwObject = CModelInfo::GetModelInfo(mi->m_planeLodId)->CreateInstance();
+ POP_MEMID();
if(m_rwObject)
m_matrix.AttachRW(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)));
}