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-rw-r--r--src/control/Garages.cpp9
-rw-r--r--src/control/Script.cpp4
-rw-r--r--src/core/Pad.cpp156
-rw-r--r--src/core/Pad.h8
-rw-r--r--src/core/config.h1
-rw-r--r--src/save/GenericGameStorage.cpp4
-rw-r--r--src/text/Messages.cpp2
7 files changed, 120 insertions, 64 deletions
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index 75d5d3ba..b6786598 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -528,9 +528,14 @@ void CGarage::Update()
CGarages::GivePlayerDetonator();
CStats::KgsOfExplosivesUsed += KGS_OF_EXPLOSIVES_IN_BOMB;
}
+#ifdef DETECT_PAD_INPUT_SWITCH
+ int16 Mode = CPad::IsAffectedByController ? CPad::GetPad(0)->Mode : 0;
+#else
+ int16 Mode = CPad::GetPad(0)->Mode;
+#endif
switch (m_eGarageType) {
case GARAGE_BOMBSHOP1:
- switch (CPad::GetPad(0)->Mode) {
+ switch (Mode) {
case 0:
case 1:
case 2:
@@ -542,7 +547,7 @@ void CGarage::Update()
}
break;
case GARAGE_BOMBSHOP2:
- switch (CPad::GetPad(0)->Mode) {
+ switch (Mode) {
case 0:
case 1:
case 2:
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 433e0449..02447764 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -5258,7 +5258,11 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
return 0;
}
case COMMAND_GET_CONTROLLER_MODE:
+#if defined(GTA_PC) && !defined(DETECT_PAD_INPUT_SWITCH)
ScriptParams[0] = 0;
+#else
+ ScriptParams[0] = CPad::IsAffectedByController ? CPad::GetPad(0)->Mode : 0;
+#endif
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_SET_CAN_RESPRAY_CAR:
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index f4b81cb4..c4c4a69e 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -55,6 +55,10 @@ CMouseControllerState CPad::OldMouseControllerState;
CMouseControllerState CPad::NewMouseControllerState;
CMouseControllerState CPad::PCTempMouseControllerState;
+#ifdef DETECT_PAD_INPUT_SWITCH
+bool CPad::IsAffectedByController = false;
+#endif
+
_TODO("gbFastTime");
extern bool gbFastTime;
@@ -325,6 +329,16 @@ void AltDodoCheat(void)
}
#endif
+#ifdef DETECT_PAD_INPUT_SWITCH
+bool
+CControllerState::IsAnyButtonPressed(void)
+{
+ return !!LeftStickX || !!LeftStickY || !!RightStickX || !!RightStickY || !!LeftShoulder1 || !!LeftShoulder2 || !!RightShoulder1 || !!RightShoulder2 ||
+ !!DPadUp || !!DPadDown || !!DPadLeft || !!DPadRight || !!Start || !!Select || !!Square || !!Triangle || !!Cross || !!Circle || !!LeftShock ||
+ !!RightShock || !!NetworkTalk;
+}
+#endif
+
void
CControllerState::Clear(void)
{
@@ -1002,7 +1016,7 @@ void CPad::AffectFromXinput(uint32 pad)
if (Abs(rx) > 0.3f || Abs(ry) > 0.3f) {
PCTempJoyState.RightStickX = (int32)(rx * 128.0f);
- PCTempJoyState.RightStickY = (int32)(ry * 128.0f);
+ PCTempJoyState.RightStickY = (int32)(-ry * 128.0f);
}
XINPUT_VIBRATION VibrationState;
@@ -1037,11 +1051,20 @@ void CPad::UpdatePads(void)
#else
CapturePad(0);
#endif
-
+#ifdef DETECT_PAD_INPUT_SWITCH
+ if (GetPad(0)->PCTempJoyState.IsAnyButtonPressed())
+ IsAffectedByController = true;
+ else {
+#endif
+ ControlsManager.ClearSimButtonPressCheckers();
+ ControlsManager.AffectPadFromKeyBoard();
+ ControlsManager.AffectPadFromMouse();
- ControlsManager.ClearSimButtonPressCheckers();
- ControlsManager.AffectPadFromKeyBoard();
- ControlsManager.AffectPadFromMouse();
+#ifdef DETECT_PAD_INPUT_SWITCH
+ }
+ if (IsAffectedByController && (GetPad(0)->PCTempKeyState.IsAnyButtonPressed() || GetPad(0)->PCTempMouseState.IsAnyButtonPressed()))
+ IsAffectedByController = false;
+#endif
if ( CReplay::IsPlayingBackFromFile() )
bUpdate = false;
@@ -1096,7 +1119,10 @@ void CPad::Update(int16 unk)
void CPad::DoCheats(void)
{
- GetPad(0)->DoCheats(0);
+#ifdef DETECT_PAD_INPUT_SWITCH
+ if (IsAffectedByController)
+#endif
+ GetPad(0)->DoCheats(0);
}
void CPad::DoCheats(int16 unk)
@@ -1154,13 +1180,19 @@ CPad *CPad::GetPad(int32 pad)
{
return &Pads[pad];
}
+#ifdef DETECT_PAD_INPUT_SWITCH
+#define CURMODE (IsAffectedByController ? Mode : 0)
+#else
+#define CURMODE (Mode)
+#endif
+
int16 CPad::GetSteeringLeftRight(void)
{
if ( ArePlayerControlsDisabled() )
return 0;
-
- switch ( Mode )
+
+ switch (CURMODE)
{
case 0:
case 2:
@@ -1192,8 +1224,8 @@ int16 CPad::GetSteeringUpDown(void)
{
if ( ArePlayerControlsDisabled() )
return 0;
-
- switch ( Mode )
+
+ switch (CURMODE)
{
case 0:
case 2:
@@ -1225,8 +1257,8 @@ int16 CPad::GetCarGunUpDown(void)
{
if ( ArePlayerControlsDisabled() )
return 0;
-
- switch ( Mode )
+
+ switch (CURMODE)
{
case 0:
case 1:
@@ -1252,8 +1284,8 @@ int16 CPad::GetCarGunLeftRight(void)
{
if ( ArePlayerControlsDisabled() )
return 0;
-
- switch ( Mode )
+
+ switch (CURMODE)
{
case 0:
case 1:
@@ -1279,8 +1311,8 @@ int16 CPad::GetPedWalkLeftRight(void)
{
if ( ArePlayerControlsDisabled() )
return 0;
-
- switch ( Mode )
+
+ switch (CURMODE)
{
case 0:
case 2:
@@ -1313,8 +1345,8 @@ int16 CPad::GetPedWalkUpDown(void)
{
if ( ArePlayerControlsDisabled() )
return 0;
-
- switch ( Mode )
+
+ switch (CURMODE)
{
case 0:
case 2:
@@ -1344,7 +1376,7 @@ int16 CPad::GetPedWalkUpDown(void)
int16 CPad::GetAnalogueUpDown(void)
{
- switch ( Mode )
+ switch (CURMODE)
{
case 0:
case 2:
@@ -1409,8 +1441,8 @@ bool CPad::GetHorn(void)
{
if ( ArePlayerControlsDisabled() )
return false;
-
- switch ( Mode )
+
+ switch (CURMODE)
{
case 0:
{
@@ -1448,8 +1480,8 @@ bool CPad::HornJustDown(void)
{
if ( ArePlayerControlsDisabled() )
return false;
-
- switch ( Mode )
+
+ switch (CURMODE)
{
case 0:
{
@@ -1488,8 +1520,8 @@ bool CPad::GetCarGunFired(void)
{
if ( ArePlayerControlsDisabled() )
return false;
-
- switch ( Mode )
+
+ switch (CURMODE)
{
case 0:
case 1:
@@ -1515,8 +1547,8 @@ bool CPad::CarGunJustDown(void)
{
if ( ArePlayerControlsDisabled() )
return false;
-
- switch ( Mode )
+
+ switch (CURMODE)
{
case 0:
case 1:
@@ -1542,8 +1574,8 @@ int16 CPad::GetHandBrake(void)
{
if ( ArePlayerControlsDisabled() )
return 0;
-
- switch ( Mode )
+
+ switch (CURMODE)
{
case 0:
case 1:
@@ -1575,8 +1607,8 @@ int16 CPad::GetBrake(void)
{
if ( ArePlayerControlsDisabled() )
return 0;
-
- switch ( Mode )
+
+ switch (CURMODE)
{
case 0:
case 2:
@@ -1613,8 +1645,8 @@ bool CPad::GetExitVehicle(void)
{
if ( ArePlayerControlsDisabled() )
return false;
-
- switch ( Mode )
+
+ switch (CURMODE)
{
case 0:
case 1:
@@ -1640,8 +1672,8 @@ bool CPad::ExitVehicleJustDown(void)
{
if ( ArePlayerControlsDisabled() )
return false;
-
- switch ( Mode )
+
+ switch (CURMODE)
{
case 0:
case 1:
@@ -1667,8 +1699,8 @@ int32 CPad::GetWeapon(void)
{
if ( ArePlayerControlsDisabled() )
return false;
-
- switch ( Mode )
+
+ switch (CURMODE)
{
case 0:
case 1:
@@ -1700,8 +1732,8 @@ bool CPad::WeaponJustDown(void)
{
if ( ArePlayerControlsDisabled() )
return false;
-
- switch ( Mode )
+
+ switch (CURMODE)
{
case 0:
case 1:
@@ -1733,8 +1765,8 @@ int16 CPad::GetAccelerate(void)
{
if ( ArePlayerControlsDisabled() )
return 0;
-
- switch ( Mode )
+
+ switch (CURMODE)
{
case 0:
case 2:
@@ -1769,7 +1801,7 @@ int16 CPad::GetAccelerate(void)
bool CPad::CycleCameraModeUpJustDown(void)
{
- switch ( Mode )
+ switch (CURMODE)
{
case 0:
case 2:
@@ -1793,7 +1825,7 @@ bool CPad::CycleCameraModeUpJustDown(void)
bool CPad::CycleCameraModeDownJustDown(void)
{
- switch ( Mode )
+ switch (CURMODE)
{
case 0:
case 2:
@@ -1819,8 +1851,8 @@ bool CPad::ChangeStationJustDown(void)
{
if ( ArePlayerControlsDisabled() )
return false;
-
- switch ( Mode )
+
+ switch (CURMODE)
{
case 0:
{
@@ -1875,8 +1907,8 @@ bool CPad::GetTarget(void)
{
if ( ArePlayerControlsDisabled() )
return false;
-
- switch ( Mode )
+
+ switch (CURMODE)
{
case 0:
case 1:
@@ -1902,8 +1934,8 @@ bool CPad::TargetJustDown(void)
{
if ( ArePlayerControlsDisabled() )
return false;
-
- switch ( Mode )
+
+ switch (CURMODE)
{
case 0:
case 1:
@@ -1937,8 +1969,8 @@ bool CPad::GetSprint(void)
{
if ( ArePlayerControlsDisabled() )
return false;
-
- switch ( Mode )
+
+ switch (CURMODE)
{
case 0:
case 1:
@@ -2092,8 +2124,8 @@ bool CPad::ForceCameraBehindPlayer(void)
{
if ( ArePlayerControlsDisabled() )
return false;
-
- switch ( Mode )
+
+ switch (CURMODE)
{
case 0:
case 1:
@@ -2125,8 +2157,8 @@ bool CPad::SniperZoomIn(void)
{
if ( ArePlayerControlsDisabled() )
return false;
-
- switch ( Mode )
+
+ switch (CURMODE)
{
case 0:
case 1:
@@ -2152,8 +2184,8 @@ bool CPad::SniperZoomOut(void)
{
if ( ArePlayerControlsDisabled() )
return false;
-
- switch ( Mode )
+
+ switch (CURMODE)
{
case 0:
case 1:
@@ -2175,6 +2207,7 @@ bool CPad::SniperZoomOut(void)
return false;
}
+#undef CURMODE
int16 CPad::SniperModeLookLeftRight(void)
{
@@ -2190,6 +2223,9 @@ int16 CPad::SniperModeLookLeftRight(void)
int16 CPad::SniperModeLookUpDown(void)
{
int16 axis = NewState.LeftStickY;
+#ifdef FIX_BUGS
+ axis = -axis;
+#endif
int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
if ( Abs(axis) > Abs(dpad) )
@@ -2216,7 +2252,11 @@ int16 CPad::LookAroundLeftRight(void)
int16 CPad::LookAroundUpDown(void)
{
int16 axis = GetPad(0)->NewState.RightStickY;
-
+
+#ifdef FIX_BUGS
+ axis = -axis;
+#endif
+
if ( Abs(axis) > 85 && !GetLookBehindForPed() )
return (int16) ( (axis + ( ( axis > 0 ) ? -85 : 85) )
* (127.0f / 32.0f) ); // 3.96875f
diff --git a/src/core/Pad.h b/src/core/Pad.h
index b24edf4a..ea771f81 100644
--- a/src/core/Pad.h
+++ b/src/core/Pad.h
@@ -29,6 +29,9 @@ public:
float GetRightStickX(void) { return RightStickX/32767.0f; };
float GetRightStickY(void) { return RightStickY/32767.0f; };
+#ifdef DETECT_PAD_INPUT_SWITCH
+ bool IsAnyButtonPressed();
+#endif
void Clear(void);
};
VALIDATE_SIZE(CControllerState, 0x2A);
@@ -158,7 +161,10 @@ public:
int32 LastTimeTouched;
int32 AverageWeapon;
int32 AverageEntries;
-
+
+#ifdef DETECT_PAD_INPUT_SWITCH
+ static bool IsAffectedByController;
+#endif
CPad() { }
~CPad() { }
diff --git a/src/core/config.h b/src/core/config.h
index 0d57f55d..7c1fab5b 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -204,6 +204,7 @@ enum Config {
#ifndef RW_GL3
#define XINPUT
#endif
+#define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m
#define KANGAROO_CHEAT
#define ALLCARSHELI_CHEAT
#define ALT_DODO_CHEAT
diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp
index 3e25ba42..df34b3b5 100644
--- a/src/save/GenericGameStorage.cpp
+++ b/src/save/GenericGameStorage.cpp
@@ -164,7 +164,7 @@ GenericSave(int file)
WriteDataToBufferPointer(buf, CompileDateAndTime.m_nMonth);
WriteDataToBufferPointer(buf, CompileDateAndTime.m_nYear);
WriteDataToBufferPointer(buf, CWeather::WeatherTypeInList);
-#ifdef FIX_BUGS
+#ifdef COMPATIBLE_SAVES
// converted to float for compatibility with original format
// TODO: maybe remove this? not really gonna break anything vital
float f = TheCamera.CarZoomIndicator;
@@ -283,7 +283,7 @@ GenericLoad()
ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nMonth);
ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nYear);
ReadDataFromBufferPointer(buf, CWeather::WeatherTypeInList);
-#ifdef FIX_BUGS
+#ifdef COMPATIBLE_SAVES
// converted to float for compatibility with original format
// TODO: maybe remove this? not really gonna break anything vital
float f;
diff --git a/src/text/Messages.cpp b/src/text/Messages.cpp
index 59341b84..82ab294c 100644
--- a/src/text/Messages.cpp
+++ b/src/text/Messages.cpp
@@ -424,7 +424,7 @@ CMessages::InsertStringInString(wchar *str1, wchar *str2)
for (i = 0; i < total_size; ) {
#ifdef MORE_LANGUAGES
if ((CFont::IsJapanese() && *_str1 == (0x8000 | '~') && *(_str1 + 1) == (0x8000 | 'a') && *(_str1 + 2) == (0x8000 | '~'))
- || (CFont::IsJapanese() && *_str1 == '~' && *(_str1 + 1) == 'a' && *(_str1 + 2) == '~'))
+ || (*_str1 == '~' && *(_str1 + 1) == 'a' && *(_str1 + 2) == '~'))
{
#else
if (*_str1 == '~' && *(_str1 + 1) == 'a' && *(_str1 + 2) == '~') {