summaryrefslogtreecommitdiffstats
path: root/src/core/Pad.h
blob: b24edf4aa0fac060d408440b0af8d2807e6899f1 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
#pragma once

enum {
	PLAYERCONTROL_ENABLED = 0,
	PLAYERCONTROL_DISABLED_1 = 1,	// used by first person camera
	PLAYERCONTROL_DISABLED_2 = 2,
	PLAYERCONTROL_GARAGE = 4,
	PLAYERCONTROL_DISABLED_8 = 8,
	PLAYERCONTROL_DISABLED_10 = 16,
	PLAYERCONTROL_DISABLED_20 = 32, // used on CPlayerInfo::MakePlayerSafe
	PLAYERCONTROL_DISABLED_40 = 64, // used on phone calls
	PLAYERCONTROL_DISABLED_80 = 128,// used on cutscenes
};

class CControllerState
{
public:
	int16 LeftStickX, LeftStickY;
	int16 RightStickX, RightStickY;
	int16 LeftShoulder1, LeftShoulder2;
	int16 RightShoulder1, RightShoulder2;
	int16 DPadUp, DPadDown, DPadLeft, DPadRight;
	int16 Start, Select;
	int16 Square, Triangle, Cross, Circle;
	int16 LeftShock, RightShock;
	int16 NetworkTalk;
	float GetLeftStickX(void) { return LeftStickX/32767.0f; };
	float GetLeftStickY(void) { return LeftStickY/32767.0f; };
	float GetRightStickX(void) { return RightStickX/32767.0f; };
	float GetRightStickY(void) { return RightStickY/32767.0f; };

	void Clear(void);
};
VALIDATE_SIZE(CControllerState, 0x2A);

class CMouseControllerState
{
public:
	//uint32 btns;	// bit 0-2 button 1-3

	bool LMB;
	bool RMB;
	bool MMB;
	bool WHEELUP;
	bool WHEELDN;
	bool MXB1;
	bool MXB2;
	char _pad0;
	
	float x, y;
	
	CMouseControllerState();
	void Clear();
};

VALIDATE_SIZE(CMouseControllerState, 0x10);

class CMousePointerStateHelper
{
public:
	bool bInvertHorizontally;
	bool bInvertVertically;
	
	CMouseControllerState GetMouseSetUp();
};

VALIDATE_SIZE(CMousePointerStateHelper, 0x2);

extern CMousePointerStateHelper MousePointerStateHelper;


class CKeyboardState
{
public:
	int16 F[12];
	int16 VK_KEYS[256];
	int16 ESC;
	int16 INS;
	int16 DEL;
	int16 HOME;
	int16 END;
	int16 PGUP;
	int16 PGDN;
	int16 UP;
	int16 DOWN;
	int16 LEFT;
	int16 RIGHT;
	int16 SCROLLLOCK;
	int16 PAUSE;
	int16 NUMLOCK;
	int16 DIV;
	int16 MUL;
	int16 SUB;
	int16 ADD;
	int16 ENTER;
	int16 DECIMAL;
	int16 NUM1;
	int16 NUM2;
	int16 NUM3;
	int16 NUM4;
	int16 NUM5;
	int16 NUM6;
	int16 NUM7;
	int16 NUM8;
	int16 NUM9;
	int16 NUM0;
	int16 BACKSP;
	int16 TAB;
	int16 CAPSLOCK;
	int16 EXTENTER;
	int16 LSHIFT;
	int16 RSHIFT;
	int16 SHIFT;
	int16 LCTRL;
	int16 RCTRL;
	int16 LALT;
	int16 RALT;
	int16 LWIN;
	int16 RWIN;
	int16 APPS;
	
	void Clear();
};

VALIDATE_SIZE(CKeyboardState, 0x270);

enum
{
	// taken from miss2
	PAD1 = 0,
	PAD2,
	
	MAX_PADS
};

class CPad
{
public:
	enum
	{
		HORNHISTORY_SIZE = 5,
	};
	CControllerState NewState;
	CControllerState OldState;
	CControllerState PCTempKeyState;
	CControllerState PCTempJoyState;
	CControllerState PCTempMouseState;
	// straight out of my IDB
	int16 Phase;
	int16 Mode;
	int16 ShakeDur;
	uint8 ShakeFreq;
	bool bHornHistory[HORNHISTORY_SIZE];
	uint8 iCurrHornHistory;
	uint8 DisablePlayerControls;
	int8 bApplyBrakes;
	char CheatString[12];
	int32 LastTimeTouched;
	int32 AverageWeapon;
	int32 AverageEntries;
	
	CPad() { }
	~CPad() { }

	static bool bDisplayNoControllerMessage;
	static bool bObsoleteControllerMessage;
	static bool bOldDisplayNoControllerMessage;
	static bool m_bMapPadOneToPadTwo;
	
	static CKeyboardState OldKeyState;
	static CKeyboardState NewKeyState;
	static CKeyboardState TempKeyState;
	static char KeyBoardCheatString[20];
	static CMouseControllerState OldMouseControllerState;
	static CMouseControllerState NewMouseControllerState;
	static CMouseControllerState PCTempMouseControllerState;
	
	
#ifdef GTA_PS2_STUFF
	static void Initialise(void);
#endif
	void Clear(bool bResetPlayerControls);
	void ClearMouseHistory();
	void UpdateMouse();
	CControllerState ReconcileTwoControllersInput(CControllerState const &State1, CControllerState const &State2);
	void StartShake(int16 nDur, uint8 nFreq);
	void StartShake_Distance(int16 nDur, uint8 nFreq, float fX, float fY, float fz);
	void StartShake_Train(float fX, float fY);
#ifdef GTA_PS2_STUFF
	void AddToCheatString(char c);
#endif
	void AddToPCCheatString(char c);

	static void UpdatePads(void);
	void ProcessPCSpecificStuff(void);
	void Update(int16 unk);
	
	static void DoCheats(void);
	void DoCheats(int16 unk);
	
	static void StopPadsShaking(void);
	void StopShaking(int16 unk);
	
	static CPad *GetPad(int32 pad);
	
	int16 GetSteeringLeftRight(void);
	int16 GetSteeringUpDown(void);
	int16 GetCarGunUpDown(void);
	int16 GetCarGunLeftRight(void);
	int16 GetPedWalkLeftRight(void);
	int16 GetPedWalkUpDown(void);
	int16 GetAnalogueUpDown(void);
	bool GetLookLeft(void);
	bool GetLookRight(void);
	bool GetLookBehindForCar(void);
	bool GetLookBehindForPed(void);
	bool GetHorn(void);
	bool HornJustDown(void);
	bool GetCarGunFired(void);
	bool CarGunJustDown(void);
	int16 GetHandBrake(void);
	int16 GetBrake(void);
	bool GetExitVehicle(void);
	bool ExitVehicleJustDown(void);
	int32 GetWeapon(void);
	bool WeaponJustDown(void);
	int16 GetAccelerate(void);
	bool CycleCameraModeUpJustDown(void);
	bool CycleCameraModeDownJustDown(void);
	bool ChangeStationJustDown(void);
	bool CycleWeaponLeftJustDown(void);
	bool CycleWeaponRightJustDown(void);
	bool GetTarget(void);
	bool TargetJustDown(void);
	bool JumpJustDown(void);
	bool GetSprint(void);
	bool ShiftTargetLeftJustDown(void);
	bool ShiftTargetRightJustDown(void);
	bool GetAnaloguePadUp(void);
	bool GetAnaloguePadDown(void);
	bool GetAnaloguePadLeft(void);
	bool GetAnaloguePadRight(void);
	bool GetAnaloguePadLeftJustUp(void);
	bool GetAnaloguePadRightJustUp(void);
	bool ForceCameraBehindPlayer(void);
	bool SniperZoomIn(void);
	bool SniperZoomOut(void);
	int16 SniperModeLookLeftRight(void);
	int16 SniperModeLookUpDown(void);
	int16 LookAroundLeftRight(void);
	int16 LookAroundUpDown(void);
	void ResetAverageWeapon(void);
	static void PrintErrorMessage(void);
	static void ResetCheats(void);
	static char *EditString(char *pStr, int32 nSize);
	static int32 *EditCodesForControls(int32 *pRsKeys, int32 nSize);

#ifdef XINPUT
	void AffectFromXinput(uint32 pad);
#endif

	// mouse
	bool GetLeftMouseJustDown()           { return !!(NewMouseControllerState.LMB && !OldMouseControllerState.LMB); }
	bool GetRightMouseJustDown()          { return !!(NewMouseControllerState.RMB && !OldMouseControllerState.RMB); }
	bool GetMiddleMouseJustDown()         { return !!(NewMouseControllerState.MMB && !OldMouseControllerState.MMB); }
	bool GetMouseWheelUpJustDown()        { return !!(NewMouseControllerState.WHEELUP && !OldMouseControllerState.WHEELUP); }
	bool GetMouseWheelDownJustDown()      { return !!(NewMouseControllerState.WHEELDN && !OldMouseControllerState.WHEELDN);}
	bool GetMouseX1JustDown()             { return !!(NewMouseControllerState.MXB1    && !OldMouseControllerState.MXB1); }
	bool GetMouseX2JustDown()             { return !!(NewMouseControllerState.MXB2    && !OldMouseControllerState.MXB2); }

	bool GetLeftMouseJustUp() { return !!(!NewMouseControllerState.LMB && OldMouseControllerState.LMB); }
	bool GetRightMouseJustUp() { return !!(!NewMouseControllerState.RMB && OldMouseControllerState.RMB); }
	bool GetMiddleMouseJustUp() { return !!(!NewMouseControllerState.MMB && OldMouseControllerState.MMB); }
	bool GetMouseWheelUpJustUp() { return !!(!NewMouseControllerState.WHEELUP && OldMouseControllerState.WHEELUP); }
	bool GetMouseWheelDownJustUp() { return !!(!NewMouseControllerState.WHEELDN && OldMouseControllerState.WHEELDN); }

	bool GetLeftMouse()         { return NewMouseControllerState.LMB; }
	bool GetRightMouse()        { return NewMouseControllerState.RMB; }
	bool GetMiddleMouse()       { return NewMouseControllerState.MMB; }
	bool GetMouseWheelUp()      { return NewMouseControllerState.WHEELUP; }
	bool GetMouseWheelDown()    { return NewMouseControllerState.WHEELDN; }
	bool GetMouseX1()           { return NewMouseControllerState.MXB1; }
	bool GetMouseX2()           { return NewMouseControllerState.MXB2; }

	bool GetLeftMouseUp()       { return !OldMouseControllerState.LMB; }
	bool GetRightMouseUp()      { return !OldMouseControllerState.RMB; }
	bool GetMiddleMouseUp()     { return !OldMouseControllerState.MMB; }
	bool GetMouseWheelUpUp()    { return !OldMouseControllerState.WHEELUP; }
	bool GetMouseWheelDownUp()  { return !OldMouseControllerState.WHEELDN; }
	bool GetMouseX1Up()         { return !OldMouseControllerState.MXB1; }
	bool GetMouseX2Up()         { return !OldMouseControllerState.MXB2; }


	float GetMouseX() { return NewMouseControllerState.x; }
	float GetMouseY() { return NewMouseControllerState.y; }

	// keyboard
	
	bool GetCharJustDown(int32 c) { return !!(NewKeyState.VK_KEYS[c] && !OldKeyState.VK_KEYS[c]); }
	bool GetFJustDown(int32 n)    { return !!(NewKeyState.F[n] && !OldKeyState.F[n]); }
	bool GetEscapeJustDown()      { return !!(NewKeyState.ESC && !OldKeyState.ESC); }
	bool GetInsertJustDown()      { return !!(NewKeyState.INS && !OldKeyState.INS); }
	bool GetDeleteJustDown()      { return !!(NewKeyState.DEL && !OldKeyState.DEL); }
	bool GetHomeJustDown()        { return !!(NewKeyState.HOME && !OldKeyState.HOME); }
	bool GetEndJustDown()         { return !!(NewKeyState.END && !OldKeyState.END); }
	bool GetPageUpJustDown()      { return !!(NewKeyState.PGUP && !OldKeyState.PGUP); }
	bool GetPageDownJustDown()    { return !!(NewKeyState.PGDN && !OldKeyState.PGDN); }
	bool GetUpJustDown()          { return !!(NewKeyState.UP && !OldKeyState.UP); }
	bool GetDownJustDown()        { return !!(NewKeyState.DOWN && !OldKeyState.DOWN); }
	bool GetLeftJustDown()        { return !!(NewKeyState.LEFT && !OldKeyState.LEFT); }
	bool GetRightJustDown()       { return !!(NewKeyState.RIGHT && !OldKeyState.RIGHT); }
	bool GetScrollLockJustDown()  { return !!(NewKeyState.SCROLLLOCK && !OldKeyState.SCROLLLOCK); }
	bool GetPauseJustDown()       { return !!(NewKeyState.PAUSE && !OldKeyState.PAUSE); }
	bool GetNumLockJustDown()     { return !!(NewKeyState.NUMLOCK && !OldKeyState.NUMLOCK); }
	bool GetDivideJustDown()      { return !!(NewKeyState.DIV && !OldKeyState.DIV); }
	bool GetTimesJustDown()       { return !!(NewKeyState.MUL && !OldKeyState.MUL); }
	bool GetMinusJustDown()       { return !!(NewKeyState.SUB && !OldKeyState.SUB); }
	bool GetPlusJustDown()        { return !!(NewKeyState.ADD && !OldKeyState.ADD); }
	bool GetPadEnterJustDown()    { return !!(NewKeyState.ENTER && !OldKeyState.ENTER); }
	bool GetPadDelJustDown()      { return !!(NewKeyState.DECIMAL && !OldKeyState.DECIMAL); }
	bool GetPad1JustDown()        { return !!(NewKeyState.NUM1 && !OldKeyState.NUM1); }
	bool GetPad2JustDown()        { return !!(NewKeyState.NUM2 && !OldKeyState.NUM2); }
	bool GetPad3JustDown()        { return !!(NewKeyState.NUM3 && !OldKeyState.NUM3); }
	bool GetPad4JustDown()        { return !!(NewKeyState.NUM4 && !OldKeyState.NUM4); }
	bool GetPad5JustDown()        { return !!(NewKeyState.NUM5 && !OldKeyState.NUM5); }
	bool GetPad6JustDown()        { return !!(NewKeyState.NUM6 && !OldKeyState.NUM6); }
	bool GetPad7JustDown()        { return !!(NewKeyState.NUM7 && !OldKeyState.NUM7); }
	bool GetPad8JustDown()        { return !!(NewKeyState.NUM8 && !OldKeyState.NUM8); }
	bool GetPad9JustDown()        { return !!(NewKeyState.NUM9 && !OldKeyState.NUM9); }
	bool GetPad0JustDown()        { return !!(NewKeyState.NUM0 && !OldKeyState.NUM0); }
	bool GetBackspaceJustDown()   { return !!(NewKeyState.BACKSP && !OldKeyState.BACKSP); }
	bool GetTabJustDown()         { return !!(NewKeyState.TAB && !OldKeyState.TAB); }
	bool GetCapsLockJustDown()    { return !!(NewKeyState.CAPSLOCK && !OldKeyState.CAPSLOCK); }
	bool GetReturnJustDown()       { return !!(NewKeyState.EXTENTER && !OldKeyState.EXTENTER); }
	bool GetLeftShiftJustDown()   { return !!(NewKeyState.LSHIFT && !OldKeyState.LSHIFT); }
	bool GetShiftJustDown()       { return !!(NewKeyState.SHIFT && !OldKeyState.SHIFT); }
	bool GetRightShiftJustDown()  { return !!(NewKeyState.RSHIFT && !OldKeyState.RSHIFT); }
	bool GetLeftCtrlJustDown()    { return !!(NewKeyState.LCTRL && !OldKeyState.LCTRL); }
	bool GetRightCtrlJustDown()   { return !!(NewKeyState.RCTRL && !OldKeyState.RCTRL); }
	bool GetLeftAltJustDown()     { return !!(NewKeyState.LALT && !OldKeyState.LALT); }
	bool GetRightAltJustDown()    { return !!(NewKeyState.RALT && !OldKeyState.RALT); }
	bool GetLeftWinJustDown()     { return !!(NewKeyState.LWIN && !OldKeyState.LWIN); }
	bool GetRightWinJustDown()    { return !!(NewKeyState.RWIN && !OldKeyState.RWIN); }
	bool GetAppsJustDown()        { return !!(NewKeyState.APPS && !OldKeyState.APPS); }
	bool GetEnterJustDown()       { return GetPadEnterJustDown() || GetReturnJustDown(); }
	bool GetAltJustDown()         { return GetLeftAltJustDown() || GetRightAltJustDown(); }
								  
	bool GetLeftJustUp() { return !!(!NewKeyState.LEFT && OldKeyState.LEFT); }
	bool GetRightJustUp() { return !!(!NewKeyState.RIGHT && OldKeyState.RIGHT); }
	bool GetEnterJustUp() { return GetPadEnterJustUp() || GetReturnJustUp(); }
	bool GetReturnJustUp() { return !!(!NewKeyState.EXTENTER && OldKeyState.EXTENTER); }
	bool GetPadEnterJustUp() { return !!(!NewKeyState.ENTER && OldKeyState.ENTER); }

	bool GetChar(int32 c)         { return NewKeyState.VK_KEYS[c]; }
	bool GetF(int32 n)            { return NewKeyState.F[n]; }
	bool GetEscape()              { return NewKeyState.ESC; }
	bool GetInsert()              { return NewKeyState.INS; }
	bool GetDelete()              { return NewKeyState.DEL; }
	bool GetHome()                { return NewKeyState.HOME; }
	bool GetEnd()                 { return NewKeyState.END; }
	bool GetPageUp()              { return NewKeyState.PGUP; }
	bool GetPageDown()            { return NewKeyState.PGDN; }
	bool GetUp()                  { return NewKeyState.UP; }
	bool GetDown()                { return NewKeyState.DOWN; }
	bool GetLeft()                { return NewKeyState.LEFT; }
	bool GetRight()               { return NewKeyState.RIGHT; }
	bool GetScrollLock()          { return NewKeyState.SCROLLLOCK; }
	bool GetPause()               { return NewKeyState.PAUSE; }
	bool GetNumLock()             { return NewKeyState.NUMLOCK; }
	bool GetDivide()              { return NewKeyState.DIV; }
	bool GetTimes()               { return NewKeyState.MUL; }
	bool GetMinus()               { return NewKeyState.SUB; }
	bool GetPlus()                { return NewKeyState.ADD; }
	bool GetPadEnter()            { return NewKeyState.ENTER; } //  GetEnterJustDown
	bool GetPadDel()              { return NewKeyState.DECIMAL; }
	bool GetPad1()                { return NewKeyState.NUM1; }
	bool GetPad2()                { return NewKeyState.NUM2; }
	bool GetPad3()                { return NewKeyState.NUM3; }
	bool GetPad4()                { return NewKeyState.NUM4; }
	bool GetPad5()                { return NewKeyState.NUM5; }
	bool GetPad6()                { return NewKeyState.NUM6; }
	bool GetPad7()                { return NewKeyState.NUM7; }
	bool GetPad8()                { return NewKeyState.NUM8; }
	bool GetPad9()                { return NewKeyState.NUM9; }
	bool GetPad0()                { return NewKeyState.NUM0; }
	bool GetBackspace()           { return NewKeyState.BACKSP; }
	bool GetTab()                 { return NewKeyState.TAB; }
	bool GetCapsLock()            { return NewKeyState.CAPSLOCK; }
	bool GetEnter()               { return NewKeyState.EXTENTER; }
	bool GetLeftShift()           { return NewKeyState.LSHIFT; }
	bool GetShift()               { return NewKeyState.SHIFT; }
	bool GetRightShift()          { return NewKeyState.RSHIFT; }
	bool GetLeftCtrl()            { return NewKeyState.LCTRL; }
	bool GetRightCtrl()           { return NewKeyState.RCTRL; }
	bool GetLeftAlt()             { return NewKeyState.LALT; }
	bool GetRightAlt()            { return NewKeyState.RALT; }
	bool GetLeftWin()             { return NewKeyState.LWIN; }
	bool GetRightWin()            { return NewKeyState.RWIN; }
	bool GetApps()                { return NewKeyState.APPS; }
	// pad

	bool GetTriangleJustDown()       { return !!(NewState.Triangle && !OldState.Triangle); }
	bool GetCircleJustDown()         { return !!(NewState.Circle && !OldState.Circle); }
	bool GetCrossJustDown()          { return !!(NewState.Cross && !OldState.Cross); }
	bool GetSquareJustDown()         { return !!(NewState.Square && !OldState.Square); }
	bool GetDPadUpJustDown()         { return !!(NewState.DPadUp && !OldState.DPadUp); }
	bool GetDPadDownJustDown()       { return !!(NewState.DPadDown && !OldState.DPadDown); }
	bool GetDPadLeftJustDown()       { return !!(NewState.DPadLeft && !OldState.DPadLeft); }
	bool GetDPadRightJustDown()      { return !!(NewState.DPadRight && !OldState.DPadRight); }
	bool GetLeftShoulder1JustDown()  { return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1); }
	bool GetLeftShoulder2JustDown()  { return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2); }
	bool GetRightShoulder1JustDown() { return !!(NewState.RightShoulder1 && !OldState.RightShoulder1); }
	bool GetRightShoulder2JustDown() { return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); }
	bool GetLeftShockJustDown()      { return !!(NewState.LeftShock && !OldState.LeftShock); }
	bool GetRightShockJustDown()     { return !!(NewState.RightShock && !OldState.RightShock); }
	bool GetStartJustDown()          { return !!(NewState.Start && !OldState.Start); }
	bool GetLeftStickXJustDown() { return !!(NewState.LeftStickX && !OldState.LeftStickX); }
	bool GetLeftStickYJustDown() { return !!(NewState.LeftStickY && !OldState.LeftStickY); }
  
	bool GetTriangleJustUp() { return !!(!NewState.Triangle && OldState.Triangle); }
	bool GetCircleJustUp() { return !!(!NewState.Circle && OldState.Circle); }
	bool GetCrossJustUp() { return !!(!NewState.Cross && OldState.Cross); }
	bool GetSquareJustUp() { return !!(!NewState.Square && OldState.Square); }
	bool GetDPadUpJustUp() { return !!(!NewState.DPadUp && OldState.DPadUp); }
	bool GetDPadDownJustUp() { return !!(!NewState.DPadDown && OldState.DPadDown); }
	bool GetDPadLeftJustUp() { return !!(!NewState.DPadLeft && OldState.DPadLeft); }
	bool GetDPadRightJustUp() { return !!(!NewState.DPadRight && OldState.DPadRight); }

	bool GetTriangle()           { return !!NewState.Triangle; }
	bool GetCircle()             { return !!NewState.Circle; }
	bool GetCross()              { return !!NewState.Cross; }
	bool GetSquare()             { return !!NewState.Square; }
	bool GetDPadUp()             { return !!NewState.DPadUp; }
	bool GetDPadDown()           { return !!NewState.DPadDown; }
	bool GetDPadLeft()           { return !!NewState.DPadLeft; }
	bool GetDPadRight()          { return !!NewState.DPadRight; }
	bool GetLeftShoulder1(void)  { return !!NewState.LeftShoulder1; }
	bool GetLeftShoulder2(void)  { return !!NewState.LeftShoulder2; }
	bool GetRightShoulder1(void) { return !!NewState.RightShoulder1; }
	bool GetRightShoulder2(void) { return !!NewState.RightShoulder2; }
	int16 GetLeftStickX(void)    { return NewState.LeftStickX; }
	int16 GetLeftStickY(void)    { return NewState.LeftStickY; }
	int16 GetRightStickX(void)    { return NewState.RightStickX; }
	int16 GetRightStickY(void)    { return NewState.RightStickY; }

	bool ArePlayerControlsDisabled(void) { return DisablePlayerControls != PLAYERCONTROL_ENABLED; }
	void SetDisablePlayerControls(uint8 who) { DisablePlayerControls |= who; }
	void SetEnablePlayerControls(uint8 who) { DisablePlayerControls &= ~who; }
	bool IsPlayerControlsDisabledBy(uint8 who) { return DisablePlayerControls & who; }
};

VALIDATE_SIZE(CPad, 0xFC);
extern CPad Pads[MAX_PADS];

#ifdef ALLCARSHELI_CHEAT
extern bool bAllCarCheat;
#endif