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-rw-r--r--dxsdk/Include/d3dx8core.h563
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diff --git a/dxsdk/Include/d3dx8core.h b/dxsdk/Include/d3dx8core.h
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-///////////////////////////////////////////////////////////////////////////
-//
-// Copyright (C) Microsoft Corporation. All Rights Reserved.
-//
-// File: d3dx8core.h
-// Content: D3DX core types and functions
-//
-///////////////////////////////////////////////////////////////////////////
-
-#include "d3dx8.h"
-
-#ifndef __D3DX8CORE_H__
-#define __D3DX8CORE_H__
-
-
-
-///////////////////////////////////////////////////////////////////////////
-// ID3DXBuffer:
-// ------------
-// The buffer object is used by D3DX to return arbitrary size data.
-//
-// GetBufferPointer -
-// Returns a pointer to the beginning of the buffer.
-//
-// GetBufferSize -
-// Returns the size of the buffer, in bytes.
-///////////////////////////////////////////////////////////////////////////
-
-typedef interface ID3DXBuffer ID3DXBuffer;
-typedef interface ID3DXBuffer *LPD3DXBUFFER;
-
-// {932E6A7E-C68E-45dd-A7BF-53D19C86DB1F}
-DEFINE_GUID(IID_ID3DXBuffer,
-0x932e6a7e, 0xc68e, 0x45dd, 0xa7, 0xbf, 0x53, 0xd1, 0x9c, 0x86, 0xdb, 0x1f);
-
-#undef INTERFACE
-#define INTERFACE ID3DXBuffer
-
-DECLARE_INTERFACE_(ID3DXBuffer, IUnknown)
-{
- // IUnknown
- STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
- STDMETHOD_(ULONG, AddRef)(THIS) PURE;
- STDMETHOD_(ULONG, Release)(THIS) PURE;
-
- // ID3DXBuffer
- STDMETHOD_(LPVOID, GetBufferPointer)(THIS) PURE;
- STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE;
-};
-
-
-
-///////////////////////////////////////////////////////////////////////////
-// ID3DXFont:
-// ----------
-// Font objects contain the textures and resources needed to render
-// a specific font on a specific device.
-//
-// Begin -
-// Prepartes device for drawing text. This is optional.. if DrawText
-// is called outside of Begin/End, it will call Begin and End for you.
-//
-// DrawText -
-// Draws formatted text on a D3D device. Some parameters are
-// surprisingly similar to those of GDI's DrawText function. See GDI
-// documentation for a detailed description of these parameters.
-//
-// End -
-// Restores device state to how it was when Begin was called.
-//
-// OnLostDevice, OnResetDevice -
-// Call OnLostDevice() on this object before calling Reset() on the
-// device, so that this object can release any stateblocks and video
-// memory resources. After Reset(), the call OnResetDevice().
-//
-///////////////////////////////////////////////////////////////////////////
-
-typedef interface ID3DXFont ID3DXFont;
-typedef interface ID3DXFont *LPD3DXFONT;
-
-
-// {89FAD6A5-024D-49af-8FE7-F51123B85E25}
-DEFINE_GUID( IID_ID3DXFont,
-0x89fad6a5, 0x24d, 0x49af, 0x8f, 0xe7, 0xf5, 0x11, 0x23, 0xb8, 0x5e, 0x25);
-
-
-#undef INTERFACE
-#define INTERFACE ID3DXFont
-
-DECLARE_INTERFACE_(ID3DXFont, IUnknown)
-{
- // IUnknown
- STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
- STDMETHOD_(ULONG, AddRef)(THIS) PURE;
- STDMETHOD_(ULONG, Release)(THIS) PURE;
-
- // ID3DXFont
- STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
- STDMETHOD(GetLogFont)(THIS_ LOGFONT* pLogFont) PURE;
-
- STDMETHOD(Begin)(THIS) PURE;
- STDMETHOD_(INT, DrawTextA)(THIS_ LPCSTR pString, INT Count, LPRECT pRect, DWORD Format, D3DCOLOR Color) PURE;
- STDMETHOD_(INT, DrawTextW)(THIS_ LPCWSTR pString, INT Count, LPRECT pRect, DWORD Format, D3DCOLOR Color) PURE;
- STDMETHOD(End)(THIS) PURE;
-
- STDMETHOD(OnLostDevice)(THIS) PURE;
- STDMETHOD(OnResetDevice)(THIS) PURE;
-};
-
-#ifndef DrawText
-#ifdef UNICODE
-#define DrawText DrawTextW
-#else
-#define DrawText DrawTextA
-#endif
-#endif
-
-
-#ifdef __cplusplus
-extern "C" {
-#endif //__cplusplus
-
-HRESULT WINAPI
- D3DXCreateFont(
- LPDIRECT3DDEVICE8 pDevice,
- HFONT hFont,
- LPD3DXFONT* ppFont);
-
-
-HRESULT WINAPI
- D3DXCreateFontIndirect(
- LPDIRECT3DDEVICE8 pDevice,
- CONST LOGFONT* pLogFont,
- LPD3DXFONT* ppFont);
-
-#ifdef __cplusplus
-}
-#endif //__cplusplus
-
-
-
-
-///////////////////////////////////////////////////////////////////////////
-// ID3DXSprite:
-// ------------
-// This object intends to provide an easy way to drawing sprites using D3D.
-//
-// Begin -
-// Prepares device for drawing sprites
-//
-// Draw, DrawAffine, DrawTransform -
-// Draws a sprite in screen-space. Before transformation, the sprite is
-// the size of SrcRect, with its top-left corner at the origin (0,0).
-// The color and alpha channels are modulated by Color.
-//
-// End -
-// Restores device state to how it was when Begin was called.
-//
-// OnLostDevice, OnResetDevice -
-// Call OnLostDevice() on this object before calling Reset() on the
-// device, so that this object can release any stateblocks and video
-// memory resources. After Reset(), the call OnResetDevice().
-///////////////////////////////////////////////////////////////////////////
-
-typedef interface ID3DXSprite ID3DXSprite;
-typedef interface ID3DXSprite *LPD3DXSPRITE;
-
-
-// {13D69D15-F9B0-4e0f-B39E-C91EB33F6CE7}
-DEFINE_GUID( IID_ID3DXSprite,
-0x13d69d15, 0xf9b0, 0x4e0f, 0xb3, 0x9e, 0xc9, 0x1e, 0xb3, 0x3f, 0x6c, 0xe7);
-
-
-#undef INTERFACE
-#define INTERFACE ID3DXSprite
-
-DECLARE_INTERFACE_(ID3DXSprite, IUnknown)
-{
- // IUnknown
- STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
- STDMETHOD_(ULONG, AddRef)(THIS) PURE;
- STDMETHOD_(ULONG, Release)(THIS) PURE;
-
- // ID3DXSprite
- STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
-
- STDMETHOD(Begin)(THIS) PURE;
-
- STDMETHOD(Draw)(THIS_ LPDIRECT3DTEXTURE8 pSrcTexture,
- CONST RECT* pSrcRect, CONST D3DXVECTOR2* pScaling,
- CONST D3DXVECTOR2* pRotationCenter, FLOAT Rotation,
- CONST D3DXVECTOR2* pTranslation, D3DCOLOR Color) PURE;
-
- STDMETHOD(DrawTransform)(THIS_ LPDIRECT3DTEXTURE8 pSrcTexture,
- CONST RECT* pSrcRect, CONST D3DXMATRIX* pTransform,
- D3DCOLOR Color) PURE;
-
- STDMETHOD(End)(THIS) PURE;
-
- STDMETHOD(OnLostDevice)(THIS) PURE;
- STDMETHOD(OnResetDevice)(THIS) PURE;
-};
-
-
-#ifdef __cplusplus
-extern "C" {
-#endif //__cplusplus
-
-
-HRESULT WINAPI
- D3DXCreateSprite(
- LPDIRECT3DDEVICE8 pDevice,
- LPD3DXSPRITE* ppSprite);
-
-#ifdef __cplusplus
-}
-#endif //__cplusplus
-
-
-
-
-///////////////////////////////////////////////////////////////////////////
-// ID3DXRenderToSurface:
-// ---------------------
-// This object abstracts rendering to surfaces. These surfaces do not
-// necessarily need to be render targets. If they are not, a compatible
-// render target is used, and the result copied into surface at end scene.
-//
-// BeginScene, EndScene -
-// Call BeginScene() and EndScene() at the beginning and ending of your
-// scene. These calls will setup and restore render targets, viewports,
-// etc..
-//
-// OnLostDevice, OnResetDevice -
-// Call OnLostDevice() on this object before calling Reset() on the
-// device, so that this object can release any stateblocks and video
-// memory resources. After Reset(), the call OnResetDevice().
-///////////////////////////////////////////////////////////////////////////
-
-typedef struct _D3DXRTS_DESC
-{
- UINT Width;
- UINT Height;
- D3DFORMAT Format;
- BOOL DepthStencil;
- D3DFORMAT DepthStencilFormat;
-
-} D3DXRTS_DESC;
-
-
-typedef interface ID3DXRenderToSurface ID3DXRenderToSurface;
-typedef interface ID3DXRenderToSurface *LPD3DXRENDERTOSURFACE;
-
-
-// {82DF5B90-E34E-496e-AC1C-62117A6A5913}
-DEFINE_GUID( IID_ID3DXRenderToSurface,
-0x82df5b90, 0xe34e, 0x496e, 0xac, 0x1c, 0x62, 0x11, 0x7a, 0x6a, 0x59, 0x13);
-
-
-#undef INTERFACE
-#define INTERFACE ID3DXRenderToSurface
-
-DECLARE_INTERFACE_(ID3DXRenderToSurface, IUnknown)
-{
- // IUnknown
- STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
- STDMETHOD_(ULONG, AddRef)(THIS) PURE;
- STDMETHOD_(ULONG, Release)(THIS) PURE;
-
- // ID3DXRenderToSurface
- STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
- STDMETHOD(GetDesc)(THIS_ D3DXRTS_DESC* pDesc) PURE;
-
- STDMETHOD(BeginScene)(THIS_ LPDIRECT3DSURFACE8 pSurface, CONST D3DVIEWPORT8* pViewport) PURE;
- STDMETHOD(EndScene)(THIS) PURE;
-
- STDMETHOD(OnLostDevice)(THIS) PURE;
- STDMETHOD(OnResetDevice)(THIS) PURE;
-};
-
-
-#ifdef __cplusplus
-extern "C" {
-#endif //__cplusplus
-
-HRESULT WINAPI
- D3DXCreateRenderToSurface(
- LPDIRECT3DDEVICE8 pDevice,
- UINT Width,
- UINT Height,
- D3DFORMAT Format,
- BOOL DepthStencil,
- D3DFORMAT DepthStencilFormat,
- LPD3DXRENDERTOSURFACE* ppRenderToSurface);
-
-#ifdef __cplusplus
-}
-#endif //__cplusplus
-
-
-
-///////////////////////////////////////////////////////////////////////////
-// ID3DXRenderToEnvMap:
-// --------------------
-// This object abstracts rendering to environment maps. These surfaces
-// do not necessarily need to be render targets. If they are not, a
-// compatible render target is used, and the result copied into the
-// environment map at end scene.
-//
-// BeginCube, BeginSphere, BeginHemisphere, BeginParabolic -
-// This function initiates the rendering of the environment map. As
-// parameters, you pass the textures in which will get filled in with
-// the resulting environment map.
-//
-// Face -
-// Call this function to initiate the drawing of each face. For each
-// environment map, you will call this six times.. once for each face
-// in D3DCUBEMAP_FACES.
-//
-// End -
-// This will restore all render targets, and if needed compose all the
-// rendered faces into the environment map surfaces.
-//
-// OnLostDevice, OnResetDevice -
-// Call OnLostDevice() on this object before calling Reset() on the
-// device, so that this object can release any stateblocks and video
-// memory resources. After Reset(), the call OnResetDevice().
-///////////////////////////////////////////////////////////////////////////
-
-typedef struct _D3DXRTE_DESC
-{
- UINT Size;
- D3DFORMAT Format;
- BOOL DepthStencil;
- D3DFORMAT DepthStencilFormat;
-} D3DXRTE_DESC;
-
-
-typedef interface ID3DXRenderToEnvMap ID3DXRenderToEnvMap;
-typedef interface ID3DXRenderToEnvMap *LPD3DXRenderToEnvMap;
-
-// {4E42C623-9451-44b7-8C86-ABCCDE5D52C8}
-DEFINE_GUID( IID_ID3DXRenderToEnvMap,
-0x4e42c623, 0x9451, 0x44b7, 0x8c, 0x86, 0xab, 0xcc, 0xde, 0x5d, 0x52, 0xc8);
-
-
-#undef INTERFACE
-#define INTERFACE ID3DXRenderToEnvMap
-
-DECLARE_INTERFACE_(ID3DXRenderToEnvMap, IUnknown)
-{
- // IUnknown
- STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
- STDMETHOD_(ULONG, AddRef)(THIS) PURE;
- STDMETHOD_(ULONG, Release)(THIS) PURE;
-
- // ID3DXRenderToEnvMap
- STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
- STDMETHOD(GetDesc)(THIS_ D3DXRTE_DESC* pDesc) PURE;
-
- STDMETHOD(BeginCube)(THIS_
- LPDIRECT3DCUBETEXTURE8 pCubeTex) PURE;
-
- STDMETHOD(BeginSphere)(THIS_
- LPDIRECT3DTEXTURE8 pTex) PURE;
-
- STDMETHOD(BeginHemisphere)(THIS_
- LPDIRECT3DTEXTURE8 pTexZPos,
- LPDIRECT3DTEXTURE8 pTexZNeg) PURE;
-
- STDMETHOD(BeginParabolic)(THIS_
- LPDIRECT3DTEXTURE8 pTexZPos,
- LPDIRECT3DTEXTURE8 pTexZNeg) PURE;
-
- STDMETHOD(Face)(THIS_ D3DCUBEMAP_FACES Face) PURE;
- STDMETHOD(End)(THIS) PURE;
-
- STDMETHOD(OnLostDevice)(THIS) PURE;
- STDMETHOD(OnResetDevice)(THIS) PURE;
-};
-
-
-#ifdef __cplusplus
-extern "C" {
-#endif //__cplusplus
-
-HRESULT WINAPI
- D3DXCreateRenderToEnvMap(
- LPDIRECT3DDEVICE8 pDevice,
- UINT Size,
- D3DFORMAT Format,
- BOOL DepthStencil,
- D3DFORMAT DepthStencilFormat,
- LPD3DXRenderToEnvMap* ppRenderToEnvMap);
-
-#ifdef __cplusplus
-}
-#endif //__cplusplus
-
-
-
-///////////////////////////////////////////////////////////////////////////
-// Shader assemblers:
-///////////////////////////////////////////////////////////////////////////
-
-//-------------------------------------------------------------------------
-// D3DXASM flags:
-// --------------
-//
-// D3DXASM_DEBUG
-// Generate debug info.
-//
-// D3DXASM_SKIPVALIDATION
-// Do not validate the generated code against known capabilities and
-// constraints. This option is only recommended when assembling shaders
-// you KNOW will work. (ie. have assembled before without this option.)
-//-------------------------------------------------------------------------
-
-#define D3DXASM_DEBUG (1 << 0)
-#define D3DXASM_SKIPVALIDATION (1 << 1)
-
-
-#ifdef __cplusplus
-extern "C" {
-#endif //__cplusplus
-
-//-------------------------------------------------------------------------
-// D3DXAssembleShader:
-// -------------------
-// Assembles an ascii description of a vertex or pixel shader into
-// binary form.
-//
-// Parameters:
-// pSrcFile
-// Source file name
-// hSrcModule
-// Module handle. if NULL, current module will be used.
-// pSrcResource
-// Resource name in module
-// pSrcData
-// Pointer to source code
-// SrcDataLen
-// Size of source code, in bytes
-// Flags
-// D3DXASM_xxx flags
-// ppConstants
-// Returns an ID3DXBuffer object containing constant declarations.
-// ppCompiledShader
-// Returns an ID3DXBuffer object containing the object code.
-// ppCompilationErrors
-// Returns an ID3DXBuffer object containing ascii error messages
-//-------------------------------------------------------------------------
-
-HRESULT WINAPI
- D3DXAssembleShaderFromFileA(
- LPCSTR pSrcFile,
- DWORD Flags,
- LPD3DXBUFFER* ppConstants,
- LPD3DXBUFFER* ppCompiledShader,
- LPD3DXBUFFER* ppCompilationErrors);
-
-HRESULT WINAPI
- D3DXAssembleShaderFromFileW(
- LPCWSTR pSrcFile,
- DWORD Flags,
- LPD3DXBUFFER* ppConstants,
- LPD3DXBUFFER* ppCompiledShader,
- LPD3DXBUFFER* ppCompilationErrors);
-
-#ifdef UNICODE
-#define D3DXAssembleShaderFromFile D3DXAssembleShaderFromFileW
-#else
-#define D3DXAssembleShaderFromFile D3DXAssembleShaderFromFileA
-#endif
-
-HRESULT WINAPI
- D3DXAssembleShaderFromResourceA(
- HMODULE hSrcModule,
- LPCSTR pSrcResource,
- DWORD Flags,
- LPD3DXBUFFER* ppConstants,
- LPD3DXBUFFER* ppCompiledShader,
- LPD3DXBUFFER* ppCompilationErrors);
-
-HRESULT WINAPI
- D3DXAssembleShaderFromResourceW(
- HMODULE hSrcModule,
- LPCWSTR pSrcResource,
- DWORD Flags,
- LPD3DXBUFFER* ppConstants,
- LPD3DXBUFFER* ppCompiledShader,
- LPD3DXBUFFER* ppCompilationErrors);
-
-#ifdef UNICODE
-#define D3DXAssembleShaderFromResource D3DXAssembleShaderFromResourceW
-#else
-#define D3DXAssembleShaderFromResource D3DXAssembleShaderFromResourceA
-#endif
-
-HRESULT WINAPI
- D3DXAssembleShader(
- LPCVOID pSrcData,
- UINT SrcDataLen,
- DWORD Flags,
- LPD3DXBUFFER* ppConstants,
- LPD3DXBUFFER* ppCompiledShader,
- LPD3DXBUFFER* ppCompilationErrors);
-
-
-#ifdef __cplusplus
-}
-#endif //__cplusplus
-
-
-
-///////////////////////////////////////////////////////////////////////////
-// Misc APIs:
-///////////////////////////////////////////////////////////////////////////
-
-#ifdef __cplusplus
-extern "C" {
-#endif //__cplusplus
-
-//-------------------------------------------------------------------------
-// D3DXGetErrorString:
-// ------------------
-// Returns the error string for given an hresult. Interprets all D3DX and
-// D3D hresults.
-//
-// Parameters:
-// hr
-// The error code to be deciphered.
-// pBuffer
-// Pointer to the buffer to be filled in.
-// BufferLen
-// Count of characters in buffer. Any error message longer than this
-// length will be truncated to fit.
-//-------------------------------------------------------------------------
-HRESULT WINAPI
- D3DXGetErrorStringA(
- HRESULT hr,
- LPSTR pBuffer,
- UINT BufferLen);
-
-HRESULT WINAPI
- D3DXGetErrorStringW(
- HRESULT hr,
- LPWSTR pBuffer,
- UINT BufferLen);
-
-#ifdef UNICODE
-#define D3DXGetErrorString D3DXGetErrorStringW
-#else
-#define D3DXGetErrorString D3DXGetErrorStringA
-#endif
-
-
-
-#ifdef __cplusplus
-}
-#endif //__cplusplus
-
-#endif //__D3DX8CORE_H__